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Posts posted by Legoboy7984
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Agnar Grandaxe lowers his head in respect upon hearing of the news.
"On behalf o' d'e Grand Kingdom, we d'ank ye' for ye' serive to d'e realm. Long may ye' rest"
2 -
Agnar Grandaxe casts his vote for himself, cause he can.
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Spoiler
ᚨᚷᚾᚨᚱ'ᛋ ᛈᛚᚨᛏᚠᛟᚱᛗ ᚠᛟᚱ ᚷᚱᚨᚾᛞ ᚴᛁᚾᚷ
ᚨᚷᚾᚨᚱ ᚷᚱᚨᚾᛞᚨᛪᛖ ᚠᛟᚱ ᚷᚱᚨᚾᛞ ᚴᛁᚾᚷ
To my fellow dwedmar, I write to you to properly announce myself as a nominee to be the next Grand King of Urguan. Whilst looking back at these past stone months, we have foreseen some great feats within the last administration where Bakir led us through two wars and won them both. He shall forever be remembered as such and his ability in leading us through our darkest moments as a Kingdom. But now comes a time when one era ends and another is born. And it is time for a new Grand King to arise from beneath the mountains and forge this new era. And if elected, I shall ensure that we, as dwedmar of Urguan, fight for this new era - a decent era that will further our prosperity and great prestige. And we shall ensure that ALL dwedmar are protected regardless of living areas.
Platform
Guilds:
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Expand Guild Influence & Trade:
The dwarves are known for their craft and know how much some items can be worth. And with these past few years, we have seen great expansions within our guilds. Now I believe it is time for us to expand upon our dwarven economic influence with better trade with our allies. And with this method, we will seek to use our workforce to gain these trade deals with other nations or settlements. Not only will items be sold but the mina will be distributed towards the Yemekar’s Workforce with the Grand Kingdom getting a percentage from it. That way it brings forth money into our guilds to continue to gain material for things needed to make even better trade deals. And more mina in our nation's treasury. These efforts will, of course, be overseen by the Grand King/Queen and Yemekar’s Pick.
Council of Guilds:
Despite the exodus, we have foreseen great progress within the reformed Yemekar’s Workforce to which has created and expanded its guilds within. Each guild is led by an overseer of each section like masonry, magic, jewelry, and so forth. If elected, I will work closely with the Yemekar’s Pick and its Council so that we will gather plans to continue guild dominance within Urguan. This method will also gain more transparency between the leadership of Urguan and its workforce.
Foreign Policy:
____
Allies:
As Grand Chancellor, it has become quite apparent to me that we have lost some of our former allies with time and have become quite disconnected from even current ones. That being said, we will seek out these former allies so that we may rekindle what once was a strong friendship. We also look to strengthen our relations with current allies, as well as, ensure that the E.A.T alliance is fully reestablished and becomes an everlasting united force, unlike the Iron Accord.
Urguan Embassy:
Believe it is time for us to form the Urguan Embassy and become Urguan’s intelligence committee when it comes to other nations. This station will be led by the newly formed role called, Grand Ambassador of Urguan. They will be in charge of gathering ambassadors for each nation and ensuring Urguan’s diplomatic relations are intact along with gaining further information on any major/minor events within them.
Reforms:
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King’s Council Reformation:
Due to some changes, there will be a need for a fix and change within the King’s Council. To which the King’s Council will contain:
Grand Chancellor - Head of Council and its representative in Diplomatic Affairs. The Grand King’s Chief Minister.
Grand Commander - Head of the Obsidian Guard
Grand Steward - Head of Stewardry & Internal Affairs
Grand Ambassador - Head of Embassy
Lord Justicar - Head of Judicial Affairs
High Prophet - Head of da Kirkja Dverga, the Dwarven Clergy, and all religious affairs
{ The role of King’s Hand will be dissolved and replaced with the role of Grand Ambassador. }
Military:
Due to the years of inactivity of the Legion, the previous Grand King had sought out for a better fit for Urguan’s safety. Sadly, he was unable to fulfill this notion to which if elected I shall ensure that the concept of the Obsidian Guard is henceforth reformed. The Guard shall be in charge of the protection of the Grand King/Queen and all of Urguan. Though in times of war, the Legion will be reformed with the Obsidian Guard filling its leadership roles while a call for conscription will be made towards citizens of Urguan.
The Clan Council:
After many stone months of seeing the Senate, it has become apparent that this process has fallen below short of its original expectations. To this I shall seek to reinstate the Clan Council, a system that worked better than the Senate. Within this council each greater and common clan recognized by the Grand Kingdom will be guaranteed a seat and vote. Though each clan will still be inspected by the Grand Chancellor on their activity. And within these inspections they will determine whether the clan is eligible to vote in important matters like; wars, tied elections, and the removal of anybody within the ranking government. That way it ensures clans that the majority of Urguan will be better represented and given a louder voice to determine important matters for the Kingdom.
