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Found 93 results

  1. A flock of carrier pigeons fly to every noble house in the lands of the Crown of Retanus-Marna and the Duchy of Rivia with a scroll of paper tied securely to their legs. They fly to every allied kingdom, city, and county that matters, bearing great news. The scroll reads; Thou and thy companions are cordially invited to the wedding of Baron Edward Suffolk and Lady Loreli Rosewell on the 22nd of Snow’s Maiden, 1665 at high noon. (Friday, May 25th 5pm EST) . We wish to bless the ongoing construction of our city and community and thus share this with thy esteemed person. The ceremony will be held in Pembroke City (North of Marna, South of Dominion) at the Suffolk Abbey. A reception will be held and a feast will be given followed by the games; an arena tournament with 1000 minas reward as well as jousting. This is an invite only affair; those not on the attending list shall not be allowed entry into the city. If thou wish to bring a plus one, please let us know in a timely manner. Please come an hour early to make sure that all measures are taken for the benefit of thy comfort. Guards may accompany each of our esteemed guests if they so please. Wishing thou well, Baron Edward Suffolk & Lady Loreli Rosewell
  2. Ser Paul Ryan

    Ser Paul Ryan's Arctic Adventure

    As the frigid winds of the far north tugged ceaselessly at the heavy cloak draped about his shoulders, Ser Paul Ryan wondered how he got himself into this peculiar situation. Here he was, stranded in the midst of mountainous wintry hellscape, separated from his battle-buddy and hopelessly lost. Worst of all, the glacial cold bit through the many layers of wool and steel that he had donned, his erect nipples chaffing against the steel of his breastplate. As Paul trudged through the biting winter storm, he preoccupied himself with daydreams of the warmth of his inn back home in Markev...was it even day anymore? He couldn’t tell; the sun above was blotted out by the downy flake that swirled around him with the ceaseless fury of a hurricane. Ser Paul was beginning to get seriously worried; if he didn’t find Lyov and the others before the golems found him, he might never savor the taste of Carrion Black ever again. Suddenly, through the thick white hail, the dark outline of a looming figure appeared. Paul’s mittened hands reached for the handle of his longsword, long-since frozen into its scabbard, before the familiar booming voice of Lyov reached his ears. “Privej, Paul, is that you?” the figure shouted. Ser Paul breathed a haggard sigh of relief as his fingers quickly retreated into the warmth of his cloak, his frozen lips parting to greet his battle-buddy. Before his response could be lost to the wind, however, his heart rose in his throat; as Lyov’s shape grew closer and clearer, another looming shadow had appeared behind him, this one far too large to belong to any mortal man. “BEHIND YOU, FRIENDO!” he roared, ripping his sword clear of its scabbard as he charged through the deep snow towards his pal. More likely than not, Lyov’s reaction was spurred more by Paul’s sudden movement than his words of warning; the clever Raevir, seeing Paul unsheathe his blade, instinctively dove into the deep drifts that surrounded them in every direction. A mere moment later, the lumbering fist of a snow golem tore through the space Lyov’s head had occupied seconds before. As Lyov attempted to scramble to his feet amidst the insecure footing of the snowy tundra, Ser Paul let loose a carefully rehearsed battle cry as he charged towards the foe. He hoped Lyov was impressed; he had hired an expensive speech coach to hone his compelling combat cry, and figured the least he could do before dying in this frozen wasteland was put on a good show. “HOOPLAH!” the anointed knight shrieked as he plunged into bitter contest with the frosty behemoth, intent on buying his battle-buddy the precious few seconds he would need to regain his senses. “High ho, to and fro, back to a frosty hell you go!” the Orenian celebrity cheered, before being swept aside by the Golem’s powerful arms. To call the frigid bastard huge was the understatement of the year; his lumbering limbs were nearly as big as Ser Paul himself, and the creature exerted little effort as he batted the trained knight aside like a mere plaything. He had bought his battle-buddy time, however, and that was all that mattered; Lyov had found his dropped spear amidst the howling winds of the shivery blizzard, and leaped back into the fray with gusto to return noble Paul’s favor. It was in vain, however; Lyov’s steel-tipped spear barely delayed the lumbering leviathan as it lurched towards Paul’s prone figure in the snow, and another swipe of its massive iron paw shattered the spear’s shaft into a thousand frozen splinters. Paul’s snow-blind eyes gazed at the oncoming colossus in sheer terror, and he realized there was nothing he could do save close his eyes before the finishing blow sent him packing from this corporeal realm forever. “It’s been real, friendos…. pour one out for me,” he said to no one in particular, a strange smile dawning on his face as he prepared to greet his creator. The fatal blow never came, however; as the lumbering frost Golem raised its tree-trunk arms high above its head to crush Ser Paul into smithereens, an otherworldly cry split the bone-chilling air. “I’m coming Paaaaaaul!” sounded the heroic voice of Larry Cravencock, one of Paul’s oldest partners in crime, as he leapt from an unseen mountain ledge above them onto the Golem’s back. The courageous Cravencrock’s noble gesture hadn’t just been executed with perfect dramatic flair, it also caught the arctic giant off guard, and the icebound behemoth let loose a mighty roar as he stomped back and forth in repeated attempts to shake Larry off his rotund mass. Larry’s legs went flying like a ragdoll’s; left and right, left and right, left and right his lower appendages whirled, swaying in the chilly breeze like the flag of his Kingdom’s noble disposition, but brave Cravencock’s grip held true, his arms wrung like wrought iron about the goliath's metal neck. As Lyov rushed over to Paul, helping the handsome knight to his feet, the hulking beast grew tired of the outrageous affair, finally reaching up with a ham-sized fist to pluck Larry off and send him cascading into the frozen battle-buddies. The trio went down in a tangled mass of frozen limbs, their collapse cushioned by the deep snow. The golem began to let loose a mighty roar, intent on hammering the three weaklings into dust like a drunken mother-in-law smashes ice-chips for her next margarita, when a load crack split the air. Without warning, the ice beneath the golem’s mammoth feet gave way, weakened by the monumental stomping the beast had relied upon in its attempts to shake Larry free. As quickly as it had appeared, the golem vanished in a tumbling cascade of ice and snow, its parting bellows lost to the whirling winds that nipped at the shivering survivors. All that remained was a measly iron mitt, one of the creature’s staggeringly-huge hands, severed from the rest of its body as it attempted to claw onto anything that might have saved it from its fall. The beast’s weight was far too much, however, and all that remained was the chunk of golem scrap metal that nearly tore off Lyov’s head. “You DID IT, Larry!” Ser Paul cried out, his head popping up from the snowbank it had been lodged into. “And your victory even comes with a sweet prize! Righteous!” A few hours later, when the storm had abated and the three noble warriors had found the rest of the Haensetic party, Paul poured Larry another cup of warm cocoa as he regaled his fellow adventurers with their tale. “You should have seen Larry go! He all but sent that golem running back to its mountain-mama singlehandedly! Lyov’s spear had set the creature off-balance, of course, and my own noble war-cry had clearly reduced it to a quivering mess, unable to fight, but it was Cravencock’s iron headlock that finished the beast!” The valiant men of Haense spent the rest of the wintry day in their huddled camp, girding themselves for the journey home that would begin on the morrow. Before our hero Ser Paul Ryan saw the Dancing Crow Inn with his own eyes again, however, a peculiar party of ancient northern beings would make their presence known. That’s a long tale for another time, however, and for now, our foolhardy heroes reveled in their triumph over the North’s greatest villain. (Expect a post from Cruzazul8 coming soon to explain our riveting encounter with the event team, which will doubtlessly set the stage for the server's upcoming story...)
  3. The Tournament of the Sun’s Smile 9th of The Sun’s Smile, 1664 The sound of wood being chopped and formed into swords could be heard coming from a workshop for those that stood close to it in Haense’s red city, Markev. A young lady stepping towards the workshop, her hands opening the door as she gave a nod to the man working. “You have ordered a lot of wooden swords Lady Ruthern. May I ask what they are for?” The man asked the lady. “His Majesty, Karl Barbanov is in need of these swords for a tournament that is to be hosted this summer. I have been left in charge of making the preparations you see. When will they be ready?” She would ask, raising an eyebrow at the man. “Oh, a tournament would do Haense good. Too much tension from that war. Do not worry Lady Ruthern, I shall have them done in a saint’s day or two. I wish you luck in preparing for it all.” He stated, smiling at the woman. Giving her a light wave as he watched her leave. The woman then continued out of the workshop and back to the palace. Her legs carrying her back to her room where she sat down to write a poster. After she had finished and the ink had dried on the paper she took it into her hands. Grabbing a nail and a hammer on her way out as she went to nail the poster in the square. Citizens flocking around her to read what the poster said once she was finished and began leaving. “A grand tournament will be held in Markev to celebrate the welcome of the warm summer of Sun’s Smile and the harvest and goods it brings. All those that are allied and neutral to Haense are also welcome to attend. The tournament will be a normal 1 versus 1 duel between all those that wish to participate. The prizes one may get from either winning or participating are as following; 1st place - 2500 minas, a golden medal and a Sun’s Smile figure. 2nd place - 1000 minas, a silver medal and a Sun’s Smile figure. 3rd place - 500 minas, a bronze medal and a Sun’s Smile figure. All participants will receive a Sun’s Smile figure. Write your name up on the poster to participate. Signed, Lady Helena vas Ruthern.”
  4. Ragnio

