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Cpt_Noobman

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    Fili Grandaxe

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  1. Cpt_Noobman

    Nostalgic Redemption

    Where is Maria Visconti? We know you have her!
  2. Cpt_Noobman

    Always War FRP [OOC]

    Application Culture: Anglo-Saxon Religion: Christian County Name: Dabington Brief History: The Dabington family stretches back many generations and the current generation believes that their ancestors have always posessed the land on which they now reside. Several ambitious counts have arisen in the past and expanded their territory and influence only for their successors to lose it once more after their deaths. Ruler Family: The Dabingtons -Crown Ruler Reginald Dabington -Crown Consort Alice Dabington -Crown Prince/ess N/A -Prince/ess James Dabington, Reginalds first child, he is currently 8 years old. He is a bastard son of Reginald but that is not public knowledge. Alice is aware of this fact but acts as if the boy is her own. Although she loves him well, she has refused to bear any children unless or until she discovers who the boys true mother is. Possible Internal Rivals (Please name 3) 1.) Mayor of Umbridge, a popular town within Dabington that pledges loyalty to the Count but often acts autonomously. 2.) Arthur Dabington, step brother of Reginald with a weak claim on power but ambitious nonetheless 3.) Victoria Dabington, Reginalds step mother, Arthur’s mother, widow of Reginald’s father Alexander. She was Alexanders second wife.
  3. Cpt_Noobman

    Lord of the Comics [Art]