(( Clarification: If war, tied elections, or removal is brought forth. Only those eligible via activity checks will be able to vote ))
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Urguan Mission Board:
The Mission Board of Urguan will contain many missions that our citizens and military can acquire to do. These quests will be given and listed by any vassals, guild, or any citizen within Urguan. Each quest listed will guarantee some sort of award to whoever completes it.
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Transparency with Leadership
As stated before, Bakir was a good King but I feel the lack of full transparency towards the Kingdom has been lost. As I believe faith in our leadership cannot happen if they’re being constantly excused from criticism. That is why I seek to bring back the King’s Court to further the transparency between the Grand King/Queen and the King’s Council toward its people. Now I know that the Senate tends to showcase it to a certain extent, but with its history it has proved otherwise.
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Hefrumm
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Establishment of a Hefrumm bank & economy
After so many stone years, and Bakir’s ability to rebuild our economy I think it is time to give Hefrumm the ability to have its own. That being said, if elected I shall look to establish a bank in Hefrumm. Not only this, the people of Hefrumm will pay taxes as usual but in a Hefrumm tax office. After gathering mina, the Grand Kingdom will be required to take a percentage out of it.
The Renewal of the Constitution of Hefrumm
Despite its expectations for Hefrumm, the external demands formed by the grand king at the time, Jorvin Starbreaker, were inconsiderate of Hefrumm’s needs and history. This being said, I will seek to reinstate the constitution, should proper changes be made to it. These alterations would fit to the modern values of Urguan and Hefrumm.
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Amendments in the Articles of Urguan____
Due to many changes that will happen, it is clear and obvious that amendments shall be had within the articles. Amendments will be done regarding the renewal of the constitution of Hefrumm, King’s Council reformations, and so forth. Not only will amendments be done to match with my plan, some within the articles that may be quite outdated will also be looked into being amended with the input of the Lord Justicar.
For those who are wondering why I want to run, the answer is simple. I have spent my entire life serving this Kingdom to the best of my ability, and now I wish to serve even more as your Grand King. Despite many bumps in the road, I seek only to serve and improve this Kingdom to its fullest potential. So, with that said, I wish my opponent in this race the best of luck, and whoever wins, I hope we all remain as one united Kingdom.
Narvok oz Urguan
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Vote Agnar Grandaxe for Grand King!
Signed,
Agnar Grandaxe, Grand Chancellor of Urguan,
Commander of the Urgauni Legion, Clan Father of Grandaxe,
Defender of Kal’Ordholm
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Boooo
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43 minutes ago, Laeonathan said:
Obviously.
But taking 3 months after you're done with the base paint really won't help. I can tell you one thing: This will be at least May and LOTC won't even hit 130 players on weekdays by then.
After painting the map, they have to build up the CT probably. After that, they have to discuss with nation leaders about the new map and locations. They have to set things up and give them 2 months or so to build up capitals. Think it's more on when they started to do the map may be the issue that you're having.
My prediction is we'll have the new map, probably in Feburary to as you said sometime in May. Which realistically seems far away but it also isn't at the same time.
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The Alliance of Red and Green
Since the times of Atlas when Hefrumm was part of the larger Confederation of Hammers, the Grandaxes and the forest dwarf clans and tribes of Hefrumm have enjoyed a close friendship. The power of this friendship gave birth to our current kingdom through the combined effort of the Confederation of Hammers, Kal’Bogrin, and Hefrumm. Together we protected the legacy of our Grandsire Urguan Silverbeard, and made the Brathmordakin proud, showing that the dwarven race was once more able to shoulder the mantle of responsibility, of protecting Yemmekar’s balance.
To honor this historic friendship, on the day of 11th of Amber Cold in year 100 S.A, the descendants of Bogrin Grandaxe and of Gloin Treebeard have chosen to seal their bond in blood and oath, under the eyes of Anbella, so she can oversee and keep record of it for centuries to come.
______
I - Alliance
- The Signatories agree to a pact of non-aggression
- The Signatories agree to defend one another should a threat present itself towards both Hefrumm and Grandaxe
- The Signatories agree to support one another politically
- The Signatories agree in time for elections for Grand King, they will meet to discuss who they wish to endorse.
Signed,
Agnar Grandaxe, Clan Father of the Grandaxes, Grand Chancellor of Urguan,
Commander of the Urguani Legion & Defender of Kal’Ordholm
Chiefs’ Council of Hefrumm
Garedyn The Green, High Chief of Hefrumm, Chief of the Mossborn, Prophet of Yemekar, Seer of Hefrumm, Yemekar’s Pick,
Grand Steward of Urguan, Grand Admiral of Belka’s Fleet, Lieutenant of Dungrimm’s Legion
Asketil Blackroot, Chief of the Blackroots, representant and protector of the Cottonwoods, Seer of Hefrumm
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Muted, do you like fried chicken?
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Agnar Grandaxe tilts his head upon hearing of the news.
A dwarven wedding?... this is near impossible to imagine. I'll be sure to be there.