    The Atlasian Naval Guild

    The Atlasian Naval Guild was founded within the realm of Atlas, after the old Sutican City was nearly abandoned by it’s citizens and the leaving of the Trading Princess Lily, allowing those without a place to stay to find a new home to rest and to life at. Unlike most other nations the founders of the Atlasian Naval Guild were known as fairly good sailors and interested scientists, trying to explore the oceans of Atlas and it’s surroundings. While their ideal was it to explore the oceans they also became home to many people around them, steadily growing and expanding their research fleet. Purpose of the Guild While many Guilds are focusing on trading, giving the opportunity to learn a form of magic or just to offer some work the purpose of the Atlasian Naval Guild is different and unique in it’s own. The main purpose of the guild is it to explore the oceans of atlas and to find possible new lands to stay at. While doing so the guild is also trying to do their research of the currents, which are flowing through the oceans of the new realm, finding the fastest one to use for future traveling and sailing. Another big part of the guilds daily work is the research of new organisms, including plants and animals alike. New species can often help understand the current situations in certain regions and can also be used as materials for all kind of stuff, examples being medicine, smithing materials and far more. This is afterward leading to experiments to test possible new tools and to conclude further research on the different topics. Safety Safety is a rather important aspect for each member in the Atlasian Naval Guild, especially due to their dangerous missions. As such everyone is warned that the Guild isn’t having peaceful missions at all, but also rather dangerous ones. Due to those circumstances every member of the crew should be able to fight and be steady on a rough sea. Living Space/Base MS Vaile - The MS Vaile is a strong, nimble and fast Gallion Grade Vessel, housing around twenty crew members. The Vessel is build under the Captain and co Captain Vahryu Daluon, and Julia Abernathy. The MS Vaile can travel at the speed of 27 knots, able to withstand the Weather of the cold Arctic and hot summer winds of the equator. The mast would be made of a strong oak with Iron fittings and the sails would be made of a thin material dyed with grays and greens, the crews quarters holds around twenty eight bunks and the captains quarters holds two bunks, excluding the medical bay and area for livestock. Jobs/Tasks While many different roles are existing each member of the group is trying to help each other by handling main tasks, such as cooking or just cleaning the ship. As such most tasks are the following ones: Cook - Preparing dinner/food for the crew, while keeping a close eye on rations and drinkable water. The cook should be able to handle a knife even in the roughest of seas...and hopefully not lose a finger or too! Cartographer - Creating maps for the guild is an important job, since the guild is always trying to find and explore new lands. However, without creating a map of the new landmass and the surrounding waters such explorations are rather useless, since no one else may be able to find the land again. As such the cartographer needs to create fairly good maps, allowing the crew to find the islands once again. Secretary - The secretary is in charge of the general documentary of the expeditions and tasks fulfilled by the crew. Recording every single day on the sea is of importance, mostly to keep a fine grip on time, date and other important factors. As such the secretary should be able to write and have a talent for organizing. Steerman - Steering the ship with confidence and experience as the steerman guides the crew through the waves to their predetermined destination! A good eye is needed to see through the currents and shallow waters, sailing the ship to new lands to explore. As such the steerman should have some experiences in sailing and how currents are normally acting. Sailor - The sailors of the ship are helping wherever they can, either by hissing the sails or by cleaning the deck. Normally this job isn’t requiring a lot of talent to do, yet, it is one of the more important jobs, since everything is depending on the sailors. Medic - Healing the wounded and sick is the work of the medic, often saving many lives in dangerous situations. As such the medic should have a great knowledge in medicine and should be able to operate in a rather small medical area. Goals The Atlasian Naval Guild has several important goals to achieve, mostly focusing around explorations and experimentation on different naval-related topics. As such the most common goals for the guild are: Finding new land Finding new plants and animals Completing research on different topics, mostly the synergy of different species Preserving the ocean life Discovering ancient sea structures Finding treasures Application MC-Name: Character Name: Age: Race: Hometown: Possible Goals to achieve: Wanted Role/Job: Discord: Member List Captain Vahryu Daluon (@Ragnio) Julia Abernathy(@Space_Gene) Steerman Gilondir Oronar Frostbeard (@SanderGamerNL) Cartographer Jakhatir Kegbrew Grandaxe (@iAssey) Secretary Quillian Caerme’onn (@Torkoal_Tom) Sonya(@EagleEyeKK) Medic Balin Anvilaxe Grandaxe (@TheDarkAngel2308) Cook Hekkaes ‘Anvilaxe’ Goldhand (@JokerLow) Sailor Kraggomi Anvilaxe (@Leomits) Eledar Haler'thilln (@Aythinae) Ben Ethil (@HurferDurfe1) Bolon Stormtaker (@DarkElfs) Abdul Mubdee (@Booklight12) Allied Forces Vizmak Brigade
  5. TheWitherKingHD

    Assembling the Goldhands.

    While visiting the Dwarven metropolises of Holm, Kal’Tarak, and Az’adar, one’s eye would catch itself on a nailed parchment pinned onto the city walls. It would read the following: 'Since the Urguan Civil war, where our brothers were torn apart in the brutality of open war between the clans, our clan has been divided and its leadership crippled. But now comes the time for change, I Dwifar the Clanfather of the Goldhands, call together the lost kinsmen of my clan to a clan moot. It cannot be said otherwise that together, standing as one we can achieve any length of riches. But if we stand-alone, we will all die in poverty. We've always been a clan of merchants, lords and even treasure hunters. But we could be so much more, we cannot hope to survive by simply depending on the motto of selling and buying. We must reshape our clan into a clan of workers; of miners, craftsmen, farmers and lumberjacks. Let us reunited under the banner of the great Armakak and heed the wisdom of our ancestor Tungdil the Great. Let us establish a new era of our clan, an era of gold. Urguan or Kaz'Ulrah, you all have a place in the clan. Therefore I invite every one of you to this greatcoat. Let us rejoin and establish our former wealth and glory. Let us convene and work for a greater future. Narvak oz Armakak' Attend the Assembly of Goldhand 8th of the Grand Harvest, 1664 Kaz'Ulrah ((The meeting will take place Saturday 19th at 3PM EST, 7PM GMT))
  6. [!] You find a scrap of paper nailed to the Dunshire noticeboard Dunshire's Third Election! ~Dunshire Lake during the night, a very pretty sight indeed!~ Despite times still being rough for us wee folks, it is time for us to band together and elect new leadership that might lead us out of this mess and into a brighter future for all! So, without further ado, I bring you the Third Dunshire Election! Vote using the following format: Name: Race: Do you live in Dunshire?: Who do you vote for Sheriff?: Who do you vote for Deputy?: Who do you vote for Honorary Halfling(Can by anyone since nobody signed up to run for this position!): Anything else to add?: Are rats or mice more icky, why?: Long Live Dunshire's Democracy, and Lord Knox bless us all! -Madeline Applefoot, current Deputy of Dunshire
  7. Kingdom of Santegia

    First Annual Santegian Street Bazaar

    First Annual Santegian Street Bazaar 1663 [!] A colorful notice would be posted throughout the Kingdom of Santegia “On the 16th of Sun’s Smile, 1663, The Kingdom of Santegia will be hosting a local Street Bazaar! All Santegian citizens, her allies, and those hailing from nations with which Santegia has a neutral standing, are invited to come out and peruse stalls boasting a wide variety of rare novelties, unique gifts, foods, and more. Our vendors will be looking to buy and sell, auction, and barter their wares—so be sure to bring not only your minas, but any items you wish to trade! HOWEVER, if you wish to reserve a vendor’s stall instead, this can be done for you free-of-charge by simply speaking with Alfrik Kastrovat, Lord Steward of Santegia, or by sending him a bird requesting such. The First Annual Santegian Street Bazaar promises to be a most enjoyable event, so please come out to support our local merchants and enjoy the festivities!” ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ((For more information, or to request a stall be reserved for the event, please contact Alfrik Kastrovat, (MC name: diddyski) or simply post a comment below stating as much. PLEASE NOTE: All stalls must be reserved NO LATER THAN 5:00PM EST/9:00PM GMT on May 5th)) OOC: Date: Sunday, May 6, 2018 at 12:00PM (Noon) EST/ 4:00PM GMT Place: Kingdom of Santegia Town Square and down Adrián's Avenue
  8. Quirkyls

    Assembling the Grandaxes

    While visiting the Dwarven metropolises of Holm, Kal’Tarak, and Az’adar, one’s eye would catch itself on a nailed parchment pinned onto the city walls. It would read the following: Our clan has not fared well during the turbulences of the War of Beards. With our leadership dismembered and our brethren scattered, I, Aemich Grandaxe, Clanlord of Clan Grandaxe, call together the descendants of Borgin to a clan moot. The Great Paragon, Valen Grandaxe, once said, “Stand as one and we are capable of achieving any length of greatness. Stand-alone, however, and we will die alone.” When our kin splintered and separated prior to the climax of the Dwarven civil war, our clan structure shuddered and collapsed. We must mend the wounds that so grieved our clan. Let us stand together, once more we can be clan of prominence. Let us heed the wisdom of the great wordsmith and let us join together, be united and whole. Let us rally and convene. Let us develop organization among all clan-dwarves. Let us establish a foundation of which we may thrive. Attend the Assembly of Grandaxe 9th of Sun's Smile, 1633 The Whispering Crossroad May the the glorious Descendants of Borgin rally. Blackaxes, Grimaxes or Braveaxes, you all have a place in Clan Grandaxe. I invite you all to this great moot. Let us rejoin and recall the tales of the missed pasts. Let us come together and let us work for a brighter future. Oz Kathaikaz Tazarak. ((The meeting will take place Sunday 6th at 4PM EST, 8PM GMT.))
  9. NotEvilAtAll

    Fire in the Shire!

    [!] A paper is posted to the Dunshire Noticeboard, and other places There's been a fire in Dunshire! ~A paiting of the fire as it burns through Merric Greenhand's burrow~ Attention Dunshire halflings! Today I have ill news for you, since much ill has happened! Today, a group of raiders (Uruks and others believed to be with the N.A.A) entered Dunshire and set one of the burrows ablaze. Accounts of the damages are still coming in, but from what I've seen and heard, this is the damage so far: -Complete destruction of Merric Greenhand's burrow -Minor damage to other burrows nearby -Minor damage to the carrot, potato, and beetroot crops near the flames -Medium damage to the roads that passes by the burrow -Massive loss of animal life as they eat ash and breathe in smoke -Strong chance of the water supply being poisoned by the ash -Loss of sanity and morale in us Dunshire halflings The casualties are unknown, but we do not think that any were directly harmed by the flames (Although the raiders may have harmed a few of us wee folks before they set the burrow ablaze!). It is in these times that we must band together to promote PEACE among all fellows, and to protect ourselves from terrible attacks such as these! I will now draw some more paintings of this horrible crime against us: ~The ashes of Merric Greenhand's burrow after the initial blaze dies down~ ~The smoke rises up from the fires still burning within, threatening to choke Dunshire and its people~ ~There must've been some Cactus Green or Halfling's Grass inside of a cellar in the burrow, because the smoke suddenly turns green and threatens to choke everyone AND make us all high and unreasonable~ ~The fire finally dies out completely, leaving nothing but the burned out husk of a burrow~ Please be wary of future raiders who might come to destroy all we hold dear! Fight back with shovels, eggs, pebbles, anything! Anything is better than facing destruction such as this! We shall not let Dunshire burn! Long live Dunshire's Democracy! May Lord Knox bless us all! -Madeline Applefoot, Deputy of Dunshire
  10. NotEvilAtAll

    Dunshire goes to WAR!!!

    [!] A halfling stands on top of one of Dunshire’s many hills, and gives a long speech for the halfling people Dunshire goes to WAR! ~Some halflings ambush the big bad bigguns who attack Dunshire so much, bringing about a more peaceful Dunshire and a more peaceful Atlas!~ For a long time now, us wee Dunshire fellows have been threatened by the big bad bigguns! It is time for us to formally march to WAR against these evil threats, and make sure there’s pumpkins and love for all! With this, I declare the War of Peace! Let us beat back the enemy with our peace-bringing shovels, and spread the love of Lord Knox to all by putting pumpkins on our heads in his honor! Every single halfling must contribute by eating at least three cakes a day, bathing frequently, and being prepared to throw the eggs of PEACE at anyone who tries to kill us all! Who is the enemy?: The big bad bigguns attacking Dunshire! Why are we fighting?: To protect our hairy feet from harm! When will we surrender?: NEVER! (unless there’s cake) After the sun has risen on Dunshire for the first time of the seventh Elven Day of the Elven Week (or just whenever we feel like it), we shall march against these evil bigguns and show them the good halflings morals of peace, prosperity, and comfort for all! Eggs against arrows! Shovels against swords! Pumpkins against helmets! Cakes against shields! Halflings against men! Peace against war! It is time for us to stand up against oppression, and it is time for us to triumph! May Dunshire live forever! Lord Knox bless us all! [!] The halfling steps down from their position on the hill after receiving much applause from the audience down below [!] Fliers can also be seen flying about in the wind Dunshire declares a millitant War of PEACE upon the following: -Renatus-Marna -Haense -Holm -Norland -The Dominion of Malin -Krugmar -Vrakai -Blackmarsh -Sutica -Riviä -Halsworthy -Fenn -Santegia -Adylith -Curon -Azgaraz -Götha -Southron Confederacy -Kal'Ulrah -Druidic Order -Daeland -Judah -Haelun'or -Warhawke Cheifdom -Fairyland -The abyss -Heaven -Wherever the Kha are living -Wherever the monkey people are living -Anywhere else that we missed May PEACE reign supreme over Altas! We will not allow Dunshire or anywhere else to be harmed! -Madeline Applefoot, Deputy of Dunshire -Pal, Mailman of Dunshire
  11. Glocky18

