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Posts posted by Gustando
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On 6/17/2020 at 12:49 AM, TheAlphaMoist said:
Just because a spell can be used for combat doesn’t mean it’s combat focused. For example, darkform needs to be pumped full of emotes before it becomes viable in combat, and even then, you’re better off using normal armor since gold won’t cut through it like butter.
Furthermore, every single vision instills more flavor roleplay than anything. Just because they can be used in combat doesn’t mean it gives a combative advantage. None of them even do any physical harm at all.
yea okay buddy im gonna screenshot ur amber flavour casting couch...
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2 hours ago, Luciloo said:10 hours ago, TheAlphaMoist said:
We continued to stray from the circlejerk combat-focused endgames
🤔
10 hours ago, TheAlphaMoist said:DARKFORM -- (Combative)
10 hours ago, TheAlphaMoist said:DARKENED LIMBS - (Combative)
10 hours ago, TheAlphaMoist said:VISIONS OF ARUN’ASNA: APOCALYPSE - (Combative)
10 hours ago, TheAlphaMoist said:VISIONS OF ARUN’ASNA: PARADISE - (Combative)
10 hours ago, TheAlphaMoist said:ENHANCED PASSIVE ABILITIES -- (Combative)
10 hours ago, TheAlphaMoist said:CALIGINOUS FEEDING -- (Combative)
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Electric evocation at the moment does not exist + you’d need a teacher for you to be taught first.
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*jaw drops to floor, eyes pop out of sockets accompanied by trumpets, heart beats out of chest, awooga awooga sound effect, pulls chain on train whistle that has appeared next to head as steam blows out, slams fists on table, rattling any plates, bowls or silverware, whistles loudly, fireworks shoot from top of head, pants loudly as tongue hangs out of mouth, wipes comically large bead of sweat from forehead, clears throat, straightens tie, combs hair* Ahem, you look very lovely.
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not sure if it still works, but this is the link for all the previous maps https://files.lordofthecraft.net/maps/
Don’t need the 10 bucks if it does tho, ur gucci
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Not bad i guess... downsides are alright
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The guy with the hat and the black coat and red shirt pls
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i don’t trust the community team....... couldn’t even handle the magic stuff 😩
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17 hours ago, Zarsies said:
Fun fact, Voidal archons were originally named Transcendents and were forcibly renamed by the LT because “it sounded cool”. When they did that they didn’t take into account that blood mage coven leaders were always called Archons and the overlap has stuck around since.
That’s interesting – didn’t know that before.
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Heh... not bad... not bad at all.... pretty good, infact. I like it.
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Wtf i expected voidal magic Archons this is a bait Mordu not cool
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A scrawny urchin ratchild noticed the supreme man of humanly nature smoking his stunning pipe. The boy's gaze fell down - reconsidering his cigarette to-be monopoly into a pipe monopoly.
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Well guys, Muffins did it. Toxicity is no more......
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MC Name: UgBrainHurty
Character's Name: Elnirith
Character's Age: over 200
What feat(s) will you be learning?
Alchemy
Teacher's MC Name:
Grandfathered if lore passes.
Teacher's RP Name:
Grandfather
Do you agree to keep Story updated on the status of your feat app?:
Aye
Have you applied for this feat on this character before, and had it denied? If so, link the app:
Nay
Are you aware that if this feat is undergoing an activity trial and fails said trial, that you will lose the feat? And that if it is apart of the Lore Games, it might drastically change soon?:
Aye
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Considering the complexity, i’d say tier three. Thanks for mentioning – forgot to put that in the redlines since it was made before the whole appifying of alchemy @DISCOLIQUID 🙂
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Ah... yes... first the cannons... now the gunpowder.............. it’s all coming together.
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This should be a blast
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7 hours ago, BrandNewKitten said:
this Idea along with the effects of oiling weapons should be redlined & removed. It doesn’t seem balanced.
Could you explain how the blade’s oiling isn’t balanced? It does not provide any mid-combat advantage bar the burn/spice-esque effect upon struck with it, which wouldn’t particularly prevent one from doing anything more than a basic injury would. It’s moreso a little ‘nuisance’, you could say.
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Lookin’ spiffy chief.
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15 hours ago, MeteorDragon said:
To Sulironn
“To you, my newest child, I leave my estate in Sutica as well as my mina. Your mother was a kind woman though there were some issues between the two of us. I know you will do well in my absence and I’m sorry to be unable to raise you”
that’s scummy.
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Fervour Concentrate - T3
Overview
A thick solution of dark crimson, Fervour Concentrate is a creation so awful and horrible used as a bio-organic purifier. Its taste and smell is so putrid it is oft compared with decay and faeces, made worse by the inexplicably potent spice and fiery sting. Fervour Concentrate is a powerful concoction able to purify an organism of impurities, whether poison or elsewise, though at a gruesome, painful toll.
Recipe
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Earth (Growth) x2
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Earth (Purity) x1
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Fire (Burning) x2
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Fire (Heat) x1
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Base: Distilled Water
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Beeswax: For Salves only
Preparation
Fervour Concentrate is not considered a difficult alchemical product to create, though still requires an alchemy FA in order to create. A Fervour concentrate item requires an ST signature and is considered Common, meaning anyone may learn it.
