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Ventusyr

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Posts posted by Ventusyr

  1. Snip

     

    Your argument for scar healing is pretty good. If we can heal some scar tissue, I don't suppose there's any problem with healing all, though. It would just be kind of a waste of cleric magic to heal a scar that doesn't affect the patient negatively, but we can leave that to the cleric's discretion.

     

    Clerics being romantics has kind of ruined our IC and OOC reputation. If a cleric is spending their time flirting and trying to get it on with the local fertile elvish women, or devoting their time to a family rather than their mission to establish purity in the realm, I'm definitely sure Tahariae would have issues with it. It can easily be interpreted as breaking the Second Tenet, and not properly accomplishing the Third. This should especially apply to Itharel.

     

    As for disconnection healing with therapy, and the shifting of deities, we have Skale, who got disconnected from the clerics to join Xan. Got the therapy from the Itharel Rosencratz. There is also Kyral, who betrayed Tah to become something and is now a Druid. Her symptoms were banished by Herun (citation needed, can't remember her explanation fully, but it was one of the Xan Itharel thingies). Straight-up banished. Beros used runesmithing or something to disconnect himself and become a runesmither, and from what I've seen has suffered no side effects. Had numerous clerics let me know they are pursuing becoming an Ascended... It's pretty common to jump ship on Tahariae for a new one.

  2. Snipitty snip

     

     

    To be honest, I feel like the effects of disconnection shouldn't be healable through clerical therapy. If someone is going to give up their patronage, even to submit to another deity, they should still feel the effects. Therapy helps problems with the mind; disconnection rips your soul. I will elaborate more on it in the OP. This won't apply to those who have already been disconnected and got the therapy for it, but disconnection should be a horrific, literally-soul scarring experience that there is no recovering from. I find jumps between deities very silly and ridiculous as well, so just keep the effects of disconnection.

     

    Your point about scars is very good. I'll put in the OP that clerics can't heal scars.

     

    Self-healing shouldn't be possible beyond a T2 heal. You cannot focus through the pain. If healing anything more than a small cut was done on the battlefield, the cleric would likely be too exhausted from the healing to return to the battle. The adrenaline and general thrill of the fight would make concentrating too difficult to summon healing light and heal something after just backing out of a fight. Heal it after the battle is over, and through mundane methods or via an another cleric would be best.

     

    Itharel being married has always really confused me. It's... Kind of embarrassing and doesn't help the cleric rep of holy men who want to bone everything. Itharel should not have a sex drive or be involved in romance in any way. If they did, I don't think it would be unreasonable to have their Itharelhood removed, because their dedication to purity is held back by their affections (which, if they are incapable of love, are literally using the mortals for purely sexual pleasure, which is even worse for clerical rep).

     

    Inter-Aengulic relations are interesting. Xan and Tahariae are considered brothers; the last vision from Tahariae was Him telling clerics to ally with Paladins in another Sacred Light type thing. I recently wrote a sort of bible for clerics, and one of the doctrines is that clerics should not marry, unless their spouse is a fellow Aengudaemon worshipper who is devoted to purity as well. If they focus more on their romance than wandering about healing, or making themselves available for patients, then they would be disconnected.

  3. Make it clear that "self healing" is not allowed during combat, and that it is very impractical. Also the 'removing of one's blemishes.' The magic is intended for healing others, not yourself unless you're in the most dire of a situation after a combat scenario.

    In general, self healing should be nigh on impossible, especially to fix one's looks. Hence why many Clerics in the past hold scars, missing eyes, and other remnants of fatal wounds in Tahariae's service.

    make it a red line to misuse the magic out of personal greed for both War Cleric and Priest Healing. 

    PS: Elaborate more on 'Clerical Depression' as well. 

     

    What the hecky?! Yeah, people can't heal during combat; takes too much focus. Self-healing is also always far more difficult, since pain is very distracting. I'll clarify that, thank you for bringing that up!

     

    With the blemishes thing, healing yourself of scars should be impractical, but healing others' scars should be all right within, say, an Elven week of the injury received? Would that be fair?

     

    Could you clarify what you mean about personal greed for the cleric magics? Do you mean using war cleric magic to achieve your own mortal goals, and only using priest healing on people you know and nobody else? Things like that?

