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Event Actor
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About Malgonious

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  • Birthday 03/30/1996

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    mineman pvp

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    Jyor Volaren, Ser Hakon Ruric, Adalwulf

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  1. Back in business

    1. TorkoalTom



  2. There is hope for you, Carpe Diem friends.

  3. Malgonious

    Legal action must be taken

    Flay cover up, nice try Charles hardly knows how to work a computer he would never
  4. Malgonious

    ask harold one questions

    how did Tythus LTD receive the copyright brand on LoTC, who transferred ownership
  5. Malgonious

    Looking For Books

    "Medieval book clubs," states Smile
  6. Malgonious

    Ye_Haw's Lore Moderator Application

    The right man for the job. Epicfish has bounced many ideas and suggestions he had wanted to bring to the server and I think now more than ever you could use someone as versatile as he is on your team. Sign him up +1
  7. Malgonious

    [Denied] [Pending] Take on me II

    One of the more matured and grown players of this server. I've had continued contact with Rem for awhile since our hiatuses but we've made efforts to maintain contact. Of anyone that could effectively and properly moderate this forum, it's him. With all the controversies going on I think it'd benefit that team and any team he chose to have him on it. He'll bring exceptional professionalism and start ideas that will hopefully help the community progress as a whole. You'd be dumb not to have him back on your team, +1.
  8. @Deanobambino wya

  9. Malgonious


    Malgunuz would arrive to bear witness to the fabled klomp for Rex.
  10. Username Malgonious Discord Malgonious#9566 Timezone EST What group/playerbase are you most involved with? None at the moment Staff History Event Team once prior Ban History Yes, banned in 2015 and alt'd in the past. Blacklist History: Na What do you want to join the Event Team? What do I want to join the Event Team? This question is kinda weirdly worded Why should we accept you onto the Team? I would dedicate all of my time to the team and the betterment of the community through my system of Random Encounter Events What kind of events do you aspire to create?: The world as it stands seems very dead, if you aren't rping with people you're just wandering with nothing to do. You need people to create roleplay for yourself, which isnt always the case when you look at most fantasy roleplaying games. You can be walking out in the wild and some beast could attack you, or some trackings or clues could lead you down a road of adventure into the wilds that maybe involves just you as a player. Myself as an event team member would work solely on bettering the overall player experience through personalized encounters that could go for a decent amount of playertime before I'd move onto the next random player(s). What makes a good event? An event that is random and can be influenced in everyway possible by the players actions would be my ideal for a good event. Enjoyment for all parties involved. Create three in-depth event scenarios. I’m not looking for some prelude or whimsical idea here -- we want an indicator as to your talent and potential to be on the ET. You don’t need to write a word-for-word script, but we want a solid structure and plan as to how you’d organize and carry out an event: Provide three event scenarios, in total, of the style(s) you listed above: Upon Salt and Sea The waves were calm.. the thick mist of sea-salt and fresh air bounded against the vessel docked in the quaint harbor, small barnacles placing themselves on the base of the large merchant vessel's belly. In the distance, you could hear what would be an sailing expedition about to set sail, a Captain and his companions preparing for a trip South of where they'd been docked. As the sails were let loose and the vessel began it's course, Giant Crabs on the rocky shore had to be cleared as they were going to be an interference to the sailing expedition. The sailors all gathered their weapons, jumped from the ropes tied promply to the side of the ship, and went down to slay the Giant Crabs on the rocky shores. Now with some meat gathered and their path clear, the ship would leave the harbor it docked upon, sailing into the night. It would however, suddenly change upon an saint hour's time of sailing.. the calm waves suddenly whipped with energy and life, bounding against the vessels underside. The Captain, kept his stellar demeanor as the sailors began to feel uneasy. His rallying cry set them once more against the now tirade of sea and salt that whipped their vessel back and fro, As the expedition continued, a mass of bubbling and sudden calmness appeared before their vessel.. an aquatic dragon rising from beneath the cursed waters they had sailed into, its eyes a pale amber. A webbed claw went to swipe at the ship, breaking some of the starboard front, and then crashing into the waves once more, it's figure massive and shadowy as it swam beneath the waves. The crew, frightened at this point, began to take aim with their ballistae positioned on the center of the ship, aiming it just ahead of the shadow, letting loose a massive bolt that plunged into the waves, sinking the shadow far into the depth with a sudden jolt of it's body, then.. a stillness. The ship would arrive with minor hull damages in the next town over, taking time to repair and recover from theirtumultuous expedition. A Witch's Curse Deep within the bogs of Norland, rumor began to circulate of a Witch unnamed that inhabited the deep swamp and would assail the merchants that would travel far to the distant city of Nyrkrag. An expedition is planned and set a-course as they trugged through the thick bogs onto where the last merchant reported his cart being attacked, overturned, and ransacked by descendants of this Witch. As the expedition neared, they saw a sudden motion in the far-left bog, a Flesh-Worm lunging towards them, clearly its mind warped and altered as it ravenously attacked the group, killing one of the vanguards assigned to the task. Upon defeat of the Flesh-Worm, they find strange crystals lodged all over its body, clearly the act of some sort of manipulation from afar.. they begin to follow the direction the creature had attacked from. Upon further trudging through the bog, a black mist began to perpetuate the air. A sudden mass of fleshy tentacles is seen as they continued, springing to life and attacking the expedition. One of the men here had recalled seeing such before in his time as a Marked Man, calling it a Fleugal. A battle would ensue with much tactics involved, the party eventually being triumphant against the massive beast and culling it as they had done to the Flesh Worm they faced prior... such a wide arsenal of deadly beasts.. they must be getting close to the Witch. The black mist a thick haze at this point, the men tired and weary of the travel.. a small straw shack would be seen in the distance, sitting upon a rocky hill. The part would silently make their way up the rocks, using stealth to their advantage. They would set the straw hut ablaze with the Red Priest who accompanied them, hearing a blood-curling scream from within as the Witch burned alive. The party merrily set their travel back home, satisfied with their efforts and expertise with dealing in the unknown and unnatural. ((I am to include an old Quest Board I drafted up before I had become an ET to show an example of how I could run different events rather than just random encounters for my final event as well.)) Scouting: The number of Undead inside the crypts is currently unknown. The commanders have decided that a rough number is required, to better prepare a battle plan and a possible expedition. Difficulty: Medium People required: 2-3 Objective: Explore as many layers of the catacombs as possible without getting detected, while taking notes on the type, position and number of Undead. Stealth is a /necessity/, thus people won’t go inside heavily armed. Highly advised to avoid combat. If in danger, run. Side Objective: Draw a rough map of the Catacombs that pinpoints the best spots where to withdraw in case of a fight, and other interesting locations. Thin their numbers: No matter the amount of the Undead, the hordes must be kept in control lest they burst forth from beneath the Ashtree and swarm the Krag from the inside. It is crucial that their numbers be diminished. Bring polearms to keep the Undead at bay. Difficulty: Hard People required: 4-6 Objective: A heavily armed group must go inside and kill as many Undead as they can. The group’s size must be limited as the Catacombs are a cramped and enclosed space, and too many men would be an obstacle to each other. Stay alive. Side Objective: Relics important to the Red Faith have already been recovered from fallen Undead. Be on the lookout for such relics, but do not risk your life or that of your comrades’ to retrieve them. They must not rise again: Even when destroyed, the foul magic that animates the Undead’s bodies pulls them back together, and the wretches will keep on fighting once more. It is imperative that the bodies be cremated with special oil blessed by the Keeper, to prevent the Undead from plaguing the land for eternity. Difficulty: Medium People required: 2-4 Objective: Gather together as many corpses as you can, then pour the [[Keeper’s Oil]] on them. After reciting a prayer, set fire to the pile. Repeat as long as there’s a supply of [[Keeper’s Oil]]. Be careful, as some Undead may rise again when you touch them.
  11. Malgonious


