Jump to content

Cpt_Noobman

Diamond VIP
  • Posts

    783
  • Joined

  • Last visited

Posts posted by Cpt_Noobman

  1.  

    Declaration of Paragonship

    1706

     

    After much deliberation and careful consideration, Da Kirkja Dverga has seen fit to recognize both a new addition to the Hall of Paragons, and to recognize another returning Paragon who was unfortunately forgotten to the ages. The changes are as follows…

     

    Indago Stormhammer, a noble and pious Dwed of yore shall be declared a Paragon for his notable deeds in life and his excellent demeanor.

     

    Omithiel Strongbrow, once widely recognized as Paragon had had his recognition forgotten. We now remember and declare Omithiel a Paragon once more.

     

    The record of the Hall of Paragons shall be updated with these new entries, seek out a member of the clergy if you would like to learn more about these Paragons and all the rest.

     

    Narvak oz Da Brathmordakin

     

    8o0OulwpwGr_O38pwNEc5IOClWBQy7sYeHRkjABGPch8s8VliStVmPpDhq0iBtbohZglInZGDCEJEtvLLC3jvXILEJYm8krBQWxicC5keBLCkCyIdk2LrSQRKjtg6LqAEpUrJdiS

  2. The server has been stuck in a never changing tech lock that is making the server extremely stale and any sense of progress is non existant. I only scanned the lore post but I believe we need to introduce some forms of gunpowder weapons to the server or else the server will never be able to expand it’s horizons. Gunpowder weapons would literally function no differently than already existing rp weapons so I don’t see it as an issue in regards to it’s power. Gunpowder has already blended seemlessly into other fantasy settings such as the Warhammer universe and greatly enhanced the genre. There is no reason to keep denying change just because a reactionary staff base clings to a false notion that any form of advancement would immedietly lead to space marines and warp travel.

  3.  

    ~Dabington~

     

    The men-at-arms transporting the money across the province notice the refugees. Although some of the less-savory characters among them, mostly ex-mercenaries or convert Norsemen suggest pillaging the caravan, the noble leader of the retinue and the upstanding folk amongst the soldiers forbid it. A small portion of the force is detached to guide the refugees towards Dabington while the rest continue to guard the construction.

     

    When the refugees arrive at Dabington's gates, Lord Dabington holds a conversation with the clergyman leading the caravan. Establishing a stronger religious base in Dabington could prove beneficial, so the Lord offers to construct a monastery for the clergy to live in and train additional priests. The clergyman agrees that it is a good idea, and sends word to the local Bishop to ask for permission who in turn sends word to the Pope. Assuming the construction will receive papal sponsorship, Lord Dabington looks forward to the boon of a content populous and potential papal recognition for fronting the bill.

     

    n2PHr-27knLk9PwFezqTP0kro-uYmtqFdBlKYKeAnY5Qg49ubMctfqK3_4M7cggXITmAF8GJxP6QMFiigfmhZGv-lsnamSsP-s9XZGx-ynlMwfrRq85dL22vEm0DQARZPkCnTCtZ

     

    Summary of Actions

     

    Finished Construction on: Elmwood Mines, Umbridge Trade Post, Littleton Farms x2, Littleton Trade Post.

     

    Took In Refugees

     

    Construction on Temple (If the Pope approves) -350 Gold.

     

    Remaining Gold= 25.

     

    Projected Population Increase: (Including 1% Boost)

    Dabington + 7,000 (event). = 207,200

    Littleton + 720 (Farmland x2) = 45,765

    Umbridge + 0 = 45,045

    Total Projected Population = 298,010

     

    Projected Income:

    Population: (298) = 298

    Littleton: 2x Farmland (20) + Trading Post (20) = 40

    Umbridge: Trading Post (20) = 20

    Elmwood: Mines (20) = 20

    Total Projected Income = 378

     

    Total Projected Treasury Next Turn = 378 (Income) + 25 (Remaining) = 403

  4. Roleplay: Lord Dabington meets with several of his councilmen who warn him of troubling raids in Ireland that may soon head East to harass the heart lands of England. Although the lord rests upon a sizeable treasure hoard, the infastructure of his county is in need of updates and new construction. The lord disperses his standing troops to several townships to oversee construction while keeping his elite retainers in the capital of Dabington to defend against any potential attacks. Within a few days a unit of mixed infantry is sent to both Elmwood and Umbridge with enough finances to construct buildings there. Farmers in Littleton are also given permission to expand their lots and are requested to come to Dabington for subsidized tools and finances to aid with the construction.

     

    Image result for medieval construction

     

    Summary of Actions: Place 1 mixed Infantry in Elmwood, Place 1 mixed infantry in Umbridge.

    Construct mines in the Elmwood hills (150), Construct Trade post in Umbridge (150), Construct 2 Farms in Littleton (400), Construct Trade post in Littleton (150).

    Remaining Gold (150).

     

    Projected Income This Turn: Population (335) – Maintenance [1xHeavy, 2xMixed] (110)= Gross Projected Income= +225

  5. Application

    Culture: Anglo-Saxon

    Religion: Christian

    County Name: Dabington

    Brief History: The Dabington family stretches back many generations and the current generation believes that their ancestors have always posessed the land on which they now reside. Several ambitious counts have arisen in the past and expanded their territory and influence only for their successors to lose it once more after their deaths.

    Ruler Family: The Dabingtons

    -Crown Ruler Reginald Dabington

    -Crown Consort Alice Dabington

    -Crown Prince/ess N/A

    -Prince/ess James Dabington, Reginalds first child, he is currently 8 years old. He is a bastard son of Reginald but that is not public knowledge. Alice is aware of this fact but acts as if the boy is her own. Although she loves him well, she has refused to bear any children unless or until she discovers who the boys true mother is.

    Possible Internal Rivals (Please name 3)

    1.) Mayor of Umbridge, a popular town within Dabington that pledges loyalty to the Count but often acts autonomously.

    2.) Arthur Dabington, step brother of Reginald with a weak claim on power but ambitious nonetheless

    3.) Victoria Dabington, Reginalds step mother, Arthur’s mother, widow of Reginald’s father Alexander. She was Alexanders second wife.

     

     

    edited england.jpg

  6.  

     

    ~=~ Da Ord Nar Kadrin ~=~

    As taught by Da Kirkja Dverga

     

     The Old Texts

    -= Contents =-

    I - The Story of Creation

    II - Auction of the Dead

    III - Sanctity of the Beard

    IV - Yemekar's Balance

    V - Tale of the Three

    VI - The Proverb of Greed

    VII - The Fall of Wyrvun

     

    The New Texts

    -= Contents =-

    I – The Legend of Creation

    II – The Legend of Barradin

    III – The Blood Age & The Great Collapse

     

     


    The Old Texts

     

    The Old Texts are stories that have been passed down for hundreds of years since the reformations of Da Kirkja Dverga under Paragon Indago Stormhammer. These stories formed the basis of previous Dwarven beliefs, and were codified as canon during the forming of Da Kirkja Dverga as we know it today.

     

    ~=~ The Story of Creation ~=~

     

     

    Written by: Unknown

     

    Before anything, there was nothing. The only thing that could be described by today’s standards was the Void. The world was a vast emptiness that we can only barely describe. Yet within nothing, there was still him, slumbering away the ages. He is not something that any mortal can hope to truly comprehend. His existence is beyond what our minds were created to understand. He is called many different names, and is interpreted in many different aspects of what we understand. Few know who he really is, and of these few, only the Dwarves know. He is Yemekar, The Creator, The Smith. One day, as The Creator, known to the Dwarves as Yemekar, looked out into the void he said to himself “I will create a world, forging it with the four aspects along with those who will populate it” So, Yemekar went to his forge and began to build. Using the divine materials of the elements, he went about forging the world and the heavens. As he forged, more and more power flowed into his eternal smithy.

