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Vilebranch

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  1. Vilebranch

    Challenge for Rexdom - Mûrak'Gorkil

    Skorkon wipes the elf blood from his blade, "Murak mayd hozh Wargoff, Murak will mayk hozh Rex. Pluz azh."
  2. Vilebranch

    The Ebon Watch pt.1

    Tikka frowns, the memory of the elf’s sacrifice still fresh in his mind. “Tikka will not forget. Tikka will come back for clock-thing. This time Tikka will be ready.”
  3. Vilebranch

    [RP] Dawn of Divinity

    Kaha-Nu-Buhu The Guiding Light Kaha-Nu-Buhu slept for the first time in centuries. Within her abode, the tranquil harmony of souls lulled her into a deep slumber. The years passed by, one by one, until a disturbance in her realm awakened her. A slight prodding, like ripples in a vast lake of ichor, lifted her from her slumber. At first, it was almost as if nothing had changed of significance had even occurred. However, looking to her hands, she watched as one of her many long fingers snapped from her hand and went darting across Tuhinga-O-Mua. Unfortunate, she thought. This wouldn’t be the first time her incorporeal form had begun to disassemble itself, but it was difficult for her to rest with minor distractions such as this popping up on occasion. Suddenly, it occurred to the divine goddess that perhaps an event could be made of the occasion. She brought the souls of a monkey, a falcon, a snake, and a lion to her chamber. Placing in each of them a fragment of her consciousness, she had them seek out her finger across the afterlife. The first to find the finger was the quick falcon. Yet as it swooped down to catch the fleeting crimson shape, the bird was entangled within the thick brambles which grew near the ground. The second to find the finger was the clever monkey. Yet as he swung from branch to branch in pursuit, the monkey was too absorbed in his hunt to notice the massive ravine in his path and fell. The snake however, never found the finger for he was too busy whispering misinformation into the ear of the lion. So when the finger finally made it’s way towards the duo, only the lion was quick enough to pluck the shape from the sky with his powerful jaws. For it’s pride, the falcon was stripped of his consciousness and returned to thoughtlessly striding through the Realm’s skies. For it’s foolishness, the monkey was encased in stone and put on display at her temple on the World-Sphere. For it’s deceit, the snake was cursed to endlessly chase after it’s tail throughout the Void. Yet for ultimately laying claim to her favor, the lion was granted a name and a purpose. His name would become Vu’u and his purpose to guide the creatures of tomorrow towards her grace. [10 AP] – Create Avatar Kaha-Nu-Buhu spawns Vu’u, an extension of her will to guide, into the world. The Avatar would manifest as the a mass of smoke and red light, taking on a lion-like form as it goes about serving as a host to the Red Woman’s temple on the World-Sphere. 2 AP Remaining
  4. Vilebranch

    The Epic Victory Royale of the Nottinglads

    Tikka, the mysterious halfling savage, hears a song of Nemok's epic accomplishments. Later in the day, he would sprint into the bushes after spotting a renatian on the road and eat an orange.
  5. Vilebranch

    My Hacking Confession

    pls keep moving you have entered Tornado_'s gaming zone
  6. Vilebranch

    Community Meeting

    Going into 7.0, will anything be done to ensure that certain individuals/nations don’t obtain a monopoly over the playerbase?
  7. Vilebranch

    Season of Burning

    Skorkon’Ugluk had made this journey several times in his search for prey. The road to Sutica was long and dangerous, but if the rumors he had heard were true, practitioners of dark magic frequented the city on a daily basis. There he saw him, but it seemed too obvious. His prey wore a dark leather coat and a white half-mask. If this wasn’t the type to practice dark magic, Skorkon didn’t know who would. All it took was a simple question to reel his prey in, "Lat gruk wayr mi kan find dahrk mojo uzerz?" It didn’t take long for the words to slip out of the elf’s mouth, and they did. The elf spoke without any reverence to the orc, "Hmm... I'm not entirely sure, I'm actually searching for a teacher of Dark Magic as well." Skorkon drew his khopesh, and at the sword’s ivory glint the elf went sprinting into the city with a seven foot tall Uruk on his heels. It wasn’t all too difficult to catch the elf and drag him out of the city. He kicked and screamed for help, yet none of the city-goers seemed to care in the least. By the time Skorkon reached the Raguk Encampment and had stuffed the prospective necromancer into the campfire, only one woman cared enough to follow. She simply stared as the orc went about his rituals. Skorkon yelled towards the skies as the elf kicked and screamed in the small campfire, praising Jevex with all of his being, "Diz am Ghaazhug Ztaun! Duh Zeazon ob Burnin'! Agh lat muzt be cleanzed! Maprog Mubaj! Maprog Mubaj! Jevex! Jevex!" OOC: Unfortunately, the server died before I could take some pictures of the encounter, so I’ll just leave the logs here.
  8. Vilebranch

