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  1. The Age of Mysteries [RP]

    Tribe of The Four Lakes The Potawatomi Chief smiled faintly as he sat in his spot at the end of the massive longhouse. The tribe's best had been invited inside for a feast, including the shaman who had innovated the Potawatomi Lake magics. Included in the Longhouse were the Chief's trusted advisors, his wives, the Mayan magic-men, and many others. Peshkno raised his staff high into the air, standing to his feet. The many decorative stones and bones on his staff rattled as he shook it violently. He spoke with triumph to the large gathering, "Esteemed Tribesmen! Mayans! In our pursuit for knowledge and spiritual guidance, we have found fruit. Indeed, our calls to Macha have been answered, and through hard work and meditation of mind, our Shamans have come to the answer!" He gestures to the Shaman as a large bowl of water is placed in front of him. The Shaman closes his eyes, muttering Proto-Algonquian rites under his breath and moving his hands over the large wooden bowl. Suddenly, the Shaman's rites become louder as his eyes open, his eyes filled with only white. The chanting continues until eventually, the gathering notices the water in the bowl begin to rise under the Shaman's fingertips. Slowly, threads of clear water rise from the bowl, winding around the elder's fingers like a corkscrew. Then, the man's eyes suddenly close and the water quickly reverses it's motion back into the bowl. After exchanging words with one another, partaking in the feast, and giving thanks to Macha, the High Chief led his company outside. There, the entire village had been gathered around the Sacred Fire, throwing offerings of value into the blazing pit for them to be passed on to the Macha and other spirits. The Sacred Fire had always been a holy site to the Potawatomi, even before they rediscovered the magics latent within the Lakes. The tribe believed that fire was the only way for souls and possessions to pass on from their plane. This particular fire had been used to cremate the dead chiefs of the tribe for untold millennia. There, the village looked to their Chief, halting their activities as Peshkno raised his staff to speak, "Good Tribe! On this day we celebrate and rejoice to our new-found wisdom. Yet, our toil shall not falter at a single accomplishment! We are to take back the lands which are ours by right, and be prosperous in the materials these lands provide us. No longer are we the scratching tree of the Lake-lands. On these days, we are it's defender!" (Depiction of the Lake Goddess, Macha) Actions The tribe sends soldiers (5k) and scouts to secure the Upper Peninsula and establish a Military settlement there. Among it's retinue, Peshkno sends his trusted translator to translate the local Algonquin dialects of any natives they find in the area. 5,000 Gold [MOD] The tribe continues it's research into the development of sea-faring instruments for catching hold of the wind and speed along a larger ship's movement. 4,000 Gold (9,000 Gold Total) [MOD] The tribe funds a gathering of Mayan minds and Potawatomi shamans for the two to teach each other of the magics of the two great cultures. To speed the process along, the Shamans will be taught Mayan as well. 1,000 Gold [MOD] Research is aided in the use and manipulation of the strange, grey metal for future use in tools and weapons. 4,000 Gold [MOD]
  2. The Second Convention of the Global Assembly [Report]

    Daqr al-Amun reads over the document as he sits at a local tavern. He carves a coin into the wooden table with an elaborately decorated dagger, giving a scowl. "'War on Banditry' my ass. Haense will get what comes around. Sooner or later, they'll be paying us in full."
  3. The Age of Mysteries [RP]

