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  1. The Cobbler's Goblet, Issue V The Weefolk's Choice Herald This Week's News! The Dead Walk in Dunwen Blood Shed in Dunwen! A Sheriff’s 100th Candle The Dead Walk in Dunwen Written by Griff Peregrin An Illustration of the return of Jeannette Applebottom, by King Patches of Babblebrook. It was just a normal sleepover for Marrow Whistlewood and the other attendees of her gathering. Little did they know, the seance conducted by several partygoers would be much, much more successful than they could have predicted. Rising from their summoning circle was the deceased High Pumplar, Jeannette Applebottom, who died under mysterious circumstances decades prior. It seemed that, in their success, the sangria-drunk attendees had performed a successful seance upon High Pumplar Jeannette, thus tethering her to the mortal plane by way of what I will refer to as “The Wheatfield Gate”. Unfortunately, things took a turn for the worst. Many allegations about sangria urination were thrown around wildly, and eventually my own actions came back to bite me in the behind. After attempting to inform the ghastly Jeannette of her identity and the circumstances of her demise, I was tackled down by Magnolia Fiddleberry and Marrow herself. It seemed that, in my lack of foresight, I had inadvertently dredged up too much pain with the ghost, and thus forced her away. The village was furious with me, and rightly so. I have come to recognize the terrible nature of my actions, and the force behind the loss of such a valuable piece of history. I will try my hardest to track down this Jeannette Applebottom so that I may welcome her back into the fold of society, as well as learn from her life’s experiences. If the village shall forgive me for this, I would greatly appreciate it. I would also like to note the positive hosting of Marrow Whistlewood’s slumber party, as well as the presence of the UNCONTAMINATED sangria. I cannot stress how UNCONTAMINATED by any SUBSTANCES that sangria was. It was CLEAN, and UNTAMPERED. I hope you all can think of me as a proper journalist, whose work is not influenced by his own beliefs. In respect to this, I hope you all can view my work as uninfluenced, and not allow your opinion of me to get in the way of the truths of Dunwen. Blood Shed in Dunwen! Written by Griff Peregrin An illustration of Nemea and Peepaw Applebottom, by Bingo Bufferbottom. It was a normal day in Dunwen when blood was shed within the tavern. In a tangle of fists, swords and cruel words, Peepaw Applebottom (who has since relinquished his affiliation to the Peregrin family over unrelated matters), as well as Nemea, a valued honorary halfling and long-time friend of the Shire, were assaulted by the devilish Apollyon Snowell. As many of my dedicated readers will know, this Apollyon Snowell has dwelled within the village in her biggun house for many moons now, and is a known associate and ex-lover of fiendish dragons that attacked our village several pumpkin weeks ago. That is correct, dear readers, Apollyon Snowell has made love to dragons, and without so much as an apology. For years, Apollyon has been harbored illegally in Dunwen without undergoing any honorary trials whatsoever, which is and has always been customary of our people, as well as having been undergone by Nemea herself. This fact was, of course, covered up and forgotten under the threat of King Collingwood and his loyal lapdog, Breasal Nimblefoot (more about Nimblefoot in Article Three). Knowing bigguns, it is their nature to overstay their welcome, and this cannot be put into an example better than the case of Apollyon Snowell. Even after scapegoating all of our cultural traditions due to a suspicious friendship with the King, Apollyon could not resist the urge to physically assault Peepaw Applebottom in the tavern, forcing Nemea to come to his aid. The fight was eventually discovered by several concerned Musin, who made a noble attempt at diffusing the fight and getting Apollyon away from the pair as she battered them with blows from her biggun sword. After being medically attended to, there was a standstill in the village. The Sheriff, who was not present to diffuse the situation, took his sweet time prior to making a statement on what was to happen. Several eyewitness accounts saw Sheriff Nimblefoot in his burrow knitting a scarf for his wife, repeatedly asking if “the pie was ready”. Many suggest that Sheriff Nimblefoot has gone senile, which thus impeded his ability to reach a verdict. (More on that in Article Three). Eventually, it was decided that a trial was to be held, with the date still being tentative until the Sheriff can reach a decision. Although, folks, I wouldn’t hold your breath; it seems he’s elected to make a matching pair of socks for his new scarf. Ultimately, Dunwen must ask itself this: can we not only trust the bigguns who escape the honorary program and take advantage of our locals with violence, but can we also trust the government officials who have allowed this injustice to go unnoticed for so long? Only time will tell. A Sheriff’s 100th Candle Written by Griff Peregrin A quick illustration of the party, by Cap’n Tooke. This week, many in the village had the honor of celebrating the 100th anniversary of Sheriff Breasal Nimblefoot’s birth. Much merriment was had as visitors from practically every bloodline and creed assembled to honor this great adventurer and invaluable member to the halfling community. Many drinks were served, as well as games played, and a great celebration was reported by all attendees. Although, something seemed… off. One eyewitness reports having seen Breasal repeatedly doze off during the festivities. This witness also reports that Breasal often forgot where he was, or what was being celebrated, repeatedly asking others as to who’s birthday it was. Such is the melancholy of age. Breasal has been, without a doubt, a splendid Sheriff, having returned many of the old proper traditions back into the framework of the village. He has defeated many foes, and will no doubt have many songs sung of his greatness in battle for generations to come. But alas, there comes a day when a man must be content with his achievements and pass on the torch to another. Dunwen, I am afraid to say, but I believe that this marks the end of Sheriff Nimblefoot’s term of service. I think, if he is as wise as I have known him to be, he shall select a successor to ascend to the status of Deputy, and when he is ready, replace him as Sheriff upon his retirement. It is a sad remark, to be sure, but a necessary one. I hope to see changes being made in the near future. Who knows: perhaps one of YOU could become the new Sheriff? Stay Wise, Dunwen! Written by Griff Peregrin, Illustrations by Bingo Bufferbottom Published by the Peregrin Family
  2. Protection of the Southern Summit 2nd of The Grand Harvest SA 168 The chapter is written in a hurry, with a thin layer of sand coating it. The Southern Summit is near, and there is a lot of work to do. I'm one of the shamans appointed to help guard this place from buurz infiltrators. It's the largest meeting I'll be attending yet, next to that party at Haelun'or...that was a blast, everyone of my bruddas got wasted. Good times. But back to work! May Jevex give me the strenght to carry on those tasks. There is salt and aurum to be spead, for it prevents demons, undead and other darkspawns from entering, shall there be unwanted attention form those corrupted forces. May Scorthuz protect us and cleanse all the taint creeping towards the meeting. There are totems to erect and wards to cast, but since I'm not yet powerful enough to do it myself I'll lend my energy to the other shamans performing the rituals: hopefully my lessons will bring me closer to the great shamans we have at the lodge. May Theruz guide me in the pursuit of the knowledge. The sand shifts hot, but we shall be tougher. The wind blows strong, but we will be stronger. The mountain stands unwavering, and we will be steadfast in the reaching of this alliance-to-be. Lûp'Krug, gaakh ghûlumta'izishu morûzalul!
