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SeventhCircle

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Posts posted by SeventhCircle

  1. 16 minutes ago, Hero_ said:

    Is (insert inactive nation) going to get land next map

     
     

     

    As it currently stands we're making the assumption that all current nations (Only ones with FULL nation status) are making it across to ensure future proofing as we'd love to avoid last minute placements but as 501 stated earlier.

     

    11 hours ago, 501warhead said:

    All placements are not final, it's a tenative location that they'll receive should they pass activity checks leading up to map launch or meet another potential critera we're discussing.

     

    (Hopefully, that answers your question)

  2. 8 minutes ago, Demotheus said:

    Can you give us an idea of the size? in blocks wide and long? And also relative to our current map? Is this one smaller, bigger, same size? Is walking from settlement to settlement going to be a chore? 

    It's 8k by 8k, That of course includes all the water and such. We often times compare it to Anthos in size and we've done extensive testing on walk times (Over 8 hours of actual walking in the game done by me...) To ensure we had very decent walk times with a general avg of 4:24 walk. Which is compared to a current avg of 7 or so minutes on average on axios! Though I should note as more nations become nations and such or change their selected regions that time can change.

  3. Actually quite glad you posted this separately from the whole former revamp as I like a lot of it I do have a few questions though.

    Can/how do these crystals effect blessings since they're also part of holy alteration. Finally, this is more of a concern and its that ascended already use crystals for their warding I just worry that makes the problem with holy magics all being very samy worse maybe it could be changed to a block of gold or something just to keep the thematics from crossing to much idk.

  4. Alem'shun would finally act on his office's eviction sign seemingly unaware of the disruptions in the upper levels. "My office god damn it" he would say fixing up the desk before heading back out into the greater palace to ensure that the evening's chores had been taken care of by the servants.

  5. *Grumble grumble had to finish that sutica wiki page*

    But on a serious note, Vaynth is quite right being a moderator is a tough job and people are asses if you're looking to give back and be apart of the staff from your app I wouldn't personally recommend being a Fm/Gm (Moderator). But always happy to see active people looking to give back so best of luck where ever you go! :D

  6. A deep frown would cross Alem'shuns face from his place in the Temple of Sacred Lights "A terrible loss to the glorious mission" He would say stowing the letter into the Temple archives. Finally, he would set about lighting the many candles of the temple to honor a fallen servant of the Silver Stag.

  7. 5 minutes ago, Krism said:

    To give my 2 cents.

     

    This is honestly a really nice plugin, something that just makes players experience on LOTC more fluent and easy when it comes to changing skins. However, i must agree with some of the people in this thread. The way that gaining access to this feature is priced seems oddly high. Having players donate 100 dollars to gain access to this feature is ludicrous. And i get that it isn't "paying" for the feature, it is "donating" to the server we all love. But still, if the staff want to incentivize more people to donate and keep the server running, features like this one should be lower on the VIP perks list. Probably starting with 1 skin slot at Gold and then going up from there.

     

     

    From what I understand about how they're able to do this they have to limit it. Because for a skin to be used it has to be hashed (Approved) by Mojang's servers and so what they do is have an account that acts as a bit of storage account in away where all the skins go through. The problem is Mojang basically only allows you to change your skins a few hundred times per hour before they just stop you. Meaning the whole function would break under heavy load if a lot of players just switched back and forth and once it breaks everyone would be stuck for awhile. My understanding isn't perfect but that's somewhat the gist of why at least all players, for now, wouldn't be able to do it.

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