     

    The stars began to shine brighter, the world of Aegis began to bud into life, as animals came forth. When he finally completed all his grand works he looked upon it and felt it to be empty of true life, it rested in the void longing of beings of his likeness to work it, to live in it, and to praise him of such works of awe and splendor. To think beyond the instinct of a feral beast. And so, his mighty forge ringing with new found zeal, he began to craft again, making those beings that would shape the world. The forging took many millennia, the power of his forge being so strong that the very things used within it became. From his anvil flew sparks, sparks that grew into flames where they struck and from these sparks to living creatures, creatures made of the power of the forge’s flame. Lesser gods in themselves, these were known as Daemons. As he cooled his creations in the water, a great steam arose. The power of the forge was in the steam as well and it condensed, growing to pools that turned to yet more lesser gods. These gods were the Aenguls. These Daemons and Aenguls became the rest of the Brathmordakin, the gods of all creation.

     

    But, Yemekar’s forging was incomplete. He had not yet made creatures to inhabit the world. So, he continued to forge, the Brathmordakin at his side. The first creature he made was too rough, too harsh, unbreakable but unlike to Yemekar. This was the first of the Orkos. Without destroying his creation, he placed the Ork, Krug, into the harsh deserts of Aegis, where it was too rough and uninhabitable for other beings to live. Yemekar, seeing his first creation to be too rough went to craft a fairer being. However, he overcompensated for his previous mistake and the next that was born was the first of the Elger, Malin, soft and fair yet never dulling in shine, lasting ages. They, unlike the Orkos were not violent, yet overly passive, and unwilling to act in the name of their creator. Their lives would last so long that they would surely grow tired of the world he had created for them. So he chose that the best place for them would be amongst the great forests of Aegis, where they would soon become entrapped and imprisoned by the dense foliage as it grew around them. So, continuing on with his pursuit to create a creature like himself to roam the world, he returned to his anvil once more and crafted a new being. Worried of creating a creature too strong or too long lasting he made one weaker, but bearing less of an effeminate appearance. As a solution to the deformity of the elger, he had them grow great beards and fancy moustaches, as a display of their masculinity. These beings, he named the Umros, the first of them being Horen. However, they were far too brittle for his liking, simple and uninteresting beings. Furthermore, they were prone to shave and remove the beards he had gifted them with. So he cast them upon plains and grassland, where their lives were so short that they would surely all die out in time. Finally, the creator forged from the earth, a being, strong, wise and hearty, capable of a life long enough to experience the full greatness of the world he had created. Though tough and built for battle, they were not so mindless as the Orkos. Bearing beards and facial hair, even greater and stronger than that of the Umros, they were truly crafted in his image. He named these the Dwedmar, the favoured of all the races he had created, the first of their kind named Urguan. He found for them, the finest and most visually pleasing of the lands he had built. Here, amongst great mountains and valleys, he allowed the Dwedmar to build a home.

     

    The forging of the perfect race had not come without cost however. Through time, his creations would surely war and fight amongst one another. So Yemekar, in his divine righteousness, bestowed upon the Dwedmar a purpose to which they and their ancestors were to serve. Though the Orkos, Umros and Elgus were not the beings he had intended to create, he looked upon them mercifully. For if any one of his creations were to outdo the other, the delicate balance of the world he had created would over time, collapse into ruin. The prosperity of one of his creations would surely lead towards the suffering of another. So he spoke to Urguan and asked that if any of his creations were to prove a threat to another, the Dwedmar would intervene. For all eternity, they would act as the guardians of the balance that had existed from the start of time. So Urguan agreed to Yemekar’s wish and for years the four races continued to grow, forging mighty kingdoms upon the face of Aegis. For a time, the kingdoms were at peace, prosperous and bountiful. But, this peace was not to last.

     

    There was one amongst the Brathmordakin, a Daemon of ambition, one whose light had grown dark before he grew to life grew yet darker. Corrupt and evil, the Daemon Khorvad sought to take greater power for himself. Looking upon the creation of Yemekar, he saw the four races and thought to himself to take them for himself, thus becoming their God. Descending upon the world, he began to speak whispers into the ears of Krug, Malin, Horen, and Urguan. To Krug, he whispered words of war and bloodshed. Krug accepted this readily, ever hungry for such things. To Malin, thoughts of the forest filled with his children, a secret wish of the elven father. Horen, growing old, was promised long life to see his creations completed. All three fell to these temptations. Only Urguan, filled with honor and in likeness to his father, Yemekar, ignored the whispers of Khorvad. Angered by the stubbornness of Urguan, Khorvad flew over the skies of Aegis, showing his true form, a being of smoke, fire, and shadow. The other brothers, seeing his form, rallied with Urguan to fight this horror.

     

    The war waged for years, Khorvad using his power to raise the dead to his cause until finally, the brothers met with him in combat. Krug rashly charged in towards him but, due to being the brother most corrupted by Khorvad, he was changed, his skin growing a sickly green, tusks protruding from his mouth. But even this could not stop Krug’s bloodlust. Khorvad had made his hunger for battle too great and he would not stop now. The other brothers joined in, Urguan’s hammer blazing a trail of light, Horen’s sword swinging strong in hand, and the arrows of Malin streaking through the night. The battle was fierce, and in the end, the brother’s and their armies succeeded, driving Khorvad to the void. In his last shout, the evil Daemon lay a curse upon each of the brothers. Krug’s curse, beyond what he had, was to be forever at war with his brothers, especially Urguan who had been the strongest against Khorvad. Malin was cursed to have a womb closed, his children few. Horen, cursed with short life, grew frail and bent on the spot. To Urguan finally, Khorvad cursed with short stature. Yet as Khorvad was finally sealed, the Aengul Anbella, wife of Yemekar, came to the brothers, giving blessings to them all. To Krug she granted strength. To Malin, peace in the forests. To Horen, the promise of one day exploring the Seven Skies. Finally to Urguan was granted hardiness and strong mind and the heart to fight evil.

     

     

    ~=~ Auction of the Dead ~=~

     

     

    Written by: Indago Stormhammer and Morgrim Grandaxe

     

    Khaz’a’Dentrumm is said to rest within the plains of the afterlife. When a Dwarf dies, their souls are carried by Dungrimm to be judged by the Brathmordakin for their actions in life. Yemekar was said to have forged the moon that inhabits the gods of the Brathmordakin. From here, they watch over the lives of Dwarves. It is also said to bear the Great Anvil that forged our world. The Moon is only accessible by the most honorable and zealous of Dwarves, who had shown either great valor in battle or great diligence in their life. When a Dwarf has passed on, a select view are invited to a grand feast within the halls of the Gods, forever to eat and drink. These individuals are known as the Paragons and act as near demi-gods in the eyes of their kin. This plane of the afterlife is known as Khaz’A’Dentrumm and is where all Dwarves strive to go when they die. Here, the Paragons rule while ordinary Dwarves are auctioned amongst the Brathmordakin. Those unfortunate and honourless Dwarves who fail to gain a bid from any of the gods are instead cast into Vuur'Dor, an entirely separate plane of the afterlife.

     

    The creation of this afterlife is primarily unknown. Supposedly the void existed for as long as the Creator himself and so all of the Brathmordakin are believed to have devised this punishment for those Dwarves who had acted dishonorably and shameful throughout their mortal lives.  This plane is otherwise known as Vuur'Dor, literally translating to Black Doom in the common tongue. When a Dwarf passses on into this form of the afterlife, they experience an endless cycle of emotionless despair, where they wander for all eternity. It is said that honourless beings delve these depths when none of the gods have selected them to pass on into the halls of Khaz’A’Dentrumm. Mages are said to derive the source of their power from the void and it is further suspected that this is where Khorvad and his minions currently linger.

