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Vilebranch

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  1. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    Mazat sat upon his throne, silently inspecting the group of diplomats who had entered the room. "If I recall, you lot were sent to speak with the Chief of Vulzurd Chel, yeah? So, what news do you have?" Half of the group seemed scrawny and could barely walk in the armor they were given to support their cover, while the other half was well-fed and could hardly fit the plate over their stomachs.

     

    One of the fattened orcs spoke up, a terrible wheeze was evident in his voice. "Whell, High Chief. Whe whas lucky to get out of that place alive. The man whas some chief, I'll tell ya." A scrawnier one spoke back. "Yeah, when we relayed yer message he just gave us some food for the road an' told us to fock right off! As an educated man, I'd say he ain't much intent to help out in yer battles."

     

    The High Chief leaned back into his chair and let out a sigh. "If that's all, you can leave. I have much to plan with my Generals." He turned his gaze to a group of guards arriving from their first meal, wearing their newly forged armor. "Guards! Get these idiots out of here!"

     

    Chiefdom Edicts:

     

    1 AP: Diplomats are sent to the provinces of Chorrol and Cheydinhal to establish contact with them.

     

    4 AP: An army of four hundred men is sent to make camp on the Northern side of Pale Pass. Archers are to man the top of the gate and, should an attacking army meet with the four hundred, a horn is to be blown. Meanwhile, on the southern side of Pale Pass an army of six hundred men is to make camp and await the sound of the horn. If the horn is blown; the main army will open the gate, converge with the secondary army and charge after the attackers.

     

    Forces:

     

    -Army One-

    General Baznog

    300 Heavy Infantry (Mauls, Battleaxes, Greatswords)

    100 Light Spearmen

     

    -Army Two-

    300 Heavy Infantry (Mauls, Battleaxes, Greatswords)

    150 Heavy Spearmen

    50 Archers

    100 Heavy Cavalry (Javelins, Sword, Shield)

  2. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    "Lurbug, I gave those Snowbacks a chance and they spat in my face with fancy words and denial! What do you think the right thing to do is? As far as I'm concerned they deserve not a shred of mercy." Mazat yelled out through the council chamber and several faces quickly turned to face him.

     

    The Chief straightened himself up and looked Mazat in the eyes. "High Chief, I meant no disgrace to you. I simply wish to avoid any unnecessary death on our front." Lurbug shook his head and then looked about the room. "After all, what would we become if we were to kill off our loyal denizens? I won't have our people become known as monsters!"

     

    "Death is the foundation of Empires, Lurbug. Your job is to cultivate that Empire, not protect our soldiers." General Baznog had chimed in, he scoffed before going on. "Men die in wars. This should be no surprise to you. But, you aren't completely useless. You're smart enough to know that if we lose all of our men in our efforts to win, we have no true victory. So, going by that logic we cannot stand to siege down Helgen. After all, is Helgen not what we seek to take?" The General grunted and issued a statement to Mazat. "High Chief, in Bur-Deese's letter they mentioned the Falkreath Stronghold. If we could their men to our cause then we may have enough men to force Helgen to agree to our terms."

     

    Mazat raised an eyebrow at Baznog's suggestion. "Ah, yes. Vulzurd Chel. If I recall correctly they declined our offer of vassalization, however. Very well, Lurbug arrange a group of scouts and diplomats to speak to the Chief of Vulzurd Chel. Make sure they have proper cover and be sure to offer the chieftain the entirety of Falkreath Hold."

     

    Chiefdom Edicts:

     

    1 AP: Further training of infantry.

     

    3 AP: A team of Diplomats and scouts are sent into Falkreath Hold. The team is advised to take the back roads to Vulzurd Chel under the guise of a band of mercenaries. The Diplomats are told to promise the chieftain the entirety of Falkreath Hold under the High Chiefdom should they join them in war.

  3. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    "High Chief, when we first met I agreed to be your Advisor. And so, I must advise that you not do this. To march into a nation's lands unannounced? We must protect the reputation of our people as much as their lives!" Chief Lurbug leaned over the court table, eyes locked on Mazat. "We must not head into war, unprovoked!"