  4. Cpt_Noobman

    The odds against the minority

    If we look at the creativity costs between building defenseive fortifications that make sense in rp, are functional, and look good compared to using minecraft mechanics to get around them it’s pretty obvious that the defenders creativity cost is almost always higher than that of the attackers. Everyone knows that on LoTC horses can jump high, and that there are mechanics in minecraft such as gliding boats that are unrealistic and rp’ly impossible and unpreventable, so I don’t view those methods as being particularly “creative”. I view the rules against these exploits as protection for the greater creativity of defenders versus the unrealistic and frankly uncreative methods that attackers often resort to. As far as creativity for attackers can go try using some of the mechanics that are available to you such as raid ladders, breaking buttons, lockpicking doors, or simply using rp to your advantage. Try convincing defenders to let you in or hire insiders to open the gates for you, etc. Abusive methods, even if they are supported by minecraft mechanics, are not creative and in fact are most often a cop out.
  5. ~=~ Da Ord Nar Kadrin ~=~ As taught by Da Kirkja Dverga -= Contents =- I - The Story of Creation II - Auction of the Dead III - Sanctity of the Beard IV - Yemekar's Balance V - Tale of the Three VI - The Proverb of Greed VII - The Fall of Wyrvun ~=~ The Story of Creation ~=~ Written by: Unknown Before anything, there was nothing. The only thing that could be described by today’s standards was the Void. The world was a vast emptiness that we can only barely describe. Yet within nothing, there was still him, slumbering away the ages. He is not something that any mortal can hope to truly comprehend. His existence is beyond what our minds were created to understand. He is called many different names, and is interpreted in many different aspects of what we understand. Few know who he really is, and of these few, only the Dwarves know. He is Yemekar, The Creator, The Smith. One day, as The Creator, known to the Dwarves as Yemekar, looked out into the void he said to himself “I will create a world, forging it with the four aspects along with those who will populate it” So, Yemekar went to his forge and began to build. Using the divine materials of the elements, he went about forging the world and the heavens. As he forged, more and more power flowed into his eternal smithy. The stars began to shine brighter, the world of Aegis began to bud into life, as animals came forth. When he finally completed all his grand works he looked upon it and felt it to be empty of true life, it rested in the void longing of beings of his likeness to work it, to live in it, and to praise him of such works of awe and splendor. To think beyond the instinct of a feral beast. And so, his mighty forge ringing with new found zeal, he began to craft again, making those beings that would shape the world. The forging took many millennia, the power of his forge being so strong that the very things used within it became. From his anvil flew sparks, sparks that grew into flames where they struck and from these sparks to living creatures, creatures made of the power of the forge’s flame. Lesser gods in themselves, these were known as Daemons. As he cooled his creations in the water, a great steam arose. The power of the forge was in the steam as well and it condensed, growing to pools that turned to yet more lesser gods. These gods were the Aenguls. These Daemons and Aenguls became the rest of the Brathmordakin, the gods of all creation. But, Yemekar’s forging was incomplete. He had not yet made creatures to inhabit the world. So, he continued to forge, the Brathmordakin at his side. The first creature he made was too rough, too harsh, unbreakable but unlike to Yemekar. This was the first of the Orkos. Without destroying his creation, he placed the Ork, Krug, into the harsh deserts of Aegis, where it was too rough and uninhabitable for other beings to live. Yemekar, seeing his first creation to be too rough went to craft a fairer being. However, he overcompensated for his previous mistake and the next that was born was the first of the Elger, Malin, soft and fair yet never dulling in shine, lasting ages. They, unlike the Orkos were not violent, yet overly passive, and unwilling to act in the name of their creator. Their lives would last so long that they would surely grow tired of the world he had created for them. So he chose that the best place for them would be amongst the great forests of Aegis, where they would soon become entrapped and imprisoned by the dense foliage as it grew around them. So, continuing on with his pursuit to create a creature like himself to roam the world, he returned to his anvil once more and crafted a new being. Worried of creating a creature too strong or too long lasting he made one weaker, but bearing less of an effeminate appearance. As a solution to the deformity of the elger, he had them grow great beards and fancy moustaches, as a display of their masculinity. These beings, he named the Umros, the first of them being Horen. However, they were far too brittle for his liking, simple and uninteresting beings. Furthermore, they were prone to shave and remove the beards he had gifted them with. So he cast them upon plains and grassland, where their lives were so short that they would surely all die out in time. Finally, the creator forged from the earth, a being, strong, wise and hearty, capable of a life long enough to experience the full greatness of the world he had created. Though tough and built for battle, they were not so mindless as the Orkos. Bearing beards and facial hair, even greater and stronger than that of the Umros, they were truly crafted in his image. He named these the Dwedmar, the favoured of all the races he had created, the first of their kind named Urguan. He found for them, the finest and most visually pleasing of the lands he had built. Here, amongst great mountains and valleys, he allowed the Dwedmar to build a home. The forging of the perfect race had not come without cost however. Through time, his creations would surely war and fight amongst one another. So Yemekar, in his divine righteousness, bestowed upon the Dwedmar a purpose to which they and their ancestors were to serve. Though the Orkos, Umros and Elgus were not the beings he had intended to create, he looked upon them mercifully. For if any one of his creations were to outdo the other, the delicate balance of the world he had created would over time, collapse into ruin. The prosperity of one of his creations would surely lead towards the suffering of another. So he spoke to Urguan and asked that if any of his creations were to prove a threat to another, the Dwedmar would intervene. For all eternity, they would act as the guardians of the balance that had existed from the start of time. So Urguan agreed to Yemekar’s wish and for years the four races continued to grow, forging mighty kingdoms upon the face of Aegis. For a time, the kingdoms were at peace, prosperous and bountiful. But, this peace was not to last. There was one amongst the Brathmordakin, a Daemon of ambition, one whose light had grown dark before he grew to life grew yet darker. Corrupt and evil, the Daemon Khorvad sought to take greater power for himself. Looking upon the creation of Yemekar, he saw the four races and thought to himself to take them for himself, thus becoming their God. Descending upon the world, he began to speak whispers into the ears of Krug, Malin, Horen, and Urguan. To Krug, he whispered words of war and bloodshed. Krug accepted this readily, ever