  3. The Cobbler's Goblet, Issue IV The Weefolk's Choice Herald This Week's News! Gnomestyle Cooking: Gremlins Attack! A Duel in Dunwen! Pepin Strikes Again! Gnomestyle Cooking: Gremlins Attack! Written by Griff Peregrin An illustration of the Gnome Potluck, Bingo Bufferbottom. Many citizens of Dunwen were excited to learn of a potluck taking place in the village square this week. Many more were quite intrigued to the fact that local gnome, Merwin the Fool, was hosting said event. Having personally attended, I can testify that I, too, was curious to learn the culinary traditions of the Gnomish peoples. Upon arriving, everything seemed to be going quite alright, albeit it was somewhat jarring to learn that we would be throwing all of our dishes inside a giant, boiling pot, rather than eating them separately. Nevertheless, many halflings were tucking in for a delicious feast- that was, until gremlins arrived on the scene! Taunting us from a nearby hill, a Gremlin sorcerer began casting rocks upon several participants, and even attempted to go as far as to try and tip over the pot! It was through this that several of the attendees gave chase to the gremlin, tailing it back to its hovel in an abandoned hovel beneath a tree outside the village. After chasing it into the hovel, the attendees soon discovered that the gremlin sorcerer has raised several golems in an attempt to raid the village! The halflings jumped into action on the spot, with Griff Peregrin dealing a devastating blow to one of the golems following its brutal assault on Thain Mimosa Applefoot. Within this hovel, the diary of a deceased gnome was discovered. Merwin the Fool himself continues to research into this diary, as well as its potential meanings for the future of the village. But while this research is being conducted, we must begin to wonder: does this Gremlin onslaught tie into the attack of both the Azdrazi, as well as Arkaknox? What have we done to incur this wrath? Can it be blamed on the people we harbor on our lands; the bigguns who use magic in the shadows? A Duel in Dunwen! Written by Griff Peregrin Griff Peregrin and Vindacus at the Shogging Pier, by Bingo Bufferbottom. It was a cool, winter’s night when a small congregation of halflings met in Thain Mimosa Applefoot’s burrow for a lovely, peaceful supper. That was, until the foul Vindacus- the false knight whom we highlighted in last week’s issue- invited himself inside for the sole purpose of tormenting myself, Griff Peregrin. After throwing several insults at my honor and intelligence, Vindacus suggested that mouse traps be constructed within the Castle of Babblebrook, revealing his bloodthirsty intent on catching, slaying or perhaps eating the Musin people. He did this not only over dinner, but in the presence of His Mousejesty, King Patches. It was only natural that I challenged him to a fair shogging tilt upon his honor, in order to avenge the cruel words spoken upon the Musin peoples. We met at the dock, with many halflings spectating the match. The honorable Marrow Whistlewood volunteered to referee the match, as she was one of the few unbiased parties present. We elected to play “best of three”. The first tilt resulted in a draw, with both of us falling off of our logs. In the second tilt, I managed to react at the split second of the timer, catching Vindacus offguard as I catapulted him into the water. However, under my suspicion that he was inadequately prepared, I chose to forfeit my victory of the round, as I believed it would sully my honor. Vindacus, not having any concept of honor, called me a fool for this. In the following two rounds, Vindacus used a technique known as “quick shuffling”, which many shogging fans will know was banned in the Old Dunshire Finalist Match many years ago. Pressing his feet tightly to the log, he began to roll it forward, utilizing the momentum to knock me from my log and win the match. I was in the deepest of dismay. Having accepted my loss, I reached forward to shake Vindacus’ hand, but not before he raised his arms and began chanting dark incantations in the direction of poor Miss Whistlewood! In an attempt to save Miss Whistlewood’s life from his biggun sorcery, I tackled Vindacus into the water and attempted to wrestle the pumpkin from his head, as he was tainting the sacred vegetable of Lord Knox with his dark magic. Vindacus, using his biggun strength, managed to best me once more, before fleeing the scene. As such, I leave an open reminder to the foul Vindacus: if you wish to truly fight me fairly in shogging once more, I will be open to the challenge. However, if you continue to use these backwards tricks and underhanded plays, I will have no choice but to result to the law’s might. Stay safe and stay vigilant, Dunwen. Pepin Strikes Again! Written by Griff Peregrin A Map of Greater Dunfarthing, Pepin Applefoot. As we have been unable to arrange the long-awaited interview with Marrow Whistlewood, we will instead be highlighting one of the many maps that are continually produced by Pepin Applefoot. A boy genius, Pepin Applefoot has honed his skills as a master cartographer even further with this highly realistic rendition of the Shires of Dunfarthing. Way to go, Pepin! The Cobbler's Goblet is now hiring writers, reporters and distributors! Citizens of Brabant and Valenza would be highly valued as Cobbler's Goblet staff members. Contact Griff Peregrin (MonkeNotic) for more information. Stay Wise, Dunwen! Written by Griff Peregrin, Illustrations by Bingo Bufferbottom Published by the Peregrin Family
  4. The Cobbler's Goblet, Issue III The Weefolk's Choice Herald This Week's News! The Halflings Slay a Dragon! Pecan Pie Conspiracy: The Stew Thickens Dunwen’s Dullards: Armed and Dangerous, Sir Vindacus! The Halflings Slay a Dragon! Written by Griff Peregrin The Wedding preceding the Draconic Frenzy, by Mimosa Applefoot. It transpired earlier this Pumpkin Week that the Halflings would not only host the marriage of two bigguns, but the house warming of Arugulaspawn themselves! It was at the wedding of Dunwen biggun local Apollyon Snowell and the Silver Lubba of Lurin that an unknown number of dragonspawn, identified by one of our sources as “Azdrazi”, arrived to crash the celebration. One of the guests, Magnolia Fiddleberry, testified that these dragonmen might have been the ex-lovers of our community’s own Apollyon Snowell. Several other halflings testify witnessing the dark fury of these beasts, who were ultimately defeated through the combined efforts of the guests present. Our analysts at the Cobbler’s Goblet have begun to ponder a dark reality; perhaps these dragonmen’s appearance, as well as the arrival of the beast Arkaknox, tie in with some greater threat that may be posed to the village. Have we truly begun to incur Arugula’s wrath? Furthermore, if the rumors of Ms. Snowell’s associations with these beasts are true, could she perhaps be playing a hand in the greater conflicts that sweep the village? Next week, Griff Peregrin will be releasing a long-awaited interview with a specialist on the Arugulan faith, detailing the possible paths we could take to get out of our present situation… but until then, keep your blinds open, Dunwen. You never know