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IsaaKc

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  1. Voidal Tremors

     

    6mQK0aHstziYPsB1UQ4SBvJpvDvMBwZuPuTkRyDWQCq377DzVpgeD5L7HKeYONlKge1cRnhaYRS_eJcFZoRU3AtML4tUuG_BrXprdoplzdrak5gfh1SgSaUEdgOmXXP4Wqz0gwcrkcATHdZ0weM

    “Just as I move, the Veil bends and buckles as it must."

     

    (credit to Bored Panda)

     

    Background

    The Veil encompasses the Realm in a near stalwart embrace, shielding Descendants from the erratic and destructive Voidscape that only pushes forward in its effort to undo all that has been done. Despite this, variables both inside and outside its hold threaten it at all times. The megalomaniacal Magi of the world selfishly rip holes in the Veil’s fabric to harness Voidal energy as to feed their desire for power, while Horrors and abominations originating from the Void that seek entry to the Material Plane challenge the integrity of the barrier in their attempts to pass through.

     

    Though the Veil wards off much of the threats to the world, it never stands in complete solidarity, always conforming somewhat to the forces beating down upon it. In a similar fashion to the rolling waves of an ocean, the Veil’s structure bends and folds for every blow it is dealt. These specific movements of the Veil, dubbed “Tremors” are due to their mostly non-threatening effects on the Realm, yet interact uniquely with Enchantments and Magi.

     

    Tremors and Their Characteristics

    Voidal Tremors passively ripple throughout the world due to a wide range of subjects relating to the Void. The casting of Voidal spells, creation of Enchantments, and interactions between the Veil and Voidal beings all result in a constant undulation of the Veil across the Realm. As a result, brief spouts of Mana will disperse throughout the area whenever these Tremors occur. The effects of these energy discharges are detailed further down.

     

    Voidal Tremors and their release of energies take on no obvious appearance. At best, they are barely visible distortions in the air that may often be discounted as heat distortion or tricks in the eye. However, should someone possess a means to see Mana, this energy becomes much more visible, granting them awareness of the strange anomaly that Tremors are.

     

    The intensity of Tremors varies. Most are relatively consequential and harmlessly affect the world’s biomes, but more intense Tremors may result in stranger happenings. In rare cases, animals or other lifeforms may become tainted by the Void, or the landscape may hollow to a lesser extent. In the most extreme cases, a Voidal Tear may rip open due to the intensity of the Tremor.

     

    Spoiler
    • Tremors are barely visible and may not be detected through normal means.

    • Veil Watchers, or anyone with a tool that allows them to see the density of Mana are able to perceive the dispersed energies for a few moments before their diffusal into the area.

    • The energy dispersed by Tremors may not be Felt by a Transfigurationist due to the fleeting nature of the Mana released by the Tremor.

     

    The Effects of Tremors

    Little is known about their nature among even Magi, especially since their effect on the landscape and objects varies. Many of them are mostly harmless, especially among most Descendants, but more specialized Magi perceive them in other ways. 

     

    Effect on those unattuned to the Void

    Spoiler

    Descendants and beings with a Greater Soul that do not practice Voidal Magic will not experience anything inherently unusual. Sensations thought of as somewhat natural may occur, including:

    • A brief, faint pain in the chest.

    • A chill down one’s spine.

    • Walking into a room and forgetting what you were going to do.

    • Ringing in the ear that lasts for a moment or two.

     

    Effect on the Void-attuned

    Spoiler

    Voidal Magi will experience the same effects as those unattuned to the Void, as well as a couple other unique effects, such as:

    • A small movement in their Mana pool, as if they were casting a quick cantrip.

    • A brief feeling of alertness

     

    Effect on Veil Watchers

    Spoiler

    Magi who have been granted the boons that come with Veil Watching have a more intimate relationship with the Tremors of the Void, feeling all that a Void-attuned feels, as well as the following effects when near a Tremor:

    • A conscious awareness of the constant shifting of the Veil.

    • An intense, heavy feeling in their chest when a Tremor releases its Mana in the nearby area (about fifty blocks in radius.)

    • Fuzzy/distorted vision lasting a few seconds when a Tremor releases energy.

     

    Effect on Voidal Atronachs

    Spoiler
    • Voidal Atronachs will only perceive the energy dispersed by the Tremors as if they were soft breezes in the air, bringing a rejuvenating feeling to their cores.

     

    Effect on Constructs lacking a Greater Soul

    Spoiler
    • Entities such as Automatons and Golems feel no effect whatsoever from Voidal Tremors.

     

    Effect on the landscape

    Spoiler

    Tremors have very little effect on the landscape in relation to the otherworldly transfigurations found in Hollows created by Tears. Phenomena shaped by Tremors are not particularly seen as supernatural, but are instead natural aspects of the environment merely seen as somewhat odd or interesting. These include:

    • Clearings in the forest

    • Odd, yet natural rock formations

    • Geometric arrangements of trees or vegetation.

