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Everything posted by Augor
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Honestly, the removal of MA's and VA's are not needed. I love what you did with this Aislinn, but, the reason we have VA's is to stop horrible roleplayers like Ladrod from running about and doing things, and keeping tabs on everyone. It provides an opportunity to flesh themselves out more before they take their next steps, and that is really needed.
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(( I seriously don't remember that music being in CK2 anywhere. I have like 170 hours in that game. Awesome map as well. ))
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This line right here really concerns me. The want for OOC power is not why you should be wanting to play a Dread Knight, or a cultist for that matter. What should drive you is the want to supply people with fun RP that is engaging, and fun for everyone. Becoming a Dread Knight just because you want to be able to hard to kill, and WANT to be able to have some OOC power, is not why you should want to join. Denied.
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Accepted. I'll find you ICly and some point as well.
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The Dread Lord approaches the sign, his metallic body screams and grumbles, his entire essence contorting against itself as he reads the sign. A demonic voice echoes from deep within his figure, it is hoarse, putrid, wretched. "I don't know who you are. I don't know what you want. If you are looking for the pure arcane, I can tell you I don't have it. But what I do have are a very particular set of skills; skills I have acquired over a very long life of demonic torture and imprisonment. Skills that make me a nightmare for people like you. If you stop this reckless pursuit for magic right now,that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will kill you. The Dread Lord stares at the sign for several more seconds, before his twisted and massive body begins striding away from the scene.
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I refuse to say these dirty words that come out of your mouth. Begone, creature!
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I refuse to say hi.
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Accepted I will find you in-game.
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Accepted. As of this point we will no longer be accepted Dread Knights, but, if you wish to be a cultist, or associate with us in some other way, we will be more than happy to have you. If the number fluctuates, and we lose members, I will re-open the DK specific recruiting. If you wish to join as a cultist, go ahead and post on this thread. If you wish to ally with the Dreads is some other fashion, send me a PM on the forums or find me in-game.
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Do Dread Knights count as a race, or only races that you can apply as?
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Forum Name :: Augor MC Name :: augor1 In-Character Area of RP :: I play the Dread Lord, and I also play an elven character. I spend quite a bit of time around Malinor, but, because of being The Dread Lord, I have a tendency to wander about and... destroy things. Time spent on the forums :: Several hours each day.
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All accepted. Hydra, I will indoctrinate you into the cult ICly. I will be turning the lot of you soon enough. It takes time. If you can, add me on skype. My skype name is augor2.0
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I... don't know how I feel on all of these changes. I adore some, and others are just.. meh. I feel as if completely denying someone the ability to region a nation if they get the people in game, and have the roleplay behind it is just silly. It's limiting roleplay quite a bit in that manner. Also, if we are unregioning so much there HAS to be people wandering around and making sure everything doesn't turn into a massive shanty town as it did in Aegis.
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Both are accepted. We'll meet in game some time to arrange the RP. I'll probably send you a forum within the next day.
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As of this point we will no longer be accepted Dread Knights, but, if you wish to be a cultist, or associate with us in some other way, we will be more than happy to have you. If the number fluctuates, and we lose members, I will re-open the DK specific recruiting. If you wish to join as a cultist, go ahead and post on this thread. If you wish to ally with the Dreads is some other fashion, send me a PM on the forums or find me in-game. The Traitors of the Black Blade Few Dread Knights still live. Where there were once many, there are now few. The armor of the other’s are scattered around Anthos. Their souls bound to decaying suits, to rusted pieces of metal. Nothing more than a shred remains of these former beings, of these Dread Knights. Rawrych enters the room. A dark room, lit with only a small fire place residing in the corners. A massive throne resides within the middle, and a large figure stands before it. The creature looks as Rawrych enters, his metallic body grinding, he greets the other, before beginning with the transfer of knowledge. Hours may have passed, days? Who knows, aside from the two within the room. The first creature stops, and says a word of farewell to Rawrych. His metal plates grind against itself as he moves to sit upon the throne residing within the room. That would be the last time the creature moved. Aside the throne, there lay a Black Blade. Lore Their creation came near to the beginning , after the first emergence of the Bloodmages. These men and women were one of the first few to make their stand, like many against the Bloodmages. Unfortunately for them... they got more than they bargained for. They were rash, some. Even going as far as to challenge Bloodmages in single combat. Going even as far as accepting the terms of combat that the mages gave... “If I was to so win this bout... Your soul will be forfeited to me until release.” So sure were these men and women of their own combat prowess that they accepted without hesitation, and the duel of fates ensued. Apon loosing the combat, the Bloodmage performed a rite of sealing apon the unfortunate near death warrior, binding his/her soul to the Bloodmage’s whim and freezing the warrior in place. A gaunt face overtakes their once proud looks as they become living statues. Doomed to watch over the Altars of the creator until needed. In all retrospect, this is a fate worse than death itself. The unfortunate Warrior is allowed to effectively “die” a slow and painful death within its’ own sealing’s. Flesh and bone allowing to decay as they stand dormant. But due to the sealings place upon them in life... they do not escape their fate in death. Their souls become bound to the armour they once wore. Even as it rusts and stains with age. Until effectively the Dread knight becomes the armour. The process is a form of “breaking” within its’ own right as well. Turning them till they are nothing more than harsh, life hating drones; “The perfect soldier “it seems. They hate and, love life with a passion. For they are not truly evil, just lost. They hate those that they once called kin out of jealously, that they should be able to live out their lives to the fullest whilst the Dread knight must live a submissive life as a slave. Bidden to do whatever his/hers masters tell it. But love it also, for they know that deep down, behind all the torment and bloodshed. They know that one day... it shall be life that sets it free from its’ shackles. It shall be life that challenges it to single combat, and it shall be life that slays it. They are relentless warriors, much like that of the fabled Paladins. Some even say that they are, or at least were paladins. Pushed into service as warriors of undeath. They will make up the main stay of militarian officer might within the Order of blood’s armed forces. Making blunt, horrific decisions that most right minded people would not. For the Bloodmages are still of our kind after all... they still feel emotion of all kinds. Granted there are some among them that have different ideas and morals, but that comes with individuality. As said before, the Dread Knight is a suit of armour. A walking suit of armour. Hollow within it walks this world as doom driven servants of the Order. So they do not take damage as how any normal person might. They will still feel the pain deep inside of them, that instinctive feeling of still being whole ever so mocks them. To the better part though, they cannot truly be killed by having their helmet taken off through decapitations or being stabbed with sword lunges etc… For if disassembled only slightly, but allowed to endure, the knight, with relentless zeal to carry out its’ master’s orders, shall rise again, rebuilding itself slowly, re-gathering the pieces of armour that make up its’ body and soul. Until it is finally again renewed. It stands to reason then that the only real effective way to “kill” a Dread Knight is to disable and separate each piece of the Knight. Until you are left with but a pile of broken armour. Allowing you time to escape, but slowly, and over time, it shall reform again anew... and ready to kill once again. Time went slowly in lythien, the plotting of the Bloodmages and the toil of their servants continued onwards, it was not until the Dread knights started to regain control of themselves that the tide changed. Rising up, they broke free of their shackles, a great battle rouse up within lythien as all things were put to the slaughter. Once the dust and fires died down, the remained but a few knights left standing, and no mages to be seen. Corpses littered the landscape around and little life was left to be seen. It was then that the knights departed back to their home land within the south of Asulon. It was not to be though, they were cast out by their kin, named "traitors" and "Heretics" and "unclean" by the new Religion of this Empire called "Oren". With a roar of rage they left the sounds of the life that was Oren. Left it far behind before coming across the forest path into Greywise. They vowed their revenge upon Oren, and swore upon themselves they would gain vengeance upon the simple beauty of life itself. The three existing Dread Knights made the trip to Anthos, and gathered slaves of mortal men to build a base of dread. Aelor, then began seeking out new Dread Knights, turning those that he found one by one. The old order then fell to pieces, decaying as they were hunted by Oren, and other assorted nations. As the generation of Dread Knights fell, only one remained. Aelor passed his knowledge to Rawrych, the new Dread Lord. He now plans to bend the world unto his will, and form a new army of out the remains of the old. -OOC- What are these things? Dreadknights are creatures created from the souls of the innocent (or the guilty, for that matter) They carry a terrible burden, a curse that most mortals cannot comprehend. They live a constant life in a state of anger, and in a state of agony. They are heartless, cruel, and do not act well around others. They are bound to the service of the Dread Lord that they follow. How do I become one? All of the roleplay will be done in character. Yet, you can post here with the application format below if you wish to become one. It must be done with the consent of the player, of course. You must be using an already made character. Dread Knights do not appear out of thin air. When turning your character, you must realize that there is no going back. Turning a Dread Knight is a life long thing, realize that. We promise to be fun if you decide to make this new experience fun, though. If I become a Dread Knight, how do I play it? You have to realize that a Dread Knight is a creature that has been cursed horribly, and that they are experiencing more pain constantly than a mortal could imagine. A Dread Knight would be cold, and unloving. You would mostly rely on emotes for playing a Dread Knight, because they are creatures of metal. Stealth does not exist for a Dread Knight, and you must always be fair with the people you are roleplaying with. Do I need a VA? Yes. A VA is needed for evils 2ab at the minimum. I would go for more, though. If you want to join, fill this app out: MC Name: Character Name: Does this character already have a VA (Y/N): I want my character to be turned into a Dread Knight (Y/N): I want to become apart of your group because: What can I bring to this group? Can you play nice, and be willing to sit down with someone and explain something politely and cooperatively if something goes wrong, or someone is confused? Time zone: (( Quite a bit of the lore was stolen from princetonlax21's old post concerning DK's. I love you princeton.))
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Official Release Of Wiki 4.0
Augor replied to everblue2er101's topic in News & Announcements Archive
Guuuuud. Guuuuud. -
Welcome! We hope you enjoy roleplaying with us. You should be implemented fairly soon, but the server is currently down. Patience is a virtue!
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guud
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guud
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I assumed that a majority of these things were pretty obvious, but hey, it's a good guide.
- 29 replies
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- child rp
- druids rule
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guuuuud
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Awesome.
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Alright, thanks for the update.
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(( The Dreadknights don't even get an honorable mention? I suppose we'll try harder, then.))
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- Cultists
- Antagonist
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I honestly don't approve of this, because of the story and lore of the Kha that will more than likely never get read now. Whatever, though, I don't have a Kha character anyways.
