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squakhawk

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Posts posted by squakhawk

  1. I’ve played on the server for a few months now and I think I can give an idea what some of the issues are. 

     

    To begin, toxicity is extremely rampant. This is a well known point but, it must be listed anyway- the animosity between certain cliques on the server is disgusting. Every elf faction hates one another, Empire hates Norlanders/Courlanders, and so on. It’s a great ooc issue that needs solving.

     

    My big issue comes with staff complacency and disconnect. Only two administrators play on the server, heavily on and off. I think to make decisions and understand a community you cannot gather that from second hand knowledge and sources, along with forums which don’t represent even a fraction of the entire playerbases opinion. This leads to complacency where so many staff members lack the drive to do anything, causing players to learn to distrust and dislike staff members. Staff bias is an issue with certain factions saying they “have” certain gms which will always get to their side. It’s like fantasy football with managing what gms “are on our side”. I believe stagnation comes from extremely poor rulesets, like current freebuilding and heisting rules, along with coup rules. Coups and Heists never happen for such a reason, and Freebuilds promote such toxic banditry it’s not worth the time, effort, paperwork and money to heist such. Roleplay is stagnant also due to being teased with a map switch we only hear is further and further delayed. It seems the staff are entirely unprepared and many players have given up and merely wait for the switch. It feels like a carrot on a stick, constantly being teased the new map is just over the horizon, and this one will be better and better, with brand new rules lore and fixed issues. We’ve seen promise of none of this, and it just seems like it’ll never happen, and too many players are ready to be let down than to believe new and better things are coming. 

     

    Thats just my two cents, from my perspective. Hope it gets you thinking, whether you agree or disagree.

     

    quick last minute edit;

    its also bizarre when your faction gets beaten and the entire town becomes deserted. There is no point in war if the entire holding population leaves and does the thing again. And again. This leads to towns and cities, abandoned from a stubborn playerbase that couldn’t accept loss. I think this is some stigma that needs to change.

  2. 0d5d38c39f51fc04eb1dbe4b66339c02--fantas
    “Channeled to invoke what we represent”
    What is The Order of Aheral’Parir?

    The Aheral’Parir is an order of extremely elite, well disciplined elven soldiers devoted to The Empire. With Elven Kingdoms failing, and more coming to The Empire, there is a clear need for such- many elves are subject to hatred, bigotry, and ostracizing. The Aheral’Parir are there, a brotherhood of elves to reinforce and aide one another in joining a new kingdom. The Aheral’Parir also are there, pinnacles of what a warrior could and should be. A highly elite fighting force, strictly disciplined, trained heavily in combat and leadership. The name Aheral’Parir will command respect and authority, to those of The Empire and those that are not. There is a strict order of The Aheral’Parir- they are not their own organization or men, they are men of The Empire and Her Legion, the title or rank of Aheral’Parir will not hold sway anywhere but The Empire.

    What does an Aheral’Parir stand for?
    The Aheral’Parir is an oath you take for a considerable amount of time- any Aheral’Parir can be arrested for desertion. The Aheral’Parir follow the following codes to heart;
    Respect to Authority 
    Empathy
    Devotion to The Order and The Empire
    Truth and Honesty

    Living without excess
    Bravery

    Mercy
    Sacrifice

    25f667368cac70e75cbe4433a4bcd8ef.jpg
    An Aheral’Parir in armor. 
    Requirements

    The Aheral’Parir recruit exclusively elves, unless a strong case for another is made. The Order does not discriminate against heritage or gender, but The Order is subject to The Laws and ordinances of The Empire, including alienation of abomination, along with The Church’s rules on homosexuality and heresy. There is no age limit, but requires the elf to be twenty years old at least. The person in question must also pass The Five Trials and uphold the code of conduct.


    Code of Conduct

    The trial must be found Merciful in all they do, Truthful and Honest aswell. They must always address anyone as Sir. They will also take commands and orders from any figure of authority, their will being their word. No questions asked. The trial must also be Empathetic in what they do, and must be understanding and helpful to their fellow brothers and sisters. The Trial is expected to consistently spar and duel their fellow brothers and sisters, along with taking any offer up to do so. Should the trial be found disgracing any of these codes, they will be ejected from The Order.

    The Five Trials

    The Five Trials are a set of accomplishments and feats a person must conquer to become an Aheral’Parir. These go in order of;
    The Trial of The Flames and The Flood
    The Trial of The Mountains
    The Trial of The Dreams
    The Trial of The Grasses
    The Trial of The Beast

    During these trials, to signify what trials they have succeeded, they may title themselves with “Of The First”, or “Of The Second”, and so on.

