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sullincollivan

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  1. Erik Reyurnt By Collin Sullivan (IG: sullincollivan) Status: Alive Family Son: Myro [Erikson] Reyurnt Status: Alive Age: 22 Middle Brother: Leif Reyurnt Status: Alive Age: 45 Youngest Brother: Agnar Reyurnt Status: Alive Age: 43 Appearance Age: 47 Race: Highlander Weight & Height: 263 lbs & 5’10” Gender: Male Eyes: Turquoise Body Type: A grizzled Norlander, certainly not gifted with height, Erik stands at a modest 5’10”. Do not let his stature fool you though, because of his Norlandic genetics he is incredibly sturdy, with a large upper body and stocky legs, similar to that of two tree trunks. Hair: a Dirty Blond curtain of hair drapes over Erik’s shoulders, ending just above his biceps. It lays perfectly straight, undisturbed by any form of contact, due to the shear amount of hair. Although, his sideburns and scruffy beard, lack this virtue and form into a huge clump of curled facial hair. Covering almost half of his face in combination with the mop of locks atop his head. Lifestyle Nation/Home: The Jarldom of Mjöl/ Reynhold Jarl's Quarters Position:The Jarl of Mjöl Professions: Legendary Blacksmith Veteran Enchanter Personality: Erik is often loud and ill mannered, most likely akin to his, testosterone filled, past. Spending a majority of his childhood and early adult life surrounded by his two younger brothers and their Father. Being the eldest of three brothers brought out a strong sense of confidence in Erik. Therefore, he tends to voice his opinions out of turn and disregard other’s ideas. Despite this, if Erik is close with someone, he may choose to hinder their advice or even seek their counsel. An example of this is Erik’s mentorship and undying loyalty to Jarl Baldur Rayecksson. So much so, that upon arrival in Axios, Erik decided to follow his teacher’s footsteps as a master enchanter and blacksmith, then using these skills, in conjunction with Leif’s leatherworking and Agnar’s mining prowess, to provide Svenheld’s citizens with the most efficient form of self defense. Special Skills: Taking an interest in enchanting at a young age, Erik watched Baldur do his work, committing each complex pattern to memory. This allowed him to excel at the mysterious art instantly, upon receiving an enchanting table as a gift from the Jarl. To repay his leader, Erik began to work tirelessly, enchanting every piece of armor sent his way, and in the process, honing his enchanting abilities. Inventory: Erik has a knack for collecting random trinkets, tending to have plenty of random crap on him at all times. This can sometimes come in handy, if he’s lucky. But, disorganization always comes with the downside of losing track of something he may need at a given time. Such as his quiver of arrows, often left strewn about somewhere in the Reyurnt household, leaving him with an empty bow at the most crucial of moments. Biography: The main ancestral tree of the Reyurnt family is rooted in Vailor, specifically Ostavar. The Reyurnt family were notable tailors in the capital city of Seahelm, keeping to themselves and rarely engaging in political matters. They prospered in this peace and to this day Erik leads with it kept in mind. The Reyurnt brother’s story began in the Isles of Axios, traveling there with their parents, in the fleet led by their Jarl Baldur. During the voyage, the small longships they rode in were ravaged by a storm and washed over by waves, sinking a few of the ships. Erik, Agnar, and Leif watched from Baldur’s side as their parent’s ship disappeared beneath a wave and never re-emerged. From that day forth, Erik took to Baldur’s teachings and raised his two younger brothers. Erik’s enchanting work and smithing required many supplies that his skill-set did not yield. His solution to this was to send Agnar to the mines each day and Leif to the fields. The three brother’s worked tirelessly for the betterment of Ostermark, and although many felt it was Baldur’s favor of the eldest Reyurnt son, Erik was named a Thegn. From that day forth, he did not do a single thing without Ostermark’s betterment in mind and when Ostermark’s alliance with Oren hindered only death, Baldur sacrificed his life to serve the Empire, and left Erik in charge of the Jarldom with only the instruction of finding peace for their people.
  2. Application MC-Name: Sullincollivan RP-Name: Erik Reyurnt Skype: collinrobot Profession: Have you teamspeak?: yord Time-zone: PST Do you agree to our PK Agreement stated below?: yeh
  3. Who doesn't like a good ol' song share!?