     

    Mazat let out a heavy sigh. "And what do you propose Lurbug? That we invite the enemy to our walls? To lose the element of surprise?" He shook his head. "I don't think so, Lurbug. There's too much at stake here."

     

    "What I am proposing is that we remain true to our honor! Give the Nords a chance, I say. Send a letter announcing your claim over Helgen, your claim to the Jeralls!"

     

    Chiefdom Edicts:

     

    2 AP: Further training of infantry.

     

    1 AP: A courier is hired to deliver a message to the Jarl of Falkreath.

     

    "To Bur-Deese Canisifon the Jarl of Falkreath, Claimant of the Jeralls

     

      The proud nords of Falkreath increasingly encroach upon the Mountains, which since time immemorial have belonged to the Orsimer. No doubt that this history has been forgotten by both Man and Lizard, a byproduct of the World Shatter. I understand that you must defend your people, to defend your home. I would much rather this minor conflict be resolved with no bloodshed.

      And so, much to my dismay I must send to you this ultimatum. Lead your people away from Helgen, to the City of Falkreath and the ancestral city of nords. We will offer your people protection there from outside forces and the village of Helgen will be put to good use. Further compensation could be discussed in a diplomatic meeting.

      Decline our fair offer and we will show you no mercy on the battlefield. We promise you that.

     

    High Chief Mazat gro-Glorka, High Chief of the Jeralls and Beyond"

     

    1 AP: Continue construction on the Lake Rumare docks.

  4. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    The General slammed his fist upon the table, a nasty scar crossing over his right eye. He had only just arrived from the Niben. For whatever reason, they Empire seemed to lose their wits; throwing rocks at the walls and the like. So, General Baznog took what remained of his troops and withdrew back to Bruma. Orcs are a stalwart people, but when the odds are stacked against you twenty to one, there's not much you can do. "Those nords won't see what hits 'em! We should attack now, while we still have an element of surprise!"

     

    Lurbug shook his head, discontent with the General's words. "You'll bring us to destruction, Baznog! We're not fit to war, we've narrowly escaped a war which we haven't even started ourselves!"

     

    Baznog fixed his eyes on Lurbug, rage showing through his one good eye as he stared him down. "Narrowly?! Do you doubt we couldn't have taken those godless Argonians if the Empire weren't so foolish? We are Orcs, not craven Imperials!"

     

    Mazat turned away from the castle window, he had allowed the two to bicker for long enough and he wouldn't have Orcs fighting among themselves. "Enough! I won't have you two ruining my mood. I'm in the mood to battle and that's what we'll do. However so, This fight hinges on Helgen. If we can take that, the battle is over. Baznog, send scouts to check on it's status, yeah?"

     

    Chiefdom Edicts:

     

    1 AP: Soldiers continue to be trained for warfare.

     

    1 AP: A scout is sent across the border to check on the status of Helgen.

     

    2 AP: Soldiers are outfitted with newly forged Steel equipment.

     

  5. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    Chiefdom Edicts:

     

    1 AP: Soldiers continue to be trained for warfare.

     

    1 AP: The Temple Shamans are to be organized into a productive religious and magical order. They are to make the proper accommodations for their order in the Halls of the Temple.

     

    2 AP: Begin construction of a proper dock on the coast of Lake Rumare.

  6. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks

    Population: 7,400

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,400

     

    The past few days had been straining on Mazat, as he and Lurbug sent missives to each of the people related to the one hundred fallen in the battle. However, today he would send another fifty young orcish men to their deaths for the preservation of their nation. It felt almost petty, trading lives for a greater value in silver. But yet, the High Chieftain was determined to lead his brothers and sisters to glory, even if that meant sacrifices had to be made.

     

    High Shaman, Mogro approached Mazat several days after all of the letters had been sent. "Mazat. The men you requested are waiting in the courtyard. Shall I begin the rites?" The wrinkled shaman sighed, visibly distressed due to the events which Mazat had requested be done.

    The High Chieftain nodded, "Indeed. If we are to send men to certain doom then we must ease their minds. Ensure their ascension to the Ashpits."

