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TheHeftyDonut

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Posts posted by TheHeftyDonut

  1. QSGNTZ9oQrjGck7TAy6m1RDZivDWzirWE_NF8sSV8PzYfuIj8idVnM4thLplMZxSolUQFPm82hbwSzhungdHN2yKo7FIVDK_tZkt0sPiBq3I9Ijy6vR-m0VQORZ4H9Drng9XnBiFq7FaNHt9hHrehptU3MGITnm-BSHjWGSYnb8EyaVxVMSU3Nd33tMU-jTbq4LosDPns0Apogy906IF-06NEMgNLqJl63kmzcceQoiQz96HGfSUkmmXiLNu-SNkJFtpqlRSkjJfB6YQ

     

    ~15th of The First Seed, 1751~

     


     

        The Current Duchess of Ciano and the Current High Prince of Rosenyr hereby state that the long lasting friendship shall continue on this day as the two families will unite together.. As is it comes upon the idea the two chosen of the great Alliance are Mary l of the ducal house Ciano and Elrond of the princely house of Nria.

     

        Below Listed are a set of agreements of the two families to insure the best stability upon the marriage..

     

    ~The d’Ciano Terms~

    •    The d’Ciano family will  offer two part-time scholars to the Principality of Rosenyr.

    • The d’Ciano family will offer Five-Hundred Minae to the House of Nria.

    • The d’Ciano family will hereby grant the Husband to be The Title of Count of Papual along with the marriage of the two.

     

    ~The Nria Terms~   

    • The Nria family requests that Rosenyr will not be forced to enter a conflict if one were to ever happen.

    • The Nria family will offer a home inside of Rosenyr if they ever wish to stay for an extended amount of time. 

    • The Nria family also requests that matrimony between the two take place in Rosenyr per tradition in the Nria family.

     

    In Peace May we Live On Sisters and Brothers 















     

        Signed-

    Her Grace, Victoria Elizabeth Rose d’Ciano

    Her Ladyship, Mary l d’Ciano

    His Highness, Asger Nria

    His Lordship, Elrond Nicephore

  2. RP Name:: Victoria

    MC Username: HeftyDonut

    Discord: HeftyDonut#2972

    What Nation Are You Affliated With?: Other (Wisteria Conclave/Small Guild)

    Why Do You Wish To Come?: Gain of Knowledge and for the Adventure

    What Skills Can You Bring?: Some Medical Knowledge, Magical Skills.

  3. MC Name: TheJollyHefty

    Character's Name: Victoria

    Character's Age: 44

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Arcanism

     

    Teacher's MC Name:

             Amayonnaise

     

    Teacher's RP Name:

             Vynethra

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No, I do not!

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes, I do!

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yep!

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             No, I have not!

  4. MC Name: TheJollyHefty

    Character's Name: Victoria 'The Enchantress'

    Character's Age: 43

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Air Evocation

     

    Teacher's MC Name:

             Ducklingator

     

    Teacher's RP Name:

             Lilach Everupt

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No, I do not!

     

    Do you agree to keep Story updated on the status of your magic app?:

             Yes, I do!

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic? And that if it is apart of the Lore Games, it might drastically change soon?:

             Yep!

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             No, I have not!

  5. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Introduction: The magical arts of evocation is often viewed as simple and basic, given its straightforward nature. An aspiring mage is advised to learn a simple elemental evocation before they choose to delve further into the world of the arcane. With that being true, no spell is without its uses; the different elemental evocations offer the mage a diversity of tools that might be expanded upon further, depending mostly upon their expertise, experience, and creativity.

     Electricity is conjured into the world in a way no different than all other evocations; the mage must connect to the void, create electricity inside of it, and then tug it into the material plane so that it might temporarily be materialized there until whatever will the mage has is performed through it.

     

    Magic Explanation: As previously described, the art of electromancy is performed as any other evocation might be. The mage connects themselves to the void, creates whatever construct of sparks they wish to form within the void, and then drag it to the real world through the use of their mana. 

     

    A mage’s capacity to manipulate their element depends greatly upon their familiarity with it and their awareness of it. A novice mage would understand the physical concept of electricity - how it behaves whatever environment it’s in, but a mage who has mastered the magic will understand the very idea of electricity, the way it may be conducted by water or metal. The roar of a powerful thunder, of the destruction of a calldown. This understanding allows the mage to craft complex and unique spells.


