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Cpt_Noobman

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  1. DA KIRKJA DVERGA MAGICAL STANCE ~ ᛞᚨ ᚴᛁᚱᚴᛃᚨ ᛞᚡᛖᚱᚷᚨ ~ Penned by Priest of Grimdugan, Roseen Mossborn, and High Preceptor Thazzaer Grandaxe Section I: Magic as Recognized by Da Kirkja Dverga At it’s core, magic is a tool, and like any other tool it bears both uses and hazards. Just as a smith requires a lifetime of practice to achieve mastery, a mage or sorcerer requires training and caution to use magical forces to their utmost potential. What dictates whether or not a specific magic is permissible for Dwarven use is the degree of control one may express over it and its alignment with the will of the Brathmordakin and the natural order. A dangerous tool must be used with the utmost caution and a tool beyond control should not be used at all. When considering a magic’s permissibility, we must ask the following questions; Can it be controlled with a reasonable degree of certainty? A dwarf must be in reasonable control of the power they express. Yemekar has charged us with the responsibility of being the masters and caretakers of this world. Any magic that subjugates the will of its user or that forces a dwarf to act in ways beyond their desire or the will of the gods cannot be permitted. How can we master creation if we cannot master ourselves? Does the magic infringe upon the domains of the gods and disrupt the natural order? Each of the gods maintains dominion over specific aspects of our life and experience. If a magic subverts the proper order of creation, it cannot be permitted. To subvert what is natural is to corrupt what is good; Such is the domain of Khorvad. Pursuing power for power’s sake at the expense of all safeguards and morals is to forsake control, and thus enslave the perpetrator. Does the magic demand blasphemy? The only beings in the whole of creation that are worthy of worship are the Brathmordakin. Any magic which requires worship of a being other than one of the gods is blasphemy and is not permissible for a dwarf to engage with. Additionally, some ‘deific’ magics require practitioners to follow tenets and rules prescribed by Aengudaemons, or other creatures endowed with similar powers. To utilize magics granted by such creatures is only permissible if the tenets they demand to be followed are in line with the will of the Brathmordakin and the doctrine of Da Kirkja Dverga. Any magic that requires a dwarf to violate or otherwise stray from the will of Brathmordakin is not permissible. To bind oneself to worship of a non-divine being is to disrupt the natural order and enslave oneself to a will not their own. To enslave oneself to another’s will is to forsake control of one’s power, thus violating the will of the Brathmordakin. To bind oneself to tenets and rules inconsistent with the will of the Brathmordakin is to subvert the natural order, and thus forsake control of one's being. If one may practice a method of magic without denying these questions, the magic is most likely permissible. All magics should be tested thus, and constantly retested should the magic change form or method. Section II: Permitted and Forbidden Magics The following list compiles both permitted and forbidden magics ruled on directly by Da Kirkja Dverga. The list is not exhaustive. Should any magic not on this list be considered, please refer to previous questions. Should an answer be unforthcoming, submit the magic to Da Kirkja Dverga for review. Current Permitted Magics Golemancy Golemancy, the magic bestowed by Yemekar THE CREATOR HIMSELF to the dwarfs to manipulate rock and stone to create large hulking brutes and prosthetics for the injured. This magic itself is seen as the closest magic to the Brathmordakin and thus is held to the highest extent. It is to note, non dwarven Golemancers are seen as lesser Golemancers and are not held very highly by dwarven kind. Tawkins/Animii Tawkins and Animii are considered tools of the Dwarven kind to manipulate and use for the betterment of the world. Similar to Golemancy but not held the same in high regards due to not being directly influenced by Yemekar. Sorvian Clay Magic Sorvians, seen as a lesser cousin of Golemancy, are sanctioned by the clergy. These clay masked beings while odd are permitted in Urguan along with their creators. Housemagery/Bardmancy Both magics are accepted as they do not require any connection to other beings and instead utilize the power of the dwarven soul forged by Yemekar himself. Kani A martial magic that focuses on melee and unarmed combat. The clergy have found no reason to ban or restrict this magic as it comes from the soul and body of a Dwed. Templarism Templarism has been discussed heavily. Officially the clergy has found that templars are not required to worship the Aengul Michael, nor are his tenets inconsistent with the will of the Brathmordakin, so any Dwed who wishes to become a templar can do so while being a devout Dwarf. Druidism Druidism has also been discussed heavily. The council has found that while sanctioned it depends on the druid. The dwarven druids MUST worship the Brathmordakin while being a druid and