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Johann

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Posts posted by Johann

  1. An elusive 'aheral, shrouded in mauve cloak and apparel hummed to himself upon perusing the cryptic missive. Upon its discernment did a delighted chuckle escape his hollow gaze, which had seen little contentment in recent days.

     

    "A relic of the Betrayer... intriguing, truly."

     

     

  2. MC Name:

             Geidleth

     

    Character's Name:

             Gaelundûyn of Utunos

     

    Character's Age:

             circa 150.

     

    Character's Race:

             Elf

     

    What magic(s) will you be learning?

             Mists of Xan

     

    Teacher's MC Name:

             firespirit44

     

    Teacher's RP Name:

             Jack

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope.

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yuh.

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Man... (yeah)

  3. 8 minutes ago, BrandNewKitten said:

    The abjuration fixes seem more strict. Perhaps an explanation regarding what these changes would fix? 

     

    Though the minimum tier requirement was raised for abjurations and wards to be casted, it was more so done as a compromise for the fact that you would now be able to ward/abjure any magic you have previously had a T5 MA in before, as opposed to being restricted to MAs you currently have. 

     

    It makes sense that a mage would still have an instrinsic understanding of a magic they previously mastered, therefore allowing them to ward/abjure it even after they've dropped it. However, I could make it so that for MAs a mage currently has, T3 is the requirement, whereas to abjure MAs they once had before, they have had to be T5 during the time the MA was active. 

     

    The changes are really just so that abjuration and warding aren't entirely useless most of the time, and that there is more skill expression for experienced and practiced mages who can use more abjuration/warding against other mages.

  4. Fh60FLZKHe4JuYEGbCQbyrU5U3QdmQMnYHaAAI_tPRaYn2ObQ_25D9uW8V-qxKTbeIzhAedwWPuOgbWtniVKGnkOPmZvM2yGUzRSsgMBhvojY-0lsqpMGRqljT_9sHrLAP3lpvkE

     

    Enchantment Clarification and Additions

    This clarification seeks to elucidate the chiefly vague and incoherent mechanics behind the functionality of enchantments, aspiring to give it a much more believable explanation as well as perform a few flavourful tweaks so that the archetype is more consistent with existing lore. 

     

    The following is what shall be added to the enchantment section:

     

    Implements for Enchantments:

    As the strength and resplendence of an enchantment greatens, so too does the cost of mana for the functionality of said feats, though lesser enchantments harbour such negligible effects that implements are not necessary, anything greater requires a means by which an artificial mana pool can be stored - this is achieved in Transfiguration through the use of “implements”, materials receptive to active mana, and capable of storing said mana. Evidently, the more powerful the enchantment, the higher quality of implement that is required. All acceptable, conventional implements that may be used for enchantments are as follows:

     

    Magegold: Can be used to power any enchantment if plated in adequate proportions

    Mana Crystals: Variable applicability depending on rarity.

    Arcanium: Applicable up to grand enchantments, though MArts using this implement remain a possibility.

    Thanhium: MArt tier if used in adequate quantities, more than enough for grand enchantments. One thanhium ingot can be used to make three thanhium gems as grand enchantment batteries, with an additional use for T5 spells, two additional uses for T4 spells, and so forth.

     

    Mana Crystals for Enchantments:

    Precious minerals remarkably receptive to the energies of the Void, acting as reservoirs of active mana for many powerful Voidal enchantments since days immemorial. Transfigurationists hold great value for these materials in their craft for it is, after all, the cornerstone of an enchantment’s functionality. The quality of gems is indeed proportional to its usefulness in the storage of active mana, with higher ‘tier’ gems such as diamond utilised in grand enchantments, whereas more common gems such as topaz given application in less powerful variants.

     

    The classification and applications of different tiered gems are as follows:

     

    Low-tier: All “mundane” gems such as amber, lapis, topaz, and so forth. Applicable for lesser enchants, but not necessary.

    Mid-tier: Ruby, sapphire, emerald, and any other gems of equivalent rarity. Applicable for potent enchantments.

    High-tier: Diamond and any other gems of equivalent rarity; covering the object to be enchanted. Applicable for grand enchantments.