    Tribe of The Four Lakes The Chieftain was making his rounds around the village when a grizzled shaman made his way to him. His face was covered in ash and he approached Peshkno with purpose. He spoke with the grizzled, aged voice one would come to expect from the shamans, "High Chief, other shamans would rather rest and be slothful when presented with an opportunity to prove themselves. I would not. Would you hear my proposal?" Peshkno waved his hand over the shaman's head in respect of his elder. "Indeed. Tell me your name and what you intend to accomplish. I will decide whether to fund you." He nods, signalling the elder to speak. "Thank you so much, High Chief. I am Shaman Nektosha of the village, Wapun." He continues, "In my pursuit of knowledge, I have seen many things. But, the waves and shoals of Her Lakes are by far the most wondrous our world has to offer us. And as I walk across those grand fields of water, I know that there may be a day in which I could ask Macha for control of the waters which surround me. To command Her great waves!" The chieftain simply nodded as he looked over upon Lake Michigami. Canoes slowly meandered across it's surface, awakening the still surface of the lake with a faint rippling trail behind them. The lake was named Michigami by their Proto-Algonquian ancestors, meaning 'Great Water'. Ever since it stuck, as it was the first of the many lakes to be discovered by the nomadic people. He turned to Nektosha, a stoic visage shielding his gaze. "If your judgement is correct, wise elder, your tribe will be eternally grateful for your contributions." Actions The Chieftain continues to invest into magical research, deciding to invest gold into the shaman's idea of potentially being able to control the flow of water. A field which could prove useful for other potential research. 2,000 Gold [MOD] Trade is established with Ottawa and, reluctantly, with Miami. Emissaries are sent to Huron and Lenape territory in a desperate attempt to establish trade with them. 1,000 Gold [MOD] The Chieftain proposes a design for a new ship, larger and with the capacity to hold around twenty rowers and about fifty men in total. The ship would be composed of incredibly lightweight wood and, a concept recently new to the Potawatomi, sails. It became apparent to the chieftain that the current state of canoes would not be able to sustain the tribe for long. 5,000 Gold [MOD] Work is done to establish mines near the two major settlements in the lower peninsula. 5,000 Gold [MOD]
  4. [Recruiting] The Coin

    ((IGN)): Vilebranches Name: Daqr al-Amun Age: 31 Chosen Role: Crook Race: Farfolk ((Do you have discord and/or willing to get it?)): Vilebranches#8810
  5. The Age of Mysteries [RP]

    Tribe of The Four Lakes Since the day of the unification of lower Michigan and the centralization of Potawatomi power, the economy of the Four Lake Tribe has begun to falter. With most nearby potential trading partners being former enemies to Potawatomi, their nation was in an interesting predicament. It was decided by the great leader, that the only way to sustain the Four lake Tribe was to venture out across his bountiful lakes and establish trade with the nearby tribes along the Erie and Ontario lakes, towards the lands of Huron, Iroquois, and Shawnee. On top of such problems, lay the culturally important research and findings of their shamans. It was the duty of the shamans to connect with the Lake Goddess, Macha, and to advance in her teachings of the lake. It was the ultimate goal of the spiritually inclined to advance in Lake Magic. However, as of late her teachings have dwindled and the effort being put into magical advancement has all but halted. So, to keep the Potawatomi culture alive, High Chief Peshkno created a small reserve of gold to supply to local shamans who came to a fundamental break-through in magical research. But of course, the most obvious problem plaguing the newly expanded nation was the result of past grudges of it's borders. The Miami Tribe seemed to be the only centralized tribe remaining on Potawatomi's border, to the south west. It was only natural to bolster the Four Lakes' infantry reserves in case of a future invasion from the south. However, not much was invested due to the obvious lack of resources. Actions Investment into establishing trade throughout Lake Erie and Lake Ontario with the tribes along it's coasts. 5,000 Gold [MOD] [The Alamnian Tribe] A pot is set up to fund and encourage shamans to research the mystical and arcane energies of the Lakes. 5,000 Gold [MOD] Working to train 2,000 Infantrymen. 2,000 Gold [MOD]
  6. The Age of Mysteries [OOC]

    Nation: Tribe of the Four Lakes (Potawatomi) Ruler: High Chief Beshkno Desired Magic: Water Walking Short background on the nation (more details for North American tribes): Within the legends and oral histories told by Potawatomi shamans, there is one which rings true more than any other. The Lake Goddess, Macha, who came on the Far Northern winds and taught their people how to draw upon the latent energies of the Great Lakes. This Goddesses teachings created the foundation of Potawatomi culture and religion. Weekly, offerings are given to the Lake Goddess so that she may one day return home. The Potawatomi used a combination of clever diplomacy and grand warfare to unite the lower peninsula under one Chief. Chief Beshkno, a man who is claimed by shamans to be a reincarnation of Macha, used his superior might and knack for diplomacy to negotiate the surrender of the Sauk and Fox tribes without any bloodshed. Having regained his strength and bolstered his numbers; he pushed Ojibwe, Erie, and Miami alike out of the lower peninsula, seeking to prosper under the newly established borders and numbers of his nation. Skype: hepatitis_of_bees
  7. 1000 A.D.

