Jump to content

Search the Community

Showing results for tags 'sprites'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 2 results

  1. - VOLUME NULL: INTERMISSION - Sprite & Fjarriagua Addition: Seasoned Dealmakers Part One: A DEAL TO BIND DESTINY PACTING [Non-Combat] Whether out of gain, or out of sheer desperation after being exposed, the Fjarriagua may pact with those not of their kin, spreading a portion of their Mark directly onto a soul-bearing individual, where a bruise-like, frostbitten area forms on it. The pattern of that mark representing the Fjarriagua that one has pacted with and is fully customizable by the Witch. Some may inhibit the symbol of an eye for example, as if tattooed on their hand, although its ‘ink’ being frostbite, while others may merely have a bruise on their hand. PURPOSE: Presented here is a peculiar line from the "Mental State" section of the current lore of the Fjarriagua, something which is only spoken of once and never again repeated or showcased within the CA's abilities. Which is a bit of a shame as the creation of pacts and deals has been a staple of older variations of Fjarriagua lore but also 'Witches' in general. So once more carrying over this mechanic from the recently denied rewrite (Which the LT seemed to specifically have no issues with this ability, yippee!!!), added a few clarifications and redlines, general polish as well as the addition of a mechanic to enforce any agreed upon"rules" of the Pact other than just their objectives to allow for more complex and interesting deals. (Which again require OOC consent). Lastly in the matters of "Frost Curses" due to the fact that the Frost Curse amendment has yet to be reviewed by the looks of it, some details may get a bit muddy between the two, but otherwise I think it nevertheless has no issue in regards to that. (Yes, it's for both Greater and Lessers Curses, they do after all also need OOC consent) Part Two: THE NATURE OF THE DEAL An Innocent Bargain “It only takes a single fateful decision for one to lose everything and for another to gain everything” A wondrous artform honed and perfected by the Sprites over their long stay within the realm of the descendants, one that they have become all too popular and notorious as a result of. Using their unique abilities to forge a link between them and a willingly chosen individual, so that they may enter the ever mythical realm of bargaining, allowing the mischievous Sprite and a chosen and perhaps naive individual to form what is to become a deal between the both of them, a deal like no other. A Sprite’s bargain is never to be underestimated, for its powers and effects can alter the course of one’s future, but nevertheless its aim is to benefit both ends. Such as a simple one where, for example, an exchange of materials, knowledge and or specific objects, or for the completion of certain services to one another. These are but a few amongst a virtually endless list of various bargains that can be formed. The process of creating such a bargain is simple in nature; Requiring a Sprite and a chosen soul-bearing individual to willingly strike a bargain between the two of them - no matter how grand or simple in nature - concluding with the two engaging in a joined handshake, requiring 3 emotes to conclude the formation of the Bargain. During this, the person bargained with, may not pull away from the handshake, lest they interrupt it, thus canceling it and requiring the Sprite to reattempt once again from the start. During these 3 emotes, an odd plantlike ring will begin to grow upon the flesh of one of the fingers of both the Sprite and the bargained individual, harmlessly growing roots within it, being impossible to remove by most if not all means as it will always regrow itself back together, or simply grow in a different finger or part of the body. Its appearance, texture and colouration are custom-made to represent the Sprite behind this bargain. With the formation of the ring, It will begin to slowly yet steadily instill an obsession over the bargain made. What may be a gentle yet everconstant thinking of completing the bargain, can really quickly develop into an utter obsession, spiraling even into insanity should it take too long. This applies to any rules or boundaries of the agreed upon deal, creating a mental lock, making it impossible for them to ever will themselves to breaking the agreed upon rules of the Bargain. One that affects both the Sprite and the chosen individual. Should the worst come and one or both parties fail to meet the requirements of their agreed upon deal, the Sprite alone has the power to conclusively end the bargain in its entirety at any moment, although to a great detriment to whichever party was unable to complete the bargain. Causing their mental health to deteriorate to major depression and even bouts of hysteria for the span of [1] OOC Week. This means, should the Sprite be the one unable to complete