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Tidgemo

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Posts posted by Tidgemo

  1. 21 hours ago, Nero_Roman said:

    Minecraft Name: Accrayer

    Roleplaying Name: Augustin Dufuor

    Discord: Dallren#3257 

    Character Age: 24

    Character Race: Human 

    IRP/PVP Combat Experience: Rosenyr Knight

    A printed post card, the same as the rest, is delivered to Augustin Dufuor as he loiters around Belvitz.
    --------------

     

    To whom it may concern, @Nero_Roman
    Congratulations, your applications for enlistment in the Adrian Guard has been successful! 

     

    Please report to the ADR building at 3 Beesbury Byway, Belvitz, for initiation.

     

    Signed,

    18th Century Kurrent Start

     


     

     

     

  2. On 1/10/2019 at 10:05 PM, AGiantPie said:

    Minecraft Name: AGiantPie

    Roleplaying Name: Constantine

    Discord: AGiantPie#8258

    Character Age: ???

    Character Race: Human

    IRP/PVP Combat Experience: Served in ADR

     

    On 1/10/2019 at 10:15 PM, Aetosion said:

    Minecraft Name: Tzaddok

    Roleplaying Name: Alaric Vladovic

    Discord: Aetosion#3770

    Character Age: 21

    Character Race: Human

    IRP/PVP Combat Experience: Vladovic levy captain

     

    On 1/10/2019 at 10:37 PM, The Redneck said:

    [[OOC]] Enlistment:

     

    Minecraft Name: _Sug

    Roleplaying Name: Otto Black

    Discord: You have it

    Character Age: 23

    Character Race: Adrian

    IRP/PVP Combat Experience: A decent bit. Ensign in the Adrian watch.


    A printed post card is delivered to each of the applicants, all reading the same message.
    --------------

     

    To whom it may concern, @The Redneck @AGiantPie @Aetosion


    Congratulations, your applications for enlistment in the Adrian Guard has been successful! 

     

    Please report to the ADR building at 3 Beesbury Byway, Belvitz, for initiation.

     

    Signed,

    18th Century Kurrent Start

     


     

    A hastily scrawled signiture marks the bottom of the printed card.

  3.  

     

      

     

     

    The Belvitz Brigade

    We come as crows.

     

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    Origins

    The brigade of the Duke of Adria has had many daring commanders at its helm, and many stout and brave soldiers in its ranks. First founded in the early 1400s by the Houses Sarkozic de Montfort and Vladovic, the Duchy of Adria and its military have acted as the core of the Karovic dynasty’s foothold in the realm of man for centuries.

     

    With origins in the Karovic streltsy of the First Empire in the 1200s and 1300s, the forerunner of the Belvitz Brigade was responsible for installing a Karovic emperor for the first time in the history of Oren, and then for making that dynasty one of history’s most successful and militant.

     

    The years that have past have only seen the men of Ruska, who later coalesced in the first Duchy of Adria on the continent of Athera, grow in honor, learning, and bravery. The Duchy of Adria is now the cultural and historical heartland of the Ruskan peoples and the Empire that they uphold. Where her bravest and strongest men gather under His Grace’s Commandant, this is The Belvitz Brigade.

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    The Charge of the Carovic streltsy’,  The Siege of the Dreadfort, Cirta. 1399

     

     


     

    Rank Structure

    “GOD bless the poor ******* Infantry.” - Jon Renalt de Savoie, Circa. 1542

     

    High Command:

    Commander-in-Chief: The Duke of Adria is the traditional “Commander-in-Chief of the Belvitz Brigade. His Grace is afforded the full respect and loyalty of the Belvitz Brigade, and has the right to lead his forces in parade or battle. This office is currently held by His Grace, Duke Ratibor R. Carrion.

    Commandant: The Commandant of the Belvitz Brigade, tasked with the maintenance of a well-regulated and well-trained brigade for the defense of the Duchy of Adria, her Lord, and her interests. Appointed directly by His Grace, the Duke of Adria. This office is currently held by the Right Honorable, Chacellor-Commandant Alaric M. Vladovic.

