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Everything posted by Campor
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In that case, you'd need even better of an actor. There are plenty who can pull off the voice you're looking for, but not many who could do it and maintain the emotions you'd look for. Like the others said, it'd be most beneficial to give a line or two of text that you'd want spoken as an example, a mock-script of a sort, that would help you find exactly what you're looking for. You'd lay out the text, maybe with a notation of how the narrator should be feeling about what they're saying, and you can see from the responses how the VA responds to those lines in their chosen voice. It'd give you a much better idea of who to pick.
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I don't think warclaims really need to be forced, so much as you can't keep raiding someone and refusing all reasonable warclaims from them. It makes no sense to not allow them to retaliate in a fashion that makes sense for them, but they can keep being raided by fully equipped nation-organized groups of soldiers.
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I think that was more directed to nations who raid and then refuse a warclaim because they can, even if it makes no sense for the raided group to not respond with full force. These rules, I think, would promote a lot better RP between nations and put some form of buffer between all the (in the end pointless) raid spamming that's being done on almost all sides right now. The vast majority of the raids add absolutely nothing.
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It might be beneficial to know what sort of voice you're going for beyond mature and 'seen some stuff.' =P Like, what kind of tone you're going for, an example of what the narrator would be talking about and how they'd feel about it. It's one thing to have a mature older voice, but it's another to put that voice to work on a particular emotion.
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Very much this. It's easy to say 'our fortress is underground,' but you still need the land above to grow crops and the like. If you can't keep the enemy from holding the above ground area, then they should have every right to claim it themselves. And once that's their's, there's really not much you can do but leave or starve.
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Well, seeing as each race only gets 3 subforums total... The thing is, Snow Elves don't consider themselves High Elves. High Elves do consider themselves Elves, and they're a subrace which is why they get a subforum. Snow Elves might consider themselves a subrace (which they aren't), but they're not nearly as plentiful or active as the others which means they aren't first in line for a subforum of any sort. The explanation for why Snelves had their subforum removed was already given, and it's a reasonable one. The three subraces of Elves need their organization because they are considerably more prevalent in numbers and therefore require quite a bit more focus. The Snelves' numbers are limited to one group, excepting the one or two that are away from them, and as a result don't require a subforum to maintain order.
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The trailers and Let's Plays on Youtube are what actually drew me here in the first place. You don't need to be super popular on Youtube in order to draw that attention- Anyone who looks for Minecraft RP on Youtube will find LotC videos. Then they'll look into it more and find the trailers you guys put out. All we need is more modern versions, and more videos that are attractive to new players in general.
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A Proposal To Lock All Of The Magic Subtypes.
Campor replied to Cyndikate's topic in Thales and the Fringe Roleplay Archive
Personally, I don't plan on self-learning if I can avoid it. I think it'd be far more satisfying to take the long road to learning and mastering a magic ICly because, at least in my mind, magic is meant to be something far above and beyond any other skill set. It requires focus, attention and specialization to get around to unlike swordplay or using a bow. On top of that, I haven't noticed any OOC prejudices against my trying to learn magic from people actively to the point that I would have had to self learn. I do think Magic should be a rare thing. Or if not rare, at least exclusive to people who know how to do it well and go out of their way to learn it ICly. A mage or wizard should generally be looked upon as an intelligent person with knowledge of the arcane and mysteries that the regular person doesn't know, and couldn't know without focused study because that's generally what magic is- A mystery that users of the arcane have been taught to solve. Comparing the learning of magic to the learning of swordsmanship is off by several degrees. Not only do you not actually lose anything from learning how to wield a sword effectively, it also doesn't take a deep understanding and devoted time to actually learn how to even pick it up, unlike forming a connection to the Void for mages. According to magic lore, learning how to even start magic should take a large amount of time, followed by even bigger chunks of time to learn parts of one subtype. Now sure, a lot of people don't follow that to the letter, but I think they should otherwise what's the point? Which is another reason I think there should at least be SOME enforcement- All you end up having is a bunch of people ignoring the designated time delays to mastering their magic, which does in turn just make it like wielding a sword. In my eyes, that ruins the mystery of magic and just turns it into something like making a level 1 Wizard in DnD who throws out magic missiles on a whim. At the very least, if you're using magic to any strong degree there should be some enforcement that you can't perform proper physical combat ICly. And I mean enforcement, not just correcting people who don't know. -
Your Name: Illuthan Vetruvian Your Age: 92 Your Race: Mali'aheral If joining as a mage, clarify on who has originally taught you, and for how long you’ve been learning: I have had no teacher thus far. I have studied various texts on aspects of the Void and have a rather clear understanding of what it is, but no firsthand experience or tutelage. What affinity of magic are you skilled in?: None, beyond theoretical understanding of the Void. -OOC- MC Name: Campor Skype: xxcamporxx (I think? I'm honestly not sure.) When did you join the server?: The server actual? A little over a month. I've been around on the forums for a good couple years though. If applying as a mage, list your magic type and state when you have begun learning it: I THINK I'm applying as a Seeker first, to progress to student? Honestly I was a little confused by that part. I thought Seeker was for non-magical purposes, but then right before the form it stated that I'd join as a seeker then promote to student after learning stuff, so I'm not entirely certain.