hungry for such things. To Malin, thoughts of the forest filled with his children, a secret wish of the elven father. Horen, growing old, was promised long life to see his creations completed. All three fell to these temptations. Only Urguan, filled with honor and in likeness to his father, Yemekar, ignored the whispers of Khorvad. Angered by the stubbornness of Urguan, Khorvad flew over the skies of Aegis, showing his true form, a being of smoke, fire, and shadow. The other brothers, seeing his form, rallied with Urguan to fight this horror. The war waged for years, Khorvad using his power to raise the dead to his cause until finally, the brothers met with him in combat. Krug rashly charged in towards him but, due to being the brother most corrupted by Khorvad, he was changed, his skin growing a sickly green, tusks protruding from his mouth. But even this could not stop Krug’s bloodlust. Khorvad had made his hunger for battle too great and he would not stop now. The other brothers joined in, Urguan’s hammer blazing a trail of light, Horen’s sword swinging strong in hand, and the arrows of Malin streaking through the night. The battle was fierce, and in the end, the brother’s and their armies succeeded, driving Khorvad to the void. In his last shout, the evil Daemon lay a curse upon each of the brothers. Krug’s curse, beyond what he had, was to be forever at war with his brothers, especially Urguan who had been the strongest against Khorvad. Malin was cursed to have a womb closed, his children few. Horen, cursed with short life, grew frail and bent on the spot. To Urguan finally, Khorvad cursed with short stature. Yet as Khorvad was finally sealed, the Aengul Anbella, wife of Yemekar, came to the brothers, giving blessings to them all. To Krug she granted strength. To Malin, peace in the forests. To Horen, the promise of one day exploring the Seven Skies. Finally to Urguan was granted hardiness and strong mind and the heart to fight evil. ~=~ Auction of the Dead ~=~ Written by: Indago Stormhammer and Morgrim Grandaxe Khaz’a’Dentrumm is said to rest within the plains of the afterlife. When a Dwarf dies, their souls are carried by Dungrimm to be judged by the Brathmordakin for their actions in life. Yemekar was said to have forged the moon that inhabits the gods of the Brathmordakin. From here, they watch over the lives of Dwarves. It is also said to bear the Great Anvil that forged our world. The Moon is only accessible by the most honorable and zealous of Dwarves, who had shown either great valor in battle or great diligence in their life. When a Dwarf has passed on, a select view are invited to a grand feast within the halls of the Gods, forever to eat and drink. These individuals are known as the Paragons and act as near demi-gods in the eyes of their kin. This plane of the afterlife is known as Khaz’A’Dentrumm and is where all Dwarves strive to go when they die. Here, the Paragons rule while ordinary Dwarves are auctioned amongst the Brathmordakin. Those unfortunate and honourless Dwarves who fail to gain a bid from any of the gods are instead cast into Vuur'Dor, an entirely separate plane of the afterlife. The creation of this afterlife is primarily unknown. Supposedly the void existed for as long as the Creator himself and so all of the Brathmordakin are believed to have devised this punishment for those Dwarves who had acted dishonorably and shameful throughout their mortal lives. This plane is otherwise known as Vuur'Dor, literally translating to Black Doom in the common tongue. When a Dwarf passses on into this form of the afterlife, they experience an endless cycle of emotionless despair, where they wander for all eternity. It is said that honourless beings delve these depths when none of the gods have selected them to pass on into the halls of Khaz’A’Dentrumm. Mages are said to derive the source of their power from the void and it is further suspected that this is where Khorvad and his minions currently linger. ~=~ Sanctity of the Beard ~=~ Written by: Aldal Ireheart The curses of Khorvad still hung in the still air when Anbella descended on Krug, Malin, Horen and Urguan. The four heroes were in awe as they watched her appear, falling to their knees. Anbella began to speak in a hushed voice. Every word she spoke seemed to fill the four with hope, each sweet sentence sounding like the haunting, bright melody of a harp. She reached out, touching Krug's head. The great and powerful warrior shook beneath her hand. Even he could not deny the power of the Brathmordakin. Anbella spoke to Krug, her voice caring and motherly. "Krug, you are a great warrior, and the Brathmordakin look with favour upon your strength and courage. Henceforth, you shall be strong and powerful unlike any other, a true soldier when it is necessary." With that, Anbella moved on, this time touching Malin's head. "Malin," the Hearth Mother said softly. "You long for nothing but peace, your heart affected heavily by violence. This peace you shall have, should you reside in the forests." Upon hearing these words, Malin smiled, crying out his thanks to Anbella. The Hearth Mother simply returned his smile, moving on to Horen. Anbella touched Horen's frail head, leaning in close to speak to him. "Horen," she said, "You wish to explore the Seven Skies. This wish shall one day be granted." Horen's eyes welled with tears as the Hearth Mother approached Urguan. Anbella beamed as she looked upon the Father of The Dwarves. "Urguan," she smiled, "Brave and resilient. To you I grant the greatest gift of all." Urguan remained silent, his head bowed beneath the touch of the Hearth Mother. "You shall be strong of mind and heart, hardy enough to do battle with the forces of evil. But to you," she said, still smiling, "I grant yet another present." Urguan had begun to stand up, thinking his gifts had all been received. Upon hearing these words he knelt once again before Anbella. "To you," the Heart Mother continued, "I grant that which the Brathmordakin strive to achieve, that which Yemekar himself has." Urguan's eyes widened at this point. Anbella grinned, speaking again. "To you I grant the power to grow your beard long, to rival the beards of the Brathmordakin. Your descendants shall all have immense beards with which they shall be able to store their belongings, so very large they shall grow. However, make sure to treat your beard with the utmost respect, it is to become a symbol of your people, something which is revered and worshiped. If ever one of your descendants should remove or damage their beards, they must be punished, for this is the greatest of sins." Anbella then reached out, touching Urguan's chin, upon which a beard already grew. Suddenly, The Father of The Dwarves' beard grew to an enormous length, curling at the end. He often had to tuck it under his belt, for it was the mightiest beard ever seen on the mortal plane. He fell before Anbella, weeping words of thanks and praise for the Brathmordakin. And so, the Father of The Dwarves received the greatest beard ever seen before. His childrens' beards grew to impressive lengths after he had passed away, and in fact, the beards of all of his descendants. Urguan's people revered their beards as they had been asked, and punished anyone who mistreated their beards. The beard became a symbol of their people, as it still is to this day. ~=~ Yemekar's Balance ~=~ Written by: Morgrim Grandaxe From the dawn of time it was said to be the creator, Yemekar, who selected the Dwarves as the chosen amongst all his creations. However, with this great honour, there too came responsibility. Yemekar commanded of Urguan that he and his kin would forever ensure that none of his creations would ever bear the power to completely destroy another. “Go forth my children, and preserve the balance of my creation. For you are the pillars that uphold the world.” Though these words have held many different meanings throughout various ages of Dwarven history it is generally accepted by most within the Dwarven clergy as a matter that remains relevant to this day. Urguan accepted his creator’s bidding and thus the Dwarven race, throughout the vast majority of its existence, remained vigilant in the event that an empire were to rise. This has in practise become known better amongst the Dwarves as the preservation of ‘Yemekar’s Balance.’ For if ever a nation were to cast aside its morality in favour of the pursuit of power, the prosperity of other nations would surely suffer at its hands. The concept of Yemekar's Balance therefore revolves largely around a fierce opposition towards policies of expansionism and the invasion of another nation's sovereign territory without a cause deemed righteous in the eyes of the gods. Furthermore, in the majority of circumstances, wars that are declared in the name of Yemekar's Balance are almost exclusively made in the defense of nations deemed to lack the capability to defend themselves. However, there are a few unique examples that can indeed be to seen to differ from this norm. If a nation is found to be harboring a capability that is deemed either unholy or dangerous in the wrong hands, the Dwarves may choose to act against them. For example, golemancy, gifted unto the hands of the Dwarves by Yemekar himself, is considered a very real threat in the hands of those who are not to be trusted. Today, we may take no extraordinary effort in viewing how the pursuit of power has corrupted and torn at the very fabrics of the world. It was said that the Daemon, Khorvad, was once one amongst the Brathmordakin, represented by a will for ambition. Yet with ambition, came the everlasting desire for more. It was a thought that plagued the Ironborn ruler, Velkan, as he departed from the ways of Yemekar and instead opted to follow in Khorvad’s footsteps. So too was it a driving force behind the Holy Oren Empire and its reign of havoc upon the Princedom of Malinor. For this, Thorin Grandaxe, former Grand King of Urguan ought to be commended for his actions, even in going up against a power that for a period of its history, held the capacity to conquer much of the world. For though when the Empire fell, Thorin had within his grasp the opportunity to take both Malinor and Oren for himself, he did not give in to such temptations. If we are indeed to take one lesson from Thorin’s actions, it is that even when we are seemingly on the verge of victory, it is never in any case wise to forsake Yemekar’s will. Though greed is a natural blessing, bestowed upon Dwarves by the god, Grimdugan, ambition and a thirst for power are what drives mortal beings mad. Consequently, it is by no coincidence that empire building is deemed an act of sin in the eyes of many of Urguan’s descendants. ~=~ Tale of the Three ~=~ Written by: Morgrim Grandaxe Many years ago, the great sons of Urguan faced the decimation of the world as they knew it and the collapse of civilization to the hordes of Khorvad’s scourge. Though many stories can be told of the heroes who entered the depths of the Nether to challenge the undead, there is but one that shall be focused upon this day. It is of course that of the three Dwarven Champions, the Paragons Urir Ireheart, Kjell Ireheart and Valen Grandaxe. For it was as our world burned and the skies fell that our very existence was left in their hands. Their deeds are what allow us now to continue to breathe the fresh airs of Yemekar’s blessing. For that, they shall be amongst those heroes of legend we will remember for all eternity. To begin our tale, it was upon the dawn of impending doom that Grand King Thorik Grandaxe of Kal’Urguan was made aware of what was to come. Despite vast military victories in recent times, the last century had represented an era of sin. Many Dwarves had forsaken their true gods in the aftermath of the collapse of the Khorvadic Empire. Instead, they turned towards the Ascended, worshippers of Aeriel and followers of a heretical doctrine. Yet as the human Kingdom of Oren fell, and the Dwarves were betrayed by the Ascended at Alras, they proved only that their words were of poison. Though the Dwarves soon realised the fault in their ways, they now stood truly alone. Despite this, there was but one last hope that still remained. The Nether as it was known, a desolate and godforsaken plane, where within stood the great towers of Drauchreich. There, the undead conducted their slaughter upon the mortal world with merciless efficiency. It was here that the Dwarven heroes would be challenged to cast the Axe of Krug into the fiery well, and once and for all, bring an end to Khorvad’s reign. Quickly, Grand King Thorik spread the word to his highest advisors who each expressed their own forms of concern. There were three amongst his council who ultimately took upon the burden of entering the Nether. Urir Ireheart, ‘Bane of the Undead’ famed for his aggressive nature and stoicism in the face of danger. Kjell Ireheart, ‘The Emperor Dragon Slayer’ a fierce leader and an inspiration to those who served beneath him. Finally there was Valen Grandaxe, ‘The Wordsmith’ a Dwarf who valued diplomatic intrigue and the power of words above all else. Together, they were the three who would go on to face the undead. As the gates of Kal’Urguan fell and the once great and thriving civilization of Dwarves were forced to retreat from their hallowed halls, there was but one light in the darkness that still shone bright. Though the Ascended had failed to unite the races and defend the civilizations of Aegis in time, their failure soon led to the reestablishment of the true Dwarven religion. By Yemekar’s mercy and Dungrimm’s might, the Dwarves would fight on until the bitter end. For this, the three champions were not afraid to perish within the fires of Khorvad’s domain. Whether for honour, glory or redemption, they would do all in their power to protect their kin. For the Dwarves who had survived the Fall of Kal’Urguan, they together reignited the fires of hope. When the day soon dawned upon them that they would enter through the gates of the nether, they did so without fear or regard for their own lives. Joining up with champions of the other mortal races, they would all fight on for their world’s survival. In the many barrages of fire from the undead beasts, Kjell was knocked aside unconscious as his kin pushed onwards. Urir however was armoured in the plating, provided to him by the Grand King, said to be blessed by Yemekar himself. Along with his own superior agility, he stormed ahead of the group of champions, battling waves upon waves of undead single-handedly, until finally both he and Valen reached the great undead fortress of Drauchreich. From there, the two Dwarves divided into separate directions. It was Urir however who came upon the Axe of Krug. Entry required the payment of a soul and so another of the mortal races nobly cast himself over the edge of the fortress, so giving the Dwarf entry. Urir went on, discovering that only by sacrificing his own life would he be able to destroy the Axe. As his whole life flashed before his eyes, he dropped into the inferno of the Nexus, the Axe of Krug held gripped between his fingers. In a great burst of energy, the city of Drauchreich collapsed into the fires from whence it came, while the portals to the plane of the damned were sealed forever. Though Urir had paid the ultimate