    Knight Palatine: The Knight Palatine of the Belvitz Brigade is responsible for maintaining and training the knightly vanguard of Adria, which rides outfront of the rest of the brigade as shock troops, astride warhorses and bedecked in the Hussar-finery of Adria’s knightly tradition. The Knight Palatine reports only to the Commandant. This office is currently held by Ser Darius Ault.

     

     

    Field Officers:

    Captain: The Captains of the Belvitz Brigade are the highest ranking officers outside of high command. The most experienced soldiers and leaders, Captains lead battalions into the fray and are responsible for leading training exercises and patrol and defense missions.

    Knight Lieutenant: Of equivalent rank to an ignoble Lieutenant but of greater prestige, the Knight Lieutenants are warriors given special honor by His Imperial Majesty. Thus, they are set apart in their own battalion, the Hussar Vanguard, and report directly to the Grand Knight of Adria.

    Lieutenant: The first commissioned officer position, which reflects the soldier’s entrance into Command. Entitled to participation in officer meetings, the wearing of the officer’s uniform, and tasked with the execution of priority tasks for the brigade and the leadership of missions.

    Knight: All knights of His Imperial Majesty who seek to join the Belvitz Brigade will be conferred this rank and will be considered a junior officer on account of his prior service to the realm. Knights report directly to Knight Lieutenants and the Knight Palatine, and form Adria’s historic and fearsome Hussar Vanguard.

     

    Enlisted Men:

    Serjeant: The rank of Serjeant is awarded to those men-at-arms who have proven their mettle in battle as leaders of the brigade. Serjeants are expected to run drills and lead recruitment drives for new soldiers.

    Man-At-Arms: Footmen are promoted to Men-at-Arms once they have been blooded by slaying an enemy in battle, or after a Saint’s month of service.

    Footman: Conscripts are promoted to footmen and allowed to take the Ducal oath after two Saint’s weeks of loyal service to the realm.

    Conscript: Conscripts are fresh recruits, ready to make a name for themselves in defense of the duchy and her interests.

     

    Specialist Ranks:

    Standard-Bearer: The standard-bearer is an accomplished enlisted soldier entrusted with carrying the Adrian standard into battle. This is not just an honorary rank, as the brigade places great importance in the protection of their banner in battle. The standard-bearer is considered a Serjeant by rank.

    Chaplain: The chaplain is a clergyman of the True Faith, who bolsters the spirits of the brigade by blessing the brigade before battle, leading the brigade in paeans to the Creator, and growing the faith of the Duke’s men.

    Physician: The physicians of the Belvitz Brigade are responsible for the well being of the soldiery. After battle, physicians collect the wounded and treat to their illnesses, and manage a medical tent behind friendly lines in times of war.

    Quartermaster: The quartermaster of the Belvitz Brigade is tasked with the collection and distribution of funds- for wages and the purchase of supplies and arms- as well as weapons, armor, and managing the barracks.

    Battalions:

    The Hussars: The Hussar battalion is formed from the knights of Adria, and commanded by the Knight Palatine. The Hussars are a small, elite force that upholds the standards of military preparation and knightly chivalry in Adria. The Knight Palatine of the Hussar battalion is Ser Darius Ault. 

    The Cossacks: The Cossacks are the mounted men of the Belvitz Brigade. A light cavalry battalion, the Cossacks specialize in lightning-fast attacks and counter-attacks that devastate the enemy before speedily returning to augment friendly battle-lines. The Cossack battalion is commanded by Captain Marguan Goldhand. The Streltsy: The traditional fighting force of the duchy of Adria, the Streltsy is formed from the enlisted infantrymen of the Duchy. Particularly tasked with the defense of Belvitz, whenever the warning bells of Belvitz’s cathedral ring the Streltsy pours out of homes and taverns to answer the call. The Streltsy battalion is commanded by former Maer, Captain Bruce Roger.

     

     

    Honors & Awards:

    “I’m an eggshell, protecting the yolk of Felsen.”- Halberdier Nathan Hawthorne, circa 1544, upon joining the Citizen’s Militia.

