((For astronomical details (such as movement of our own planet, the moon, sun and stars) we mainly stuck to what can be understood from the default mc structure so it can fit easily with day-to-day in-game observations. That's why we had to explain lunar phases using a literal 'dark side' of the moon. Those parts that would be impossible to know about (or, at least, easy to ignore) without crude telescope technology we just designed to be interesting and to fit with what already existing canon lore there is. Useful observations of things like the primary and secondary bodies would have to be roleplayed anyway so those kinds of embellishments wouldn't be hard to fit in. We'd also chosen to ignore the fact that the stars look the same every night since that fact is already ignored in the server's lore with the orcish zodiac. But yeah, I think it's nice to include celestial objects because it gives the universe a sense of daunting scale (even though it's only a heliocentric universe) and gives us something to look at and think about. And over time, RP astronomy methodology and discovery could become more and more diverse, finding more objects and explaining their behavior in different ways and mapping the universe in more detailed ways that seem logically satisfying, writing and elaborating on lore. Astronomy is interesting.))