     

    Learning Electricity Evocation: when learning evocation it is much like the other evocations you must know the properties of electricity and how it works/flows. Much like the other evocations you learn this magic through tiers such as Tier one- Tier five getting more spells and more knowledge as you get taught and progress through the tiers. 


     

    Properties of Electricity: some of the main properties are listed here. 

     

    • Once a spell of electricity is launched, it is launched and cannot be undone. 

    • Electricity normally does not have an appearance, instead it is the arcing of the energy off the particles which the mage commands that produces the visible light.

    • Electricity that arcs as described above produces visible light, this visible light can be either yellow, white, purple, or blue. These colours are unique to the mage and typically model the closest colour to the mage’s aura (not the colour of the aura, but a close cousin of that colour instead). This means that there should normally be no black or red lightning.

    • Electricity moves extremely fast, faster than sound even in normal conditions. This is exactly why you hear thunder after seeing a flash of lightning, for light moves faster than sound. This makes reversing damage from an electricity spell impossible, unlike a fireball, a mage cannot fizzle out a spell mid-cast, since it is a near instantaneous effect. These instant projectiles can be countered with metal deterrents, or shielding insulators like wood. 

    • Electricity takes longer to charge up and cast than other evocations, due to the larger than normal amount of mana needed to charge the particles.

    • Metal attracts electricity very effectively, since metal is a conductor of electricity. This means that those wearing armour will be affected with more severe burns, but will not suffer similar immobilization as unarmored foes, and the electricity will arc off normal course towards metals and magnetic apparatus in the close radius of a mage casting electricity; somewhat attracted towards armoured targets naturally.

    • It is a common misconception that water is a natural conductor of water, while this is normally true, water with minerals is what actually provides the ionic particles required to conduct electricity. Pure water itself (water drawn from water evocation for instance), is incapable of conducting electricity and will not attract bolts towards them. 

    • The larger an arc, or rather the longer a projectile travels, the more energy required to cast it. This is because arcs normally do not occur in electricity, rather they occur from the attraction between point a to b. As a result, spells that have larger distances to cover will naturally be more taxing than ones that are closer. -Zythus


     

    Spells and Abilities:

    [T1-T5]Orb of Electricity [Non-Combat/Combat]: Description:  With this spell the practitioner can channel sparks of electricity into an orb, and hurl it towards their target or enlarging the orb until it reaches a desired size to then dissipate.

    Mechanics: This spell takes two emotes to use correctly meaning the Voidal Connection and then summoning the Orb. This spell can only cause someone to feel slight pain such as a small shock to the skin. As it is used for combat it is also used to light up your path making it another form of MageLight. This spell can be thrown up to a maximum of 10 blocks after 10 it will begin to lose form and die out fading away into nothing. The spell grows up to the size of a soccer ball, and is not able to phase through things.
    Effects: Small shock to the skin causing very small burns.


     

    [T2-T5]Bolt [Combat]:  Description: With this spell the practitioner is able to conjure a bolt of electricity and hurl it against their target, making it a fast and efficient attack.

    Mechanics: This spell takes up to three or four emotes including having the connection, summoning an electricity orb and making the spark bigger and longer into an almost javelin type form along the forearm. This spell can be thrown/hurled up to 15 blocks. The spell is more sensitive to different types of metal. Effect (S): Small and Lethal Shocks and also being able to give an enemy up to 2nd degree burns also being able to stop the heart when lethal.


     

    [T3-T5]Stream of Sparks [Non-Combat]:  Description: With this spell, the caster is able to form a stream of electricity, that is able to mesmerize those about with a show of light sparks of light flowing from the caster’s hands. Mechanics: This spell will be taking up to  4 emotes to do such correctly meaning, the connection of the void, the summoning of an electricity orb, then tossing it up making more and more spark appear over and over almost in a circle. No harm is done to anyone who reaches in your of doing this spell but they will feel almost a tickle sensation to the body or hand of some sort. It can not be tossed/hurled or thrown in any way shape of form. No Effects since you can not use it to harm anyone.

     

    [T4-T5] Calldown [Combat]:  Description: With this spell the skilled caster is able to conjure a thunderbolt and hurled it at their target, making it for a lethal and noisy instance. Mechanics: This spell is one of the most powerful spells taking up to five to seven emotes to complete in this cycle, Connection of the void, focusing on a target (somewhere above it), making an electricity orb in mid-air, making it into a javelin shape/form in the air stretching wider and getting bigger then also making it cast down on something or even someone. You must be in direct sight of the object you wish to cast on and up to 25-30 block radius. This spell can only be used outside. Effect (s): Some effects of this will have to a human or any living being could be Death, Brain Damage, Losing limbs and much more, but a very high rate of death.  

