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Posts posted by Legoboy7984
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Agnar Grandaxe cheers in victory with his fellow clansmen and Legionnaires, as he smiles the sun's smile
2 -
Agnar Grandaxe gives a thumbs up towards the document.
11 -
Agnar Grandaxe cheers of victory
"VICTOREH FOR NATO! VENGEANCE FOR BALOR! NARVOK OZ URGUAN!"
5 -
Agnar Grandaxe frowns slightly upon hearing of Balor's death.
"D'at dwed was one o' d'e good ones. 'e was a 'ardworker and someone ye' can rely on. Goodbye fellow Commander, 'opefully we are able to avenge ye'."
2 -
Agnar Grandaxe begins to call upon his clan members to be ready for what may come depending on the Horde of Krugmar's response.
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With the seeming collapse of the Mountain Alliance, the elder clans of Frostbeard and Grandaxe have elected to form a new pact between themselves; the Ordaz Alliance, a pact made in the blood of the clans leaders; Garrond Frostbeard and Agnar Grandaxe. As they have done in the past, these two clans shall stand together once more.
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The mountain clans of Grandaxe and Frostbeard shall sign a blood pact in accordance with the following terms.
1. Signatories agree to support each other militarily if aggressed upon
2. Clans of the alliance formally agree to never employ hostility toward each other, in the case of an act that cannot be ignored, the signatories shall meet to discuss a means of action.
3. Signatories shall not pledge allegiance to any sort of conflict without discussion.
4. Both Clans of the Ordaz Alliance agree to support each other politically.
5. The Signatories of the alliance agree to meet every stone month.
Clan Father of the Grandaxes, Commander of the Urguani Legion, and Defender of Kal’Ordholm
Clan Regent and Clan Elder of the Frostbeards, Founder of Kaz’Ulrah, High King of Kaz’Ulrah
4 -
Spoiler
Is this even LT approved?
1 -
LoTC is Medieval, so GIVE ME EARLY MEDIEVAL!
3 -
Charles de Vasile gives a nod.
"Ave Whitewater! Ave Staunton!"
5 -
Agnar Grandaxe sighs upon hearing the news of Kronk.
My now former ally, and someone I considered friend is now gone. It saddens me to hear such news but he died the way he probably always wanted to, axe in hand defending his fellow dwed. Rest well my friend.
1 -
The Commander, Agnar Grandaxe, finishes one of the Orenains infront of him before looking towards the field of dead Orenians.
"Even d'ough we lost some great warriors today, Dungrimm smiles upon us today."
4 -
Commander Agnar Grandaxe looks towards his fellow clansmen.
"D'e war continues on brot'ers and sisters! NARVOK OZ URGUAN"
3 -
Grand Marshal Agnar smiles upon the news. "Ah, d'ank ye' for d'e assistance on w'at was already planned on bein' done."
3 -
13 hours ago, Da_Emperors said:
Peter Augustus Kaphro would take the blade out of the coward Dwarf’s chest as he fell to the ground. He took out a cloth as he wiped away the blood as he looked at the retreating foes. “Nearly five hundred of your kind dead on the roads away from Oren — You all must truly be a special level of daft. I should hope you continue to sing such foolish claims to your people, and continue to call them victories — so that one day your own wake up to how foolish you all may be.” He would move to toss the body into the river as he continued along side comrades to hunt the remainder of them for sport.
Grand Marshal Agnar lofts a brow at the statement. "You sure love making things up, that's Fake News."
4 -
Just now, Da_Emperors said:
"The Tripartite Forces lost more men, they ran back into the walled city, and hold no advantage or threat to the Empire. It is but foolish they believe they were capable of winning this battle regardless of them outnumbering our own." Peter would reply to the false missive as he continued back towards his game of chess.
The Grand Marshal Agnar remembers seeing Orenian's backs as they fled from Karosgrad all the way back to Norland area. "The Orenians sure like to run from attempting to raid Karosgrad to retreating all the way back to the lands of Norland. It is quite foolish that the Orenians think that retreating so far, losing so much men, and being fully outnumbered means victory. Then again... they are so demoralized to the point that they must take their loss as a win or else they won't have any more troops on the field to defends its 'Empire' "
8 -
22 minutes ago, amyselia said:
"We can't stop winning!" Anna beamed over a hot chocolate upon hearing of the news, knuckles dipped into ice cold waters to relax the nerves after a hard punch to a certain Falcone's face.
"W'at is d'is woman on about" Grand Marshal would state being confused remembering last stone day they demolished Orenian forces.
Spoiler14 minutes ago, Da_Emperors said:Grand Marshal does the math for the uneducated human. "If ah'm not mistaken we took 'alf of ye' men and ye' lost by fleein' with ye' tail between ye' legs."