what our biggun neighbors might do next… Pecan Pie Conspiracy: The Stew Thickens Written by Griff Peregrin Hambart Bingleberry in the Peregrin Living Room, by Bingo Bufferbottom. Many of you will remember an article from our first Cobbler’s Goblet issue, detailing the potential lethal side-effects of Pecan Pie. Well, this week, we’ve managed to secure an interview with known glutton and village newcomer Hambart Bingleberry, who has demonstrated several worrying side-effects of pecan pie consumption. Hambart weighs in at an impressive one-hundred-fifty pumpkins, or three hundred pounds, for our biggun readers. This mammoth of a weeman bravely volunteered himself for research and experimentation, having consumed a slice of pecan pie roughly the size of the average musin’s torso. What we found was astonishing. Hambart, upon finishing the pie, immediately began to sweat profusely, which our scientists have reasoned to be an early onset sign of sudden death. He later said that he had no extensive history of eating pecan pie, and that this may be the first time he has ever tried it. For a man to immediately show fatal signs upon his first slice does not bode well for pecan pie’s safety regulations. Stay tuned as we meet with local bakers to discuss their plans on avoiding a potential health crisis with this delicious but deadly treat. Dunwen’s Dullards: Armed and Dangerous, Sir Vindacus! Written by Griff Peregrin Sir Vindacus’ Dunwen Estate, Bingo Bufferbottom. Many halflings have had the displeasure of meeting the local biggun rotter and ne’er-do-well, the self-proclaimed “Sir” Vindacus, but few have had such a clear lens into his disgusting history as our reporters and informants here at the Cobbler’s Goblet. For those who are unaware, the man who calls himself Sir Vindacus is an adult, biggun male who has taken up residence in a lofty estate within our shire for several years now. What you may not know, however, is how he got there in the first place. Several records from biggun kingdoms that Vindacus resided in at various points have detailed his dishonorable discharge from military service for various crimes, including public nudity, public urination, and serial debauchery. Having no other place to go, this “Vindacus” arrived in Dunwen, hoping to take advantage of the less educated locals. Ruven, a frequent local of Dunwen, stated that they had seen a poster declaring Vindacus’ banishment in the theater of a place known as Kaethul. Furthermore, trusted elder Magnolia Fiddleberry stated that Vindacus may not be right-of-mind, believing him to have suffered some form of brain trauma. Since his debut in our community, Sir Vindacus has repeatedly displayed his heinous tendencies, but it was allowed to rest… until recently, when Vindacus turned his vindictive gaze onto Dunwen’s own children. Many will know the beloved youth Zeeron, who as of recently was personally threatened by Sir Vindacus. Vindacus, who has repeatedly referred to halflings as the derogatory term “Wee Wees”, came upon Zeeron with his typical forked tongue, to which Zeeron fought back. Declaring that “Wee Wees” was an offensive term, Zeeron stood up for the Halfling people, to which Vindacus retaliated with a threat on their life. Zeeron is very young, and as such, was deeply disturbed by this. Please, to any halflings who roam the streets without this knowledge, hear this message and know of Sir Vindacus’ crimes. With luck, perhaps we can remove him from our land for good and be all the better for it. Stay Wise, Dunwen! Written by Griff Peregrin, Illustrations by Bingo Bufferbottom Published by the Peregrin Family
  5. [!] A letter is pinned to the Dúnwen Noticeboard THE FROGS ARE PROTESTING EVERY. SINGLE. NIGHT the frogs have been CROAKING AND CROAKING AND CROAKING AND CROAKING and I cannot get a wink of sleep! They say it is because of "ribbit.... long working hours... ribbit" and "ribbit... unfair strikebreaker tactics... ribbit" and other things. I'm not an expert on this, but it seems we've made the Frog Union mad somehow (maybe it was that strikebreaking of the mines? I don't remember...). REGARDLESS: we must put an END to this protest so our sleep is no longer disrupted! Go forth and make the Shire proud! ~Mimosa Applefoot, Thain of Dúnfarthing ((Event 4 PM EST, tomorrow on the 5th of February, 2/5/2024. Located in Dúnwen, capital of Dúnfarthing, home of the halflings on Braevos))
  6. CONCORD OF THE COOL COMPANIONS Issued at Year 133 of the Second Age Renewed at the Year 165 of the Second Age As some of the smaller coastal settlements of the east, it has been found beneficial to support each other in every way which we can as possible both economically and militarily in case a threat in the east rises. May this pact give the east security and prosperity for our realms in our home continent of Aevos. ARTICLE I: SOVEREIGNTY I. The Most Serene State of Lurin recognizes The Shiredom of Dúnwen and The Unified Domain of Vortice their sovereignty and autonomy. II. The Unified Domain of Vortice recognizes The Most Serene State of Lurin and The Shiredom of Dúnwen their sovereignty and autonomy. III. The Shiredom of Dúnwen recognizes The Unified Doman of Vortice and The Most Serene State of Lurin their sovereignty and autonomy. ARTICLE II: TRADE I. All signatories dedicate to each other an available tax-free shop or stall within their capital region for the duration of the pact. II. All signatories agree to grant other signatories access to their mines if they are closed. III. All signatories agree to provide each other the best deal possible when trading in bulk goods between each other. IV. Minas are not necessary to trade. ARTICLE III: NON-AGGRESSION I. No signatory shall be intentionally harmed by another including their citizens. II. If a breach has been found, this shall be resolved diplomatically. ARTICLE IV: TERRITORIAL CLAIMS I. No signatory shall lay claim on territories another signatory has laid claim upon. II. Signatories may agree to give up a territorial claim in favor of another member having it. ARTICLE V: INFRASTRUCTURE I. All signatories agree to improve infrastructure between each realm II. This may be done in the form of establishing new roads, bridges and providing easier modes of transport between each other’s realms. III. Every infrastructure project will be discussed between signatories before execution. IV. All signatories agree to repair the alternative, ruined road through Dúnwen as well as build new bridges to connect Lurin and Vortice. ARTICLE VI: DEFENSE I. All signatories will aid each other when declared war upon. II. All signatories will aid each other when their sovereignty is at risk. III. All signatories will provide such aid through soldiers, wealth, industry, and resources. ARTICLE VII: CULTURAL EXCHANGE I. All signatories agree to improve the relationships between the nations by holding cultural events. II. These events will be held every two elven weeks. III. Each of the signatories will have the chance to choose what their event is so long as it’s representative of their culture. IV. These events will be held in a rotatory system, starting with the Most Serene State of Lurin, then the Unified Domain of Vortice, and finally