    [RP] Dawn of Divinity

    Kaha-Nu-Buhu The Guiding Light [8 AP] – Create Landmark Kaha-Nu-Buhu creates a massive tidal island on the shores near her newly created coral reefs. Upon the island would lie a large, seemingly naturally formed stone temple. Within the temple, mortals would find an immense, ruby crystal which would act as a direct conduit between the realms of life and death. Mortals would be able to bring their newly departed before the crystal, and if the crimson Goddess will it, channel their souls back into their corpses at the cost of not being able to ever pass back into Tuhinga O Mua. However, whether or not this would be the only aftereffect would be yet to be seen... 4 AP Remaining
  9. Vilebranch

    Departure?

    It’s been grand, dude. Really, you have consistently been the coolest person I know in the orc community. I hate to see you leave, but sometimes you can only take so much of the same **** over and over. Good luck with all that non-mineman stuff.
  10. Vilebranch

    [RP] Dawn of Divinity

    Kaha-Nu-Buhu The Guiding Light Kaha-Nu-Buhu shifted in her chambers in Tuhinga O Mua. The vast fields slowly came to life with the souls of millions of creatures and their essences lingered throughout the realm like whispers of their previous existence, playing out memories of their past. The souls only had enough intelligence within them as they had when they left the living, yet still managed to impress the red goddess. She amused herself by watching the souls of several fireflies wander across her fields, their torsos illuminating the eternal twilight of the Land of the Dead. Suddenly, an idea formed in her mind. The red woman scooped up a handful of the luminous souls and carried them off to the World-Sphere. There, Kaha-Nu-Buhu pushed the spirits into the hard earth beneath the waves of a small gulf, disturbing the rocky sediment and in turn creating hundreds of rocky shoals which rose and fell beneath the tide. Where the souls were placed, life teemed with unbent vigor as radiant corals and diverse water life spread throughout the small gulf. [6 AP] – Shape Land Kaha-Nu-Buhu raises many rocky outcroppings from the waters surrounding the largest of the continents. Massive islets and jagged, tidal shores dot the landscape of this land, but it’s real attraction lies beneath the tides. Under the water’s surface one could find breathtaking reefs of coral and algae, populated with bio-luminescent fauna and plentiful fish. These waters would also be home to many unique aquatic creatures of the Goddess’s design; from the Farau, massive aquatic turtles which carry globules of excess ichor on their backs, to the Ga-Aurim, small arthropods covered in venomous spines.
  11. Vilebranch

    [RP] Dawn of Divinity

    Kaha-Nu-Buhu The Guiding Light The Moon Goddess looked upon the world she had helped create and gave a smile. At long last she had something to be proud of and watched as fauna crept out from the dense foliage created by her siblings. She saw beasts of fang and claw lurch out and attack gentle forest grazing creatures, she saw hulking beasts collapse and die in the empty marble expanses of the World-Sphere. Despite all of this, the thing that pained her most was a lacking in what came after. There was no comfort for these creatures, their lifeless corpses simply filled up more and more space. In Kaha-Nu-Buhu’s agony, a droplet of crimson dripped from her eye. The bloody tear raced further and further down towards the world before crashing into Vula-Marama with enough force to indent the very rock itself, forming an artificial lake of tears on the crimson moon’s surface. The blood seeped through Vula-Marama before raining down upon the marble flats of the World-Sphere for seven cycles. A drop of ichor fell for every species that would or had been created, ultimately tying the fate of life and subsequently death, to the crimson twilight of the moon. The first of the souls to die was that of a newborn calf, murdered by her mother as she give birth, and the soul left the calf’s body towards the night sky. Taking the calf’s soul by the scruff of it’s neck, Kaha-Nu-Buhu let out her first spoken command to the void. “Let rest..!” At this, the Goddess of Souls created the Land of The Dead, an endless ethereal plain lying past the firmament to house all the restful souls of the deceased. At the realm’s center would exist a massive temple occupied by Kaha-Nu-Buhu and as many of her subjects as could be held, from which all the realm’s serene melody would emanate. [Major Act] – Soul Ichor Magic similar in substance to that which has been created by Yngbald is imparted into the blood of every creature in the present and even those yet to be created. This magic is tied directly to Vula-Marama, acting as a portal for souls to enter Tuhinga O Mua. This ichor, while possessing only a fragment of the Godess’s will, could prove to be incredibly powerful if utilized by those with a keen mind. Upon a soul’s death, the magic leaves the veins of the dead and the body slowly erodes over time. [Minor Act] – The Land of the Dead – ‘Tuhinga O Mua’ Tuhinga O Mua, better known by it’s inhabitants as the Land of the Dead, is the realm created for the express purpose of housing the souls of the dead and granting them eternal rest away from the troubles of the living world. Despite their death, sentient souls residing in Tuhinga O Mua can still impart pieces of their soul to descendants still residing in the living world. At the realm’s center, among the endless rolling hills and fertile fields, lies the Temple of Kaha-Nu-Buhu, a massive pyramid where the recently departed must give tribute to the Goddess before entering her realm.
  12. Vilebranch