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Grand Marshal Agnar Ireheart finishes one of the Ferrymen before looking across the field seeing the Ferrymen and Orenian troops fleeing from Stone Tower. "Today we 'ave won and took back w'at was ours. D'ey t'ought t'at they would c'ange d'e war w'en they betrayed us. Yet in d'e words of d'e late Grand King Algoda Frostbeard, d'is c'anges nothin'."
11 -
Grand Marshal Agnar lofts a brow yet remembers that Pinemaw didn't even rally for the war to begin with.
"Uhm.. okay?."
5 -
- Popular Post
- Popular Post
Folly of the Ferrymen
“Ask not for whom the bell tolls, the bell tolls for the Ferrymen.”
The Ferrymen, who once shared in our triumph against the usurper Phillip III, were regarded among the dwarves as equals. They were offered great wealth for their services, and were trusted by the throngs of the Grand Kingdom.
But these vagrants showed their true colors. One stone day ago, a raiding force of bloodthirsty Ferrymen burst into the city of Kal’Darakaan, disrupting a sacred festival dedicated to Armakak, the Merchant Father.
While the innocent dwarves were gathered in worship and celebration, the rapacious Ferrymen attacked. There, they demanded that Grand King Ulfric Frostbeard yield to their demands and give them sole control of the Stone Tower, or else they would slaughter and loot the attendants of the festival. The Dwarves of Urguan, however, stood firm! Though only lightly armed, and without proper armor, the Dwarven people fought back against the savages.
Thanks to the brave actions of Celeste’Tol Blackroot, who shut the city gates and alerted the Legion before the Ferrymen could escape, the barbarians soon found themselves trapped.
Alerted to the danger, Grand Marshal Agnar Ireheart, Grand Champion Kronk Stormheart, and Longbeard Levian’Tol Grandaxe rallied the forces of the Grand Kingdom, both dwarven legionnaires and soldiers of our proud vassals. Together they engulfed the traitorous Ferrymen and put every last one of them to the sword.
Ninety of the Ferrymen’s best warriors entered the cavernous city of Kal’Darkaan. Not a single one saw light again.
Over a hundred and forty of Urguan’s warriors answered the battle cry. Not a single one fell.
To those who doubt our resolve; to those who waver after the betrayal of the Ferrymen, know this:
Their treachery changes nothing.
49 -
LEGIO I
DUNGRIMM
The Dwarven Legion, defenders of Urguan, protectors of the Faith,
guardians of the people. The sole purpose of the Dwarven Legion is
to protect and serve the Grand Kingdom of Urguan. It is the main military
force underneath the Grand Kingdom, and also one of the most prestigious and oldest militaristic guilds.
The Legion is known for its notable order and discipline, excessive training and precise execution.
Military Ranks
Officer Ranks
Grand Marshal
The Grand Marshal is the Leader of the Dwarven Legion, second only to the King. He is at all times expected to be an example to those under his command, to lead with gallantry and be devoid of cowardice. Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequences.
Commander
Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. As well as keeping the entirety of the legion functioning. There can only be two commanders at any point in time, and together they serve as the Grand Marshals lieutenants in the Legio I Dungrimm.
Legate
The lowest officer rank within the Legion. Legates have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. Legates command their own cohorts, under the overall directive of the two Commanders. It is the Legate's duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan.
Honourable Ranks
Pridebearer
Pridebearers are the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. Pridebearers are dedicated members of the legion and generally are first to be picked to become an officer within the legion. The Pridebearers are derived from their ancient duty of wielding and defending the banner of Urguan. In recent years, a Pridebearer typically wields the Standard of the Legion.
Longbeard
Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen from to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted.
Enlisted Ranks
Ironbreaker
Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. This is generally the lowest rank from which an officer can be appointed and is done under very rare circumstances as there must be no other higher ranking legionnaires worthy of the position.
Mountainguard
The Stoneguard are the core of the Legion, who have been placed into their division of interest. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication than the common Castakvel.
Grunt
A Grunt is the beginning rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. Once eligible for promotion to Stoneguard they shall take the trials of Combat, swearing an oath to the Legion at the end.
Staff Ranks
Officer Ranks
Quartermaster
The quartermaster is a staff-officer entrusted with the role and responsibilities of managing the Legions roster, equipping every eligible Legionaire with gear necessary for their duties and organising annual pay for all eligible Legionaires.
Disciplinarian
A disciplinarian is a staff-officer entrusted with the role and responsibilities of handling disciplinary matters in the Legion; such as handling the honour counts and levying punishments for offences.
Warden
The warden is a staff-officer entrusted with the role and responsibilities of managing the prison, and prisoners of the Grand-Kingdom of Urguan. Due to this, they are under both the directive of the Grand Marshal and Lord Justiciar.
Staff Ranks
Medic
A dwed with medical knowledge, that is a non-combatent serving the Legion.