the Shiredom of Dúnwen. ARTICLE VIII: DURATION I. All signatories agree to uphold this pact till all find it necessary to part ways. II. This pact may only be dissolved if all signatories agree. III. If any articles are deemed broken and all diplomatic reasons to maintain the pact are abandoned, the pact will be invalidated. signed, The Silver Lubba, Lumia Anarion The Hand of the Lubba and Prime Minister, Edvard Kervallen Mimosa Applefoot, Thain of Dúnfarthing His Majesty King Cyris Collingwood the First, the Second Former Thain of Dúnfarthing and her vassals, Prince in-Law of the Petra, Protector of the Wee, Lord of Greater Bramblebury, Bywater, Barnsley, Honeyhill and the Hillmen. Father of Foxes, Liberator of Frogtopia, Leader of the Merrymen, Slayer of Gods, The Oathbreaker, Grand Wizard of Bogwartz: School of Shamanism and Housemagery, Tamer of the Forest, Chairman of the League Of Super Best Friends, Wielder of most holy Knoxscalibur, Emperor of the Former Holy Orenian Empire of Bywater, Shogging Champion, Price Gouger, Guild Mason, Market Manipulator, Attorney at law. Her Highness, The 10th Sovereign of the Depths, Monarch of the Unified Domain of Vortice His Highness, Department Head of Foreign Affairs to the Unified Domain of Vortice, Monarch Consort
  7. The Cobbler's Goblet, Issue II The Weefolk's Choice Herald This Week's News! The Halflings Take Up Arms! Absent and Unapologetic: Is Griff Peregrin Sorry? Pepin Applefoot, the Boy Genius! The Halflings Take Up Arms! Written by Griff Peregrin A sketch done at the battle scene in the fight against Arkaknox, by Dolly Peregrin. Last week, we told you about the murder of a mysterious Halfling farmer and the emergence of a strange beast in the wheatfields, known as Arkaknox. Shortly after seeing last week's issue, Sheriff Breasal Nimblefoot reached out to me personally to get information on this beast. After discussing thoroughly, Sheriff Nimblefoot elected to lead a party of several halflings, musin and bigguns alike to try and rid the wheatfields of this "shark-like Arugulaspawn". The party led a victory against the beast, with Arkaknox having fled deeper into the wheatfield as an act of retreat, returning it to normal. However, suspicions and worries are still on high... After arranging a private interview with the Sheriff, I asked several questions about his response to the events. The interview is as follows: How do you intend to defeat Arkaknox in the future, as well as further prepare the Halflings for any threats? "...we were warned that it would return. Until then, I shall conduct some self-defense lessons for those who wish to learn, as well as continue with my patrols". It seems that, when Arkaknox fled, he spoke plainly to the Halflings and warned them of his return, saying he'd be "back for blood". How do you intend to conduct these self-defense lessons? Do you plan on using older techniques, such as the Peregrin Methods? "I will begin with the basics and move on to what I learned from my adventuring days. Everything is welcome if it'll help citizens defend themselves." Out of worry for the repercussions and potential involvement in biggun conflicts due to these lessons, I asked the following: Do you plan on using these techniques to train the Halflings for involvement in the biggun war? "No, you've misunderstood me, this will only be for self-defense. It was agreed upon in the Grand Moot. We will stand up to immediate threats, [and] we won't interfere in biggun politcs. We are neutral, and that's that." It seems that Impropers will have to hang up their armor, because it does not look like our involvement in the war will come at any point. After leaving Sheriff Nimblefoot, I soon encountered a new halfling I had not met before named Marrow Whistlewood. This Marrow seemed to have rather strong and unorthodox opinions on how we should deal with the Arkaknox situation, which is detailed in the interview below: What are your thoughts on the Arkaknox situation? Do you know what brought it about? "It was a sign! I've just come to this village, so I don't know what you all have done to summon the ire of the Mistress of the Depths, but she's angry... furious at you... and you all better start repenting, lest your souls wallow in the stormy fathoms of the inky keeper's tides." Please, elaborate! "It was raining, a horrid storm, and yet I was the only one who remembered to pour [water] out? I thought everyone knew you had to pour [out water] when it rained, because the Sunken Dame was pouring [out water] for you! And after the rain, you should make an offering to the harvest, since the rain helped foster your crops. Really, this is basic stuff, but [none] of you were doing any of it... no wonder she is sending sharks after you all." So, you believe we should start taking the worship of Arugula more seriously? "Don't go saying her name, you'll only make her more mad, and it brings her attention to you! Now you have to wash your mouth out with saltwater. And yes, a good and proper reverence of the tide is in order, starting at least with oblations- offerings." I will attempt to track down this woman again for next week's issue, in which I will dive deeper into her views on Arugulan dogma and its practices. What are your thoughts on it, Dunwen? Should we start honing our shovel skills, or start praying to the Salt Maiden? This is surely a time of great turmoil... stay safe out there. Absent and Unapologetic: Is Griff Peregrin Sorry? Written by Griff Peregrin An illustration of Griff Peregrin outside of the Peregrin Burrow, by Mimosa Applefoot. Griff Peregrin, prolific chief journalist of the Cobbler's Goblet and author of this article, has committed a heinous and scandalous act in the eyes of many: he has avoided an invitation to dinner. Only a few days ago, the ever-welcoming Mimosa Applefoot requested at random to take a sketch of Griff outside his home, The Peregrin Abode. Believing this was simply a portrait to be displayed within the Town Hole, Griff posed gallantly with his golden shovel, looking dashing as ever. It was only after returning from a long sojourn into biggun country that Griff had realized the true intent of the drawing- a dinner invitation, from the Applefoots to the Peregrins! Griff was, without a doubt, shocked deeply by this. Having already missed the dinner, he elected to make his apology publicly in order to douse the whispers of scandal. He has come out and testified: "I am sorry, Mimosa. I was in biggun country trying to scam children on fake voodoo dolls. It was very funny. I will attend the next dinner that you host to the best of my ability". Do you forgive him? Let us know. Send all letters to the Peregrin Abode by the Dunfarthing waterfront. Pepin Applefoot, the Boy Genius! Written by Griff Peregrin A detailed cartographic accounting of the Dunwen area, by Pepin Applefoot. "What a prodigy", many a halfling have said over the last few days: and it is simply, undoubtedly, true! Above is shown a copy of Pepin Applefoot's detailed map on the Dunwen region, including an adorably misspelled Barnsley, the greater Dunfarthing Proper, and even smaller regions such as the Dunkeld area by the coast. Many have talked with Pepin Applefoot over the last few days, congratulating him on his academic feat. Many have also begun suggesting the idea of opening a halfling school, for halfling knowledge such as crop rotation sciences and pecan pie studies to be taught to all wee'uns. Stay Wise, Dunwen! Written by Griff Peregrin, Illustrations by Bingo Bufferbottom Published by the Peregrin Family
