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ThatFunkyBunch

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Posts posted by ThatFunkyBunch

  1. Long story short, Player Disconnection. My personal opinion on this matter is simple. Players cannot be trusted with the ability to freely disconnect anyone else from their magic on the whim they feel like it. 

    All magic disconnection should be handled by staff. The only reason we have player disconnection is for player groups to feud with each other and enforce their own views over each other. 

    Every argument I have heard has always boiled back to one phrase. 

    "But what if they abuse it?"  

    My dear friends. 


    This is why we have Story Team. 


    Idk man I can't get comments to turn on maybe a Mod can or just spam me. 


  2. [!] The Following letter below is available for members of the Court of Azul and those they share it with [DO NOT META GAME IF YOU ARE NOT A MEMBER OF THE COURT OF AZUL]

    541650643_pastedimage0.png.caf48a68241997ff12ba5e54fa7f4902.png
    CHASE THE EMBERS

    Orders of Kiel Vuakudah

    It has come to my attention that the Maehr beyond our flock have begun to aspire to greatness. An investigation into the nature of Clan Val'taelu, their ordeals, true beliefs shall commence to able body Azulytes able to blend in. We know little of modern interactions, but they attempt to catalog and record a wide variety of Maehr customs.  A second matter of Clan Oussana. Of all the clans to escape the rock and our TOTAL AZUL VICTORY over Nor'asath-Nor'velyth, this is not one of our ideal clans. Though commonly heretical to a degree and part Mori, members of Clan Oussana are known to possess a zealot craze. Do not take them lightly if they begin to garner power. Investigation is required: If deemed fit, you may execute them as made available to you in the field. As for remnant clans that left before like Loa'chil, Jusmia, and Maiheiuh are deemed [NOT A THREAT] until further notice. With little action made on these Maehr ends. It is safe to say for now they lurk in the corners of the world and keep quiet beyond a few bold members of their clans. 

    Do not engage with them that you are of this Court until you can confirm their status as a supporter or possible supporter. Keep your head on a swivel. Report findings to the Udax for catalog and review. 


    Lastly, on a far better note. We are pleased to announce the coming Blood Bowl within the next two Infernal Months. Get prepared.

     

    Spoiler

    AZUL.png?ex=662c0399&is=66198e99&hm=ba59f0102d87d70c9cdbd7d718659bfb4326d79e4a42e9eac6489029305c9b33&=

     

  3. In Llirs final act of service he displays how to leave Lord of the Craft.  

     

    Get a Replacement and make a Forum post. 

     

     

    Here's to years of service Llir. For Josh, glad to see you on the team and good luck! 

  4. Another Cerusil sits in the lounge. Watching an old man pace back and forth. He sets his book to the side, and reaches out to a scabbered on the table. The elf might as well get some training in. Time to head down to the Barracks. 

     

    The joy of the last cup of tea before the chaos of war is something few truly knew. 

  5. Some Inferi is seen in the cursed forest near Sakura. It adjusts the weighted training gear. And looks down at the wagon wheels it's laid flat on the ground. With an old set of armor from before it had turned into a demon and been a local terrorists for Celia'nor. The Inferi starts to run drills. Moving quick with its legs high and narrow as it navigates the wagon wheel obstacles, avoiding touching wood as it tried to run the course as fast it could. Someone could stretch out it's silver armor. And in the chaos of war, who'd notice the Inferi plunging down into the streets?

  6. 9 minutes ago, Astrophysical said:

    As a co-writer of animism, I am not biased at all.

     

    I will admit that animism has its flaws. For the main issue, we wanted a ritual heavy magic for shamanism that unfortunately forces players to get multiple animists in one place. This however became the biggest hurt for the magic as the amount of player animists needed to gather in one place is almost impossible.

     

    On the other side, I have heard plenty and plenty enough that animism has no combat capacity and its useless as a magic. To be frank Im tired of hearing it. This only compiles the main issue of the lack of players despite its easy to learn process (even if the lore is somewhat difficult to read).

     

    If Elementalism could come back without all the powergaming capabilities we wanted to avoid with animism, that would be great. However as it stands people seem to want old elementalism as I have seen, which is not possible in this current state of the server.

    If old Ele was implemented it's combative stuff needs some nerfs yeah.  

    Personally, I think we just take the good things from both and smash em together. Having a combative bite is good but old Ele suffers from the fact that it was designed to be combat heavy. At least that was the writing goal I was told. Shaman Soldiers. So, it became that. It's extremely strong which does need addressed. 

    Combat is never really where I had issues with Animism (As you know I wanna land surf). But it serves as a good cultural piece. It can be hard for new players to read as well. Rewording, clarifications could go a long way for Animism/Elementalism. 

     

    7 minutes ago, ThatFunkyBunch said:

    If old Ele was implemented it's combative stuff needs some nerfs yeah.  

    Personally, I think we just take the good things from both and smash em together. Having a combative bite is good but old Ele suffers from the fact that it was designed to be combat heavy. At least that was the writing goal I was told. Shaman Soldiers. So, it became that. It's extremely strong which does need addressed. 

    Combat is never really where I had issues with Animism (As you know I wanna land surf). But it serves as a good cultural piece. It can be hard for new players to read as well. Rewording, clarifications could go a long way for Animism/Elementalism. 

     

    Forgot to say: 

    I think alot of Animism rituals could be rephrased. It's hard to digest. (U know you many times I asked if I could do X and either you or divine or someone else would say yes.) But it takes a couple of reads to make it click. 

  7. As the writer of the lore games Elementalism I am not biased at all

     

    1 minute ago, ThatFunkyBunch said:

    As the writer of the lore games Elementalism I am not biased at all

     



    More Serious note. 

    I like Animism, I like parts of animism. I dislike other parts. Frum could be kept or converted over to a new system. Remove the elemental wheel so I can say my Earth Fire Elementalism is granted from a Lava spirit. Rituals are alright in Animism, but they need to be altered be more friendly, easier to do, and give more reason for Animist to do these rituals. 

    For Ele, alot of the Spirit Mark stuff can be converted over to rituals and vice versa. Ele needs some changes, emote timers etc, tweaks, buffs, nerfs. I prefer Ele over Animism. My ideal world, we merge the two.

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