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ronin_champloo

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Posts posted by ronin_champloo

  1. 69ee5c75f771921e4d326c8ddf5488eb.png

     

    MC Name:

             roninchamploo

     

    Character's Name:

             Hajime Gamagoro

     

    Character's Age:

             IDK!!!

     

    Character's Original Race (N/A if not applicable):

             Elf

     

    Transformed form:

             Klone (Gamagoro 2)

     

    Creator's MC Name:

             roninchamploo

     

    Creator's RP Name:

             Hajime Gamagoro

     

    Briefly explain the lore behind this construct or creature:

             

    A klone is a complete copy of the person, albeit with a few changes -- depending on the mutation. These can range from minimal such as eye colour, hair colour, etc. to more severe deformities. This is made from Tawkin, or rather Flesh Alchemy as some call it, being a method of escaping death by creating a body with bodogan's clay and saturating it with life. What else am I supposed to write man, I've already made an app for this.

     

     

    If this construct or creature has some form of aesthetic choice, can you describe how they look? 

     

    It's just Wees, IDK. C'mon, I don't know what to write I just got obliterated from a tentacle

     

     e594097cb5842be90137d478eb1521ed.png

     

     

    Do you have a magic(s) you are dropping due to this app? If so, link it:

             Nope

     

    Do you agree to keep Story writers updated on the status of your magic app?:

             Yup

     

    Are you aware that if this creature is shelved, your character may be given the option to revert or be indefinitely shelved?

             Yup

     

    Memey RP or using this CA for subpar villain/bandit RP can lead to your app being denied, even after acceptance. Please put "I understand" as your response once you have read this part and understand the consequences.

             Yup

     

    Have you applied for this creature on this character before, and had it denied? If so, link the app:

             Nope

  2. honestly just make the tier system a whole lot more shorter, ppl dont like getting rid of their characters or pking them bc they spent several months just to cast a fireball or a cool spell

     

    not to toot my own horn here but kani only takes 1 month to know the spell, and then at that point, the next few tiers are just lowering the amt of emotes it takes to do connection (players can also progress tiers w/o lessons from their teachers)

     

    djinn doesn't take that long to progress tiers either

  3. "YAMATA NO OROCHI!!"

     

    The Oyashiman yelled amidst his sleep, waking up from a nightmare to cut through the air. . . -- plagued by memories of what he saw down there.

  4. [Amendment/Clarification] Paladinism

     

    OLD:

    Let it be known that to become a Knight of Xan, one’s soul must be untampered by unnatural influences such as those daemonic - the Kharajyr - and those of dark magics,

    and one must remain in their original physical body, meaning machine spirits, epiphytes, and other descendant-derived CAs are not eligible for taking up Xan’s power.

     

    - A descendant or descendant equivalent must also be in their original physical state to become a paladin, this means epiphytes, machine spirits, or any other descendant derivative CAs are NOT eligible for this magic, however Klones are exempt from this rule.

     

    TO. . .

     

    NEW:

    Let it be known that to become a Knight of Xan, one’s soul must be untampered by unnatural influences such as those daemonic - the Kharajyr - and those of dark magics, and one must remain in their original physical body, meaning machine spirits, epiphytes, and other descendant-derived CAs are not eligible for taking up Xan’s power.

     

    - A descendant or descendant equivalent must also be in their original physical state to become a paladin, this means epiphytes, machine spirits, or any other descendant derivative CAs are NOT eligible for this magic, however Klones are exempt from this rule. Furthermore, this means that since the body needs to be in the original state, Tawkin Mutations and prosthetics made from Alchemy prohibit one from connecting to Paladinism.

     

    OOC:

    So, I was talking to Johann (The Current Lore-writer), Kai (The Original Lore-writer) and kindEmperor about this thing in the lore -- and we thought to fix this up, since it was rather dubious. This is what we've proposed. Since the body has to be in its 'original physical state', then wouldn't the alteration of alchemy deter it from such?