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Clan Father Agnar Grandaxe, hears of the news about his old friend.
Didn't expect this day would come old friend. We've fought blood, sweat, and tears for many centuries. To hear you are no longer with us brings sadness not just to me or our clan but the whole dwarven race. You may not have achieved your past goals of being a Grand King or Marshal but that doesn't disclude your impact on our people. This will not be a goodbye but a see you soon, old friend, may our paths cross each other again.
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2 hours ago, Nooblius said:
The Rhun Prophet of Khron'Hundmar lets out a deep sigh. "So Urguan returns ta a Kirkja Dverga. We shall see how et goes, hopefully dey learn da lessons I learned faster den I."
The Grand Chancellor of Urguan raises a brow. "It may have not worked in the past, but failure is a greater teacher than success. So we shall see how this will play out."
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No... guns
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The Grand Chancellor, Agnar Grandaxe, sits within his home in Urguan letting out a soft sigh.
Knew this day would come in recent stone weeks. Though I shall remain in Urguan and hope for the day we can all unite as one again.
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Agnar looks towards Thorsten Grandaxe and his other Grandaxes who assisted in the conflict, giving them a simple nod
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The Grand Chancellor, Agnar Grandaxe, sighs upon reading the missive.
This upcoming Senate meeting shall be.... interesting
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The Commander of the Legion, Agnar Grandaxe, sighs before reading an arrest towards Stumpy after the dwed had publicaly admitted to bulgary.
Know you mean well, but you just admitted to comitting a crime. Turn yourself in or we will find you ourselves.
1 -
The Grand Chancellor, Agnar Grandaxe, rubs his beard upon reading the missive.
"Well.. this should be interesting and I wonder what sort of response the Grand King will make."
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-=- THE ARTICLES OF URGUAN -=-
Under oaths to Khaz’A’Dentrumm, the Clan Lords and Guild Masters of the GRAND KINGDOM OF URGUAN met to frame and approve an honorable system of law and governance so that the honored Sons and Daughters of Urguan shall prosper better so. Comprising several articles addressing each facet of law and governance and based on the traditions and faith of the khazadmar, the Articles of Urguan are the ultimate law of the land and all dwarfdom.
Article I: The Grand Council
Article II: The Grand King
Article III: The High Courts
Article IV: The Citizenry of Urguan
Article V: The Clans of Urguan
Article VI: The Clergy of Urguan
Article VII: The Codex of Civil Law
Article VIII: The Codex of Regulatory Law
ARTICLE I: THE GRAND COUNCIL
SpoilerPer the Articles of Urguan, the Grand Council is defined as the true source of supreme authority within the Grand-Kingdom of Urguan. It is through the Grand Council that major political reforms can be achieved, without breaking the articles of Urguan.
Section I: Structure of the Grand Council
This section describes the organization of the Grand Council and all of its powers related to its structure. The vast majority of votes on the Grand Council are bound to dwarven political entities, which are always either Greater Clans or a Greater Union of Clans.
1 - May each Greater Clan or Union of the Grand Kingdom of Urguan have a guaranteed representative on
the Grand Council with a guaranteed singular base vote.
1.1: Each Greater Clan or Union shall have either a singular, double or triple vote according to
their activity within the Grand Kingdom of Urguan (i.e 3 members equate to 1 vote, 6 members equate to 2)
1.1.1: Hefrumm shall ONLY be given the ability to obtain a triple vote according to
their activity within the Grand Kingdom of Urguan (i.e 12 members equate to 3)
1.1.2: Unions may be formed by clans if they are unable to meet the requirement of activity
(Each union is given a vote cap of 1 if they meet the requirement of 3 members)1.2: This representative, or Senator, must be a Dwarf and must worship the Brathmordakin faith.
1.3: If they are unable to attend they shall be able to send another in their stead.
1.4: That a list of representatives/senators shall be posted inside the Council, and updated regularly
when necessary.
2 - May each Greater Clan or Union of the Grand Kingdom of Urguan have said guaranteed representative on
the Grand Council so long as they remain consistently active in Urguan society.
2.1: Great Clans or Unions shall have guaranteed representatives so long as they remain consistently
active in Urguan(i.e three members with more than five hours of activity, checked every three stone weeks)
2.2: Greater Clans or Unions shall send proof of their clan’s activity to the Grand Chancellor
2.3: If Greater Clans or Unions fail to meet the required activity check every three stone weeks,
their status on the Council will be suspended, pending complete removal for a sustained
period of inactivity.
3 - May the Grand Council elect to create new titles and positions with a maximum single vote for people of incredible
honor and merit with a 66% majority.
3.1: This can be relinquished with a simple majority.
4 - May the Grand Council elect its own Grand Chancellor with a simple majority who is the leader of the Council
and its representative in all diplomatic talks.
4.1: The Grand Chancellor may be voted out of office at any time with a simple majority by the Council.
4.2: The Grand Chancellor shall keep order in all meetings and have the authority to remove someone for
disorderly conduct unless vetoed by the Grand King.
