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Everything posted by Jinq
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Feedback And Suggestions For The Next Island
Jinq replied to Alan's topic in Thales and the Fringe Roleplay Archive
I'm glad you guys created this thread! I'm actually working on an island myself and will create a thread about it once I'm done. Now for some feedback: As stated earlier in the thread, I felt it was a bit silly that there have been so many settlements when our purpose for being on the island was to replenish our resources. Mind you, I feel like some of the settlements I've seen made sense (New Oren's small wooden house district, since it seemed like a temporary encampment to me when it began), but a lot of them (cobblestone-fenced plots, mansions, etc.) don't seem necessary. Regarding that point, I don't think there was much to be done about it, since there wasn't much else on the island to drive people. Building is an important part of any minecraft server, and the roleplaying involved in gathering supplies to settle the land was a lot of fun, even though I feel it wasn't the original intent of the island. If the team is up to it, I would prefer to see a more central theme for the next island (i.e. a clear goal for us being there). I would also prefer less mobs, since they've mildly detracted from my roleplaying experience on the island. -
I'm sailing away~
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Sweet.
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I call her the Carnival. Also, I really liked the ballistae on the Galtor! I took note of them when touring the ship and will probably use them on future builds where large weaponry is needed. I think they're an awesome alternative to cannons, and you guys did a good job designing them! Good job, everyone! This was fun.
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NAME: Justin MCNAME: Jinq FILE LINK: Download Description: I've compiled an album here for your viewing pleasure, should you wish to look at the ship before downloading the file. I wanted to build a ship that would be fun to play on, so I made most of the ship traversable and added several different "attractions." I hope you like it!
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Perhaps that volcano could erupt? I guess people would need a warning early enough to escape, though.
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Hello, hello! I'm here for this thing. Humans Elves Dwarves More Dwarves
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Out-Of-Character Details Minecraft Account Name: Jinq How old are you?: 19 Time-Zone/Country of Residence: EST, US Do you have a good grip on English grammar and the English language?: Yes Have you had any previous experience in roleplaying?: Yes Have you read and understood and agree to the rules?: Yes How did you hear about the Lord of the Craft?: Two friends of mine who are currently players got me interested. Link any previous applications you have made to the Lord of the Craft: N/A Have you posted this application on Minecraft Forum? If not, post it here:http://www.minecraftforum.net/topic/832121-the-lord-of-the-craft-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r-100-unique-gameplay/!: Yes Definitions In your own words, define what the act of roleplaying is: Taking the role of a character and participating in collaborative storytelling with other roleplayers. In your own words, define what the act of meta-gaming is: Allowing out-of-character information to influence your in-character decisions or acting as if said information was also known by your character. In your own words, define what the act of power-emoting is: Performing an action unto another character without allowing the other roleplayer to react, such as killing another character without the other roleplayer's permission. In-Character Details Character Name: Melqart Character Race: Human Character biography - Make this at least 2 paragraphs long, which must explain your character’s history, appearance, personality, age and any other details you deem necessary: Melqart was born to a single mother who'd sired him with a less-than-honorable seaman. When his father refused to fund his upbringing, his mother saw little reason to keep him and left Melqart at an orphanage. However, the orphanage's guardian never met either parent, so his origin is an insignificant and forgotten blip in his memory. Melqart was a mischievious child, often playing tricks on the other orphans or the guardian. His behavior didn't change when potential parents visited the orphanage, so he was rarely ever a candidate for being adopting. Melqart's indiscriminate pranks often landed him at odds with the short-tempered, heavier-built orphans. While he could usually escape and avoid physical confrontation, Melqart wasn't always successful. He would find himself in at least one or two scuffles a month, which was enough to somewhat prepare him for future brawls outside of the orphanage. This would become useful once his 16th winter passed, since he was kicked out of the orphanage soon after. The spite of other children could not have prepared him, however, for the less accomodating and more violent "real" world. He soon found himself barely getting by on whatever he could find in the cracks of the roads and the tall grass. He fancies himself an urban treasurehunter. He has yet to collect anything resembling a small fortune from his "profession." Seeking some other method of income, Melqart put his past talents to use as anyone needing a cheerful jester to brighten their day. This netted him a more generous amount than digging through the dirt for treasure. He doesn't think himself to be the funniest man out there, but he delivers his content with confidence and this is typically enough. When all else fails, he falls back (pun SO intended) on physical humor, which gives him a bruise every now and then. Now at the age of 18, he dons a silly outfit of purple, yellow, and white fabric with a matching hat that jingles when he moves. His maintains a lanky figure that only helps him look even goofier. Melqart has become rather nimble over the years, so his lack of physical strength doesn't concern him much. He still gets into fights when his pranks go too far and he angers a client or audience member. This has kept his brawling and escaping talents in good shape. He hopes he can find a place where he can just relax without worrying about money or protecting his life. What are your characters ambitions?: To travel the world in search of the perfect relaxing spot, make people smile, and save up a little coin along the way. Please provide an in-game screenshot of your skin here: Is there anything else you would like to say about your character: He lacks any ability to play musical instruments and his limericks are, more often than not, mediocre. Open-Response-Questions Each question here must be answered with a minimum of one full paragraph, and detail the scene you are given in the way it would happen