  8. The Cobbler's Goblet, Issue I The Weefolk's Choice Herald This Week's News! Land Sharks Attack! Huge Boom in Pumpkin Stocks Pecan Pie: Delicious or Deadly? Land Sharks Attack! Written by Griff Peregrin An illustration of the scene of the crime, by Bingo Bufferbottom. Early this morning, several farmers going about their regular commute came across a horrifying sight! The severed head of an unidentifiable halfling, as well as several dismembered appendages, lay strewn across the grass directly outside of the shoreside wheatfield. After assessing the body, the farmers recognized several bite marks that seemed to be the cause of the injury. One halfling sailor has spoken about this matter, anonymously testifying: "This can nay be anythin' other than a shark, I'd reckon. The bite marks match up perfectly. Must be a big feller, too- they're huge!" Furthermore, a strange sign also seemed to appear around the same time as the death of the farmer. Nailed upon a wooden post by the corpse now reads "BEWARE ARKAKNOX" in large lettering. Whoever this "Arkaknox" figure is, our reporters have surmised that it must be an aspect of Arugula that is now haunting the wheatfield, praying on the innocent. Next week, we will be featuring a private interview with Sheriff Nimblefoot on this matter, so stay tuned! Huge Boom in Pumpkin Stocks Written by Griff Peregrin An illustration of the Dunwen Pumpkin Fields, by Bingo Bufferbottom. Our financial analysts on the Halfling Agromarket have predicted a 27.5% upturn in the value of pumpkin supplies going into The Grand Harvest. It is believed this is due to the construction of the newly built Knox statue on the outskirts of Dunfarthing, with a vast number of pumpkins having been taken out of standard circulation. Pumpkin farmers and aficionados be advised. Pecan Pie: Delicious or Deadly? Written by Griff Peregrin An illustration of the Dunfarthing Bakery, by Bingo Bufferbottom. Many Halflings love the taste of delicious Pecan Pie, but is this sweet treat actually safe for consumption? New studies have shown that the halfling obesity epidemic is widely influenced by the consumption of sweet treats such as pecan pie. Halflings who die from gluttonous habits have been documented by bakers as having consumed up to sixteen pecan pies weekly, which may have been the primary cause of death. Studies are still being conducted into this topic, but all halflings are advised to avoid eating the pies until then. Stay Wise, Dunwen! Written by Griff Peregrin, Illustrations by Bingo Bufferbottom Published by the Peregrin Family
  9. Burt and the Beanstalk A detailed illustration of the vibrant Dúnwen Theater. AUDITIONS OPEN Come experience and participate in a story as old as the first Halfling shires. Follow a young Burt Buckleberry as he discovers the mystic potential hidden within Halfling agriculture, encounters dangerous and humongous foes, and eventually finds an item that has the power to save his shire! All halflings and bigguns alike are welcome to fill out the following application to participate in one of the many auditioning periods for the play. Alternatively, all are welcome to volunteer to be a member of the production crew, which may entail: bartending, lighting, set design, and costumes. It takes a village to make magic, so don't be afraid to apply. Contact Griff Peregrin (MonkeNotic) with any questions or concerns. Application Below Name: Race & Physical Traits: Position Applying For (Actor/Production Crew): Experience in Field: (Discord): Don't Miss Out!
  10. ~* Halfling Spiritualism *~ [1] Preface: Halfling Spiritualism differs in that Halflings don’t worship spirits the same way they do with Knox or Billy Bob. Instead, Halfling spirits are considered living forces of certain characteristics and aspects. For example, merrymaking is a positive aspect of everyday life, as such the spirit of merrymaking isn’t a certain person but the force of merrymaking itself. As such, one doesn’t necessarily pray to the spirit of merrymaking, but invokes it with feasts and festivals. Using even more simple terms, one doesn’t need to pray to the spirit of foxes, just by having a symbol of a fox is enough to invoke and respect it. History of Halfling Spiritualism: It is uncertain when exactly did Spiritualism begin to be practiced by Halflings, or who introduced it, though through oral tradition it was around the time of Dunshire. Looking at just a few written records, we know the names of the spirits and how they were invoked, using everyday words in that time; in simple terms the names of these spirits are what they represent. Since then it has been an accepted faith within Halfling society, with some individuals building dedicated shrines to certain spirits. In more recent years, new spirits and notable individuals have appeared, becoming new additions to the list. Traditions and Worship: [2] The way Halflings worship the spirits is the same as you would find in other Spiritualist societies, with shrines, offerings etc. The historical word for Spiritualism is ‘Gāstsiden’ and ‘gāstberend’ for shaman. When praying to a spirit it is imperative that devotees utter the word Lup, as it is the proper way to do so. Sermons and religious festivals are also held in order to appease them. The act of the will of the spirits is slightly different, instead of actively doing tasks i.e. going on a hunt in order to appease to the spirit of it, Halflings simply try to uphold what the spirits represent. Sacrifices vary from individual followers, most Halflings tend to use food, booze and pipeweed as offerings, with some offering mina as a way to get rid of them. One tradition that some Halflings do, in order to appease to specific spirits, is to decorate their homes or certain items with motifs of that spirit. Major Halfling deities: These are the gods Halflings may worship daily Billy Bob, The Great Farmer (note: this is how Halflings view Billy Bob) He is considered the creator of the world and of every descedant race [3.1] Lord Knox, The Pumpkin Lord Created by Billy Bob, he is the guardian of the Halfling race [3.2] Arugula, The Squid Monster Created by Billy Bob, she is the destroyer of the Halfling race [4] Halfling Animal Spirits: These are the animals that are culturally significant and invoking their spirits brings good fortune Fyxen the Fox The fox spirit is said to bless Halflings with cleverness and stealth Hara the Rabbit The rabbit spirit is said to bless Halflings with fertility and agility Frosc the Frog The frog spirit is patron and guardian of Frogtoppia, he blesses Halflings with wisdom and good health Apa the Ape The ape spirit is said to bless Halflings with dexterity and athleticism Yrchoun the Hedgehog The hedgehog spirit is said to bless Halflings with fortitude and protection Brocc the Badger The badger spirit is said to bless Halflings with strength and ferocity Halfling