     

    The group moved outside, a typical Bruma flurry had moved into the town and everyone was wrapped tightly in furs. Before Mazat were fifty young orcs, each one with different hopes and dreams. The largest and likely oldest of the group stepped forward and gave a bow to Mazat. "We have assembled as requested, Chief. I have briefed each of them on the task you've set forth."

     

    "Y-Yes... As you are all aware, this mission is a dangerous one. We do not expect all of you to survive. You are to enter Falkreath Hold and sabotage as many trade routes and roads as you can. Monthly, a small group of you is to come back to Bruma with a portion of your earnings. From now on your group is by all intents and purposes deceased. May Malacath guide your paths."

     

    Mogro stepped towards the group, holding a bowl filled with a black oil and a fine mesh laid over top the liquid. One by one the orcs placed their hands onto the mesh, painting their palms a deep black. The Shaman mumbled phrases in Old Orcish, before waving a charred bundle of herbs through the air.

     

    "Your sacrifices will not go in vain, each of you indeed had great things ahead of you. However, to preserve this great nation, we must make hard decisions."

     

    Chiefdom Edicts:

     

    1 AP: Silver arms and armor are smelted down and added into the silver stockpile to be sold at a later date.

     

    1 AP: A party of fifty of the most devout warriors to the Chiefdom are sent into Falkreath Hold and set up camp in a place out of general view. They are to raid and plunder any major routes of traffic, sending half of the earnings to the Chiefdom. The rest can be divided among the soldiers.

     

    1 AP: With the arrival of more slaves during the assault on Bravil, the foreman is instructed to dig deeper into the mines in search of Orichalcum.

     

    1 AP: Begin training the soldiers in advanced strategies and combat, in the newly constructed Barracks.

  7. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass

    Population: 6,750

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 900

     

    Mazat begun to shake as he began to walk towards the podium. He passed the High Shaman on his way there, who had just finished a sermon to the denizens of the city. The temple to Malacath smelled strongly of burning trash and feces, and many of the Imperials and Nords were visibly unsettled by the aroma. He places his hands on the altar, letting out a sigh. "People of Bruma... As Spring begins to wind down to a close, we must bring sad news to Bruma's citizens. Of the three hundred people sent with the Empire's army one hundred were killed in a brutal attack along the Niben river. Indeed, a sad day for our High Chiefdom as many of these people were brothers and sisters, sons and daughters, mothers and fathers!"

     

    "However! We mustn't forget their sacrifice to this great Nation, for on this day these brothers and sisters to the Chiefdom ascend to immortality in Malacath's ashpit!" The High Chiefdom slams his fist onto the podium in anger, his voice growing louder and louder. "Today we prepare for glorious battle! These mountains are ours and we will pillage and raid until the cliffs run red with the blood of the intruders!"

     

    "Build a barracks! More deaths will fuel our rage for even when we are dead will we continue to thirst for war!" As his speech begins to wind down the orcs begin to join in on with the loud environment, yelling and growls echoing through the temple. "Aye, even the goblins and ogres will join us in glorious conquest! Our chiefdom will rival that of even Orsinium! We are the Jeralls and our rage is unending!"

     

    "So I must ask of you, Bruma! Be as your ascestors once were! For we are as the merciful Trinimac became the merciless Malacath! We are not mere elves, we are Orsimer! We are Orcs!

     

    Chiefdom Edicts:

     

    2 AP: Constructing a massive Barracks to house and train the Silver Legion.

     

    1 AP: Scouts search Bruma for anything else of interest.

     

    1 AP: Further conscription of Jerallian citizens.

     

     

  8. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass

    Population: 6,850

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,000

     

    "What in Malacath's name were you thinking, Mazat?! Silver armor, really?" Chief Lurbug was shaking his head slowly in his hands as the High Chieftain entered the room. "High Chieftain, I was under the impression that you intended to use that SIlver for the trade deal with the Empire, not blow it on some shiny armor!"

     

    Mazat walked to his chair, sitting himself down and letting out a sigh. "I will admit there was a small... miscommunication with the blacksmiths. However, what's done is done and we can't simply take this armor away from our soldiers after just making it for them. For now we can only take this as a blessing in disguise. Surely an army of warriors outfitted in gleaming silver armor will give our Legion an aura of intimidation, no?" Mazat grunts, taking a gulp of the contents in his mug. "Have we enough silver to stay true to our trade arrangement?"

