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Vamoose

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Posts posted by Vamoose

  1. Below is the Re-application using material from previous applications. No new relevant builds available. Note some of the information regarding pursuits stems from goals from previous maps and are obviously outdated.

     

    §  Minecraft name: Yung_N_Hung  -- (formerly _vamoose_)

     

    §  Skype ID: aratrik

     

    §  Timezone: EST(GMT -4)

     

    §  Have you had any bans or strikes? If yes give a link: N/A

     

    §  Why do you want to be a builder for the ET?

     

     

     

    LOTC’s current map, Vailor, is a vast, yet empty canvas, seeking those who would mark upon it. Its sheer size has lured me to venture past the bounds of Oren or any nation in regard. I’ve scaled every peak, and emerged from every nadir only to realize that this map is wholly lacking custom organics in addition to multiple facets of an immersive environment.

     

     

     

    I wish to be one of the painters, to leave my ink upon this titanic map, not only due to my ambition, but for the sake and love of building.

     

     

     

    It was only but a year from July had I downloaded Minecraft to my laptop. The first thing that came to mind was my love for RP games, so I’d searched initially for RP servers, only to find this little gem of a server. And I’ve loyally spent about 1400 hours of gameplay ever since.  With the passage of time, I’d discovered the Messy Medieval build server where my passion for building had been refined and redefined. I’ve many customs works that I alone created. In addition, most of those customs builds were for LOTC!

     

     

     

    §  What are some of your most treasured builds? (screenshots if possible):

     

    Felsen Harbour: http://i.imgur.com/LvDEPj1.png

     

    Medieval Caravel, built with Levirad: http://i.imgur.com/JQzlkcE.png

     

     

     

    §  What MMORPG/video games do you play?

     

    MMORPG: Flyff, AQworlds, Runescape, Wartune, Ragnarok(However I no longer play any MMORPGs)

     

    Other: All Elder Scrolls Games excluding ESO, all Fallout games, Witcher 1-2, Two Worlds 1-2, Dragon Age: Origins

     

     

     

    §  Please provide screenshots of any medieval builds strictly you have built and a description of each:

     

     

     

    http://i.imgur.com/52HeZmI.png

     

     

     

    Tourney Grounds. The seating is divided by a tent for those of upper status and the host of the tournament.

     

     

     

    The fencing divides the contestants, who charge from opposing extremities.

     

     

     

    The Walls of Constantinople with mild decay.

     

     

     

    http://i.imgur.com/7GBgZzK.png

     

    http://i.imgur.com/WQAM8JZ.png

     

    http://i.imgur.com/XIaNQmp.png

     

    NOTE: I helped build Felsen twice, however I cannot specify my contributions due to visible land scarring and exterior changes to the current Felsen. For those who remember, they can attest to my contributions to Felsen 1.0 and the first iteration of Felsen 2.0

     

    Imperial Keep.

     

     

     

    http://i.imgur.com/dfQA9xr.png

     

    http://i.imgur.com/R3cTzL5.png

     

     

     

     

     

    Roman Arena

     

    http://i.imgur.com/GK5UwEL.png

     

    http://i.imgur.com/Vg7QgS2.png

     

     

     

    §  Please provide an example of a decent sized ruin build (stone or otherwise):

     

     

     

    http://i.imgur.com/BHrd8uk.png

     

     

     

    §  Please provide an example of terraforming:

     

     

     

    Dark-Ambient Grotto.

     

    http://i.imgur.com/uRNMqsh.png

     

    http://i.imgur.com/H9fKpjh.png

     

     

     

    §  Please provide an example of a organic build:

     

     

     

    Canopy of trees with various bushes and flora.

     

    http://i.imgur.com/qc8Tu5C.png

     

    http://i.imgur.com/ezLn9m5.png

     

    http://i.imgur.com/5dP5rTn.png

     

     

     

    Small creek leading to a cavern.

     

    http://i.imgur.com/zXdKibX.png

     

    http://i.imgur.com/0nuovsC.png

     

     

     

     

     

     

    §  Please provide an example of a High fantasy build:

     

     

     

    Ambient nadir, with low foliage and floating boulders

     

    Boulders are suspended in the air the power of crystals that hover over them.

     

    http://i.imgur.com/aieNaBX.png

     

    http://i.imgur.com/gNdf2ZG.png

     

    http://i.imgur.com/BBM3bx4.png

     

     

     

     

    §  Are you an independent builder, and are you capable of handling all aspects of a build?

     

    As a prospective medical student attending university, while studying engineering (it’s relevant…) and engaging in 5-6 projects per week, the one thing I’ve learned wholeheartedly is the effectiveness of team-work.

     

     

     

    Similarly, I love building with a group. However, were I asked to build solo; my skills would be no less effective!

     

    §  Do you know much about redstone?

     

                                                               

     

    Memory cells, which follow the 0, 1 storage systems.

     

    Essentially, a piston is triggered with some source. This piston however, is wired to an adjacent piston, which remains disabled while one is active. Hence the active piston stores the cell memory of 1, where the other inactive pistons remain 0.

     

     

     

    §  How long does it take for you to complete a build?

     

     

     

    If it’s an organic build, time frame is generally low, could take a few minutes or a few hours. Terraforming and structural builds can take hours to days to build, in my case.

     

     

     

    §  Tell us how you plan on constructing a large build, a medium build, and a small build.

     

     

     

    I commit myself to structure before I consider scale. Before I do any build I look for references and attempt to mimic them to the best of my ability. Furthermore, I scale the build once I’ve confirmed that my attempts to mimic them are accurate.