     

    [T2-T5]Electro Whip/Chain [Combat]:  Description: With this spell the caster may be able to conjure a whip or a chain that can reach up to three meters in diameter, being able to harm or hold the mage’s target in place. Mechanics: This spell will take the caster up to four to five emotes to complete in the cycle of, Voidal Connection, conjuring electricity orb, making the orb grow bigger and bigger turning into more of a snake like structure.build to it then  slinging it or whipping someone with it. It can reach up to six meters in length Effect (s): This spell could leave someone with small degree of burns leading up to maybe a cut/infection of some sort.

     

    [T4-T5]Electricity Wall-Field [Defensive/Combat]:  Description: With this spell the caster may be able to materialize a field or a wall of electricity, making it so others can’t reach them through their barrier Mechanics: This spell takes up to 4 emotes as well in the cycle of Voidal Connection, focusing in front of yourself, making electricity flow in front as then it becomes almost like a shield. The spell can be  up to 1 block and only to the person's personas height will the wall reach. There can be up to one walls summoned at once, meaning that it requires continuous focus. Effect (s): This effect is just a push back leaving a small shock.


     

    [T3-T5]Electricity Orb Blast [Combat]:  Description: With this spell the caster can make that the orb that was previously mentioned above implodes into a blast of electricity, making them able to electrify their opponents with sparks of electricity that were contained in the orb. Mechanics: This is a rather short spell. Consisting of three emotes. Once burst it can reach up to 3 blocks in front of the caster as it stays in front of the caster at all times in the casters hands.  Effect (s): This spells effect is simple leaving any open area to be hit with a small blast of electricity making a very stinging sensation and maybe if a strong enough mage uses it a small burn of some sort.

     

    [T5]Electricity Coat [Combat]:  Description: With this spell the caster is able to constrict their opponents into a coat of sparks that the mage conjured, holding them in place to their possible dismay. Mechanics: This spell takes up to four or five emotes to use properly. The person you wish to cast has to be up to a 5 or 10 block radius, Creating up to 3rd degree burns.  Effect (s): This will go to be like a taser in a form wrapping almost a blanket around the targets body and shocking them. This could leaving to the heart failing. And some high degree burns.

     

    [T4-T5]Electricity Shock [Defensive]: Description: With this spell the caster is able to let electricity surround them almost in a defensive state making it if someone wants to harm the caster it will shock them back but only to the physical takes upon the caster. Mechanics:  This spell is a spell used only in close range when an enemy tries to harm a person still having to connect to the void. This spell also takes up to three emotes to use properly and is maybe half a block away from the caster.  Effect (s): Leaving small degree burns to the one attacking.

     

     [T5] Minor Electricity Manipulation [Non-Combat]:  Description: With this spell the caster will be able to manipulate  small quantities of electricity such as sparks, so it can grant them convenient flexibility to the resources. Mechanics: This spell is a lesser form of electricity and acarnism baby in a way making the caster to connect to the void and basically manipulate Electricity in small shapes and small objects. This takes up to four emotes to do one minor spell and is mainly used as a helpful tool.  Effect (s): The effects on this spell depends on how the mage uses it.




     

    General Redlines:

    • A mage cannot manipulate real world objects or the real world version of the element. 

    • All electricity pulled from the void has to be casted within a line of sight. 

    • Electricity follows a path of all conductive metals. 

    • Can not pass through walls and other solid objects unless conductive metal. 

    • A mage is not immune to his or her magic hen casting. 







     

    Purpose:

    The purpose of me and Iconic writing this over is to make sure we keep an important and a long lasting element to Lotc for the player base. We also did this because we would rather not let people just lose their magic of this element because no one re-wrote it. 





     

    Citation: Some credits that we used to work on this piece are, https://docs.google.com/document/d/1qehcY6h4CYRNl1Rcd8VJAOAAiUMtl1LY9z1IKtF5lDM/edit

    the original electrical lore and also this first rewrite from _ZythusRequiem. 