sacrifice, his kin had not yet fallen. As Drauchreich began to collapse all around him, Valen was forced to step through one of the portals as it quickly snapped shut behind him. There he found himself deep within a great cave system, no life, nor a single being around him. Still lost however, he eventually stumbled upon an Alrasian, his once mortal enemy. Together, the two agreed to put aside their grudges for the time being, traversing the cave system until they reached the surface world once again. As great dragons poured fire around them, they battled their way back towards the Cloud Temple, where together, they rejoined their kin and went on into the portal that would one day guide them to Asulon. Kjell too had awoken and made his way back through the portal, stepping back out to see the sight of a burning forest of Laurelin. There, the great black dragons of Khorvad wreaked havoc upon the world. Legend has it told that Kjell battled the dragons, defeating them all before departing for the fallen city of Kal’Urguan. There, for the duration of his life, he would remain as its last guardian and defender. Though the stories of Valen and Kjell did not end there, these shall be told another day. For the Ascended would have us believe that it was they who led the way to the destruction of the undead. Yet, that one amongst our Dwarven kin would venture into the depths of the nether, knowing if not certain of their own imminent demise is extraordinary. For this, the actions of the three shall be remembered and as Paragons, they shall eternally feast within the great halls of the Brathmordakin. For the story of the three must be remembered amongst our kin if we are ever to face such a threat again. May in times of great peril, the grace of Yemekar guide us forward once more and his divine light give hope where this is none. ~=~ The Proverb of Greed ~=~ Written by: Bazian Grandaxe One crisp mountian morning, the two Dwarven gods Grimdugan, the Lord of Avarice, and Armakak, the Merchant Father, looked down upon Yemekar's world and saw two young beardlings. Grimdugan turns to his brother and says, "Look at these two brothers run about, they are but a double-edged axe, one is no different than the other. Nothing could be said about these two that is different than the other." Armakak looks down on the world in agreement, he could not refute his brother's claim. Being the rivals that these two brothers are, Grimdugan proposes a challange. "Look brother, I have many a keg of ale and you have many a keg of beer. Let us wager them so that we may see whom is the master of the mint, king of the coin. I will teach the lad Kili as you teach the lad Bili. The lad that has the most coin after three days is the victor." Unable to resist a challenge from his bitter rival, Armakak accepts saying. "Aye brother, you will see that patience and hard work is the way to earn true wealth." So, on the First day, the two great gods taught the beardlings and prepared them for the next day. Armakak gave Bili a pick which he mined great veins of iron to sell at his stall. Grimdugan gave Kili an obsidian dagger which he stole Bili's iron and sold it at his own stall. All day long this happened and Grimdugan laughed. "Look brother, my pupil has much more coin than yours, surely you should give up now." Armakak just smiled and said, "Just wait brother and see." On the Second day, Bili went back to the mines and brought back up more iron to sell. Kili, once again came and took it from Bili to his stall. Bili kept mining and would not break will, as Armakak taught him. On the Third day, Bili again mines and brings back iron to his stall. Although, Kili does not steal from Bili this day. Poisoned by greed, Kili lay dead for he thought nothing else besides his gold for he forgot to take care of his stomach. Armakak lets out a hardy laughs as Grimdugan grimaces. "You see now brother? Diligence and strong will leads to wealth. ~=~ The Fall of Wyrvun ~=~ Written by: Thorik Grandaxe and Valen Grandaxe Long ago, in ancient times when the world was young and pure, the first snows of the Deep Cold arrived. At first, the mortal races who lived beneath them marvelled at their beauty but as years passed, the cold would not release its icy grip and it held tight as many would perish. The ground froze and crops would no longer grow, as warmth and firewood became ever scarcer. Soon enough, the creator looked upon the world with pity as he saw the suffering of his people. Though without the heart to destroy such a beautiful creation, it was something with the power to destroy all life and thus needed to be controlled. It was then that Wyrvun was created, the very embodiment of the ice cold winds and the frost that settled upon the ground. For he was the Lord of the Deep Cold and the elements of his realm each answered to his call. An Aengul of great power, at his command were all that made up the realm of ice. Such was his power that he could even contest many of the creator’s divine beings. His love for all that was of the Deep Cold was strong, and it pained him deeply that the mortal races of the world dreaded for it to begin and would soon celebrate its end. There then came a day when a darkness fell over the world, and even the realm of Wyrvun was not untouched. It was here that a shadow encompassed Wyrvun's domain, and darkness slowly crept upon the frozen north. As the shade grew ever closer to his dwelling, the ice seemed to turn into a deep black, and swallow what light was left. Wyrvun could only gaze upon this darkness and in doing so, felt the corruption of the world in which he lived. The ice which light had once danced upon, became dark, twisted and corrupt, a shadow of its former self. Though the fear would not control him, the voices in his mind started to murmur, as they tore at his very being from within. “Would an eternal cold not be beautiful? The mortals wish you gone, and yet you care for them! Why should you, Wyrvun, Lord of the Deep Cold, not spread your realm and consume the world?” As the words were uttered, Wyrvun seemed to fall into a dazed state and for the first time in his existence, he felt an ever consuming fear. It was not in his creation to be either weak, nor foolish and in his fury, the world shook. The mountains responded, and a blizzard which was by far unmatched by any other, crept down from the north, destroying all in its path. As it approached, a gigantic being in the form of a dragon emerged from within, larger than any mountain stood. Its form could bend light and surrounding it, a blue glow was cast. As it let out an almighty roar, the temperature dropped and the air seemed to freeze. Wyrvun was bound to no form, but commanded all in the realm of ice. In spite of this, the shade stood in the shadow of the dragon, and from it, arose a sinister laugh. Darkness and flame begun to envelope the ground at Wyrvun’s feet and so he raised his wings and flew high above the mountaintops, his presence blocking out the rays of the sun and casting a pulsating blue light upon the north. Though in all his might, Wyrvun was no match for the Lord of Darkness. Something grabbed a hold of his leg and dragged him down into the black abyss below, where no light shone and only darkness prevailed. There he was bound by shadow and fire, and a last roar of defiance escaped him as the once so pure, mighty and beautiful Wyrvun was dragged far beneath the ground into a prison of the darkest magic. What evils happened down there are known to none other than he, for what came was an abomination of his former self. All that arose from the abyss was a twisted and corrupt being. The Lord of the Deep Cold who once had been so beautiful and pure was now dark and terrible. “Rise Ondnarch, terror of the north, bringer of the silent cold... Enslaver... Consumer...Devourer.”