their deal, while the one they bargained with completed their side of it, the Sprite may shatter that pact, causing It to drop into a horrible bout of depression Itself, while the person bargained with remains unaffected, due to completing their pact, now free from its chains. - An Innocent Bargain must be OOC consented between the Sprite’s Player and the Bargained’s Player. -Pacts can only ever be formed with soul-bearing individuals with organic bodies, this includes the various beastmen races and even more 'magical' entities such as the Undead and Nephelim, as well as fellow Sprites. - There exists no limitation in terms of complexity for these bargains and can be as specific, long-lived and impactful as the Sprite wishes them to be, as long as the bargained individual consents to OOCly. - Should they take too long to complete the bargain, whoever has not met their end of the deal begins to grow obsessive over the situation, gradually progressing into a state of utter insanity until completed. This affects the Sprite as well. - Any agreed upon rules or parameters of the bargain will manifest as a mental lock for both the Sprite and the Bargained individual, making them physically and mentally incapable of breaking the rules of the bargain until its conclusion. - The pact must not be of any sexual nor romantic nature. - Should one attempt to claw away at the ring to remove it, or alternatively completely severing the finger it was grown around, will result in the ring simply being regrown in another finger. - Should the bargained individual completely lack any hands/fingers or is wearing prosthetics, the ‘ring’ may in turn be grown around one’s body akin to a tattoo, the location being decided by the Sprite. - The ring causes no physical pain or discomfort upon the individual being purely visual in nature. - The ring is fully freeform in Its appearance and may include details such as small flowers or plants in general, although for more ‘intense’ creative choices such as over the top size or ‘vandalism’ of one’s appearance, OOC consent will be needed. - There is no limit to how many individuals a Sprite can enter a bargain with at any given moment. - While a Sprite is incapable of forming multiple bargains with the same person, they may decide to end a given bargain with the instant formation of a new one. This too, requires OOC consent. - The only way for the individual that agreed to the Bargained to ever be freed from it, is by the Sprite Itself or the completion of the bargain’s requirements. There exists no other method, physical or magical, not even slaying the Sprite Itself will work, with the exclusion of the event of the Sprite being PKed or indefinitely Shelved. PURPOSE: This is but ONE of the many, many mentions of Sprites being not only capable but actively encouraged to strike deals and bargain with people for all sorts of things. For something that is pretty much core to the identity of this CA as well as the concept of the 'Fey/Fae' in media in general, It is quite the extremely odd thing that they lack such a mechanic to begin with, as things stand the only 'proper' ability they have in place regarding "Bargain-Making" is in regards to being able to produce useful alchemy-based reagents for various potions, which is a bit too niche and rather simple in nature to ever act as a 'consistent' source of individuals one would wish to bargain with. This here additions feels like the easiest and most simple way to help out what is otherwise quite the deeply struggling CA and I am sure this could lead to all sorts of wonderful RP opportunities for them and ones that interacts with them. I wish them the best of luck! : > PURPOSE AKA; 'Why the double post?' The simple answer is that I wanted to give the Sprites a little bit of an amendment as well, they are after all a pretty one of the very few inherently magical CAs left in the server. And additionally "Pacting" was going to be added as an amendment in the second batch of these silly FW amendments of mine, so I decided to just post it pre-emptively for them. As for why they are both in the same post; they are pretty much a copy paste of each other in terms of mechanics. It would feel more weird if I posted them separately, if one gets accepted then of course and the other is also getting accepted. Lastly, as opposed to the boundless brainrot of the Fjarriagua that infests my brain-jar, my knowledge on Sprite and Druid lore in general is far more limited, so I unfortunately couldn't get all too unique and creative with the Sprite's capabilities and magical nature, although I would be happy for anyone to build upon this should it ever get accepted! CREDITS Writing by Agy (That's me!) Music by Jonah Senzel Art in order of appearance by: San'OK, [UNKNOWN] and Ida Rentoul Outhwaite Mechanics borrowed (With permission to also apply to Sprite lore) by Diogen's Fjarriagua Rewrite CHANGELOG 21/3/2024 I fixed that one typo..!