    The Khmer Empire Statistics Population: 1.5 Million Military: Sparsely Armored and generally equipped with pole arms and long swords Troops: 400 War Elephants, 2000 Trained Archers, 2000 Trained Light Infantry, 9000 Peasant Levies Navy: 30-40 Ships Actions A missive is sent to Dai Viet in an attempt to get the fledgling nation to join Khmer in a joint war. Khmer promises Dai Viet the lands north of Amaravati and a pact of non-aggression following the war. The Champan diplomats are safely sent back to their country in order to tell their kings that Khmer is ready to spill blood should Champa not surrender willingly. Troops positioned along the Champan border will hold their position, drilling day and night for a possible attack. Nobles and Officers will survey the surrounding areas, recruiting men from nearby villages into the army. The Navy in the Tonle Sap is to be bolstered by building more ships. The labor in this process will be accomplished with slaves. When the project is finished, the remaining troops will be ushered onto the ships and prepared for a naval invasion of Champa.
  8. 1000 A.D.

    The Khmer Empire King Jayavarman V knew that his death would come soon enough. At the age of 43, it was time that he began to prepare his throne for his heir, Crown Prince Jayavarman VI. Yet his son wasn't a charismatic heir to the great empire his lineage had created. Various noble houses sought the empire for themselves and peasants, as well as slaves, around the eastern border were at constant threat of being attacked by the Champa Kingdoms. With those recent threats accounted for, the King set his sights to the rough map which decorated a wall in his living space. The nearby Mon kingdoms of Thaton, Pegu and Hariphunchai proved to be useful for future expansion and should be captured soon as to curb the rapid expansion of the Pagan Kingdom. The Champa Kingdoms were another issue entirely. With their borders as close as they are to Angkor, the rival kingdoms posed a serious threat to the continued prosperity of his empire. Not only this, but the confederacy these kingdoms created could easily threaten the centralized power of Cambodia and plant nothing short of heretical thoughts into his court. If he intended for his empire to last for millennia, the Champans would have to be snuffed out. As far as he was concerned with allies, only three potential candidates remained. It had been the Dali Kingdom and the Srivijayan Empire who had first brought Mahayana Buddhism to Cambodia and already the religion flourished among the lower class. The Dali were an outsider, generally, who could truly only spell trouble with such a powerful enemy as the Song. The Srivijayans, however, were a powerful trade empire. Without their aid, he knew he would be unable to continue being as prosperous as his empire currently is. And lastly came the outlier of Đại Việt. Having only just appeared as a power some twenty years ago, Jayavarman V was suspicious to their motives but decided to mark them down as a potential ally. He knew that the Vietnamese were at odds with the Champa Kingdoms so he hardly hesitated to open up diplomatic relations with the fledgling nation. Within the Khmer nation, the divide between followers of the Hindu faith and those of Mahayana Buddhism was all too prevalent. Jayavarnam V knew that in order to remain in power, he would have to consolidate religious practice. Actions Emissaries are sent to the neighboring states of the Srivijayan Empire and the Dali Kingdom to possibly improve trade relations and to push for a possible non-aggression pact. To the Srivijayan Empire: To the Kingdom of Dali: Diplomats are sent to Đại Việt in an attempt to open up diplomatic relations with the fledgling nation. The diplomats will deliver a chest of various spices such as star anise, coriander, and turmeric. Should they not arrive back it will be considered as a formal act of war. The construction of camps and small defensible forts is ordered along the Khmer-Champa border and an army of ten thousand is ordered to occupy the border. (One hundred war elephants, one thousand light archers, six hundred light infantry, and eight thousand peasant levies.) King Jayavarman V officially announces that the Khmer Empire recognizes both the Hindu faith and the Buddhist faith as spiritual options for every citizen of the empire, and that the King will soon announce an official leader to the Buddhist faith in Cambodia.