5 - May the Grand Chancellor call a meeting of the Grand Council every second stone week.
5.1: If the Grand Chancellor is unavailable, he may nominate either the Grand King or
any other Senator to lead the meeting in his stead.
5.2: Meetings must be given with fair notice and preparation.
6 - May every meeting of the Grand Council begin with an introduction.
6.1: The quorum for any meeting of the Grand Council will be a simple majority.
6.2: The Grand Chancellor must list all topics up for vote at that meeting.
7 - May the Grand Chancellor address every voting topic of that meeting at a time.
7.1: The Grand Chancellor must call a vote on all topics that a Senator brings forward prior to the meeting.
7.2: Any late topics can only be voted on with either the Grand King’s or Grand Chancellor’s approval.
8 - May each topic of a Council meeting have an allotted 20 stone minutes of open discussion, though at the
discretion of the Grand Chancellor additional time may be allocated.
8.1: After the discussion is over the Grand Chancellor may call the votes of each representative individually
and allow them time to give a short explanation of their vote.
9 - May every topic that achieves the proper amount of required votes be signed into legislation by the Grand Chancellor.
Section II: Powers of the Grand Council1 - May the Grand Council have the power to approve all diplomacy, any treaties, pacts, and as well acts of aggression
and war with a simple majority and Royal Approval.
1.1: Any treaties that cede powers granted to the government in these Articles of Urguan shall require
a 66% majority to pass.
2 - May the Grand Council have the power to change these Articles of Urguan with either a 66% majority with
Royal Approval or a 75% majority without.
2.1: If deemed to be against the founding principles of the Articles or contradict them, the High Court may
hold a trial against the legislature.
2.2: The Grand Council therefore shall effectively be able to act absolute with a 75% majority.
2.3: Certain other offices shall hold authority over certain Articles, the only exception to this rule.
3 - May the Grand Council have the power to invest its powers into other offices or institutions,
namely the Grand King through its acts.
3.1: Decisions made with said invested power can be overturned by the Council with a simple majority.
3.2:Power may be invested into entities external to the offices of the government, namely in private guilds.
4 - May the Grand Council have power over all lands of the Grand Kingdom and dictate its management
with a simple majority
4.1. If legislation regarding land management be passed, let not the Grand Council obstruct listed rules unless
previous regulations are changed first in a separate vote.
5 - May the Grand Council have the power of the coin and be the highest authority on the spending and
treasury of the Grand Kingdom.
5.1: Although holding ultimate authority over the treasury, the Grand Council on rare occasions
will directly interact.
6 - May the Grand Council have the power to vote on the status of a clan with a simple majority and Royal Approval.
7 - May the Grand Council have the power to call a trial for the Grand King to be removed with a 66% majority.
7.1: The High Courts then shall oversee the case for the Grand King and either sustain or overrule
the Grand Council .
7.2: With a 75% majority, the Grand Council may override this requirement.
ARTICLE II: THE GRAND KING
SpoilerThe greatest office within the government, although ultimately the Grand Council has the highest authority on the Articles of Urguan it is the Grand King who holds the most singular power and is largely the executive of the articles. The great importance of this office is the Grand King’s ability to act swiftly and in times of urgency, while long-term plans and dealings are often required to have the insight and approval of the Grand Council.
Section I: The Powers of the Grand King
1 - The Grand King has authority over all diplomacy and negotiations with foreign powers,
able to conduct diplomacy himself or appoint diplomats and ambassadors.
1.1- The Grand Council however must approve all treaties, pacts, and declarations of war with foreign powers.
1.2 - The Grand Council may vote to approve said diplomatic actions before they are fully decided,
investing in the Grand King authority in a specific instance with a specific party to decide details himself.
2 - The Grand King has ultimate authority over the management of the Legion of Urguan.
3 - The Grand King has the highest authority over the Royal Guilds and their processes.
4 - The Grand King has complete authority over the Royal Offices below him.
4.1: The Grand King may delegate any amount of power that he holds to them,
but no power greater than he holds.
5 - The Grand King shall hold authority over Sections II & III of Article II to change at his discretion in accordance
with his supreme authority over the Royal Offices and Guilds.
5.1: Changes cannot contradict the Articles of Urguan.
5.2: Changes cannot increase the Grand King’s own authority.
6 - The Grand King shall be able to grant pardons and override verdicts of the High Courts, although abuse of this power
for political purposes shall be reason for removal by the Grand Council.
7 - The Grand King shall be able to enact Regulatory Acts and Oaths independent of the Grand Council acting within
his own authority or authority granted to him by existing Regulatory Acts.
8 - In times of emergency, every power not explicitly listed as belonging to any office within the entirety of the
Articles falls under the authority of the Grand King.
8.1: Abuse of this power in times of peace or against the interest of the nation can be a reason for removal
by the Grand Council of Urguan.
