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ToodIes

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Posts posted by ToodIes

  1. Four hundred years had Alnerok’s sordid remains languished in the Stream, stripped of individuality by the ceaseless torrent of souls. 

     

    Just enough vestiges of the twice-dead wight remained to sense a familiar presence; one word surges through thirteen shattered minds. 

     

    FRIEND

     

     

    -+- 

     

    “Then again,” mumbles Faeryel, writing at her desk, “He was graven, once.” 

  2. "I don't believe it," is Faeryel's simple reply, as she folds the missive and places it in a pocket. Smiling, she rolls her eyes, remarking to herself-- "Old wizards never die. He'll turn up in a bar, somewhere. Give it a century."

     

    That evening, clutching a bottle of wine, she'd again mumble 'old wizards never die', adding: "...Right?"

     

    -+-

     

    Far from society, wild and wooden, Ithuriel hears nothing of her old friend's death. As she twists animal sinew from the day's hunt into string, she looks up at the stars, and unbidden, the image of a telescope flits across her mind. It wavers at the edge of memory, but she can't quite grasp it.

  3. “You don’t understand. 

     

    “You can’t kill the god of a godless ideology. 

     

    “You can kill a rotten bundle of souls in the Stream. You can kill an old man in the Abyss.

     

    “Will that make the Book’s point any less true? Will that erase the threat of any real deities- the Dictator Aeriel? 

     

    “Maleficar. God-slaves. Waste your energy on the meaningless and die out.”

  4. It had been fourteen years since Cerusil’s raid on Hohkmat. Fourteen years since she’d waited, frozen with terror, to hear if Sarah would leave Winburgh alive. 

     

    Today, she had it razed. She had liquefied its foundations. Nothing would grow in this part of the Midlands. Her wife and her Chamber had seen to that.

     

    This is my revenge. Not a knife in the dark, but a city reduced to ash. Glorious, fiery, honest victory. A shame you’re not here to see it.

  5. “I despise them,” says Faeryel. 

     

    “I despise the thought that darkspawn should live peaceful, unbothered lives, except for those rare occasions when they do evil deeds.”

     

    “They should know no peace. They should be hunted to the last. The Ibleesian and the Xionist should live in constant fear of discovery. They and their sympathizers should know terror for their beliefs. There will be no relief. There will be no quarter. There will only be paranoia and worry for the servants of the Dark.” 

     

    “This I vow for you, Tahariae. I wish you’d come back.” 

  6. 5 hours ago, Sander said:

    APOSTATE - A Canonist who has renounced his faith, or a human who rejects Canonism.

    §1. An unrepentant apostate, schismatic, or heretic incurs excommunication automatically.

    §11. Canonist princes are always required to wage war against an excommunicant prince if he remains in that status for four years, unless expressly provided for by the High Pontiff. They are required to continue until his excommunication is lifted or he is removed from office.

     

    "In keeping with Canon law, I presume that the armies of Haense, Petra, Aaun, Balian and Númendil will be sailing for Aeldin to wage war against Oyashima," a scholar notes.

     

    5 hours ago, Sander said:

    §3. If a person is of mixed descent, they are the race comprising their primary descent, that which comprises the largest portion of their blood.

     

    "The halflings had better be more dwarf than human, or they're next."

  7. Spoiler

    FAERYEL:

    I will see you at the appointed time and hour, Cerusil, and I will do my best to kill you. I know you'd do the same for me.

     

    LANRE:

    Well. . . Maybe I'll spare you!

     

    FAERYEL:

    Pfah!

     

    LANRE:

    But I need to live! Bye.

     

    FAERYEL:

    Ta.

     

    ----

     

    Spoiler

    FAERYEL:
    Goodnight, axolotl, Aeolus of Khamees, Lady-Magister, others. Kill you later Cerusil.

     

    LANRE:

    It's fine to call me Lanre. There's plenty of Cerusil and some of them suck.

     

    FAERYEL:

    No, I insist on surnames. It makes it all more dramatic.

     

    LANRE:

    Goodbye, Faeryel.

     

    Faeryel had been privy to the conspiracy.

     

    Spoiler

    MASKED MAN:

    You don't approve.

     

    FAERYEL shakes her head.

     

    ----

     

    Spoiler

    ARMORED MAN:

    You can wear a mask. Or are you saying it'd be best not to be involved at all?