    The Expedition

    Several notes can be seen hung around Human-held Kingdoms. “If you are reading this, I humbly ask for your aid. For too long my family’s relics have been lost in time. Ever since we settled here, on Atlas, the heirloom sword of my father, that belonged to his fathers before him has been lost. It is my duty now to retrieve the sword, and my father’s bones. I humbly ask for your assistance and join my expedition, which I will personally dispatch as soon as I have any news from my scouts. I will give you a fair wage during our mission, the amount of it will be considered by the difficulties of our mission. I will also provide you with gear if needed, and of course with decent rations throughout our journey. I will not lie my friends, it could be a dangerous mission and it may even cost our lives. If you think you are brave enough, send me a letter, describing yourself and your skills. Help me, and I will reward you greatly.” Signed, Ser Stephanos Palaiologos of Mystra. -Application- IC Name: Race: Nation: Any skills?: OOC Discord: Timezone: ((I have already talked with an ET regarding this event, pretty much everyone is welcome and you are not obligated to stay with me after the event, I just wish to entertain as many players as I can, note that we may start this weekend!))
  12. NotEvilAtAll

    Something's up in Dunshire

    When you enter the halfling village of Dunshire, things seem different. The air smells funny, as if it's clogged with something. The locals seem wary, or at least more wary than is normal. Why does it rain when there had been sunshine? Why are there bloodstains in the Drunken Duck Tavern? It's hard to define it, or describe it to someone who hasn't been there yet, but something just feels wrong. Why are there so many graves? Why do so many lie unidentified? ...and why do all the graves look recent? Where did Big Bess II the cow go? Why does the tavern lie silent without her slow mooing? Why do the children huddle with blankets at night, muttering about bandits, thieves, and slaughter? Why is it this way? What happened to things being the way they used to be? These questions ring in your head as you walk about Dunshire, and you don't expect to get an answer anytime soon.
  13. *posted around every settlement in Atlas* Commercia Diem Within the glorious lands of the county of Gotha, market stalls sit ready for the trades to begin, the tavern filled with fresh ale , wines and vodka. Upon this date, the Count Eimar and Countess Aldyth var Burgundar, welcome all from across Atlas to come enjoy the beautiful town of White Peak, sell your wares, buy goods and forge new friendships. The town of White Peak opens their gates, preparing the town for the day of trade and community fun There will be the selling of some steeds and many other events throughout the day If any would like to hold a stall, please contact either a member of the council of white peak~ Ser Theobaldus var Caer((Endershawdow292)) , Ser Siegfried var Wettin-Eisenach((SinisterBlades)) , Bjorn Adigard ((Treatycole)) or Adam Swiftfoot ((Nate1450)) or directly contact the count or countess. Deus vos benedicat Ooc information Time: 4pm EST 9pm GMT Date: Friday 27th of April Location: White Peak County of Götha 550,2500
  14. [!] A page of paper is neatly nailed to the Dunshire Noticeboard ~Forest End, a rather peculiar corner of Dunshire~ Lo again fellows of Dunshire and other lands! It is time for yet another Dunshire Drinking Night! This one will go just as normal, same time, same place, same everehthin'. Just as we all know and love! Contents: ~Drinking in the Drunken Duck Tavern ~The Shogging Competition ~Time and other matters Drinking in the Druken Duck Tavern The Food, Drink, and everything else is free just as normal! The Boozes: Drugged Pumpkin Vodka: A very tasty vodka that will leave you wasted in more ways than one! The Orange-ocolate: A sweet booze with chocolate, carrots, and more sugar brewed into it! Great for all ages! Salad Booze: A booze made with melons and carrots, perfect for our vegan drinkers! Forest Ale: We're not sure what forests have mushrooms, cacti, melons, and wheat all growing wild in it, but there's bound to be one. Applebrook Porter: A rich, strong Porter, that gives off a faint taste of something else you just cannot name. You have to drink it to believe it. Withfoot Hard Cider: The classic apple-based booze that will make you snooze if you drink too much! The Food: Bread: The classic baked loaf we all know and love. Baked Potatoes: Guaranteed fresh, or else we'll give you a refund on the nothingness you paid for 'em! Pumpkin Pie: The best pumpkins are from us halflings, as they always say! Apples: We had to use stepladders to pluck these! Cooked Fish: Almost as tasty as Pork! Cooked Pork: Almost as tasty as fish! Carrots: Comes in almost any color of the rainbow except for everything but orange! Melons: Juicy! Crabs: Nice and crunchy! The Shogging Competition! ~The shogging setup of Dunshire~ Since last year's shogging went so well, I say we should 'ave a full on competition for this year's shogging! All who want to partake must sign up usin' the following format! Name: Race(All races be welcome!): Do you promise to follow all the rules of shogging and nay be a sore loser or winner?: Potatoes 'er Carrots?: Time and other matters Time: Towards the end o' this Elven week and the beginnin' of the next! ((3 PM EST, this upcoming Sunday)) Location: The halfling village o' Dunshire, obviously! Who be welcome to participate?: Fellows of all shapes and sizes can come to t'eh Dunshire Drinking Nights as long as they don't cause any trouble! Competition Rewards: The winner of the shogging match will win an honorary Shogger's Badge that they can brag about for years to come! See you at the Drinking Night! -Madeline Applefoot, Deputy of Dunshire
  15. [!] A scrap of paper is nailed to the Dunshire Noticeboard The Sixth Annual Dunshire Drinking Night! ~The inside of Dunshire's Melon Tree, a place that few bigger folks ever see~ We're back with yet anothah Drinking Night here in Dunshire! This Drinking Night will be much like the last one, which in turn was like all the ones before it! Let's get on with what we'll beh doing! Contents: ~Drinking in the Drunken Duck Tavern! ~Collecting the materials auctioned off during the last Dunshire Drinking Night ~Shogging and pig races! ~Time and other matters Drinking in the Tavern: All foods and drinks are completely free! The Boozes: Drugged Pumpkin Vodka: A very tasty vodka that will leave you wasted in more ways than one! The Orange-ocolate: A sweet booze with chocolate, carrots, and more sugar brewed into it! Great for all ages! Salad Booze: A booze made with melons and carrots, perfect for our vegan drinkers! Forest Ale: We're not sure what forests have mushrooms, cacti, melons, and wheat all growing wild in it, but there's bound to be one. Applebrook Porter: A rich, strong Porter, that gives off a faint taste of something else you just cannot name. You have to drink it to believe it. Withfoot Hard Cider: The classic apple-based booze that will make you snooze if you drink too much! The Food: Bread: The classic baked loaf we all know and love. Baked Potatoes: Guaranteed fresh, or else we'll give you a refund on the nothingness you paid for 'em! Pumpkin Pie: The best pumpkins are from us halflings, as they always say! Apples: We had to use stepladders to pluck these! Cooked Fish: Almost as tasty as Pork! Cooked Pork: Almost as tasty as fish! Carrots: Comes in almost any color of the rainbow except for everything but orange! Melons: Juicy! Collecting the Auctioned Materials: The winners of last year's material auction are..... For the Haybales: Malcolm Gromach for 25 irons. For the Pipeweed: Some Dwarf lad for 5 irons. Please stop by Dunshire with your payment to collect the goods! Shogging and Pig Races: ~Some racing pigs prepare themselves for the upcoming festivities!~ If there is time after all have drunk their fill, we shall do some good ol' shogging until our arms are tired and sore, and then hop on some pigs and race them across Dunshire until our legs are sore as well! Time and other matters: Time: Same as usual, towards the end of this Elven week and the beginning of the next! ((3 PM EST, this upcoming Sunday)) Where is it?: In Dunshire! It's called the DUNSHIRE Drinking Nights for a reason! Can I come to this Drinking Night or is it only for halflings?: Everyone can come to drink with us wee folks during the Dunshire Drinking Nights, you included! Anything else?: Bring your own saddle if you want to be extra-sure that you'll get a pig for the pig racing! See you at the Dunshire Drinking Night! -Madeline Applefoot, the new Deputy of Dunshire
  16. RalphGiezer

    RALLY OF YARS [Recruitment]

