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nickrocky213

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Posts posted by nickrocky213

  1. … Ok I guess Ill start from the top, the war-zone's that currently exist ARE temporary, the idea is that we will move back to using the war server for conflicts after Tech team finishes reprogramming the plugin. The biggest issue with the lag on LOTC isn’t the fact that people are PvPing. Its the people those PvP events bring. In the Sutica V Oren war both sides brought 130+ people. Minecraft isn't really designed to run more than 100 people without some sort of weird optimization gimmick or sharding those players over multiple servers. The reason why servers like Hypixel and the like can function is the fact that they run on really old Minecraft versions that perform better at higher player counts AND they use sharding to distribute those high player populations across multiple servers. 

    I know its genuinely been a long time since the war server was actually usable (iirc like 7-9 ish months now), but just know that we are actively working on getting the war server back on its feet. We opened a tech discord where people can ask questions about various projects that we are working on, and we have an entire category dedicated to answering questions about the war server. 

    The short of it is this, the war server needed to be reprogrammed from the ground up to ensure that we can minimize lag, and various bugs from some of our messier ports to new versions. The war server plugin is currently in progress, and when its complete we will try a mock war claim on that server. If the server is A ok, then we will start using it for warclaims and fights between nations. If that server completely breaks we will look into porting the war server back to 1.12 (if possible) to try and mitigate some of our lag issues from version inefficiencies.  

    If you have any other questions you want to ask us directly, or even want to see some of the other projects we are working on you can join the tech discord here: 
    https://discord.gg/snEAeYx

  2. 22 minutes ago, Noobli said:

    There’s definitely a certain animosity between staff and players at this point, I think rooted in miscommunication, overly convoluted and complex systems just to participate, as well as the staff being a bit out of touch with how players feel, although I suppose that’s just another form of miscommunication.  Yelling at staff and screaming bloody murder at people volunteering trying to make server more fun is no way to resolve issues, however certainly neither is mocking players who show discontent.

    At the end of the day people forget that really we are just volunteers just doing work to make the server a better place, the sad truth of the matter is that its a lot easier to screech about whats wrong with the server than it is to praise things that are great. At least from a tech point of view we have tried to lower that wall to try and communicate more with the community, though I think its important to stress this.

    Just because your voice is heard, doesn’t mean that everything you want to happen will happen.

    Some staff teams let people have more input than others, and its completely up to the team to decide how they use that input. Regardless of if they listen or not its on us as players and staff to actually keep things chivalrous so that useful communication CAN be heard.

    Edit: Nice Gemini beat me to it

  3. 1 hour ago, Lojo613 said:

    What should be done. Make resources rarer, give less vote money so that inflation does not set in as fast, perhaps make certain professions require a FA and TA, like smithing.

    What shouldnt be done. Try to reconcile the lack of value of the minas by adding in a time investment which acts as a hurdle to fun and rp in an effort to create a diverse world when there are other methods of wealth distribution that can create just as interesting a world. Flashy mechanical features on a server aren’t what I’m here for. If you want to add some interesting gameplay things, add new systems which add to the game as a whole, not reward grind and create loop gameplay.

    I’ll say it again, I believe your judgement is a tad hasty. As for TA’s/FA’s for professions I will guarantee you that this WILL NOT happen. If you have any questions or suggestions you can guide them to us in the discord server

  4. Lucien Arkin would sit upon the root of the Ashwood Tree shaking his head, “Who’s gonna tell these lads that the dwed’s are better in metalworking than any human”

  5. 8 hours ago, Taketheshot said:

    I really love that humans developed an entire culture around crossbows. Only for staff to say LOL and nerf them into ******* oblivion. 

    I wouldn’t say entire, though I don’t think anyone enjoyed running around getting shot practically instantly because everyone pre-loaded crossbows before they went banditing. Besides they aren’t too awful.

  6. Name of your plant/reagent:

    Ashwood Tree

     

    Alchemical Sign(s) (put N/A if none):

    N/A

     

    Alchemical Symbol(s) (Put N/A if none): 

    N/A


    Appearance:

     

    69924346_AshwoodTreeWiki.thumb.png.803f3064e15745c22ae7716d1051fa41.png

    A distant relative to the Elderwood tree, the Ashwood Tree has adapted itself to survive in areas that have become overcrowded with flora. The Ashwood Tree is native to the small continent of Athera, on the island of Avar, although not exclusively so, they are rarer in other locations. The Ashwood Tree is considered a symbol of the Norlandic peoples, and as such they have seen fit to bring the original Ashwood tree from Seahelm and its descendant seeds and saplings with them whenever the descendants are forced to migrate to new lands, planting it in the middle of their settlements. The Ashwood tree is also typically depicted with empty nooses or bodies hanging from its large barren branches, as the Ashwood Tree is used quite frequently to hang criminals as its strong branches will not break under the weight of even the largest descendant creature. Gaining most of its nutrients for the year through its root system, the Ashwood Tree needs to maintain a nutrient strong soil, for this reason, Ashwood trees usually grow around water, where tides can bring in silty soil to the tree, alternatively the tree will grow in forests, where it will alight, starting a forest fire causing the soil to become “supercharged” with nutrients. The Ashwood Tree sprouts leaves in spring, soaking up much needed sunlight to create its sap during the summer. The tree’s sap matures within the tree during the fall, when the winter comes it will burn off its sap and remaining leaves for the year.