     

    "Aye... if what I hear is true then we have a little less than a year before we run out of ore. We will no doubt have to expand our mining operations to supply the demand, and fast."

     

    The High Chieftain rose from his seat, mug in hand. "Alright, then that is what we will do. Pool all remaining resources into expanding the silver operations. The Chiefdom isn't going down because of some petty economic scrib jelly." Before exiting the room, Mazat stops in his tracks and looks back at Lurbug. "I don't care what you have to do to fix this problem, but I need it done."

     

    Chiefdom Edicts:

     

    3 AP: Expansion of the silver mine after the copious amounts of silver used in the construction of the Silver Legion's armor.

     

    1 AP: Defilement of the Shrine to Namira.

  9. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits, Temple of Malacath, Forge

    Population: 6,850

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 1,000

     

    Baznog slammed his fist upon the council table. "High Chieftain! Surely there are better things to be doing than aiding Imperial scum! After all, aren't there plans to take Falkreath? To take the lands our brothers and sisters reside in?" He reeled back into his seat, clearly upset of the idea of humans and orcs fighting side-by-side.

     

    "Chieftain, we mustn't forget how we were even able to take Bruma in the first place. Without strong ties between the Strongholds, we would be powerless right now. And that's why we are allocating a small group of our troops on the war with Bravil." The High Chieftain grunts, grabbing his mug of ale and taking a quick swig. "In the meantime, we will continue to prepare for the surprise siege on Falkreath. It's important that we repair Pale Pass for the coming war and garrison a small camp there for safety and lookout."

     

    The General slumps into his chair, visibly disappointed in the postponement of the War on Falkreath. "Very well, Mazat. I'll set the smiths to work on making some use of all of this silver other than trading. If all goes as you say, High Chieftain, then I doubt there's much in our way to stop us."

     

    The High Chieftain raised himself from his seat with a toothy smile, lifting his mug into the air and the rest of the council making the same motion. "Har-ha! To the war! Those damned lizards won't even know what hit 'em!", the High Chieftain bellows through the Council Room. The rest of the council giving a hearty laugh before downing their ale.

     

    Chiefdom Edicts:

     

    2 AP: Rebuilding the border gates at Pale Pass.

     

    1 AP: Outfitting levies with Silver Arms and Armor.

     

    1 AP: Scouts will scope out the surrounding area for interesting or important locations.

     

    A levy of 300 men is sent south to the Imperial Isle. The commander snorts arrogantly before relaying a message to the Prince;

     

    Good greetings to you, Prince Amantius of the Crescent Empire. I hope this message makes it to you safely. Your request has not fallen on deaf ears, I have sent to you three hundred of my finest men as well as my good friend, Chieftain General Baznog, to seal the deal you proposed. Your requests are more than satisfactory to me and my council. I expect my men to return to Bruma once the battle has been won. These soldiers have been itching for a good fight ever since we took Bruma from those damned Nords.

    ~ High Chieftain Mazat gro-Glorka of the Jerallian High Chiefdom

  10. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits, Temple to Malacath

    Population: 6,850

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 0

     

    "High Chief! We found these Imperial free-loaders loitering about at the city gates. They claim to be Diplomats, pah!" The two guards stormed into the Castle throne room with scrawny imperials in hand, tossing them to the ground and kicking up dust in their wake. "What should we be doin' with 'em?" The other guard chimed in.

     

    "Imperial Diplomats, is it?" The high chief raised from his seat, eyeing the Imperials down. "What have you to say, Imperial worms?"

     

    The Diplomats both shrugged themselves off and rose from the floor. The taller one stepped forward, the other remaining silent for the exchange. "We come for the betterment of the two nations of Bruma and the Crescent Empire. We intend to open trade with Bruma, specifically for the rich silver around the Jeralls."

     

    The High Chief continued to stare down upon the Imperials as if they were insects, a cold menacing gaze. "And what has this 'Empire' in exchange for our metals?"

     

    "The Empire is duly known for our wealth and trade, Orc. We can only offer wealth to you should you accept."