good spirits: These are the spirits that represent positive traits and aspects in everyday life Geþoftræden, Companionship A male Halfling whose manners are always friendly, he is present when friends have fun and help each other, or when a Halfling does the same with a stranger Friðu, Safety & Peace A female Halfling dressed as a Sheriff, she is present when Halflings de-escalate dangerous situations or form peaceful alliances Gefére, Community A female Halfling with good manners, she is present when Halflings work together and support each other Worian, Adventuring A male Halfling dressed in armor wielding a shovel riding a farm pig as mount, he is present when Halflings go onto adventures in familiar and unfamiliar places Drieman, Merrymaking A male Halfling carrying wooden mugs and a barrel full of mead, he is present when Halflings party Gerisene, Properness A female Halfling of humble demeanor, she is present when Halflings uphold their traditions properly Gecynd, Nature A female Halfling Shaman, she is nature itself and is present when Halflings plant new life and take care of their natural environment Bebaþian, Hygiene A male Halfling in formal clothing, he is present when Halflings clean and take care of themselves and their homes Drēmode & Pibmala, Music & Song Two Halflings, a male and female respectively, they are present when Halflings compose and perform music Halfling bad spirits: These are the spirits that represent negative traits and aspects in everyday life Bestelan, Thievery A male Halfling dressed in leather armor and cloak, he is present when Halflings steal from others for their individualist gain Ungerisene, Improperness A female Halfling dressed in biggun clothing, she is the twin sister of Gerisene and is present when Halflings act like bigguns Pugsē, Betrayal A male Halfling coverred in scars and bruise marks, he is present when Halflings betray each other and the community Etolnes, Gluttony A male Halfling who is obese, he is present when Halflings consume large amounts of food and drinks leaving nothing for their kin Urith, Weaponry A male Halfling clad in biggun armor riding a war pony, he carries a sword and is present when Halflings use biggun weapons for unnecessary violence Filþu, Filth A male Halfling with dirt and flies all over him, he is present when Halflings don’t take care of themselves or their homes Halfling ancestor spirits: Notable Halflings in history whom are still respected even today, though Halfling Druids are not part of the Ancestor Realm, they are still respected individuals Kip Took, Len & Gimblo (founders and elders of the 1st Halfling village of Dunwood) Petyr Brandybuck (introduced Druidism to Halflings and co-founded the Druidic Order) Andwise Peregrin I (founder of Willow Hollow) Elder Larry Shortoak & Mayor Berilac Weedsnatcher (cultural golden age leaders) Rollo Applefoot (greatest leader in history) Micah O’Connell (Thain after Rollo whose Thainship was marked with many festivals and parties) Archdruid Harold Applefoot (accomplished Druid who was murdered) Isalie Gardner (Thain of Brandybrook) Filibert Applefoot (co-founder of Bloomerville and Knoxville) Iris Peregrin (accomplished Mayor, Druid and Thain) Greta Goodbarrel (accomplished politician and advocate for democracy) Barbog’Yar (Goblin shaman who became an honorary Halfling and promoted learning and spiritualism) [1] (https://www.deviantart.com/martith), art by Martith in Deviantart [2] (https://www.deviantart.com/illahie/art/Mudpaw-8599486), art by Illahie in Deviantart [3.1] & [3.2] (https://www.lordofthecraft.net/forums/topic/208632-a-story-of-creation/?tab=comments#comment-1886579), art by me [4] (https://www.lordofthecraft.net/forums/topic/208653-a-story-of-destruction/?tab=comments#comment-1886747), art from the same post (OOC: This is cultural lore, it does not change, add or remove anything from existing Spiritualism lore. This post was brought to you by the Halfling Lore team: mystery man, jumperhand3, takemetothefae, knightoftheroses, somersett, teawithsunny, salamandermoss, riorr, hanrahan and me. Special thanks to jihnyny, cosmiverse and sewer rat for helping out)
  11. [!] A note is pinned to the Dúnwen Noticeboard Third Shire Election Voting The list of candidates is in! Ye may vote once for who ye wish to be Sheriff and once for who ye wish to be Mayor. Voting will go for three Pumpkin Days until the First Seed ((Friday)). Ye may vote with the following form: Name: Race: Your vote for Sheriff (choose one): Breasal Nimblefoot ( ) Mister PADRIC Applebottom-Peregrin ( ) Your vote for Mayor (choose one): Ser Do’Spuds Loa’chil ( ) The Wizard Magnolia ( ) Knox bless t'ah wee! -Mimosa Applefoot, Thain of the halflings
  12. [!] A note is pinned to the Dúnwen Noticeboard! Railways DISRUPTED! ~Bees?~ Something HORRIBLY WRONG HAS HAPPENED and the glorious rail line between the village and its fields has been SEVERED by... bees? I tried to take a closer look, but I got stung multiple times and I haven't the bravery to look again. Thus, as the newly elected Sheriff of Dúnwen, I call upon the brave ADVENTURERS to handle this problem so that I don't have to! Long live the halflings, the musin, the gnomes, etc! May the rails be restored to operation soon! ~Mimosa Applefoot, Sheriff of Dúnwen ((CRP Event TOMORROW the on Saturday the 5th of November, 2023, 4 PM EST. Located in Dúnwen, the home of the halflings on Braevos)).
  13. [!] A paper is pinned to the Dúnwen Noticeboard. Election Results! T'a results are in! Here be our new Sheriff and Mayor! Sheriff: -Mimosa: 5 votes -Ser Do'Spuds Loa'chil: 4.5 votes Mayor: -Bob the Turtle: 6.5 votes -Crumpet the Scarecrow: 3 votes Thus, the new Sheriff is Mimosa Applefoot and the new Mayor is Bob the Turtle. Long Live Dúnwen's democracy! -The new Sheriff, Mimosa Applefoot.
  14. [!] A paper is nailed to the Dúnwen Noticeboard! VOTING BEGINS! T'is time to let democracy determine who oughter lead us! The voting format is as follows, and ye may vote by attaching what ye think oughter be the case below this 'ere paper: Name: Race: Pick for Sheriff: Pick for Mayor: Candidates are as following: SHERIFF CANDIDATES: -Ser Do’Spuds Loa’chil Campaign promise: "A better protected town, better equipped to deal with tragedy before it strikes and to help speedily recover anything after it strikes" -Mimosa Applefoot Campaign promise: "T'a golden days o' adventuring will return (and all the dire rats will be exterminated)!" Mayor Candidates: Crumpet the Scarecrow: Strawman of the People Bob the Turtle: Slow and Steady wins the Race May t'a best candidates win! -Mimosa Applefoot
  15. [!] A note is pinned to the Dúnwen Noticeboard ELECTION SIGNUP Time for the next election in this grand shire republic! All valid wee-folk citizens may sign up to run for either Sheriff or Mayor positions by signing their names to this here document. The sign-up period shall run for the next few Pumpkin Days 'till the harvest season is over and winter ((monday)) returns. Ye may sign up with the following form: Name: Race (only certain races are valid!): Position ye wish to run for: (Sheriff/Mayor) What are yer campaign promises?: May KNOX bless us all! -Mimosa Applefoot, local halfling and current Mayor.