     

    Credits: TheJollyHefty, Iconic_fluff

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     

  6. MC Name: TheJollyHefty

    Character's Name: Victoria

    Character's Age: 42

     

    Character's Race:

    Human

     

    Link to your accepted MA:

    https://www.lordofthecraft.net/forums/topic/183452-electrical-evocationmaheftydonut/

     

    What magic(s) will you be teaching?

    Electrical Evocation

     

    Summarise the Lore of this magic(s):

     

    Electrical Evocation is a voidal art consisting on forming, Sparks, Bolts into the real world. Even though it is a magic at a slow rate of speed it is rather powerful and unique. This means that whilst an Electrical Evocationist goes to cast one lethal bolt a fire mage can make up to multiple fireballs, and a water mage being able to cast a big amount of water and other forms of water in that period of time. Even though Electrical Evocation is powerful it does also come with some fall backs such as one speed and being very tiering to the user. Another reason to be careful is because the evocation can still harm the user in any shape way or form and also to allies the mage fights along with that wear armor such as iron or any metal in that fact. When learning evocation you can be taught up to a tier four of the magic meaning there are only four lessons throughout the life and then you learn and mature with the magic and become a tier five (Up to 5 months oocly) but tier five does not give any special magic uses and other spells of magic, but when first learning the magic the student must know every single or most of the properties of the evocation making it a little less dangerous for the student in a way.

     

    Spark: This is the basic spell for a Mage of the art to learn with this magic, how to conjure it and control it in a way. The way to do this is through two different emotes connecting to the void and then imagining the spark through the void conjuring it or ‘bringing it’ into the real world.

     

    Bolt: The second spell is the electricity bolt this is drawn directly from a spark this comes in many different forms according to the tier the mage is such as a tier 2 or less being able to stun or shock someone maybe leaving this with some degree of a small burn. Another way is tier three and up being able to have more of a powerful type of bolt leaving the target with a more unwanted scar or burn.

     

    Stream of Sparks: This is more of a useless type of spell for this mage to use not being the most combative or helpful in general, making it more a what people call show magic. This spell takes up to 3-4 emotes and is drawn from many sparks. The only damage that can happen to a target is a small burn.

     

    The Calldown: This is the ultimate and most powerful spell a mage can use taking up to 5 or more emotes to use effectively. It is mostly a rather large bolt maybe to the size of a tree in the air above someone or something when the mage focuses on something. No lower tiers can learn this spell without passing out and maybe getting hurt very badly this meaning only tier 4 to tier 5 can use the spell. 

     

    Most Redlines of the Magic: Like any evocation, the caster cannot manipulate naturally created lightning.    

    1.            An electrical evocationist will generally be slower when casting than a fire evocationist of the same tier.    

    2.          Lightning cannot be finely manipulated. It is a wild, uncontrollable and dangerous element, even to the caster.    

    3.         It’s pretty much useless if you’re surrounded by allies in plate armor. If there’s a hefty chunk of metal within five blocks in front of you, it’s going to hit that instead. AND I OOOP BAD LUCK!

    Tier Progression

    • Tier Zero: Learning your Voidal Connection only for the newest of mages

    • Tier One: Spark (S), Most likely to overcharge (1 Week)

    • Tier Two: Bolt stun only, overcharge kind of less likely but still be safe (1-2 Weeks)

    • Tier Three: A very Lethal Bolt, at this tier the mages overcharge rate becomes less likely (3-4 Weeks)

    • Tier Four: A Calldown is now learned only being able to cast one a day, this tier makes the mages overcharge near to impossible (Up to 1 Month)

    • Tier Five: A one emote voidal connection when casting any electrical spell  Overcharge Near Impossible. (Up to 5 Months)

     

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

    No I do not.

     

    Do you agree to keep the ST updated on the status of your magic app?:

    Yes I agree.

     

    Have you applied to teach this magic on this character before, and had it denied? If so, link the app.

    N/A (Have not Applied at all)

  7. Name: Jewel Tathvir
    ((MC Name)): TheJollyHefty
    Age: 65
    What magic are you trained in, if any? None 
    How do you lay claim to the fact that you are pure Mali'aheral? I am Mali’Fenn/Snow Elf
    How long have you resided within Lareh’thilln? None Seeking for a Home and Citizenship as of Current
    Will you follow the maehr'sae hiylun'ehya to the letter in the pursuit of arcane knowledge? Yes
    What magical knowledge do you wish to acquire, if any? Telekinesis and Elemental Evocation, if possible

  8. Charlotte Josephine Delatour would read the notice soon after shrugging a bit. “This is very sad to hear, long may her legacy live”  SheThe young girl would say even whilst not actually knowing the women and her status, soon after she would go to sign the o’ holy Lorraine cross over her chest.

