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Found 51 results

  1. [!] A scrap of paper is nailed to the Dunshire Noticeboard or found flying about in the wind. The Twentieth Annual Dunshire Drinking Night! ~The Halflings enjoy their first Dunshire Drinking Night over 40 years ago!~ Twenty is a large number. Yet in spite of that largeness, we’re going to be celebrating the 20th Dunshire Drinking Night! Let us all drink and be merry! May the 20th Dunshire Drinking Night bring smiles to every face! Where: ’n Dunshire o’ course! D’ya think I’d be pulling your leg? When: Two months ‘er so from now, which is 2 days for ye Elves readin’ t’is ((3 PM EST, Sunday the 17th of February)) What will we be doin’?: Drinkin’ FREE BOOZE ‘n the Drunken Duck tavern! Directions to Dunshire: Long Live Dunshire! -Daisy Applefoot, High Pumplar of Dunshire
  2. This thread is fairly self-explanatory. If you have any screenshots of your adventures in LoTC that you’d like to share with people, just put them all in this thread (along with a short description if you wish). I’ll start by putting some screenshots of the Festival of the Applefoots held in Dunshire on December 16th. Gathering in the Tavern to drink some free booze Playing the Halfling sport of Shogging (Harold Applefoot won the tournament, I think) Hunting for edible Truffles in the No-Booze Forest. Sadly, Hearth Underson brought some booze into No-Booze Forest, causing the Sky-Gods to get angry and spite us all with heavy rain and thunder. Trying to wait out the rain in the Applefoot Burrow (It didn’t work, the roof was too leaky and we ended up leaving and braving the rain regardless) Drinking in the Rosenyr Tavern after fleeing the rain in Dunshire. (We were supposed to be having a feast, but the rain put an end to our ability to gather supplies, so we just went elsewhere) Here’s some other unrelated Screenshots to help kick this off: The Belvitz Technology Expo in celebration of the Belvitz-Holm railway
  3. NotEvilAtAll

    Dunshire Shogging Night! (19th Annual)

    [!] A scrap of paper is nailed to the Dunshire Notice Board, or found flying about through the wind. Nineteenth Annual Dunshire Drinking Night! ~A delivery of books to the Library on Melon Street~ The last two Dunshire Drinking Nights were amazing successes! Ne’er before have I seen so many halflings an’ bigguns ‘n Dunshire all drinking and laughing at once! Thus, we ought to have yet another one to keep this amazing streak going! Let us drink and shog once more! Contents: ~Time and other matters~ ~Drinking in the Drunken Duck Tavern!~ ~Shogging on Dunshire Lake!~ ~A message from the Thain~ ~Time and other matters~ ~How to get to Dunshire from the Cloud Temple~ Where: In Dunshire, the home of the halfling race! When: Close to the end o’ this Elven Week and the beginning of the next! ((3 PM EST, Sunday the 10th of February)) Who is invited?: Everyone who doesn’t cause trouble! ~Drinking in the Drunken Duck Tavern!~ ~The Drunken Duck Tavern is well stocked with booze!~ All of the booze will be 100% free! Drink as much of it as you can hold down! Here’s what we have in stock: ~Brandybuck Brandy: The oldest booze currently being served! Dates back quite a few centuries frem what we can tell! ~Applebrook Porter: The classic dark porter that’ll get your tastebuds tinglin’! ~Forest Ale: A simple ol’ ale brewed from simple ingredients found around Dunshire! ~Pumpkin Ale: Ale made from pumpkins, the recipe having been kept alive for generations ~Withfoot Hard Cider: A fermented apple juice that will sweeten your day! ~Bunny Beer: Beer made from carrots and melons, filled with plenty of hops that gives it its name! ~Spiked Eggnog: Sorry, we do not carry non-spiked eggnog for those too young to be drinkin’! ~Carrot Ale: Tastes like Carrots, Wheat, and more Carrots. A simple booze for a simple folk. ~Gin: Stolen Borrowed from the good bigguns at Belvitz. This one is sure to tickle your taste buds! ~Various boozes from Rosenyr: We got our hands on some fine wines and other drinks from those fancy talkin’ people, so if ye like that we’ll have some fer ye! ~Etc.... There will also be free food provided, to help wash down all of the drinks! ~Shogging on Dunshire Lake!~ ~The shogging that took place last Dunshire Drinking NIght!~ During the previous Dunshire Drinking Night, everybody started shogging after the pie-eating contest had been completed. It was such a blast that we shogged for a day and a half straight! Thus, I think we ought to do that again! The rules for Shogging: ~Two players with Shovels in hand and Pumpkins on their heads try to knock the other off of their log. ~Only wooden shovels may be used to knock opponents off! Anything else is too dangerous! ~No jumping between logs! ~No findin’ extra holes in your pumpkin’! ((don’t use third person)) ~First person to fall off loses the round. ~Best out of three wins! ~A message from the Thain!~ ”Rollo was here” -Rollo Applefoot, Thain of Dunshire. This ‘as been yer Dunshire Drinking Night awareness poster! Long Live Dunshire! -Daisy Applefoot, High Pumplar of Dunshire [!] The poster ends with the Dunshire Rabbit, official seal of Dunshire.
  4. NotEvilAtAll