[CONCOCTION]
The method of crafting a concoction for viable use in ingesting the Fervour concentrate:
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Boil the distilled water, chop up the herbs/reagents and extract symbols.
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Insert all the sign/symbols herbs into the boiling water, and wait approximately forty seconds.
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After such, prepare yet another batch of the same ingredients and then allow it to simmer for about ten minutes.
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Extract the remaining herbs from the pot, and then quickly pour it into a container.
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After such, allow it to rest until it cools down all the way down to a room temperature.
[SALVE]
The method of crafting a concoction for viable use in topical application the Fervour concentrate:
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Insert all the sign/symbols herbs into the boiling water, and wait exactly forty seconds.
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After such, prepare yet another batch of the same ingredients and then allow it to simmer for about ten minutes, but this time, a stick of beeswax must be added into the concoction.
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After the beeswax had already melted, remove the remaining chunks of herbs, pour it into a container and let it cool down to a room temperature.
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As it cools down, the liquid slowly starts thickening. Be sure to grab a spoon and swirl the hardening liquid slowly.
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Upon reaching the right consistency, the salve has been successfully completed.
Effects
Fervour Concentrate viciously expels from the body any biological impurities- foreign substances such as (most) poison or alcohol, congested phlegm, snot, pus, urine, faeces and may have an effect on larger physical particles/objects within the body. To accompany the awful effects of the potion is the near unbearable heat and fiery spice to accompany- similar to an extremely potent chilli, though with effect over the whole body.
[INGESTION]
SpoilerUpon ingestion, the concoction would traverse the body- spreading evenly throughout the organism over the course of 10-60 narrative minutes, progressively worsening. Ingestion is considered the most ‘optimal’ way of utilizing Fervour Concentrate, for it’s effects are the most prominent, being able to entirely eject most impurities and foreign substances out of one’s whole body: this will occur through vomiting, profuse bleeding from orifices such as the eyes, nose, ears or mouth, diarrhea, urinary incontinence, sweating, sneezing, wet-coughing, wound drainage, and possibly more. The ingestion of Fervour concentrate will provide immediate, potent spice that will spread rapidly throughout the whole body, causing absolute agony for the duration of the effect.
[MECHANICS + REDLINES]
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A single shot is all that is necessary for an average descendant to suffer the most potent effect, though may vary by the physicality of the person ingesting. Any less, and the effects will be relatively too lesser.
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After ingestion, a large portion of one’s blood will also exit the body alongside the waste - leaving a person frail and no longer able to fight competently for a narrative 1-2 days.
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Ingesting Fervour concentrate will have no severely adverse effects (aside those intended, which may be viewed as positive or negative), unless overdosed; which is elaborated further below.
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The body will continue to expel fluid and other substances until there is little left, and the spice will remain for four to eight narrative hours after consumption.
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There are no restrictions to the ingested use of Fervour concentrate in conflict scenarios; though it would be rather impractical in typical scenarios, and useful in only very niche situations.
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Due to the concoction’s complexity, in terms of making – to brew such, one requires tier three equivalent of expertise in alchemy. This implies that the creation of this concoction requires a valid Alchemy FA.
[APPLICATION]
SpoilerDirect application is a more specific use of Fervour concentrate, allowing one to target the impurities of a localized area rather than the ‘full-body cleanse’ approach of ingestion. Whether it be to sterilize a wound or inflict torment with a blade’s edge, direct application of Fervour concentrate will result in the area which it is applied upon to become prone to profuse bleeding and an intense flare of burning and stinging. It is not only useful in combat scenarios, however, and can be used to medically sanitize/purify specific areas.
[MECHANICS + REDLINES]
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The bleeding of a wound is by no means as much as an arterial wound, for example, however, will likely leave the victim faint. If applied to an infected or dirty wound, it would assist in its cleaning/sterilizing.
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Applying the salve upon a weapon can deliver deadly consequences for the opponent. If one were to get struck by a blade covered in Fervour Concentrate, they’d find the injury harder to heal - the bleeding prolonging and slightly more taxing on time/resources spent recovering. The wound would feel as if struck by fierce fire, nevertheless the salve having no genuine ‘burn’. ((OOC. +1 emote to heal.))
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The salve loses its properties if applied to an object after 3 narrative hours, so it is oft applied just before entering combat.
[OVERDOSE]
SpoilerAn over ingestion/application of Fervour Concentrate rarely results in death unless in exceedingly concentrate or high volume amounts. Ingesting more than one shot of Fervour concentrate, or applying it to more than one place within a narrative day will possibly result in the following:
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Comatose for 1-12 narrative days.
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Intense full-body burning, akin to being burnt upon a pyre.
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Fainting.
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Full-body reddening.
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Very rarely, death.
OOC Explanation
Fervour Concentrate is an addition to the alchemical index that promotes diversity in potions, particularly as it has apt use outside of conflict encounters, and approaches an application shared with few, if any, other pieces.
CREDITS
UgBrainHurty (author)
Sybbyl (art)
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[✗] [Playable CA] The Twisted Paths - Shade
in Denied Lore
Posted
Big Bertha isn’t a shade... neither am i!!!!