     

     

     

    What is then, a large, a medium or a small build? From my perspective, build size is irrelevant; however structural integrity, terrain, meaningful detail and aesthetics are the questions to be answered.

     

     

     

    Build size is the ultimate result of the combination of the 4 aforementioned components.

     


    Initially, I first consider the terrain that I am working with, or being requested to create. In order to accurately terraform, I always start with a reference. Once terraformed to scale, I begin by outlining the base of the structure, that is, if it is a man-made structure. Furthermore, cobble is used to outline the rooms, and build up, level, by level. Once the exterior is complete, rooms are divided with walls. Once interior rooms are established décor is added to each room depending on the purpose they serve.

     

     

     

    For organic builds I begin from a nucleation point. Or in other words, the most accessible point, which reduces the chance of patterning, or adding redundant details like copy pasted trees or boulders.

     

     

     

    The most important aspect of any build, from my perspective, is immersion. This is the last component of a build, which is done by walking through the build to assess how it feels. The player needs to feel the environment; is it cold, does it feel overwhelming, is the scenery ambient, etc. This component of the build is accomplished by first creating the environment; either artificial and/or natural, and then the builder should traverse the environment, as a player would in game. The builder would then correct the build such that the environment gives off the feel that the player is there.

     

     

     

    This aspect is visible in the Canopy build linked above.

     

     

     

     

     

    §  Additional details (Do you know how to Voxel? World Edit? Craftbook? Etc...):

     

     

     

    I am aware of some aspects of World edit.

     

    -         Copy, paste

     

    -         Floodfill with mask

     

    -         Creating structures like spheres or cylinder

     

    -         Replacing blocks

     

    §  Tell me a trick about building (eg: floating torches, custom heads)

     

     

     

    World blocks can be used to make ladders appear to be dangling.

     

     

     

    Rather than using the generic Gate Sign drop down gate, one can use a Redstone powered portcullis to create a functional gate, which drops down or cranks up mechanically, rather than instantly shutting/rising.

     

     

     

    §  Tell me what you want from the ET.

     

     

     

    Rather than being an individual who joins the team because they want to enforce their ideas, it is in my interest to display the way that I build, the way that I think, because immersion is the key to a successful RP environment. It is understood that most of the builders on the ET are aware of this; however, it is currently not demonstrated, at least from my perspective. I want the ET to go beyond the casual way of building, the just wing it method. I want to facilitate the development of a truly organized way of building, coupled with the creation of truly immersive environments!

  2. I don't understand why half the r3tards in here are assuming that mobs will spawn in waves of fifty like early Vailor. It's easy to control mob spawn per area by mob count. 

     

    There aren't enough ET to accommodate the player base and supply A grade factory produced RP just because someone wants some bear pelt because they want to flaunt how much time they wasted.

     

    A plugin such as this is not grindable and is therefore not a detriment to roleplay.

     

    Those who want to spend three hours rping running from a boa constrictor only to watch it get picked off and eaten by a harpy because the ET had to go to Prom will get to enjoy a static profession that doesn't revolve around ravenously nit picking useless rp items.

     

    Why would the Devs spawn mobs in the tens for the purpose of hunting, they wouldn't fuvk bois!

  3. Just now, AGiantPie said:

    Killing everyone's XP is not a good way to reduce the tedium of grinding, though I support the XP handout since it means less people have to grind than if it was a complete wipe.

     

    Don't grind if you don't enjoy it! Anyone unwilling to put in the necessary amount of effort shouldn't even be bothering with grinding in the first place. Associating RP expertise with nexus is by definition, arbitrary.

  4. The Grind

    In order to compensate for skill resets and get everyone off to an easy start, we will be awarding150,000 experience to every persona that you may distribute anywhere you please. This is enough to have one masterful skill, or two veteran skills.

     

    Please don't compensate something that does not require compensation what so ever. No need to get anyone off to an easy start. Making anything easy takes the fun out of it. Historically, none of the top grinders started off with a boost similar to the one being proposed, yet in time, through significant efforts, made their way to the top list. I understand that there are children on here who wish to be duel wielding knights adorned with paraphernalia that own twenty five fiefs with a skill set of ten aengulic professions, but the world is a more boring place once you have everything in the world. Without some adversity or challenge along the way, there is no reward, and let's not forget that there are no materialistic rewards WHATSOEVER here, so please for the sake of those who actually enjoy the grind, let us start from 0. Thanks.

     

    Any development, whether roleplay, character based, or even the grind, requires some challenge. The lack of such is like asking a mechanical engineer to solve fifth grade algebra when they can solve fourth order differential equations by hand. It's boring, utterly boring and induces aversion. If you don't enjoy it, you try to avoid it. Please do not compensate!

  5. 54 minutes ago, drfate786 said:

    I know no one wants free build and that's fine, but we still need small farm houses/taverns along the roads, it would attract a lot of road RP. The only FT's should be boats/carts to get to each island.

    Roadside tavern RP was the bane of Athera.

  6. https://gyazo.com/72141b60bfcdf86b0349e318919bc01b

     

    Although I've spent a good amount of time acquiring experience in these skills, I won't request a skill wipe, I will demand one. 

     

    I don't intend to explain the obvious, but it is self evident that the server's economy is displaced due to incidents of glitching and abusing. Maintaining exp come next map will only retain this obscure displacement and maintain the stagnation, which is not what anyone with half of a frontal lobe wants.

     

    Please consider a FULL exp wipe come next map, and DO NOT consider rewarding players for their achievements because nexus based success is not success at all, it is a great waste of time.

     

    Additionally, please consider removing skill redistribution, it has done nothing but allowed petty grinders to level easy skills like woodworker and then redistribute to other challenging skills like fisher or smith.

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