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About Sybbyl0127

  • Rank
    Iron Miner
  • Birthday 01/27/1995

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  • Location
    USA, Alabama
  • Interests
    Find out .. : 3

Character Profile

  • Character Name
    Glothir / Haku / Ursus / Leniandir
  • Character Race
    Human / Golem / Dark Elf

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  1. Sybbyl0127

    The Summons

    While marching a perimeter around the Druids Grove, the long lived Glothir stopped as these events occurred. It turned back, and would make it’s way through the gates and begin knocking on various homesteads. Waking their residents to ensure that none within had received injury from falls, or toppled objects. Mortal beings were fragile, afterall, to be protected.. As Impera has ordered.
  2. Relations: Relations points are handled on a scale of 1-10 Protection Status Key: Hareven Lorenthus: [Impera Status] Loyalty +10 Dwyn Lorenthus: Protection Status: T5 Danger Level: 0 Interaction: High Special Status: Impera’s Lover Liri: Protection Status: T5 Danger Level: 0 Interaction: Moderate Special Status: Impera’s Child Nivndil: Protection Status: T4 +2 Danger Level: 1 Interaction: Moderate Special Status: N/A “It would appear this one is a leader of sorts, among the Druids. She ranks high amongst their order.” Mavis / Sonna: Protection Status: T4 +2 Danger Level: 0 Interaction: High Special Status: N/A “This one appears to be imprinting, it is likely a show of friendship, something mortals express towards one another.” Amaryllis: Protection Status: T4 +2 Danger Level: 0 Interaction: Moderate Special Status: Growth [Glothir has witnessed this mortal grow from childhood to adulthood] “It is interesting to watch mortals grow, they change much from their young forms to their adult stage. It also appears that while interacting with Amaryllis as they grew older, she has imprinted her views of friendship upon it [glothir]. This one too, displays behaviours most often reserved for interactions between mortals which share close relations.” Tailesin: Protection Status: T5 Danger Level: 0 Interaction: Low Special Status: Liri’s Lover [Family status] Quavinir: Protection Status: Low Danger Level: 2 Interaction: Moderate Special Status: Beneficial “This mortal often exchanges tasks with Impera, and help Impera reach his goals. They are a useful person to Impera.” Damien: Protection Status: T5 Danger Level: 0 Interaction: High Special Status: Beloved of Impera Roderick: Protection Status: Low Danger Level: 1 Interaction: Moderate Special Status: N/A Elathion: -5/10 Protection Status: N/A Danger Level: 6 Interaction: Low Special Status: Threat to Impera’s needs “This mortal displays violent behaviors toward it [glothir], while also maintaining non-violent relations with Impera....” Ehmet: Protection Status: N/A Danger Level: Unsure Interaction: Low to none Special Status: N/A “This mortal appears to be something of a neutral party, while maintaining relations with Elathion, they also appear ‘friendly’ to Impera.” ? ? ? ? ? [ Lulubelle Starbreaker ] Protection Status: N/A Danger Level: 3 Interaction: Low to None Special Status: Threat to Impera’s needs “This Dwed reacted negatively to it [glothir] following through with its orders properly, while unable to tend to their wishes as they were not the wishes of Impera.”
  3. Name of your plant/reagent: Deep's Gleam Appearance: Deep’s Gleam, a relative of the sea kelp which litters the oceans surrounding the continents. Like Kelp, this deep sea plant is rooted at the ocean floor, but it reaches from there to the surface like an aquatic tree. Oftentimes there will be several growing together in a group, creating a small underwater forest. Deep’s Gleam has a thick green stalk, usually singular, and as thick as a grown human's arm. It tapers off towards the surface as the stalk becomes thinner, and flows with the currents more easily. Closer to the surface, the stalk shoots off many long leaves that are wide at the base and pointed at the tip. The deeper down from the surface you look, the fewer leaves it has, as it is too dark in the deep to collect any sunlight. In place of the leaves, in the dark depths, curious bulbs sprout on the stalk. These bulbs are shaped like teardrops, clinging onto the stalk by a single tendril that grew off of it like a shoot. The bulbs themselves are for the most part, transparent, and house inside them a gelatinous sap. The sap is made from any excess energy the leaves capture above, and nutrients that the plant absorbs from the water. This sap however, has other properties as well. The sap inside the bulbs glow almost as bright as torch-light, brightening up the deep below when several stalks grow close together. This serves as an ecosystem support for the deep ocean, with many smaller sea-floor plant life growing around the stalk where the light is produced. Many small fish will also be attracted to the light, feeding on the small plant-life below, and producing nutrients in the water for the Deep’s Gleam to absorb, and store away. The sap in the bulbs can come in varying shades of Oranges, Greens and Blues naturally. The bulbs also house the seeds of the plant, and when the time comes for the seeds to be sent off, the bulb will detach. Having stored energy & nutrients in the sap, when the bulb settles on the ocean floor after floating off in the current, the seeds will sprout inside and use those stored nutrients in order to grow a new stalk, from the ocean floor, to the surface. This way, it has the energy needed to reach the surface, where it can then produce its own energy with leaves. Location: This kelp-like plant often litters the wide area of the oceans surrounding our continents, reaching from the sea floor to the surface of calmer waters. While it inhabits most areas of the ocean, Deep’s Gleam notably does not grow in the oceans of colder zones where there are fewer small creatures living in the deep. Southern areas are the best places to find it reaching up to the surface. Raw effect(s) of the plant/reagent: While the stalk and leaves of Deep’s Gleam have little to no special properties, the bulbs themselves house the sap which most are interested in making use of. Raw, the sap of a deep’s gleam bulb even when taken away from its mother plant will soak in energy from the sun’s rays and later dispense that energy in the form of natural glow. The sap itself can be turned into a dye or paint, and applied to various surfaces that can hold dyes, or paints. Considering that the plant and it’s sap isn’t poisonous, it could also be applied to the skin. Aside from this glow and its various applications, the sap taken from the plant has the function of well processed fertilizer, housing stored energy and nutrients that were meant for its own seeds within. It can be spread in a garden to give plants a natural and healthy boost, great for plants growing in a greenhouse or small garden. Harvesting: When harvesting Deep’s Gleam bulbs with their sap intact, it is best to use a knife to cut close to the main stem of the plant. The bulb is attached by a small spiral shaped tendril, which also functions as the cap. If someone were to pull on the bulb with force, the cap would release and the sap would dispense from the bulb and into the ocean, alongside the seeds stored inside. It is quite difficult to ‘farm’ Deep’s Gleam, as in order to do so, it must grow in the ocean, however one could plant more bulbs which would eventually grow into new stalks.. If they can survive diving to the ocean floor and holding their breath for that long. Red Lines: - Deep’s Gleam is not a poisonous plant, consuming the sap or any part of the plant, while unpleasant in taste, will not sicken or injure you. Though the glowing effect of the sap isn’t always broken down through digestion. [It makes your poop glow, harmless though.] - While most uses of the sap are safe, and it is not poisonous in most ways, it is not recommended to apply it in its raw state directly into the eyes. It would have a similar effect to staring at the sun for too long, as the light from the sap would be entering the eyes directly. This could lead to damage to the eye resulting in light sensitivity, or dullness of vision. - Raw Deep’s Gleam sap, when separated from the mother plant, will not glow forever. It needs to store energy from sunlight in order to glow brightly, so letting it [or what it’s been applied to] soak in some sunlight for a short while will keep it ‘charged up’. After an hour or two of direct light, the sap [or what its been applied to] will glow as bright as a torch for at least a few hours, though certainly not all through the entire night. - Raw Deep Gleam’s sap is only as bright as torchlight, housing more sap inside a container will not increase its brightness, or the longevity of its glow. Alchemical Sign(s): Water Alchemical Symbol(s): Life x2 Growth x1 Light x3
  4. 9e4d9f079eb7fe1ad1ceaae95af4333c.png