  5. THE TOURNAMENT OF MARCHOSIAS

    Written on the 11th of The Amber’s Cold

     

    7iRPO-IaYE_Tu9-RCJXW4Jln8PYMM4dD-p46YLIc77zGbJe-D6TVSFMeGYnuKSRAU4sM2wmkagqKqytIcirfgzFv3w_Ci5veDZPqcOIEd5yYzZIyYp6DFDqrYkGWU_2nK-io-tfXY3b9S1Dg2MSa7lU

     

     

    Greetings, one and all. I have returned from my decades long exile. It saddens me to see the Nephilim so scarce, weak – whispers foretold me that Angho has fallen and thus cannot devote more mortals to the cause. With others, many more.

     

    FOR THIS, I HAVE A DECREE. . .

     

    There will be a tournament, one spanning several days. Anyone can join; Azdrazi, Heralds, even mundane mortals. It will be to the death, until one fighter remains – alive, bleeding and emboldened..

     

    YET, UNBROKEN.

     

    The victor will take upon my knowledge. All of it; the Rite of Creation and of Stone. Too long have we bickered and feuded. Now it is time to return to how we once were, beings of might and power. Only the strongest and most devoted may have the ambition to dictate what is theirs. Send me a letter, and I will enlist you. Submissions will stop in a few days. The duels begin in DU-LOC.

     

    MAY THE STRONG RULE WITH THEIR MIGHT.

     

    Spoiler

    OOC:

    The fights will be ONE-on-ONE, there is no restriction on whoever joins or uses, and it will be to the DEATH. Send my character -- MARCHOSIAS -- a bird and I'll put you in a bracket, submissions close on WEDNESDAY. Whoever wins will get an opportunity to become an AZDRAZI (If they're a mortal or herald), along with the rite of Severence and Creation.

     

    ONCE submissions have closed, I will be replying to this post with the bracket and the times for the duels.

  6. Use a MCLauncher -- like MultiMC or ATLauncher. I, myself, use ATLauncher due to the feature that you can install premade modpacks already;

     

    01f2c62dbf43001795ef698b49b25c12.png

     

    Click on 'PACKS', then 'MODRINTH' so you can select whatever you want. Also, I'd recommend IRIS + SODIUM rather than Optifine, it tends to be far better and it's open-source!

  7. 4 minutes ago, DISCOLIQUID said:

    "What is Heaven-Steel?" asks Trader.

     

    [!] A letter arrives for the person. It states such;

     

    'Heaven's Steel is the creation of Avrelivs de Wees; made to replicate the effects of Thanhium's Anti-Arcana properties at the cost of weakened durability. We, of WEES-CORP, are writing to inform you and other prospective buyers that the recipe of MAGE'S BANE is not for sale as such is property of Wees. Happy Buying!'

  8. Feburary 10th - Feburary 12th, 5pm EST

     

    - Bids start at $5 USD
    - The minimum bid raise is $2.50 USD
    - I can turn it from Steve to Alex, I don't really mind.
    - Follow the bid format.
    - I can also do recolours of the skins if needed.
    - Bidding will end abruptly at 
    Feburary 12th, 5pm EST. Any attempts at last-minute bids that are posted at 5:01 or later will not be counted.

     

    Format

    Skin Name:

    Skinner's Username/Discord:

    Bid:

     

    1 - Skin 1

    Head Included!

     

    body.png?width=507&height=676

     

    2 - Skin 2

    Head Included!

     

    body_2.png?width=507&height=676

     

    3 - Skin 3

    Head Included!

    body_3.png?width=507&height=676

     

    4 - Skin 4

    Head Included!

    body_4.png?width=507&height=676

     

    5 - Skin 5

    Head Not Included!

    body_5.png?width=507&height=676

     

    6 - Skin 6

    Head Not Included!

     

    body_6.png?width=507&height=676

     

    7 - Skin 7

    Head Included!

    body_7.png?width=507&height=676

     

    8 - Skin 8

    body_8.png

  9. Hey there, wanted to give some of my thoughts with the Rewrite considering that there were some issues with Soul Trees that I had prior. Wherever or not you address these, amend them or even disregard them ultimately falls to you as this is your write-up.