Promotion Requirements
Grand Marshal: Selected by the Grand King.
Commander: Selected by the Grand Marshal, must be a Legate.
Legate: Selected by the Grand Marshal, must be an Ironbreaker or above.
Pridebearer: 600 Honor, with the assent of the Grand Marshal.
Longbeard: 400 Honor, with the assent of the Grand Marshal.
Ironbreaker: 150 Honor.
Mountainguard: 50 Honor, with a Grunt having completed the trials of combat.
Grunt: 0 Honor, starting rank.
Organization
The Legion acts as a singular fighting army though it’s organization is split into a series of cohorts who compose the military structure of the legion. The entirety of the Legion is led by the Grand Marshal, who is advised by his two Commanders. Inside the Legion are Cohorts, led by Legates.
Legions
The highest organised group present in the Urguan military system, a legion is formed of several cohorts, and is led by a commander. Under the current Legion system, there is only one Legion, led by the Grand Marshal with two commanders as subordinates. Typically a Legion is comprised of 5,000 ((OOC: 50)) Legionaires
Cohorts
A legion is made up of a number of cohorts. These cohorts hold a large number of legionnaires. A Cohort is led by a Legate. Cohorts may have established cultures and fighting styles or specializations as they grow in development. Typically a Cohort is comprised of 500 (OOC: 5)) Legionaires
Auxiliary Cohorts
Under the Auxillary system, Vassals are expected to provide soldiers to bolster the Urguan Legion through a system of Auxillary Cohorts, led by an Auxillary Legate.
Honor System
In the Legion, prowess and competency can be displayed through the gaining of honor. Honor is gained by completing set tasks and reporting it to an officer. To achieve a higher rank, a certain amount of honor must be reached. If a Legionnaire is inactive, their honor will begin to decay. Honor can also be lost for foolish activity and disobedience.
The ways to achieve Honor in the Legion are:
Gate Duty: 10 Honor per hour (Max 2 hour a day)
Outpost Duty: 5 Honor per hour (Max 2 hour a day)
Patrol: 5 Honor per hour (Max 1 hour a day)
Guarding Meetings/Feasts: 5 Honor
Completing tasks assigned by officers: 5 Honor
Saving a fellow Legionnaire: 5 Honor (Risking your life to save them 10 honor)
Attending a Training: 10 Honor
Guarding an important figure within the Kingdom: 10 Honor
Being critical to a successful mission: 10 Honor
Recruiting a Dwed into the Legion: 15 Honor
Winning a Legion organized tournament: 15 Honor
Raids: 20 Honor
Skirmishes: 30 Honor
Battles: 50 Honor
Honor through craftsmanship:
Donating a double chest of cobble to the legion: 5 Honor
Donating a chest of food to the legion: 5 Honor
Donating a double chest of stone brick to the legion: 10 Honor
Donating a double chest of lumber to the legion: 10 Honor
Donating a stack of Iron to the legion: 10 Honor
Donating a stack of Leather to the Legion: 10 Honor
Donating a stack of Feathers to the: 10 Legion
Honor can also be rewarded for other exemplary actions.
Dishonor:
Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal.
Refusal to address an officer or Legionnaire of higher rank with proper decorum while on duty or in a formal environment in the Legion Hall: -10 Honor
Failure to complete mission: -10 Honor
Cause the mission failure: -20 Honor
Misuse of Legion issued equipment: -20 Honor
Speaking against an Officer: -30 Honor
Harassment/Assault of fellow Soldiers: -50 Honor
Disobeying the orders of the Commanding Ranks: -50 Honor
Going Stark Raving Mad: -100 Honor
OOC:
Spamming and trolling in discord or in game (oocly) during legion activities: -50 Honor
Provoking legionnaires in discord or in game (oocly): -50 honor
Attempted pugsying/actual pugsying: -150 honor
Training
Practicing or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline.
Combat Training
Military practice is often done multiple times throughout the stone week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience.
Group Training
Drilling (Training one’s fighting prowess.)
Combat Practice (Fighting in Formations in Combat Scenarios.)
Discipline and Order (Training soldiery)
The Legionary Oath
To be promoted, Grunts in the Legion are required to swear the following Oath:
“Step forward, grunt [“Grunt’s Name”], and swear by the gods of Urguan, the manes of your ancestors, and your own honor an unbreakable oath that you will follow your commander wherever he may lead you. You will obey orders enthusiastically and without question. You will promise to serve under the standard of the Legion with honour. You will serve Urguan faithfully, even at the cost of your life, and will respect the law with regards to civilians and your comrades in arms.”
“Congratulations. You are now a soldier of Urguan!"
After their successful integration, they are considered Mountainguards
Duties
Gate Management
Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders.
When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic).
If they are wearing any face-covering masks, helmets, or hoods they must be removed.