    • Other natural, but peculiar spots in the natural landscape.

     

    Effect on Enchantments

    Spoiler

    Enchantments created by Transfigurationists that do not have a specific method of replenishing themselves will be recharged if they have been used already, consuming some of the dispersed energy released by the Tremor.

    • Combative and non-combative Enchantments, as well as MArts that are mechanical items will have their charge replenished outside of combative encounters.

     

    Purpose

    I originally came up with this idea when wondering how a satisfying explanation can be provided for the replenishment of Enchantments since the removal of the re-charging system that existed pre-Lore Games. I believe that this offers a short and sweet answer to such a question, as well as expands on the relationship between the Void and Material Realm with how movement in the Veil affects people, constructs, as well as the landscape. I could see ET playing with this concept to craft Magic-based narratives or just as a quick hand-waivy reason for creating a quick Voidal event. That being said, it could just as well exist solely as an expansion of Voidal interaction with the world. I did not write this lore with the intention of stepping on the toes of any other pieces. If any inaccuracies exist within this lore, please shoot me a message at Isaac#3525 and I’ll be happy to amend them!

  2. Pretty indifferent to this. I have no qualms with the writing, and anything the LT might deem too powerful can easily be scaled back. The reason that different forms exist for the Water Evocation Atronachs is because Water is a pure compound that can have multiple forms at natural temperature. However, you could argue that Earth Evo’s diversity in spells warrants something like this. Ah, it’s harmless.

     

    +1 why not

  3. 1 hour ago, Gustando said:

    To accomplish such an arduous task, the craftsman must begin the creation of a cog heart, albeit not a mundane one- a one that possesses the innards of it layered with gold, alongside more or less hundred milliliters blood of the individual that’s to become a machine-spirit, alongside reagents that represent an individual

    yoooo facts tbh

  4. MC Name:

             WhatShallWeDoNow

     

    Character's Name:

             Lhindir

     

    Character's Age:

             100

     

    Character's Race:

             Wood Elf

     

    What magic(s) will you be learning?

             Translocation

     

    Teacher's MC Name:

             Mavromino

     

    Teacher's RP Name:

             N/A OOC OVERSIGHT

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes

     

    Are you aware that if this magic is shelved, that you may no longer use it in character?

             Yes

  5. 3 minutes ago, rdowdy said:

    Needs more clarity on what disconnect means. Under normal circumstances Voidal Water should vanish when line of sight is lost. I would put it down as just "voidal water vanishes when the Evocationist loses sight or disconnects the spell." That just closes any loopholes related to water weighing down something or causing any other weird interactions. 

    Good catch. I'll be sure to adjust that. Thank you!

  6. Current lore:

     

    • Water makes wet whatever it touches, even after it vanishes back into the Void. Not unlike fire evocation, once it is soaked into something, it will not simply vanish back into the Void. If not soaked in, however, it will simply vanish.

     

    Proposed amendment:

    • Water makes wet whatever it touches and may absorb into surfaces. However, should the Water Evocationist lose line of sight or disconnect, the remaining water found absorbed and on wet surfaces will vanish back into the Void.

     

    Purpose

    Prior to Pundimonium's Lore Games Era Evocation rewrites, the proposed amendment is the logic that Water Evocation lore previously abided by. The only Magic that followed the logic found within the current lore prior to Pundimonium's rewrite is Fire Evocation, which simply makes sense considering fire is something that spreads assuming adequate surfaces allow it to. However, water does not spread like fire does and occupies an unchanging amount of space.


    The current lore opens up confusion and loopholes as to whether or not water that has "soaked in" may be consumed/provide nutritional benefit, as well as if it can facilitate biological processes such as water carrying nutrients into a plant once it soaks into soil.

     

    Furthermore, the notion that Evocation spells can become apart of the natural world by merely making contact with it challenges years of precedent regarding Voidal spells being temporary.

     

    The proposed amendment would eliminate this loophole and simplify the lore by adhering to what was the widely used logic before the Lore Games.

     

    Citations

     

     

     

     

  7. I'm really disappointed that this is what people wanna add to an already very versatile and quirky Magic that can promote a lot of roleplay.

     

    The point of Brisk Step is that its inefficient mana-wise and is best used once or twice in a scenario. This just opens the door for more confusing CRP and gives LT further reason to cripple Voidal Magic even further.

     

    14 hours ago, Valannor said:

    Legitimately no. Brisk Step is already cancerous enough to deal with in crp, we don't need voidal mages able to do it on others.

    Who hurt you, Salty? If a Mage uses it a bunch consecutively and don't emote exhaustion, they're powergaming. There's literally ratios in my lore that can be used as a guide. Yeah it's technically a "powerful" spell, but it's no different than a 15yo human squeezing out a sentence long *dodges emote. If you spam it, you use all your mana.