     

    FAERYEL:

    I can produce whatever you need alchemically.

     

    ARMORED MAN:

    But you'd rather not be in the room.

     

    FAERYEL:

    Yes.

     

     

  8. -gates things normal 1 slot fire evocationists currently have access to behind a 2nd slot like smokescreens or combustion or enwreathe

    -is less freeform and more combative due to the removal of conjure fire

     

    fire evo is honestly fine as it is. I rlly haven't seen any significant complaints about it- it's solid, balanced, accessible lore

  9. MC Name:

             Faeryel

     

    Character's Name:

             Faeryel

     

    Character's Age:

             Old

     

    Character's Race:

             Dark Elf

     

    What magic(s) will you be learning?

             Conjuration

     

    Teacher's MC Name:

             Minuvas

     

    Teacher's RP Name:

             Razad

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, it will be unavailable to use?

             Yes

  10. 14 minutes ago, sam33497 said:

    and it stands to reason that one should desire for what is before there very eyes to follow an order that they find appealing.

    “Their*,” says Faeryel. 

     

    “He’s good at spells, but not at spelling, that Cerusil.”

  11. MC Name:

             Faeryel

     

    Character's Name:

             Faeryel

     

    Character's Age:

             Old

     

    Character's Race:

             Dark Elf

     

    Link to your accepted MA:

            https://www.lordofthecraft.net/forums/topic/224909-golemancy-fa-faeryel/

     

    What magic(s) will you be teaching?

             Golemancy

     

    Describe this magic or a creature as a whole:

             

    Golemancy is granting life to rock and stone through the carving of sigils. This stone-given-sentience is called a golem; the process is lengthy.

     

    Firstly, the golemancer must create a Golem Anvil, a magical anvil necessary for the carving of sigils. This is a [5] emote process of carving the Golem Heart sigil into a stone anvil, and imbuing it with mana and anima.

     

    The golemancer then must create a golem core; a six-sided aurum cube that encases a gemstone, the type of gemstone varying by the type of golem. The golem core must have five sigils inscribed upon it; activation, which vanishes upon jump-starting the golem; memory, which allows for the formation and retention of memory and personality; touch, which allows the golem to perceive touch, pressure and texture, although not temperature; and hearing and sight, which allow a golem to hear and see as well as their descendant counterparts.

     

    The core must then be placed into a body. A golemancer may either painstakingly sculpt a stone body from stone, insert the core, seal it within, and then activate the golem; or simply set the core in a pile of loose stone, whereupon the stone will coalesce to automatically form the shape of the golem. Thus is the golem made.

     

    Golems do not experience emotion the same way that descendants do. They speak slowly, stoically and efficiently; aware of their long lives, they are sluggish to change and value stability. They prize knowledge and despise loss. The colors of their external sigils relates to their mental state; when blue they are calm and in control of their emotions. When red, often due to external damage or extremely negative emotions, they will go berserk and attack indiscriminately or experience extreme despair and withdraw.

     

    Golems possess Imperas; descendants they are bound to which give them purpose and direction. Golems are no longer required to unthinkingly follow the orders of their Imperas, instead regarding them as trusted mentors or friends.

     

    Golems, after their creation, are capable of hosting auxiliary sigils. These are sigils that grant golems additional capabilities, with the amount that a golem is capable of hosting varying by golem type.

     

    Illumination sigils charge over the course of [3] emotes, before releasing a bright flash of light in a 3 meter cone; this will blind people who do not avert their eyes for [1] emote. Compass sigils allow golems to always know where north is. Disruption sigils are activated over the course of [2] emotes, stunning a golem for [3] emotes upon them being hit; this may be used once per encounter, and this sigil can be engraved on an aurum hammer that only golemancers can use. Dowsing sigils allow golems to always know the way back to the surface when underground or in caverns. Laborer's sigils allow golems to perform great feats of triple strength out of combat, taking [3] emotes to charge. Tremorsense sigils allow golems to passively sense vibrations in the earth within a ten-meter radius, allowing them to perceive the heavy footsteps of others without facing them. Stonevoice sigils allow golems to communicate with other golems in a language only golems can understand.