     

    Could you elaborate on what you mean by Clerical Depression? Do you mean the depression that occurs after disconnection?

  4. After some investigation, I'm writing in the Three Mechanisms of Healing, an apparently established aspect of cleric magic that wasn't well known at all. The mechanisms are speed, pain, and scarring. A cleric can take the healing slow and carefully, causing minimal to no pain and reducing scarring at the cost of the spell being quite exhausting. It is exhausting because of the Aengulic energy you have summoned; it is bottled up inside of you and released slowly, which is difficult for the cleric to hold. The cleric can also release the energy all at once while performing the spell as well, making the healing far easier. However, although making the healing fast, it causes scarring and pain appropriate to the level of injury.

     

    Clerics can focus on one or two of the mechanisms as well, reducing pain but maintaining the speed and scarring of the healing, for example. This allows for diversity in how clerics go about healing, and shall bring in more types of healing to cleric RP.

     

    Gonna need a bit of time to add this into the OP and edit the emotes to reflect this.

     

    I forgot to mention this, Hesh. Make it clear Clerics cannot fix people who're drowning, despite it being blatantly obvious I feel it needs to be made into a red line so that it's clearly outlined as impossible. Mostly due to the fact light cannot remove water from somebody's lungs, rofl. 

     

    What the hecky. Yeah, I'll put that in the red lines. Thanks!

  5. We've been working on mixing up our RP. We understand people are a little tired of the simple prayer and lay-on-hands healing. I fought that by introducing candles and applying of prayed-over oils and doing it over an altar and making healings more riualized, but it is far more efficient for a cleric to use alchemy and their own two hands to do healings than waste their energy on things that can be dealt with mundanely.

     

    I will write in the lore that patients will be tired after healings, especially flesh wounds where they lost blood.

     

    I'm conflicted with making priest  healing magic cause pain. It would make clerical healing far more... Gruesome. What I was trying to do with this lore was make priest healers into the sort of classic DnD priestly cleric, who, at the height of their power, is a miracle worker. That's why I wanted the higher-tier spells to be best done with multiple clerics, and require chants and rituals and such. The painful healing is more down-to-earth, and the warm banisher-of-injuries type healing is more high-fantasy, something I've always appreciated and wanted for the server. Both have decent pros and cons, and change the general theme of clerics. Painful healing would certainly make the magic more unique; I loved Drone's Aengul lore, where the Aengul's clerics would feel the pain of their patient's injuries when healing. Having painful healing would also make the sedation spell have use - you have to sedate your patient before working on them so they don't feel whatever level of pain they'd have.

     

    I dunno. I like both low-fantasy clerical healing and high-fantasy clerical healing equally. I'm going to confer with other clerics and people to see what their opinions on it are.

  6.  

    I know there's obviously more reasons not to be a Cleric or Paladin, but they're still both infinitely more common than your run of the mill doctor or medic.

     

    Well... Not really... That's why clinics and such exist. There are only around 10 active clerics who can do big healings, and even that's probably an overestimate. You're bound to find a local, non-magical clinic in any given city, which does indeed receive RP.

     

    This isn't the place to argue it, I just want to dispel the belief that there is an army of healer clerics waltzing around the realm and that mundane healing RP is nonexistant. We're really quite few. There's a reason people questioned if clerics are even doing anything. The only time we happen to override mundane healing is when we're in the same area, which isn't too often.

  7. Alright. This is my view on the entire eye thing. However, this opinion is more about what would be better for roleplay more than saying if a cleric should or should not be able to heal an eye.

     

    First off, from what I've heard, clerics were never meant to have been able to regenerate eyes. I think healing an eye is fine, but completely regenerating one is where my next point comes in,

     

    Leave the regenerating for alchemists. Why? Because of the roleplay. I understand you're saying for a cleric to regenerate an eye it'd take a good while, but I think regenerating eyes and such should be left with alchemy which can be seen as immoral. I know of a few characters who would refuse a regeneration potion under the fact that it requires ones liver. For an alchemist's rp, a request to heal an eye or limb would include harvesting the liver of a mother of the same race as the patient, gathering other ingredients in general and also taking a large sample of the patients blood in order to make such a concoction. A lot of RP is involved in doing such, and I even know that a guild performs a ritual during the application of this potion. 