     


    Location:

     

    Ashwood trees prefer temperate climates, though can survive in colder environments (although the tree may need to be manually lit in frigid conditions). At present the trees exist exclusively in Norlandic hands, thanks to so few being saved from their home continent of Athera (though could be planted elsewhere if its seeds were to be accessed).

     


    Raw effect(s) of the plant/reagent:

     

    Leaves

    The Ashwood tree has a palmate leaf structure, with three main veins coming from the Petiole of the leaf, similar to that of a maple tree’s. The leaf has a powerful woody, oaky smell, and is often used to make strong incense. The leaves can be ground into powder and mixed with the sap of the Ashwood tree, when the concoction is lit, the smoke becomes a powerful hallucinogen, often used by priests to aid them in vision quests. These leaves only grow in the spring, and fall off in the Autumn. 

    Ashwood Sap

    The Ashwood tree produces sap year round which is highly flammable, it burns incredibly hot (1100° C), and is used up as fuel. When the tree is alight, it is not the bark burning, but the sap that has been produced over the year. The Ashwood sap is commonly used as fuel for lanterns, stoves, etc and also works as a powerful sterilizer and disinfectant, when applied to wounds, it stings. (Much like the feel of alcohol on an open wound.) Ashwood sap is typically used to brew strong drinks, as the sap is alcoholic in nature.

     

    Ashwood Seed

    The Ashwood Tree drops a single seed every ten years in the spring, the tree grows a black swell in it’s branches during the summer, then over the course of the years following, it will swell bigger and bigger until it drops from the branches, too heavy to continue to be supported by the tree. These seeds will remain fertile for a year, but after that, they will be dead, and will slowly decay away. The seed, on average weighs 600 pounds, it is 2 meters wide (2 blocks), and 2 meters tall(2 blocks). This seed takes multiple people to move, often taking at least six people to transport it properly, due to it’s awkward shape. During the tree’s adolescence, it will not produce Ashwood seeds, Typically an Ashwood tree takes about ten years to reach maturity, at which time, it will begin to produce seeds.

     

    Bark and wood

    Both the bark and wood of the Ashwood tree are incredibly strong, they are considered to be immune to all physical damage while they are still alive and attached to the actual tree itself. Though this doesn’t exempt the tree from damage via burning from magical fires. Every so often, branches will fall from the tree naturally, This is called shedding, the Ashwood Tree will shed in several cases; the tree will shed to remove branches that are low on the trunk, as they produce little energy, the Ashwood tree will also shed branches if a branch produces less energy during the spring than it uses up, for example branches that may be in the shade. This small amount of Ashwood loses it’s overwhelming protections; and instead inherits properties similar to iron. There have been no recorded ways to shape the Ashwood trees, mundane or magical. It is impossible to forcefully shape the tree, as it will grow however it wishes. It is immune to being shaped by magics, and will die if it does not get it’s basic needs, even if someone attempts to forcefully keep it alive with magic. Once the branches have fallen from the tree, they may be shaped with a secretive technique, one which is closely guarded.

     


    Harvesting:

     

    Leaves

    When the Ashwood tree sheds branches it also will shed leaves. These leaves become extremely flammable as they dry quickly when disconnected from the tree. If the heat from its environment doesn’t combust it’s leaves, they can be collected from the ground.

     

    Ashwood Sap

    The sap can be collected carefully by scraping it off of the higher parts of the tree where the sap is secreted. This can only be collected in fall months in moderation, as without the sap the tree will become unhealthy. 

     

    Ashwood Seed

    The means in collecting an Ashwood seed is a very closely guarded secret, only known by a select few. 

     

    Bark and Wood

    The tree is unable to be cut, shaped, or forcefully worked while living. The only workable Ashwood is of dead Ashwood trees, and branches shed off of living Ashwood trees. Though the working of Ashwood products is a closely guarded secret.

     

     

    Red Lines:

     

    General Ashwood Tree Redlines 

    • You cannot plant the tree underground as it requires sunlight to live

    • Story Team signage is required for the creation of items that use the branches/bark of an Ashwood tree.

    • The Ashwood tree may be burned by only Voidal fire.

    • Ashwood trees can grow to a height of 50 meters(50 blocks), and about 25 meters(25 blocks) wide in their trunks.

    • It is extremely hard commune with the tree via magical means, the Ashwood tree has a spirit indicative of the Norlandic people, it holds a tight stubborn mentality. It is extremely unwilling to change, and is even less likely to be influenced.

    • Ashwood as a material may be flame retardant, but it holds heat well, meaning Ashwood products have the chance to burn you if exposed to hot temperatures.