  6. ~=~ The Paragons ~=~ As recognized by Da Kirkja Dverga The Paragons are a collection of Dwarves who have been deemed by the Clergy to have ascended beyond the typical afterlife bestowed upon followers at the Auction of the Dead and occupy a high seat along with the gods, elevating them to a nearly demi-god like status. They are the greatest examples of our ancestors and what all Dwarves should aspire to be, and as such reverence and prayers are encouraged in their memory so that we may receive their blessings and guidance. ~=~Paragon Urguan~=~ “The Father” Patron: Yemekar Symbol: The Mountain Known as the first Dwarf and father of all Dwarves. He defeated Khorvad with the help of Malin, Krug and Horen. the first Dwarven city was built by him and named after him. Urguan was known for his great honor and respect during war times. This great Dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed like respect. Urguan is the greatest Dwarf ever known as well as the first paragon. ~=~Paragon Yudora~=~ “The Hearth Mother” Patron: Anbella Symbol: Runic symbol for Water Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the Dwarven kin and the first female Dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female Dwarf of her time. ~=~Paragon Bogrin Grandaxe, “Master of the Axe”~=~ Patron: Dungrimm Symbol: A single, double-edged Axe Father of the Grandaxes, one of the sons of Urguan and the Paragon for the Grandaxes. Bogrin was one of the first Dwarves who fought with an axe and he was known for his fierce aggression on the battlefield. He is also known as the first axe master, what also gave him his name. ~=~Paragon Tungdil Goldhand, “The First Merchant”~=~ Patron: Armakak Symbol: A Golden Hand Father of the Goldhands, he was one of the first Dwarves to a build a merchant empire and get rich doing so. It has been said that his bargaining prowess was unmatched and he could get the best deal out of anyone, be he Dwarf or not. Tungdil made his wealth by approaching skilled craftsmen and workers directly, whether it was deep in the mines or in the heat of the forges. He then bought their products in bulk for a reduced price and then would deliver these products to his easily accessible stalls where he sold the goods for a profit. He served as a facilitator and a middleman and made vast amounts of wealth in the process. ~=~Paragon Gotrek Starbreaker,“The Apprentice”~=~ Patron: Yemekar Symbol: A Cracked Anvil Father of the Starbreakers he was one of the first Dwarves Apprenticed to Yemekar, and one of his star pupils, one of the first to learn the knowledge of Runesmithing, eventually developing the art of Golem Smithing and passing these arts on to his children. ~=~Paragon Urir Ireheart~=~ “Bane of the Undead” Patron: Dungrimm Symbol: Runic symbol for Fire The destroyer of the Undead scourge. Nearing the end of times in Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the nether, Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this Dwarf to a godly paragon. ~=~Paragon Kjell Ireheart~=~ “The Emperor Dragon Slayer” Patron: Dungrimm Symbol: Golden Lightning Bolt The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black Dragons, killing most with the legion, thus far known as the black scaled sons of the evil Daemon Khorvad. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor. ~=~Paragon Valen Grandaxe~=~ "The Wordsmith" Patron: Ogradhad Symbol: A Parchment and Quill One of the wisest and most dedicated Dwarves known to the Kingdom. Valen was a Dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the Dwarves the first ever Human-Dwarf alliance, brought an end to the war with Krugmar, and displayed his skills as a Commander during the Great War. Valen Grandaxe was also one of the great Champions who entered the nether to challenge Khorvad's scourge and survived to tell the tale. Not only did he claim these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan. ~=~Paragon Thorik Grandaxe~=~ "King of Kings" Patron: Yemekar Symbol: A Crown Thorik was among the most renowned Dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the Dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the Orcs and their Elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the Dwarves to once again worship the Brathmordakin. Upon his return to his Dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day. ~=~Paragon Hiebe Irongut~=~ "Father of Mages" Patron: Ogradhad Symbol: A Tome Hiebe Irongut, a Dwarf of the 1st century, forged the beginnings of the powerful Dwarven mages. Through his dedication to the Dwarven people he was seen through his constant work as a warrior, adviser, and even as king. His ability as a mage was outright one of the most powerful in terms of fire and water. He taught many students and passed his knowledge and wisdom to many of all races. Hiebe Irongut was a leading figure amongst the Dwarven people throughout his over a millennium years of service until finally he passed away during the Third Grand Kingdom of Urguan. Outside of his service to the Kingdom he was known as one of the most skilled Clan Fathers, maintaining the Ironguts position as one of the three most prominent Clans with numerous Kings. ~=~ Paragon Igor Ireheart "The Purifier" ~=~ Patron: Wyrvun Symbol: A Hammer and Ice Shard Igor Ireheart, son of Paragon Kjell Ireheart. Known as a dedicated Commander in the Legion, as Clan Father of the Stormhammers and as a Lord of the Kingdom of Urguan. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the god Wyrvun by defeating Ondnarch, his corrupted form. Igor is often known as "Igor The Purifier." ~=~ Paragon Thorin Grandaxe, "The Liberator" ~=~ Patron: Yemekar Symbol: An Iron Fist Thorin Grandaxe formed the Grand Kingdom of Urguan. During his reign as the Grand King, he conquered or vassalized the Kingdom of Oren, The Kingdom of Savioe, The Kingdom of Adunia, The Kingdom of Salvus, the Kha and the Pirates. He is credited with ending Orenian agression against the Elves of Malinor and freeing them and their lands from Human domination. The mighty Dwarf Thorin created the sacred Obsidian Throne on which every true Dwarvish king since has sat upon. He destroyed the Alpha Dragon of the North and successfully commanded the Legion during his time, never losing any of his battles. During Thorin's reign he filled the bellies of starving Dwarves by solving the Famine Problem. Even with solving the Famine Problem many people did not like Thorin Grandaxe as their ruler. Vaerhaven rebelled against the Grand Kingdom of Urguan. Though having to crush the Vaerhaven rebellion he increased the riches of the nation and brought the dwarvish religion into the human realms. Created equality throughout the different realms. ~=~ Hall of Heroes ~=~ As recognized by Da Kirkja Dverga The Hall of Heroes; a selection of Dwedmar folk who are deemed "legendary" among their people, but who have not performed feats worthy of being made a Paragon or who have not yet been recognized as such. These Dwarves can be chosen because of their role in society, political endeavours, or even for just being notably courageous, kind, or for having other personality traits of that manner. ~=~ Morgrim Grandaxe, "The Paladin" ~=~ Patron: Dungrimm Symbol: A Hammer and Open Book Morgrim Grandaxe, son of Paragon Valen Grandaxe, father of Grand King Wulfgar Grandaxe. A pious Dwarf who translated Scribberfolk runes in an attempt to locate the Hammer of Barradin. His search led him to the very location of the Hammer of Barradin, where his body was found before he could ever reach the hammer itself. ~=~Hero Dwain Irongut, “Master of Food and Mine”~=~ Patron: Anbella Symbol: Blue Cup with a Pickaxe Father of the Ironguts, known for his love of leisure, he was a heavy drinker, a lover of all things food, and an avid fisherman. Some of his descendants have showed his love for food, the best example of that of course being King Algrim the Fat and his love of fishing, represented by King Belin the Peaceful. Dwain was rumored to be married to a Aengul. His children and those after them are known to have the blood of gods within them. Dwain lived a full life full of merriment and a bit of riches, enough to sustain himself and his dwellings. Dwain was not known for his prowess in combat, but is known for his blade, which he used only a handful of times. Mourgil, rumoured to have the first blade Yemekar bestowed upon his children when they were taught the art of the smithy, and although slightly misshapen, it induces a source of ferocity believed to be unmatched.