    The Grand Crow of Sigmund- The highest honour available to members of His Grace’s Belvitz Brigade. Only officers are eligible to receive it. The Grand Crow is a golden medallion, affixed to the uniform of the honored man by the Duke himself. If not already a Knight, the reception of the Grand Crow will coincide with a recommendation to the Emperor of knighthood.

    The Gold Cross of St. Emma- The highest honour available to enlisted-men of His Grace’s Belvitz Brigade. Affixed to the uniform of the honored man by the Duke himself, and each awarded cross contains a minor relic cast into the gold. If not already a Knight, the reception of the Grand Crow will coincide with a recommendation to the Emperor of knighthood.

    The Silver Cross of Adria- The Silver Cross of Adria is awarded to members of the brigade responsible for saving the life of a member of the ducal family, a noble vassal family, or one of his duke’s councilors. The Silver Cross is blessed by the Pontiff, and affixed to the uniform of the honored man by His Grace the Duke himself.

    The Bronze Cross of Adria- Given for valorous service in battle, the Bronze Cross is blessed by the Pontiff, and affixed to the uniform of the honored man by His Grace the Duke himself.

    The Crow’s Shield- Given for saving the life of a citizen of Adria from threats at home or abroad. In the form of a bronze shield embossed with the arms of the Ducal family, given to the honored man by the Duke himself.

     

     


     

    Wages:

    “If only…. I’d paid them more…” - Vibius de Sola whilst  being stabbed to death by his own men, circa 1469

     

    Wages are paid weekly by the quartermaster. The starting salary for Conscripts is 300, and increases by an interval of 50 minas for each rank promotion (Conscript 300, Footman 350, Man-At-Arms 400, Serjeant/Knight 450, Lieutenant 500, Captain 550). High Command is not salaried.

    Soldiers are also eligible for bonuses for participating in missions. Soldiers are eligible for a 150 minas bonus for an offensive or defensive mission, 500 minas after a Saint’s month of service, 200 minas for the apprehension dead or alive of a fugitive of Ducal law, and 200 minas for the recruitment of new soldiers to the brigade.

     

     


     

    Customs & Regulations:

    “Sometimes when I close my eyes I can not see.”- Recruit Asgoslav of Felsen, circa 1523, after being struck in the head by an orc.

    Adrian Salute- The right fist clasped, placed over heart, and held there until the salute is returned.

    Church- The brigade’s uniform should always be worn, clean and pressed, to service. No sins against the Creator are to be permitted in the House of God, under threat of corporal punishment.

    Nobles- Nobles of the realm should be addressed politely according to their rank and station. If you are not sure how to address a noble, at least use the courtesy address of “Sir” or “Ma’am”.

    Superiors- Any soldier or officer of higher rank than oneself should be addressed as “Sir”.

    Uniform regulations- The regulation helm is optional, but otherwise the regulation Belvitz Brigade uniform is required to be worn at all times in public spaces in the Empire unless instructed otherwise. Criminal activity is of course prohibited for members of the brigade, but guardsmen caught committing crimes against the duchy or empire in their uniform will, at least, lose a hand and be expelled from the guard.

     

     


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    [[OOC]] Enlistment:

     

    Minecraft Name:

    Roleplaying Name:

    Discord:

    Character Age:

    Character Race:

    IRP/PVP Combat Experience:




     

  4.  

    Crann leaves the pissing rain and enters the Old Oaks Tavern in Belvitz, soaked to the bone, and makes his way to the stool beside Maze, where a cooked fish is waiting for him.

     

    “Good timing with the fish mate, how’d you know I’d arrive so soon?” Remarks Crann as he starts munching on the fish.

     

    Maze goes to correct him but it’s too late and the fish is already half eaten. He slides a sheet of paper over and Crann; “I’ve found some work for us.”, and after reading, Crann cracks a giddy grin across his face and goes to give Maze a pat on the back, and a remark of approval, but is interrupted by the open palm of the owner of the fish he just ate.

