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Found 2 results

  1. North of Cloud Temple, past the rolling planes and lush forests of Almaris is a frigid expanse of snow and ice that few dare traverse. The Rimeveld is the sprawling tundra battered by windswept snow and the formidable arctic hills whose very being seeks to consume whoever may explore their depths. It is an unforgiving land that provides little in the way of civilization but is bountiful in its hazards. The powerful storms and dangerous terrain is enough to send most men into an early grave if one does not watch their step, but the Far North is home to more dangers than simply snow and ice. The beasts that roam the lands are often hungry and seek more than simple crops to live on. They are pillagers, scavengers, and hunters looking to feed upon any unsuspecting victim that might cross their path. For those who travel through the Rimeveld, either claiming their bravery or hiding their foolishness, there is a single settlement beyond the northern travel hub that may provide shelter. The Dual Principalities of Nor’Asath and Fenn stand in opposition to the battering storms and prowling monsters that roam the lands. Those who call the city their home have been hardened by the environment they reside in, adapting to the challenges that they face. These stewards of the Rimeveld frontier serve as the mediator between the civilized lands of the descendants and the wild front of the far north. “Through all my travels of Almaris, across the deep southern savannah, through the lush forests of the western coast, and over the mountains of the Dwed, I have come across no land more formidable than that of the Rimeveld. If Almaris were forged by some higher entity, then the lands of the Rimeveld were intended as a cruel joke to be played upon the Descendants. Whether it be by toothy maw, billowing storm, avalanche, or fenatic cultists death looms ever present within the Far North. But for the lucky few who may prove their strength against the looming dangers of the Rimeveld and answer it's call, glory and honor will certainly follow.”
  2. ~A Hunter’s Life~ We who inhabit this world have done plenty of horrifying things. Things that have been eternally engraved in the scrolls and books which hold our long and unforgotten history. However, it seems that even though we wage large wars against our own kind and have caused many crises which have led to our demise, that our accumulation of races continues along with no fear of what has happened in the past - as they had no other choice but to. Instead of wallowing around and trapping ourselves in the worst of pasts, our kind moves forward and learns from the mistakes we make. We make sure never make them again, les we wish for our heads to part from our bodies. Though some things in this world us inhabitants simply cannot push through. . . or exterminate entirely in the end. Though we descendants do our best to get past these small obstacles the world we live in has. But the lingering beasts and creatures who terrorize and threaten the very existence of many kinds must be dealt with. Hell, even though they are plentiful in number, and never able to be fully extinguished from existence, it is our job as those who’ve chosen a Hunter’s life to rid as many of these dark beings and monstrous creatures who walk our lands - all so that people stop cowering behind their gates and walls whilst their lives unravel quickly before them. Signed- Yvo Mondblume “It’s a Hunter’s Life for me!” ~A Hunter’s Code~ Members must abide by this code in order to keep their spot in the guild. Taking a contract or job up means seeing it through No matter the cost. We don’t hunt our own kind, and, under absolutely 0 circumstances, will not ever take jobs to harm other descendants. Monster hunters don’t ask many questions when under contract. See out the job unless it is questionable to your morals, and remember that there are many ways of completing a hunt. In fighting with guildmates is restricted. Help others instead of harming them. :OOC Guild post area: The Haense Monster Hunting guild is a place for those yearning to take on mighty beasts and become reputable to other nations shall thrive! We are a guild that offers out player-run events from those wishing to test the waters in event running, as well as some ST events. Not only will we be doing monster hunts in Haense, and with our own event runners, but we also will be branching out into other nations, looking for work so that we can gather fellow guildmates and attend a larger array of hunts. ~Location of Guildhall~ Haense/Karosgrad The Hunter’s Inn ~Application~ Full name: Ign: Reasons for joining: Experience: Discord:
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