     

    Naturally, high-tier gems may be used for enchantments of an inferior power scale to grand, however this does not mean the opposite is true, for one may not use a mid-tier gem to power enchantments better than potent.

     

    Passive Regeneration of Enchantments:

    The self-powering property of contemporary enchantments primarily hinges upon a singular gimmick in the creation of enchantments, performed after the active mana blueprint for the desired spell has been infused within the item. Mana crystals, magegold, and other materials receptive of mana, in this context, act as mere vessels for this artificial mana pool that is created by the transfigurationist upon the inception of the enchanted object, yet what truly replenishes this reservoir lies in a minute feat of Voidal tearing embedded within, wherein there is a constant diffusion and siphoning of Voidal energies from the Void between instances of use, which is in turn be repurposed by the enchantment for use in its spell.

     

    vuhbMwDINDBedb3IIWsU1_3ctQpH8wD10j6YobDhwe0klGgPwZioZdJBa622bN-5t_pU3BBbfya1g4pljvwc-uZeleeBeXfIbUSG-xs5soG6ZfJJo9ywkZ8ZDSIDewBzPyaDLBXW

     

    Warding and Abjuration Amendment

    Warding and Abjuration have always suffered from a lack of use or appreciation in thematic value by void mages, with its incredibly circumstantial nature not entirely aided by stringent requirements for an abjuration or ward to be cast against a magic. It is this glaring issue that this amendment intends to fix, by giving practitioners of Transfiguration more incentive to use this field of the magic, but also bettering its narrative bearing as a field which truly reflects the experience of a Voidal mage.

     

    The following contains what is currently implemented in the lore:

     

    Spoiler

     

    Warding and Abjuration Red-lines:

    - You cannot Ward and Abjure magic that you, or someone accompanying, do not have an MA in.

    - You must master a magic (Be tier 3 at least) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.

     

     

     

    Which would be changed to:

     

    - You cannot Ward and Abjure magic that you have not possessed an MA in.

    - You must master a magic (be Tier 5) in order to ward/abjure it. You cannot pick up an MA and drop it a week later and be capable of warding/abjuring it.

    - You may only enchant Ward Shields onto objects that you possess an active MA in.

     

     

    Citations

    Johann (Writer)

    Sorcerio (Consultation)

     

    Isaac's Transfiguration Lore: 

    [✓] [Magic Lore] - Transfiguration: Artisans of the Arcane - Voidal - The Lord Of The Craft

     

     

     

     

  5. MC Name:

             Geidleth

     

    Character's Name:

             Muriel

     

    Character's Age:

             Antiquated

     

    Character's Race:

             High Elf

     

    Link to your accepted MA:

             https://www.lordofthecraft.net/forums/topic/193746-alchemyfajohann__/

     

    What magic(s) will you be teaching?

             Alchemy

     

    Describe this magic or a creature as a whole:

             

    The practise of alchemy in its core encompasses the divining, harnessing and application of the energies and matter which lie within the Veil - the bending of creation to contrive things ranging from utile reagents from recipes to miraculous concoctions where potent counts of signs and symbols are manifested in unison for a proper purpose. Yet within these components of alchemy lie more specific modus operandi for their execution, namely the application of alchemical apparatus such as oculi for the close inspection of reagents, parchment for the etching of transmutation circles in the deduction of potions, and other equipment like pestle and mortar or primitive burners used in the extracting of signs.

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    Though there are no actual "archetypes" of alchemy, there are however, three principal pillars that comprise most of its core practice. Mastered by every alchemist throughout their journey, these pillars are as follows: 

     

    • Symbols and Signs: the esoteric, metaphysical language of the Material Plane which all alchemists come to know, understand, identify and naturally harness.
    • Botany, reagents and processing: the identification of symbols and signs in particularly concentrated matter that act as fonts for these signs, generally for use in potioncrafting and other alchemical processes.
    • Potioncraft: Where reagents representing signs and symbols, be it botanical or acquired through other means, are put into application as counts in the creation of potions for various applications.

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Extracting Fire 

     

    The alchemist would grumble underneath his breath, begrudgingly indulging in the boorish act of manual labor. Then, would he grind pestle into mortar, reducing the dried plant of Drake’s Tail to naught but a fine collection of powder, a labored breath taken from the relative exhaustion of the affair. 