    ~The Applefoot Halfling Family~

    ~The Great Applefoot Family~ The Applefoots are one of the newest families of halflings, having been formed by a merger between the Applebrook and Withfoot families when Madeline Applebrook and Harold Withfoot got married (becoming Madeline Applefoot and Harold Applefoot respectively) . The Applefoot family has provided the halflings with great leadership figures from the moment it was created, and it is claimed that the village can never go wrong with an Applefoot in charge, although that claim is still debated. ~The Applefoot Culture and Tradition~ The Applefoots are a simple folk, following all the cultural traditions of the halflings such as not wearing shoes, not using weapons, and not using minas (Mostly). On top of this, Applefoots usually drink to excess whenever possible, and are not ones to back down from a shogging match. From the Applebrook side of the family comes a deep love of orcharding, farming, brewing, and cooking, and from the Withfoot side of the family comes a love of chopping trees, smoking, and eating. With all of these tendencies, the Applefoots are both the ultimate producers of farm goods and the ultimate consumers. Due to this, it is rare to see an Applefoot without food in their hands. ~The Look of the Applefoot~ With a smidge of Dwarven genes coming from Harold Withfoot, the Applefoots stand a bit taller than most other halflings. In weight, however, the Applefoots are slightly less than the average, since the Applebrooks were well known for being slim around the waist. Their eyes are usually blue to blueish green, and their hair is either red or reddish brown. This is assuming that they aren’t a Druid like Harold is, and thus do not have a tree as their body. ~Applefoot Religion~ As for Religion, the Applefoots are a varied bunch. Harold Applefoot, the father of the Applefoot family, is a well-known Druid and worshipper of the Aspects, whereas his wife was a devout Knoxist for all her life. Daisy Applefoot worships the Harvest Spirits and Knox, whereas her sisters and brother are all Knoxists as well. There is no one religion of the Applefoots, and it's likely it will remain that way for centuries. ~Family Recipes~ Since all the old Applebrook and Withfoot recipes have been passed down to the Applefoot family, the Applefoots have a wide variety of foods and boozes to choose from. Here are a few Applebrook Porter: a booze produced with a secret ingredient that only the Applefoots know. It tastes deep and rich, and is very alcoholic. Withfoot Cider: an all around good cider to drink, produced from only the finest apples and a few other ingredients that are also heavily guarded secrets of the Applefoot family. The Applefoot Haggis: Produced by Madeline Applefoot, this haggis was a true masterpiece and can only be made by some of the top chefs in the world. While its recipe is not a secret, it is said that only an Applefoot can produce the haggis the way it was meant to be made. Pipes & Pipeweed: From the Withfoot side of the family came a vast knowledge of pipes and pipeweed. The majority of the halflings' pipeweed comes from the Applefoots, and the Applefoots also make most of the pipes they are smoked in. Bunny Beer: A lovely beer that combines the taste of carrots and melons with the sweetness and darkness of sugar and hops. Named “Bunny Beer” due to the carrots and the hop content. ~Family Heirlooms~ The Applefoots have few heirlooms to their name, sadly. The few that they do have are shrouded in mystery, dirt, or both. These Heirlooms await the day that they are discovered once more. Madeline's Cherry-wood Pipe: Said to be the best pipe ever made, this cherry-wood pipe produced the best smoke-rings, smoke-squares, and smoke-ovals ever seen. When Madeline died, her pipe was lost, presumably dropped into somewhere around the village of Dunshire, where it waits to be uncovered to this day. Rumor has it that Harold Applefoot has recently found the infamous Cherry-wood Pipe, although such rumors are not confirmed The Arcane Pumpkin: This Pumpkin was plucked straight out of the depths of the darkest, coldest, and perilous place in Axios by the ex-Elder Gerald. When Gerald died, the Pumpkin technically should've passed on to his close friend and associate, Merridolph Applebrook, who technically is a part of the Applefoot family ever since the two were merged. Since Merridolph Applebrook is dead and the Pumpkin was stolen, the Arcane Pumpkin's location is completely unknown. It may never be found again, but if it is, it would change halfling life forever. ~Current and Deceased family members~ Merridolph Applebrook, great uncle - DECEASED Harold Applefoot, grandfather - ALIVE Madeline Applefoot, grandmother - DECEASED Merry Applefoot, son of Madeline - DECEASED Carolina Applefoot, daughter of Madeline - PRESUMED DEAD Daisy Applefoot, daughter of Madeline- ALIVE Unnamed twin of Daisy Applefoot, daughter of Madeline - ALIVE ((not played)) Rollo Applefoot, husband of Daisy- ALIVE Almond Applefoot, twin daughter of Daisy - ALIVE Opal Applefoot, twin daughter of Daisy - ALIVE Unnamed, son of Daisy – ALIVE ((reserved)) Unnamed, son of Daisy – ALIVE ((not played)) Unnamed, twin son of Daisy – ALIVE ((not played)) Unnamed, twin son of Daisy – ALIVE ((not played)) ~How to play an Applefoot~ Just message me or @dkink14 on the forums, and we'll be with you shortly! Alternatively, you can ping our Discords, which are NotEvilAtAll#2321 and dkink14#7136 respectively. Happy travels!
  5. [!] A page of paper is nailed to the Dunshire Noticeboard or found flying through the wind The Eighteenth Annual Dunshire Drinking Night! ~Dunshire’s Ale Garden, where many a booze has been brewed~ I am proud ter report that the previous Drinking Night (17th Annual) was a MASSIVE success! The tavern was filled to the brim for the entire day, and so much booze was consumed that the drinkers are still feeling woozy to this day! Thus, we’ll be having another Drinking Night, hopefully one that will rival the last! Contents: ~Time and other matters~ ~Drinking in the Drunken Duck Tavern!~ ~Pie-Eating Contest!~ ~Time and other matters~ ~How to get to Dunshire from the Cloud Temple~ Where?: In Dunshire village, of course! When?: Close to the end o’ this Elven Week and the beginnin’ of the Next! ((3 PM EST, Sunday the 3rd of February)) Who be invited?: Anyone who doesn’t cause any trouble! Do I need to bring anything?: Everything will be provided for free, so you won’t need to bring anything to participate! ~Drinking in the Drunken Duck Tavern!