     

     

    ~=~ Sanctity of the Beard ~=~

     

    Written by: Aldal Ireheart

     

    The curses of Khorvad still hung in the still air when Anbella descended on Krug, Malin, Horen and Urguan. The four heroes were in awe as they watched her appear, falling to their knees.

     

     Anbella began to speak in a hushed voice. Every word she spoke seemed to fill the four with hope, each sweet sentence sounding like the haunting, bright melody of a harp. She reached out, touching Krug's head. The great and powerful warrior shook beneath her hand. Even he could not deny the power of the Brathmordakin. Anbella spoke to Krug, her voice caring and motherly. "Krug, you are a great warrior, and the Brathmordakin look with favour upon your strength and courage. Henceforth, you shall be strong and powerful unlike any other, a true soldier when it is necessary." With that, Anbella moved on, this time touching Malin's head.

     

      "Malin," the Hearth Mother said softly. "You long for nothing but peace, your heart affected heavily by violence. This peace you shall have, should you reside in the forests." Upon hearing these words, Malin smiled, crying out his thanks to Anbella. The Hearth Mother simply returned his smile, moving on to Horen.

     

    Anbella touched Horen's frail head, leaning in close to speak to him. "Horen," she said, "You wish to explore the Seven Skies. This wish shall one day be granted." Horen's eyes welled with tears as the Hearth Mother approached Urguan.

     

     Anbella beamed as she looked upon the Father of The Dwarves. "Urguan," she smiled, "Brave and resilient. To you I grant the greatest gift of all." Urguan remained silent, his head bowed beneath the touch of the Hearth Mother. "You shall be strong of mind and heart, hardy enough to do battle with the forces of evil. But to you," she said, still smiling, "I grant yet another present."

     

     Urguan had begun to stand up, thinking his gifts had all been received. Upon hearing these words he knelt once again before Anbella. "To you," the Heart Mother continued, "I grant that which the Brathmordakin strive to achieve, that which Yemekar himself has."

     

     Urguan's eyes widened at this point. Anbella grinned, speaking again. "To you I grant the power to grow your beard long, to rival the beards of the Brathmordakin. Your descendants shall all have immense beards with which they shall be able to store their belongings, so very large they shall grow. However, make sure to treat your beard with the utmost respect, it is to become a symbol of your people, something which is revered and worshiped. If ever one of your descendants should remove or damage their beards, they must be punished, for this is the greatest of sins."

     

     Anbella then reached out, touching Urguan's chin, upon which a beard already grew. Suddenly, The Father of The Dwarves' beard grew to an enormous length, curling at the end. He often had to tuck it under his belt, for it was the mightiest beard ever seen on the mortal plane. He fell before Anbella, weeping words of thanks and praise for the Brathmordakin.

     

    And so, the Father of The Dwarves received the greatest beard ever seen before. His childrens' beards grew to impressive lengths after he had passed away, and in fact, the beards of all of his descendants. Urguan's people revered their beards as they had been asked, and punished anyone who mistreated their beards. The beard became a symbol of their people, as it still is to this day.

     

     

    ~=~ Yemekar's Balance ~=~

     

     

    Written by: Morgrim Grandaxe

     

    From the dawn of time it was said to be the creator, Yemekar, who selected the Dwarves as the chosen amongst all his creations. However, with this great honour, there too came responsibility. Yemekar commanded of Urguan that he and his kin would forever ensure that none of his creations would ever bear the power to completely destroy another. “Go forth my children, and preserve the balance of my creation. For you are the pillars that uphold the world.” Though these words have held many different meanings throughout various ages of Dwarven history it is generally accepted by most within the Dwarven clergy as a matter that remains relevant to this day. Urguan accepted his creator’s bidding and thus the Dwarven race, throughout the vast majority of its existence, remained vigilant in the event that an empire were to rise. This has in practise become known better amongst the Dwarves as the preservation of ‘Yemekar’s Balance.’ For if ever a nation were to cast aside its morality in favour of the pursuit of power, the prosperity of other nations would surely suffer at its hands.

     

    The concept of Yemekar's Balance therefore revolves largely around a fierce opposition towards policies of expansionism and the invasion of another nation's sovereign territory without a cause deemed righteous in the eyes of the gods. Furthermore, in the majority of circumstances, wars that are declared in the name of Yemekar's Balance are almost exclusively made in the defense of nations deemed to lack the capability to defend themselves. However, there are a few unique examples that can indeed be to seen to differ from this norm. If a nation is found to be harboring a capability that is deemed either unholy or dangerous in the wrong hands, the Dwarves may choose to act against them. For example, golemancy, gifted unto the hands of the Dwarves by Yemekar himself, is considered a very real threat in the hands of those who are not to be trusted.

     

    Today, we may take no extraordinary effort in viewing how the pursuit of power has corrupted and torn at the very fabrics of the world. It was said that the Daemon, Khorvad, was once one amongst the Brathmordakin, represented by a will for ambition. Yet with ambition, came the everlasting desire for more. It was a thought that plagued the Ironborn ruler, Velkan, as he departed from the ways of Yemekar and instead opted to follow in Khorvad’s footsteps. So too was it a driving force behind the Holy Oren Empire and its reign of havoc upon the Princedom of Malinor. For this, Thorin Grandaxe, former Grand King of Urguan ought to be commended for his actions, even in going up against a power that for a period of its history, held the capacity to conquer much of the world. For though when the Empire fell, Thorin had within his grasp the opportunity to take both Malinor and Oren for himself, he did not give in to such temptations. If we are indeed to take one lesson from Thorin’s actions, it is that even when we are seemingly on the verge of victory, it is never in any case wise to forsake Yemekar’s will. Though greed is a natural blessing, bestowed upon Dwarves by the god, Grimdugan, ambition and a thirst for power are what drives mortal beings mad. Consequently, it is by no coincidence that empire building is deemed an act of sin in the eyes of many of Urguan’s descendants.

     

     

    ~=~ Tale of the Three ~=~

     

    Written by: Morgrim Grandaxe

     

    Many years ago, the great sons of Urguan faced the decimation of the world as they knew it and the collapse of civilization to the hordes of Khorvad’s scourge. Though many stories can be told of the heroes who entered the depths of the Nether to challenge the undead, there is but one that shall be focused upon this day. It is of course that of the three Dwarven Champions, the Paragons Urir Ireheart, Kjell Ireheart and Valen Grandaxe. For it was as our world burned and the skies fell that our very existence was left in their hands. Their deeds are what allow us now to continue to breathe the fresh airs of Yemekar’s blessing. For that, they shall be amongst those heroes of legend we will remember for all eternity.

     

    To begin our tale, it was upon the dawn of impending doom that Grand King Thorik Grandaxe of Kal’Urguan was made aware of what was to come. Despite vast military victories in recent times, the last century had represented an era of sin. Many Dwarves had forsaken their true gods in the aftermath of the collapse of the Khorvadic Empire. Instead, they turned towards the Ascended, worshippers of Aeriel and followers of a heretical doctrine. Yet as the human Kingdom of Oren fell, and the Dwarves were betrayed by the Ascended at Alras, they proved only that their words were of poison. Though the Dwarves soon realised the fault in their ways, they now stood truly alone.