  7. ~=~ The Brathmordakin ~=~ As taught by Da Kirkja Dverga ~=~ Yemekar, "The Maker" ~=~ § Symbol: Hammer & Anvil § Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire Yemekar is the father and creator of the Dwarven race. Honor him by emulating his principles and workmanship in smithing, stoneworking and other tasks. Wisdom is derived from life and tempered with experience. Advance the Dwarven race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the Dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar. ~=~ Anbella, "Hearth Mother" ~=~ § Symbol: Two Silver Rings § Portfolio: Safety, honesty, home, healing, marriage, family, fertility, records, oaths, water, nature, peace Anbella is the wife of Yemekar. Just as Dwarven souls are forged on Yemekar's Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition and the rule of law. Join with friends, kin and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope. health and cheer to those in need. Once an oath is made, Anbella watches over its keeping - to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all Dwarvenkind. ~=~ Dungrimm, "Guardian of The Dead" ~=~ § Symbol: An Iron Mask § Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon The finest hours of Dwarven kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself for the cause of the field of battle in service to a righteous cause. Honor the dead and death itself and keep the places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of Dwarves, thus mocking the creation of Yemekar. ~=~ Belka, "Lady of Passion" ~=~ § Symbol: A Lightning Bolt § Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the Dwarves must live in safety and propagate. Love with a fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of Dwarven life, while Anbella protects the fruit. ~=~ Ogradhad, "The Lore Master" ~=~ § Symbol: An Open Book § Portfolio: Scholarship, invention, discovery, knowledge, magic The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among the young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road. ~=~ Armakak, "Merchant Father" ~=~ § Symbol: A Gold Coin § Portfolio: Wealth, luck, chance, negotiation, merchants, cleverness, the sun The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father will shower you with gold. Treat others with respect, but shirk not your responsibility to try and strike a better deal for you and for them. ~=~ Grimdugan, "Lord of Avarice" ~=~ § Symbol: Obsidian Dagger § Portfolio: Greed, money, merchant, thieves, shadow The wealth of the world was created for those Dwarves crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its form was meant to bring you pleasure. Greed is good, for it motivates the possession and holding of all that is precious. Do not seize wealth from the children of the Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan. ~=~ Enemies of The Brathmordakin ~=~ ~=~ Khorvad, "Lord of Darkness" ~=~ § Symbol: An Eye § Portfolio: Undead, chaos, disease, hatred, anger, temptation, ambition The lord of the corrupted and unholy, holding a personification called Iblees. He is a fallen god who once sat among the Brathmordakin as the god of ambition. Khorvad is an enemy to the Brathmordakin and all creation. Chaos spread across the land, the temptation of souls, unholy anger and burning, uncontrollable hatred are his agents. Disease spreads from him and the Undead serve under him. ~=~ Allies of the Brathmordakin ~=~ ~=~ Wyrvun, "Lord of Virtue" ~=~ § Symbol: An Ice Crystal § Portfolio: Cold, frost, ice, purity, virtue, righteousness Wyrvun is the youngest ally of the Brathmordakin, first placed upon the world to control the elements of the Deep Cold and protect the mortal races from its wrath. As his corrupted self, he wreaked havoc upon the Dwarves for centuries until finally being freed and returned to his original form by Igor Ireheart, to whom he named his Paragon. Wyrvun is a shape shifter and in his most basic form appears as a blizzard. However, to mortals he more often chooses to take the form of a dragon. Those Dwarves who choose to follow his teachings value a pure and righteous heart above all else. ~=~ Dormmar, "The Flesh Lord" ~=~ § Symbol: Unknown § Portfolio: The Doomforged, runes Very little is known about Dormmar. A recent addition to the allies of the Brathmordakin, all that is truly known about him is that he is the god of the Doomforged. Originally thought to be Iblees, recent research found that this was incorrect and Dormmar is now listed as an ally of the Brathmordakin.
  8. ~=~ Da Kirkja Dverga ~=~ The Dwarven Clergy Da Kirkja Dverga, leaders of the Dwarven faith. Upholders of the laws of the Brathmordakin; gods of the Dwedmar. The guardians of the faith of the Dwarven race. ~=~ Clergy Positions ~=~ -High Prelate- The leader of the Clergy, in charge of overseeing its functions and head of all subordinate ranks. Current High Prelate: Fili Grandaxe ((Cpt_Noobman)) -Prelate- Senior members of the Clergy who are knowledgeable in the Clergy’s teachings and are familiar with all of the gods. They are the most experienced teachers and preachers of the clergy and hold domain over Priests and Initiates. They typically dedicate themselves chiefly to a single god so that they can focus their efforts in one area of theological thought. Current Prelates: Bolgnir Irongut, Prelate of Ogradhad ((TideVermin)) Dutesli Treebeard, Prelate of Anbella ((LadyViolet123)) Dwarger Silvervein, Prelate of Dungrimm ((LionEY_)) -Priest- Priests of the Brathmordakin are experienced in their ways and are familiar with many or all aspects of the gods and the teachings of the Clergy. They are responsible for being mentors to Initiates and to the Dwarven race as a whole. Priests have shown that they are willing to dedicate their lives to the Brathmordakin and work towards mastery and the rank of Prelate. Current Priests: Borin Grandaxe, Priest of Dungrimm ((Lucasking321)) Urist Silvervein, Priest of Dungrimm ((HeadcrabD)) Kazrin Starbreaker, Priest of Ogradhad ((DrHope)) Baldin Frostbeard, Priest of Belka ((mateolog)) -Initiate- Initiates are followers of the Brathmordakin who have shown interest in serving the gods and the Dwarven race though involvement in the clergy. While they are initiates, it is their job to work closely with the other members of the Clergy so that they may learn the teachings of the Brathmordakin and the Clergy fluently and eventually teach others the same. Current Initiates: Thrumril Metalfist ((Floppetlappeting)) Nugnuk ((Urguan)) Application For Joining ((RP)) Name: Race: Clan (If applicable): Reason for joining: ((OOC)) Minecraft Username: Discord (Recommended):
  9. Cpt_Noobman