not the aspects. Continued investigation into this magic in particular has been advised and continued updates by the clergy will be made in the future. Blood Magic Blood Magic, which many see as a dark type of magic, is instead seen as a simple tool of nature. Manipulation of blood is just an ingredient for dwarfs to use to achieve new potentials in invention. The council has decided that this magic is hereby sanctioned and allowed of course with continued investigation and updates to its stance. Forbidden Magics Necromancy The manipulation of the dead and souls. This magic subverts the cycle of life and death and thus violates Dungrimm’s. Its purpose is the accumulation of power at the expense of all morality, and is thus the realm of Khorvad. As violators of the natural order and corrupters of all that is good necromancers should be sought out and destroyed wherever they may reside. Paladinism Discussing the relationship between Paladins and Xan, the clergy have henceforce found that the relationship is that of worship. Due to Paladins powers and tenets being heavily reliant on worshiping the aengul and not the Brathmordakin this religion is forbidden for any dwed to practice if they wish to maintain the sanctity of their soul. However, the mission of Paladins is consistent with that of the Brathmordakin, thus non-dwarven paladins may be permitted to practice within Urguan and may be made allies, so long as their creed remains in line with the gods’ will. Infernal Sorcery Dark magic that conjures daemons and bargains with devils and Khorvad worshippers. This magic is thereby denounced by the clergy for selling and using souls and the pursuit of power that corrupts and turns the user to the realm of Khorvad. Signed, Thazzaer Grandaxe, High Preceptor Alaric Grimgold, Preceptor of Dungrimm Roseen Mossborn, Priest of Grimdugan Thumbrindal Grandaxe, Priest of Dungrimm
  2. Azdramoth egg

  3. "Coward, Kinslayer, Traitor. If any honor remains in your abhorrent soul you will submit to your just punishment. If not, Vuur'Dor awaits."
  4. 2nd of the Deep Cold, 2A 173 ISSUED BY: High Preceptor Thazzaer Grandaxe Writ of Condemnation of Baldr Ireheart & Thormodur YOTH BRATHMORDAKIN NA YOTH MAKAZ’KIRKJA’RUM’MAR’EDOS ᛁᛟᛏᚺ ᛒᚱᚨᛏᚺᛗᛟᚱᛞᚨᚲᛁᚾ ᚾᚨ ᛁᛟᛏᚺ ᛗᚨᚲᚨᛉ’ᚲᛁᚱᚲᛃᚨ’ᚱᚢᛗ’ᛗᚨᚱ’ᛖᛞᛟᛊ For those who betray the will of the Brathmordakin, damnation is their reward. Upon the field of battle Baldr Ireheart and Thormodur, overcome with fear, gave into cowardice and black acts of highest heresy. Fearing for their worthless hides they turned coat, submitting themselves to the enemy as a slave does to his master and partook in the murder of their brother dwarves whose hallowed souls shall be blessed forever in Khaz’A’Dentrumm. For these despicable actions Baldr Ireheart and Thormodur are thrice damned as coward, kinslayer and betrayer. Should they be spotted by any dwarf or any being of noble standing in the lands of Aevos, death should be administered immediately and without mercy. Upon your deaths no god shall bid upon your souls and you shall be banished to eternal torment in Vuur’Dor. You shall receive no burial, you shall not be mourned, no living being shall remember your name. Your entire existence shall be forgotten as stone forgets the passage of time. However, Da Kirkja Dverga is not entirely without mercy, so I offer one hope of salvation through repentance. Submit your lives to the holy clergy and have your souls bound to servitude as golems for a period of three thousand years; one millenia for each disgrace. Perhaps at the end of this period of servitude, a merciful god may take pity on your soul and allow you the meager lot of a servant in your afterlife. KAVIR OZ OGDAROS'INMAR Signed, Thazzaer Grandaxe, High Preceptor Grelu Irgard, Grand King of Urguan, Priest of Dungrimm Thumbrindal Grandaxe, Priest of Dungrimm Roseen Mossborn, Priestess Of Grimdugan
  5. The entire rp combat system is garbage and needs a top to bottom remake
  6. Missive From the High Prophet The time of unity is upon us. As your newly appointed High Prophet, I undertake this duty with the one and only goal of reunifying the faith and bringing the diverse and disparate sects and cults of the Brathmordakin back into the fold of Brathmordakin Orthodoxy. When my work is complete there will be but one true faith which all dwarves may follow in accordance with the will of the Brathmordakin and the wisdom and tradition of our ancestors. To this end, I will begin by meeting with representatives of each sect and cult individually. Together we shall discuss the particulars of their beliefs and work together as partners to orient their methods of worship with that of the universal faith of which all dwarves may partake. No sect nor cult shall be persecuted, but should any sect cling to heresies or practices dissonant with Yemekar’s will, they shall not be included amongst those of the true faith. Meetings are currently being arranged with representatives of the following sects. If your chosen belief is not represented in this list, or should you disagree with the chosen representative, contact me at once. The Rhun Oathed: Thromdrick Irongut The Heffrumm Seers: The Green Priest The Cult of Kjellos: Sigrun Stonehammer The Cult of the Mask: Alaric Grimgold The Mountain Seers: -To be decided- Additionally, a meeting of the clergy shall be hosted in the temple weekly from now until further notice. The topic of the first meeting shall be officially recognizing our assigned posts, establishing a structure which the order shall maintain going forward, and discussing a change of titles to better represent our current roles. Any current clergy members or those who wish to join should attend. All positions and titles from the previous clergy shall be maintained unless otherwise noted. ((Meeting Sunday 2/18, 2pm EST)) May Ogradhad Grant us Wisdom, Thazzaer Grandaxe