Section II: The Royal Offices
As powerful as any Grand King may be, no sole figure can rule alone. Therefore created were the Royal Offices, extensions of the Grand King’s authority, delegated to lower positions to help enact his vision and that of the Grand Council. Often these positions either lead departments within the government or Royal Guilds. The Grand King holds the power to make new positions at his will, but he cannot create positions that hold any greater authority than his own.
1 - Let there be the Grand Marshal, head of the Legion.
2 - Let there be the Grand Steward, head of the finances.3 - Let there be the Grand Architect, head of all infrastructure.
4 - Let there be the Grand Stablemaster, head of the Royal Stables.
5 - Let there be the Yemekar's Pick, head of the Worker’s Guild.
6 - Let there be the King’s Hand, main advisor to the Grand King.
7 - Let there be the Eye of Ogradhad, magical advisor to the King.
8 - Let there be the Iron Baron, head of the tavern, and organizer of festivals.
Section III: The Royal Guilds
The Royal Guilds are the extensions of the Royal Officers’ designs, and therefore the Grand King. He holds absolute authority over them, and may manage their charters entirely independent of any other office in the Grand Kingdom of Urguan. The only restriction to his design of the Royal Guilds is that he cannot bestow on them powers and duties that he himself does not control without approval of the Grand Council.
The Obsidian Guard of Urguan
The Omithiel Institute
Healuroz Barimmar - Medical Guild
The Working Guilds of Urguan
The Royal Stables
Section IV: Appointment
In the instance of the death, resignation, or removal of a Grand King, there must begin the process immediately of his replacement, following the regulations listed.
1 - The process officially begins at the soonest possible meet of the Grand Council
2 - A Lord Regent is to rule with the full power of the Grand King and preside over the election during this period.
2.1: With a simple majority may the Grand Council vote to appoint a Lord Regent.
2.2: By default, the Grand Chancellor is declared acting Lord Regent by the end of the Council Meeting
if no decision is made.
2.3: The Lord Regent himself may not run for Grand King.
3 - Each Senator or Representative with a vote may nominate an individual to the office of the Grand King.
3.1: If there is only one individual with any nominations by the end of the meeting, he bypasses the election
and is declared Grand King.
4 - There are requirements for every nominee to the office of the Grand King to meet otherwise be barred
from running in the election.
4.1: A nominee must be a dwarf born of two dwarves.
4.2: A nominee must have lived in the Grand Kingdom for longer than three stone months.
4.3: A nominee must worship the one true Brathmordakin Faith and have always worshipped
the one true Brathmordakin Faith.
5 - After the meeting, the Lord Regent shall announce the election publicly, and every citizen may vote
for their favored nominee.
5.1: The Lord Regent must declare all the valid nominees and the election period in which
votes may be submitted.
5.2: Citizens may legally change their vote throughout the election period.
5.3: Nominees may not give their votes to other candidates, only suggest to their voters.
5.4: A voter must be a dwarf.
5.5: A voter must worship the one true Brathmordakin Faith.
5.6: A voter must have lived in Urguan for longer than a stone month.
5.7: A voter must have been cited active within Urguan during the election period.
[[OOC: As well must have 4 hours that week, only one vote per player.]]
6 - After the election period, the Lord Regent must count the votes and discount any voters who fail the
voting requirements, and as well for any other reasons he deems fit.
6.1: The Grand Council may with a simple majority declare a vote to be valid if the Lord Regent
gave poor reasoning for its removal outside of the basic requirements.
7 - After the vote is counted and approved by the Grand Council, the nominee officially becomes Grand King
and is to be crowned by da Kirkja Dverga at a date of his choosing.
ARTICLE III: THE HIGH COURTS
SpoilerThe High Courts of Urguan is the main judicial body presiding over the Grand Kingdom of Urguan, and the people within them, and holds complete authority over the courts within Urguan. Their main directive is to uphold the law and maintain justice and civility in the Grand Kingdom.
Section I: Positions of the High Courts
1 - The High Courts of Urguan shall be presided over by the Lord Justiciar.
1.1: The Lord Justiciar must be nominated by the Grand King.
1.2: The Lord Justiciar shall serve until death, resignation, or removal.
2 - Under the Lord Justiciar, are the Magistrates.
2.1: The Magistrates are appointed by the Lord Justiciar.
2.2: The Magistrates shall serve until death, resignation, or removal.
3 - The collective officers of the Lord Justiciar and Magistrates together shall be referred to the High Courts,
which hold supreme authority over all justice.
3.1: Nominations for Lord Justiciar must be approved by the High Courts as a council
with a simple majority.
3.2: Court Verdicts are to be decided with a simple majority.
4 - Each member of the High Courts must be a full dwarf citizen.
4.1: Must be a full-blooded dwarf.
4.2: Must follow the Brathmordakin as according to da Kirkja Dverga.
5- The Lord Justiciar may be removed from the position by the joint powers of the Grand King
and The Grand Council.
6 - Each officer within the High Courts holds the authority to preside over civil court proceedings
within the Under-Realms of Urguan.
7 - Only the Lord Justiciar has the power to sit over the trial of a Royal Officer.
