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Found 2 results

  1. The duty of the Druid is to protect, to heal, to preserve, and to serve the Balance. The Balance is simultaneously mighty in its enormity of influence and fragile enough to require the aid of Druids. From ensuring that descendants do not leech nutrients from the earth from over farming to snuffing out vile sorcerers, the duties of the Druidic Order are varied. They can be quiet, challenging, lethal or anything in between. For the development of Druids both early and late in their journey, it is important to collaborate with our kin. The Mother Circle has seen value in delegating tasks to any willing party of druids for the continued benefit of the Balance. Here you will find adventures to embark on with your kin, with potential reward for all involved, be them attuned or unattuned. Seek purpose here when your duties become light. ____________________________________________________________________________ Current Expeditions of the Mother Circle Riverside Rumble The Rivers beside the Atoll grove have had their natural flow altered by some means, affecting everything downstream. The lack of water has caused great thirst to the land and animal population, and the chance of wildfire by negligence has become dangerously high. Seek out the affected portion of the river using the provided rafts, find out what has caused their disruption along the natural flow and rectify it. Suggested party: 2-3 Suggested party composition: Dedicant, Young Druid Combat: Unlikely Hazards: Whitewater rafting, unstable wilderness, probable wild animal encounters ((Repeatable?: No)) Seashore Shenanigans While the world’s political state has become uncertain with the Orenian and Dwarven war heating up, we’ve seen an increase of military cargo, trading ships, and pirates passing by our portion of the oceans. Some of these ships have sailed dangerously close to known coral reefs, and I am entrusting you and your kin to ensure that these fragile ecosystems are not disturbed by the passing of these vessels. Suggested party: 3-4 Suggested party composition: Dedicant, Druid, Blight Healer Combat: Possible Hazards: Underwater exploration, coral reefs, sailors ((Repeatable?: Yes)) The Laughing God ((Part 1)) Some travelers have been sending the Archdruids letters of warning for travelers traveling from the desert. According to them, there are ‘protectors of nature’ unknown to us that are robbing, stealing, and harming anyone who expresses a wish to travel to the Atoll Grove. One traveler has requested an escort party to help guide their pilgrimage to the Grove. Stay on your toes, team, we don’t have any other insight to the situation. Suggested party: 3-4 Suggested party composition: Any Combat: Expected Hazards: Harsh climate, potential bandits, lengthy travel ((Repeatable?: Yes)) Updated 12th of The Amber Cold ((4/4/22)) ((OOC))
  2. [!] A small note written in white ink upon a blue paper is posted on the bulletin board "To those who know me, I shall be unavailable for the next year- Elven week, for my elven friends -due to a task for my dedicancy. Those who need to speak with me shall have to wait until this time is over, as I will be hidden away in an undisclosed forest location until my return. Birds shall not be met with a reply, as I will not be bringing any form of parchment to do so with. I wish you all an excellent year and cannot wait to return to my friends and family. Sincerely, Fal'leon Odinson, Head of the Odinson clan."
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