     

    [!] Swiftly, then, and without a second of delay, that ‘Thill would lift a candlestick he had prepared prior, lowering the flame into the stoneware and allowing the contents within to ignite, such being rendered into mere ashes thereafter. The process that followed, then, would be comparatively swift; divide the ashes, and reap the fruits of the brusque affair.

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

     

    [!] Within the darkened lab he had sequestered himself and his pupil away in, an aged ‘aheral would beckon his student forth, lifting a vial of liquid, glowing in azure hue; Liquid Essence. “Pay attention, for I don't intend to repeat myself, nor shall we go over this again… Today, we shall be concocting a most curious oil, which you might apply to your arms in use against those such as myself… Magi.” He began in tone most sombre, a small amount of bite to it as he recalled his experiences with the foul tincture. “Fetch that lard for me, would you?” He called out, looking to his student with a sidelong gaze.

     

    “O-Of course, sir!” The tepid student he had taken on would stutter out; a mousey thing, one diminutive in stature, but with the proper spirit for the true sciences; More than he could ask from most, really. Indeed, in manner most fleet would she arrive with a small tub of rendered pig fat, placing it afore the ‘aheral and snapping to attention, such that she might readily observe the process.

     

    The alchemist grumbled lowly at that, but he did not snap at her, merely opting to pour the liquidized mana into the tub and mixing it together with an ivory-wrought spoon, the resulting substance thinned and oily, possessing a slight glow. “Now, take the symbols I had you extract earlier; I shall mix, and you shall supply. Are we clear?” He uttered hence, a distinct aura of authority laced betwixt his words.

     

    [!] That student would nod rapidly, obliging in a careful and deliberate manner; indeed, would she raise the extracted Instability from the Jailor’s Moss she had coaxed it from prior, depositing two of the airy measures into the mixture, watching in rapt attention as her mentor swirled and mixed such into the lard and mana. Following thereafter, would be a spoonful of Impediment counts from a Tippen’s Root, and a singular measure of Death from the carrion plant of Saffvil. The alchemist smiled slightly at that, nodding in approval at the conduct of his student. A final motion of the spoon, then, would bring the fruit of their labor about; the student's hope brought to fruition. For within that tub now lay a gleaming oil of auric hue, shining softly in the darkness. “Marvelous.. You have brewed what many would call mage-bane. Perhaps there is some hope for you yet, hm?"

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    Identify the source of this powergaming, have it clarified and have the student reread all necessary lores. Should it happen again oncemore or twicemore, dropping of the student wll be considered.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope.

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             Nope.

  6. MC Name:

             Geidleth

     

    Character's Name:

             Muriel

     

    Character's Age:

             Antiquated

     

    Character's Race:

             High Elf

     

    What magic(s) will you be learning?

             Fire Evocation (Again)

     

    Teacher's MC Name:

             Me

     

    Teacher's RP Name:

             Me

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Mysticism, it's hidden

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yea

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Indeed

  7. Still on vacation upon the sunny beaches of a distant land, the former Sohaer Iyathir chuckled to herself whilst she perused the applaudable, and perhaps historical, account of recent history. Her fleeting smile quickly faded as she counted the number of times her name was written, replaced with a frown as she complained to no one in particular. 

     

    "Only FIVE times?! That's SIX less than the Rhenaer... I could've sworn I did more than him to deserve better!"

  8. C0wCASimH_f_5hFkmU3cTnD7JmTAiinnbiZK4OD9r99HGvxFiHFRAeW5wjZGPdZTfQ0OCDeppZ4ZsIMZu6lDpfggTA4hySsAR9wd5D9BCZhPS7qUl2FlsU-fAvvLQSovm_bWHpy3

    arDskUvKN_dl4M3qPr9F5Cw4HWatK5_TWScws_wBi7TtFhQvZl8GbdXLNyrmap77Lo3aUxt2Y2DB95ZvOnpZR30c31a8yJb3gqaJmpFPmdBixW5G16rGkeRfXDetP7moFieAEZBa

