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Sorcerio

Creative Wizard
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Posts posted by Sorcerio

  1. Magic shouldn’t be something people simply have to be all powerful and crush their foes. No, it should be something that a player uses as an extension of their story rather than the center. If you have a character completely surrounded around magics it becomes very dull and there isn’t much to do. You want magic to add onto your character’s story, not be the entire base of said character. 

    Personally, I enjoy magic roleplay a lot. There is so much potential for it when people know what they're doing and do it right and well. Magic should also create roleplay outside of combat and conflict as there is a plethora of directions you can go with your character and how they use the magic to benefit the stories of their characters and others’ in astonishing ways. 

     

    ((And you know what's even better than magic? PvP default.))

     

    ((maybe more later))

  2. MC Name: Amalgaam

    Character's Name: Liúlàng Zhě

    Character's Age: 28

     

    Character's Original Race (N/A if not applicable):

             N/A

     

    Transformed form:

             Hou-Zi (Fei-Zhu)

     

    Creator's MC Name:

             N/A

     

    Creator's RP Name:

             N/A

     

    Briefly explain the lore behind this construct or creature:

             

    History          

    The Hou-Zi were a primitive, bestial race. While they possessed common intelligence, worked in groups, and appeared similar to descendants, they lacked the cognitive requirements to make tools, fire, and a fully functioning society. Luckily for them, the daemon Metzli had selected them to be uplifted, granting them sentience, strength, greater intelligence, and above all, souls. She started this by approaching the dominant, alpha primate and cast powerful magics on it, granting them the idea of the future, fire, and the stars. And thus, the monkey king, the Hou-Shen was born. Metzli instructed that the Hou-Shen was to obey everything that she said, and he did this, which in turn had Metzli unlock sentience for the rest of the Hou-Zi as well. 

     

    The Hou-Zi developed at an astonishing rate, forging steel within merely two years and in four, they had constructed palaces of stone and jade. The hou-zi became comfortable and wanted more, so Metzli instructed them to expand beyond the jungles, to seek glory and riches. Thus their conquest of Axios began.

     

    The Hou-Zi began warring with the elves, which were their most prevalent force on the isles. The hou-zi tore through the even forces, but eventually, they became depleted of both men and resources. A peace treaty was signed which lasted about 100 years. War was then brought again, but was ended swiftly with the death of Hou-Shen.

     

    And there were many more wars after that, ones that I am too lazy to recite unless absolutely required. Please don’t make me suffer.

     

     

    Races
    The Hou-Zi consist of three major sub-races:

    • LAOBAI-ZHU: The most adaptable of the three sub races. This species tends to have brown fur and are general the most common of the three. They are also the shortest lived, reaching only around 80-100 years of age.
    • FEI-ZHU: This sub-race resembles baboons, and are far more colorful than the other two species. They are nimble and tend to only be around five to six feet in height. They have a slightly longer lifespan, ranging from 150-250 years of age.
    • HEI-ZHU: Closely resemble that of gorillas. They are the strongest and burliest of the sub-species, growing from 6’5” feet to 7’ tall. They have a longer lifespan of 250-300 years of age. 

     

    Religion

    Throughout Hou-Zi history, their people have practiced two religions, which over time have blurred into one faith. Yet they both possess separate histories from each other

     

    The oldest religion of the two, Shenjiao, is the belief in a pantheon of the immortal king Hou-Shen, and his three sons. It also brings about the belief in ancestral reverence, rituals of the spirit, ghosts that roam the world, and an afterlife for hou-so when they depart.

     

    The second religion, Hua-Jiao, centers itself around the teachings of the prophet Hualian, who preached during the war with Malin. These teachings include the four truths, sets of actualities that define existence. This religion also centers belief around the eightfold path, a series of tenants, followed in order, which help one to come to realize the four truths and achieve enlightenment.

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             N/A

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             Yes

     

    Do you consent to accepting what may happen to this character?:

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Yes

  3. Arcane Relays

    Communication is key for any project or collaboration, especially when it comes to dealings with the arcane. Many people have sought to find a way to communicate over long distances in order to stay in touch, record findings, and many other reasons. Thus, the arcane relay was designed, built to allow magi to keep in contact with each other across the event the greatest distances. 

     

    Function

    Arcane relays act as an advances method of communication, allowing descendant mages to contact each other no matter the distance. In order to communicate with another arcane relay, a sigil must be transcribed upon the focus crystal, more on that later.