    [RP] Dawn of Divinity

    Kaha-Nu-Buhu The Guiding Light The young Goddess watched as her siblings went about shaping the world to their own agenda. The godlings seemed to have a natural talent for making things from nothing, their forms greedily crowding around the newly formed orb of white thread. Kaha-Nu-Buhu watched as a great orb of light and fire was cast into the dark sky, illuminating half of the newly formed globe with intense heat. Yet, she felt compelled to feel remorse for the other side of the orb. How could anyone marvel at her wonders in this shadow? With this, she outstretched her hand to the darkened sky and released a thick red mist from her fingertips. The mist coalesced into a large, crimson sphere before gradually solidifying there in the night sky. The ball hung there for a moment, enveloping the surface of the world with an intense ruby light, before Kaha-Nu-Buhu gave the orb a gentle push and it began to rotate around the world in tandem with the sun. The newly formed moon carried such intense power that even the water reached out towards it’s pull, carrying massive waves towards the coast where it crashed down upon the white banks of the fledgling planet. To most this orb would simply be known as the Moon and it’s purpose unclear, but to the Goddess it would be known as Vula-Marama, it’s surfaced covered with scattered spires of pale red stone and massive craters. However, she knew she could not be finished until she gave this new world something new to marvel upon. With delicate fingers she set to work poking millions of holes through the newly created atmosphere, divine white light pouring out of the holes and onto those who would reside there in the future. Yet the stars were anything but placed randomly, for with those of keen eye and superior intellect, the stars would spell out the creation of the universe in some sort of primal written language before paper or quill were ever conceived. [Major Act] – The Moon – ‘Vula-Marama’ While the Moon’s true purpose currently remains a mystery, it’s effect upon the world is lasting and significant. It’s powerful pull causing waves to roll along the water’s surface and the tides go up and down each day. The Moon chases down the sun through the sky, yet never outpaces it, offering the night sky a welcoming source of light. [Minor Act] – The Firmament of the Heavens The Firmament, the complex web of stars coating the night sky, serves to act as a story detailing the creation of the Gods and their world. However, it’s message is nearly undecipherable to those of little experience and mostly serves to sate the vanity of an egotistical Goddess.
  13. Vilebranch

    [OOC] Dawn of Divinity - God Game

    Forum Name: Vilebranch Skype: Hepatitis_of_Bees  God Name: Kaha-Nu-Buhu, Goddess of Souls and the Moon, the Guiding Light Appearance: Kaha-Nu-Buhu appears as a woman's skeleton, covered from head to toe in rubies. Her eye sockets are occupied by two large opals that shine with an ethereal, white glow. By day, the rubies appear dull and unreflective, however by night, each gem reflects an individual beam of moonlight off of her body. She is surrounded by blissful souls of the recently departed. Agenda: Kaha-Nu-Buhu seeks to guide the souls of the dead to her afterlife. She seeks to give them a blissful life after death, devoid of strife. Being an incredibly vain god, she also seeks to provide wondrous scenes of her influence to the denizens of the living realm. Description: The Goddess of Souls has an extremely arrogant and vain attitude when dealing with mortals, oftentimes flaunting her power and influence over the world. Despite this, she is generally benevolent, bestowing boons and gifts when she sees fit. She has an abhorrence towards strife and suffering, seeking happiness and peace instead. Sample Creation: Unable to deal with the idea of an end to life, Kaha-Nu-Buhu raised a great red moon through the sky, it's magnificent radiance touching all across the living realm. However, the moon's true importance was only known to Kaha-Nu-Buhu herself. The Moon would act as a conduit to Nahu-Ag, Kahu-Nu-Buhu's realm of the dead, guiding virtuous souls into eternal bliss.
  14. Vilebranch