Section II: Powers of the High Courts
1 - It is the duty of the High Courts to ensure that the proper procedures are followed when conducting their duties, moots, and trials.
2 - The High Courts hold the authority to establish and maintain lesser courts within
the Grand Kingdom of Urguan.
2.1: The High Courts still maintain the highest authority on all justice in Urguan and decisions may be
appealed to the High Courts.
3 - The High Courts hold the authority to establish additions or amendments to the Codex of Civil Law.
4 - The High Courts hold the sole authority to uphold and enforce justice on any violations of the Codex of Civil Law.
5 - The High Courts hold the authority to uphold and enforce justice on any violations of the Codex of Regulatory Law.
6 - The High Courts hold the sole authority to uphold and enforce justice on any violations of the Articles of Urguan
within the Grand Kingdom.
7 - The High Courts hold the Great Book of Grudges and by a vote of council shall approve or deny grudges entered into it.
8 - The High Courts hold the authority to suspend any member of the Urguani Government and the Royal Guilds
on account of a severe break of the Codex of Civil Law or Articles of Urguan themselves.
8.1: Suspended individuals are not able to act with any of the authority or powers based on their position
within the Urguani Government until a verdict is reached.
8.2: A trial must be held for the accused crime during the suspension or the suspended shall be acquitted.
8.3: Senator's/Representative may be suspended for no longer than a stone week before acquittal.
8.4: Royal Officers may be suspended for no longer than a stone week before acquittal.
8.4.1: This includes lower-ranking Officers within the Royal Guilds.
ARTICLE IV: THE CITIZENRY OF URGUAN
SpoilerSection I: The Rules of Citizenry
1 - Anyone born across the lands of a citizen of the Grand Kingdom of Urguan shall be
automatically offered Citizenship.
2 - Anyone born within the Grand Kingdom of Urguan with no parental citizenship shall be
offered Citizenship.
3 - Anyone who lives within the Grand Kingdom of Urguan shall be offered Citizenship.
4- Citizenship to the Grand Kingdom of Urugan is exclusive, and anyone who maintains it must renounce
full citizenship in all other nations.
4.1: Failure to do so will result in the Grand Kingdom removing the Citizenship and its privileges.
5 - Anyone within Urugan who is not a Citizen is a Resident, either temporary, returning, or permanent.
5.1: All residents are subject to the Articles of Urguan and protected by them.
Section II: The Rights of Citizenry
ARTICLE V: THE CLANS OF URGUAN
SpoilerThe cultural backbone of the honored Sons and Daughters of Urguan, the Clans are fundamental to the institution of the Grand Kingdom. Although at their core a Clan may exist without any sort of official decree of the Grand Kingdom, for the sake of promoting culture and representing the people the Grand Kingdom and its Clans have always cooperated in an official process.
Section I: Recognition of Clans
As according to Article I, Section II.7, the Grand Council shall hold the supreme authority on determining the status of clans. The criteria to guide them in such determination as well as the different potential determinations shall be outlined in the following section.
1 - Let there be Common Clans, the lowest possible official recognition a dwarven family may receive.
1.1: There are no formal requirements for numbers to achieve Common Clan status, entirely up to
the discretion of the Grand Council.
1.2: Common Clans are guaranteed no manner of official political representation.
1.3: Common Clans are guaranteed a minor Clan Hall.
2 - Let there be Greater Clans, the greatest possible official recognition a dwarven family may receive.
2.1: The Grand Council cannot name a Greater Clan unless it has at least five active dwarven citizen members.
[OOC: Cannot be an alternate dwarf persona, one dwarf member can count per player. Requisite of 5 hours activity per player.]
2.2: The Grand Council cannot name a Greater Clan unless the group has existed in Urguan for more than
a stone month of sustained activity.
2.3: Greater Clans are guaranteed official political representation in the Grand Kingdom of Urguan.
2.4: Greater Clans are guaranteed a major Clan Hall.
3 - Let there be the distinction of Elder Clans, born of the honorable seven progenitor sons of Urguan.
3.1: The distinction of Elder Clan does not conflict with either Common or Greater status of a clan
and can be either.
3.2: Elder Clans shall bear no special legal privileges or benefits within the Articles of Urguan and only hold
a title of cultural significance.
4 - Let there be the distinction of Clan Unions, where a number of Clans with strong mutual ties bind together to be
politically represented as one.
4.1: A Clan Union may be defined either as Greater or Common by the Grand Council, depending on whether it
fulfills the qualifications as a whole of either status.
4.1.1: Clan Unions, Greater or Common, in all regards are treated as a single clan politically
but are recognized to be a union of many cultures.
4.2: Clan Unions are granted benefits based on their status as either Common or Greater, however,
they only get the benefit for the Union overall, not each individual clan within.
Section II: The Rights and Duties of Clans
1 - All clans shall reside within the Grand Kingdom of Urguan and offer absolute loyalty to the Articles of Urguan.