If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates.
Patrol
Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection.
Construction
Should the nation undertake vast projects, it is the duty of the Legion to offer their assistance, be it in the actual building, or in obtaining the resources to do so.
Outpost Duty
As part of his or her duties, a Legionaire is expected to venture out to one of the various outposts found in Urguans lands and garrison them, ensuring that the military presence of the Kingdom is felt beyond the Capital Vale.
Formations
Vel
- Vertical line.
- Formation always has the leader in front
- Line must not pass leader or break form during march
- Not default stance when inactive
Dree Vel
- Multiple vertical lines.
- Formation always has the leader in front
- Line must not pass leader or break form during march
- May be default stance when inactive if numbers exceed 8 soldiers
- Continues going down in rows to accompany all soldiers
Aemiz
- Horizontal line
- Formation always has the leader in front
- Row will not be used during march
- Default stance when inactive if number is less than 8 soldiers
Tekom
- Box
- Formation has leader in the center
- Important individuals will be hosted on the inside
- Line must not pass leader or break form during march
- Rarely used during march due to difficulty to maintain
- Not default stance when inactive
Thrimmek
- Arrow Head
- Formation has leader in the centre
- Is shaped like an arrow head
- Officers form the outer points of the crescent
- Used to absorb charges, primarily infantry charges
Payment and Legion Bonuses
The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. For legionnaires to receive their payment, they must either; attend at least 1 practice/1 officer lead patrols and perform two duties (barring construction) that year.
Wages
Grand Marshal: At the discretion of the Grand King
Commander: 14 Karzul (70)
Legate: 12 Karzul (60)
Pridebearer: 10 Karzul (50)
Longbeard: 8 Karzul (40)
Ironbreaker: 6 Karzul (30)
Stoneguard: 4 Karzul (20)
Grunt: 2 Karzul (10)
Legion Bonuses:
While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion.
Equipment:
Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have any, however bonus honor will be given to legionnaires who bring their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle.
Free Barracks Housing:
A new recruit may gain free housing within the barracks for two stone weeks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands.
Legionnaire of the Year:
Legionnaire of the year is a rank granted down by the Quartermaster, such ways to obtain this honor is by acting appropriately and showing discipline ((both in roleplay and out of character)), whilst performing diligently and accordingly within the Legion.
Legionnaires of the week will be granted double their wages for that year’s payday.. For instance, if you are awarded Legionnaire of the Year you will get double pay for that year’s pay day.
Legion Hall of Fame:
The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame.
Enlistment Requirements
Legion Requirements
One must be at least fifty years old
One must be a dwarf
One must not be an Ironborn
One is expected to have a good grasp of Urguanic Law
Auxillary Requirements
One must be of the age of maturity pertaining to one’s race
One may be a dwarf or non-dwarf
Uniform
All Legionnaires are required to wear the uniform suitable to their rank.
((If you need your head placed on one of these skins, ask the officers or fellow legionnaires))
Skins can be found HERE:
Enlistment
7 -
14 hours ago, Harold said:
Hieden the Fat would wobble. “Next thing yeh know, the Grand King will be lying with the Emperor of Oren, eating his table scraps as he loses control of his own kin one by one. A Grand King who cannot rule all, should rule none. A Grand King who would deny taxation of thine enemy after successful war, is not a dwarf at all but a human without shins.” Hieden would spit at the floor at the politics.
"The Ireheart Clan Father already was seen with the Emperor of Oren, making blood oathes with 'em." A dwed would state1 -
Grand Marshal Agnar Ireheart squints his eyes as the font of the Lord Justiciar.
"For fook sake lad! Well done on a d'e response but... my goodness lad..."
8 -
Agnar Ireheart would see the ad as he was just looking through some papers or what not.
"S'e isn't a dwarf so..."0 -
The new Grand Marshal, Agnar Ireheart, sits within his new office idly upon seeing the official missive to his clan. "It seriously 'urts d'at it 'as come to d'is yet d'ey did betray our core values and tenets. As an Ire'eart d'at is something I follow deeply. Ah've always showed d'e value of loyalty to d'e t'rone and Kingdom. D'is will 'aunt me yet I must stick by me fellow dwed. Ah've heard me son, Bakir, say d'at 'e is not loyal to d'e Grand King but to d'e t'rone w'ich all s'ould. D'ough as an Ire'eart, I'm not loyal to d'e person sittin' as clan father but d'e bone t'rone be'ind him. Eit'er or, I 'ope to see eyes open within me clan and reunite with d'eir people once more."
5
WE SHALL FIGHT
in The Kingdom of Oren
Posted
Agnar Grandaxe chuckles at the document.
"Did d'is lad just come out from be'ind 'is mothers skirts just now? Must've not been around to see w'at 'appened d'at caused d'is war."