     

    I know that you're only pertaining to eyes, while alchemy can still have limbs and such to heal. However, the removal of eyes isn't unheard of, and I've seen a good few people having lost an eye and some even wanting to gain it back. It creates character development. For example, if the character's morals were lawful good and they're wanting their eye healed. Would their morals outweigh their need of getting their eye back since the potion requires the liver? 

     

    In the end, I think keeping alchemy the 'go to' for healing extremities is how it should be kept. As I said at the start, this is simply my opinion on how to create more interesting roleplay for characters, both the patients needing the eye regeneration and the alchemist, not my opinion whether clerics logically should be able to heal eyes or not.

     

    Tl;dr. Clerics healing eyes will make more alchemists unemployed.

     

    You make an excellent point. I don't want clerics to trespass on the RP of alchemists (and playable monks too). If clerics can regenerate, the only reason to go to them is for lost arms and stuff, which people go to Druids and runesmiths and the people who make those metal hands anyways. I'll write out regeneration for clerics.

     

     

     

    Il say now, clerical magic is the most god damn stupid and OP healing magic round in this server. A few prayers and you can save a guy missing half his innards. I have several reasons to disputes why priest healing shouldn't be a thing but I won't go into major debate as I critiqued other people for doing just such. Instead I'll say simply the regenaration of such complex things aren't needed. Priest healers healing power is strong enough as it is, trumping and near eliminating all medical RP anymore. When my character was wounded the first instinct even in the middle of Orem instead of treating me was to drag me half way across the world to a cleric. My Itharel doesn't heal, he claims he doesn't have the power too of which is an obvious lie, I do such as I disapprove of if.

    Leave regenerations like these alone, let losing an eye, hearing or sight all together actually be.. Worrying. Not just a quick pop down to the local doctors for a band-aid.

     

    As much as I disagree that it's just popping a band-aid on, I will agree that our power is strong enough as is. I'll get rid of regeneration of extremities; small amounts of cartilage, flesh, and bone is all we can do.

  8. Thanks for formalizing this aspect of clerical magic! Nice lore, very well written.

     

    I'll just point out that there are many reasons healers do not want to be clerics and paladins. They don't want to bind their soul to an Aengudaemon and lose the ability to learn any other magic, for example, or simply aren't very religious. Priest healing also doesn't remove or invalidate mundane healing in any way. It's far more common to see a doctor around than a cleric, and they do get a lot of RP; it's just when a cleric is around, or when people can call on the cleric, they'll rely on them because they can deal with an injury better than a doctor can.

  9. - Snipe -

     

    I didn't say the eye wasn't complex. I said other extremities were as complex as eyes, if not moreso, such as noses and ears ("eyes are no more complex than other extremities, such as noses and tongues (which, arguably, are more complex"). I definitely understand that eyes are very complex, but we're able to restore deafness when an ear is like this:

     

    aud1.jpg

     

    When we're able to heal noses when they have millions of molecule receptors for scent?

    When we're able to heal fingers, despite, again, having no knowledge of nerves?

    I dunno, seems a little weird that eyes would be singled out here. The body is a wonderfully complex thing, all of it is, and eyes are only one of several incredibly complex things clerics are already allowed to heal.

     

    I definitely understand that aspect of healing eyes, hence why I said it would only be able to be done within the Elven week of the injury, but you cannot argue that regenerating part of an eye that got burned away from acid is simple, but regenerating the entire eye is too complex for clerics. It is still restoring the eye to its natural state, except you have to go off of the base of the eye socket rather than whatever is left of the eye.

     

    I am also not throwing a fit at all. This is a minecraft roleplay server, I ain't gonna throw a fit over that. I just want to be able to do these sorts of healings because I enjoy healing RP and I don't see any reason why eyes are a red zone for clerics. So, yes, I do feel a bit insulted you don't see it as someone who disagrees with you and wants to argue for their position, and instead see it as me "throwing a fit." That's a rather harsh term for debate. Not everybody agrees on things, hence why the lore was written in the first place (because clerics could agree on barely anything, such as eye regrowth, and if they did were lax in informing the rest of the clerics).