  7. Thazzaer shakes his head in disappointment. "Da Kirkja Dverga is an institution as old and prestigious as Urguan itself. Never has it's autonomy been violated in such a way. I disagree with most of what Alaric preaches, but the kingdom government has no right to enforce it's will upon the holy clergy with such disregard for tradition... Cults, denominations, rivalries, disunity. There is but one true faith and it is none of those listed"
  8. “Astronomer!” the king bellowed . “I grow tired of waiting! Tell me, what do your divinations foretell of my son?”. “Just a moment your grace…” the astronomer replied absently as he focused on his work. “The stars shall reveal their secrets, but the moment is not ours to choose.” He adjusted the lenses of the telescope in his grand observatory as he peered through the eyepiece, the brilliance of the heavens coming in and out of focus as he looked for the familiar formations. “Blood?” He thought to himself. “No, not quite emergent yet… Life?” He almost smiled, then tutted with a frown. “What is it?” demanded the king. The astronomer took a step back from his scope, and turned to face the king with a sad shake of his head. “Born under the symbol of death, your grace. A poor omen indeed…” Constellations Constellations are recognizable groups and formations of stars. They may look different to every pair of eyes, and bear vastly different meanings dependent on culture, but some are recognized by nearly every single species capable of abstract thought that has ever existed. These constellations that transcend cultural boundaries are recognized as the material alphabet. Although stars flicker out of existence with the death of Aengudaemons, the indelible mark of the creator’s grand orchestration of the cosmos is the continued observance of his most recognizable signature. Nearly all signs and symbols that make up the material alphabet are visible under the open night sky, should one look under the proper timing and conditions. However, just because the constellations exist does not mean they are easy to see. Astronomers spend countless hours staring into the void of space and sometimes struggle to see any constellations at all. Although the most prominent constellations on any given night may be likely to be seen by the naked eye, others require complex and expensive telescopic equipment to view. Even then they may only be discernible from locations that are completely devoid of light pollution and other inhibitors. As months pass, multitudes of stars can be seen journeying across the cosmos and during the same time each year the familiar formations return before once again fading from view until the beginning of the next cycle. It is not uncommon for a single star to hold a position in multiple constellations, occasionally overlapping as one constellation moves in and out of prominence with another. It is equally as frequent that an entirely new star replaces one that fizzles out, or that a star belonging to one constellation swaps places with another. However, as the stars expand and battle against the ever looming void, the symbols are maintained. What these constellations could imply is a great and ponderous question indeed. Countless scholars of countless races across countless centuries have gazed up into the night sky with reflective eyes filled with wonder. Some have attempted to use them to divine the future, others as inspiration for their works of art. Some have developed complex metaphysical interpretations of their meaning, while others still have been content to merely gaze upon their beauty. The nature of stars, constellations, and their purpose is perhaps unknowable, but that has never stopped someone from looking on in awe and pausing to wonder. Visible Constellations By Month Summary Constellation lore does what it says on the tin, giving players the opportunity to look up at the night sky and describe what they are seeing with context. Beyond the usual impact of looking upon a symbol of the material alphabet, players may extrapolate additional meaning as they will. I have provided images for all of the signs/symbols I was able to find. If anyone has access to the original depictions of the missing images, I would eventually like to include them as well. Complete list of used images. Bonus Images Works Referenced Space Lore [✓] Space; From Within the Void - General - The Lord Of The Craft The Material Alphabet [✓] [World Lore] The Material Alphabet - General - The Lord Of The Craft