  4. #orklivesmatter #voidOren #pyrosintervention

  5. Tark Treebeard By Collin Sullivan (IGN: sullincollivan) Appearance Nickname: Torque Age: 165 (+auto aging) Weight & Height: 4’2” 175 lbs Gender: Male Race: Forest Dwarf Professions: Breeder and Chef Status: alive and still kickin! Body Type: Short and burly, with a thick rectangular torso and very short appendages. (Pretty much a dwarf) Eyes: Turquoise with flecks of green Hair: Tark sports a Mohawk, spiked up with pig grease, and a massive unkempt beard. The color of his hair is a few different shades of dark brown, and riddled with greenery or any other debris that may have gotten tangled in. Skin Tone: After spending much of his time in the Treebeard Forest, Hefruth, Tark has developed much more of a tan than most dwarves. This tan, along with his Forest Dwarf blood, gives him an almost mocha colored complexion. He is also generally covered in a thin layer of dirt and soot, refusing to bathe himself ever. This causes him to reek of mold and fungus. Personality: Tark comes off as snotty due to his quiet tone and constant passive aggressive comments. But once he warms up to someone he is a great friend and incredibly loyal. Being a breeder Tark has a strong connection with animals and cannot stand to see any harm come to them. If so, he goes into a fit of rage destroying whatever is bringing pain upon an innocent animal. Inventory: Tark, being of the Chef profession, always has a bounty of food with him. Making sure to feed any hungry dwarves he runs into. He also carries a quiver of arrows and a short bow, carved from a dark oak stave. Tendrils of greenery wrap around the bow giving it an overgrown look matching Tark’s appearance. Another weapon Tark keeps on him is his Ferum battleaxe, often dangling from it’s sheathe attached to the quiver on his back. Tark rarely engages in a fight using his battleaxe, because he is much more efficient with a bow. He only has the battleaxe on him in case he runs out of arrows, in which case he charges at the enemy, flailing it about without any accuracy. Lifestyle Religion: The Brathmordakin Nation/home The settlement of Hefruth, within the Urguanian mountain range Special Skills: Being a phenomenal chef, Tark has a natural taste for good ingredients and excels in cooking baked goods. Biography: The oldest to date text on Tark’s family only go back to the region of Vailor. As for the conception of Tark, after the Grand King of the Dwarves was lost at sea in 1516, Lanni and Brindle Treebeard came to the realization that all life is fleeting & decided they wanted to extend their bloodline. Lanni gave birth to Tark in the year 1518, but they quickly regretted that decision when a civil war amongst dwarves broke out. Being raised during wartime molded Tark into the Dwarf he is today giving him sufficient training with a bow. When the war was over, the remaining members of the clan, along with many other passive dwarves, delved deep into the caves to hide from the taint. When it was safe they emerged and traveled to the lands of Axios. Tark arrived in Axios, but was separated from his parents during the voyage. Tark spent the next few years searching for his parents throughout the Island of Tahn. But, because he was now an adult dwarf he had to start his life so he put his small amount of skill with an axe to use by working in a lumber yard. Ambitions: Lanni and Brindle often spoke of the Grand King, Balek Irongut, as a fair and honest ruler. Because of this Balek became Tark’s idol. Although, Tark never met the King, many stories of great battles and adventures were told throughout the Civil War. These tales shaped his idea of the type of dwarf he aspired to be. Urguanian Legion After searching for his parent’s, Tark finally gave up, and decided to begin his new life in Axios. Upon his arrival in the grand capital, Kal’Nikaer, He was approached by an older battle-worn dwarf, cladden in Legion armor. He explained that any Dwarf living in Urguan has the duty to serve the kingdom any way they can. Tark, reminded of his days during the war, instantly took interest in the dwarf’s statement, with the knowledge that his bow training could aid in fights. The older Dwarf offered Tark a position in the military and he accepted graciously. Treebeard Clan Tark’s commitment was incredibly steadfast, spending countless hours training, doing gate duty, and patrolling the city. He decided to put some of this ambition towards honoring his parents and reviving the once great Treebeard clan. He approached a few other forest dwarves in urguan and eventually they gathered their numbers in a grove outside the capital, now known as the Treebeard settlement of Hefruth. Tark’s commitment to the Legion prevented him from claiming the title of clan father, not that he wanted it. So he allowed a much older and wiser Dwarf, Grojak Treebeard, to run the clan. Although, Tark still does anything he can to improve the clan. Such as recruiting any dwarves he sees fit & providing sustenance to all the citizens of Hefruth.
  6. ~Finn Gillfeck~ By Collin Sullivan (IGN: sullincollivan) Appearance Finn stands around 3’2” & weighs 86 pounds. His hair is dark brown and neatly combed to each side, exposing his large purple eyes and homely face from beneath his bangs. Finn doesn't care much for clothing although a hile fishing he wears high-water jeans, held up with suspenders, to accommodate to the aquatic nature of his profession. But, when he does not have the risk of getting soaked, he wears a light blue coat adorned with silver lining and cuffed black pants, exposing his massive hairy feet. Backstory Finn Gillfeck, born to Jess and Chett Gillfeck, was an adventurous lad from the start. Always wandering through the Sutican forest near his village. Most of his time there was spent fishing and building make-shift rods from fallen foliage, but the most important addition to his skill set was the ability to fend for himself. At the age of 26 he left his home and set out to make a life for himself. After weeks of traveling from settlement to settlement, and even sailing across a vast open ocean, Finn arrived in the mountain ranges of Urguan, better known as the land of the dwarves. He had been told many stories of the dwarves being mighty warriors, making him too cautious to enter their stone halls. He instead trekked deep into the snowy range in search of a collective he had heard of known as The Edict. Edict Oath Upon arrival Finn was near frozen, his tiny appendages turned purple. Sahar, the Hersir of The Edict, took him into their grand hall to warm up, before teaching him the ways of The Edict. She explained that the oath was a lifelong commitment and their main goal is to abolish slavery and racism of any form. This part struck a chord with Finn, for he had never had a worthy cause to fight for, giving him an overwhelming feeling of confidence and motivation. After completing the entrance ceremony, Finn was given a cozy room along with all the food he could fit in his miniscule halfling belly. Once he was well rested and rejuvenated he set out into the snowy cascading mountains again, only this time, it was to serve the Edict the only way he knew how, with his fishing rod. Veteran Fisherman After almost 25 years of practice, Finn can finally consider himself a veteran fisher at the young age of 30. He is very proud of this achievement and often implies his treasure hunting capabilities by giving out precious goods to close friends all of which he has reeled in from the ocean. The rest of the treasures Finn catches, he sells in his small bait & tackle shop along with any supplies his fellow fishermen could need.
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