  16. [!] To the citizens of The Commonwealth of the Petra and those of Númendil, a grand missive was delivered, nailed to each and every sign-post, notice board and gatehouse. The King's Road Begins -------------------===={ + }====------------------- For far too long, the winding roads of our realms have gone unplanned, unloved, and untouched. But today, I, Cyris, King of the Weefolk, am most honoured to make a monumental announcement on behalf of the citizenry of Dúnwen. We are putting an end to the neglect of fair Aevos' infrastructure. We begin this venture with the restoration of the Grand Bridge that once gracefully spanned Loch Dúin in centuries long past. But this is just the beginning! The construction of the King's road is underway, a testament to our dedication to Dúnfarthing and her neighbours. From the bridge's head, a grand brick road, meticulously crafted from chiseled stone, will stretch westward, reaching all the way to the distinguished borders of the Commonwealth of the Petra. It is my heartfelt plea to our neighbors in Númenost and of the Petra to seize this diplomatic opportunity. Let us, together, establish a dignified, travel-convenient, and, above all, cooperative connection among the Eastern nations. This is no small undertaking for my kin, and I recognize the challenges that lie ahead for all of us. However, armed with determination, a hunger for grandeur, and a shared vision, our realms shall, at long last, be linked in a way that will leave an indelible mark on history. Let the world take note of this proud moment! -=+=- Sincerely, His Royal Majesty King King Cyris Collingwood the first, the second. Thain of Dunfarthing and her vassals, Protector of the Wee, Lord of Greater Bramblebury, Honeyhill and the Hillmen. Father of Foxes, Liberator of Frogtopia, Slayer of Gods, The Oathbreaker, Grand Wizard of Bogwartz: School of Shamanism and Housemagery, Tamer of the Forest, Chairman of the League Of Super Best Friends, Wielder of most holy Knoxscalibur, Emperor of the Holy Orenian Empire of Bywater, Shogging Champion, Attorney at law.
  17. The Treaty of Khalidonia Article I - Vassalisation The peoples of the Princedom of Khalidonia, led by Prince Khalid Mogg, shall become Vassals of The Shiredom of Dúnfarthing Article II - Titles The Shiredom of Dúnfarthing recognizes Khalid Mogg and all his future Heirs as the Prince of Khalidonia, as a vassal of Dúnfarthing. Furthermore, the title “Lord of the Moggers” is recognized as being bound to the Prince of Khalidonia. The position “Grandmaster of the Canons Regular” is to be recognized as the Head of the Khalidonian Guard. The Land of Khalidonia shall pass to whomever the Prince deems as his successor Article III - Land, and rights. The House of Mogg shall be granted lands at twenty three by eighteen metres and maintains the right to build whatever they want on the land, so long as the access to the main road is not cut. Article IV - Taxation The House of Mogg shall pay 100 Mina to the Shiredom per year. And the Axe Cowbiliterator shall be returned to King Cyris after it was rudely stolen Article V - The Laws of the Shire Citizens and leadership of the Princedom are to abide by the laws and customs of the Shire. The House of Mogg holds the right to practise their own religion unless it’s Arugulean, then they will be bollocked by Dúnfarthing, and Crucified by Khalidonia. The House of Mogg and all citizens of Khalidonia holds the right to trial if accused of a crime committed within Khalidonia If the crime happens outside of Khalidonia, but within the Shiredom, the perpetrator shall be fed to the maw if found guilty in a fair trial as according to Dúnfarthing law, with the right to a Khalidonian lawyer, who has the right to a really cool suit and tie paid for by the government of Dúnfarthing. If the accused is a member of House Mogg, he or she shall be punished by the Prince of Khalidonia as he sees fit, with the exceptions of Treason, Theft and Murder. The Princedom of Khalidonia has the right to use mina outside of the Shire. Every time the Prince of Khalidonia is addressed in an official capacity, it must be by ALL titles listed in the signature at the bottom of this contract, which are to be deemed as titles held by the Prince of Khalidonia. Failure to comply with section V, condition 7 is to be considered grave disrespect and will have the perpetrator put in the stocks and have rotten fruit thrown at them, and to be laughed at, for no less than ten saint’s minutes. If found guilty in a Khalidonian trial, the right to execution by Crucifiction is maintained, so long as the corpse is removed within 2-3 working days as to prevent foul smells. A working day is defined as any day the Prince of Khalidonia can be bothered to give an order. The Shiredom permits the unrestricted, unregulated and unhindered operations of the Canons Regular within Khalidonia, as long as they commit no crimes or disturbances within the rest of Dúnfarthing or other surrounding territories. Surrounding is defined as directly bordering realms, IE: Lurin, Aaun and Vortice Khalidonia withholds the right to pick out any Voidal Mage they see in Khalidonia, verbally berate them, and smack the shit out of them. And whatever comes from that. Including sharp, pointy things entering them. The same right applies to elves; They will however not permanently harm, maim or scar them, and must promise not to use weapons. Unless they are voidal mages. The peoples of Khalidona may not convert any residents of the Shiredom, unless they come seeking conversion. Any attempts to threaten, pressure or force citizens of the Shire to convert shall be seen as Treason, and ontop of any Shiredom punishment; the perpetrators shall be smacked very hard across the face by the Prince of Khalidonia. Article VI - Title Revocation Clause This contract is legally binding, the lands of Khalidonia are hereby the birthright of the Head of the Mogg family (Through the line of Khalid Mogg) unless the following conditions are met: If the terms of the contract are violated, the Prince of Khalidonia is taken to trial. If found guilty, the land may be revoked or handed off to a suitable ruler. These violations must be considered ‘Major’ (I.E: Forceful conversion, failure to pay taxes) If the King of the Shire is considered to be “Taking the Piss” by the Prince with his accusations, then the Prince of Khalidonia has the right to challenge him to a one on one chess match to settle the charges, which must be conducted in public, pre-scheduled, with both parties “Absolutely shitfaced” which must be invoked by saying “Are you taking the piss?” Should the Prince of Khalidonia succeed in this match, all accusations shall be withdrawn- however further failure to prove his innocence shall result in Khalidonia as a civilization being erased from all records and the land being renovated into a waterpark. Upon the instance of the Land Revocation being invoked, House Mogg withholds the right to maintain their non-princedom related titles. This includes “Lord of the Moggers” In the case a common law is broken, the lands and titles are revoked from the current holder and handed off to the chosen successor. In the case of a political law (I.E: Rebellion, Treason) being violated, the lands shall be revoked entirely Article VII - Self-Governance House Mogg holds the right to govern and tax their lands as they see fit, including the strip of road that runs through their territory. House Mogg holds the right to write their own laws to enforce within Khalidonia, except laws that conflict with Dúnfarthing’s own laws. Signed, His Royal Majesty King King Cyris Collingwood the first, the second. Thain of Dúnfarthing and her vassals, Protector of the Wee, Lord of Greater Bramblebury, Honeyhill and the Hillmen, Mingebottom and Dúnwen. Father of Foxes, Liberator of Frogtopia, Slayer of Gods, The Oathbreaker, Grand Wizard of Bogwartz: School of Shamanism and Housemagery, Tamer of the Forest, Chairman of the League Of Super Best Friends, Wielder of most holy Knoxscalibur, Former Emperor of the dearly missed Holy Orenian Empire of Bywater, Shogging Champion, Attorney at law. His Royal Highness, Khalid Mogg First of his name, Lord of the Moggers, disputed King of the Roads, (Allegedly) Former Bandit of Aunies, Slayer of the people that used to be called Adrianites - not to be confused with the current realm of Veletz, Not Slayer but former enemy of “Hanesers”, Lord of that one rock in Khaladonia, Grandmaster of the Canons Regular, Former Owner of Cowbliterator, Deputy Chairman of the League of Super Best Friends, Head of House Mogg and Prince of Khalidonia.