  9. What is your social security number??
  10. The admins plan to charge backpay minas on all tile debt to every realm/nation. Obviously, no NL/realm members want to pay this, so we should just boycott. Once the announcement is made that they will begin charging backpay NLs just organize your players to not log on until they reverse the decision, then our glorious nations get to keep the minas they've earned from the blood sweat and tears of the hardworking voters.
  11. The Grandaxe Clan “the Spirit o’ the Dwedmar ‘as been kept broight, an’ fer tha’ ah am proud” – Fimlin Grandaxe The Grandaxes are an Elder Clan of mountain dwarves hailing from the northern mountains in Aegis, originally known for their long lines of politically powerful dwarfs and proud honorable warriors. These dwarfs are known far and wide as honorable and proud in nature. Traditionally, to be a Grandaxe means to embody justice and honor above all except the Brathmordakin. The Grandaxe clan is also known for having three main bloodlines of kin; Blackaxe, Braveaxe and Grimaxe. Notable dwarven kings and figures of dwarven history can easily be traced back to the Grandaxe line one way or another. Notable figures include Fimlin Grandaxe, Valen Grandaxe, Thorin Grandaxe and Thorik Grandaxe, who are all dwarves who have contributed much to reforming the Dwarven Nation and building up its strength. When the dwarfs need a reliable fighting force, look no further than the Grandaxes. Their speed and force may send even the most mighty of Ologs onto their backs. Overall the Grandaxe clan are proud and honorable dwarfs who live as both warriors and politicians. Modern day Grandaxes focus on fighting for their family and clan. While they still retain many militaristic aspects in their culture, their skills have diversified to include helping others around the community. In addition, Grandaxes tend to make up the backbone of the dwarven workforce, with many serving in taverns, working in the legion, or promoting trade in the city. ~History~ ~Clan Values~ Honor A Grandaxe will defend his honor with his life, and will demand the same of other dwarves. Grandaxes do not steal or harm other dwarves as it is considered highly dishonorable and nearly unforgivable. They also hold to their word and hold blood pacts in high regard. A Grandaxe never breaks a promise, save in the most dire of circumstances. Valor A Grandaxe is courageous and stoic. When faced with a challenge, a Grandaxe does not back down, they instead rise to meet it. Even under the threat of death itself, a Grandaxe will stand by their values and will never compromise their conscience. Yemekar's Balance The Grandaxes are staunch believers in Yemekar's Balance, which refers to the balance of world’s peoples and environment. Should one nation attempt to exterminate one of the races from the realm then that is a clear breach of Yemekar's Balance. Such a situation upsets Grandaxes, who take pride in the world as a place built by Yemekar’s hands. Dwarven Unity Independence and Unity is the great paradox of the Grandaxe clan. Grandaxes have always supported the notion of Dwarven unity, yet simultaneously have also struck out to make their own holds and settlements. The Grandaxe clan recognizes that for Urguan to be united, clans must be given the freedom to make a life for themselves. Several times in the past the Grandaxe clan staged bloodless rebellions to root out corruption from the kingdom. To actually engage in bloodshed and violence against fellow dwarves is unthinkable, but it has previously been necessary for the clan to withdraw to independent holds to deprive corrupt politicians of their ability to rule. ~Common Religious Values~ Dungrimm Dungrimm, the Brathmordakin of war and death is the primary patron of the Grandaxes due to his affinity for valour and glory in war. Young Grandaxes especially choose Dungrimm as their patron, and hope for greatness in battle. Anbella Anbella, the Brathmordakin of family and hearth is the second patron of the Grandaxes. Her dedication to kinship reflects the Grandaxe view on Dwarven unity. In addition, she is popular with many Grandaxes who take up the arts of