    i’m moving here so as to not spam the forum of that pretty amazing lore (100% support it) with my reply

    i’m stealing this one too, I dig the banner of your profile.


    -alphapie out

    1. Sybbyl0127


      thanks hahaha, and im glad you  have things to react with now : D


  5. Feel free to save it and use it for your own devices o7 I love making forum reaction images
  6. I like it, I’ve seen a few players from time to time that had asked or were curious about whether or not something like this was possible in the lore. That at least shows that there is interest in this kind of potion, so I’m certain it would be used. I like that it’s not permanent, my only question is, could someone who has made multiples of their potion, for this example let’s say red hair, drink another red hair potion towards the end of the second IRL day to extend the effects another 2 IRL days, or would they have to wait until the effects wear completely off before another would take hold? That’s really my only question honestly, very well written piece : )
  7. You really could be just about anything, whatever your RP character aspires to be. For the more common ones: Guard Blacksmith Miner [gathering from material nodes and selling those items to ppl who need them] Merchant [getting a stall/store and selling general goods like food or weapons & tools] And for some random ideas to come up with off the top of my head: You could try being a mercenary / escort that goes with people down the roads and protects them from banditry Or have your character do a craft and make items [though I think you would need a VIP rank to rename the items? Dont quote me on that] You could just have fun by wandering around and being a bard : D Or other kinds of things similar to that if you come up with them : ) Hope that helps!
  8. Mmm, this would pair nicely with my Golem RP obsession.
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