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[Discussion] Changes To The Way Sieges Operate
Campor replied to mmat's topic in Thales and the Fringe Roleplay Archive
The purchasing of siege equipment, I think, is a very good idea. War shouldn't be cheap or quick. If you're going to war against another nation, then resources should be accounted for- Not just people and iron, but funds, food, equipment and the like. It'd give a nice improvement to actual strategy beyond 'go here and stab this.' -
~*~ A Complete Census ~*~
Campor replied to Hanrahan's topic in Thales and the Fringe Roleplay Archive
Illuthan Vetruvian - Mali'aheral - Campor -
I don't have much opinion on replacing for inactivity- If someone isn't doing their job as effectively as someone else could, then fine- But someone mentioned having 'terms' for the staff. No. Terms are absolutely ridiculous and pointless. What that means is if you have a good set of staff who are all active, you'd replace them just because they've been active for a set amount of time. Then, you take a gamble on the next set. You never want to do that and it's a terrible idea. Keep the people on-staff who do their jobs and generally help the server best. Don't replace them just because.
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I figure that if someone was banned for such an extensive length of time, they probably did something worthy of it. Unbanning all those people gives precedent to say 'But this person was unbanned, so why can't this other person do it once and get unbanned?' Doesn't matter the situation, you know people will do it. In my mind, if people are banned for good reason, they should stay that way.
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A Note To The High Elves
Campor replied to Knox213's topic in Thales and the Fringe Roleplay Archive
Illuthan chuckles at the notes, shaking his head. "What an adorable valah child. Stupid. But adorable." -
A Note On The Fringe
Campor replied to Crayfishchris's topic in Thales and the Fringe Roleplay Archive
I like the warfare RP, and I'm a High Elf. Actually, I guess I technically prefer the politics of the war more than the actual combat, but the fact that I know there's a war going on is awesome. It gives a lot of feeling to an RP server. I do very much dislike trolly comments in general, but especially in a war/battle. That's one of the big moments that I think people should be taking their characters seriously for. A war isn't a joke IC, so it takes someone out of it if while they're charging in, their chatbox is spammed with references to other games/fictions. It takes it from a dramatic point in a character's story and turns it into a PvP slogfest. And sure, mechanically it might be just that, but here's the thing- The RP is what gives all of it meaning. It's what puts a lasting effect on the actions. Turning them essentially into OOC PvP sessions ruins part of that. -
I'm not saying just kill them when they show up in a battle, because that's tactically ridiculous. That's treating a symptom, not the disease. If the factions really wanted to be rid of the Antags, they would cordon a peace with the other kingdoms until the issue was resolved. But, since in RP it's unlikely that will happen, then the presence of the Scourge is just something they have to contend with.
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Here's the thing. People are complaining about the antagonists- Who are enemies of everyone- Interrupting their wars with other living races. The Scourge is not just going to sit back and let us have our squabbles, finish our wars and then turn all our attacks on them. It's an IC issue. They exist to cause issues. You want them to stop? Figure out a way to stop it IC.
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But if the antagonists didn't interfere with the war a majority of the time, then one side could easily start to overwhelm the other to the point that the one side can't be slowed down and stopped. So then there's no war, so then they're the only enemy. It's entirely an IC problem, and people are getting OOCly upset over it because they don't know how to deal with it.That's on them, not the antagonists. The Scourge is doing exactly what they should be. It's the rest of the factions that aren't thinking before jumping into more conflicts.
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I'd say that until the antags help a side win a war, that can't really be said. It's tactially beneficial for them to not let either side win. If either side wins with their help, then yeah, it might be considered an OOC bias. Until then though, there's really no reason to think so until one sees proof either way. So far, the Scourge has aided every single faction.
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What Jistuma said. Here's the thing, you said it yourself- The Harbingers are the enemy of everyone. What better way to wipe out everyone than to have them wipe out each other? "Oh, the Humans of Oren have allied with the Scourge?! Kill them all! Team up and wipe them out!" "But wait, we've seen the Scourge aid the Dwarves! You are liars and heathens and must be destroyed!" Meanwhile, the Scourge does their thing and then pulls back. They reserve the survivability of their forces and let everyone weaken each other until they can just swoop in and devour the remains like evil darky-dark scavengers. War for them is the absolute epitome of tactical success. I guarantee you that it's better for them to fight for one side or another and keep the wars going. They won't win a war for any faction. Instead, they'll keep pushing it back and forth if they can to make it so they wear each other down and erode their resources. It's tactical, and it's an awesome third party affair that makes war more than just straight up battles. It makes it a tactical field and a political warzone just as much.
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[Bounty] High King Syrio Forel
Campor replied to John Ivory's topic in Thales and the Fringe Roleplay Archive
((Seems to be a low bounty for someone capable of killing heavily armoured warriors with a wooden sword!)) -
Patch 3.9: Character Cards And Vip Perks
Campor replied to Sporadic's topic in News & Announcements Archive
For the people saying they /setname for another character- Isn't there an emote that allows you to just type in words and not have it following your name? As in a general emote? I'm fairly sure I saw a command like that last time I was in-game.