~ ~Odo Strongfoot looking through the tavern’s windows~ All of the booze will be provided freely to anyone who has the stomach to drink it! Here’s a list of what we have in stock: ~Brandybuck Brandy: The oldest booze currently being served! Dates back quite a few centuries frem what we can tell! ~Applebrook Porter: The classic dark porter that’ll get your tastebuds tinglin’! ~Forest Ale: A simple ol’ ale brewed from simple ingredients found around Dunshire! ~Pumpkin Ale: Ale made from pumpkins, the recipe having been kept alive for generations ~Withfoot Hard Cider: A fermented apple juice that will sweeten your day! ~Bunny Beer: Beer made from carrots and melons, filled with plenty of hops that gives it its name! ~Spiked Eggnog: Sorry, we do not carry non-spiked eggnog for those too young to be drinkin’! ~Various boozes from Rosenyr: We got our hands on some fine wines and other drinks from those fancy talkin’ people, so if ye like that we’ll have some fer ye! ~Etc.... There will also be steak, pork, bread, potatoes, carrots, cookies, ‘n cake handed out to anyone who is hungry! ~Pie-Eating Contest!~ ~Pendlemere’s Pie-Eating stall, where the greatest eating contests of Axios were held~ Entire generations of halflings have gone by since the last time we’ve held a Pie-Eating contest, and thus it is time for us to have another! The rules will be simple: The first person to eat their entire pie wins! ((The results will be determined through rolling, the highest combined total of 3 rolls wins! If you can find some way to cheat in RP and avoid getting caught, then 5 points will be added to your final score!)) Long Live Dunshire! ~Daisy Applefoot, High Pumplar of Dunshire [!] The paper would end with the Dunshire Rabbit, official seal of Dunshire.
  6. [!] A scrap of paper is nailed to the Dunshire Noticeboard The Seventeenth Annual Dunshire Drinking Night! ~Looks cozy, doesn’t it?~ Come hither all ye wee folks! T’is time to gather ‘round the fire and tell good ol’ stories ter each other while drinkin’ booze (A favorite halfling pastime!)! So light yer pipes, moisten yer throats, and join us in the Seventeenth Annual Dunshire Drinkin’ Night! Content: ~Time and other matters~ ~Drinking in the Drunken Duck Tavern!~ ~STORYTELLIN’!~ ~Time and other matters~ What?: A jolly good ol’ time in Dunshire with the halflings, involving free booze and telling stories! Where: In Dunshire, of course! Just south of the Cloud Temple When?: Close to the end of this Elven Week ‘n t’eh beginning of the next! ((3 PM EST, Sunday the 27th of January)) Who’s invited: Everybodeh who doesn’t cause aneh trouble! Am I allowed to start a fist fight in the middle of the Drinking Night?: No! ~Drinking in the Drunken Duck Tavern!~ All of the booze will be provided freely to anyone who has the stomach to drink it! Here’s a list of what we have in stock: ~Brandybuck Brandy: The oldest booze currently being served! Dates back quite a few centuries frem what we can tell! ~Applebrook Porter: The classic dark porter that’ll get your tastebuds tinglin’! ~Forest Ale: A simple ol’ ale brewed from simple ingredients found around Dunshire! ~Pumpkin Ale: Ale made from pumpkins, the recipe having been kept alive for generations~ ~Withfoot Hard Cider: A fermented apple juice that will sweeten your day! ~Bunny Beer: Beer made from carrots and melons, filled with plenty of hops that gives it its name! ~Spiked Eggnog: Sorry, we do not carry non-spiked eggnog for those too young to be drinkin’! ~Various boozes from Rosenyr: We got our hands on some fine wines and other drinks from those fancy talkin’ people, so if ye like that we’ll have some fer ye! ~Etc.... There will also be steak, pork, bread, potatoes, carrots, cookies, ‘n cake handed out to anyone who is hungry! ~STORYTELLIN’!~ ~Bengy Franken was the guardian of the Mapleshire Library, loved by all halflings~ And to top ‘t all off, we’ll be gatherin’ round the fireplace and telling each other stories and tales! It doesn’t even have to be a true tale! As long as it’s interesting to listen to, we’d love to hear it! If you have trouble finding inspiration, the Library on Melon Street will also be open for anyone to use at this time. This has been your Dunshire Drinking Night Awareness Poster, Long Live Dunshire! ~Daisy Applefoot, High Pumplar of Dunshire. [!] The paper ends with the Dunshire Rabbit, official seal of Dunshire
  7. [!] A flier is pinned to the Dunshire Noticeboard, or found flying through the wind. Sixteenth Annual Dunshire Drinking Night! ~Dunshire now lies covered in snow~ We’ve been waiting ter do another one of these for far too long! It’s been many years with naught to celebrate but the occasional birthday ‘er adventure (nasty as adventures may be), and our feet have grown tired of sitting around doing nothing while we wait for this long winter to pass! Thus, we ought to enjoy ourselves while we still have enough food in our stores to do so, for we’ll sureleh lose faith ‘n life if we do nay! Contents: ~Time and other matters~ ~Drinking in the Drunken Duck Tavern!~ ~Ice skating + Shogging over Dunshire Lake!~ ~Time and other matters~ Time: Close to t’eh end of this Elven Week and the beginnin’ of the next! ((3 PM EST, Sunday January 20th)) Location: Dunshire village, home o’ t’eh halflings! What: A big ol’ drinkin’ party with other things involved too! Who is invited?: Everyone who won’t cause trouble! ~Drinking in the Drunken Duck Tavern!~ ~The halflings gather ‘round for some drinking!~ Come on down to the Drunken Duck! We have all sorts of booze that we’ll beh giving out for free! Some examples o’ our stock are listed below: ~Brandybuck Brandy: The oldest booze currently being served! Dates back quite a few centuries frem what we can tell! ~Applebrook Porter: The classic dark porter that’ll get your tastebuds tinglin’! ~Forest Ale: A simple ol’ ale brewed from simple ingredients found around Dunshire! ~Pumpkin Ale: Ale made from pumpkins, the recipe having been kept alive for generations~ ~Withfoot Hard Cider: A fermented apple juice that will sweeten your day! ~Bunny Beer: Beer made from carrots and melons, filled with plenty of hops that gives it its name! ~Spiked Eggnog: Sorry, we do not carry non-spiked eggnog for those too young to be drinkin’! ~Various boozes from Rosenyr: We got our hands on some fine wines and other drinks from those fancy talkin’ people, so if ye like that we’ll have some fer ye! ~Etc.... Ice Skating + Shogging over Dunshire Lake! Why nay have a bit of fun with the ice over Dunshire Lake while we still can? It’ll be interesting trying to Shog when ye hit yer bum on the ice whenever you fall, but the Ice Skating’s sure ter be interesting at the very least! If ye have any more questions about this, just ask Daisy Applefoot, t’eh current High Pumplar of the ArkaKnoxist faith in Dunshire and creator of this flier! -Daisy Applefoot. [!] The flier ends with the Dunshire Rabbit, official seal of Dunshire.
  8. NotEvilAtAll

    Change in Knoxist Dogma!