     

    Despite this, there was but one last hope that still remained. The Nether as it was known, a desolate and godforsaken plane, where within stood the great towers of Drauchreich. There, the undead conducted their slaughter upon the mortal world with merciless efficiency. It was here that the Dwarven heroes would be challenged to cast the Axe of Krug into the fiery well, and once and for all, bring an end to Khorvad’s reign. Quickly, Grand King Thorik spread the word to his highest advisors who each expressed their own forms of concern. There were three amongst his council who ultimately took upon the burden of entering the Nether. Urir Ireheart, ‘Bane of the Undead’ famed for his aggressive nature and stoicism in the face of danger. Kjell Ireheart, ‘The Emperor Dragon Slayer’ a fierce leader and an inspiration to those who served beneath him. Finally there was Valen Grandaxe, ‘The Wordsmith’ a Dwarf who valued diplomatic intrigue and the power of words above all else. Together, they were the three who would go on to face the undead.

     

    As the gates of Kal’Urguan fell and the once great and thriving civilization of Dwarves were forced to retreat from their hallowed halls, there was but one light in the darkness that still shone bright. Though the Ascended had failed to unite the races and defend the civilizations of Aegis in time, their failure soon led to the reestablishment of the true Dwarven religion. By Yemekar’s mercy and Dungrimm’s might, the Dwarves would fight on until the bitter end. For this, the three champions were not afraid to perish within the fires of Khorvad’s domain. Whether for honour, glory or redemption, they would do all in their power to protect their kin. For the Dwarves who had survived the Fall of Kal’Urguan, they together reignited the fires of hope.

     

    When the day soon dawned upon them that they would enter through the gates of the nether, they did so without fear or regard for their own lives. Joining up with champions of the other mortal races, they would all fight on for their world’s survival. In the many barrages of fire from the undead beasts, Kjell was knocked aside unconscious as his kin pushed onwards. Urir however was armoured in the plating, provided to him by the Grand King, said to be blessed by Yemekar himself. Along with his own superior agility, he stormed ahead of the group of champions, battling waves upon waves of undead single-handedly, until finally both he and Valen reached the great undead fortress of Drauchreich. From there, the two Dwarves divided into separate directions. It was Urir however who came upon the Axe of Krug. Entry required the payment of a soul and so another of the mortal races nobly cast himself over the edge of the fortress, so giving the Dwarf entry. Urir went on, discovering that only by sacrificing his own life would he be able to destroy the Axe. As his whole life flashed before his eyes, he dropped into the inferno of the Nexus, the Axe of Krug held gripped between his fingers. In a great burst of energy, the city of Drauchreich collapsed into the fires from whence it came, while the portals to the plane of the damned were sealed forever.

     

    Though Urir had paid the ultimate sacrifice, his kin had not yet fallen. As Drauchreich began to collapse all around him, Valen was forced to step through one of the portals as it quickly snapped shut behind him. There he found himself deep within a great cave system, no life, nor a single being around him. Still lost however, he eventually stumbled upon an Alrasian, his once mortal enemy. Together, the two agreed to put aside their grudges for the time being, traversing the cave system until they reached the surface world once again. As great dragons poured fire around them, they battled their way back towards the Cloud Temple, where together, they rejoined their kin and went on into the portal that would one day guide them to Asulon. Kjell too had awoken and made his way back through the portal, stepping back out to see the sight of a burning forest of Laurelin. There, the great black dragons of Khorvad wreaked havoc upon the world. Legend has it told that Kjell battled the dragons, defeating them all before departing for the fallen city of Kal’Urguan. There, for the duration of his life, he would remain as its last guardian and defender.

     

    Though the stories of Valen and Kjell did not end there, these shall be told another day. For the Ascended would have us believe that it was they who led the way to the destruction of the undead. Yet, that one amongst our Dwarven kin would venture into the depths of the nether, knowing if not certain of their own imminent demise is extraordinary. For this, the actions of the three shall be remembered and as Paragons, they shall eternally feast within the great halls of the Brathmordakin. For the story of the three must be remembered amongst our kin if we are ever to face such a threat again. May in times of great peril, the grace of Yemekar guide us forward once more and his divine light give hope where this is none.

     

     

    ~=~ The Proverb of Greed ~=~

     

     

    Written by: Bazian Grandaxe

     

    One crisp mountian morning, the two Dwarven gods Grimdugan, the Lord of Avarice, and Armakak, the Merchant Father, looked down upon Yemekar's world and saw two young beardlings. Grimdugan turns to his brother and says, "Look at these two brothers run about, they are but a double-edged axe, one is no different than the other. Nothing could be said about these two that is different than the other."

     

    Armakak looks down on the world in agreement, he could not refute his brother's claim. Being the rivals that these two brothers are, Grimdugan proposes a challange. "Look brother, I have many a keg of ale and you have many a keg of beer. Let us wager them so that we may see whom is the master of the mint, king of the coin. I will teach the lad Kili as you teach the lad Bili. The lad that has the most coin after three days is the victor."

     

    Unable to resist a challenge from his bitter rival, Armakak accepts saying. "Aye brother, you will see that patience and hard work is the way to earn true wealth."

     

    So, on the First day, the two great gods taught the beardlings and prepared them for the next day. Armakak gave Bili a pick which he mined great veins of iron to sell at his stall. Grimdugan gave Kili an obsidian dagger which he stole Bili's iron and sold it at his own stall. All day long this happened and Grimdugan laughed. "Look brother, my pupil has much more coin than yours, surely you should give up now." Armakak just smiled and said, "Just wait brother and see."

     

    On the Second day, Bili went back to the mines and brought back up more iron to sell. Kili, once again came and took it from Bili to his stall. Bili kept mining and would not break will, as Armakak taught him.

     

    On the Third day, Bili again mines and brings back iron to his stall. Although, Kili does not steal from Bili this day. Poisoned by greed, Kili lay dead for he thought nothing else besides his gold for he forgot to take care of his stomach.

     

    Armakak lets out a hardy laughs as Grimdugan grimaces. "You see now brother? Diligence and strong will leads to wealth.

     

     

    ~=~ The Fall of Wyrvun ~=~

     

     

    Written by: Thorik Grandaxe and Valen Grandaxe

     

    Long ago, in ancient times when the world was young and pure, the first snows of the Deep Cold arrived. At first, the mortal races who lived beneath them marvelled at their beauty but as years passed, the cold would not release its icy grip and it held tight as many would perish. The ground froze and crops would no longer grow, as warmth and firewood became ever scarcer. Soon enough, the creator looked upon the world with pity as he saw the suffering of his people. Though without the heart to destroy such a beautiful creation, it was something with the power to destroy all life and thus needed to be controlled.

     

    It was then that Wyrvun was created, the very embodiment of the ice cold winds and the frost that settled upon the ground. For he was the Lord of the Deep Cold and the elements of his realm each answered to his call. An Aengul of great power, at his command were all that made up the realm of ice. Such was his power that he could even contest many of the creator’s divine beings. His love for all that was of the Deep Cold was strong, and it pained him deeply that the mortal races of the world dreaded for it to begin and would soon celebrate its end.

     

    There then came a day when a darkness fell over the world, and even the realm of Wyrvun was not untouched. It was here that a shadow encompassed Wyrvun's domain, and darkness slowly crept upon the frozen north. As the shade grew ever closer to his dwelling, the ice seemed to turn into a deep black, and swallow what light was left. Wyrvun could only gaze upon this darkness and in doing so, felt the corruption of the world in which he lived. The ice which light had once danced upon, became dark, twisted and corrupt, a shadow of its former self. Though the fear would not control him, the voices in his mind started to murmur, as they tore at his very being from within.

     

    “Would an eternal cold not be beautiful? The mortals wish you gone, and yet you care for them! Why should you, Wyrvun, Lord of the Deep Cold, not spread your realm and consume the world?”