     

    Golemancers are also capable of producing golem prosthetics. These prosthetics can act as a replacement arm, leg or eye for a descendant who's lost theirs. Golem arms and legs are made of stone, and have two parts; a spike and the limb itself. The spike is directly inserted into the base of the missing limb, connecting it directly to the soul, causing extreme pain; the limb is then attached to the back of the spike via a socket. Golem eyes, on the other hand, have their spikes already attached; their installation is much gentler.

     

    Golem limbs may bear an auxiliary sigil; one of illumination, compass, dowsing or disruption. They can be rendered inoperable in [5] sharp strikes or [3] blunt strikes. They must be LT-signed if sigiled, and a person can only have two of them. Golem eyes cannot bear any sigils, and will be rendered inoperable in one blunt strike.

     

     

     

     

    Are there different sections or subsections of magic? Can those be elaborated upon?

             

    There are several types of golems, with varying sizes, levels of intelligence, durability, and auxiliary sigil compatibility.

     

    Servus golems are NPCs. They are only capable of doing repetitive tasks, and cannot speak. Their height spans from 2ft-5ft, and they will flee from combat when it starts; their strength peaks at adolescent dwarf. [3] strikes from blunt weaponry will destroy their cores, [1] will destroy external sigils (or [2] if the weapon is sharp and not blunt). They cannot house auxiliary sigils.

     

    Mundus golems are played via CA. The golemancer must create an LT-signed core with the significant magic item tag, which must have the player listed on it and remain within the player's inventory. They are from 5ft-8ft, their strength peaks at Uruk level, and they take [4] blunt hits to destroy their cores or [3] to destroy external sigils. They may house 2 auxiliary sigils.

     

    Brutus golems are played via CA. They require one IRL week of work to produce. They are from 8ft-12ft in height, have strength slightly above an Olog, and can house 1 auxiliary sigil. It takes [7] hits with blunt weaponry to breach their cores, or [4] to destroy external sigils.

     

    Titanicus golems are ET-only. They take a minimum of 5 golemancers 2 weeks to create. They can only be used in events, and are typically from 12-25ft in height. They're essentially walking siege engines and bear little intelligence.

     

    Antecessor golems are NPCs. They are essentially stationary libraries, capable of storing and retrieving information, although only golemancers can commune with them. Golemancers may also, through ritual, transfer their souls into antecessor cores; allowing them to act as a repository of their memories. These cores can be communed with once per IRL month by golemancers.

     

    Finally, soulbinding is an alternative method of creating Mundus and Brutus golem cores, by which a descendant's soul is forced into a golem core. This requires a [6] emote ritual by [3] golemancers, where they inscribe the golem core with six sigils of Binding. Soulbound golems are unfailingly loyal to their creators, unlike normal golems, and may bear [3] auxiliary sigils if a Brutus golem and [5] if Mundus.

     

    All golems are vulnerable to auric oil, null arcana, and thanhium; strikes from these weapons will render external sigils inert after [2] strikes. If a golem's core is intentionally destroyed, they will lose all memories and their personality when rebuilt. They are incapable of learning magic, but may utilize knowledge-based feats like alchemy.

     

     

     

    Can you give an example of a casting emote, of a spell of your choice?

             

    Hammer-Inscribed Disruption Sigil

     

    As she faces the glowing-red Golem, Faeryel produces an aurum hammer, inscribed with strange runes. These sigils come to life, glowing a faint blue, as she angles the hammer at the construct; it begins to hum with power. "Stand down."

     

    Faeryel lunges forward, getting a solid hit on the golem's midsection. A wave of crackling energy surges from the hammer's face, blue light washing over the golem's form; it goes still, its eyes dimming, as it is stunned for [3] emotes.

     

     

    Can you give an example of a teaching-emote (interacting with another) of a spell of your choice?

             

    "The Golem Anvil. I'm told that, back in the day, golem anvils were hewn from thanhic steel; only it had the magical conductivity requisite to create a golem. Now, we have the most important golemantical discovery of our modern era; the golem heart sigil."

     

    Faeryel stands before an anvil of solid stone, anchored into the floor; hammer and chisel in hand. She looks across it at her student, who's scribbling feverishly in her notes. "They are necessary for the carving of all other sigils; core sigils, auxiliaries, what-have-you. A golem anvil is like an echo; it reverberates your magic back at you, intensifies it, reflects it. This lets you burn your will into stone with hammer and chisel."

