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AlaricGrimgold

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Everything posted by AlaricGrimgold

  1. You’re saying if they lose their character because of their fur color it speaks for itself because you wanted to spend 0 time getting to know what their story is... You’re saying 1/6 is just two because you don’t want to admit now that the Kha only have a player base of 12 and of those 12, 2 of them are dyed Kha. Dropping your player base down even more to basically a bunch of Ireheart bait isn’t a great look. That vote was before specifically YOU continued to press the matter to keep expanding the dyed fur matter. Chaotic and the dyed fur and myself have all talked soooo... I’m not sure who you are even referring to anymore since you are pulling out old polls. The people who are preventing the race from being shelved is most certainly not someone not even playing one, but the 12 that currently are. On your final point, there are 12 you could have talked to. The two who are dyed and Chaotic all seem to be in agreement that it would be shitty to write people out of the race they have contributed to and have worked on their own stories that you wish to so easily gloss over with ‘fur color is meaningless to individual stories’. It really seems like you are incapable of writing anything shorter than an essay to explain ‘No, I absolutely did not talk to those players currently playing those who I am deciding to write out to see why they are playing those. I just don’t like that they are playing them and shall try to OOC write them out of a race I’m not even playing.’
  2. @Wretched So I guess putting it in more plain terms is required since it is being misconstrued entirely again. 1/6th of your community, a very large number for such a small race, is dyed Kha that are absolutely not running around pretending to be the Tlatlanni. They never have and aren't asking as it for a work around for white kha. What is being asked for is the 1/6th of your community currently playing as them be allowed to continue to keep their characters. I play neither of them, and apparently you don’t even play one of the other 5/6th, but honestly, it sounds like you should have considered the wants of the community that is actually keeping your race afloat compared to talking about ‘pulling the trigger on one group, before they pulled the trigger on us’. Again, since I don’t need to write an essay on such a simple rebutal-- ain’t nobody talking about PURE WHITE FURRED KHA, people are talking about playing DYED FURRED KHA. Neither of those dyed fur have caused a problem, so stop RP policing them. If they do something IC, handle it IC; not like a bunch of OOC complainers.
  3. Alaric Grimgold wonders why he has never seen a Coastal Forest Dwarf along his seaside mountains. “Damn sand smurfs... Gonna have tah check unda evereh mushroom again.”
  4. @Knightei But they aren’t doing it to imitate the Tlatlanni. And the ‘limited technology’ excuse is even worse-- Celts and Vikings have been lye bleaching their hair for literal thousands of years. We’ve been bleaching the fur of animals for the same amount of time. That goes PAST the ‘limited technology’ of a server that has robots (animii)? Really? Something our ancestors with bear skins and sharp sticks could do? @chaosgamer_ The player still has rosettes and have asked our characters for help coming up with a faster way to rub in the lye powder. It makes it sound like you guys are mad that the RP is happening and are coming up with redlines to remove it. Races shouldn’t be popularity clubs, especially at the expense of the other player’s roleplay histories; and once that happens people will stop giving a **** about your race and there will be less people around to support it when this happens again.
  5. And if they don’t want to do that? Seems kind of bad form to rewrite Kha out for their stories.
  6. @Starryy That I can agree with; but I personally know a Kha who bleaches their fur as part of their entire story, not including rosettes which are still clearly visible upon their skin. And they have no intention of even thinking of claiming Tlatlanni, merely to be an outcast. Thus, I think it should be as simple as it is currently written-- you can’t just work around for a Tlatlanni.
  7. You have our support as long as you allow Kha to dye their fur for reasons not including becoming your Tlatanni. It’s stupid there is a redline that says you can’t do something that is blatantly obvious a cat person could do (i.e. dying fur).