healing and bartending, as both require one to be open to helping their kin. Ogradhad Ogradhad, the Brathmordakin of knowledge is the third patron of the Grandaxes, and is usually worshiped more fervently by the politicians and the diplomats of the clan. Nobles of the clan frequently go to Ogradhad for guidance in matters involving politics, and thus is more popular among the older members of the clan. ~Bloodlines~ The Braveaxe Line Dwarves of the Braveaxe line are characterised by their red hair and blue eyes. Traditionally, Braveaxes tend to be the leaders of the Grandaxe clan, with many taking charge in battles and acting as diplomats in political negotiation. The Blackaxe Line Dwarves of the Blackaxe line are characterized by their red hair and their distinct brown eyes that have come as a result of breeding with other mountain dwarf families. Long ago, these dwarves became infamous for their raids upon settlements who were deemed to have broken their strict code of honour. Currently, Blackaxes have taken up roles as fierce fighters and politicians. Mostly notably, the brothers Bazian Grandaxe and Valen Grandaxe belonged to this bloodline, and later brothers Fimlin and Fili. The Grimaxe Line Dwarves of the Grimaxe line are unique amongst the Grandaxes in that they tend to have brown hair and brown eyes. Many are also shorter in stature than most mountain dwarves, due to breeding with other dwarven families. They are the youngest branch of the clan and tend to focus on individual goals within the clan such as merchant work and architecture. Most notably, Thorin Grandaxe belonged to this bloodline. ~Grandaxe Culture~ Occupations Most Grandaxes join the dwarven Legion at a young age, and are often taught diplomacy and civil service as well, usually becoming key politicians in the Dwarven Kingdom. Grandaxes are known to be the woodworkers and lumberjacks of the dwarves, as most clans typically are miners and blacksmiths. Additionally, many Grandaxes choose to be Leatherworkers and Weavers, and are known to produce well-made furs, clothing, and textiles. Currently, one prominent skill of the Grandaxes is brewing. Each family line of the Grandaxes have developed their own drinks, with the most famous of them being the Grandaxe Ale, which is served most frequently in Urguani taverns and feasts. Clothing and Appearance The Grandaxes are on average, one of the tallest clans of dwarves. Like all Mountain Dwarves, their height and mass sets them apart from the shorter Cave Dwarves or the more lithe Forest Dwarves. They have light skin that is fair or lightly tanned, and eyes ranging from a silvery blue to a dark brown. Perhaps most recognized is their traditional red hair. Often styled into elaborate coifs, the signature Grandaxe red hair ranges from a fiery orange to a deep crimson. Generally, Grandaxes who sport red locks age into grey hair by their elder years. Male Grandaxes usually have larger beards, often combed but undecorated in comparison to clans such as Goldhand. Female Grandaxes are surprisingly prevalent in the clan and are known for their traditional and intricate braids, often displayed with both pride in their detail and practicality on the battlefield. In terms of clothing, Grandaxes tend to wear the more battle-ready clothes of their culture, with many preferring to wear pelts or armor on top. Grandaxes can often be found sporting darker colors such as dark browns, blacks, and greys. Traditionally, many choose to have at least one article of Grandaxe tartan on their person. This plaid fabric is typically dark red or crimson, highlighted by black strips threaded through the pattern. Art Like most dwarves, Grandaxes traditionally expressed creativity and art through their architecture. The Grandaxes have adhered to age old architectural doctrine, being the first clan to use wood in its architecture; mostly in the roofs and walls of a hall. Grandaxes also abstain from using gems and ores in decorating their halls, instead choosing tapestries and various designs in the wood and stone. Under the leadership of Dhaen Grandaxe, many Grandaxes took to exploring the artistic values of the dwarven culture, with a few