     

    I was taught by many different people, but it honestly doesn't matter who I was taught by. I'm arguing for clerics being able to heal eyes, which I don't see why it's such a problematic thing if we can, and thus far nobody has provided a legitimate argument, or addressed many of mine, to say otherwise other than "You just can't." Besides, even though the clerics were apparently not legally able to before I wrote this, this lore is changing more than just that, and far more controversial things than a healing spell that, if accepted, would require IC years of study and multiple clerics to do properly. How about we call it a lore proposal rather than something some clerics thought we could do and weren't told otherwise? Does that sound more appropriate?

  10. "There is... One last thing, actually," replies Heshakomeu to Ramza's glance. He steps forward again, and gives Rinna an expressionless glance before beginning:

    "One of our unconnected adherents was visited by an unknown being of shadow. Upon hearing her prayer to Tahariae, it asked her for names of clerics... To which she gave my name and the name of Ramza Mantisuku. Directly afterwards, the being gave her a vision, a vision of coming chaos, where all shall fall into turmoil. Three beings of golden light, however, shall come forward and bring order again to the realm.

     

    "I do not know how legitimate this vision is. I do not know what the being was, or who they served. I only give this information so that we may train, to prepare for the potential coming chaos so we may defend the innocent and preserve purity. Tahariae shall inevitably make His call for us to fight whatever comes and defend the realm; we must be ready. Again, it could be nothing more than fear tactics to spread panic in our ranks, but preparation for war and combat is needed anyways for destroying other impurities on our realm.

     

    "That is all. Does anybody else have anything to say?"
     

  11. The quote was from Dandan1350, the upholder, and I believe the Magic Keeper of the Taharie Magic. Discuss it with he, not I. I was relaying information.

     

    I'm not sure if you if you missed the introduction in the beginning of the post, but this is my lore. It deviates from Dandan's and Hosper's interpetations of the lore in many aspects, such as my proposal to have war clerics be able to connect war clerics provided they know the ritual (because the Itharel going inactive killed war cleric magic). So treat this lore as any other lore, without any previous established restrictions lorewise for the clerics (because this is actually the first published lore for the clerics), and this lore includes the ability for very experienced priest healers being able to heal eyes.

     

    Also, there is no published, accepted magic that Dandan owns. Clerics were just given the go-ahead by LT, but this is the first concrete establishment of abilities that lacks ambiguities or inconsistencies and can be relied upon better than multiple people who all have different interpretations of clerical abilities.

     

    Now, from my understanding, there are three concerns for priest healers being able to heal eyes: the complexity of eyes, the difficulty/impossibility of studying eyes properly with medieval tools, and how "magicing" into existence an eye is dumb. I'm going to go through these one by one and prove why they are illegitimate concerns.

     

    1) Eyes are very complex. Regenerating them is impossible because clerics can't understand it fully.

    As I said before, eyes are no more complex than other extremities, such as noses and tongues (which, arguably, are more complex). We are also somehow able to heal blindness, despite the eye being "too complex." Heck, even Xan paladins can heal blindness. If the eye is truly too complex, then remove anybody being able to heal blindness of any sort. Also remove healing of organs, because chemical processes are complex, and regeneration of/operation on extremities because they're too, if not more, complex.

     

    2) Eyes are too complex for proper study with medieval tools.

    This one is just a poor argument. Everything in the body can't be studied properly with medieval tools, but clerics are still able to heal them. Clerics, and really anybody in this server, should have no concept of nerves, biochemistry, molecules, and cells. So, really, the body can't be properly studied with tools to have effective healings with clerical magic. A part of it is the natural ability for the light to heal, the cleric just has to focus on what goal he is trying to accomplish when healing. The light takes care of the more complicated, cellular/molecular stuff. You can get enough knowledge on lenses in the eye through dissection and study of anatomy. You don't need to know how nerves hook up, you just need to understand how an eye is supposed to look and work and see.

     

    3) "Magicing" away the problem is dumb and this spell isn't possible with cleric magic.

    Well... Not sure how to address this one. Seems like an opinion on healing magic rather than clerical ability. Playable monks shouldn't be a thing if you truly believe this. It's definitely in the realm of clerical abilities, though, because A) there isn't much tissue to regenerate (no more than a curled-up finger, which we can already regenerate under Dandan interpretation of magic), and B) clerics can study eyes, as I just established. Also, it won't be "magicing the problem away". A cleric cannot do this spell alone until after a year of being a priest healer and with multiple years of constant study of eyes, and there will be prayer and lots of ritual things. Heck, we might even have to do multiple sessions to get the eye perfect. We're here to provide roleplay for the injured, we're not an NPC that you come to after your big boss battle and wave our hands and boom, healed. If there are clerics doing such, talk to me or them and offer suggestions for their RP.

     

    If there are any inconsistencies with this rationale, let me know. But I really, really see no problem with clerics being able to heal eyes.

  12. "Enough," Heshakomeu finally says, and his eye narrows. He steps forward slightly and looks around at the gathered clerics.

     

    "In the time of the Temple of Vallendar, Setherien was leading His forces against the Descendants. I fought in His hellish Plane, reminiscent of Iblees' nether, with nothing but my staff, the blade of a fallen warrior, and a bow. The only thing protecting me was my intelligence and chainmail armor. My only gift from Tahariae was the gift of healing, which I used to aid the dwarves I fought alongside.

     

    "You speak of needing the magic of the war clerics, the sacred blessing of Tahariae. I tell you, brothers and sisters, it is not needed. Gold slays the spectral beings, steel slays the rest, and although the magic of a war cleric is useful in purging, it is hardly necessary.

    "You tire of seeing those around you fall. I understand. When I dream, I still see the faces of those who fell. Even as I walk the roads to visit the cities and settlements, to see if the Descendants need healing, those around me remind me of the blank faces of dead dwarves contorted in horror as they were cut down by the Dragaar's forces, of the faces of the human warriors I charged with down those wretched hills, of the face of the human barely in his teens who I lent my bow and quiver to, only to return to find him lying on the battlements with his face burned off.

    "And I tell you now that Tahariae's blessing would not have helped me save them, any more than my sword and staff did.

     

    Heshakomeu stops for a moment to stare at nothing in particular, his neutral expression fading slightly to reveal one of sadness. This is brief; he quickly regains the calmness and continues:

    "The blessing of a war cleric is a compliment to your combat, not a replacement. I daresay your sword or bow shall be more effective than your magic if you could choose between the two, and those that most frequently terrorize us are mortals wielding unholy magic.

     

    "If you truly care to protect those around you, and not just to be able to have such a light at your fingertips because you crave power, then invest in physical training. If it is time for you to become a war cleric, prove yourself dedicated and so fully committed to Tahariae that nothing culd possibly shake your faith and dedication, and an Itharel shall approach you. Do not demand it or say it is necessary, especially after only, say, an Elven month. If anybody continues to demand the gift of war now, they shall be removed from this meeting immediately.

     

    "Now, the main thing I must bring up is the recurring necromancer in Laureh'lin... Or, should I say, necromancers. The place is overrun, ghouls and necromancers prowling the forests and tearing apart the guards in the courtyard. I would be willing to teach the clerics how to fight, alongside the Paladins, but the servants of darkness that haunt the cihi of the mali'ame must be challenged. That is all."
     

  13. My character lost an eye in Thales. She went to other clerics that she knew and instead of magically regrowing one out of nothing they did what made more sense. They found an intact eye that was out of someone else's head and simply attached it into Cheza's skull. I rp the eye as having slower reactions than her natural one due to healing being imperfect since we can't find out enough about eyes to make it perfect. 

     

    This sort of healing should be fine but literally creating a brand new eye out of nothing? Something like that just is way too advanced. The eye is a rather complex part of the body.

     

    Yeah sure you can't stop someone from 'going to the monks' but they wouldn't seek out clerics first if they didn't want to find that rp.

    And as for the alchemy I was told that it takes a while for the potion to work, it's not instant. Plus it takes the liver of a mother that matches your race so... Not easy to get either. 

     

    So you can't generate an eyeball out of thin air, I don't see the problem? There are other methods to healing the person.