     

    Her student raises an enthusiastic hand. "Are there no other requirements for the anvil beyond the golem heart sigil?"

     

    "Close. The anvil must be stone, not metal; for stone it will be used to hew. Good question; now, observe."

     

    Faeryel leans over, and closes her eyes; when she opens them again, they're fully black. She begins to chisel upon the head of the anvil, stone chippings clinking to the floor; the golem-heart sigil slowly begins to form, glowing a faint violet as she works, emanating a low hum...

     

     

    Say your student powergames during or after teaching, how do you reprimand that?

             

    If my student powergames during my teaching, I would stop them there. I would explain what they did wrong, why what they did was wrong, and then have them reemote.

    If my student powergames after my teaching, I would explain them what they were doing wrong, and why what they did was wrong. If they continued, I’d report them to the ST.

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the ST updated on the status of your magic app?:

             Yes

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

             No

  12. u9MkZck.jpg

    Hohkmat, as seen from the battlements of Fort Drusco; 1960

     

    Faeryel frowned over the remains of a shattered mana obelisk, deep under the Chamber of Fire. She had put hours into its engineering and construction, and now it was so many rocks.

     

    A note stuck out from the scattered stone.

     

    LEAVE THE WAR. DONT [sic] SUPPORT WARMONGERS. GO BACK TO BEING PEACEFL [sic] AND THIS ALL STOPS.

     

    “They’re not good at spelling, huh?” asked one of her lieutenants, leaning against a wall, watching her with an easy smile.

     

    “It’s to be expected,” replied Faeryel, as the note burned to ash in her fist. “Violence is the only language these people understand; not Common.”

     

    “Add more doors. This won’t happen again.”

     

     

    hUJC6P7.jpg

    Fort Drusco after the battle, seen from the valley-bridge; 1960

     

    “Now, isn’t this damned convenient?” joked one of Faeryel’s officers as she inspected the crisp crystal-lines of the arcane circle she’d be leading. Around them, cannon-metal creaked and armor clinked as the Covenant prepared their artillery assault. “I was picking rocks out of my boots for weeks after Balian. This time, I walked out of my front door and found myself in a siege camp!” 

     

    He fell silent when the order came down to prepare for the first salvo. Faeryel closed her eyes, and sought that familiar power within herself. Light spiderwebbed across the ritual-array at the feet of the Hohkmati battlemagi as they funneled mana into her, casting harsh shadows on the cavern walls.

     

    When the order came down from on high, alongside the screaming cannonballs of the mundane artillery was flame. Fireballs roared across the river valley, hissing, crackling, thrumming with arcane might, before detonating against the walls of Drusco. And detonate they did, flinging showers of sparks into the air, blasting and burning wood and stone. 

     

    The fort smoldered. Faeryel assessed the damage, eyes narrowed, hunting for a weak spot; somewhere the wall had been picked away by flame. “There,” she barked, as churning earth manifested within the shining mage-array. “Let’s add a door there.” 


    Long had Hohkmat been plagued by raiders and vandals. Time and time again had the Uruk and the Veletzer brought the might of nations to bear against the small city-state. But they can’t win where it counts, Faeryel thought to herself as her sorcerers charged a teleportation spell, to follow the soldiers scurrying up the mountainside towards Drusco. How infuriating that must be.

     

    fire-fireball.gif

  13. “Do they think we’ll tire of victory before they tire of defeat?” wonders Faeryel, as she inventories the takings from Drusco. “Will we tire of armor plundered, of revenge exacted, of repeated triumph on the battlefield, before they give up? What’s their strategy, here?”

  14. “Whitespire, Breakwater, Brasca, Hippo’s Gorge, and Castle Aurelian.” Faeryel strolls home with another Chamber of Fire member in tow, laden with the spoils of victory. “Why labor in the mines when the good men and women of Veletz seem so willing to do it for us?”

     

    “You’ve got to give them some credit,” her companion chimes. “They’re very good at dying.”

  15. "No, no, he's right. Azdromoth is the Archdrakaar, not the Archdragaar. To pretend him and his ilk aren't corrupt and Ibleesian is folly." Some elf nods approvingly.

     

    "That any of Azdromoth's fetid spawn could claim to be righteous or even neutral is very, very silly."

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