    ~-=RALLY OF YARS=-~ [!] The great horn of Yar can be heard across the lands, as goblins adorned in bones and pelts hand to each and every uruk scrolls wrapped around bones [!] Whilst the number of Yars within the walls of Krugmar depletes, so does our impact within our ever-developing and powerful community. We begin to lose our influence, our culture, our honour as one of the oldest clans to exist within the uruk community… The Yar clan has been through many rough patches over the years, but it seems as if this is the lowest our clan has been, nearly at the brink of fading into the past as a once-strong clan of traditionalists who believed in the true values of uruks as well as the wise morals of the great uruk Yar. But with great effort and willpower- following in the footsteps of our fallen rex, U’la, and Zhag’Yar, the current chieftain of the clan, we will once again raise Yar from the ashes of defeat. The Yar clan will soon go above and beyond the ranks, until we reach our rightful place in Wargothhood. Not only is this a call of recruitment for uruks and newbloods, who have yet to find their place in Krugmar, this is a call to rally. To those who once represented our great clan many years before, but recently left Krugmar, or have been scarcely seen within our walls due to the changing climate of Krugmar’s traditions and leadership. If those who have once proudly represented our clan wish to show their honour and dedication once more, now would be the time to offer your heart and spirit into our great clan. The Lur clan has also decided to work alongside Yar in hunting events, in hopes of uplifting both clans and to continue practicing Yar’s wise morals and deep culture. “I swear my eternal allegiance to the Yar clan. I swear to live by the clan law, and to walk in the wisdom and honour of Yar. Should I ever betray the clan, I will be cursed to have my blood spilled as this animal. I will die in helplessness and dishonour!” ~Yar clan initiation oath
  17. [!] A large sheet of paper is nailed to the Dunshire Noticeboard, covering up all of the previous Dunshire Drinking Night papers. The Fifth Annual Dunshire Drinkin' Night! ~The interior of Dunshire's newest burrow on Melon Street!~ Greetin's all! Welcome back ter Dunshire's Drinking Nights! We'll be doing another one of these, at the same time as all o' the other ones we've had! So, withou' further ado, let's begin! Contents: ~Drinking in the tavern! ~The Dunshire Auction! ~The Fishing Competition! ~Time and other matters Drinking in the Tavern! Jus' loike normal, we will be drinking in the tavern! We still have a lot of the special booze from last Drinking Night, so this should be fun! The New Boozes: Drugged Pumpkin Vodka: A very tasty vodka that will leave you wasted in more ways than one! The Orange-ocolate: A sweet booze with chocolate, carrots, and more sugar brewed into it! Great for all ages! Salad Booze: A booze made with melons and carrots, perfect for our vegan drinkers! Forest Ale: We're not sure what forests have mushrooms, cacti, melons, and wheat all growing wild in it, but there's bound to be one. Applebrook Porter: A rich, strong Porter, that gives off a faint taste of something else you just cannot name. You have to drink it to believe it. Withfoot Hard Cider: The classic apple-based booze that will make you snooze if you drink too much! The Dunshire Auction In order to celebrate Dunshire's harvests, and in order to bring in more Iron for Dunshire's growing workforce, I, Madeline Applefoot, declare that we shall be auctioning away some of our farm produce for the highest bidder! (With all bids bein' 'n Iron Ingots, of course!) ~One crate of Pipeweed, bids start at 3 Irons~ ~One crate of Dunshire's Hay, bids start at 5 Irons~ The Fishing Competition! All are welcome to come and fish for the biggest fish they can in Dunshire Lake! The biggest catch will win some hay and bragging rights! Time and other matters Time: Same as usual, near the end of this Elven Week, and the beginning of the next! ((3 PM Eastern Time, This upcoming Sunday!)) Location: In Dunshire of course! Where else would it be held? Who be invited for t'is?: Everyone is invited! Please come if you are able! With much love and respect, Madeline Applefoot
  18. Pest Control The Fat Rat Strikes Back The fields near Senntisten "That's it ... Elbow straight ... No, straighter ... Up a bit - yes, just like that ... and slowly ease your fingers ... off the string ..." The arrow whistled as it sailed free from the bowstring, sank into the trunk with a resonating thud. The feathered shaft vibrated violently for a few moments after the impact, before there came the sound of applause. "Well done, Geoff! You'll be a royal marksman in no time." Geoff could not help but smile. His elbow ached as he lowered his supple shortbow and turned to face his father. Clad in all roughspun clothes and a straw hat, the look of pride etched into his father's stony face and the continuous clapping was enough to turn Geoff's cheeks red. His father was not an easy man to please, and Geoff's smile had grown so wide that it almost hurt his cheeks, but he could not help it. "T-truly, father?" he asked, half-expecting his father's pride to turn into mocking satire. "Truly. I've never heard of an eight year-old lad making a shot like that." With an uncharacteristic warmth to his smile, Geoff's father strode over to him, wading through stalks of wheat. The boy was taken completely by surprise when his father suddenly embraced him and for a moment, he was simply stunned. He could not remember the last time his father had shown such love. Blinking back a tear, Geoff hurriedly returned the embrace. He was almost sad when his father eventually pulled away, and straightened his straw hat before he ruffled Geoff's unkempt hair. "Come on, then, your mother will be delighted to hear about our famous archer. Let's head home." Geoff beamed once more, before he began to run towards the trunk of the old oak tree, which stood silhouetted in the sky, which was tinted a soothing gold by the ebbing sun. Just as he went to lay his little hands on the shaft of the arrow, which jutted from a particularly thick segment of bark, he heard his father call out. "No, lad, leave it - as a memorial. When you're a famous bowman, you can remember this as the spot where it all started." Geoff did not think he would smile any wider, but he did. He ran back to his father, with his plump cheeks red and his eyes glazed with joyous tears and -- abruptly, Geoff's foot caught something in the ground, and the fell, trampling stalks of grain as he did so. "Geoff?" came his father's hesitant call. "Don't be clumsy, boy, come on." "I -- c-coming," Geoff called back as he brushed the dirt from his arms. His leg ached from whatever he had hit, but he wasted no time to investigate. He began to climb to his feet, before the dull ache in his leg suddenly turned into a sharp sting, as if he had been struck by steel. He cried out in pain before he collapsed to the ground once more. He tried to move his leg, but it was as if something had clumped through his pigskin boot and into his ankle. He held a searing heat travel along his leg, and his heart began to thump when he realised it was blood. He began to swat aside the grain in a frenzy to see what had grabbed his leg, but it was then that Geoff noticed the ground seemed ... shake. "F-f-father! Father!" Geoff screamed through the lump in his throat. "Geoff, stay there, I'm comi - AH!" His breathing heavy and his leg throbbing with pain, Geoff tried to look over to where his father had been, but the tall stalks of grain obscured him. He could hear, though -- he could the hear the pained screams of his father, and a subtle, monotonous hissing. "Ksksksksksksks..." "Father!" Geoff's voice had turned to a shriek. Normally his father would frown upon something like this as a display of femininity, but even that thought did not concern Geoff. There came no answer, though; the screams had stopped, but the hissing remained. And it grew louder. Geoff's knuckles clawed at the shaking earth, out of both pain and fear, and he simply watched as grey shapes appeared around him, snaking through the stalks of wheat and erupting from the ground. They swarmed his body. As the sun dipped below the horizon and invited an array of starry constellations to the Marnan sky, silvery moonlight lit the wheat field, where the oak tree stood with the arrow embedded in its bark, and a small bow lay alone amidst the wheat, marking the spot where a boy once enjoyed a few minutes of happiness before he succumbed to the Silverfish. ____________________________________________________________________________________________ Following the actions of a certain alchemist by the bridge outside Marna, Silverfish have now infested the fields, forests and perhaps even the towns of Marna, Haense and Sutica. These stone and earth-eating rodents pose a threat to anyone who has the misfortune to stumble upon them, and, if left unchecked, their numbers may grow exponentially. The pests have made nests near the capital towns of Marna, Haense and Sutica. If you or your group wants to tackle the threat, message Xarkly in-game or on discord (Conor#8203) to arrange a time for an event to hunt them down and exterminate them. Sutica Marna Haense
  19. BasicallySoph

    [Event Proposal] Blight Upon Nature

    Event Planners, MC Names: Slothtastic85, FamousSloth Event Type: Long term event line, no enforced PKs. Your Timezone: EST Affected Groups: Gallics, Druids, Fae Event Location: Across Atlas, starting in Sleetfells and then continuously going around the world’s forests until all forests have been cleansed. Summation: Nature is beautiful, providing, self-preserving, but it is also wild, untamed, destructive, and unforgiving. An unknown disease is spreading across the land, changing nature itself. The grass became purple, or dead. Tree leaves became dead, the very life sucked out of them. Only a single tree, standing out from the rest was spared this. The center of the blight on the land, the place it called home. Giant thorn branches emerged from the ground, the animals in the tainted forests changed as well. (The now corrupted Sleetfells) They became corrupted, with bone and boils jutting from their skin. Teeth growing sharper, horns becoming longer. The wildlife was no longer safe to hunt, water no longer safe to drink. Not even Nature’s guardians were spared the corruption. Fae, of all kinds from Cervitaurs to Satyrs became terribly deformed. No longer did they resemble men and mer, their bodies and minds changed. They grew fur on their upper bodies, where Cervitaurs grew horns and antlers with deadly points, Satyr’s horns became only sharper and larger. The Fae’s teeth became narrow points for ripping and tearing. They grew claws and less resembled those of which were first made. It was nonetheless a painful transformation, but to them it was worth the price. (A corrupted Fae) The corrupted Fae only had one goal. Destroy the Descendants, let blood flow from the rivers. No longer would nature provide the Descendants. Now it would destroy them. The Fae became more and more feral, arming themselves with crude and deadly weapons with jagged edges. Building from the remnants of destroyed villages and buildings, chariots and war machines. (A warchariot being pulled by two corrupted Boar) Giant wooden balls with spikes set aflame and sent towards their foes. The taint, in both land, animal, and Fae, has a weakness. Druids could heal the blight, provided they have enough time to before they are cut down by the Corrupt beings whose home is in the forest. They’d also have to heal the center tree in order to truly remove the blight in each forest. ‘A few examples of transformation emotes (3-5 emotes): (Fae name here) began to hold their head slightly. A mild headache, it seems. (Fae name here) ’s headache seemed to worsen, before they collapsed doubling over in pain. Excess fur began to grow from all over, even their upper body’. (Fae name here)’s teeth began to thin, but became sharper like a shark’s. Where the gaps were of the now thin teeth, there grew more. All the while they groaned and screeched in pain. (Fae name here)’s eyes turned yellow, their nails becoming claws. Horns (grew sharper ((if a Satyr* (grew from their head, becoming sharp and distinct ((if Cervitaur* (Fae name here)’s screams of pain came to a close. After a few minutes they stood, now changed with a mind fixed on one thing. Concept Images/Screenshots They are in the summation above. What help do you require from the ET Actors or Builders? I’d need ET builders create some of the corrupted forests, and for Actors to play some of the Corrupted Fae. Despite some of them being Fae players themselves. -- Note: Sloth can't format forum posts atm, so he asked me to post this for him. All credit goes to him for this
  20. The Nightingales of Caras Eldar

    First Letter from the Nightingales, 1656

    [!] A short letter is dropped in front of the aspecist shrine in the sparrow grove during the quietest hours of the night by a hooded figure. To my fellow priests and priestesses of the Naelurir, I am angry at our faith. Angry not at its followers, but at its inability to motivate them. All around, I see mali who fail to see through the eyes of the true faith. It is our duty as priests and priestesses to open their eyes, and we are failing to do so. Voidal mages and dark beings run amock through this blessed city, and the faith lies silent. Caras Eldar is a city of opportunity, such an opportunity for elves to thrive. They call it the ‘Jewel of Elvendom’. Why then is it that I see our faith dying out like a flickering candle in the wind, like a tear in the rain? A jewel does not flicker or fade. Why have we squandered this chance we’ve been given? In these coming days, we must let faith guide us before all else. I have seen better from my people, I have seen better from us all. I know that you, the followers of the emerald way, are destined for far greater than the sanctified halls of Caras Eldar. I believe in you, my fellow priests. You can help bring our people into the light of a dawning age of faith. I am the Nightingale of Caras Eldar, and I wish only to see our people return their eyes to the faith. This Nightingale has many songs to sing, and you will hear from us more. History has its eyes on you, mali'lliran. As do the aspects. The Nightingale of Caras Eldar
  21. [!] Yet another sheet of paper is nailed to the Dunshire Noticeboard, covering up all the previous Dunshire Drinking Night papers. Another Drinking Night! The fourth of 'em! ~A peek inside of the newest burrow in Dunshire~ Lo! An' welcome ter Dunshire yet again fellos! I'm Madeline Applefoot here with you again, to tell you of our next Dunshire Drinking Night! This one will be like all the others, but better! How so? Well, we have recently brewed a lot more booze in our Dunshire Brewing Night, and now it's ready for ye all ter drink! The New Boozes: Drugged Pumpkin Vodka: A very tasty vodka that will leave you wasted in more ways than one! The Orange-ocolate: A sweet booze with chocolate, carrots, and more sugar brewed into it! Great for all ages! Salad Booze: A booze made with melons and carrots, perfect for our vegan drinkers! Forest Ale: We're not sure what forests have mushrooms, cacti, melons, and wheat all growing wild in it, but there's bound to be one. Applebrook Porter: A rich, strong Porter, that gives off a faint taste of something else you just cannot name. You have to drink it to believe it. Withfoot Hard Cider: The classic apple-based booze that will make you snooze if you drink too much! Other Information: Time: Same as always, really! You should know this by now! Just towards the end of this Elven Year and the beginning of the next! ((3 PM USA Eastern Time, This upcoming Sunday)) Activities: Drinking our glorious booze for FREE, singing, dancing, smoking, and perhaps some shogging and darts if there's time! Where is it?: Dunshire of course! In the Ale Garden and the Drunken Duck Tavern! Anything else to say: Dunshire has recently had a massive boom in population! There should be lots of people there to party with! May All be well in heart and body! With love, Madeline ((credit for image belongs to Oermeling (Nodian Elric*
  22. Final