in roleplay. These questions should be answered in first person. Be detailed, not short. Upon entering the Mighty Human City of Arethor, you come across a shop-keeper calling out to sell his wares to passers-by. The shopkeeper is not a Human, he is a poor dwarf looking to make a living in a new city. What is your response? I empathize with the poor dwarf, knowing his situation quite well from experience. Although we come from drastically different backgrounds, I decide to strike up conversation with him. I learn about his homeland, a sprawling, underground kingdom, and his decision to come to a foreign city to make a living. I soon realize that our conversation has distracted him from selling his wares. Out of guilt, I decide to employ my crowd-pulling abilities to help out my fellow nomad. With his permission, I pick up a bottle of warm water and two well-crafted cups. To the untrained eye, they are shiny metal cups embedded with shiny gemstones. They are actually forged with cheap iron and colorful glass, but I will not reveal this to the dwarf's customers. "Good evening, sir!" I shout to a nearby browser. "Are you thirsty?" Without waiting for a response, I begin to juggle the two cups in my right hand and bite the cap off of the bottle. To both the dwarf and the man's surprise, I shake the bottle upwards, sending some water into the air. I do this another time, and the seperate streams land in the two cups. I catch them both in my hand, only a small bit of the liquid escaping. I hand one cup to the customer, and we have a toast before chugging the water. This draws in several sepctators, and I continue my act with other potential customers. Once a sizeable crowd has formed, I make a show of dropping the bottle and allowing the remaining water spill onto the ground. I then turn to the dwarf and purchase a bottle of vodka, knowing that most of these humans will easily become inebriated from the dwarven alcohol. It is a small sacrifice on my wallet's part for the well-being of the struggling merchant. I continue the performance, and much of the crowd becomes tipsy and more susceptible to the merchant's deals. "While you are here," I say, addressing my audience, "why not survey some of my friend's wares? Some of his alcohol, perhaps? And a cup to drink it in! Maybe two, so that you can share with a friend!" While some of them make their exchanges with the dwarf, I keep the crowd entertained with some jokes. A nobleman, who obviously has not had anything to drink, requests a limerick about his orc bodyguard. I hesitate at first, but he flashes the coin and I can't resist. "Your escort is certainly quite big With arms as thick as a fig But his face is quite flat And his belly is fat And I'd venture to call him a pig!" Drunk as they are, the crowd knows how dangerous an orc is, and my smile begins to waver in the silence. But the orc lets out a chuckle, and the rest of the crowd follows suit. One of them shouts, "Oi, do one o' me!" Pleased with their reaction, I oblige. "I've seen cleaner hair on a dog And smelt nicer smells in a bog Your teeth are too black And you've got a hunched back To gaze at you more, I think I'll need some more grog!" The crowd meets me with cheers and laughs. This is what I live for: smiles and chortles. They keep asking for more, and I can't help but submit to their demands. "The beauty of this land leaves me awed But I know that it's all a facade For you see, my dear friends I know full well in the end That the fool is not me, but God!" I see my mistake far too late. By some divine stroke of unluckiness, I have been met with a particularly religious group. Their laughter is cut short and their eyebrows furrow at my heresy. I decide that a simple "just kidding" won't sedate them and I run for the hills. They give chase, and I am quite sure many of them are carrying pitchforks they purchased from the dwarf. You’re in the Cloud Sanctuary late at night, when a large Orc begins to threaten a nearby dwarf. The only present monk is fast asleep, and the situation looks like it will escalate into violence soon, what does your character do? I take a moment to wonder why the dwarves I meet are usually in some sort of trouble. I dismiss this thought to focus on the matter at hand. I know that I can't fight an orc, even with the help of the dwarf. Without anyone else to run to, I find myself having to rely on myself to deal with the situation. With some hesitation, I toss a small rock in my hand, getting a feel for its weight and balance. Once I'm sure I have a clear shot for the orc, I aim for its head and throw the rock. The rock doesn't meet its intended mark, but it bumps against the orc's shoulder, and this is enough to momentarily draw his attention away from the dwarf. I am frozen for a moment. The orc's face is so disgustingly contorted that I can't bring myself to run right away. It is only when it begins to charge in my direction that I turn around and push all of my energy into my legs. I know I can outrun the orc, but I make sure to keep a reasonable gap in between us so that it doesn't give up and just go back to hurt the dwarf. I manage to get it to a forest, where I make my escape under the cover of leaves and trunks. Whilst walking down the road to Malinor, you stumble upon an old man. His walking stick , looks weak and frail, and just as you are about to ask something, the stick breaks, and the man falls to the ground. As he falls down, a bag of Minas falls to the ground, and splits open. As you watch the multiple coins spill out, you peer down at the defenceless man. What does your character do?: I kick the old man in the head, kocking him out. With him out of the way, I gather up the fallen minas and make my escape. Or, well, I do this in my head. I typically have malicious thoughts, but that doesn't mean I will go around and act upon them. That would be a terrible and wasteful way to live my life! Instead, I begin gathering up the old man's money, assuring him that I do not intend to steal it from him. I have enough money to support myself, and I don't need to resort to petty thievery. I help him up and walk him to the side of the road, handing him his minas and the broken bag. I am not skilled at repairing, nor do I have anything that he could potentially hold his money in, so he will have to find a way to manage. (What? My hat? No, no way! I'm not giving up my hat! This is an ENSEMBLE. I am allowed to be selfish every now and then.) I ask him to wait while I search through the tall grass by some trees. I am not used to dealing with trees or wood, so I will have to look for a branch that has already fallen. I spot one fairly quickly. It isn't exactly made to be used as a cane, but I figure it will be enough for him until he gets someplace where he can replace it. I gift him the branch and bid him farewell, since we are going opposite ways. I keep looking behind me as I walk, his limping figure getting smaller and smaller. He eventually disappears over the horizon, and I continue my journey, trying to take my mind off of the old man.