     

    As the words were uttered, Wyrvun seemed to fall into a dazed state and for the first time in his existence, he felt an ever consuming fear. It was not in his creation to be either weak, nor foolish and in his fury, the world shook. The mountains responded, and a blizzard which was by far unmatched by any other, crept down from the north, destroying all in its path. As it approached, a gigantic being in the form of a dragon emerged from within, larger than any mountain stood. Its form could bend light and surrounding it, a blue glow was cast. As it let out an almighty roar, the temperature dropped and the air seemed to freeze. Wyrvun was bound to no form, but commanded all in the realm of ice.

     

    In spite of this, the shade stood in the shadow of the dragon, and from it, arose a sinister laugh. Darkness and flame begun to envelope the ground at Wyrvun’s feet and so he raised his wings and flew high above the mountaintops, his presence blocking out the rays of the sun and casting a pulsating blue light upon the north. Though in all his might, Wyrvun was no match for the Lord of Darkness. Something grabbed a hold of his leg and dragged him down into the black abyss below, where no light shone and only darkness prevailed.

     

    There he was bound by shadow and fire, and a last roar of defiance escaped him as the once so pure, mighty and beautiful Wyrvun was dragged far beneath the ground into a prison of the darkest magic. What evils happened down there are known to none other than he, for what came was an abomination of his former self. All that arose from the abyss was a twisted and corrupt being. The Lord of the Deep Cold who once had been so beautiful and pure was now dark and terrible.

     

    “Rise Ondnarch, terror of the north, bringer of the silent cold... Enslaver... Consumer...Devourer.”

     

    The New Texts

     

    The new texts are a collection of stories and legends written shortly before, during, and after the schism of the clergy, most of which by the Temple of Az’Adar, who were the true heirs to the original Kirkja Dverga. These stories are not first hand sources, but offer insight and perspective into our past that can enhance our understanding of the Brathmordakin.

     

    ~=~ The Legend of Creation ~=~

     

     

    In the beginning, before space or time was brought into being, the great creator, Yemekar was all there was. With infinite compassion, he created one who might occupy the great expanse with him and so Khorvad came into being. Once his companion had come into being, Yemekar turned his gaze on the great expanse and gestured with a hand to the vast emptiness and all at once there was light and time. From out of the nothingness, the celestial bodies came into being and were inhabited by all manner of nature and creatures. When he was finished he raised his hands and Khaz’a’Dentrumm came into being to serve as the dwelling of the gods and a place where they might view Yemekar’s creations.

     

    For a time there was peace and tranquility as Yemekar continued to create vast worlds and realms filled with marvelous creatures and stunning scenery. Yet it was not to last. As Khorvad looked down on the creations of Yemekar he grew jealous and before long his jealousy turned to anger. With spiteful wrath he turned his power on Yemekar’s creations, corrupting what he could, and destroying what he could not, so as to take away Yemekar’s splendor and steal away the power of creation in doing so. The mighty creator felt the betrayal deeply but would not bring himself to destroy his companion for such would only bring Khorvad the victory he so desired.

     

    With raised hands, Yemekar spoke words of sadness to his companion as six figures of immeasurable light stepped from the edges of the hall. Unable to bring himself to the task of destruction, Yemekar ordered the great beings to banish Khorvad from his halls, damning him to existence outside the splendor of Khaz’a’Dentrumm. With this action he creates Ver’Durr, a hellish realm to serve as a prison for those corrupted by Khorvad’s betrayal.

     

    Once Khorvad had been banished, he turned his gaze deep into the halls of Khaz’a’Dentrumm and spoke words of creation once more. From out of nothing, a vast throne hall rose and seven mighty thrones graced its head. With a glance to the third throne, the one to the immediate right of his, he spoke and one of the figures of light ascended.

     

    “Let you be Dungrimm, Lord of Justice and Guardian of The Dead.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    He looked to the fifth throne, the one to the immediate left of his, and spoke again. At his words another figure ascended.

     

    “Let you be Anbella, Heart Mother and Lady of Peace.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    His gaze turned back to the second throne, the one to the right of Dungrimm’s, and spoke as the third figure ascended.

     

    “Let you be Belka, Lady of Passion and Love.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    He looked to the sixth chair, the one to the left of Anbella’s, and spoke again. The figure ascended.

     

    “Let you be Ogradhad, Lore Master and Guardian of All Knowledge.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    Looking to the first chair, the one to the right of Belka’s, he pronounced yet another title as the figure ascended.

     

    “Let you be Armakak, Lord of Wealth and Merchant Father.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    Finally he turned to the seventh chair, the one to the left of Ogradhad’s, and declared the last of the titles as the final figure ascended.

     

    “And let you be Grimdugan, Lord of Avarice and Master of Greed.”

     

    And so the figure of light took shape and became Brathmordakin.

     

    He spoke again and the hall was filled with a mighty host of Aenguls and Daemons, tasking each with duties in balancing various other realms of his creation to stabilize the expanse once more. Yet these beings were not as great in strength or fortitude as the Brathmordakin, a fact which Khorvad in his banishment would quickly attempt to exploit. The daemon, Iblees, was torn from the splendor of Yemekar and corrupted to his core. At the command of Khorvad, Iblees and other entities of Khorvad’s corruption were unleashed on the realms below.

     

    The Brathmordakin looked down on the realms and wept for the great creations of their father burned and fell under the onslaught of Khorvad’s betrayal. They pleaded for Yemekar to intervene in the defense of his other creations and the mighty creator answered their cries.

     

    First, he made the Elves to defend the realm below. Yet he looked on them and frowned as they lived long but were too frail for the mighty tasked they were designed for.

     

    Second, he made the Orcs to fight beside the Elves. He looked on them and saw that they lived longer and were strong creatures, but they were filled with bloodlust and could not think for themselves in the heat of battle.

     

    Third, he made the Humans to fight beside the Elves and Orcs. Yet he looked on them and saw that again it was not enough for, even though they were not as fragile, they were short lived beings.

     

    Finally, he fashioned the Dwarves in his own image and saw that they were good. Long of life and mighty of fortitude, he tasked them in leading the defense of the realm against the corruption of Khorvad’s betrayal.

     

    As the period of creation came to an end, the mighty creator ascended to his throne so that he might look down on the realms and view what he had created. The descendents, as they would come to be known, spread out across the lands of the realm Yemekar had placed them in and constructed mighty cities and fortresses and, for a time, they prospered. Yet, just as it was in the beginning of creation, the period of peace was not to last.

     

    ~=~ The Legend of Barradin ~=~

     

     

    Long ago when the world was still young and Yemekar’s creation was new, Khorvad sought to corrupt Yemekar’s creation and bend it in his own image. Though he could not sway the other gods to his cause, he was able to grip lesser beings. And so he chose to corrupt the Aengul Wyvrun, one of Yemekar’s most treasured children amongst the celestials. Wyvrun embodied many admirable qualities such as righteousness and purity.

     

    However, Wyvrun was not beyond Khorvad’s grasp. Khorvard corrupted him, filling his mind and heart with vicious thoughts and burning avarice. Unable to resist these temptations Wyvrun found himself vulnerable, exposed, and complacent. Khorvad’s chiefmost servant, Iblees, came to Wyvrun and corrupted him with his power. The Wyvrun that the gods once cherished was lost and in his place was Odnarch, wicked, greedy, and filled with hate and disdain for the gods and those who worshipped them. And so his sights were set upon Urguan…

     

    Odnarch’s power and thirst for death were immense. Villages and cities were wiped out by his hordes of ice-monsters and corrupted beings. The Dwarven defenders found their weapons wrought of steel and iron useless against Odnarch’s greatest creations and so they fell in droves to his onslaught and were then added to his ranks. Desperate, Dwarven scholars turned to the Runelords of yore for a solution.