    Awaken, My Champions

    Dreams are meant to be left undisturbed. Yet, the Far Glade has awoken. One would be foolish to take it upon themselves to assume that the Mythos that follows the mysterious 'Far Glade' to be only that, a myth. A land of vast wonder, yet still only a dream all the same. It has been home to many, and has conjured many champions, or 'dreamers', so-to-say. Countless individuals that have pledged themselves to protecting The Glade for varying reasons. Some seek only the power that sitting in the throne grants, while others wish to protect the dream itself, whatever that may entail. Throughout history many have pledged themselves to the throne, but very rarely does the throne itself commit itself to a chosen champion. Few scholars have educated themselves on the Far Glade, a place that finds civilization and the pursuit of knowledge through technological progress 'damning'. Those that have, have been memorialized and been given elevated status within The Far Glade itself. Across various libraries of Atlas, books have been donated with the following information: Let it be known; These are the champions of the Far Glade. The Fury - WHO WAS THE FIRST, NAME UNKNOWN The Sorrow - WHO WAS THE FIRST OF MEN, UNKNOWN The Pain - WHO WAS THE FALLEN, IRRI'AYE The Joy - WHO WAS THE KIND, THICKETHAND T̴̡̢̡̢̡̛̛̩̹̖͕͚̩̦̗͙͖͖̝̙̠̲̻͈̯̜̜͔̮̜̞͖̮̪͕͓̮̪͙̰͔̣̲͎̫̺̗̩͈̼̙̘͚̠̞̦̺̰͈̬̟͇̲̼͙͓̻̣̜̹̯͕̹͉͉͕̘̻̜͎̪̞̥͚̻͚͎̘̼͙͈̳̯̩̺͔̰̝́̽̈́̉̈͆͒̈́͐́̈́̾̈́̃̉̄͒̍͛̾͐͑̅̑̀̊̀̇̃͋́͂̑̈̾̈́̑̉̊̈́̐̒̓͐̌̅͛̿̐̃̆͗͌̌̀͋́̍̏̅̊̑̇͂͒̾̑̊̋̂̅̓̈́̉̀͛͆̽̋̔̊̃̍̊͗̈́̐̓͒̀̉̾͋̏̆̇́̈́̆̓̐͑̊̔̂̓̅̅̇̑̽̒̔͗͂͌̎̎͒̀́͒̇̂̊͐̓̑̔̎̔̑̇̈́̈́̊͋́̈́̓͊̔͊̋̑͌̅͆͆̊͑̽͂̏͂̔̉̏̈́͋͐̋̓͂̔͗̊͆͊̍̉̐̎̈́̈́̊̓̒͂̾͊́̆̽̀̓̌̓̔̈́̄̊̅̐̇̀͋̀͌̅̾́̑̓̎̔̋̀̓̓̈́͛̃͑͐̆̆̓̌̋̑́̔͐̊̎͑̈́̉̇͋͋͗̚̚̚̕̕̚̚͘̚͘̕͘̕͜͝͠͝͠͠͝͝͠͝͝͝͝͠͝͝͝͠͝ͅͅͅͅḩ̴̡̨̨̡̡̧̡̡̛̲̺̳̣͕̻̜̜͕͇̙̗͕͖͚̤̳̥̜̲̭̺̖̗̪̮̪̞̙̞̱͎̞̜̼̺̦̣̺͉̳̰̹̫͈͖̻̰̜̟̪̝̪͈͍͎̯̟̳̤̙͈̟̲͓̥̞̪̗͙͙̺̬͚̣͎̹̠̺͉̮̗̹̝̰̩̜̺̲̙̘̥̲̣̹͓͙̞͖̞͚̖͙͕̳̙̼̟͍̝̫̗̙͕̭̣̙̥̻̞̤̻̪̦̲͍͍͈͚̜̬͎̜͖̰͚̹̱̬͉͖̱̤͚͉̯͇̹̲̈́͌͗̆̐̈́̀̈́̔̐̓̓̊̓̃̉̊̔͂̔͒̈̏͗̈̒̌̈́̊̿̌̊̑̐̀̊͊̐̔̑͛̿͐͐̂̿̀͗̆̓̓̒̇̎̒͒͗̀͛̓̊̓̽̓̋̂͊̆̑̿̈͑͆͋̄̑̓͌̄́̀͊̂̍̀͛̔͂̓̏͆̈͌̈́̎̇̔̀͒͌̀͊́͗̀̀͆̎̄̓̇̐̌͆̅̈́́̎̑̽͂́̑̑͂̿̈̔̅͑͗͛̏͒̄͂͆͋̔̂͛̈́̈́̊͛́̈́̿͑̌͐̈́̂̀̃̚̕̕͘͘̚̕͘̚͘͘̕͘͘͜͜͝͝͠͝͝͝͝͝͠͠͠ͅͅͅͅę̶̨̧̡̨̨̢̨̧̢̡̧̡̨̨̧̨̢̡̨̧̡̧̢̡̨̨̢̩͈͍͙̦̰͍̩͈̠̩̞̜͍̠̝̪͎̳̙̠̗̭̣̖͇̞͔̲̣̬̞̤̮̩͚̠̺͕̦̳̥̱̹̱̙͓̮͈̲̳̗̪͈̦̞̮̳͎͖̱͓͔̖̻̲̞̺͚͉͎̫̜̳̺̞̻̦̰͖͍͓̰̼̳͎̲̣̳̬̳̣̻̥͎̖͇̭͕͉͈̖̮̠͙̩͔̙̙̻̭̗͎̠̪̪̤̜͇̝̗͕̣̭̪̪̰̭̰̹̮̟̘̣̫̬̠̟̦̪̻͔̻͇̬̻͔͓̰̣͉̦͕̫͖͚̟̳̗̭̖͓͕̰̬̺̦̦̝̟̹̳̰̫̼̬̬̥͉͎̻̻̩͍̪̥̰̱̳͙̘̖͈̲̼͉͓̖͙̙̖͚̪͇̲̦͚͔͔̙͎̝̤͖͈̠̘̜͔̗͉͔̞̝̳̳̻͇̙̤̣͉̪̬̻̣̤̰̝̜̬͎͙̣̣͉̞̥̺̬̅́͆͊̀̄͐́̂̀̇̎͒͒͑̈́̀̌͊̈́͜͜͜͜͜͜͜͝ͅͅͅͅͅͅͅͅͅͅ ̵̧̛̛͉̦͙̺̲̹̪̹͉̫͈̬̺̻̌̔̓͛͗͂̀̾̎̆̒̉̓̀͐̊̃̀̀̈́͆̎̿̒͆̊́̏̄̈́͗͋̍̄͑̒̿̅̿͋̃͊̐̌͋̍́̿͂̂̅̏̽͛̇́͗̌̎͗̈́͛̑̀͐͌͆̈̊͊̒͛̓̿͑͐̇͊̔͗͊̽͑͗͆̈́̈́̑̈́̂͆͐͂͂͒͗̉͋̈́͊̌͗̄͑̆̇̑̇̔̀̑͂́̈́̆̒̀̕̚̚̕̚̕͘͘͝͠͝͠͝͝͠͝͠͠͠͠Ḟ̷̧̢̨̨̡̢̢̨̛̛͙̪̩̱̘͚̣̘͇̮̳̯̙͔͉̺̻͔̗̝͓̖̹̹̰͈͈̻̻͎̯̟̠̺̤̜̞̜̫͇̤̟̩̤͚̞̤̤͕̫͙͓͉̗̫̪̱̥̮͚̫̖̻̻̜̟̳̰͚̟̙̣̖̠̫̗͍͈̫̩̝͔̤̗̦̩̹̻̤̘͉͕̱͓̤̅͛̀̾̓͛̄̈́̀͗̾̃̉̈́̓̍͛̾͌̈́͌̒̔̀̓̇̀̌͗̎̑́̎̽̾͗̀̓̾͌̈̄̋͋͂̆̎̾̏͒̀̿̈́̓̽̉͗̈́̒͌̒́̓̈́̅͑̔̂͂͋̑̔̉͋̊͑̀̓̆̐̍̀͂̃͛̈́̓͐͒͂̋͛̊̑̓̂̒̿̽̒͒̊̀͒̾̇̓̒̽̑̄̍̀͌̃̃͂̀͐̔͑̈̎͑͗͌̀̓̀̓̈́̂̋̈͑͗̈͗̀̊̆̔̀̀̓́̈́̓͐̀̿̔̋̚̕̚̚̕͘͘͘̕͘̚̕̕͘̕͘͠͠͝͠͠͝͝͝͠͠ͅͅe̶̡̨̢̢̡̢̢̨̨̧̢̧̢̡̨̡̧̛̲̭̙̝͙̗̟̪͖̭̼͚͖̰̼̪̖̹̙͓̮̪̮̰̠͔͖͚̦̠̬̦͔̟̝̪̺̫̥̜̞̬̞͓̹̺̞̟͎̹̬̦̣͔̪̘̙̜̪̤͇͇͇̜̭̮̪̞̺̮͍̣̣̖̦̝̟̩̖̙̪̟̺̻̤̰͙̳͚̩̩̰͈̳͖̞̖͇͖̬̣͈̗͖̞͍̙̙̜͇̜̦͙͍͎͚͔̙̖̣̬̲̠̩̫̭͖͓̥̔͌͌̍̎͆͒̽̿̏̐̾̈́̍̀̽̒͊̅͐̅̅͗͒̈́̔͗̾̿̓̓̎̈́̂̈̓͌͊̅̄͗͂͋̂̾̏͋͂̾̊͂̐̽̕̕̕͜͜͠͠͝ͅą̷̧̧̧̧̧̨̡̢̛̛̘̥̜̺̦̱͚̤̳͓͕̙͇̰̭͚͔̲̻̣̠̫̮̤͔̱̙̞̬̥͍̹͚̣̝̤̗̱͚̯̹̠̜̪̰̥̤͍͉̩̹͙̣̙̦͇̳̠̯͇͍͈̫̩̝̭͉̙̺̮̖̠̹̱͖̤͔̗̯̗͖͈͔͚̣̦̠̣̱̘̣̞͈̱̩̣͕̼̩̔̄̊̎̏͂̔͗̓͗̒́̊͑̂̈́̏̄̀̊͐͗̔͆͐̐̀̓͋̓̇̑̑̓̏͌̿͛͌̈̂͐̈́͗́̃̈́̎͆̒͊͛͛̉͑̈̈́͛͒́̓̿́̃̎̊͌̐̎͒̄̉̅̊̋̀́͆̔̑̄͂̏̈́͋̽̎̇̇̏͗̒̀̊̇̃̅́͗̊̕̕̚̚͘̕͝͝͝͝͠͝͝ͅŕ̴̢̨̢̢̢̧̨̢̛̛̛̛̛͙̩̗̯̘̗̬̯̖̺̪̥͔̮̰͚̤̪̖̥̬͉͔̣̝̖̟̥̪͈̝̖̳̜͔͍̩̹̼͕̼̲̭̼̱̱̼͍̭͙̥̭̯̭͈͇̰͇̯̖̖̯̦͈̪̯̰̦̺̞̣̜̗̣̤̘̫͍͍̹̱̝̺̰̪̋̓͌̌͊̈͑̀͛̑̌̃̾̒̈̂̏̒̍̂̃̈́̀̊̍͊́͌̀͌͆͐̃́̌͆̾̐̇̾͒̄͊͗̈́̍͗́͑̽̆́͛͑̋̆̍̓̐̉̽̒̈́͆̏̈́̂̆͊̆̇̅̄́̂̀̑̏̀̈́̉͒̃͆͐̀̐͒͑̓̈̎̆̅̌͗̏́̔̄̕͘̕̚̚͘͜͜͜͜͜͝͠͝͝͝͠͠͝͠͝ͅͅͅͅͅ ̷̧̡̧̢̡̧̧̧̨̧̨̢̧̡̛̛̛͕̹̟͕̜̜͕͖̘̱͇͓̜̖̥͍͎͚̠͓̱͎̥͓̙̲̺̲̹͚̗̘̙͙̣͈̦̯̗͕̮̭̣̹̪̦͍̻͍̫̤̹̬͙͙͙̖͇̣̭̯̣̘̩̝̝̱̞̗̳̲̣̞̘̺͚̞͍̻̳͉̼̲̹͇̮̤͎͇͈̻̥̪̘̙̲͔͈͔͖͕̺͕̟͇̎̔͆̀̆̐̽͐͂͆͛̓̃͐͊̄̀̐̈́͐̈̃͌̓́͆̍̊͂͋͊͑̂̀̐̈́̒̀̒̂̿̃͌̈̒̅̌̌̂̔͑͆̌͆̊̈́̈͋̅̇̿̾̽̊̽̽̂̀̿̉̍͐̋͌̈́́̀͊́̊̇̀͗͗̃͋̏̂͗̔͒̓̌̀̾̈́̔͒͌́͊͗̾͌̀̈́͒̔̃̊̌̽̆̒̈́̋̈́̉̒͋̌͛̔̓͗̀̐̍́͑̌̀̔̏̌̉͛̑́͑̉̌̊̀̒͒̑̇͋̏̇́̾͂͌̒̉͗͗̓͒͌͊̌͂̆̈́͋̅̇͆͆̾̃̅͛̊́͑̃̃̓̌̓̂̍̃̇͂̑̍̈̓̅̿̆̇͋̈́̓͑̒͗́͊̂́̐́͋͌̉̕͘̕̚̚̕̕̕͘̕͘͘̕̚̚͘̚̚͘͘͘̕̕͘͜͜͜͝͝͠͠͝͝͝͠͝͠͝͝͝͝͠͠ͅͅ-̴̨̧̡̨̨̧̡̢̡̨̧̢̨̡̡̧̛̛̛̛̛̫̯̣̮̠̰̹̘̬͈̼̥̗̰͔̲̮̤͓͖̘̱̪͈̬̩̟̺̱̻̘̰̺͍̫͇̺̞̻͖͎͖͍̣͈̖͙̻̖̼͇̻̰̳̲̤̥͇̖͕̱̤̻̬͔̤̯̰̞̬͕̟̲̮̣͔̭͕̺̗̜̜̜͇͈̗͈̟͖̫̱̺̪͔̥̖̞̖͕͚̺̪̭̯̥͚̦̞̼̮̺̖̩̦̫̣̭̗̥̪̯̼͔̟̯͕̳͙̳̞̝̤͉̺̦̞͖̳̰̼͓͔̲͙̤̟͎͙̤͇̪̜͔̬͕̣̮͓̠̝̖͖̤̺̠͙̘͈̘̼̫̼̹̭̝͚̼͙̞̩̻̯̹͔̮̝̙̘̟̩̟̩̙̬͔̦̦̰̙̭͙̜̞͖͔̱͚̟̰̹͕͚͎̰̥̙̜̪̖̺̻͉̊͛̓̔̾̑̀̀̉́͂̃̏͋̐̎͗̈̉̑̾͛̅̌͌̄̓͆̐͐̒́͊̒͂̔̌̿̔͋͐́͊̈́͌̓̓̄̃̌̌̀̀̉̓̈͊̂̇̆̉͂́̋̉̾̿̉͋̀͊̃̇͐̑̉͂̎̈́̉̓̄̊͌́̇̋̃̅̌̃̀̿̇̀͛̐͛̀̆̀̀̽̎̃͊̆͑̃̈́̂̒̓̋̑͐̓͛͒̌͛͗̂̊́͑͋̇̇̍͊̂̿́͗̿̈͌̂̐̌͊̀̈́̄̊͛̊̒̃̈̇̉̓͒͐̆̔̐͊̄͆̈̔͗͆̈́̂̋̏́͂̾͋̋͊́̈́̂̌̒̋̊͌͆͋̈́͊̐̆͒̉̂́̎̉̆͑͒̍̋̊̊̓͒͐͂̇͋̄̿̅̂̈́͐̊̃͗̏̈́͗̽͑͘͘̕̕̕̕̕͘̕͘̕̕͘͘͘̚̚͘͘̕͜͜͜͜͜͜͝͝͠͠͝͝͝͝͝͠͝͝͝͠͝ͅͅͅͅͅͅͅͅͅͅ ̸̢̡̡̡̢̧̢̧̛̛̛̛̛̪̩̞̳̗̯̜͙͖̱̬̜̻͙̮͇͍͍̭͎͉̙̗͉̙̱͍̱͕̪̗̟͕̼͔̲̫͙̝̲͖̬̫̯̗̦̱͚͇͇̰̺̺̱̺̹̯̮͎͙͓͖̥̟̫̮̦͇̹̳̬̘̺̰͓̥͔̜͕̮̲̞̙̝̰̭͉͖̞̪̭͍̙̤̭͙̮́̈̐̐̄́̆͆͛̄̈́͋͆̒͛̈͆̏̊̆̈́͗̈̍͒͂̋̈́́̇̓̋̓̔̽̽̒̈͒̂̂́̈̄̀͊̀͌́̎̏̈́̊͂̿͛̆͒̓̃̐̉̄̑̅͑́͑̐̃͌͗̀̊̈̀̂̉͗̎͑̌̈̌̃̊́̔͛͐̃̾͒̀̈́̈́̃̒̾͋̇͛̎̓̍̎̐̓́̈́̂͊͋̊̿͐̓̍̂̀͊̎̇́̍̋͑̓͋͊̂͊̄͋̂̅́͛͆̓̿̅́͊̑͌̌̓͐̀̃̌̓̈́̓̆͐͑̇̀̀͛̌͛̇͋͌̀͌̓̾̋̈́̌͛̑̀̏̏͆̆̀͐̍̈́͑͒̃̿̌̈̈͑̌̔̽̃̑͆̋̐̓̌̓͋͗̀͒̎̇̈́̽̀̈́̎́̏̈́̿͐͒͂̽̒̀́̂̍̽͂̏͑̐̃̆̎́̑͛͊͂̆̐͘̕̚̕̕̕͘̚̚͘̕̕͘̚͘̚̚͜͜͜͜͜͝͝͝͝͝͝͝͠͝͝͝͝͝͠͝ͅW̸̧̡̡̡̨̧̡̢̨̨̧̢̧̡̨̢̨̧̡̨̨̢̧̡̨͉̘̜̖̣͓͔̟̣̝̦͇̺̼̮̖̭͕̲̫͎̘̝͖̮͇̥̫̟̪̻͓͈̠̤̼̰̩̭̮̠̰̺͖̩̼̭̬̲̫̘̹̪̻̭̠̤͖̦̗̝̫̻̳̞̙͇͕̟̻̯͍̟̜̣̮͓͚̝͔̟̼͖͔̼̼̠̩̰̣̯̦͙̗͓̩̠̳͎̼̘͈̯̪̖͈͔̦̜͚̝̰͕̟͙̣̮̖̹̮͎̱̙͚̝̟̻̱̙̜̳͉͕̘̦̙͎̼̻̘̠̖̪̮͇̺̹̟̭̱̼͈̰̰͔̬̹͔̻̭̺͇͔̟̟̬͙̝̳͙̖̤̟̖̠̥͔̩̻͕̞̭̗͖͖̣̯̠͖͕̬̙̻̤̭͎͍̮̰̫̳̯͐̌̂̈͑̃͑̐̀̒̀͆͑͐͘͜͜͝͠ͅͅͅͅH̴̢̡̢̛̛̛̛̛̛̻̮̣̞͕͚̬̰̠̟̟̬͍̤̯̜̺̻̩͔̪͕̱̲͉̼̹̫̮̥̤̬͉͉̳͇͉͖̭̜̫̼̼̟̔̿͆͂̾́̂̐̿͌͐̽͌͛̀̈́̉̌̆̃̀͗̎̎͌͒̽́̐̈́̈̍̌͗͗̈́̍̎̋̃́̋̐͆͐̔͂̈́̑̈́͒͑̆͑́̾̇̽̄̓̄̽̆̄͑̀͐̈́̂̒̉̆͗̒͛͒́̌͛͆͊̋̀̂͑̒͑͋̅͗̂̌͌͌́̊̒͆̐̏͗͑̓͛̍̈́̓̑̏͐̽̇͑̿̄̒̉̾̂̏͗̿̑͋͐̈͒̐̾́́̾͐͑͑̔͌͌͊̈̄̓̂̔̆͛͋̿̊̑͛̾͐̈́̍̌̿̓̍̽̓̌̇̈́͛͑̔̒̈́̋̋͆̀͗̔͂̉̊́̿̈̈̔̈́̎̀̔̈́̈́͐̇̉̓̿̉͗̓̒̌̈́̈́̉̉̄̏̇͗̍͗͑̇̉̎̈́̌̅̾̀̉̽͛̀̀̓́̈́́̅͆̇͘̕̚̕̚̚̚͘̕̚̕͘͘̚̕͘͘̕̕͘̕̕̕̕̚͘̚̚͠͠͝͝͝͠͠͠͝͝͠͝͝͠͝͝͠͠͠͝͝ͅͅƠ̴̢̢̢̧̧̛̛̛̛̛͇͓̰͎̻̘̤̫̩͚̯̟̖̱̥̹͔̦̙̰͇̫͚͙̘͚̰̖͈͉̯̻̺͍̤̩͇̭͇̬̭̭̝̪̅̒̇̒̔̉͛͒̏̐̌̂̔͋̂͌̔͌̀̀̎̃̆͊̃̔̂́͑̊̂̾̿̀̓̏́̆̒͊̍̔́̾̎̄̏̽͌͌͂̾̉́̐̿̈́̒́̎̔̿͋̈́́̋̅̃̇̇̓̈́̔̒̌̀͑̊͆̽̓͐̇͛̑̓́͒͋͋̆́̈̍̊̅͛͌͌͂̉͑̈́̊̆͛̇̋̔́͋̒̆̐̈́̓́̂̆͛̄͗̓͛̄̎̈͌̓̑͐̍͛͗̉̈́͐̓͂̍́̽̈̊̊͆̾̊͆̏̍̀́͋͌̽̇̈́̿̽̌̆͗́̉̅̽̈́̈̔͒̾̋͆̾̀̇̅͂̊̈́͐́̈́̀̋̋̄̔̊̂̇̀̓̉́̀͋͊̓̈̓̈́̊̊̉̎͆̅̾͗̅͆͋͂̉̊̄̈́̇͆̌͗̄̂̓̓̉̿̉͛́́́͑̊͐̂̕̚̕̚̕̕̕̚̚̚̕̚̕͘̕͝͠͝͠͝͝͠͠͝͝͝͠͝͠͝ͅͅ ̷̡̨̧̢̨̡̡̨̧̡̡̨̡̡̡̠̘̟͇̦̺̤̯͖̱̬̻̪̠̼̩̪̯͈͕̘̠͍͚̣̥̱̭̗̖̩͇̭͖͖̣̤̣̣̦̗̰͍͔̪̙̮̘̞̞͕̜̰̘͍̳̱̣̪͖͉̤̟̗̰͔̮͖̳̬̘͎̘̘̩̯̝̟̙̳͕̲̜͈̯̬̱̙͉͈̟̗̝̤̠̫͓̻̥̱̖̫̫͔͙̼̰͈̮̹̗͚͙̮̟̤̬̥̬̜̤͙͙̙̲̤̳̰̤͔̣̻̞̙̜̼̠̲̣̜͎̣̼̩̲̫̙̳̺̟̣̭͓̲͓̜̮͍̱̻̟̖̺͔̽̉̒̀̆̓̽̉̓͗̈̍̿̄̈͑̎́̈́̾̿̑̀͑̕̚͜͜͜͠ͅͅͅͅͅW̷̧̢̢̡̢̢̢̢̧̨̧̡̡̢̡̡̛̛̛̛̛̛͉͖̰̗͙̖͍̱͓̘̠̻͉̜͈̗̹̖̬̞̝͇̬͚͎̗̝͓̝̟͎̳͕̠̗͓̯͉̳͔͔̥̪͕̼͇̹̜̹̦̜̮̹̜̗͉̭̭̻̝͇̙͎͉̱̮̲̤̞͕̯̼̣̣͚̟̬̖͇͎͍̺̯̜̦͈̞̩̦͇̺̭͖͉̖̟̫̠͉͕̻̩̳̣͍̑͌̈̿͌́̅̔̂̒̊̽̾͆͋̑͛̎̌̈́̇̿̅͒͑́͑́́̌̃̈́̄̈́͌́̄͊̄̏́̀̓̂̈́̏̓̊̀̈́͆̋̓̒͗̽͒̈́̀̒̇̓̏̄̏̿̐̾́̅̓̿͒͌̍̈́͋̔́̔̄̇̓̒̀́̆͗̉̊̍̊͛̀̅̓̈͒͌̈͐̃̓̋̏̀͛̆̏̐̔̄̔̈́̇̆̐͗̔̽̑̌̈́̀̽̆̀̒͛̓̽͋̆̊͂̊̅̑̏̑͛̍̈̒̍̃̽̍̀̊̎̅̽̆̋͗̓̄̒̈́̍͑̈́̊̏̏͐́͋̈́͐͒̓͛̿̈́̈́̌̈͒̈́͋̈́͂̎̐̾͗͋̓̓̾̉̎̒́́̂͗̎̾̆̀́̏͆̓̌̈́͐̃̚̚̕̚̕̕̚̚͘̚̕̕̕̚͘̚̕̕̕͜͜͝͝͠͠͝͝͝ͅͅͅͅͅA̵̧̢̧̡̨̧̢̧̨̨̧̢̨̡̡̧̨̛̛̺̟͈͎͎͇̰͎̬͈͓͎̘̲̹̦̼͇̙̙̣̞̠̥̙̼̹̼̝͖̩̙̻̫͔͙̭͕̠̳̝͖͚̱͉̮̤̱͈̼̼̝̯̪͓͍̜̟̻̪͕̦̬̝̫̮͎̪͔̗̰̪̫̞̭̩̜̘͍̟̞̤͙̙͍̗̺͚̤͍͖̦̯̖͎͉̖͚͇͇̺̰̲̰̼͖̼͇͈͎̮̦̍̒̊͌̉̏͊̂̀̈́͌̐͗̍͆͌͂̐͒͊̈́̓͒̅̂̀̑́̐̌́̆̍͂̎͂͛͛͘͘̕̕͘̚͜͝ͅŞ̷̨̨̨̨̨̡̢̡̧̧̡̢̢̡̨̢̧̡̧̧̢̡̛̛̝̜̠̱̣͓̜̰̳̠͈̝͈͔͙̟̳͓̰̺̰̙̥̯̫̪̭̣̟͓͕͔̞͙̲̹̣̮̠̗͈̣̘̪̣̗̥̦̫̭̦̫̯͓̬̲̻̺̗̩͖̗̱͎͚̙̠̱̳̪͎̯͔̠̳̖̤̻̬̼͎͎̹̣̘̠̣̘̺̣̹̙̼̘̞̲̠͍̖̱̖͓̮̞̺͖̤̠̞̖͕̝͖̞͔͔̘͖̰̱̮̼̼͈͕͕̘͔͈̯̣͙̬̤̠͚̹̫͔͙̤̦͔̫̖̺̟͙̺̜̜̱͎̰̗͈̘̫̥̫͈̞͍̱̼̣͈̗͓͇̦̘̳̩͇͙͓͍̥̲̹̠̪̖̭̦͔̫̝͎̞̗̞̖̰̟̻̤̭̘̖̺͕̺͕̝͕̱̻̥̣̰̬̮͇̟̫̙̺͙̝̯̥͙̳͙̹̹̪͕͙̫̘̥͔̘̮̫̜̼̜̤̦̜̫͚͓͙̪̱̲̠͖̪͎͈͇̻͙̘̉̾̾̀̈́̎̌̄̉̍̈́̐̿̀̀͌̂̓̀̐̈͊̾̌̀͌̂̿̈́͗̂̀̀͐́̓̾̍͐̈́͛͂̈́̽̒̏́͊̿̂̊̑̾̈́̊͂̒̔̃̃̂̒̎̅́͑̽͊̋̆̈́̒̎̀̅̃̓̆͒̌̉̇̏͛̋̈́̉̕͘̚̕̕̚̕͘͘̚̚͜͜͜͜͝͠͝͠͠͠͝͠͝͠͝͝ͅͅͅͅ 