     

    Attaching a new eye makes less sense to me. I've heard of this method and had it suggested to me (my character lost his eye in Anthos), but that's essentially creating a Frankenstein-esque character using other body parts. Could I attach a used hand? A used arm? Clerical healing is using magic to revert the body back to how it was prior to the injury; the body did not have this new eye or limb, so how would that fit in with clerical magic?

     

    I don't see the problem with clerics not being able to regenerate it. I'm an advocate of it being extremely difficult, taking multiple healers to make a properly working one, but rendering it impossible is silly considering we can do so much else that is far more complex than a very small piece of your body. Why should healing organs and regenerating ears and working noses and tongues be possible, but not regenerating an eye? Noses and tongues are arguably even MORE complex than an eye; as I said, scent can't be studied at all, and tastebuds are quite a large amount.

     

    It doesn't matter how difficult it is to obtain the ingredients. There's nothing inherently magical about it, its just combining ingredients in a certain way, no? Why should that grow an eye, but not the healing power of an Aengul?

     

    I concede the point on the monks.

  14.  A quick thing regarding the healing subsection, regenerating small things IE ears, fingers, and toes; eyes aren't able to be regenerated via a priest healer without first going through extremities.

     

    Why is it we are able to heal ears when we shouldn't have an understanding of ear drums, or noses when we shouldn't understand how scent works (we still don't, have a couple theories but there's no concrete understanding of how smelling works), or a tongue when... tastebuds?

    Why is it we can regenerate fingers or toes when we should have no concept of nerves?

    Why is it we can fix organs and know how they should properly work when we have no way of knowing the chemical processes that occur within?

    Why is it we can fix patches of flesh and veins and such when we have no way of studying veins at medieval science?

    Why is it we can really heal anything properly as priest healers when pretty much everything we magic back to normal requires x-rays and MRIs and stuff to properly understand?

     

    At a certain point, Tsuyose, you need to simply accept that this is magic. We need a good understanding, but the amount of understanding we need can be gained by dissecting eyes and examining corpses' eye sockets and studying how it all fits together and reading anatomy books. It's ridiculous to single out eyes of all things, when pretty much everything in Priest Healing should be impossible by the rationale that we have no way of studying it with current technology.

     

    And honestly, I fail to see how preventing us from regenerating eyes even with our current limitations (can't regenerate it after one Elven week) is a good thing at all. All it does is stagnate roleplay. Person loses an eye, they go to a cleric for help, and cleric says... Can't do it? Rely on the monks? Player will either accept the lack of eyes, or, as is permissible and apparently happens quite frequently to people who lose limbs and eyes when they didn't want to, just say a Monk healed it. It may seem dramatic to say removing this aspect of our magic kills RP, but it does, because eyes are surprisingly very difficult to keep a hold of in the LOTC universe.

     

    Or, even worse, they go to an alchemist for a potion to heal it. A bunch of herbs and nasty fleshy ingredients boiled together in a pot can regrow limbs and divine power can't even heal an eye? Come on, Tsu, that just seems a little unreasonable, if not downright silly.

  15.  

    Mithras would hope he had gotten a note, his council has proven valuable in the past despite his now lack of Clericism. 

     

     

    Mithras would not have gotten a note. The notes were only sent to connected clerics. Sorry friend.

     

    Heshakomeu strides in, walking stick tapping against the wooden floor in time with his feet. He gives a brief nod to all around before walking and standing right next to Ramza, on the opposite side Cheza occupies. He eyes the disconnected cleric with a narrowed eye, and mutters in Ramza's ear: "Why is she here?"

  16. What is your Minecraft Account Name?: Ventusyr

     

    How long have you played on LotC?: My application was accepted a little over three years ago. I’ve played fairly consistently since, with a few long hiatuses.

     

    How many hours per day/week are you available?: Almost every day, excusing outings with family and friends. I’m currently online for four hours on average each day (ranging anywhere from an hour to six hours), and could definitely spend a good deal of that time going through applications. All in all, around 28-30 hours per week.

     

    Have you read and do you thoroughly understand Magic Lore?: Yep. Quite the library we’ve accumulated.

     

    What Magic Lore do you hold the most experience with?: Clerical. I’ve played a Tahariae cleric for a year and some months quite actively, and I wrote a sizable lore document for the clerics: https://www.lordofthecraft.net/topic/131260-the-clerics-of-tahariae-final-canonized-lore/

     

    Give a Summary of any Staff/Lead positions you’ve held on any Minecraft Server in the past: No staff positions, but I have lead an IC cleric guild on this server and am co-leading another one currently.

     

    Do you have a Skype account? You may post it here, or choose to keep it private until you are asked for it. Note; Skype is required to communicate with the team and unless you have an account and the program it you will be incapable of joining the team: I do, and use it frequently for LOTC related things, but I would prefer to keep it off the forums until asked in private.

     

    Have you ever receive a Magical Blacklist, if so, please link it: Nope!

  17. "How many gold ingots and where do you want them?" says Dain

     

    "2 ingots, and I can retrieve them. I haven't a home." is the response.

     

    *Alum reads the sign a few times..."Staffs...why that is my specialty."

     

    *He pulls out a bit of wax and using the stick he had been carefully gnawing on scribbles a reply on the post near cloud temple.

     

    "Hello friend that goes by the name of Heshakomeu Sohae, I am  Alum the hunble woodweaver, I would be more than happy to help you find what you seek. I ask not for payment in gold nor jewels however, but with the dear children of the trees. I promise to tend and look after them as if they were my own. I shall wait about the temple a few hours maybe longer to see if you come along"

     

    Signed: -Alum

     

    A response arrives shortly after:

     

    I should very much like to have your assistance in crafting this staff, but I am unsure of what you ask for payment. If you mean literal children, then I am not interested in doing business with you. If you mean a sapling, a child of trees, then I can give you that.

     

    - Heshakomeu Sohae

  18. Remove tiers, instead put Initiate, Adept, Cleric, and Masterful Cleric. Tiers were a needlessly irrelevant system, I think you should reorganize it into those four terms instead. 

     

    I understand your rationale, but I am going to keep the tiers. Clerics have been referencing our power in tiers to properly conceptualize clerical abilities at given times in their power progression, and it would be way too much work to adjust our lingo and the way we reference our powers. I know everybody hates tiers, but gotta categorize powers somehow, and all the cool magics are doing it.

     

    Titles such as those are present in the dozen or so guilds that have existed for clerics, too, so that would mix things up quite a bit. I'd prefer for this post to be magic-related only, and not mention ranks. I'll leave that to IC organizations.

  19. I know you want to keep anonymity concerning the Aengul, but Aenguls usually introduce themselves to their followers, or at least make them aware there is a presence. Stealing - or just sort of leeching off - other Aengul's power is not a terribly unreasonable thing for an Aengul to do, but introduce this Aengul, give these guys culture and life and purpose instead of being just self-serving edgy psuedo-clerics. Name the Aengul, name the Prophet, give them their doctrines or whatever.

     

    Other than that, as I'm sure I've told you, I like the magic a lot and it will lead to some swell RP.

  20. Alrighty, so I have updated the lore to include an expanded conceptual explanation of blessing and warding, edited some spelling and grammar and reworded a couple things, and added in gauges for how war cleric light would affect unholy beings at given tiers.

     

    Any more comments, critiques, or concerns on the lore? If not, I think this is ready for review.

  21. Posted on roadsides and in cities is the following advertisement:

     

    Hail, craftsmen of Vailor;

     

    I seek a woodworker to help me craft an upright staff. I shall also need golden ingots. If you can do both, or just one of the two, send Heshakomeu Sohae a bird. Price shall be discussed.

     

    Blessings and safe travels,

    Heshakomeu Sohae

  22. This individual is prone to rage and cannot separate IC and OOC. He also has a mortifying attitude in skype chats, renowned for his constant rage quitting. I feel he'd make a horrificly bad example of how a magic user should conduct themselves. -1

     

    Dirt's conduct has since improved tremendously after a hiatus. If you have had an interaction with her that was unpleasant in the last few weeks, please message me or Dirt herself. All I can say is that she is a much more mature player than she was before she left, and I believe shall teach clerical magic as well as any other player.

     

    I don't want to have an argument on this application thread, so again, speak to Dirt directly or send me a message.

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