     

    The runesmiths produced weapons and armor bound with the holy magic of Ogradhad and gave them to three champions from amongst their rank to confront Odnarch. Along with these weapons the champions were provided with one of their greatest creations, the Kal’Varak. The Kal’Varak was a magical prison capable of separating the mind and soul from the body and leaving them trapped within. And so the champions led by Barradin, the most skillful amongst them, set out to lay a trap for Odnarch.

     

    They climbed upon the sloping, snow-covered hills along the border of Odnarch’s destruction. In the caves beneath the hill they laid the Kal’Varak and awaited the arrival of Odnarch’s armies. Finally, they arrived. Three Dwarves stood against a magnitude of corrupted soldiers and did battle with them. Their hammers and axes utterly destroyed those they fell upon, ripping apart their corrupted bodies and allowing the souls to pass to Khaz’a’Dentrumm. The weapons the enemy used glanced off the runic armor and shattered. Against these hordes the triumvirate was unstoppable.

     

    The battle began to subside. The hordes of monsters and wraiths under Odnarch’s command backed away from the field and disappeared from sight. The three champions were exhausted, confused, and distraught. Had their efforts been in vain, would Odnarch not accept their challenge? A blood-curdling screech echoed across the valley, the wind became stinging and bitterly cold against their faces and a blizzard set in. Before them, a great mass emerged from the clouds and landed. It was Odnarch in the form of a terrible, blue dragon. It turned it’s head to the sky and released a sickening roar before setting upon the champions.

     

    They fought Odnarch, fending off his blows with their runic armor, and dealing damage with their hammers. However, they were not indestructible. Odnarch caught one of the champions with his tail and sent him flying across the valley where we was never heard from again. Barradin and his final companion began retreating to their trap, making the beast believe it had the upper hand. Once they reached the spot, Barradin’s friend stood upon it and bid Odnarch to approach.

     

    Odnarch took the challenge and charged him, where he spoke the sacred word that caused the ground to erupt beneath the two. They both fell down to the Kal’Varak below where the dwarf was consumed by the prison. However, when Odnarch came in contact with the contraption, he struggled against it. He was being pulled into the trap but was starting to break free of it, wailing in agony as he did so. Barradin saw this and knew Odnarch had the power to escape. He threw himself into the hole, with his hammer raised. He slammed the hammer upon Odnarch’s neck and dealt a blow that forced him to collapse, being pulled into the crystal. Barradin fell past, narrowly missing his own trap and landed on the ground next to it, saved by his armor.

     

    Barradin arose, and looked to his hammer. It had been transformed as some of Odnarch’s power was trapped within it. However, the battle was over. Odnarch was defeated and his armies were dispelled. Barradin returned to his kingdom with the Kal’Varak and his hammer. He was hailed as a hero, and he mourned the loss of his friends. The Kal’Varak was hidden away from those who might release Odnarch, and the hammer remained with Barradin and was passed to his next of kin upon his death but then was lost. It would be many hundreds of years before again, Odnarch threatened this world.

     

    ~=~ The Blood Age & The Great Collapse ~=~

     

     

    -History translated from a variety of ancient texts and personal experiences by Zahrer Irongrinder-

     

    Following the reigns of Urguan and Barradin came the reign of Glorvin, last of the Silverbeards.Though he had been selected by Urguan personally to follow Barradin in the line of succession, Glorvin grew fearful at the task that lay before him with the thought that he would never live up to the expectations of his father. With his fear looming over him and the death of Barradin haunting his thoughtd, the problems of the kingdom only grew. Sparse conflicts with travelers aboveground turned Glorvin’s mind to seclusion and he ordered the sealing of the city and barred any nonessential workers from leaving the city. The problems of scarce food supplies, overcrowding, and pollution began to grow throughout the city and loyal dwarves began to lose faith in the leadership of the king. As trouble grew within the city, the demands to allow dwarves to leave grew and grew to the point where the king would fear riots in the streets and he quickly came to believe that there was only one course of action. After years of seclusion underground, Glorvin once more allowed the dwarves to leave their underground halls and a large number simply left the city so as to avoid troubles with the king in the future. Those that stayed were angered with Glorvin for allowing their kin to abandon the city of their father, Urguan. Around this period would come the first of what I shall call the Runic Interventions.

     

    With the discovery of a vast, ancient rune in a small cave several centuries later, a small group of dwarves were sent back in time to the city of Khaz’Urguan where they would then meet Glorvin. With a mild understanding of runesmithing and a rather abrupt display of the travelers’ own knowledge of the future and past events, Glorvin would come to believe who they said they were and told them of his feelings. With growing fear of deceit and rebellion within the kingdom, Glorvin understood that whatever would happen in the coming years would not dim the future of the dwarves as darkly as he had believed, yet he still perceived the danger that was coming and entrusted them with the relics of his father: the crown, a set of armor, and some smaller items whereupon they would return to their own time. Following the First Runic Intervention, Glorvin would soon step down from the throne and entrust the selection of a new king to a small council of elders. The actions of Glorvin, though well meaning, only served to anger a growing faction within the city which would ultimately culminate in a catastrophic series of events that would very nearly destroy the dwarves as Yemekar made them. Deciding that they would not simply stand for a new king who would do the same things as Glorvin, the Ironborn hatched a plan to seize power and form a new kingdom to better benefit their designs. Late one night a large army of Ironborn soldiers and armed golems gathered in the city where they quickly seized various buildings and holdings of importance such as the palace, the armories, the treasuries, and the gates. Within hours hundreds who would resist the violent seizure of power would lay dead beside a far lesser number of fallen Ironborn. The surprise of the coup would simply be too much for the already strained and under provisioned guardforce to handle.

     

    It should be briefly noted, however, that the Second Runic Intervention came about just a few short hours prior to the Night of Blood. Several centuries after the fall of the Empire of Khorvad a group of dwarves would come across a small runic pendant that would carry the ability to transport them back in time once more to the beginning of the Night of Blood. Over the course of several trips they would explore a variety of different exploits throughout the city as the Blood Age would begin again and again as they neared the end of each trip back in time. On their final trip, the group would be imprisoned to await punishment for their resistance against the Ironborn soldiers and golems when the High Priest of the Temple of the Brathmordakin would happen upon them. After listening to a few of the prisoners he would order their release without giving reason to either the prisoners or the guards holding them. With an order to follow him, the group would enter the Temple of the Brathmordakin with him where he would reveal himself to be the High Priest and Pherrax Ironborn. He explained quickly that he had understood too late the designs of his kin and pleaded with them to help him in preserving the remainder of the relics that Glorvin had not entrusted them with during the First Runic Intervention. With almost no time to spare as the Night of Blood began, the group would leave the past for a final time as the amulet that had allowed them to travel broke in half, leaving them in the middle of the city square in modern times with the newly acquired relics in hand. With the relics gone and the Night of Blood coming to a close, a very few dwarves would be able to escape the city alive, and when dawn rose the following day the First Kingdom of Urguan had fallen.