    Shadow of the Empire [RP]

    Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) Trade Agreements: Magyars and the Saxons Pacts of Non-Aggression: The Saxons _____________________________________________________________________ Beucad arrived once more to the sound of applause and merriment in Luppla, while this raid's haul may not have been as prosperous as the last due to the aid of the Scirii, it proved to be enough of a hampering to the Veneti that it was useful enough. Further down the road, he spotted one of his war chiefs shouting to him and beckoned him closer with a swift motion. The man approached with a smile, "King!" he shouted. "The Italii bring tidings from Rome. They seek our help in condemning the Veneti from the world. They offered vast wealth, and a formal alliance with us!" The king stared at him, straightening out his face, "And what did you tell them, Gauterit?" The young man took on a look of worry as he responded, "Well, I told him we were eager to spill Veneti blood." At this, Beucad had to bide his anger and clenched his hands around his destrier's reins, "We are Vandals, we do not make deals with bawd southerners. You will send a messenger to tell them that we will not make such a deal with Rome. We will take what is ours, we will take gold and blood from the Veneti." He continues, "Indeed, if you were wise you would have known why we raided Venice with the Scirii. It was to gain the trust of the Scirii, to convince them of our strength. For we must unite Germania to repel the bureaucratic oafs of the South and West. Soon, we will ride South where the true raiding shall begin." He gives a small pause before looking down at the young Gauterit, black warpaint dashed across the man's hairline, "Ontop of this, I entrust with you the responsibility of convening the Thing. As of today, you will be my Lawspeaker." _____________________________________________________________________ Actions: Population: 386,531 Base (4) + Capital (4) + Trade (2) + Agri (1) + Raid (12 AP) - 23 AP Vandals train and recruit several units of light infantry. (6 AP) Two units of light cavalry are trained for the invasion into Venicii lands. (8 AP) A single unit of bowmen are conscripted. (4 AP) Several ballistae are constructed. (2 AP) A message is sent to the Chief of the Scirii, asking for them to join the Vandals in conquering the rightful Germanic land south of the Danube. (MOD) A Thing is convened among all free, land-owning men and women of the tribe. It is during this Thing that they will decide whether or not to invade the Venicii. Should the proposition be approved by the Thing, the Vandal army would be mobilized, leaving behind two units of Basic Infantry to defend Luppla. The main army would head south to meet up with any possible Scirii additions before laying siege to the Venician city of Tergeste. (MOD) Investments continue on a new market area in Luppla. (4/25 AP) Research progresses on improving the defenses and fortifications of the Tribes. (5/10 RP)
  15. Vilebranch

    Shadow of the Empire [RP]

    Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) Trade Agreements: Magyars and the Saxons Pacts of Non-Aggression: The Saxons _____________________________________________________________________ Actions: Population: 368,125 Base (4) + Capital (4) + Trade (2) + Agri (1) - 11 AP Vandals begin training and conscripting a unit of capable bowmen for the upcoming raid. (2 AP) The Vandals once more arrange the organization of a raiding party, being led by King Beucad, to make way towards the lands of Scirii in an effort to convince the Scirii to join their raid, before heading south towards eastern Venice. 100 Bowmen, 250 Medium Infantry, 100 Harii. (8 AP) Investments begin on a new market area in Luppla. (1/25 AP) Research progresses on improving the defenses and fortifications of the Tribes. (4/10 RP)
  16. Vilebranch

    Shadow of the Empire [RP]

    Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) Trade Agreements: Magyars and the Saxons Beucad made his way through the burgeoning city of Luppla, the sound of a loud horn awakening him from sleep and beckoning him to the capital's entryway. Trekking down the main path, Beucad examined the many villagers as they stood in front of their doors, holding back anticipation for what the horn might mean. Through Luppla's entrance, nothing more than a large, stone archway, the tribal king caught sight of the large raiding party, drinking and splitting up their loot among themselves. At the party's head, stood War Chief Rikiar, a long held close friend of King Beucad. The man beckoned Beucad forth with his hand, "Come, friend! We will arrange your cut from the plunder. I believe there is still quite some gold left unclaimed." The chief talked with a rough voice, offering his king a smile and a pat on the back as Beucad approached him. "Oh, you shouldn't worry about it, Rikiar. Just have what's left from the hoard taken up to the longhouse and given to Melle. She's been growing a bit distant, and some gold ought to cheer her up." The king looks out over the four hundred or so men as they travel up into the city, carrying armfuls of precious metals to their families, "How many did we lose, Rikiar?" The war chief simply gave a shrug as he responded, "'Bout thirty. Had to deal with a small danish force harassing us on our way back to the Rhemus. Weren't too hard to shake off of our tail." Beucad simply offers a silent nod before retreating back into the city limits. Actions: Population: 347,288 Base (4) + Capital (4) + Trade (2) + Raid (12) - 22 AP Vandals make an effort to finding useful resources and plots of land in their territory. (5 AP) The Vandals recruit from the Harii tribe's population, recruiting a unit of their elite light infantry, the 'Skaduganganz'. (3 AP) Investments into Agriculture around Luppla finally bear fruit, transforming some of the once heavily wooded countryside into fertile fields. (20/20 AP) Research progresses on improving the defenses and fortifications of the Tribes. (3/10 RP)
  17. Vilebranch

    Shadow of the Empire [RP]

    Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) Trade Agreements: Magyars and the Saxons Beucad made his way through the bustling tribal city of Luppla, often surmised as the pride of the Vandal people. He reflected on the history of his people and his triumphs but despite this could not shake the feeling that what he sought to witness would not come to fruition within his lifetime. Centuries before, the ancestors of the Vandalic Kingdom had been ravaged by Hunic incursions into Germania which led the Vandals to being nearly exterminated as Germanic refugees were refused passage into the Empire's lands. However, throughout the years the Vandals have managed to survive within the outskirts of Imperial Germania and their resentment towards the Empire swelled into frequent raids. With the unfortunate Great Dying, the Germanic playing field had been wiped clean for the Vandals and their Chief, Beucad, was quickly able to conquer many of the surrounding tribes and add them to his numbers. He walked past the sacred pine near the center of the city, a towering tree with the likeness of Wodanaz carved into it's bark, and began his way up the stone steps towards the Temple of Teiwaz. The Temple was built sometime after the Vandals resigned their Arian practices during the Hunnic Wars and it's wooden walls stretched high above the rest of the city atop a man-made hill. Entering the Temple, Beucad was enticed by the smell of frankincense and a fair woman dressed in fair white linen addressed him as he entered, "It has been written in the Futhorc that you would seek me out, good King. You seek the blessing of the God of the Hanged, I presume?" He didn't know how, but it always seemed as if the woman was one step ahead of him, and if it weren't with for her charm he wouldn't be as friendly with her. Beucad nodded before opening his mouth, "Indeed I do, High Priestess. I must soon stand before the Thing and convince my people to approve the raiding of the Danish land where the Rhenus meets the sea." The High Priestess, Alwina, simply gave a small nod and motioned for the King to follow her through several more doors before they exited into the Temple's courtyard. There, Beucad found a young Frankish boy tied down to a large marble column, weathered in age. Behind the column the leaves of a young fir poked out and made it's presence known. Several other priestesses after the High Priestess entered the courtyard, carving runes into the boy's chest with ceremonial knives while his muffled pleas for help were drowned out by the sound of a large deerskin drum. As the priestesses wiped the blood from the boy's chest, Beucad could make out the meaning of the runes, 'Christ's Faithful'. The King knew he didn't have the right to deny Teiwaz his sacrifice, so he made no objection. Alwina turned her attention to Beucad and spoke with her usual feminine charm, "Good King, if you seek the blessing of Teiwaz, you must plunge your sword through the boy's heart." Actions: Population: 330,750 Base (4) + Capital (4) + Trade (2) - 10 AP A raid of 150 light infantry and 300 medium infantry is organized, heading along the Rhine towards Danish Batavia. (8 AP) Investing into Agriculture around Luppla. (6/20 AP) Research progresses on improving the defenses and fortifications of the Tribes. (2/10 RP)
  18. Vilebranch

    Shadow of the Empire [RP]