  9. Andromeda Merentel would stand in the corner of the tavern as she sips on some of her apple juice as she slowly reads the letter and then lets out a huge cry “Father! H-he’s gone! “ she would then go to drop everything and run out of the tavern but before she makes it out fully she trips on herself “I will miss you father!” she’d say as she goes to sit and cry into the ground and then slowly falls asleep on the rough, sandy, hot ground.

  10.  Victoria d’Ciano would read the letter as she sits by the fireplace, soon after she would let out a rather large sigh as she rolls her eyes “What hell has the Empire fallen to? How many ‘Emperors’ will fall or abdicate the throne and who will be next?” A few seconds after she would let out a small chuckle “I guess Uncle was right after all.” As she would then toss the letter into the fire.

  11. yX4ZK-gQ0LfzKpiwMmFkwzRQCZy6Q0MHpw6vsfW3-NA1MYJckWX_3XbqvLyVf-3Xz2ZLYO84CcDuUeOPt8EJ-ANXnmtH4ribdKYMStrMomSU8v1ApesUatUuYKsQOcruOdIR-ZEw

    ~A Letter of Abdication~

     

    ~Long May Their Reign Be Remembered~

     


     

        The Duchess and Duke of Ciano, Victoria, and Albion sit in on their council thrones in the Athalian courtroom and start to hold a small and quick conversation… Before one hour later a horn is blown through the city of Athalia as someone yells “Here ye here ye, Join the Duke and Duchess in the courtroom for a special announcement from Ciano.” 

     

        The people of the city would begin to hustle as the sunlight begins to slowly fade away from sight as darkness enters the land of Arcas. Two hours ago men and women dressed in a court fashion style at the tables in the room and the guards in front of the courtroom in a still position. The Duke and Duchess would raise from their seats up above everyone else “We must tell the people of Ciano and the people of Athalia that we both here abdicate the throne to our two sons Ives as regent until young Alafon is thirteen in year age and Alafon as Duke of Ciano once he finds a Consort and is officially thirteen! As for me and the Duke Albion” says Victoria Duchess of Ciano “Will keep the title as Baron and Baroness of Lifrand… Long may our two sons reign!”       

     


     

       

     

  12. Farewell Father Armand

    ~A brother, an uncle and a friend~

     

    ~Birth 1692 - 1726 Death~

     

     


     

        Doves would fly across the sky of the Church of Saint Catherine in the County of Oldenburg as the sun begins to set on the horizon. “Oh my is that the time” say’s Father Armand as she goes to take him and his books to his home in Oldenburg. “Perfect!” he says going to drink the wine that was already prepared for him on the desk in his room as he goes and takes some sips. “G-God Bless” he’s stutters as he rises and falls to the ground his eyes blinking for a while, signing the Holy Lorraine cross over his chest “I put my life in your hands my lord” he says looking up one last time before his head hits the ground and his eyes close “God save House Capet” he says not knowing he was the last loyal one alive to the name of Capet as he then huffs out some air and nothing but silence then came from his room.

     

        The Next day a guard of Oldenburg would knock on his door multiple times. “Father?!” the guards shouts as he goes to kick the door when the door flies back the guard would see a Cold and lifeless body sitting there on the floor it was Father Armand the guard would then sign the Lorraine cross over his chest as well as he goes to blow the horn to let everyone know that Father Armand Ordained under the sight of GOD has fallen to be with his lord once and for all. 

                   

     


     

           ~Repose en Paix Father Armand Of The One True Faith~



     

  13. Rite of Passage

     

    RbVkcC3GOExpXbkWwT3DRrlMF8XAxLTyFHQSIuM7wcj0L7M97-sqnV4upDKCaS7zoDeDrTOPLqvRrjUY_KCTJAuBld--TMDkJ1OHgkM9ZrqJ3xFG3VR3ItamE52Th6zoAmX0nE_I

     

     


     

     

    To all my people I will now hereby make my son Ives of House D’Cianó officially with the power invested in me as Duchess of Cianó legitimized he will carry the grand title as Baron of Polaco and Grand regent of Cianó.