     

    IGN:

    Tidgemo

     

    Character Name:

    Crann Saili

     

    Race:

    Adunian

     

    Current Nation:

    Usually a vagabond but frequents a dry spot outside Markev, and the tavern in Belvitz.

     

    Personal Goals:

    Crann paved his way from a young age doing what he knew, which was fighting. He didn’t chose this path but he didn’t mind. He was good and in the right places, it paid well. After a mutiny and some unfortunate events with his old company, he took a break from work, but having recently meet with an old companion Maze Jarrow, he’s back looking for coin with some more savoury types than he’s dealt with in the past, and so he looks to Southgarde.

     

    Current Equipment:

    Crann wears a wool lined leather tunic with linen undershirt, hardened leather pauldrons with diagonal straps across his torso, with an assortment of pockets and pouches, canvas cotton breeches with some leather pads and a nice comfy pair of boots. On longer journeys, he’d bring a wool cloak.

     

    He carries several items common amongst Adunian travellers;

    small fishing kit with twine and hooks.

    A traditional Adunian Bowie knife strapped on the back of his belt.

    Broadsword with a light basket hilt.

    Small leather strop & whetstone.

    Flint & steel.

    Usually some jerky lost somewhere amongst his many pockets.

  5. Out-Of-Character Information
    What’s your Minecraft account name?
    : Tidgemo
    What timezone are you in?: GMT
    How old are you?: 23
    Are you aware the online content on this server may not be appropriate for children under the age of 13?: Yes
    Have you read and agreed to the rules?: Yes
    What’s the rule you agree with the most?: All rules helping the easy flow of RP is good, no meming, metagaming and always staying in character are all very handy. Banning hacks, glitches and exploits is a good all-round server rule.
    Are there any rule(s) that confuse you or don’t make sense?: Nope
    How did you find out about Lord of the Craft?: A google search for roleplay servers and then some friends urged me to apply.
    Link(s) to past Whitelist Applications (If applicable): First application 
    Have you logged into the server yet?: I have.

    Definitions
    What is roleplaying?: Playing the role of someone else, separate to yourself, that fits into whatever given world they're apart of.
    What is metagaming?: Using information outside of your characters own knowledge to act upon as that character. (OOC knowledge being applied IC)
    What is power-emoting (powergaming)?: Forcing a situation in ones own way and assuming control over the actions of other people involved in a RP encounter, without giving the other player a chance to react. 

    In-Character Information

    Character’s name: Tidwald the Tall

    Character’s sex: Male

    Character’s race:  Human (Highlander)

    Character’s age:  66 (born in 1567)

     

     

    Biography  

     

    Tidwald is an elderly homeless man known amongst the poor community in Alban as Tidwald the Tall on account of his height. His life was quite unremarkable and eventually unfortunate. Having grown up in a small community in the rugged northern mountains of the Haense kingdom, he was well experienced with living a hard life, common of the mountain folk. He withstood harsh winters and dangerous hunting trips and travelled many times north with his father to sell furs, which was their trade. This was normal life for Tidwald until the loss of his father in a raging river on a trapping trip in 1600 after torrential rainfall. Upon returning home, he came to find that the small village he had lived in also fell victim to the environmental changes caused by the rain and had been smothered by a land slide, resulting in the loss of his mother whose body was not found.

    Tidwald, having lost his home, moved to Alban where he worked on his cousin’s farm outside the city walls. After a farming accident which left Tidwald unable to work for quite some time, he managed to dodge fighting in the Greyspine Rebellion but had to move out of his cousin’s farm as he had left to fight in the war. Tidwald, refusing to be a burden on his cousin’s wife, moved into the city where he became a beggar and street urchin at the age of 42. It was this same year that Alban became the new capital of the Kingdom of Haense which caused a spike in population growth and prosperity for the city but also a spike in homelessness. The hardships of street life for Tidwald, his injury and tragic loss of his past life lead him to developing a hard drug problem to distract him from the world around him.