    Tribes of the Vandals Ruler: Beucad of Clan Theudegisklos, King of the Vandals Capital: Luppla (Bernburg) King Beucad stared into his goblet, inspecting the maroon liquid which resided within it when he heard a thunderous voice from the other end of the feasting table. The warrior chief, who was likely in his thirties, raised his glass up to his king for a toast after going off on a self-obsessed tirade about his own exploits, "- But, of course, none of this could have come to pass without our strong king! To Beucad, long may he live!" For a moment, the entire table seemed to rumble as everyone rushed to their feet to offer a toast to him before sitting back down and partaking in the feast. "Say, you were there with me, right? At the sacking of Arverni? What do you have to say about it all? We haven't seen this much loot since when the Empire left Albion." Beucad took a sip of wine before rising to his feet, his voice echoed across the silent hall and he could see that most of his subjects ceased their feasting to listen, "The Empire will soon dissolve, the Franks have had their day in the sun. Soon, it will be clear what we must do. To drive the lion out from it's den and to slay it for it's hide." He paused just long enough to let out a cough, "The enemy is poked at from all sides; in Iberia I hear that the Empire has been fractured and splintered beyond repair, in Albion the last footholds of Imperial power are slowly being drawn back, and the Danes and Norsemen frequently pillage the coasts of Francia. Soon, the full might of the Vandals will storm across the Rhenus and pillage and raid Paris. The Age of the Franks is over! The Age of the Vandals will soon commence!" Actions: Population: 315,000 Base (4) + Capital (4) - 8 AP Gathering a unit of medium infantry from the populace of Luppla. (4 AP) Investing into Agriculture around Luppla. (4/20 AP) Emissaries are sent to the Saxons and Denmark for future trade agreements. Research slowly begins on improving the defenses and fortifications of the Tribes. (1/10 RP)
  19. Vilebranch

    Shadow of the Empire [OOC] [APP}

    Discord: Vilebranches#8810 Nation: Vandals
  20. Vilebranch

    THE GAUNT

    REGISTRATION: Name and Clan - Skörkon'Gorkil Current Rank - Grunt
  21. Vilebranch

    [Recruiting] The Coin

    ((IGN)): Vilebranches Name: Daqr al-Amun Age: 31 Chosen Role: Crook Race: Farfolk ((Do you have discord and/or willing to get it?)): Vilebranches#8810
  22. Vilebranch

    GobTek PMC.

    GobTek PMC. ‘Progress before Morals’ Research and Development GobTek offers one of the finest goblinoid work-forces on Axios and promises quality assurance on any and all goods purchased from our RnD Department. If you ever have problems with our products, simply contact our legal department and they will gladly send your money back, free of charge! We here at GobTek pride ourselves in excellent customer service, so should you ever have a problem, don’t be afraid to send a bird our way! Current projects in RnD include but are not limited to; Cow-to-Speech Analyzers, Hyper-Thanhic Explosives, ‘The Thunder Lute’, and Finding out what purpose Elves have on Axios. Our elite team of highly-trained goblin tinkers are working day-in and day-out to ensure your products are made to perfection. (Expect word from our legal department within 15 to 20 years should you attempt contact. Gobtek PMC. does not promise refunds for dysfunctional or malfunctional products.) Corporate Protection To protect GobTek assets and ensure the general well-being of our customers, GobTek would like to announce that we now employ guards and contractors within our ranks! GobTek offers their services to you at little expense to you. After all, can you really put a price on peace of mind? Indeed, for only one hundred minas a cactus day you and those close to you can enjoy all that life has to offer completely fear free. Our patented bodyguards may even offer discounts from time to time, so be sure to hire them while they’re available! Just as with our products, we want you to feel safe with our Hired-Protection agents keeping you alive, so should you have any problems with our agents, simply send word to our legal department. Register Now! Are you in desperate need of honest cash? Do you live in constant squalor because you’re unable to pay your human/elven/dwarven taxes? Are you simply looking to jumpstart a career in engineering or private contracting? Do you simply want to join GobTek? If you answered ‘yes’ to any of these questions, then GobTek would love to invite you into our welcoming family! We employ people of all races and walks of life in our company, and we would be honoured to employ someone such as yourself. Simply fill out the registration info below and our legal department will decide whether you’re GobTek material or not. Application Name: Age: Race: Notable Skills: Place of Residence: ((OOC Information)) Username: Professions: Discord ID:
  23. Vilebranch

    [Bounty]Rex-Slayer Dungoth

    "Dere am nubthin' which wuld zatizfi mi more den tu peep diz ting ded..." Moreg says, peering down at the paper and giving his bull a friendly patting. "GLORI OR FLAT!"
  24. Vilebranch

    Iron Bull Slaver Guild

    Moreg scratches his chin, reading over the notice and halting upon reading the lesser race list. "But... Ologz are dezcendants and are orcz. Ologz are not znagaz!"
  25. Not to make this a popularity contest or anything, but Gallic would make a pretty nice addition to the ET, imho. +1
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