    [!] A few flyers are sent hurtling through the wind wherever halflings live, as well as one permanently nailed to the Dunshire Noticeboard Official Change in Knoxist Dogma! ~The Great Pumpkin Shark, ArkaKnox, as seen in the glorious realm where all halfling souls go to rest~ But a handful of Elven Days ago, all of us wee halflin’s went on a glorious journey to Lord Knox’s realm only ter realize that Lord Knox is actualleh a massive shark named ArkaKnox! He lives in a massive realm of never-ending wheat fields eternally being harvested and replanted by pumpkins animated with the spirits of Halfling souls. It had been theorized that the afterlife was ah eternal wheat field in the sky since Pendlemere, and when we all journeyed ter the realm of Knox’s Harvest Spirits, we saw just that! This is clear proof of the validiteh of the Knoxist religion (which now adds Arka- before Knox as per ArkaKnox’s request)! The newleh discovered Harvest Spirits of the (Arka)Knoxist faith are... ArkaKnox: Harvest Spirit of the Pumpkins, who’s shark body spawns pumpkins wherever he swims through the soil! Arwa: Harvest Spirit of Hay and Fertility who helps the Halfling souls tend to the eternal wheatfields! Ralaphzet: Harvest Spirit of Windmills, who demands that every Halfling windmill be named after him! Praised be ArkaKnox, Arwa, and Ralaphzet! May Dunshire Life Long and Prosper! -Daisy Applefoot, High Pumplar of Dunshire, leader of the Knoxist (now ArkaKnoxist) faith [!] The paper ends with the Dunshire Rabbit, official seal of Dunshire
  9. NotEvilAtAll

    Halfling Festival Reminder!

    [!] A small scrap of paper is nailed to the Dunshire Noticeboard or found floating in the wind... Festival Reminder! The Festival of the Applefoots will take place in Dunshire this upcoming Elven Day((3-5 PM EST, December 16th))! Please make sure to attend if you can! There will be: ~Shogging ~Drinking ~Darts ~Truffle Hunting ~And more! Be there or be a rotten egg, ’cause there’s nothing quite like a halfling festival! -Daisy Applefoot, High Pumplar of Dunshire ((original Festival thread: https://www.lordofthecraft.net/forums/topic/178050-a-festival-of-the-applefoot-halflings/ ))
  10. NotEvilAtAll

    A Festival of the Applefoot Halflings!

    A Festival of the Applefoots! ~Dunshire as seen by the songbirds~ When Dunshire was a much younger village, and the halfling race less established there, Madeline and Harold Applefoot brought life into the village by planning a massive party. This party, called the Party of the Applefoots, started the annual parties and festivals that Dunshire has been known for, and drew in lost halflings from all across Atlas. In honor of this original Party, I say it is time for us to hold another one, hosted by the Applefoot family just as the original! ~Content~ ~Shogging, Drinking, and Darts! ((3.00-3.40 PM)) ~A massive Truffle Hunt in Dunshire Forest! ((3.40-4:30 PM)) ~Feasting in the Applefoot burrow after the Truffle Hunt is done! ((4:30-5:00 PM)) ~Time and other matters~ ~Time: Close to the end of the old Elven Year and the beginning of the next, but after one cycle of that has already passed ((3-5 PM EST, December 16th, next Sunday)) ~Location: Dunshire village, of course! ~Who is invited: Everyone is! Shogging, Drinking, and Darts Same as normal! There are many different boozes to choose from in Dunshire, all of which are well stocked! There’s a dartboard in both the Drunken Duck Inn and one closer to the Shogging logs, and the Shogging logs can be found in Dunshire Lake! Rules for the dartboard: 1-3 Miss 4-8 10 points 9-13 20 points 14-17 30 points 18-19 40 points 20 50 POINTS! 3 throws per player, and the player with the most points in the end wins! Rules for Shogging: -The goal of the game is to knock your opponent off of their log with a shovel -You must wear a pumpkin on your head while playing -You are not allowed to hop between the logs -Best out of three wins! A massive Truffle Hunt in Dunshire Forest! Dunshire Forest (The forest that surrounds Dunshire) contains many truffles ripe for the picking! Bring your own dogs/hogs to hunt for them if you wish! ((This, but in Dunshire and not Belvitz: https://www.lordofthecraft.net/forums/topic/174539-event-idea-truffle-hunt/?tab=comments#comment-1643958 )) Feasting in the Applefoot Burrow after the Truffle Hunt is done! After all of this is said and done, we’ll gather together to feast in one of Dunshire’s most cozy burrows! Hopefully we’ll consume all of the remaining food and drink and have a splendid time! Long Live Dunshire! Lord Knox bless us all! -Daisy Applefoot, daughter of Madeline Applefoot and High Pumplar of Dunshire
  11. Dunshire Drinking Night, #15 ~Water and Cloud~ What?: A lovely ol’ time to drink in Dunshire with the local halflings When?: Close to the end of this current Elven Week, and close to the beginning o’ the next ((3 PM EST, this upcoming Sunday)) Where?: In the Drunken Duck Tavern, where all the wee-folks go to drink ~*~ We are going to be drinking ourselves silly! Not only shall we be consuming many drinks, we shall be competing in who can drink them the fastest! The fastest drinker will win a custom-made medal to commemorate their victory. -Daisy Applefoot, High Pumplar of Dunshire ((image provided by Dalek348 and used with his consent))
  12. NotEvilAtAll

    The Dunshire Inn!