     

    ________________________________________________________________________________________

     

    Ritual

    With this redline:

    'All parties must consent OOCly and ICly to the process. If the ritual is interrupted, it fails and the druid undergoing the transformation will die mid-ritual (PK).' 

     

    I'd ask that it'd be better defined as it's rather vague right now. There's nothing more worse than putting hours into a character, only for them to be PK'd due to rather minimal interruptions such as banditry, theft and whatnot. What constitutes 'interruption'? -- can someone just push one of the Druids aside, and suddenly the Druid undergoing the transformation is PK'd?

     

    Give examples, make it more clear, as vagueness will always be abused.

     

    ________________________________________________________________________________________

     

     

     

    Physical Traits & Weaknesses

    With this redline:

    'To a non-druid, the tree would look like any other part of the scenery.'

     

    What would occur if someone views it with alchemical apparatus such as Arcana-Flow goggles? -- obviously, it'd be unfair if a situation occurs when someone OOCly knows where a Soultree Tree is, and just puts it on, but for situations where investigations are being carried out; there should be some benefit to using these, as from what you've said, these trees are filled to the brim with lifeforce and/or mana.

     

     

    With this redline:

    'Due to the density and energies around it, it’s impervious to normal tools, weaponry, and fire. The exceptions to this are enchantments (specifically to harm souls), intense voidal fire (tier 5 evocation), dragon fire or Malflame. Additionally, Thanic Sel and Necromantic magics.'

     

    Honestly, I'd amend this as for every other magic, FA or CA -- barring Necromancy, I believe -- there is a mundane way to deal with the spawning mechanic. Wights, from what I understand, can be broken with a pickaxe. Same with Drakeshrines, and even Tawkin vessels (which can just be smashed to the ground). There should be a mundane way of dealing with this that doesn't use locked ST materials, which from what I understand, are now near impossible to currently get as the nodes are(?) gone and don't respawn. The limited supply of ST materials, primarily Azhl or Thanhic-Steel, make this option difficult.

     

    I'd elaborate and make a list of enchants that are able to harm souls, just for accessibility and ease of enforcement from LT. Barring Intense Voidal Fire (T5), the others are very hard to find with Dragonsflame being scarce, same with Malflame as the communities are rather hidden.

     

    To quote some interesting feedback that I've gotten before, on a separate lorepost, spoken by LatzMomo;

    'I have never been a fan of the only mundane counter to things being locked behind a rare lore material, or being the softest metal which is completely ineffective against plate clad enemies.'

     

    Weaknesses

     

    The majority of these are pretty vague, if I'm honest. A bunch of them fall to the 'You can RP it how you wish to RP it' rather than having actual downsides and effects that offer a disadvantage either in the current encounter, or some grounded effects. I'm of the mind that mental weaknesses are not a weaknesses at all, but rather additional effects that you get from being the aforementioned CA.

     

    Lastly, most of these weaknesses -- barring Necromancy -- falter against equipped individuals. Once again, to quote LatzMomo. It is 'completely ineffective against plate clad enemies.' Fire has no effect when one wears armor, same with Dragonsfire or Malflame. This is also the case with Azhl (Which is as weak and bendable as gold) and Thanhic-Steel which is extremely rare, and as far I know, there are no more nodes for it.

     

    ________________________________________________________________________________________

    Mental Traits

     

    This stuff's rather interesting! I enjoy the idea of a person slowly being drawn to insanity, from what they thought was their duty, but rather a subjugation instead. However, you could expand on this; give examples, traits, etc. Like how Zarsies wrote Blood Magic, and the myriad of effects that came with it. It felt less like 'I have to choose something from this Forum Post' and instead having a variety of options that they could incorporated to their character.

     

    ________________________________________________________________________________________

     

    Abilities

     

    With this ability:

    [Ability][Passive] Polymorphy

     

    I don't really see why Treelords should have the ability to polymorph. They aren't hunted down or persecuted by groups, aside from Dark Magic groups (however most of them are unaware of Soultrees as it is closely guarded knowledge, and as you've said, to the mundane eye -- a Soultree Tree looks like any other Tree.) Hell, the Treelords are even seen as O-K by other magic groups; paladins, templars, mundane folk. This doesn't really need to be here at all.