  12. Malgonious


    We don't need actual professions just limit what can be made with requiring you to specialize your persona
  13. Malgonious

    Heart and Blood

    What - You don't need to say you feel before you begin a statement, it's already implied because you're the one writing it, it makes you seem unsure.
  14. Malgonious

    Where Eagles Gather

    *** Two sworn-brothers of the Ranger Corp traversing the Godswood outside of White Peak … “How much longer must we travel Brother Balgruff?” remarked the lad clad in a dark-green tunic and cowl, following just a pace behind that of the man proclaimed Balgruff before him. The Godswood was very quiet aside from the hushed whisper and light travel of the two rangers. Balgruff would turn to face the other ranger beside him. “Lad, worry not . We have arrived.” Balgruff would raise his closed fist, pointing toward the collective of other hooded men upon the bank of the forest-clearing. Motioning for the brother to follow, the two would set down upon the gathering. Balgruff would halt his advance and motion for his companion to cease, as one of the Rangers were alerted to their presence and immediately drawn bow and arrow upon the two. “Halt in the name of his Majesty, King Tobias Staunton... You are to progress no further until you are properly identified... State thy name!” barked the hooded ranger, a suspicious look upon his cheek as he took draw at Balgruff directly, his arrow knoched and prepared to let loose. “My name is Balgruff Bjornsson, promoted to Ranger by King Tobias himself.. I have come to answer the call.” The Ranger would lower his guard, his eyes inspecting the man and seeking to validate his story, he raised his hand to an open palm, six rangers hidden in shrubbery, tree-thickets and behind jagged boulders would all emerge, going to confiscate the weapons of the two arriving Rangers until their identity could be validated.. “I’d recognize that voice anywhere...” A mild toned man would approach the search party, calling for them to cease upon his arrival, as he stood upright across the riverbank from the two arriving rangers. A smile would press against the mans face, a weathered Tobias Staunton greeting the arrival of the two newest rangers. “There is much to be done,” said Tobias as the party began to make its way away from White Peak, towards a location unknown. King Tobias Staunton II after the Battle of White Peak