    The Trial of The Flames and The Flood  is the first of The Five Trials. This trial involves the use of common fears of dying to desensitize the person. The premier being fire, used to terrify and possibly burn the subject. The subject will walk through a bed of coal and ashes as to understand the code of bravery and dedication. The subject will also be submitted to simulated drowning and similar tests within water, again in attempt to desensitize fear. This is considered the shortest trial.

    The Trial of The Mountain is the second of The Five Trials. The Trial of the mountain focuses more on the subject’s mental state, and degrading the person. The subject will be submitted to public humiliation, beratement, and mistreatment. The person will also be the victim of rumors and lies, and will suffer from such in effort to teach them honesty as the correct way to approach things. The subject will have their personal fears pried on aswell, further teaching the subject to overcome them.

     

    The Trial of The Dreams is the third of The Five Trials. This trial is attempting to instill feeling and some ideals upon the subject. The Subject is taught life without excess and sacrifice in this trial thoroughly. The subject must give up their most prized belonging, and during the entirety of the trial will not be allowed to spend money or take money, and will refuse charity. The subject will also not be allowed to stay at their own home or sleep in a bed aswell. However, the subject and their personal belongings will be inspected. Whatever is deemed to high of excess or waste will be given away under supervision. This trial is the longest of them all.

     

    The Trial of The Grasses is the fourth of The Five Trials. This trial has the user subjected to a survival situation, and is considered to be the most brutal trial. The trial takes the course over three months. To start, the subject will be deprived of food and water for the first month, only given a small supplement deemed worthy to survive. The subject has an arm tied around their back in a special knot- should it be found untied or retied, the subject will be sent through the trial oncemore. The subject is sent to survive through the elements, a different place each month. They will have to find food, water, and shelter in their weakened and impaired state. The first month will be in a forest. The second month in the desert. The third month in the tundra and frozen mountains. The subject will also have up to three partners with them that also have yet to complete The Trial of The Grasses. To add to it all, the subject is heavily drugged during the affair to further impair mental and physical functions.

     

    The Trial of The Beast is the fifth and final trial of The Five Trials. This trial has the user finally face combat in it’s realest form. The trial will fight each and every member within The Order and win. After doing so, the trial will be fighting a savage beast- most often a wolf or direwolf. The subject will fight and kill the beast, only given a small weapon to work with- and will not be helped at all during the entire affair. If the trial should succeed, they will bury the wolf where it was killed, and pray all day and night on giving it safe passage to beyond, that the subject is a beast and a killer- and will repent for what has been done.


    fabian-rensch-heideknight900px.jpg?14926

    A subject who has failed The Trial of The Grasses
     

    Upon passing The Five Trials, the person will be given an oath to recite. Upon completion, they will receive the rank of Aheral’Parir, as recognition for what they have done. The oath is heavily a secret, and is only kept between the trial and the leader. Aheral’Parir take orders from those of The Legion, and will respect bureaucratic figures and their authority at all times. Within the ranks, there is only the trial ranks, Aheral’Parir, and The Ordermaster. Any Aheral’Parir that abandon the order without a formal resignation will be hunted and killed.

     

    How To Apply

    To apply, seek Illythia Arator. She will induct and initiate the person, and the trials will begin.

     

     

  3. @Blago
    Extremely nice, friendly, strong, caring, and brotherly. Treated the legion like they were close friends, a competent and great commander. It was sad to see him go and to see him less now, but he’s someone ill admire as he has traits many will never have, IC or OOC. 

    @zePato is someone I’ll also look up to for similar reasons, but he has a chief concern that many on this server don’t seem to quite get- Fun. He just wants him and his fellow players to have fun. That really is something everyone should take a step back and understand, why we’re all here. 

    @Imperium for being dedicated and willing to do things for players, and having a very leader-type personality to him. He is overall fun to play with and I’m glad I did the Vaeyl events with him, as he was very organized, coordinated, and happy regarding them- always making sure the players had fun, and did the rarest of them all- cared for the ET’s too, making sure the event was not stressful on the ET, and was not biased towards players, but acted as a balance. 

    Thank all three of you for playing, and making not only my own but others experience’s better!

  4. IGN: SquakHawk
    Character Name: Illythia Arator
    Nation/Group Representing: Empire (Legion)

    Are you a leader of this group (If Yes, please list your discord information below): No

    Cause for joining the Campaign: Crusade against Evil, Protecting her Empire and potentially her future self and loved ones. Sense of Duty.

    Previously Interacted RP (Malevolence - Firelands p3): Attack on Santiega

  5. Later dude. You were cooler than most people on the server in the short time I’ve been here. Thanks for being around and making everything so enjoyable. I hope our paths cross again.

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