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̵̨̡̨̨̢̡̧̧̨̨̛̛̛̛̲̯̪̙͔̫͕̪̪̙͎̱̰̠͙̲͍̩̥̖͓͖͓̰̱̩̳̼̜̳̠̝͙͔͇̹̞̞̭̳͕̘͍̻͍͚̜̭͇̮̤̙̪̩̥̞̼̹̖͙̲̼̮̖̞̯̭̻̤̱̬͈̣̳͙̤̞̺̤̪͔͕̗̪͇͎̜̥̝͕̻͇̣̖͚̱̩̰͙̱̣̺̦̞̳̦̃̂̓́̑͋͆̆̉̏͐͒͐̓̀̓̒͂͊̈́̆͂̊̇̆̎̉̌͒̋̃̏̐̾͛͆̑̈̂͐͗̀͊͌̔̓͐̈́̓́́̓͋́̈̒͌͂̎́͒̐̒͑̇̾̈̃̎̀̎̍̋̈́̋͒̀̄̓͑̐̊̉̔̃̿͑̒̑̈̋̂̂͑͛̓̐͋̾̑̌́͊̕͘̚̕̚̚̚͘̚̚̕͘̚̚͘͜͜͜͠͝͝͝͝͝͝͝͝͝͝͝͝͝ͅͅͅS̴̛̛̛̛̛̛̞͙̜̼̹͖̠̗̬̠̰̬͍͖̣̯͈͔̪̪̩̙̹͙̘̪̬̖͔̹̮̘͕̰̯̦̦̗̣̝̠̝̮̳͈̯̃̊͛̃̽̄̓̆͐́̎̾͌̈́̈̈́͆͊̂̌̒̓͑̾́̒̓̍̏̊̎̾͛̎̉͑͑́̾̌̾̃̌̓̆͌͌̒̇͌̍̓̉̇́́̿̽̒͗͆̓̏̈́͆̈͛̀̏͌̋͂̾̾̈͋̈̀̎́͊̍̏̉̀̐̑̈̿͂̍̌̋͊̅̓͐͗̅͗̓̈́̇͌̓̍̽̍̈̀̇̎͌̽͆̌̔̈́̈̎͊͆̏͐̔̃͂̏͛̔̉́̿͑́̊̈͗̏͌͐̔̉̑̑̀̓̃͐̓̋̎͂̆́̈̓̈́̽̈́͂̒͒̒̽̌̀̆̈́̑͒̆͂̀̒̑̎͛̆̄͂̈͆́̚͘͘͘͘̕̚̕̚͘̚̕͘̕͠͝͠͝͠͠͝͝͝͝͝͠͝͝͝͝͠͝͝ͅͅE̷̢̧̧̢̨̡̡̧̡̡̧̨̢̨̨̛̛͚̺̫̻͖̘̦͙̗͚̥͍͙̼̱͖͚͍̯̺̻̙̫̺͇̪̭̳̞̪̲͎̝̫̳͖̣̬̩͓̝̠̯̻̝͓͍̻̙̲̲͍̞̬͇̲̻̬̦͇̰͕̠͇͖̦̤͙̤̗̱͚͖̜̫͙͎̯͙͔̯̦̯͖͉͍̙̹͇͇̱̼͎͕̖͖̺͓͚̼̤͍͇̘̼̙̟̹̙̘̳̯̬̼̪͙̣̗̼͔̤̝͎͖̺͖̖͓̹̹͓͖͎̼̞͕̗̫͇̭̤̹̯͖̭̱̩̲͓̰̦̞͔̱̱͇̞̱͎̺̳̒̉̈́͋̐̾̿͊͊̓̑̈́̈́͌͐͒̇̑̌͛̃̽̏̓̊̓̈́͆̇́̔̉̃̀͊̈̃̆̐͊͗̇̅͆̀̊͊̏́̉̀̃̿̉̍̑̂̊̇̏͑̉̑͐̂͒̓͆̑̾́̋̓͂̆̑̿̅͂͆̉̓̃͌̆̏̓̒̐͑̊̈́͐̅̐̓̉̈̃͂͗̈́̑͗͑̒͗͗̏̏͂͘̚̕̕͘̚̕͘͜͜͠͝͠͝͝͝͝ͅͅͅͅP̷̢̧̡̧̢̡̢̡̡̧̢̧̢̧̨̧̧̢̧̧̨̡̡̧̧̛̛̜͓͙̗̰͚̹̩͙̠̦̝̺̞̹̝̩̭̼̖̫̫͉̤͍͙̟͔̫̦̪̠̩̦͕̠̪͕̤̭̣͕̣̗̞̤͇̣͈̖̘̖̞̲͍͎͍̦̼̘͈͙̞͈͔̯̥͇̙͔̳͚̘̤͙̱̯̰͇̠̤̻͔͇͉͚̼̩̦̱͍̗̼̲͎̭͔͍̠̠̪̺̣̳͈͓̱͔͔̜̘̯͙̮̻͔͖̞̭̺̤̝͍͉̫̪͍̰̬̙͉̪̺̪̺͇͚̟͈̦̼̭̬̫̯͍̯̼̠̖̥̮͍͎̗͇̦̩͎͉̼͖͔̦̼̟̬̗̤̪̺͚̖̦͕̱̞̎͌̃̎̎̀͛̒̋̑̅̐͑̇̔̎͐̾̈́̕̚͜͜ͅͅͅͅͅͅͅͅͅT̷̨̡̡̧̡̧̧̡̢̡̡̨̛̛̛̛̛̛̹̖͍͇̺͓͔̝̟͙̼͎̯̱̘̼̫̟̰͙̤͙̟͚̼̝̖̖̱̯̪̰̗͖̱͎͓̲̮̪͙̜̙̝̥̞̲͉̯̩̠̱̹͓̗̱̗̭̝̲̝͔͉͔̭͖̯̹̠̹͎̲̬̗͇̬̱̮̳͈̱̞͔̮͇͚̙̮̲̮̫͓̜̖͚͎̜̦̗͈̦̱̣̥̣̗̝̩̩̗̟̟̮͚̳̜̺̺̲̙̹̝̜͇̦͈̻̬͈̩̠̣̥̣͔̯͇̠̙̮̟̫̙̗̹͓̠̠̯̺̲͓͙̭͇͕̺̳͊̅̐̓̅̄̈́̄͒͐̓̍̍̂͂͆̄̓̇̍̈̀̾̏̓̂̀̂́͗̈̒͆̌̐̊̐͐̍̀́̇̾̽̄͆̌̋̀́͑̾̋͒̌̅̿͌͆̈͒̅̍͐͑̐̓͛̽̌̀̄̀̄͂̌̀̌͊́͌̑̅͗̈́̑̓̈̋͒̾̈́̊̑̔͑̌͗̎̌̒͊̒̀̈́̇̈́̏̎͐̒͗́͛͊̆̄̿́͊̉̾͋̇̋́̇̌̍̅͊̈̑̏̉͌̐̿̌̿̈́́̈́͛͌͒͐̑͌͗̽͗̿̈́́͌͌̉́̐̎̍̃̂̄͐͆̈͐̋̈́̍̆͗͐̆̉̽̌̈́̔̓̾͆̆͑͑̄̀̽̃̓̏͗̂̋̑́́̑̃̇͋̿̆͗͊̊̈́̅͒͊̂̈̑̾͂́͒͌͑̃͗̇̈́͌̾̽̋̿̈̄̓̎̉̐̄̃̿̃̾̊̀̓̑͋͐̚̕̚̚͘̚̕͘̚̚̚͘̕̕̕͘̕̚̚̚͜͜͜͜͜͝͠͠͠͝͝͝͠͝͝͝͠͝͝͝͝͠͝͠͝͝͠͠ͅͅͅͅͅͅͅȨ̵̡̨̡̧̡̢̧̨̡̡̨̛̹̼̺̥̞͚̬̘͔͚̳͎̬̼̳̞̠̥̝͖̻͉̙̪̩͓͓̝̹͓̠̬̪̪̺͕͙̝͕̖̫͔͈̹̮̤͙̘̠̫͉̟̻̹̖̺̟̤̼̭̞̳̙͉̪̜̘̰̤̥͇̭͎̫̹͔͖̱̗͚̘͇̼͎͈͆͂̍͑̈͐̽̎̀̈̈̑̆͒̄͑̑͊͑̆͑̊́͂̂̿̋̈́̽̿́̍͗̃́͛̊͂́͊̒̽̔̏̈́̋͒́́̋̎̃̆͆̈́͂̈́̐̄̈́̆̑̿̆͋́̊̈́̉̋̈́͐̉̉͆̓̉̓̓̐͐͛͂̇̐̍̄̾̈́́̅̍̄̊͑̌̾́͒̊̈̎͌͌̐̀̑̇̒̔̔͛͗̍̅́̅̋̊̏͂̽́̅̆̾͐̽̎̒̈́̉̽̑͒͗͑̽͛̂̏́̆̈͛͐͋͐̐̾̾̓͗̃̋̓̎̐̈́̆͌̍̑́̃̆̅͘̚̚̕͘͘̚̚͘̚̕̕͘͜͝͝͝͝͝͝͝͠͠͝͝͝͠͝͠͠͠͝͝ͅͅͅM̴̧̡̨̨̧̡̡̡̨̨̧̧̧̡̨̨̢̡̡̢̢̧̡̨̛̛̛̛̹̳̝̼̠̖̺̣͎͇̻̭̺̼̼͔̭͍͈͇̺̜̺̙̞̥̮͓̭͔̹̲̬͎̹̼̦̯̤̹̯͍̙̩͖̤͉̞̘̜̘͎̘͎̬̳̬͈͍̳̤̻̗̱͍̦͎̖̖̲͓̣̪̰̹͔̰͈̻͕͕̱͎͕͉̬͚͎͖̗̯͇̻̩͈͔͍͚͈̙͍̣̺͖̯͙̳̰̦͚͖̻͇̖̗̜̝̲̱͚̫̬̲̻̫̥̗̯̳͎̮̖̲̘̣͚̬͚̻͉̗̺̥̺̥̩̭̖̳̫̠̬̺̠̖̳͚͖̫̝̙̭͓̗̬̟͈̳͇̭̥̼̗͍̤̺̻̣̟͙͎̣͇̹̪͙̬̠͚̠͈̗̱̜̳̝͔̼͆̽͛̎͌̓̉̇̅͋̀̐͒̇̉̅̒̄͂̇̑͐͂͒̒̃̍́̾̌́̔̐̅̀̆̔͑̾͌́̅̏̄̈͂̂̓̔̈̇͐̇̓̐̉̾̔͒̑͂͊̃̊̌̓̈́́̿̑̐́̈́̊̎͑́̿́̏́̀̀̋̎̾͂͋̎̒̏͒͛̎̐͂̀͒͐͆͑̽̇̈͂͌͒͂́͛̃̔̇̌͑̀̕̕͘̕̕͘̚̚͜͜͜͜͜͜͝͝͠͝͠͝͝͝͠͝͝͠͝͠͝ͅͅͅB̸̧̧̡̡̨̢̧̡̨̢̨̧̡̡̡̡̧̧̢̨̧̡̛̛̛̛̛̛̛̛̛̟͈̫͓̼͚̭͔͈̟̰̬̩̘̳̤̦̮̗̯̻̝͎̬̻̮͈̣̪̪̺̭̯͖̘̫̼̫̘͕̮͖̯̜̟͖͎̣̱͖̘̜̞̬̬͎̗̹͙̮̰̱̺̭̬̞̪̙͓̙̺̙̱͉̙̳̣͚̺̜͕̺̮̥̱̹͉̠̬͔͍̘͖͖͕̜̱͉̥͖̤̰͈̜͇̲̟̦̘͙̩̲̙̣̺̩͔̼͕̜̫̫͕̹̥̟͖͇̺̯̬̟̬̥̞̬̺̝̪̺̝̗̭̪͙̟͓̖͉̭̼̞̰̭̼̥̪̣̯̯͖̘̺̘͚̼̱͖͔̫͉̙̰̞̺̜̖͖̪̠̰͔͔̲̮̖̳̱̟͎̫̘̯̣̺̫̱̲͖͈̩̠͒̓̂̉͂̐̑͂͌͛͛̑̄̆͗̀̅̅̊́̅̍͐̀͑͑̒́̂̾́͆͆͊̇̐͆̇͗̉̋̍͂̎̔͌́̋̂̓͛͗̿͗́̔͂̃̃́̊͂̓̄̈̒͊͒̿͗̓͐͊̎̀̆͑̀͂̾̐̌̈́̊̀͌̈̉̍͆̓̂̓́̔̊͒̀̿̎̇̀̈́́̔̽̂̀̑̃̏̀̋͂́͐͒̔̔̊̒͋͂̒̓̉̓̌̈́̔̊̍̿͋͛͂͋̑̓̊̌̆͑̅͆͘͘͘̚͘̚͘͜͜͜͜͜͜͝͝͝͝͝͠͠E̵̢̧̨̡̧̧̢̨̧̨̢̨̡̡̡̢̡̛̛̛̛̟͚̘͉͇̟̰̦̮̦̤̱̖̩̻̭͍͉̬̲͔̬͈̭͕̼̯̫̥̤̮̬̝͕̲̝̙̲̘̠͇̼̭̱̣̞̮̝̠̘̤͍̝̲͎͉̖̱̥̲̖̬̜̩͈̟̱̥͈̞͖̬̮̮̤͚̥͚͕̘̜̤͔̖̘̜̰̬̺̳͎̗̩̮̣͇̝̖̹̹̳̫̬̥͇͉̞̭̺͈̮̹̬͚̜̥̹͙̱͍͍̟͕̭̠̘͓̜̳̞̹̬̗̼̞̬̘͉̲͇̪̰͈̘̯͎̠̤̙̹̫͖̱̳̪̬̣̦͓̜͍̺͙͕̰͍̣̹͓̰͎̤͚̪͙̫̳̖̱̫̝͕̯̼͉͙̟͓͈̲͓̩̳̳̻̥̙̝̮͚͍̯̯̞͙̝͙̼̹̳̹̖͇̱͇̯͙̲͓͖̺͍̒̈̇̃̈́́̍̈̈̅́̿̈́͆̌̈́͑̈́̊̐̆̿̽̇̿͐͛̈́̅̐̍̂͊́̊͗̇̽̿̈̀̀̎́̓̄̂̈́̓̄̓́͆̈̾̂͛͛̈́̌̈́̒́̋̿̍̀̂͒͋̎̍̈́̾̿̌̎͂͗̓̈́̾͒̎̀̒̿̈́̑́̍̃̃͊̇̏̎̈́͆̄̂͂͆̉̍̊́͋̅͗̅̋͊̎̋̎̈́̈́̈́̍͋̋͋̉͑̎̍̅̅̿̀́͐̀̆̃̈̀̎͂̆͛̃̀̃̒́̾̓̐͐̇̒̌͌̀͆͋̔̄̌̈́͂̀̈́͆̐̎̏̀̔̓̃͆͑̀͊́̈́̓͒̽̉̅̎̈́͊̌̓̊̈́͒̏̅̔͋̐̔̆͐̌̇́͑͐̑̈́͋̈͑͂̌͒̆́͒͌̎̑̀̐̔̂͌̋͋̿͋͐͐̈́͘̚̚̕̚͘͘͘͘̚̚̕̕͜͜͜͜͜͜͜͜͝͝͠͠͝͠͠͝͠͠͝͝͠͝͝ͅͅͅͅͅͅͅͅR̷̡̨̡̧̡̧̢̡̨̢̡̢̡̡̡̡̢̢̢̧̡̨̧̡̡̢̢̧̧̯̟̪̜̟̝̜̗͉̯͓̲̞̩̬̙̤̼̗͕̟͚͎͔̟̩͕̺̲̫͖͈̙̼͉̮̱̖̼͕͇̝̫̳̞̤͉͍̳̹͔̗͇̼͓͉̰̭͎͈̮͉̝͙̼̝͕͓̖̞̖̮̩̙̩͍̳͈͎͚͓̠̭̙̩̦̳̙̭͇̟̦̺̻̞̥͚̰͓̟̲̘̬̤̠̗̤̫̣̙̯̳͎̠̫̗̱͉̠̩̮̲̭͕̲͕͚̰͔̫̻̮̠̞͕̣͕̬͚͍̲̼̞̺̙͕̝̪͚̗̘͎͎̳͉͙͉̯̙̲̝̲̤͇̦̰̭͔͙̹̝̼̲̟̭̦̲͖͇̱͙̖̞̣̯̟̰̫̘̫̩͕̲̲̙̩̰̙̮̯̪̦͇̥̼̤̝̘͔̱̳̤͈̺̖̬̼̳͇̰̮̥̫̯̩̻̱̺̮̩̭̝̩̹̻̦̬͖̠̼̠͉̭̘̗̮͉̳̤͕̟̳͆͋̇̈́̈́͜͜͜͜͜͝ͅͅͅͅͅͅͅͅͅ The End - WHO IS THE UNCHOSEN (OOC: This post is to bring everyone up to speed. The words in this post are to be considered public knowledge in-character. Before, they were contained in books hidden across one of the previous maps. Over the course of time, I'll be building small intractable event areas which'll eventually lead up to the re-opening of the Far Glade. In the end, I hope to have a teleport-sign, or a warp area that allows people to exit, and visit the Far Glade as they please. Though, that's just an idea, one that hasn't been solidified in stone just-yet.)
  23. [!] A piece of paper is nailed to the Dunshire Noticeboard Dunshire BREWING Night! ~The Ale Garden of Dunshire~ 'Lo there fellas! It's me, Madeline Applefoot, here with ye all again to announce the next party we'll be having in Dunshire! Unlike previous events where we all gathered in the tavern to drink, for this event we'll all be gathering in the Ale Garden to brew more booze for our tavern and village! (Since we sort of ran out last Drinking Night!) Please be there! It'll be fun! Also on the agenda is: Discussing Dunshire and it's future Gathering around the Knox Shrine to say a few prayers Talking about and potentially dealin' with the rats that have been plaguing this village for some time The timing of the event will be as normal, near t'eh end o' this current Elven Week and the beginning o' the next ((3 PM EST, This upcoming Sunday)) Please be sure to come! It'll be fun, I tell ya! -Madeline Applefoot, halfling of Dunshire [!] The paper would end with a drawing of the Knoxist Shrine at Dunshire
  24. [!] Another sheet of paper is pinned to the Dunshire Noticeboard, covering the previous two drinking night papers We're doing it again fellas! ~Sunset over Dunshire~ Get ready for the next Dunshire Drinking Night that's coming up! It'll be like all the previous Dunshire Drinkin' Nights, but better I do hope! Where: Dunshire! When: 'n a few more months, not very long at all! ((This upcoming Sunday, 3 PM EST)) What will we be doin': Drinking of course, and maybe some darts and shogging if we haven't fallen into drunken slumber by t'en! What should I bring: Bring booze if you want! Booze will be provided at t'a Drinking Night for free, of course, but bringing your own means we'll have more ter sample! Be there or be smelly salmon! -Madeline Applefoot, halfling of Dunshire
  25. NotEvilAtAll

    They Scutter

    Deep beneath Dunshire, many things would scurry Small things, nasty things, things with bite-y teeth and scratchy claws, with pink noses and shrill laughter. Beneath Dunshire they scutter; their quick steps patting against the dirt and rock. They sniff and the snort, they cry and they wheeze. Their noises drown out the sounds of night, leaving nothing but sounds of terror for Dunshire to hear at night. Rats. Rats rats and more rats. More rats than any halfling could count (for halflings aren't the best at counting anyhow). The crops wither and fail with their theft, with every bit of grain going to the rats one less bit of grain for Dunshire. They amass in greater and greater numbers every day, soon none will be able to stop them. While the rats are here, Dunshire's days are numbered.... ~The entrance to the domain of the rats~
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