    • The means of collecting a seed from the tree is a closely guarded secret. (The collection of seeds is knowledge-based and unavailable on this lore-post)

    • The distillation of the sap into liquor is a relatively closely guarded secret. (The distillation of the sap into liquor is knowledge-based and unavailable on this lore post)

    • The seed for the tree requires six people to carry it.

    • The sap holds a flame well, it can only be extinguished by completely suffocating the flame in a non-flammable material (Ex. pouring sand over it, gravel, etc.)

    • If the sap is ignited in combat, it will remain alight for three emotes, until it has completely burned off.

    • If the sap is thrown while in a vessel, it will start only on one block, spreading to a 3x3 after two emotes before burning out.

    • You cannot “secretly” interact with the tree, it’s a tree, whatever you are doing to it in broad daylight, you are doing to it in broad daylight, everyone can see you.

    • Ashwood trees must be burned annually to shed its sap, and strengthen its bark. If the tree does not burn, it will grow sickly, and will die with continued neglect. If for some reason the Ashwood tree does not light itself, it can be lit manually through means of any ordinary fire applied to the volatile sap. The first year a tree goes without burning, it will produce a noticeably thinner canopy the following spring. After the second year without burning, the tree will fail to produce viscous enough sap for the next winter and will die within the following year. (What this means, is you MUST have your tree lit in game, and not just sitting unlit. You will not be forced to extinguish and relight an Ashwood Tree every two real days.)

    Ashwood Bark and Branches Redlines

    • As stated above, the protective nature of the wood and bark itself is greatly reduced once it falls from the tree, leaving it flame retardant and similar protective properties to iron.

    • Despite having iron properties, Ashwood cannot be worked via blacksmithing. It must be worked via woodworking processes, but with much greater difficulty. Techniques of working this material is a secret kept within closely-knit groups of artisans within the Norlandic peoples. (The preparation of working Ashwood is knowledge-based and unavailable on this lorepost)

    • Ashwood branches when exposed to extreme temperatures (1500°+ C) will degrade and weaken, till slowly turning itself to ash.

    • Ashwood is a fairly dense material, as such it dissipates heat slowly, though Ashwood will not act as a near-perfect insulator, i.e things like Starlite/Aerogel’s in real life. Ashwood can still very capably burn someone after being exposed to heat for a duration of time.

    Ashwood Sap Redlines

    • Only a certain amount of Ashwood Sap can be gathered at a time (only two buckets every day for a large tree [20 blocks or taller], and a bucket a day for a small tree[20 blocks or shorter]), as the sap is required to keep the tree burning throughout the winter.

    • Ashwood Sap cannot be consumed raw. It must be processed into food or drink in order to be consumed.

    • You require a non-flammable vessel to hold the extremely volatile sap, as well as a set of leather gloves and a specialized draw knife used to scrape the Ashwood.

    • Ashwood Sap can only be gathered after the tree reaches the age of ten as it needs the sap to mature at its younger years.

    Ashwood Leaves Redlines

    • Ashwood leaves are extremely brittle and crunchy, requiring a container(I.e a box, a pail, etc) to carry them

    Credits:

    @nickrocky213, @AstriaS, @Master Baiter, @Draiden

     

    Changelog:

            7/28/2020:

            Alchemical Signs were removed due to complications with Alchemy.

            Sap yields of the tree were adjusted to properly scale.

            Removed a pointless Redline on the consumption of Ashwood Leaves.
            10/5/2020

            Removed a repeated reline concerning shaping disconnected Ashwood Branches.

            Added a clear statement on what products of the Ashwood tree need to be lore signed.

            Readdressed the ability for the tree to dissipate heat removing some weird wording, and added an example.

            

            

            


     

     

  7. Noctis would laugh at the poorly composed missive “Finally! They deliver comedy to my door rather than a request!” He would pause trying to gain some sense of composure.  “Find some better actors,  I hear quite a few cities dabble in the art of theater.”

  8. Noctis Arkin would sit at his desk drafting up various building projects about the Kingdom before lifting the page  “Finally a proper missive on the matter, we will not stand for people committing heinous acts in the name of Norland. You’d think that being a Nordling was a profession with how much other nations throw it around. ”

  9. MC Name: nickrocky213

    Character's Name: Glug

    Character's Age: 15

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Frog Wonk

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    Wonks are a race of frog/toad-esk people, they are amphibious and have the ability to see and breath underwater. They have two sub-races, Frog wonks and Toad wonks, frog wonks are far more tall and smooth skinned, while toad wonks are far more rugged and stout. Wonks also need to moisturize themselves to keep their skin from drying out. They are mature by the age of 5 years old, and can live up to 120 years, at that point they are basically unable to leave the water. Some of the first wonks interacted with the Orcs which consequentially shaped their culture to be more tribal. Though after living around descendant races, reformed wonks rose as a culture and emulate the descendants around them. Wonks aren’t explicitly male or female and as such cannot procreate, instead they reproduce using eggs that form on their backs. Due to wonks having lesser souls they are unable to perform most soul-based magics.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             no

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             yes

     

    Do you understand that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             yes

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             I understand

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             no

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