     

    In its place rose a new, powerful nation of dwarves, but to say it was one made of all dwarves was certainly not true. The leader of the rebellion would proclaim himself Velkan Ironborn, the first Emperor of the Empire of Khorvad, and with his new rule would come a period of darkness the likes of which have yet to be seen again. A new, militaristic style of rule assumed the place of the previous regime. Those who would openly defy the newly proclaimed rule of the Ironborn were killed in the streets and those who attempted to flee were usually captured and met the same fate as those who fought. Those who stayed to aid the new Empire did so out of greed or simply out of fear of death. As the Blood Age began, so too did a series of events which would come to be known as “The Great Collapse”. Fearful of a knowledgeable populace, Velkan would order the rounding up of non-Ironborn scholars, Remembrancers, and runesmiths who would be publicly executed for what would be deemed false and slanderous writings in a series of falsified trials with the intent of solidifying Velkan’s rule. This period of time is what would bring a harsh decline in the knowledge of pre-Empire history and would almost entirely wipe out the arts of runesmithing and golemancy for several centuries. The Ironborn who still maintained these gifts would turn them to  violent practices and the usage of blood runes would become a common punishment for those who were not immediately killed for disobedience. Following the Night of Blood and The Great Collapse it is safe to say that the Blood Age had fully begun and that the true test of dwarven resilience against all odds would fully be set in motion.

     

    It would be several long, bloody years that would see the reigns of Velkan and two of his sons before the other clans would finally take up arms and recapture the capital, ending the Blood Age.

     

     

  7.  

     

    ~=~ The Paragons ~=~

    As recognized by Da Kirkja Dverga

     

    The Paragons are a collection of Dwarves who have been deemed by the Clergy to have ascended beyond the typical afterlife bestowed upon followers at the Auction of the Dead and occupy a high seat along with the gods, elevating them to a nearly demi-god like status. They are the greatest examples of our ancestors and what all Dwarves should aspire to be, and as such reverence and prayers are encouraged in their memory so that we may receive their blessings and guidance.

     

    ~=~Paragon Urguan~=~

     

    “The Father”

     

    Patron: Yemekar

    Symbol: The Mountain

     

    Known as the first Dwarf and father of all Dwarves. He defeated Khorvad with the help of Malin, Krug and Horen. the first Dwarven city was built by him and named after him. Urguan was known for his great honor and respect during war times. This great Dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed like respect. Urguan is the greatest Dwarf ever known as well as the first paragon.



     

    ~=~Paragon Yudora~=~

    “The Hearth Mother”

     

    Patron: Anbella

    Symbol: Runic symbol for Water

     

    Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the Dwarven kin and the first female Dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female Dwarf of her time.



     

    ~=~Paragon Bogrin Grandaxe, “Master of the Axe”~=~

     

    Patron: Dungrimm

    Symbol: A single, double-edged Axe

     

    Father of the Grandaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name.



     

    ~=~Paragon Tungdil Goldhand, “The First Merchant”~=~

     

    Patron: Armakak

    Symbol: A Golden Hand

     

    Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process.

     

     

     

    ~=~Paragon Gotrek Starbreaker,“The Apprentice”~=~

     

    Patron: Yemekar

    Symbol: A Cracked Anvil

     

    Father of the Starbreakers he was one of the first Dwarves Apprenticed to Yemekar, and one of his star pupils, one of the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children.



     

    ~=~Paragon Urir Ireheart~=~

    “Bane of the Undead”

     

    Patron: Dungrimm

    Symbol: Runic symbol for Fire

     

    The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this Dwarf to a godly paragon.



     

    ~=~Paragon Kjell Ireheart~=~

    “The Emperor Dragon Slayer”

     

    Patron: Dungrimm

    Symbol: Golden Lightning Bolt

     

    The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons, killing most with the legion, thus far known as the black scaled sons of the evil Daemon Khorvad. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.



     

    ~=~Paragon Valen Grandaxe~=~

    "The Wordsmith"

     

    Patron: Ogradhad

    Symbol: A Parchment and Quill

     

    One of the wisest and most dedicated Dwarves known to the Kingdom. Valen was a Dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the Dwarves the first ever Human-Dwarf alliance, brought an end to the war with Krugmar, and displayed his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he claim these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

     

     

     

    ~=~Paragon Thorik Grandaxe~=~

    "King of Kings"

     

    Patron: Yemekar

    Symbol: A Crown

     

    Thorik was among the most renowned Dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the Dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the Orcs and their Elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the Dwarves to once again worship the Brathmordakin. Upon his return to his Dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day.

     

     

     

    ~=~Paragon Hiebe Irongut~=~

     

    "Father of Mages"

     

    Patron: Ogradhad

    Symbol: A Tome

     

    Hiebe Irongut, a Dwarf of the 1st century, forged the beginnings of the powerful Dwarven mages. Through his dedication to the Dwarven people he was seen through his constant work as a warrior, adviser, and even as king. His ability as a mage was outright one of the most powerful in terms of fire and water. He taught many students and passed his knowledge and wisdom to many of all races. Hiebe Irongut was a leading figure amongst the Dwarven people throughout his over a millennium years of service until finally he passed away during the Third Grand Kingdom of Urguan. Outside of his service to the Kingdom he was known as one of the most skilled Clan Fathers, maintaining the Ironguts position as one of the three most prominent Clans with numerous Kings.



     

    ~=~ Paragon Igor Ireheart "The Purifier" ~=~

     

    Patron: Wyrvun

    Symbol: A Hammer and Ice Shard

     

    Igor Ireheart, son of Paragon Kjell Ireheart. Known as a dedicated Commander in the Legion, as Clan Father of the Stormhammers and as a Lord of the Kingdom of Urguan. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the god Wyrvun by defeating Ondnarch, his corrupted form. Igor is often known as "Igor The Purifier."



     

    ~=~ Paragon Thorin Grandaxe, "The Liberator" ~=~

     

    Patron: Yemekar

    Symbol: An Iron Fist

     

    Thorin Grandaxe formed the Grand Kingdom of Urguan. During his reign as the Grand King, he conquered or vassalized the Kingdom of Oren, The Kingdom of Savioe, The Kingdom of Adunia, The Kingdom of Salvus, the Kha and the Pirates. He is credited with ending Orenian agression against the Elves of Malinor and freeing them and their lands from Human domination. The mighty Dwarf Thorin created the sacred Obsidian Throne on which every true Dwarvish king since has sat upon. He destroyed the Alpha Dragon of the North and successfully commanded the Legion during his time, never losing any of his battles. During Thorin's reign he filled the bellies of starving Dwarves by solving the Famine Problem. Even with solving the Famine Problem many people did not like Thorin Grandaxe as their ruler. Vaerhaven rebelled against the Grand Kingdom of Urguan. Though having to crush the Vaerhaven rebellion he increased the riches of the nation and brought the dwarvish religion into the human realms. Created equality throughout the different realms.

     

     

     

    ~=~ Paragon Omithiel Strongbrow, "The Builder" ~=~

     

    Patron: Yemekar

    Symbol: A Stone Mason’s Hammer

     

    Omithiel Strongbrow was famed among his dwarven kin as one of the most diligent and humble rulers in the nation's history. A dwarf who often shied away from conflict unless it was absolutely necessary, he was renowned for his prowess in the art of stonecraft, working tirelessly beneath the reigns of numerous kings until his death. He led a successful reign as Grand King from which he mediated the various conflicting interests of the bickering dwarven clans and defeated the orcish War Uzg, as a credible threat to the nation's territory. He was also known as a humble dwarf, descending from low-born birth, who never boasted of his exploits, despite there being many. For this, he was considered an exemplary role model for dwarves everywhere.

     

     

     

     

    ~=~ Paragon Indago Stormhammer, "The Faithful" ~=~

     

    Patron: Anbella

    Symbol: An Inked Feather

     

    Indago was a Dwarf all Dwarves could look up to. During his lifetime he boasted many accomplishments including having a personal experience with the Brathmordakin, reforming the Clergy to the functional system we follow today, leading the Grand Kingdom of Urguan successfully through a tumultuous war with Oren, and building the Dwarven capital of Kal’Ithrun where all Dwarves lived in Anthos after Kal’Azgoth was overtaken by Odnarch. Despite his many successes, Indago remained a humble and friendly Dwarf, always willing to put his own interests aside for the interests of others. For these reasons and many more it is only appropriate that Indago be recognized as a Paragon, a light for all Dwarves to follow.

