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Joe_LeeDoktor

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  1. Really? That's a shame. To be honest, it would have been easier to refer to it by name rather than 'the physical plane' or 'the mortal plane'. The names we've given to the other planets are arbitrary labels if anything. Sooo... name the mortal plane whatever you want, I guess? I've heard that each side of the mortal plane has different names. One is called Aos and one is apparently called Eos or something like that. You could call the whole thing 'Terra' or something if you wanted, since it would be flexio for 'earth'? Not sure, really.
  2. Yeah, I agree at least that it's irritating that they don't fit with the actual mechanics. But positions of specific stars in the night sky is quite a small mechanic to have to ignore somewhat. The night sky would be much more detailed than what we see mechanically anyway. Also, our model has the stars fixed with the mortal plane moving about (but that's just a duality). And with the 7 primary bodies, like I said, they'd only really be visible in an important way with telescopes. From the ground with the naked eye, planets look like stars. And the use of telescopes has to be RPed either way. So all that has to be discounted is the specifically mechanical placement of stars in the mc textures. And I'm pretty sure star placement changes from texture to texture anyway, so using mc texture mechanics in that respect isn't too helpful. But yeah, many thanks for the commenting and hopefully we can work on some more lore in the future (depending on the response to this).
  3. I totally agree, though I think the idea of constantly visible stars has little place since (as far as I know) established orcish zodiac lore says that they change throughout the year since the ancients (specifically orcs) used them to tell time/navigate and the likes.
  4. ((For astronomical details (such as movement of our own planet, the moon, sun and stars) we mainly stuck to what can be understood from the default mc structure so it can fit easily with day-to-day in-game observations. That's why we had to explain lunar phases using a literal 'dark side' of the moon. Those parts that would be impossible to know about (or, at least, easy to ignore) without crude telescope technology we just designed to be interesting and to fit with what already existing canon lore there is. Useful observations of things like the primary and secondary bodies would have to be roleplayed anyway so those kinds of embellishments wouldn't be hard to fit in. We'd also chosen to ignore the fact that the stars look the same every night since that fact is already ignored in the server's lore with the orcish zodiac. But yeah, I think it's nice to include celestial objects because it gives the universe a sense of daunting scale (even though it's only a heliocentric universe) and gives us something to look at and think about. And over time, RP astronomy methodology and discovery could become more and more diverse, finding more objects and explaining their behavior in different ways and mapping the universe in more detailed ways that seem logically satisfying, writing and elaborating on lore. Astronomy is interesting.))
  5. *another piece of paper is pinned atop this one* -I know someone who will be interested in this offer. I will contact you personally soon. -Lorolith Iira.
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