     

    Mazat took several seconds to think the offer over, before sitting down and speaking up. "You shall have your trade, dog. If we are to remain successful in both of our endeavors, then we cannot have our nations distracted by hostility. Send word to your superior, Imperial. I wish to speak with him more directly. Begone!" 

     

    With that, the Diplomats looked at each other and began to walk towards the door to Castle Bruma. The two guards which had tossed them at the Chief's feet, now opening the doors for then as they left.

     

    Chiefdom Edicts:

     

    1 AP: Send scouts deep into the southern holds to discover any main settlements in the counties.

     

    1 AP: Construction of an improved state-owned forge for better production of weapons and armor.

     

    2 AP: Begin conscripting into the state military. Around 1,000 men and women.

     

    The Imperial Diplomats are begrudgingly taken in by the High Chiefdom. The Orcs agree to the opening of trade between the peoples of the High Chiefdom and the Empire and send regards for a formal diplomatic exchange in the future.

     

    ((OOC: Sorry for the awful formatting, on mobile.))

  11. Jerallian High Chiefdom

     

    d0e193e397292d82010e55b3a4382689--warhammer-online-warhammer-fantasy.jpg.225c39d9b276be584611f23b672a6a94.jpg

     

    Assets:

    Silver Mine, City Walls, Slavepits

    Population: 6,850

    Mages: 1 Expert, 3 Adept, 5 Novice

    Military: 0

     

    He leaned over the balcony of Castle Bruma, a look of bemusement stuck on his face. A drunken brawl had broken out in the courtyard between two chieftains over which of their wives belonged to who. Mazat was hard-pressed to interfere as more orcs joined in on the fight for no reason other than violence. He rolled his eyes and began moving to his chamber door when he heard harsh knock. The muffled yelling of his second wife, Lamum, emanated from the doorway, "Malacath's word, Mazat! Your advisors have asked you to go to the council room for the third time, already!"

     

    "Damn you, woman! I'll get there when I get there!" the High Chieftain responded. The two berated each other for a minute before Mazat began his descent to the council room.

     

    Three aged male orcs sat in their place in the council room and the oldest advisor, Lurbug, let out a sigh of relief as he spotted Mazat. "High Chieftain! I had begun to believe you passed away!" The grizzled orc let out a chuckle.

     

    Mazat sat down in his seat, "Indeed, Chieftain, Lamum had me in a damn corner with it. Now, on to important matters. Baznog, have your scouts anything to report?"

     

    Chieftain Baznog gives a short cough before speaking. "They do, High Chieftain. Reports show that two Orcish strongholds have been discovered in the northern Holds of Falkreath and The Rift. I recommend opening up a dialogue with these strongholds and perhaps integrating them into the High Chiefdom."

     

    "Wonderful, Chieftain. We shall do just that! Set up an envoy to both strongholds, posthaste. Don't be afraid to show off our power." He turns to Lurbug, "Lurbug, have you anything to report?"

     

    The elderly chieftain nervously clears his throat, "Well y'see, High Chieftain. The snow hasn't been too kind to the crops. Sure, all us orcs are fine, but the slaves haven't been getting the right amount of food lately. Therefore, I think it wise to expand the potato and wheat farms."

     

    Mazat grunts harshly, "So, it'll be done." He stares over at the High Shaman, his head resting on his knuckles. "Mogro. Don't suppose you need something, do you?"

     

    The shaman scratched at his back awkwardly, "Well, High Chieftain, it's been quite some time since you gave your time for the Orc-Father. I propose we rebuild the old temple here in his name! A place where all worshipers of Malacath can gather!"

     

    He gives a sigh in defeat before moving on, "Alright... That's larger farms, a Temple to Malacath and envoys to Skyrim. Any final grievances?"

     

    The three orcs all shook their heads in succession, rose from their seats and walked out of the room

     

    Chiefdom Edicts:

     

    2 AP: Rebuilding the Temple in Malacath's honor.

     

    1 AP: Expanding the farms surrounding the city.

     

    1 AP: Establishing diplomacy with northern strongholds.

  12. Moreg mumbles to himself. "If only they realized that there's no gain in bickering about whose cause is just. War is war, and bloodshed is just for the bloodshed." The orc continues to hammer his pickaxe against the smooth, stone cavern walls. "Animals fight harder when they know the truth of their behavior."