     

     

    ~=~ Paragon Morgrim Grandaxe, "The Paladin" ~=~

     

    Patron: Dungrimm

    Symbol: A Hammer and Open Book

     

    Morgrim Grandaxe, son of Paragon Valen Grandaxe, father of Grand King Wulfgar Grandaxe. A pious Dwarf who translated Scribberfolk runes in an attempt to locate the Hammer of Barradin. His search led him to the very location of the Hammer of Barradin, where his body was found before he could ever reach the hammer itself.

     

     

     

    ~=~Paragon Dwain Irongut, “Master of Food and Mine”~=~

     

    Patron: Anbella

    Symbol: Blue Cup with a Pickaxe

     

    Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Aengul. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched.



     

     

    ~=~ Hall of Heroes ~=~

    As recognized by Da Kirkja Dverga

     

     

     

     

    The Hall of Heroes; a selection of Dwedmar folk who are deemed "legendary" among their people, but who have not performed feats worthy of being made a Paragon or who have not yet been recognized as such. These Dwarves can be chosen because of their role in society, political endeavours, or even for just being notably courageous, kind, or for having other personality traits of that manner.





     

     

  8.  

     

    ~=~ The Brathmordakin ~=~

    As taught by Da Kirkja Dverga

     

     

     

    ~=~ Yemekar, "The Maker" ~=~

    § Symbol: Hammer & Anvil

    § Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire

     

    Yemekar is the father and creator of the Dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking and other tasks. Wisdom is derived from life and tempered with experience. Advance the Dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the Dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

                                   

    ~=~ Anbella, "Hearth Mother" ~=~

    § Symbol: Two Silver Rings

    § Portfolio: Safety, honesty, home, healing, marriage, family, fertility, records, oaths, water, nature, peace

    Anbella is the wife of Yemekar. Just as Dwarven souls are forged on Yemekar's Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope. health and cheer to those in need. Once an oath is made, Anbella watches over its keeping - to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all Dwarvenkind.

     

    ~=~ Dungrimm, "Guardian of The Dead" ~=~

    § Symbol: An Iron Mask

    § Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

    The finest hours of Dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity,  no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of Dwarves, thus mocking the creation of Yemekar.

     

    ~=~ Belka, "Lady of Passion" ~=~

    § Symbol: A Lightning Bolt

    § Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning

     Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the Dwarves must live in safety and propagate. Love with a fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of Dwarven life, while Anbella protects the fruit.

     

    ~=~ Ogradhad, "The Lore Master" ~=~

    § Symbol: An Open Book

    § Portfolio: Scholarship, invention, discovery, knowledge, magic

    The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road.

     

    ~=~ Armakak, "Merchant Father" ~=~

    § Symbol: A Gold Coin

    § Portfolio: Wealth, luck, chance, negotiation, merchants, cleverness, the sun

    The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father will shower you with gold. Treat others with respect, but shirk not your responsibility to try and strike a better deal for you and for them.

     

    ~=~ Grimdugan, "Lord of Avarice" ~=~

    § Symbol: Obsidian Dagger

    § Portfolio: Greed, money, merchant, thieves, shadow

    The wealth of the world was created for those Dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its form was meant to bring you pleasure. Greed is good, for it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.


     

     


     

    ~=~ Enemies of The Brathmordakin ~=~

     

     

     

    ~=~ Khorvad, "Lord of Darkness" ~=~

    § Symbol: An Eye

    § Portfolio: Undead, chaos, disease, hatred, anger, temptation, ambition

    The lord of the corrupted and unholy, holding a personification called Iblees. He is a fallen god who once sat among the Brathmordakin as the god of ambition. Khorvad is an enemy to the Brathmordakin and all creation. Chaos spread across the land, the temptation of souls, unholy anger and burning, uncontrollable hatred are his agents. Disease spreads from him and the Undead serve under him.

     

                          

     

     

    ~=~ Allies of the Brathmordakin ~=~

     

     

     

    ~=~ Wyrvun, "Lord of Virtue" ~=~

    § Symbol: An Ice Crystal

    § Portfolio: Cold, frost, ice, purity, virtue, righteousness

     

    Wyrvun is the youngest ally of the Brathmordakin, first placed upon the world to control the elements of the Deep Cold and protect the mortal races from its wrath. As his corrupted self, he wreaked havoc upon the Dwarves for centuries until finally being freed and returned to his original form by Igor Ireheart, to whom he named his Paragon. Wyrvun is a shape shifter and in his most basic form appears as a blizzard. However, to mortals he more often chooses to take the form of a dragon. Those Dwarves who choose to follow his teachings value a pure and righteous heart above all else.

     

    ~=~ Dormmar, "The Flesh Lord" ~=~

     

    § Symbol: Unknown

    § Portfolio: The Doomforged, runes

    Very little is known about Dormmar. A recent addition to the allies of the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research found that this was incorrect and Dormmar is now listed as an ally of the Brathmordakin.

  9.  

     

    ~=~ Da Kirkja Dverga ~=~

    The Dwarven Clergy

    Da Kirkja Dverga, leaders of the Dwarven faith. Upholders of the laws of the Brathmordakin; gods of the Dwedmar. The guardians of the faith of the Dwarven race.

     

    ~=~  Clergy Positions ~=~

     

    -High Preceptor-

    The leader of the Clergy, in charge of overseeing its functions and head of all subordinate ranks.

     

    Current High Preceptor:

    Fili Grandaxe ((Cpt_Noobman))

     

    -Preceptor-

    Senior members of the Clergy who are knowledgeable in the Clergy’s teachings and are familiar with all of the gods. They are the most experienced  teachers and preachers of the clergy and hold domain over Priests and Initiates. They typically dedicate themselves chiefly to a single god so that they can focus their efforts in one area of theological thought.

     

    Current Preceptors:

    Bolgnir Irongut, ((TideVermin))

    Dutesli Treebeard, ((LadyViolet123))

    Dwarger Silvervein, ((LionEY_))

    Baldin Frostbeard, ((mateolog))

    Borin Grandaxe, ((Lucasking321))

     

    -Priest-

    Priests of the Brathmordakin are experienced in their ways and are familiar with many or all aspects of the gods and the teachings of the Clergy. They are responsible for being mentors to Initiates and to the Dwarven race as a whole. Priests have shown that they are willing to dedicate their lives to the Brathmordakin and work towards mastery and the rank of Prelate.

     

    Current Priests:

     

    Urist Silvervein, Priest of Dungrimm ((HeadcrabD))

    Kazrin Starbreaker, Priest of Ogradhad ((DrHope))

    Thorin Treebeard ((SoulReapingWolf))

     

     

     

    -Initiate-

    Initiates are followers of the Brathmordakin who have shown interest in serving the gods and the Dwarven race though involvement in the clergy. While they are initiates, it is their job to work closely with the other members of the Clergy so that they may learn the teachings of the Brathmordakin and the Clergy fluently and eventually teach others the same.

     

    Current Initiates:

    Thrumril Metalfist ((Floppetlappeting))

    Nugnuk ((Urguan))

    Bjor Cottonwood ((Afoc17))

    Argnos Frostbeard ((Drumin))

    Jorvin Starbreaker ((DixieDemolisher))
     

     

    Application For Joining

     

    ((RP))

    Name:

    Race:

    Clan (If applicable):

    Reason for joining:

     

    ((OOC))

    Minecraft Username:

    Discord (Recommended):

×
×
  • Create New...