    Skorkon'Gorkil flexes his mucho muscles before giving a strong roman salute to his Rex. "Perhapz diz am an oppurtuniti fer deez nativez tu lern frum uz, agh for uz tu lern frum dem."
  10. 1000 A.D. (OOC)

    Application Country/Tribe: Khmer Empire Leader: Paramesvara Jayavarman V Population: 1.5 Million History: The Khmer Empire was a Buddhist state which took control of a majority of Southeast Asia. The nation was well-known for the massive temple city of Angkor which was home to more than a million people and was the most populated non-industrialized city of it's time. The Empire's influence spread across Asia and peacefully resisted the Muslims to it's South. Do you have Discord?: Yeah, I'll send it in pms
  11. The Bull's Peak

    Ugluk is the third son of Gorkil. His name was once shouted across the desert with unyielding ferocity. Now his name is all but forgotten. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stargush'Stro It didn't take long for Skörkon and Falum'Lur to stumble upon the magnificent beast. The bull towered over them like the silhouette of a statue to some divine bovine god. It's almost dreamlike form stretched it's neck to the grass, grazing upon the yellow needles which shot out of the savanna's soil. The scene was picturesque in it's brilliance, with vivid yellows and oranges covering the area in a permanent sunset. Skörkon stopped in his tracks for just a moment to gaze upon the majestic creature. However, the bull spotted them and began to sprint away. It's cloven feet thundered across the savanna. Falum, however, kept sprinting after the imposing creature. "Keep up, brother. These spirits are tricky to follow!" Skörkon's massive legs sprinted after Falum, hitting the ground like hollowed logs. The two chase after the bull, their forms blurred and drifting as they run. It goes without saying that the laws which normally apply in Atlas no longer apply in the realm of spirits. As the two chased the bull, their surroundings quickly changed. From an expansive savanna, to an endless desert, to a shifting canyon and finally to the highest peak among the clouds. Falum stopped as the bull sprinted off of the cliff, dissipating into a heavy trail of smoke. "This place looks familiar.. He is near." "Where do we go from here?" Falum pointed to a nearby opening among the rocks. A faint white glow emanated from the darkness of the cave. As they entered, the smooth, red stone warped into the coarse sandstone of the desert. The cave was kept intact by several massive sandstone pillars. The walls were covered in unintelligible hieroglyphs and an imposing throne sat at the end of the chamber. A faint white silhouette of an orc floated in front of one of the walls, staring intently at the hieroglyphs. "Drokon. It's been some time." Drokon's form shifted away from the wall, his eyes fixed on Skörkon. The spirit floated across the chamber without shape towards the young orcs. "I must thank you for bringing Skörkon here, old friend. I did not expect anyone to visit me here." "It is not a problem. I must concentrate or I may pass out. Skörkon, ask what you wished to ask." Skörkon closed his eyes, attempting to recall what it was he intended to ask. He then raised his gaze to Drokon's shadowy figure, who had since drifted towards him. "I wish I could have met you in better times, Drokon. My father said many great things about you. But in truth, I lay without purpose. My father's clan is all but dead and I do not know what to do." The spirit placed it's hand upon Skorkon's scarred shoulder. A faint outline of the bull skull which once resonated from the scars on his skin all that remained. "Ugluk has been dwindling for a long time, my brother. Do what you think is right for the clan, but I disbanded the clan after I was the last of my kind." "But what is right? Am I to just allow the world to forget my ancestors, my clan? I just do not know. There are some who should be forgotten, like Moreg. But those who did not fail and preserved Ugluk have me and the future generation to rely on." Drokon floated away, his spectral hand stroking his chin. He loomed there some time, contemplating Skörkon's words. The young orc's eyes drifted to the sandstone flooring. "Not everyone is to be remembered forever, Skörkon. That's why it's easier to speak with me than with Lur or Gorkil, or even Pok. It's the Tale you pass on which keeps you close to the Mortal realm. It is the legacy you wish to leave." Drokon drew nearer to the young Ugluk once more, stony-eyed and tired. Skörkon pushed his face up to meet him, staring the aged spirit fiercely "Then that is what I shall start with. I will make my name remembered. I will start with ensuring that the names of the clans and legacies that are still around are remembered." "Do what you must and live a long and prosperous life, brother. My time may be over but you are still to reach your prime." Drokon loomed over to his sandstone throne, placing a hand on it's arm. Falum spoke up, his usual wearisome appearance seeming even more withered and frail. "Our time is up. We must leave."
  12. Elder Scrolls: Shattered Era RP Thread