1.1: If a vast majority of a clan’s gatherings and activities are entirely external to the Grand Kingdom,
they are liable to have their clan status altered.
2 - All clans shall abide by the teachings of Khaz’A’Dentrumm as according to the true clergy, da Kirkja Dverga.
2.1: Local traditions cannot contradict the official teachings of da Kirkja Dverga, only expand and add.
3 - All clans shall hold the ability to bear their own grudges and friendships, however cannot make any declarations of
defense or aggression on foreign nations without the assent of the Grand Council or Grand King.
4 - A clan shall be free to pursue the traditions of the paragons free of cruel and unreasonable
restrictions and regulations.
5 - A clan shall never put their needs against that of all khazadmar with malicious intent.
5.1: Clans are free to pursue their own private goals within the kingdom and compete with other clans,
however, they cannot be cruel or unusual in their tactics to get ahead.
ARTICLE VI: THE CLERGY OF URGUAN
SpoilerSection I: The Rights and Duties of Clergy
Since the times of the first meeting of the hallowed hosts of Khaz’A’Dentrumm and the Paragon Urguan Silverbeard, Father of all Dwarfdom and First of Prophets, there has always been a priestly order to guide the faith of the dwarves and direct the blessings of the Brathmordakin upon the folk. To this end, the Grand Kingdom assures certain rights towards the clergy caste.
In the event of any substantial change to the hierarchy and structure of the order, so long as it can be said of a clergy it is a successor to the old then it inherits its rights as per the Articles of Urguan.
1 - Let da Kirkja Dverga be the recognized supreme authority on the Truth of the Brathmordakin in all lands.
1.1: May it have the authority to preserve and guard against false teachings of every intent and every shaping.
1.2: May no other entity have the capability to claim divine knowledge or Prophecy without the
explicit assent of da Kirkja Dverga.
1.3: May no other entity have the ability to conduct rites or blessings of the Brathmordakin without
the explicit assent of da Kirkja Dverga.
2 - Let da Kirkja Dverga be afforded as much land as needed for the purpose of temples, shrines, and otherwise sacred
sites for the Brathmordakin and their Paragons.
2.1: Any use of these lands for secular purposes will be charged as tax evasion and have said lands revoked.
3 - Let da Kirkja Dverga be the recognized supreme authority on the punishment of dishonors and
atrocities against Khaz’A’Dentrumm.
3.1: No other office or institution may declare something as against the Brathmordakin unless clergy
writings declare such.
3.2: No other office or institution may punish anyone for a crime against the Brathmordakin unless
a clergy writing explicitly says otherwise.
4 - Let any accused by da Kirkja Dverga as crimes against the Brathmordakin be treated fairly and
free of cruel or unusual punishment.
4.1: All accused must be informed of what their crimes are and their nature.
4.2: All accused must be offered a manner of penance and to make wrongs right.
4.3: May no accused be tried in secret against their wishes.
5 - Let da Kirkja Dverga actively preach and make available teachings of the Brathmordakin.
5.1: The khazadmar shall not be denied the ability to know their own faith.
6 - Let da Kirkja Dverga never be excluded from conducting the necessary rites and blessings of the
Brathmordakin in any public ceremony.
ARTICLE VII: THE CODEX OF CIVIL LAW
SpoilerThe Codex of Civil Law is the collective of all rules by which every citizen of the Grand Kingdom of Urguan and any residing within its borders are subject to. The Codex of Civil Law is limited towards interactions between people and the criminality thereof and is not to be used to describe interactions between governmental systems of trade.
ARTICLE VIII: THE CODEX OF REGULATORY LAW
SpoilerThe Codex of Regulatory Law, although often overlooked by the common dwarf, is perhaps one of the most important articles as it doesn’t just describe the processes of legislation but instead the day to day functions of the Grand Kingdom. Regulatory Acts are distinguished from their civil counterparts by focusing less so on the interactions between citizens and criminality, but instead on systems and the way larger entities within Urguan interact with another. Most Regulatory Acts are written and passed by the Grand Council, although powers already given in existing Regulatory Acts to the Grand King may be specified by the Grand King at his discretion.
The Obsidian Throne Act: [Link]
The Council Audit Act: [Link]
Land Lease Act: [Link]
Pre-Existing Properties Act: [Link]
Urguani Property Rules Act: [Link]
Military Financial Allocation Act: [Link]
Naval Properties Act: [Link]
Gauntlet Act: [Link]
Grand Senate Reform Act - 84 S.A: [Link]NARVOK OZ URGUAN
NARVOK OZ BRATHMORDAKIN
Authored by Norli Starbreaker
3 -
Played D&D very, very little and REALLY wanna get into it just don't have anyone to do it with.
Never hurts to try it out!
1 -
Agnar Grandaxe narrows his eyes.
Odd...but interestin'
1 -
Me, dwarf irp love mountain. Me want large mountains for dwarves!