  8. On 4/2/2022 at 1:09 AM, Jenny_Bobbs said:

     

    Here was the reason it did get denied. So it seems not only I did we miss that but also the ST.

    image.thumb.png.0ab055562f6eb28ee44d70657bb26732.png

     

    :skull: Oh well.

    dude who the hell made this feedback what

     

    i didn't know housemagery had a monopoly on the complex and elite concept of moving objects out of combat for flavor

     

    this is even funnier once you realize that housemagery was adapted from noncombative domestic voidal magic. any of the housemagery spells that were adapted from domestic voidal magic should be easily possible in the hands of any mage.

     

    to the LT that wrote this, as the author of the currently accepted tfig lore, this was 100% the intention of that red line. i only put a limit on the weight as to further emphasize on the spell being noncombative (e.g. so you can't throw around swords and the like)

     

    whoever wrote this feedback clearly had to come up w/ some sort of reason to vote a N strictly because they don't like voidal amendments or clarifications

     

    like yeah dude i hate Jenny's MArts too but man, its too funny that this was used as an actual reason for denial

  9. im gonna pull all my toe nails off after seeing people equate this feat to venom. y’all didn’t read the lore.

     

    edit: overall I support this write, but I think there’s a lot of trimming that could be done, plus some thematic change to make it all fit well together w/ current voidal lore. I hope the LT won’t deny this strictly because of that, since all the potential issues I see in this are easily fixed

  10. 5 hours ago, Slorbin said:

    Like I said, my science is absolute bullshit and if ST feels like it doesn't fit by all means, deny it. I more wrote this in as a precaution so no crazed people take away the cute little barrier block bridges i've seen in a lot of unique builds recently. Though maybe I'm just being paranoid and no mod would actually take away little build details for the sake of continuity. Right?

     

    Thanks for the feedback though, taught me a few things I didn't know about voidal magic

    An argument that I often see in lore is: "why are you complaining? it's harmless!" I'm not saying that this is the argument you're perpetuating, because that's not entirely the case, but I thought that this thread was a relevant place to bring it up.

     

    Although harmless additions are harmless additions, I think it's important to keep a sense of core concept and unchangeable "red-lines" in mind when writing anything that expands on a magic/existing lore piece. An example of this is how the current Aura lore that @Sybbyl0127wrote allows for multi-color auras. Yes, it's "harmless," but it compromises several years of precedent. The "appeal to tradition" argument isn't always valid, but breaking these established rules isn't good for long term world building, even if the change is "harmless."

     

    The rule broken in this submission is obviously the fact that spells cannot remain unattended by a Mage unless means of Transfiguration or Obelisks are used—both of which are not present in this lore.

     

    This sort of thing is also already possible with a MArt submission too.

     

    Not throwing any shade, and I apologize if I come off as abrasive, but I wanted to use this as a plug to express that a harmless addition isn't inherently good just because it's "harmless."

  11. On 1/28/2022 at 11:00 AM, Chimping said:

    -1 the actual material alphabet/voidal magic minmax is absolutely nasty and i do not see how this can be in any way shape or form accepted (unless u LT are on some payroll). The badness of this lore is amplified by the fact that you're letting every other magic have the ability to do it(also makes 0 sense)

     

    Also overall very anime-y and lame aesthetic but that's just my personal opinion.

     

    Voidal fire =| actual fire

    i think you misunderstood the flavor text, as he said. there isn't any powercreep intention in this post as far as i can see.

     

    that being said i disagree w/ the lore thematically since the material alphabet crosses into alchemy too much, and i think its best if the aesthetics within this lore are just left as options under current aura lore vs. canonized via acceptance.

  12. On 1/22/2022 at 3:32 PM, Booklight12 said:

    I would argue that if a character knows an evocation they should be able to willingly learn the properties of other elements and get permission to ward any other evocation. In essence it's the same magic, the only difference is the actual properties of the element you're evoking. Additionally, since evocation is the primary tool people use to do combat magic roleplay, the only viable combination of essence a abjurationist will carry (given the acceptance of this lore) is the other elemental evocations they do not know, as this is statistically speaking the most likely magic they will face in combat. 

    so the tl;dr of your comment is "make abjuration actually useful."

     

    that's an awesome idea. unfortunately the LT think that making the counter-spell magic actually practical in combat is the most evil and appalling idea ever.

     

    feedback noted.

  13. On 12/8/2021 at 5:00 AM, Ryloth said:

    energy potion seems a bit overpowered when coupled with melee combat of any kind as it states "little to no fatigue" would effect them for 18 narrative hours.

    >people emoting fatigue in melee combat

     

    energy potion is literally no different than ye old mana potion. neither should be allowed considering that they're just bland, undefined power boosts.

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