    Jerallian High Chiefdom Assets: Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks Population: 7,400 Mages: 1 Expert, 3 Adept, 5 Novice Military: 1,400 Chiefdom Edicts: 1 AP: Forces begin constructing a massive battering ram from nearby lumber and stockpiled metals. The ram will be outfitted with a wide, sloped wooden roof to protect the besiegers from enemy fire. 3 AP: Upon the completion of the siege engine, the army will organize itself on the battlefield with the ram at the center of the army to protect the fifty men tasked with bringing it to it's destination at the defender's gate. Heavy Cavalry will spearhead the formation and attempt take the enemy army by surprise. 1 AP: Scouts will attempt to seek out an alternate way into Skyrim. Forces: -Army One- General Baznog 600 Heavy Infantry (Mauls, Battleaxes, Greatswords) 100 Light Spearmen 150 Heavy Spearmen 50 Archers 100 Heavy Cavalry (Javelins, Sword, Shield)
  13. Elder Scrolls: Shattered Era RP Thread

    Jerallian High Chiefdom Assets: Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks Population: 7,400 Mages: 1 Expert, 3 Adept, 5 Novice Military: 1,400 Mazat sat upon his throne, silently inspecting the group of diplomats who had entered the room. "If I recall, you lot were sent to speak with the Chief of Vulzurd Chel, yeah? So, what news do you have?" Half of the group seemed scrawny and could barely walk in the armor they were given to support their cover, while the other half was well-fed and could hardly fit the plate over their stomachs. One of the fattened orcs spoke up, a terrible wheeze was evident in his voice. "Whell, High Chief. Whe whas lucky to get out of that place alive. The man whas some chief, I'll tell ya." A scrawnier one spoke back. "Yeah, when we relayed yer message he just gave us some food for the road an' told us to fock right off! As an educated man, I'd say he ain't much intent to help out in yer battles." The High Chief leaned back into his chair and let out a sigh. "If that's all, you can leave. I have much to plan with my Generals." He turned his gaze to a group of guards arriving from their first meal, wearing their newly forged armor. "Guards! Get these idiots out of here!" Chiefdom Edicts: 1 AP: Diplomats are sent to the provinces of Chorrol and Cheydinhal to establish contact with them. 4 AP: An army of four hundred men is sent to make camp on the Northern side of Pale Pass. Archers are to man the top of the gate and, should an attacking army meet with the four hundred, a horn is to be blown. Meanwhile, on the southern side of Pale Pass an army of six hundred men is to make camp and await the sound of the horn. If the horn is blown; the main army will open the gate, converge with the secondary army and charge after the attackers. Forces: -Army One- General Baznog 300 Heavy Infantry (Mauls, Battleaxes, Greatswords) 100 Light Spearmen -Army Two- 300 Heavy Infantry (Mauls, Battleaxes, Greatswords) 150 Heavy Spearmen 50 Archers 100 Heavy Cavalry (Javelins, Sword, Shield)
  14. Elder Scrolls: Shattered Era RP Thread