All honesty, these images look amazing! For the map size, I feel like having a map size that is sort of like Anthos with a tad bit larger just by very little would be good.http://i.imgur.com/Bi9rMLD.jpg
The Map of Anthos the size of it was very good. The roads to getting to nations was very easy and having nations not super close but nearby at least I think is a good shout.
6 -
Agnar Grandaxe lofts a brow. "Didn't d'e Senate deny d'is treaty? Eit'er or, not protectin' a traitor like Torsun."
5 -
Agnar Grandaxe smiles upon hearing of the news
"D'at's my boy... d'is is really good news"
5 -
How else am I supposed to randomly find wool in the auction house D:
2 -
Agnar Grandaxe lofts a brow as he heard of the news.
So... d'is is to stop Canonists from kililng Canonists, yet also allows Canonists to kill Canonists just dependin' on w'ere it is. D'is make no sense to me.
3
A Grandaxe's Speech for Kingship
in Grand Kingdom of Urguan
Posted
A Grandaxe’s Speech for Kingship
Agnar Grandaxe giving a speech to the people of Urguan
A dwarf once said ‘We as Dwarves, do not always get along. There has always been strife and tension within our ranks, as headstrong and charismatic personalities clashed like rivalrous siblings, but in the old days, we never questioned where our loyalties belonged’. These words mean despite our quarrels, during times of great strife, we settled aside our differences and kept unity. We are divided because we gave in to our primal urges, we ignored each other's council and aimed for what we thought was best at the time. We put our own families first and disregarded our kinship as one race. Now we are divided.
Kin of Urguan, the future of our race is at its darkest hours, making a promise that being your king will mean peace, will only be an open lie. I once talked about being transparent to you all. I tend to keep it that way by addressing the changes that I will see done under my rule. We are at war, at war with the system our ancestors wrote down on paper and made the law we know today. But times progress and so must we.
The first issue regarding our kingdom will be one that has been a problem since the founding of Hefrumm. They fought and bled for Urguan, and never received recognition within Urguan, instead, their recognition was lost within the administration of the past. Past kings made false promises, which created debt, a debt that stacked each lie with the false promise of changing it. As King, it will be my duty to pay this debt to the Heffrum community and give the recognition they’ve always deserved, to allow them to establish their own economy in their community along with its constitution. Alongside the freedom of faith, For since the founding of Clan Treebeard, they were always closer to nature than the mountain. We must honor this.
The second issue is the dissolving of the senate. It showed more flaws than benefits, it took away the voting rights of most clans, that resulted in them fading from the city. Losing the long reputation their ancestor have built up. We must reinstate the traditional Clan council where each clan can represent themselves once again, so that their voices can be heard again.
The third issue goes hand in hand with the first 2 issues I have addressed. Our constitution itself was written in a time that no longer is now. We must review and change the constitution with reasonable arguments, so that it is rewritten to a more acceptable standard of our current Kingdom.
The last issue is our small market policy. Something that happened recently. For Urguan used to rule the global market for centuries, only to be forgotten and replaced by outside competitors. If elected as your king, my aim will be to expand our market to that of our allies and even neutral nations. To re-establish a dwarven market imperium that stretches over the whole realm.
With that being said, we do not need a King that is a past commander, a warrior, or a military genius. That will bring glory to our nation, glory does not solve economic problems, and glory does not solve our current state where we are divided. What our nation needs is a strategic mind in diplomacy, who also is a reformist that too moves forward so that the nation can progress on political, economical, and social matters. So I ask those that haven’t voted to cast a vote. Remaining idle, by not voting, is no service to yourself or the kingdom. For every vote is crucial, our nation and our kin are at stake here!
As a candidate, I ask you to VOTE!
Questions from the crowd:
Garedyn: I am unfamiliar with the clan council system. I have only experienced the Senate in my time here. There are things that are a bit inefficient, but it has also led to some success. Can you tell me what will be different with this clan council?
Response: As explained in my platform, the clan council brings forth all the clans its representation. This will allow full transparency on clan ideology in legislative matters. Though despite taking down the Senate, we will bring in the good that Bakir Ireheart has created to it. Meaning, we will continue to do checks upon all clans and Hefrumm. This method of who will vote in emergency matters to the majority with the most active clans. Emergency matters, meaning war, tied elections, and so on.
Garedyn: And I was going to ask what about clans like Hammerforge, Irongrinders, and Metalfists in this council?
Response: If they are not present and living in Urguan, then there is no representation needed for those clans.
___
Hekkaes Goldhand: Aye, I would like to ask you upon your views on drug usage. For generations we have used different kinds of substances to try and get a better understanding of the Brathmordakin and also for personal use. I am curious if you are interested in promoting this old tradition of ours, by maybe establishing an actual lounge for dwedmar to have these kinds of activities in a nice environment.
Response: If it brings forth a better understanding for the Brathmordakin, then I will allow the High Prophet to decide. If they see it as useful, then I will support it.
OOC & How To Vote:
DM shaq#2152 on discord
Inform him your dwarf/character name with the one you intend to vote
#Agnar4GrandKing