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TheHoodMiner

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    TheHoodMiner

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  1. Out-Of-Character Information What’s your Minecraft Account Name?: TheHoodMiner How old are you?: 13 Are you aware the server is PG-13 (You won’t be denied for being under 13): Yes, I do Have you read and agreed to the rules?: Yes, I have. What’s the rule you agree with the most?: Probably the power-gaming rule, because power-gaming is stupid and makes no sense. You can't just make yourself a god of sorts. Are there any rule(s) that confuse you or don’t make sense?: No. How did you find out about Lord of the Craft? Bobo4us (Sara Clover) told me. Roleplaying: Playing with a character and knowing nothing but what they do about themselves, and if not, may be considered meta. Metagaming: Using information from other characters (their location, loot location, etc.) that would otherwise be unknown. Powergaming: Playing with an over powered character, weapon, or item that creates an unfair advantage. In-Character Information Now you actually make your character - be creative but stay reasonable! Make sure they make sense and that they follow lore. Try to come up with a character that you actually want to play. Character’s name: Daniel Topaz Character’s sex: Male Character’s race: Wood Elf Character’s age: 127 Biography: Daniel's life started after his entire family left one of the Thousand Isles to stay away from problems His father came home after hunting for their meal with a large fowl. They ate some of it before selling parts of it for extra money. A part of that money was given to Daniel as a gift. He left one afternoon for some new clothing and ran off into the woods with his friends afterward. Night fell and he ran back into town. On his way back home he noticed somthing odd about his house. It seemed a little empty. No lights were on, no sounds were heard. He figur ed they left for some food at a local shop. He entered the dark home and carefully walked to his room, in case anyone was sleeping. he laid the supplies on his small bed. The satchel he owned had a few small items inside. A dagger carved and sharpened by his father, a map explaining the layout of his town, a wad of tree sap for jokes he found hilarious. He bought a gift for his mother as well. A small bottle of a perfume-like liquid. He placed this item on his mother's bed, tied the bag to his waist and climbed up onto the top of his house. He sat and watched the stars twinkle as the moonlight shone upon his hair. This day was perfect, for the time being. A loud crack in the supports of the roof he lay upon. He stood up quickly and ran up the roof, avoiding a deadly fall. He saw a dark figure by the broken main support. He saw his room below, and grew angered with this killer. The bodies of his mother and father lay beside his bed on the side he didn't look on while he examined the wares in his satchel. He ran across the frame and jumped at the figure swiftly. It turned and grabbed him out of the air and threw him off the building. Daniel's world slowed as he fell closer and closer to the inevitable death he was about to reach on the ground. He had no regrets, but he still felt he has failed as a person. He hit the ground with a thump, and darkness filled his vision. He woke up days later in a home that was not his own. A man stood to his right, looking down at him. He helped Daniel up onto his feet, and he was off with a "thank you" and a small token of appreciation. Daniel was ready to take on the cruel world. Personality Traits: Shy, unable to cope with stress, but charming at that. Ambitions: To put an end to evil that harms the innocent. Strengths/Talents: Daniel has somewhat impressive skills agility-wise. Weaknesses/Inabilities: Daniel has a fear of heights after being thrown off of a roof. Appearance: Daniel stands about 5'6" and weighs 110 pounds. He wears a shirt woven by his late mother, boots cobbled by his father, and trousers made by his local tailor in his old town. The seal of his belt is the last item he has of his family.
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