    Jerallian High Chiefdom Assets: Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks Population: 7,400 Mages: 1 Expert, 3 Adept, 5 Novice Military: 1,400 "Lurbug, I gave those Snowbacks a chance and they spat in my face with fancy words and denial! What do you think the right thing to do is? As far as I'm concerned they deserve not a shred of mercy." Mazat yelled out through the council chamber and several faces quickly turned to face him. The Chief straightened himself up and looked Mazat in the eyes. "High Chief, I meant no disgrace to you. I simply wish to avoid any unnecessary death on our front." Lurbug shook his head and then looked about the room. "After all, what would we become if we were to kill off our loyal denizens? I won't have our people become known as monsters!" "Death is the foundation of Empires, Lurbug. Your job is to cultivate that Empire, not protect our soldiers." General Baznog had chimed in, he scoffed before going on. "Men die in wars. This should be no surprise to you. But, you aren't completely useless. You're smart enough to know that if we lose all of our men in our efforts to win, we have no true victory. So, going by that logic we cannot stand to siege down Helgen. After all, is Helgen not what we seek to take?" The General grunted and issued a statement to Mazat. "High Chief, in Bur-Deese's letter they mentioned the Falkreath Stronghold. If we could their men to our cause then we may have enough men to force Helgen to agree to our terms." Mazat raised an eyebrow at Baznog's suggestion. "Ah, yes. Vulzurd Chel. If I recall correctly they declined our offer of vassalization, however. Very well, Lurbug arrange a group of scouts and diplomats to speak to the Chief of Vulzurd Chel. Make sure they have proper cover and be sure to offer the chieftain the entirety of Falkreath Hold." Chiefdom Edicts: 1 AP: Further training of infantry. 3 AP: A team of Diplomats and scouts are sent into Falkreath Hold. The team is advised to take the back roads to Vulzurd Chel under the guise of a band of mercenaries. The Diplomats are told to promise the chieftain the entirety of Falkreath Hold under the High Chiefdom should they join them in war.
  15. Elder Scrolls: Shattered Era RP Thread

    Jerallian High Chiefdom Assets: Silver/Corundum Mine, City Walls, Slavepits, Temple of Malacath, Forge, Pale Pass, Barracks Population: 7,400 Mages: 1 Expert, 3 Adept, 5 Novice Military: 1,400 "High Chief, when we first met I agreed to be your Advisor. And so, I must advise that you not do this. To march into a nation's lands unannounced? We must protect the reputation of our people as much as their lives!" Chief Lurbug leaned over the court table, eyes locked on Mazat. "We must not head into war, unprovoked!" Mazat let out a heavy sigh. "And what do you propose Lurbug? That we invite the enemy to our walls? To lose the element of surprise?" He shook his head. "I don't think so, Lurbug. There's too much at stake here." "What I am proposing is that we remain true to our honor! Give the Nords a chance, I say. Send a letter announcing your claim over Helgen, your claim to the Jeralls!" Chiefdom Edicts: 2 AP: Further training of infantry. 1 AP: A courier is hired to deliver a message to the Jarl of Falkreath. "To Bur-Deese Canisifon the Jarl of Falkreath, Claimant of the Jeralls The proud nords of Falkreath increasingly encroach upon the Mountains, which since time immemorial have belonged to the Orsimer. No doubt that this history has been forgotten by both Man and Lizard, a byproduct of the World Shatter. I understand that you must defend your people, to defend your home. I would much rather this minor conflict be resolved with no bloodshed. And so, much to my dismay I must send to you this ultimatum. Lead your people away from Helgen, to the City of Falkreath and the ancestral city of nords. We will offer your people protection there from outside forces and the village of Helgen will be put to good use. Further compensation could be discussed in a diplomatic meeting. Decline our fair offer and we will show you no mercy on the battlefield. We promise you that. High Chief Mazat gro-Glorka, High Chief of the Jeralls and Beyond" 1 AP: Continue construction on the Lake Rumare docks.