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SeventhCircle

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Posts posted by SeventhCircle

  1. Seems fine, and if it gets abused by an et just unfairly trying to boot someone out or something IE a random rock falls from the roof and kills you. I think simply reporting such behavior to Et Management would be sufficient. I find this an exceptionally better system then hard PKs.

  2. Hello LotC,

     

    Today the World Development Team has decided to collect a bit of data regarding how people feel about certain distances when they travel them. With that aim, below is a link to a short google form filled with questions that ask you to rate each distance between 1 to 5. The goal of this feedback is to gather a general idea of how far away players like their locations(whether very close together or far away). We picked a wide variety of places some quite close to each other and others as far as away as possible to gather what we hope will be a wide berth of information. If there’s a question your unsure about answering because you haven’t taken that route before simply skip it. Anywho please take a minute or two to fill it out and thank you for your time!

     

    Link to the Form

    https://goo.gl/forms/3NgX5rg4hGQ6Pc5u1

     

  3. If this goes through I know myself and I can only assume nearly every other nation is gonna be buttoning their whole walls, and making giant lips on the top of em as well. I think in the end ladders will become a mute point except in the case of places where there's some tiny little strange way in with some crazy ladder placement up the side of a mountain or something. This just sounds like a headache imo in the making for a city builder >.<

  4. 7 hours ago, TorkoalTom said:

    Thank you Seventh. Do you know if there’s anything to be done?

    I know the Other Devs are working on it, and that it's proving to be difficult but I don't know much more than that.

  5. Since it says timed out in the error, I wonder if you've contracted the horrible connection issue that's been plaguing a part of the player base. I don't know the specifics or anything but figured I'd mention it. Since I do know the io.netty part is just a framework that minecraft uses for it's multiplayer/client networking I'd honestly put money that it's somewhat related to the bug but who knows.

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