  2. Credits to All the artist of each picture. Zeeer0 - Original Lore maker and new additions. Legocrazy - Second lore maker of the updated lore - The Sprite group - New add ideas. Akiriza - Grammar checks,formatting and detailed ideas. ❦ Sprites ❦ “The luminous souls of the wilds...” :: :: ❦ Origin ❦ Exactly how these small creatures came to be is still a mystery. Perhaps the Creator brought them to being or Cerridwen’s breath on the mortal realm. Whatever the case, these small wonders of the woods can be seen many a night far into the forest lighting the darkness like fireflies. Sprites are known for their mischievous nature, some going as far as to call them ‘The Tricksters in Flight’. These creatures will almost never pass up an opportunity to torment the traveler in any way they can. However, that is only if one can find an area in which they live. They prefer calm, serene sections of the forest, preferably with no mortal interference on the landscape. For those well versed in Sprites, it is said that they hold important jobs such as changing the seasons but no one has ever recorded seeing such an event. In fact, most have never seen these creatures do much at all and doubt they can. Sprites are known for their short attention spans. Imagine them as a child with wings who needs surprises to keep them interested. ❦ Appearance ❦ -Sprites stand about 5-7 inches with Elf-like features and translucent wings sprouting from their backs. -Sprites are genderless, but do take on masculine and feminine appearances, oftentimes being referred as male or female, despite being asexual. -Sprites clothe themselves in flower petals and any soft, pliable forest-growths they can find. -Sprites speak an odd tongue that can be learned but is quite difficult for Descendant minds to understand. -Sprites are minuscule Fae that are birthed from a flower known as the Acerfolia, which can only be grown in the most pristine and untouched expanses of the wilds. Much like a normal plant, the Sprite is the equivalent to the Acerfolia’s fruit, being it’s ultimate product after it is bloomed. Eventually, when the flower does complete blooming, and the Sprite is released, the Acerfolia will wither and die shortly afterward. Upon dying, a Sprite will be reborn from a new flower, containing within their mind the information required for survival. ❦ Color ❦ The color of the sprite determines almost exactly some of the mannerisms of the Sprite, similar to how a mage’s aura is defined by their own personality. There is no definite reason as to how, or why the Sprites are born as these particular colors however, it is simply a random factor. ❦ Green ❦ “Wisdom and immaturity in a stunning union.” Sprites born with the color green are wiser and more intellectual than their kin- often more keen to learn something new. They can provide interesting outlooks upon a situation based on their observations, and are even known to have a larger attention span. ❦ Blue ❦ “Curious and kind.” Sprites born with the color blue are considered the most likable of all. They are known to be the first to explore, and the first to make a new friend. Taking that in mind, they are much more adventurous than their kin, wanting to seek new places and new friends, which can often lead to trouble. ❦ Sky Blue ❦ “Deceit and deception in the wings of the sky.” Sprites born with the color of the sky are known to be the most deceitful. They use their similar coloring to their blue kin to lure people to trust them, only to torment them and trick them for their own amusement. ❦ Grey ❦ “Laziness and ambition in the wings of the clouds.” Sprites born with the color grey are very similar to their sky-colored kin, appearing to be much more sickly, or oftentimes gloomy, in a depressed manner. It is because of this, they are able to manipulate sympathetic people to do their bidding. ❦ Red ❦ “Rage.” Sprites born of the color red are known to have a temper and fuse that is near as short as their own height. They are judgmental, rude, and apathetic, their level of dislike only being below Black and Yellow Sprites. ❦ Black ❦ “Anathema embodied in the smallest of souls.” The rarest of their kin, this Sprite possesses a heart as black as it’s very visage, wishing pain upon those whom it may face, with tendencies to wreak havoc and pandemonium as much as it can. They are to be