    [!] An advertisement is found nailed to the Dunshire Noticeboard and other places The Dunshire Inn! ~The exterior of the Inn~ To deal with recent housing issues, Petrus Frondor and his Better Burrow Bureau (BBB) have made an Inn for new halflings and friendly bigguns to inhabit! The Inn is well stocked with food and drink, a dart board, a fireplace/meeting room, and two lovely rooms perfect for anyone! In order to get a room at the Dunshire Inn, just contact Petrus Frondor ((White_Moose)) or Daisy Applefoot ((jumperhand3)) ~The interior of the Inn, complete with fireplace and dartboard~
  13. [!] A note is pinned to the Dunshire Noticeboard... Dunshire’s Sixth Election! ~The halflings gather around the entrance of The Drunken Duck~ In honor of the new governmental system o’ Dunshire, and in memory of Pal, I believe it is time for us to have our sixth election here in Dunshire! This election will be for the three positions of Elder, the position of Sheriff, and eventually the position of Thain if the newly elected leaders deem Rollo Applefoot unfit to rule! This new election ought to clear up all of the old Eldership, who often don’t visit Dunshire as much as they ought to, and could pave the way towards a brighter future for Dunshire! Vote wisely, wee-folks o’ Dunshire! If you wish to run in the upcoming election, please sign up to do so using the format below. On top of just signing up through the format, each candidate will be expected to give a short speech to the halfling people (You can’t have elections without an informed populace!). Good luck! Election Sign-up: Name: Race: Residency: What are you running for? (Sheriff, Elder): Campaign Platform: ((Link to Speech (when complete): Long Live Dunshire’s Democracy! Glory to the Wee! -Daisy Applefoot, High Pumplar of Dunshire. [!] The paper ends with the Dunshire Rabbit, official seal of Dunshire [!] Another scrap of paper is hastily attached to the main paper ”Due ter lack of applicants, t’eh election has been downsized to being only over the one Elder slot not currently filled. Long Live Dunshire’s Democracy!” -Daisy Applefoot
  14. White_Moose

    The Better Burrow Bureau

    ~*~ As you look out your window you would see a small, aging man hobbling about, stack of papers in hand. A small sailor shanty can be heard about Dunshire as Petrus Frondor makes his way to each burrow. As he approaches the doors of each burrow the shanty grows louder and louder followed by a raspy and rhythmic knock. Petrus pauses his song to say, “Letter fer ye!” and slips a note under the door way before continuing the song and heading to the next burrow. ~*~ ~*~ Halflings of Dunshire! G’morn, G’day, and G’evenin’ to whoever is reading this mass-produced letter. While reading some history books and some journals from my father, I came across a small organization, a club if you will, of halflings that would better your burrows. So, I write this letter to inform you of the re-emerging of said club, “Better Burrow Bureau”. “But why bring this club back?” you may ask yourselves. Welp, as I wonder around Dunshire on Elderly duties, I notice small holes forming around certain burrows. Upon further inspection, these burrow-owners have dug new rooms much too large and without enough support to allow the earth, and Dunshire, to nicely sit on top. This is a large problem as this could cause multiple ordeals to happen such as Landslides, Sinkholes, and Cave-ins. With gnomes and munchkins running about No Booze Forest, these areas are easy targets for them to ruin. And we don’ want our beautiful town destroyed now, do we? This club, aptly named “Better Burrow Bureau”, is for the well-versed burrow-makers and burrow-designers that the halflings will entrust with making burrows better again. Founded in late Asulon by Bili Hollowmead and again in Vailor by Fumble Willowbottom, we will follow in the footsteps of these late and great halflings to get the halflings of the Vale new and improved homes as demand sees fit. Members of the “Better Burrow Bureau” will have the opportunity to show their talents in burrow-making/designing as well as teach new and old the art to these cozy hill houses. Not only will you be building burrows, but you could be building farmland or meeting halls or windmills, the list goes on and on with possibilities. Of course, before you build the burrow, you must ask an Elder as we might have plans for a patch of land or a burrow could be under the land already. As with all burrow giving deeds, ask an Elder for that as well. There are rules that must be followed, after all, you can’t just give a wee child their own burrow after all. And some Elders, like myself, give villagers tasks before they can get their own burrow. If interested in joining the BBB, please fill out the next page and put it under my door or in my mailbox. Yers truly, Elder of Dunshire, Ex-Elder of Shortwood and Gimblewood, Ex-Sheriff of Gimblewood and Willow Hollow, and lover of all things Proper Petrus Frondor ~*~ ~*~ A piece of paper is attached to the letter with only simple words and markings and loads of blank space: Better Burrow Bureau Application Name: Race: Age: Are you a Burrow-Maker/ Designer/ Educator/ Student: ((MC Name)): ((How long have you been a Halfling?)): ((For Burrow-makers and designers and educators)) ((Pictures of burrows you’ve made or decorated?)): ((Pictures of other builds that might help in burrow makering or designering?)): ((Have you read either Larry’s, Faldo’s, or Petyr’s burrow guides? If not, give them a read from the links in the spoiler.)): ((For Students)) ((Why are you interested in learning burrow making or designing?)): ~*~
  15. [!] A fragment of paper is nailed to the Dunshire Noticeboard The Fourteenth Annual Dunshire Drinking Night! ~The Lumberseed Smithy, Dunshire’s newest burrow~ Since last Dunshire Drinking Night was such a success, I think it be time for us halflings to have another one! Without further ado, let’s get on with the contents. Contents: ~Time and other matters ~Drinking in the Drunken Duck Tavern! ~Melon Carving! Time and other matters Time: Near t’eh end of this Elven Week and the beginning of the next! ((3 PM EST this upcoming Sunday, the 18th of November)) Location: The village of Dunshire, where all the wee halfling folks live! Required Equipment: Please bring yer own shovel, hoe, axe, or other tool to carve out your melon! Drinking in the Drunken Duck Tavern! ~A very well stocked booze selection indeed!~ Thanks to Harold Applefoot’s brewing, the tavern is fully stocked with booze once more! This includes both booze new and old, all of which will be given out for free during the Drinking Night! Here’s a few of the boozes we have in stock: ~Applebrook Porter ~Brandybuck Brandy ~Withfoot Hard Cider ~Forest Ale ~Pumpkin Ale ~Farmville Cider ~Spiked Eggnog (NEW!) ~Bunny Beer (NEW!) Melon Carving! With the new addition of the Hollowmead Acres, us halflings have more melons than we can eat! In order to fix this issue and have fun doing so, we’ll be carving out melons just like how pumpkins are carved on Knoxween! This has been your Dunshire Drinking Night Awareness Poster. Long Live Dunshire’s Democracy! Glory to the wee! -Daisy Applefoot, High Pumplar of Dunshire
  16. NotEvilAtAll