    Persona Database Cleanse

    Aren’t Snow Elves just High Elves that were frozen in a magic bullet for a little bit?
  10. do you build old folks homes

  11. Cpt_Noobman

    Healing by the will of Anbella

    “May deh hospital thrive wif deh Clergy’s blessing. If yeh require religious figures or deh tips o’ an old alchemist, seek meh out” says Fili.
  12. Cpt_Noobman

    Missive From the High Prelate

    ~Missive From the High Prelate~ Regarding the Watch of the Flame It has come to my attention that several followers of the Brathmordakin remain oathbound to an order known as “The Watch of the Flame”, an order that I had approved as High Prophet many years ago. Other followers expressed interest in joining the Watch, but the order itself has remained dormant and inactive since the Frostbeard rebellion, and as such I do not feel it would be appropriate to allow followers to join it. I hereby declare with my power as High Prelate of Brathmordakin that all previous members of The Watch of the Flame are released from their oaths, and that the order will henceforth be disbanded. In the near future, perhaps the order may be re-founded or a new organization can rise to take its place. For now however, the Clergy shall operate without such a force. Narvak oz Da Brathmordakin May Yemekar Guide Your Strikes, ~High Prelate Fili Grandaxe
  13. Cpt_Noobman

    AMA 3.0 Video and Development from a Old Fart

    How have you stayed interested in the server for so long
  14. Cpt_Noobman

    EMERGENCY SOMETHING IS WRONG

  15. Cpt_Noobman

    -=- The Sky colored hair of the Stormfists -=-

    Seems fine to me, I don’t know why blue’ish hair would be an issue. Even though none of the elder clans have that hair color the fact that the clan has mixed blood seems like good enough reason for the unusual hair color.
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