    When an arcane relay is used, it creates an image not unlike the one shown below, which allows the mage to see the other side and a few of its surroundings. Sound and color can pass through, though not physical matter. In simple terms, one can think of an Arcane Relay like a window to the other side. Flickers and ‘glitches’ in the image are not uncommon and sometimes sound can static as well. But for the most part, arcane relays transmit most things quite clearly.

     

     

     _do498jYaljqqeQ4o7oj6cP7GayTp00I9CYHZpfpeh__ABA86rA6pnbBYSDJuc2z-2Yxq4EF7zmDOrVjHuPVbuJTBXRtOMUK3BRxduAsxjPcuz_NEKQwcvjZTSQxHE6EnhMtQdXP



    Creation 

    In order to create an arcane relay, one must build a base for which the focus crystal must sit atop in a secured fashion. Aurum bands must be made to spiral up and around the pillar, and into the focus crystal shaft. Three of these stands must be made in total, the center pillar allowing the relay to connect through the void to its designation, the other two allowing for the mage to see and hear the other side. 

    The focus lenses and metal bands must be lined with focus crystal dust. Mana imbued chalk should be used to mark the positions of the bases on the ground as well, allowing the enchantments to flow between each of the pillars with ease. The focus crystal then must be marked with a certain sigil, allowing it to communicate with all the relays that have that same sigil.

    It should also be noted that any minor displacement or crack in the focus crystal may cause the relay to explode violently, likely harming the mage if they attempt to use it. That is why precision is of utmost accuracy. 

     

     

    Guidelines:

    • An arcane relay has three pillars; one for connecting through the void, one to store received images and sound, and one to project them for the mage to see and hear.
    • Pillars can take any form or shape, at the extreme taking a flat form perhaps acting as the rim of a reflective surface (such as a mirror or small pool of water), as long as mana infused chalk or some other form of circling connected three focus crystals to each other.
    • An arcane relay must be crafted with incredible precision in role-play, the failure of such causing an arcane explosion that may burn the mage.
    • Creating the relay requires no feat itself, so long as the creator can establish some form of voidal connection

     

    Redlines:

    • The sigils on the relay must match those of any relay a mage wishes to connect to. Think of it like a telephone number, except you’re only able to connect to the telephone with the same number as you.
    • In order to operate an arcane relay one must be a voidal mage or be able to maintain some form of voidal connection.
    • Requires three emotes to connect to the relay and then to connect your relay to the other relay destination. One can emote freely after this until they no longer wish to do so, without having to re-emote connecting the relay.
    • In order to send a message, both the recipient and under must be at an arcane relay at the time of the sent message.
    • Arcane relays cannot be moved around with ease, making it impossible to carry them around with you.
    • Arcane relays cannot be used in combat, or in any scenario where one briefly leaves combat to utilize one.

     

     

    An example of an Arcane Relay in-game

    sh3CliEvZyEr1MpzreQjIIQcKD9MK51julwCnI4wMSmYUslCXQUXiGGvZ7ESyaI5K6zjnQJPOuSkLk-h4J7o3E_RSIg3_jx225SjmS3Wk3mgrcwI6GjQjC9eEZWJOHL7TJ_vcpg0

     

     

    Bond Sigils & Glamour Focii

    Bond Sigils are physical items which can be made by a Tier 3 or higher Voidal Mage acting equivalent to a lesser enchantment. The object must depict an arcane relay sigil on it but may otherwise be freeform in design. it could be placed upon or within the pillar which has the function of connecting through the void. Upon the necessary activation ritual of the enchantment the arcane relay would seek out a connection to another arcane relay with the same sigil. This one must be manned by one capable of connecting to the void, so that they can maintain the stability of the connection. The bond sigil could easily be swapped with another or simply edited to change its connection (if a mage is around to do so.)

    A dark elven mage contacts a human noble for some devious scheme, through an arcane relay mirror.

     

            Glamour Focii are an additional element, which must include arcanium of the desire glamour, and placed upon the projection element of the arcane relay (it could be added to the bond sigil enchantment alternatively). This would form a glamor upon the projection effectively making it an extension of the effects of the arcanium. The projection takes on the form of whatever form of magic the arcanium is made of.

     

    -Fire Evocation: Would form a harmless smoke in muted hues for the projection.

    -Water Evocation: Would form a mist with no temperature, vibrant colors forming in a  similar way to a rainbow for the projection.

    -Earth Evocation: Would form dust or sand which quickly faded and replaced itself which would shape which would form the projection.

    -Air Evocation: Would form an extremely gentle breeze which would form into a colored projection. These hues are entirely up to the air evocation. who created the enchantment. The voice of the projection would be ethereal and dream like, as if cast through air evocation.