    Hollowmead Acres

    [!] A very lovely scent enters your nose and you enter Dunshire Upon following the scent, it leads you to a field of wheat, potatoes, pumpkins, melons, beets, and other crops swarming with bees and butterflies, all surrounded by a thick forest of trees and a humble little fence separating the field from the rest of Dunshire. The path is made of gravel and mud, worn into the field after months of travel, and soon brings you to the center of the field. The only sound besides the wind and the humming of bees is a stream which meanders through the field, helping nourish the crops and bedazzle the onlooker. Following the stream downhill leads you to a small lake whose banks grow thick with crops. The path ends at the lake, leaving no access to the other side of the lake apart from slogging through rows upon rows of wheat. The bees hum softer here, and hardly anything makes a peek apart from the wind, for the waters of the lake are calm and the field rarely visited. As if to capitalize on the near total silence of the area, a small shack stands on the tamer side of the lake, welcoming you in with the sharp scent of alcohol. Content with your discovery, you move on to see other parts of Atlas, the soft humming of the bees still in your recent memory.
  17. [!] A very lovely looking note is pinned to the Dunshire Noticeboard. It gives you a weird sense of nostalgia. The Thirteenth Annual Dunshire Drinking Night! ~The newly finished windmill, the tallest building in all of Dunshire~ For too long have us wee folks gone without a good party, I reckon! For too long has Dunshire fallen into a slow slumber while there is still booze to be drank, food to be ate, and pipeweed to be smoked! I say we bring back the Dunshire Drinking Nights of yore, but this time we do it with more booze, more food, more darts and shogging and singing and dancing! Contents: ~Time and other matters ~Drinking in the Drunken Duck Tavern! ~Book-fair! ~Shogging on the Shog-Logs! Time and other matters Time: Near the end o’ this Elven Week and the beginnin’ of the next! ((3 PM EST, Sunday the 11th of November (this upcoming Sunday* Location: Dunshire! Where else would a “Dunshire Drinking Night” take place? Why the sudden revival of the Drinking Nights?: T’eh person who was running 'em sorta died and nobody tried to continue the tradition until now. Drinking in the Drunken Duck Tavern! Our booze selections are not quite as grand as they once were, yet we still have a few surprises up our sleves! Here’s a few of the boozes in Dunshire: ~Applebrook Porter ~Withfoot Cider ~Brandybuck Brandy ~Spiked Eggnog (NEW!) ~Bunny Booze (NEW!) Book-Fair! ~The Library on Melon-Street now has a large selection of high quality poetry!~ You may have heard that Dunshire has lots of carrots and potatoes in it, but did you know that Dunshire also has a library with enough poetry to choke a horse? It’s true! Since we have so many good books in Dunshire, and are always wishing to acquire more books, during this Dunshire Drinking Night there will be a book-fair where all may come to trade books with one another! Shogging on the Shog-Logs! ~Ahhh... Dunshire Lake. A region of Dunshire which has changed quite a bit over the years~ For the finale of the Thirteenth Annual Dunshire Drinking Night, we will do a very traditional halfling game called “Shogging”, where two players on opposite logs try to hit the other off with a shovel! It’s a jolly ol’ sport, and all are bound to love it! ~Dunshire is not responsible for any injuries or loss of life to occur on the Shog-Logs~ This has been your Dunshire Drinking Night awareness poster, done by none other than the Deputy of Dunshire herself, Daisy Applefoot! Long Live Dunshire!
  18. NotEvilAtAll

    Sweet-or-Spookin' in Dunshire!

    [!] A notice is pinned to the Dunshire Noticeboard among other places Sweet-or-Spookin’! ~The interior of the new Applefoot burrow, home to Daisy and Rollo Applefoot~ Attention all halflings, bigguns, ‘n tree-creatures! I am a wee bit dissapointed ‘n how Spooktober ended ‘n Dunshire (Nay enough pumpkin ale oi say!), so ‘n order ter make up for that I say we give this all one last hurrah! What are weh doin’?: Sweet-or-Spookin’! You have bigguns ‘n other halflings walk up ter yer burrows ‘n ye either give them sweets or a nasty scare! Where be t’is?: In Dunshire of course! Where else would it be? Am I invited?: Yes! Everyone is invited (Unless ye be a dwarf wearing blue-green socks, we don’ trust those fellers) What time?: Same time as all the Drinkin’ Nights were historically done! ((11/4/2018, 3 PM EST this upcoming Sunday)) See ye all ‘n Dunshire! Make sure ter pack up on swee’s ‘n tricks as well if ye plan on participating! -Daisy Applefoot, Deputy of Dunshire [!] The paper ends with the Dunshire Rabbit, official seal of the wee-folks of Dunshire
  19. NotEvilAtAll