    THE IMPERATIVE OF THE ARCANE

    Issued from the Office of Elsohaer

     12th of the First Seed, 9 SA

     

    ---

    XOL59irGVGgYE8Ga-vUIac04VEON53zlgbX4io4Ts3dbqXcDVPxkBbWOnSzVPAA92rk2hVgD7XHdGcFF-3cO7unyTm38xpaMkpUKABRsXY6Y-DvHewGGRXA2dZlQ0mExyT0z9AUc

    ---

     

    It was up until recent times that elcihi’thilln bore servitude to the wicked hellions and brutes that made up Azdromoth’s creations. This servitude was laced under the guise of protection; a mutilated promise that is not unfamiliar to our revered halls of silver. We have allowed the wheel to remain unbroken, and the perverse cycle of malfeasance to continue. No more shall the elves of silver accept conservation from strangers outside of our bastion. This heinous period continued to occupy the forefront of our minds, for looming over our library, our sanctum of wisdom, was the sole remaining blemish of Azdromoth and his reign over the Motherland. Our new government, formed in the name of Larihei, was quick to remove the scar. Yet, the sanctum remained. The house that occupied Azdromoth continued to overshadow all that we knew.

     

    With careful deliberations and extensive research, the High Elves of Haelun’or and their protectorate of Norseth’onn have joined in unity to cast aside this wheel forevermore. In the stead of what once was, we pay tribute to Larihei through the forging of a great reservoir, an obelisk filled with enchantment and the epitome of arcane prowess across Almaris.

     

    BLESSED ELVES OF SILVER, THE TIME IS NIGH.

     

    The Silver State of Haelun’or hereby declares the reclamation of voidal mastery as essential to Elmaehr'sae, and the continuation of the Motherland as the capital of magical pursuance throughout the realm. The wheel shall be broken by reminding ourselves of what was; and in the name of Larihei, may we never forget again.

     

    - Sohaer Arelyn Iyathir
     

    MAEHR’SAE HIYLUN’EHYA
     

  9. -yoDCIMnXCt3X3AT9-7ck19QzwaBVeNaE3kljE8H2ecELtq6nPyfDxh8NDtt-DWqX5rjuVoZNTfF28YSLNRrck1IklfndK9dQl6MDNO96JQQy3eBpDQg1uqAduubUx4sxvx0-4-g

    p3LoUKa4lcSAUR-iqxx-wPXoV7od3QTSoNujuWqYurXYgZqajSS7l7PDz92vnGhlR-46am8_G_qeAgbXLDJkPjFMlhbzpNMrZ01pFbueYKuyjOJ3MakJnO6q8Cr37-tHEnAhawd8

    The Silver Council of Blessed Haelun'or

    As of 5th of Snow's Maiden, 9 SA

     

    Preservers of purity and adherents of Larihei's philosophies, the Silver Council of Haelun'or are chosen by Elsohaer for the ordained duty of leading the Mali'thill in their eternal quest for maehr'sae hiylun'ehya. Elheial'thilln serves as the political guiding body for our blessed nation, lead by the executive Triumvirate of Elsohaer Elmedi'iran'ehya, who oversee the efficacy and diligence of Elokariran in their righteous duties. Elokariran, as "Guardians" of our people ensure the prosperity of our nation in their respective sectors of expertise, through experience only cultivated through time and talent telling of their worthy esteem.

     

    Escribed below are the incumbent members of Elheial'thilln.

     

    Sohaer: Arelyn Iyathir

    Maheral: Eredael Rhenaer

    Medi'ir: Theris Elibar'acal

    Medi'ir: Kolvar Uradir

     

    Okarir'tir: Kiljarys an Iarwain

    Okarir'mali: Valyris Wynasul

    Okarir'maehr: Illyara Valarieth

    Okarir'nor: Zelios Elibar'acal

    Okarir'san: Caledor Laraethryn

     

    p3LoUKa4lcSAUR-iqxx-wPXoV7od3QTSoNujuWqYurXYgZqajSS7l7PDz92vnGhlR-46am8_G_qeAgbXLDJkPjFMlhbzpNMrZ01pFbueYKuyjOJ3MakJnO6q8Cr37-tHEnAhawd8

     

     

     

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