I think the success of a spoke road hinges on length and complexity. I think it’s feasible to achieve but difficult, since gone are the days in Aegis where we would tolerate meme garbage all along the roads and the suspension of belief regarding travel time and the feel of an expansive world as totally-not-Freya mentioned. On the other hand are the problems posed, as you mentioned, that we saw in Asulon. Anthos was kinda close to what I think is in mind for a balanced spoke idea but again per Native’s point it did feel cramped at times and small.
Dalek your point on community involvement is probably the biggest takeaway. We can gripe about road layout and such now, but the reality is that the dev team isn’t going to move too much around, regardless of the reasons why. There are a lot of players that have hung around for a long time and have seen us make a lot of these same mistakes over and over, the staff could benefit from this insight. Hell I don’t even recognize most of the staff anymore since they are newcomers relative to me.
You bet your sweet ass