  18. [!] A notice is posted to the Dúnwen Noticeboard! DEFEND THE PUMPKINS! ~The Pumpkin Patch~ Evil gremlins have been spotted STEALING pumpkins from our lovely pumpkin patch! We must stop them before they take away all our pumpkins before we can turn them into pumpkin pie, pumpkin seed, and pumpkin stew! Calling all adventurers to ACTION to defend the most holy of crops from EVIL! We shall meet outside of the patch next Pumpkin Day and drive the evil gremlins out! ~Mimosa Applefoot, Halfling Mayor of Dúnwen. ((Tomorrow the 3rd of October, 10/2/2023, 6 PM EST. Located within Dúnwen, capital of Dúnfarthing, home of the halflings on Braevos. We will use the new Brave combat system so pick an archetype for your character if you have not already: ))
  19. OOC: Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A notice is pinned to the Dúnwen Noticeboard "The fields need weedin'! Weh've let them rest for ter long and now they've grown thick wi' thistles and dandelions! Come meet me outside next Pumpkin Day and oi'll set ye up with the proper tools! -Mimosa Applefoot, Mayor of Dúnwen" ((6 PM EST tomorrow, Monday the 25th of September, 9/25/2023. Located in Dúnwen, the home of the halflings on Braevos))
  20. [!] All through Aveos through each town and village even scattered in the wind was a missive written on a thin paper sheet that smelt of slightly of cookies to grace a reader’s nose “Good morning, afternoon, evening, or even night reader. Did you know that you are invited to a grand picnic in Babblebrook, Dunfárthing? No this isn’t a joke this is your invitation to come and sit with the weefolk and us even weer friends of theirs, the Musin! This gather is to take place in ten stone days. It will include plenty of food and drink and we invite you to bring your own special dishes along with fishing and at the end a competition using nothing but junk and scraps that you must create something new and original out of for a prize of 50 mina and I will pay your taxes on a property you own for that year. We look forward to seeing you there.” -Sincerely, Ser Do’Spuds Loa’chil
  21. OOC: Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A notice is pinned to the Dúnwen Noticeboard ~Dunwen by Night!~ Let us harvest the fields now that t'ae harvest season is here! The best harvester will get a specialty drink! ~Mimosa Applefoot, Mayor of Dúnwen. ((7 PM EST tomorrow, Tuesday the 12th of September, 9/12/2022. Located in Dúnwen, the home of the halflings on Braevos)).
  22. OOC: Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A notice is nailed to the Dúnwen Noticeboard: "New field's ready for planting! I've brought over an ol' plough and plenty of seeds, let's get to work! To the hardworkin' goes all the breads! -Mimosa Applefoot" ((7 PM EST tomorrow, Wednesday the 6th of September, 2023. Located in Dúnwen, the capital of Dúnfarthing, the home of the halflings on Braevos))
  23. OOC: Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A notice is nailed to the Dúnwen Noticeboard: "We have yet to start up cloth production here in Dúnwen. This must begin NOW! Next Pumpkin Day we are to gather by the sheep pen to shear wool, wash it, spin it into yarn, and begin making the finest cloths in all of Aevos! ~Mimosa Applefoot-Nimblefoot, Mayor of Dúnwen" ((5 PM EST tomorrow, Tuesday the 29th of August, 2023. Located in Dúnwen, the capital of Dúnfarthing, the home of the halflings on Braevos))
  24. OOC: Hello there! This is an event designed to simulate a single day of halfling life as best as possible. Everybody starts at the beginning of the hour, having just woken up. Their characters then go about their day as they would IRP, eventually falling back to sleep at the end of the hour, which ends the event. Working, eating, talking, and other things your character typically does in a day can and should be roleplayed. There will be a single roleplay prompt happening during the hour to promote interaction, but attending it isn’t mandatory. Feel free to do as you wish. The intention isn’t to attract a large quantity of halflings into one location at a time, but rather to create as much immersion as possible. SoL Event Checklist (Optional): -Wake up ( ) -Eat something ( ) -Do some task ( ) -Interact with someone ( ) -Eat another thing ( ) -Go to sleep ( ) RP: [!] A notice is nailed to the Dúnwen Noticeboard: "Meet in the greenhouse (the one in the big ol' Town Hole) for a quick demonstration on gardening and how to start your own burrow-front (or top, or sides) garden! ~Mimosa Applefoot-Nimblefoot, Mayor of Dúnwen" ((2 PM EST tomorrow, Sunday the 27th of August, 2023. Located in Dúnwen, the capital of Dúnfarthing, the home of the halflings on Braevos))
  25. [!] Pro-halfling propaganda finds its way into your aviary mailbox BIG-FOLK TERRORIST DESTROYED! This very morning a plot most foul was FOILED by the brave Thain-King of the shire, Cyris Collingwood the First! A bearded big-folk about five stones in height was in the kitchen of our tavern with Cyris' ex-wife, Magnolia. He revealed his foul plot to invade Haense and kill Haense's KING! Upon realizing that Magnolia was not receptive to his insane terrorist scheming, he tried to cover his tracks by KILLING MAGNOLIA! Thankfully, the would-be cold blooded murder of Magnolia was ended when Cyris himself came to the scene brandishing a cattle-slaughtering pole! The terrorist was then slaughtered just like the pig he was, saving both Magnolia and Haense from terrorist schemes The brigand had a small hoard of Haense coinage on him (no doubt to buy weaponry to realize the terrorist's plots!) which was donated to a good cause within Haense's capital. Praise be to His Royal Majesty King King Cyris Collingwood the first, the second. Thain of Dunfarthing and her vassals, Protector of the Wee, Lord of Greater Bramblebury, Honeyhill and the Hillmen. Father of Foxes, Liberator of Frogtopia, Slayer of Gods, The Oathbreaker, Grand Wizard of Bogwartz: School of Shamanism and Housemagery, Tamer of the Forest, Chairman of the League Of Super Best Friends, Wielder of most holy Knoxscalibur, Emperor of the Holy Orenian Empire of Bywater, Shogging Champion, Attorney at law.
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