going into stone carving, smithing, and even Dhaen herself being well practiced in tapestry making. This tradition of promoting Grandaxe culture through art persisted into the leadership of Brynaelda, who’s revered Bardic skills made her well-known among the dwarves of Kal’Evraal. ~Battle Traditions~ The War-axe Grandaxes use all forms of dwarven weaponry however traditionally Grandaxes are trained with use of the war-axe. Waraxes are the typical weapon of choice for Grandaxes and they are often heavily decorated in runes and various inscriptions. The Ordaz (Hammaxe) The Ordaz or the Hammaxe is a dwarven war-axe with a flat hammerhead on the opposite side of the axe-head. The Ordaz is typically used in engagements that are close-quarters. The Ordaz are also moderately heavier than a war-axe because of the need to balance out the weight of the hammerhead on the other side. Khorok-Klad Originally forged by a Grandaxe of the Blackaxe line, Khoroklad armor is thick plate armor forged from black ferrum alloy and often underlaid with chainmail and leather undercoats. Khoroklad armor is noticeable by its dark complexion and sometimes has the symbol of a double-headed axe on the chest. Azlann (High Ram) Grandaxes unlike other dwarves have a tradition of taming and riding goats as opposed to boars and direwolves. The breed of “Azlann” or High Ram is a species of rams that live in the mountains of the dwarven lands that have distinctly long horns that curve steadily towards the back of their head. The Azlann typically dwell at the highest inhabitable points in mountains and are skilled climbers, making transportation across mountain ranges easier with this breed. Although useful Azlann have never been used in battle, and are not known to most dwarves as it is discussed mostly within the clan. ~Clan Initiation~ Trial of Courage The trial of courage is the first trial a beardling must undergo to achieve full status in the clan. The dwarf will be tasked by the clan father with bringing back the pelt of a wolf, slain in battle. After the pelt has been retrieved, it will be nailed to the beardling's wall, as a show of strength and pride. Trial of Faith The trial of Faith is the second trial a Grandaxe beardling must undertake. As directed by the clan father, the beardling must undergo a pilgrimage to a shrine of the Brathmordkin. Once there, they must meditate upon all of the gods’ principles, and then pledge themselves to their favored patron. Trial of Honor The final trial for a Grandaxe beardling is to make and undergo a dedication to their patron god. This dedication must be discussed with a clan elder and usually consists of a task or feat to be completed in accordance with the values of their chosen patron. This could be joining a guild, completing a masterwork of craftsmanship, or any other dedication approved by a clan elder. ~Grandaxe Holds~ ~Roster~ Clan Father: Thazzaer Grandaxe (cpt_noobman) Clan Elders: Ursus Grandaxe (_grey_w0lf_) Fimlin Grandaxe (fimlin) Thumbrindal Grandaxe (D3F4LT#4284) ~Application~ Recruitment is currently open. Upon being accepted you will be promoted to a Beardling, and then given the trials before being fully accepted as a Clan Member MC Name: Character Name: Discord: Timezone:
  12. Signatory of Region: Gotrek UnionUser: Cpt_NoobmanPersona name: Barundin GoldhandPersona ID: #58574
  13. *Barundin awakens from his hastily treated injuries in the Goldhand vault, while outside a battle rages. The first sight that greets his eyes is the sundered body of his clan father. Only one thought crosses his mind "Kavir...."
  14. "A high prophet, soon teh face charges of vigilantism, subversion o' justice, and assault, along wif a magistrate, all at deh bequest of a corrupt king who 'as no respect fer our laws. YEH are deh taint"
  15. "Careful Garedyn, spreadin' lies n' falsehoods fer personal or politcal gain beh grounds fer removal, not teh mention subversion o' justice. Dere was alsuh never a trial fer Git'aic"
  16. "Bakir know's from firs' 'and experience w'at it takes teh be an awful king" Barundin nods
  17. Rip Kowaman. Gone 8 years ago today.

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