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  14. Ugluk Bulls

    METIN 2 asian fantasy mmo rpg action fighting magic samurai warrior online 1metin ninja anime bull cow creature

    An Ugluk Bull decorated in ceremonial armor.

    { Credit to ‘BelleDeese’ at www.wallpaperup.com }

     

     

    Habitat:

    The massive domesticated bulls of the Ugluk clan were once rarely found in deserts of sparse vegetation and rarer still in grassy savannahs. Currently, Ugluk bulls are only sighted in the possession of Ugluk warriors. Wild Ugluk bulls have long since been hunted to extinction.

     

    Size:

    These bulls have been selectively bred over the generations, ultimately, for their size and strength. On average, an Ugluk bull can grow to 9-10 feet tall and 17-18 feet in length. Ugluk bulls are usually built like a tank, capable of carrying several full-sized orcs across the desert with little to no trouble.

     

    Diet:

    Curiously, Ugluk bulls are omnivores with sharp incisors as well as molars for grinding up plant matter. While wild Ugluk bulls would primarily be found grazing upon scarce vegetation and only rarely hunting for game, the orcish clan historically forces their bulls to consume descendant flesh in order to heighten the bloodlust and rage of their bulls. This practice has gone relatively stale in recent times in favor of the flesh of wild game.

     

    Temperament:

    Wild bulls, while territorial, did not have the propensity to charge after things unprovoked and would rather run from a fight they could not win. This trait was ultimately its downfall as Orcish hunters took its timid nature as a sign of weakness.

     

    Domesticated Ugluk bulls, however, are some of the most aggressive of the orcish mounts. Often times, an Ugluk bull without its rider will become uncontrollably enraged by the slightest provocation. This enraged nature is caused by both its upbringing and its diet, and often times results in major damages to property and self.

     

    Brief summary of the creature:

    The bulls of the Ugluk Clan are humongous bulls primarily built for mass-transportation, transporting large amounts of goods over long distances, and over-all ferocity. Their thick bones and large muscles allow them to hold large amounts of heavy goods over extended periods of time and travel across the desert with ease due to their high stamina and flexible diet. These bulls have a bloodlust only comparable to some of the most savage orcs and their Uruk counterparts show this off as a badge of honour.

     

    Characteristic:

    Domesticated Ugluk Bulls have a tendency to unprovokedly erupt into uncontrollable bouts of rage and it is this behaviour in which an Ugluk show their strength and stamina. An untamed Bull will be mounted by an initiate of the clan and slowly wear the bull out until it is unable to resist, where the uruk then proclaims their ascent into the clan. More often than not, Ugluk bulls will bond with those who choose to mount them during these trials.

     

    Origin:

    Ugluk bulls originated from the deserts and savannahs of Aegis. Early orcs bred the bulls to be as ferocious as possibly as the tamed them and integrated them into orcish society for their strength and size.

     

    Weaknesses:

    While these bulls have immense strength and stamina, Ugluk bulls lack the speed necessary to be a viable warmount and can easily be outran by mounts such as Lur wolves or Gorkil boars. Due to this, domesticated bulls are usually not keen on running away.

     

    LM Approval Required:

    No, Bred by the Ugluk Clan or what’s left of it.

     

    If playable, what are redlines?

    Acts as an RP mount for members of the Ugluk clan. The mount would mechanically be the same as a horse, and RPly being much slower than most other Orc mounts.

  15. Application:

    Name of Spirit and Aspect: Freygoth, Spirit of the Wild

    Blessing: Dangerous game which might once have attacked you upon seeing you, might think twice about trying to eat you.

    Daily Worship(How you choose to worship daily): Atleast three hours a day must be spent meditating in the Wilds.

  16. ADVENTURERS' GUILD APPLICATION FORM

    What is your character name: Mor

     What is your MC username: VileBranches

     What is your skype: hepatitis_of_bees

    Of what race (RP): Orc

    What is you profession(s): Hosh Hunter and Leatherworker

     

    How familiar are you with the world(LOTC): I know Orc-y stuff.

    Would you like a custom skin: Nay

     

    Any questions: Nay

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