    -Illusion: Could make projection appear twice as large or twice as small. Upon the creation of mart such arcane relays could be incorporated into grand illusions.

    -Conjuration (Life Evocation): Is the same as illusion.

    -Translocation: Would cause the air to warp and for the projection to be formed out of every shifting patterns of mana which constantly appear and disappear, making an quite difficult experience to view.

    -Voidstalker: Would cause the projection to me made out of shifting shadows upon a surface.

    -Artificer, Scion, Watcher and Eminence have no unique interaction beyond the appearance of the sigil itself flavorfully changing when it is activated. In the aesthetic of the arcanium.

     

    Redlines:

    -Glamour Foci elements have very little physicality beyond aesthetic heat or dampness, and are incapable of interacting with anything beyond temporarily dispersing and reappearing upon being touched.

    -Arcanium must be incorporated into the structure of the relay for its effects to be applied.

    -Glamour foci only require arcanium to function, and enchantment is not required. This is no longer true if both items were to be combined into one piece.

    -The Bond Sigils must have a player signature of someone with at least T3 in any Voidal Magic, and have a clear indication of who to contact. Should the Glamour Foci be included in the item, such information is still required but of course with the ST signature for arcanium.

    -Bond sigils and Glamour Foci can not be used in combat.

    -Bond sigils have same emote requirements as arcane relay.

    -The mage who is running the connection with another non mage is responsible for them roleplaying it properly.

    -Glamour Focii are open-knowledge and do not require teaching to utilize.

     

     

    OOC Explanation

    While the bird communication system often does the trick, it is rather bland and boring, lacking the spice and roleplay flair so many dramatics wish for. Arcane relays, however, add a more unique method of communication than simply writing on a piece of paper and sending it via a bird. With arcane relays, it allows mages to communicate in a way that sets them apart from every other commoner with a quill and trained bird courier. I personally enjoy this kind of roleplay and I feel it would be a shame if we were left with only the bird communication system, which is why I did a rewrite.

     

    Spoiler

    Credits for this Lore

    Pundimonium – Author

     

    Previous Lore Writers

    Pandan and Freema

     

    Citations

    Original Lore: https://www.lordofthecraft.net/forums/topic/138883-arcane-engineering-arcane-relay/

     

     

  4. Ok so, personally I’m not a big fan. You’re essentially creating a creature that’s immune to many forms of magic and deception that anyone can make a CA for. Not to mention these creatures have a ridiculous stamina, possesses the strength of an orc, and regenerate all wounds after drinking blood. I feel this is a race that will be heavily power gamed and abused. Besides, anyone can avoid this PK clause with two brain cells. Overall, not a creature we need on LOTC. 

  5. 21 minutes ago, ZythusRequiem said:

    If it doesn’t say so in the spell, you can’t do it. A lot of these things were edited by the community. The lore for this piece was taken almost directly from BNK’s, I simply acted as the medium for translating it into this post. Also do understand that this lore has 9000 words and it would simply be hell right now to hawkeye scan for typos ?.

     

    Sharp arcanism is possible for T5 only, just highly taxing. A master could do about 4-5 sharp spells before being depleted of mana, at least in the forms of discs and bolts. Also, if this is passed it will be utilized by the entire server and a typo might make it seem more rushed and unprofessional. I recommend you correct anything you can to the best of your ability.

  6. Overall, not too bad. I did appreciate the format especially. Though I would like to ask if sharpened weapons and projectiles still exist? Couldn't a T5 arcane mage make a weapon/projectile sharp with perhaps an extra emote or two, as I believe that was able to be done with the former iteration?

     

    ((also do check for grammatical and spelling errors))

  7. Well, what’s your name?

    Edwan Hershire, sir.

    Aye. And from whence do you hail?

    The City of Helena.

    Alright, alright, that’s a fine place this time of season. How many years have you lived?

    Twenty-six.

    Got it. Your ethnicity, good man? I can’t make it out.

    Heartlander.

    Mmm. I never would have expected it. Are you literate?

    Of course! I mean, I read the sign on my way here.

    Good, that won’t hurt you. Do you have a wife at home, or children?

    Nae.

    They call Sixtus the Third ‘the Lewd’ for having two bastards. Don’t be like him. Have you got anything against taking oaths?

    No, I love oaths and stick by them true.

    You’re all set. I’ll have this filed away to the Prelate at once. He’s all the way off in Pembroke, at least a day’s trip. Give him a while.

    @Hunwald

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