     

    Dark CAs tend to have this as they're on the run most of the time. They go to a place, cause up trouble or RP, eventually get killed or booted out -- get a new face, rinse and defeat.

     

    With this ability:

    [Ability][Passive] Regeneration

     

    With this, what is considered a 'Major Injury' -- can they survive stabs to the heart if they're taken to their Tree? This should be better clarified, with a list stating what a 'Major Injury' is, lest I feel that it'd be abused to survive harsh combative encounters.

     

    With this ability:

    [Non-Combat] The sapling

     

    I don't really understand what's being said here, but from what I could figure out -- this is a back-up IF the Soultree Tree is killed? It's somewhat interesting from a read-over, as it basically puts a limited 'life' on the Treelord, forcing them to replant it. Otherwise, this should be better worded.

     

    With this ability:

    [Combat] Soul Tree Defense

     

    I remember back in ST-Chat, a while ago (a year or so), there was a discussion talking about how effective Soul Tree Defense is. There was an instance where a Soul Tree Tree was able to basically become a catapult. Obviously, to make sure things aren't abused, I'd outright state what these things are capable of, and their strength, as right now there are few limitations on what they could do. Furthermore, there are a few redlines that I'd like to address;

     

    With this redline:

    'Only members of an original attacking party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides.'

     

    As it states, this currently ONLY applies to the original attacking party. What of the defending party, are they able to bring more members in? -- as from what it reads right now, the defending party can only get bigger, even as the interaction is scheduled, while the attacking party remains the current size that it is.

     

     

    I could possibly be reading this wrong, but with how vague it is, it is liable for abuse.

     

    With this redline:

    'A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger.'

     

    Honestly, I'd remove this redline as it's an OOC mechanic derailing RP. No other respawn/area mechanic has this, not Paladins, Azdrazi, Mystics, Tawkin Vessels. If a group wants to deal with an interactive lore structure, they shouldn't be gatekept by mechanics and rules that were once for PVP. Nothing's more lame than preparing a group to deal with something, after all the investigative RP has been done, only be told that you're only allowed to bring a max of [4] people along, including yourself, because they were raided by bandits the day prior. It sets a precedent that, if followed by other lore-pieces, makes the attackers at a larger disadvantage.

     

    With this redline:

    'The Player can chose to either rush over in-Character to defend the tree as the Husk, or the Husk goes to ‘sleep’ and they take full control of the tree. They cannot control both at the same time.'

     

    This is a dodgy slope that I don't think should be allowed. With how this is written, it basically legalizes metarallying on invaders. They can rally members and people to defend the Tree as a Husk. I'd 100% get rid of this, even if it does make sense.

     

    ________________________________________________________________________________________

     

    General Redlines

     

    With this redline:

    'If you are unsure, contact a druid ST, or the holders of this lore.'

     

    I'd amend this to just having a full set-out and clear list to detail what is allowed, and what isn't allowed. What one ST says may be different from the other, and it's better to have a guide to consult rather than staff intervention. As an example, I'm no longer ST -- I should no longer have judgement and ability of enforcement for Azdrazi.

     

    With this redline:

    'The Soul Tree is impervious to normal tools, weaponry, and fire. With exceptions of voidal fire (Tier 5 Evocation), Dragon fire, Malflame, or enchantments/magic specifically designed to harm the soul. Additionally, Thanic Steel and Azhl Steel can harm the tree, and with enough effort, chop it down.'

     

    To quote LatzMomo once more; 'I have never been a fan of the only mundane counter to things being locked behind a rare lore material, or being the softest metal which is completely ineffective against plate clad enemies.'

     

    OVERALL:

     

    It's a good write-up! I do spot a few spelling errors, vagueness and sentences that I don't understand, but this can be fixed easily by reading it another time to fix things that don't make sense. Aside from that, however, and what I've discussed in feedback, I've a question of my own;

     

    - As they've no longer blood but rather sap, from what I'm reading, would they be affected by Tawkins at all? (Mutations, Clay, etc.)

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