    Bloody Snow, Broken Shovels

    [!] An excerpt from the Daisy Applefoot’s diary is torn out and nailed to the Dunshire Noticeboard Dear Diary... I woke up from some sort of coma just a few days ago, not remembering much of what had happened. The last thing I remembered was the ol’ Dunshire Snowball Fight and the fun we had there. To help me recollect my memories and to put together an account of these events for posterity, I shall write here. It had all started out fine and dandy, with the Pro-Rollo snowball fighters (Supporting the Thain) on one side of the Clearing and the Anti-Rollo snowballers (Supporting the Elderson the other. A handful of bigguns had gathered to watch the ordeal as well, adding to the hype about what was to come. Shouts were exchanged between the snow-forts, and everyone appeared to be ready. The rules were simple and easy to understand. Each side would use snow, eggs, sticks, and sheer willpower to get to the others’ fort and steal their flag. Whoever captured the enemy flag would be named leader of Dunshire. Nighttime fell on the clearing, and torches were brought out to provide light for the upcoming fight. Both sides readied their shovels, donned their protective helmets, recounted their supply of snow, and mentally prepared themselves for the battle. The battle begun with the mighty “WHOOOM!” of the Snow-ballista being fired upon the Elders’ fort as the Thain charged out to meet the Thain and his allies. Sadly, the Thain was beaten back when he realized he had not brought any snowballs with him. I retreated as well after taking a few hits. After another charge from the Thain, another shot of the Snow-ballista, and some improper halfling distracting the third Thain snowball warrior, the Pro-Thain forces regroup for one final charge on the base of the Elders. The Elders and their allies soon came out of their fort to greet us, and a vicious melee ensued. With our padded sticks and leather helmets, we fought each other for control of the entrance to Fort-Elder. The fighting got progressively worse as time went on, and soon some blood was being shed on both sides (T’was but mere flesh wounds, thankfully). The Thain made a sudden break for the Elders’ flag, and from here onwards my memory blanks out. From what I gathered after I regained consciousness, I had been smacked hard in the head by the same improper halfling who had distracted one of the Thain supporters earlier in the battle. The battle must’ve been called off or something, because I have yet to hear of anyone winning. I suppose if a snowball fight will not be able to conclude this conflict, something else will. -Daisy Applefoot, Deputy of Dunshire 15th of Malin’s Welcome, 1687
  20. NotEvilAtAll

    The Halfling Snowball Fight!

    [!] A hastily drawn paper is nailed to the Dunshire Noticeboard for all the wee li’l halflings to see T’eh Halflin’ Snowball Fight! In order to solve these recent events peacefully, I suggest we all have a li’l snowball fight here ‘n Dunshire so that we can get all out and active without causin’ any harm! T’eh Rules: -Both sides will ‘ave the entire month to build a snow-fortress that will contain a flag, red for Pro-Rollo, and blue for Anti-Rollo. -Participan’s on either side will wear either a red-dyed cap (for Pro-Rollo), or a blue-dyed cap (for Anti-Rollo). -The first team to capture t’eh enemy flag and bring it to their own snow-fort wins! -Snow catapults, trebuche’s, ‘n slingsho’s may be used as long as t’ey are mostly harmless! -Nay buildin’ yer snow-fortress too large ‘er tall! -Only snowballs ‘n eggs can be thrown! -Nay puttin’ ice ‘n yer snowballs! -Nay bigguns allowed on either side! (Although they may watch if they desire) -Nay weapons besides padded sticks! Anybodeh who brings out ah weapon has to sit out fer the rest o’ t’eh game ‘n JAIL! -((The entire thing is to be done in Roleplay if we have under 10 participants, although there might be a bit of PvP stick-hitting and snowball-throwing inbetween volley’s of emotes)) Time: Nex’ Month, so that we ‘ave time ter build fortresses! ((3 PM EST, Saturday the 20th of October)) Where: T’eh empty areas o’ Dunshire Whoever wins will be made leader o’ Dunshire, ‘n whoever loses will get a participa’ion award. May t’eh bes’ halflings win! -Daisy Applefoot, Deputy of Dunshire [!] The paper ends with a quickly drawn Dunshire Rabbit
  21. NotEvilAtAll

    The Great Atlas Pumpkin Raid!

    [!] A small group of Pumpkin-wearing halflings are seen running around, spreading Spooktober cheer and handing out pumpkins and the blessings of Lord Knox for all. The Great Atlas Pumpkin Raid! They started off with but a measly 5 halflings wielding shovels and pumpkins. However, as is normal in these Pumpkin Raids, their numbers soon grew as they gained both fame and infamy in their journey across Southern Atlas The first place to be visited by the Pumpkin Raiders was Belvitz. All of the Pumpkin Raiders swarmed into the tavern and preached the glories of their god Lord Knox. The bigguns didn’t take too kindly to this, and drew their blades and nearly killed the lot of ‘em, but thankfully through some talking they managed to save their pumpkin-heads! From Belvitz they marched southwards, having gained a few followers in spite of the chaos. Through wind, rain, sleet, and hail, they marched on southwards, praying to their great Lord Knox all the while. Eventually, after much hardship, the Pumpkin Raiders reached Carolustadt, the capital of the Empire of Man. They gathered up at the drawbridge and prepared their march inwards. They were met by a large mob of Anti-Knoxist humans booing at them and drawing their weapons, preparing to slaughter these heretics. However, nobody could justify any sort of massacre, since the Pumpkin Raiders were peaceful and only wanted to spread their pumpkins and Knoxween cheer to everyone. Sadly, there was a brief Pumpkin Civil-War on the bridge after the Pumpkin Raiders left the city, and most of the new recruits were pushed into the moat and either drowned or retired. The Pumpkin Raiders marched ever further south, finally reaching the small encampment that is Courland. Since one of the Pumpkin Raiders had the keys to the camp, the raiders soon gained access. They shouted their Pumpkin-phrases and handed out cookies and pumpkins to all the Courlanders, yet they didn’t recruit a single new Pumpkin Raider there. It had been a very long journey, yet the remaining Pumpkin Raiders still kept spirits high with a self-portrait painted by an anonymous painter in the middle of their trek southwards. While they had not fulfilled their goals of spreading Knoxism and pumpkins to all the bigguns just yet, they remained dogged in their vision of a glorious Knoxist utopia of free cake, pumpkins, cookies, and melons for all. Suddenly, a tragedy occured. Petrus Fronder, one of the three Elders of Dunshire and a Pumpkin Raider, had been caught by the gates of Haense when the Pumpkin Raiders had been visiting the place! The pumpkin-wearing travelers pounded against the gates and shouted, but it was no use. Soon they were surrounded by the guard force of the City, and it appeared to be the end of the Pumpkin Raiders... However, not all was lost, for out of the blue a random biggun with a pickaxe appeared and freed the poor ol’ Petrus Fronder! With a route away from the armed bigguns and the city shown to them, the Pumpkin Raiders soon escaped the city with their lives! It was a glorious day for Dunshire and the halflings, for they had managed to live! Long Live Dunshire! Long Live Knox! Long Live Pumpkins! Long Live Spooktober! -anonymous writer
  22. NotEvilAtAll