    Tidwald spent many years on the streets of Alban where he became engrained in the homeless community and came to know many characters amongst the population, eventually becoming part of the community surrounding a gang headed by a farfolk thief, Old Hansae, in 1616. Tidwald didn’t involve himself in thievery but the gang offered help, shelter and protection to the homeless community and they helped retain a sense of safety and comfort, all things considered.

    Tidwald became a frequent guest at Hansae’s table during the skimpy meals he often laid out for the less well-off and he became familiar with the man and his gang. He would recount tales of the mountains to the younger ones who’d spent their lives on the city streets and talk and retell stories and songs he’d learned from bards and minstrels in Karlsberg. Then came Maxwell Hoath in 1924. A young blow-in to the gang that made quite the impression on Old Hansae himself. He quickly became a valuable asset to the gang with a natural ability for thievery and the 2 became quite close. However by 1926, certain reforms in the city lead to the eventual disbanding of the gang due to pressure from the city guard. Many members were caught and hanged and was eventually eradicated, save for Maxwell and another member Vincent. The homeless that weren’t involved directly with thievery were left to fend for themselves on the hostile streets once again. Maxwell and Vincent were wanted men and fled the city but not before telling Tidwald that if their paths were to cross again, it would be in Sutica.

    Another few years passed and the safety and security offered to the poor by Old Hansae’s gang was now very sorely missed. The streets were very hostile and the homeless and drug addled started turning on each other. Life once again got rougher for Tidwald and fearing another winter on the streets of an increasingly dangerous city and at the old age of 65, Tidwald decided to make a move to Sutica and try to find his old friend Maxwell. Tidwald successfully made it to Sutica and the pair were reunited.

     

     

    Personality Traits: (what are your character's quirks?; habits?; likes and dislikes?)

    As a young lad, Tidwald enjoyed the songs and stories of bards and was merry company in the local tavern in his village. He still has a fondness for drink in his old age, enjoys a smoke off a pipe and reciting his tales but he has an air of sadness about him due to his harsh life experiences. He has a a strong survival instinct despite the pain he's endured and is still resilient and able bodied.  While waiting for an opportunity for a pint and in between puffs of his pipe, Tidwald has a fierce thirst for a fine cup of tea. Old Hansae made a fine brew of eastern spices when he could but nothing could sate him more than a traditional cup of black tea with a drop of milk that Maxwell would make him. 

     


    Ambitions: (what does your character aspire to be?)

    Tidwald, at this stage of his life, wishes simply to survive. He long ago accepted his life as a street dweller and has grown accustomed to the life. Ideally, having a roof over his head as he ages furtheris on his mind, it isn't a goal he actively pursues. Things may change now in Sutica as his only plan was to find Maxwell and now that he has accomplished that, they may form a plan to reform themselves in their new surroundings. 


    Strengths/Talents: (what is your character really, really good at?)

    Skill with a bow is something Tidwald has had from a young age from hunting with the trappers on expeditions. The hungry wolves and bears in the harsh winter taught him how to be silent on his feet and although he never utilized this skill for thievery, he is still proficient at gliding silently through the streets and alleys. He can parry a blow or take someone off their feet with his staff if needs be but these situations haven't been plentiful in his life. 


    Weaknesses/Inabilities: (what is a skill that your character needs to work on?)

    He suffers a slight limp since his farming accident and walks with a staff, although this is more out of habit as his limp doesn't cause him pain. He has spent many years as a drug addict on the streets of Alban but the months on the road travelling to Sutica has helped ween him off them but the easier found pipe tobacco he smokes has become a more pressing habit of his. He isn't as able bodied as he used to be but still retains his strength, he is just slower to utilize it if a situation requires it. 


    Appearance: (what does your character look like?; how tall are they?; hair color?; scars?)

    Tidwald is a tall man of 6'3'' when standing at full height with broad shoulders. He has a bald head but long white beard and bushy eyebrows. He wears an old pair of lemon colored leather boots, flax pants and a dirty burlap shirt in warmer climates with rolled sleeves. He has a satchel hanging by his left side and is left hand dominant. 

    Skin: (please provide us a screenshot of your character’s skin;

    tidwald.jpg

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