    Which such a declaration I am also announcing the heir of the house D’Cianò, which shall be Alafon Braxton Albion d’Ciano. For he will take all of mine and my husband's titles once I have passed. If Alafon wishes to abstain the second in lineage would be Ives of d’Cianó, followed by their youngest sister Mary-Victoria Catherine Melora Marie Rose Elizabeth of D’Cianó.

    As the current duchess of the House D’Cianó, I am declaring the following passage of succession. No one of the other houses, even the great O’Hara’s of Athalia, can convert the line of succession so I now write that only I,  Victoria Duchess of Cianó and Countess of Papual, and Albion Duke of Cianó and Count of Papual will be the only ones able to convert in any way shape or form the line of succession besides the King of Athalia and the Privy Council of Athalia.

     


     

    Let my people and the Athalia people love in peace shall we all live and love forever. 

     

        SIAMO PACE


     


     

  14. MC Name: HeftyDonut

    Character's Name: Victoria Elizabeth

    Character's Age: 16

     

    Character's Race:

             Human

     

    What magic(s) will you be learning?

             Electrical Evocation

     

    Teacher's MC Name:

             Moribundity

     

    Teacher's RP Name:

             Vex

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?:

             Yes

     

    Have you applied for this magic on this character before, and had it denied? If so, link the app:

             Nope

  15. [!] On a bright and sunny day you can see white doves pass through the sky skipping through cities going directly to The City of Curon. Notes being dropped at every doorstep in Curon.[!]


     

    [!] The Note Would Read [!]

     

    “As of last saint day I have lost a cousin who was like a sister to me in every way possible, this day I have lost the one whom I protected the best I can, and I have let her down not being there for her in the moment of need. Khaleesi Hollis Fischer Daughter of the Knight and the General of Curon Eric Fischer has died at the hands of Ser Gregor Thorne Dragon Knight of the Empire Of Man. So I ask of you all to come together and help me send her off in the way I believe she would have liked the most, and the way the family that was closest to her wants it, Farewell and Thank You, for all your support”

     

    ~Signed~

    Victoria Melora Marie Rose Elizabeth O’Hara D’Ciano Windsor





     

    [!] A picture of Khaleesi would sit here [!]

     

    c7uiYykxZjvSvsFiGdCvoVwGC8yFR1FVMpz9m8E4E3qstqXaXVPHPoIGHl2r9bFXUYkG77nYRk7TaoNKkNeD7c1CsLjInamDyRxrxQ7KBZN0txLx51lFYohW9SsYse78Ua4qVtqf




     

    : OOC INFORMATION :

     

    Date: Wednesday, June 19th, 2019

    Time: 6:35 EST

    Location: Curon Cathedral

    Priest: Father Armand Capet

     

  16. MC Name: HeftyDonut

    Character's Name: Valinor'Jinjinuso

    Character's Age: 16

     

    Character's Original Race (N/A if not applicable):

             n/a

     

    Transformed form:

             Laobai-Zhu

     

    Creator's MC Name:

             n/a

     

    Creator's RP Name:

             n/a

     

    Briefly explain the lore behind this construct or creature:

             

     

    The Hou-Zi  began as a normal race the primates the ancestors of the Hou-Zi who had great intelligence, The dameon Metzli who was looking for worthy candidates came across them and they pleased the daemon Metzli because of how clever, quick and how they knew how to hunt in  groups, and above all they looked like the other descendants two legs, two arms, and two eyes. The daemon one day went to the leader of the primates the alpha, no one dared to bother him, so the daemon Metzli went into the monkey's mind she made him Hou-Shen the Monkey King Metzli then performed all manner of the lost arts and powerful magic on Hou-Shen. The daemon then gave Hou-Shen the King of monkeys a crown of jade and gave him instructions to go and be a prophet to the people of his kingdom as they all obeyed she showered them with success or prosperity and soon the hou-Zi race was born. In ancient times the hou-zi had a culture that was full of wealth before all else, they got the wealth from people giving tribute to the King and other high placed hou-zi. Some religion of the hou-zi as since the daemon Metzli was the one who originally created them she was the highest deity worshiped in the Hou-zi religion and was called the awakener but she was not the main deity of the hou-zi the main person they worship is Hou-Shen for getting the life and for being there the first king. The Lao-Zhu physical Structure would consist of Normally the size of a Human Can weigh around 100-250lbs not such a Long Lifespan like elves (80-250) Usually the Standing up to 6ft. them having a much different build from the other hou-zi known as the fei-zhu and the Hei-zhu the Lao-Zhu are usually known as the ones who descended from gods firstborn in the culture of the creatures. The Lao-zhu are the closest that get to humans with these Creatures. The creatures are most Commonly seen as Hunters, farmers and Fisherman and much more when they put there mind to it. The Hou-Zi language was lost as time passed, for all the written examples of it were washed away a long time ago now the creatures use Mostly Common Tongue, as for everything the creature has a Huge Religion Base. Some sports that the creatures Like are Martial arts like Gongfu were very popular. At the end of all the this In modern time with the Hou-zi races Mostly Killed off, the culture has Changed a lot.
     