    A Message to Dunshire, circa 1685

    ((produced in collaboration with Mystery_Uialben)) [!] A lengthy note is pinned to the Dunshire Noticeboard, scribbled in a somewhat fancy ink. Important Message! ~The Sherif, Deputy, and Elders gather together in The Drunken Duck to chat~ Dear Weefolk of Dunshire, This is your Sheriff, Rollo Applefoot, sending out a personal letter from my heart to all of you. It seems as though there has been lots of commotion going about the safety of weefolk, and talks about whether the values of being proper, overrule the values of common sense, and staying safe from biggin's invading our land. I am here to tell you that, the problem does not lie in us converting to the values of biggin's, but instead lays in the way we go about treating biggin's in our new land. Which is why I’ve come up with new regulations for... HOW A HALFLING STAYS SAFE IN DUNSHIRE!: -If you see a Biggin' walk into Dunshire with armor, or weapons drawn, immediately walk away. Starting now, all Biggin's whom walk into Dunshire with swords or armor are to immediately have to speak with the Sheriff. Else they face immediate interrogation from the Sheriff and his police golems. -If you are the only halfling in the village, and you see Biggin's walk inside.. LEAVE DUNSHIRE. It is not smart in ANY CITY to simply walk up to a mob group, if you're all alone. -If you wish to be a halfling that keeps the Shire safe, speak with me, Rollo Applefoot directly. The golems and I aren't always around, you can't expect us to solve all your problems. If you want to be more well equipped for biggins walking into the Shire, I will help you. -As part of some halfling's complaints, the druids of Dunshire have started to create a wall around the premise of the lands, so that way it is harder for Biggin's can't easily walk in. This personally does not make Dunshire any safer in my opinion. We have places to hide in Dunshire for a reason, if you're scared of a Biggin killing ya, use them. As your sheriff, and as self-proclaimed Protector of Halflings, I have a duty to keep you all safe. However, we must all work together if we plan on keeping out young'ins, our old'uns, and our regular halflings safe. Take a moment halflings, and realize not, "What can we rid of to make us stronger", but instead "What strengths do we have to make us better?" We are just as powerful as any armored up Biggin', and I have given my life to making sure us halflings have the prestige that WE DESERVE. GLORY TO DUNSHIRE. GLORY TO WEEFOLK. - Signed, Rollo Applefoot, Sheriff of Dunshire [!] The image ends with a picture of the Dunshire Rabbit.
  23. NotEvilAtAll

    The Dunshire Police Golem

    [!] A note is pinned to a somewhat cracked Dunshire Notice Board The Dunshire Police Golem! ~The halflings inspect the new Golem~ What a blessing from Knox! A golem has been found and put to use by the ex-sheriff Angelica Woodstock for the purpose of protecting Dunshire! This Golem ought to keep us all safe from no-good bigguns and bandits! RULES FOR THE GOLEM: -Do not pet the Golem -Do not feed the Golem -Do not insult the Golem -Do not praise the Golem -Do not call the Golem anything other than "Phalanx" -Do not get in the way of the Golem -Do not play pranks on the Golem -Do not do anything to the Golem at all other than watch it for flaws. Please remember to repair any damage that might be caused by the Golem's lack of direction. Dunshire's Police Department will not be held responsible for any injuries, deaths, or damages caused by improper use of the Golem Any issues with the Golem should be reported to the Sheriff's Office or Angelica Woodstock immediately. Long Live Dunshire! -Daisy Applefoot, Deputy of Dunshire
  24. The old thread where people would post images of Dunshire has been archived after it died out a while ago. Since then, I've been taking many screenshots in order to make Forum Posts, tell tales of events, and just generally taking screenshots for the fun of it. I will post some of the screenshots I have gathered here so that you all may enjoy them. If anyone else has screenshots they'd like to share here, they are more than welcome to post them! The Newest Halflings of Dunshire The Acquiring of Burrows The Visitor Group Picture by the Lake A Discussion with Kha The Greeting The Awakening of Ley The Chatter Creative Dating Old Dunshire Forest The Gathering The Friend Brave Adventurers Murderer's Demise Angelica The Mailman Green March Quest to Save a Hobbit Fun with Llamas and Gnomes Mutual Aid Needs More Water Shelter from the Rain The Drunken Duck A Meeting of Great Minds The Proposal Dunshire, Before it was Anything Noteworthy Fimble Jack Fernswood, the Walled Village Halfling Pride The First Thing Ever Made in Dunshire was a Bridge (it was later demolished) Old Dunshire, the Dunshire that was Dunshire before Dunshire was Dunshire The Halfling PvP Spuad, circa Axios-Atlas temporary transition island Harold Applefoot Leads the Charge Temporary Vacation Spot Mapleshire's Pumpkin Boat Pumpkin Defense The Outside of the Mapleshire Pumpkin That's all folks! I could do more, but that would take more effort.
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