wary of, as these little cretins possess naught a drop of compassion within them. ❦ Purple ❦ “The mediator of their kin.” A Purple Sprite, alternatively violet, is the embodiment of balance, matched with the mindsets of both Red and Blue, they are believed to be wise and level-headed, more so than any of their kin. ❦ White ❦ “Those of innocent heart.” Sprites of absent color are pure and kind, admittedly the most bright of their kin (Literally), they have oftentimes been mistaken for starlight in the darkest of nights. To those lost in the woods, these Sprites have been known to guide to safety, using the prominent luminescence of their body as a beacon. ❦ Yellow ❦ “Manipulative and Mean.” The oddly yellow colored Sprite possesses an alien aura to it, they are daring and cruel, using emotional manipulation to instill fear unto their kin and use their reactions for their own amusement. They are the most mischievous and tricky of Sprites, and much like Black Sprites, are to be wary of. ❦ Acerfolia ❦ The Acerfolia is a small flower with a large oval shaped bud and triangular leaves. It grows five inches from the ground, and is the birthplace of all Sprites. They can only be found in sections of warm forests near streams. After the span of about six weeks, the bud will flourish and a Sprite will be born from it. There is usually only one to two places in a realm where these flowers grow. When a sprite dies, another flower will sprout in one of these locations. Though it is rare, reproduction between Sprites is not unheard of among those of their species… Sprites are capable of reproducing through hermaphroditic fertilization of spores. If successful, the product of such a ritual shall be a minuscule seed, the seed of a flower. The proper fertilization and creation of an Acerfolia seed is extremely rare however, only one out of every ten will actually be able to produce a Sprite. Normal flowers that are formed however, are still considered to be children by the Sprites who created them, and will be taken care of dearly. Should the fertilization be a full success, a magical seed shall be formed, that of the Acerfolia, and from here it is to the discretion of the parents where they bury it. However, it must be buried in a place where it would remain undisturbed, a place rich with life and soil saturated healthily by water, otherwise it will never live to bloom. From here, the seed will grow slowly, taking anywhere from eight months to a year to reach it’s bloom, and release with it, a new Sprite ❦ Advantages/Disadvantages ❦ + May commune with nature easily. + Despite their mischievous and often dull appearances, they are extremely intelligent. + Sprites may fly, but no higher than that of an Olog (Three Blocks), as they would exert too much energy whilst attempting to fight back against gravity. Due to using too much energy they would need a surface to rest on before taking flight once again. - They may not learn magic due to their natural origin. - Sprites can not wield the weapons of the Descendants, as they are much too small. - Due to their small bodies, and overall weakness, they are easy to take hold of and imprison. -Not many of the Sprites exist, If one was to destroy the flower during the development or destroy the tree around the flower. Before the Sprite is born, the sprite will die. - Injuring the wings of a sprite can be potentially fatal, as the sprites main blood vessels are located there. Theirs wings are of the same material as their body, of plant. -Magic is super effective towards the sprites and can kill them quickly due to their connection to nature. - They can learn the Common tongue but it would be difficult due to their poor attention spans. - Sprite, when consumed are practically toxic, as after death they are reduced to a fine, gray ash. This metaphorical pixie dust will not grant any flight, but instead will lead to an extremely quick and painful death. ❦ Redlines ❦ - They may not be domesticated, as they are entirely sentient beings, not animals. - Sprites can only thrive in areas filled with natural life, such as forests. Deserts and tainted areas are practically deadly. - They are incapable of learning any form of magic, however they may communicate with Flora and Fauna. However, they are not connected to Druidism in any form. ❦ Questions and Answers ❦
×
×
  • Create New...