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             n/a

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             I do understand

     

    Do you consent to accepting what may happen to this character?:

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  17. MC Name: HeftyDonut

    Character's Name: Spiri

    Character's Age: 30

     

    Character's Original Race (N/A if not applicable):

             n/a

     

    Transformed form:

             Ghost

     

    Creator's MC Name:

             n/a

     

    Creator's RP Name:

             n/a

     

    Briefly explain the lore behind this construct or creature:

             

    There are three different stages of the ghost, level one being haunt level two being revenant and the final one being a poltergeist or spectre, and they all are souls of the dead left behind to venture through the mortal plains. The categories of ghost can also determine how powerful the ghost is in that stage. Level one the haunt is the stage when the ghost is black and white, having white eyes having no irises or pupils, haunts are very forgetful or unaware of their deaths and will try to be as if they were still living. Haunts have less magic than the other levels since they think they are still alive. They usually appear the same they did the moment of death. Haunts are not always able to be seen though they become more visible or less visible when they are more aware of the world they are in. The Revenant is the second level of the ghost, these level of ghost look very similar to the haunts but their eyes have changed they would now have irisis and have pupils. This stage, of the death cycle of a ghost, is the most important because its when the ghost begins to realize it's dead and is now a spirit. This stage is also when the Ghost begins to develop more powers such as being able to shift from being able to be seen and not being able to be seen, will begin to float and be able to shift appearances the powers are still hard to master completely and would years for the ghost to master them fully, because they must forget their ties to the mortal laws of physics and mass. This level of ghost also be extremely hard to get rid of and many new ghosts to this level are easily angered. The poltergeist or spectre is the third level and the last level of the ghost cycle meaning it is the most powerful level a ghost can reach. This type of ghost is when the revenant begins to learn of how they died/their demise and will become very upset, angry or react in a very strong negative way  to the death when this happens they cannot be calmed down and will turn into a poltergeist these are ghost filled with anger and hate they can be identified by their strong red color and completely black eyes. There is also another way the ghost accept the death, that is through grace and they will begin to accept their form/state then they will become a spectre, is the ghost being mostly harmless and have mastered all of their abilities but do not use the abilities in a harmful way such as the poltergeist.  Some all around ghost behavior is keeping to themselves unless haunting a person or place and like to avoid ghost at whatever it takes being very territorial at times.      

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             No

     

    Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:

             Yes

     

    Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:

             I do understand

     

    Do you consent to accepting what may happen to this character?:

             Yes

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             No

  18. [!]

    Birds flying across the Lands of the empire passings letters to all nobles

    [!]

    [!] A announcement to all the Noble Families of the Empire [!]



     

    To all it may concern, Catherine Marie O’Hara Nee’ Windsor has Passed on the night of the 14th of The Deep Cold, year of 1711, support the houses that the young women has brought together through marriage, (Houses O’Hara and Windsor) in there period of grief. So we ask all Nobles of the empire, Family Members and close friends to join us in the Cathedral of Helena, for the funeral of the talented, beautiful, smart young women.

    Please do wear something black. PLEASE AND THANK YOU!

    Signed by: - Members  House Windsor and House O’hara

     

    [!]  A Picture of the lovely young women would be here at the bottom of the page [!]

    Id_SHUHYNdcye4kNSuVbNDhBh5_bXqBUSiggoqs-WEiUqKwt7yn8I69D4Pi6XYyiNB1gjtBEl0Md4j28dzKva2TgTjH-q5jUMGvDrJDB4QTTsYAk2UrfCNrsWbej5H6x6dbgMYQt

     

    :OOC:

    Date and Time: Saturday 27th/4:35 (EST)

    Place: Helena Cathedral


     

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