  8. Blessings of Belka to the Dwarven people.
  9. I entirely disagree with everything Quavinir stated. First and foremost, our clan was mentioned twice of all things-- once that we were the first to start whispering of it, which seeing as how I am writing the lore that would plausibly ring true, and second that we make some bowls out of them. It was never mentioned we were the only ones who knew about the material, nor that we help all the secrets to crafting it. Furthermore, by giving other names for the metal, it is heavily implied others have found and began to work with it. Secondly, it specifically states in the guide that material submissions should be of broad use, and not specific niche products to be used for one thing and one thing only. I have no interest in turning the metal into recording discs, but it is a metal that absorbs and retains kinetic energy upon it in the form of sound. Some resourceful craftsman would find a purpose in the product technologically the same someone would attempt with boomsteel. Thirdly, the balance is very clearly defined, with large, dense objects such as gates or bells being able to withstand, retain, and slowly exude 2,000lbs of force placed upon it. In a fantasy world, that is not very overwhelming considering that same amount of force can be placed upon a gate by four ologs with a fallen tree for a ram. In fact 2,000lbs of pressure is roughly the equivalent that modern stainless steel pipes can withstand, thus placing it well within the realm of feasibility and restraint. Thus adding to their rough comparison to the strength high carbon steel, and representation by iron weapons. Finally, having traversed the under deeps from the ruins of the Onyx Sanctum in the northern deeps filled with Lurkers, through all the caverns of fire and lava fields, through Thumrilgrad and all the deep roads-- our group found one thing mildly interesting and it was mainly in the sense of what the bridge was supposed to be at one point. I don’t know where all this ‘deep cavern niche filling stuff is’, but the Dwarven Worker’s Guild isn’t finding it.
  10. >< Deepstone ><X>< Songsteel >< Origins Long before stories were told, stars have fallen to the surface of our world embedding themselves in rock and soil. For centuries prospective Starbreaker Dwarves and Elves of all manners have sought to harvest the fallen stars, but those that go unfound are swept away by the churning tectonic activity into the depths. Here, the pressure and heat have cracked and churned the deposits in with other base and exotic metals like a mixing bowl, forming it into a new alloy where the rolling plates settle in veins. Amongst deep caverns beneath mountainous sea cliffs or chasoumous valleys of the ocean, streaks of black rock shining with crystals of purple and blue and green and gold coat forgotten walls along chthonic rivers, where the material has found time to cool. The silvery cores of the fallen stars now brimming with impurities of niobium and titanium and base ferrum until a new material was birthed in the rocky womb of the earth. Tales have passed from deep delvers about this mineral and the strange resonating properties it gives off-- tales of caves that chime with the groaning movements of the earth, the light hymnal sound of metal begging to be pulled from the walls, the secret songs of the steel that sing in the deep parts of the world. These stories have all come to give the metal its enigmatic names; some call the strange substance ‘songsteel’, while others have chosen to use ‘deepsteel’ as a preferred description of the anomalous metal, others still use the name of the Grimgold Dwarves who first whispered of the stones and call it ‘Grimril’, finally those who have gotten lucky enough to receive a sample of the stone have given it the scientific name ‘Reverbium’. What is known about the substance is its overwhelming difficulty to find. Deepstone (Raw Form) Deepstone is found in veins of crystalline, jet black striations along walls of deep caverns within regions of heavy tectonic activity-- coastal mountains, volcanic regions, and sea trenches. Having originated with a meteor that went unfound for thousands of years, already a very uncommon find in its own right, the metal is rarely discovered. In a raw, untreated form the rock is a dark black hue with formations of gold or green or blue or purple crystals growing from it. The most noticeable sign of being close to a deposit of the material is the slight hum of the rocks' reverberation sounding through the cave. It takes an extremely experienced miner to determine an ore vein to be deepstone. Red Lines (Raw Form) Chthonic Song Mining (Harvesting Method) After finding a large vein of the vibrating stone, the first thing a knowledgeable miner would wish to do is to test the vein with a small brass hammer, listening carefully to the sound each area of the rock would ring. Once an area was found with a duller, more ‘thuddy’ call a chisel would be placed to the stone and chunks would be freed from the hard stone wall around it. Should a more inexperienced miner pick a part of the stone that gave of a more bell-like, high-ringing chime the kinetic pushback of the material would be far stronger, possibly strong enough to cause the brittle crystals to shatter in an event caused a ‘Grim Shriek’, a loud expulsion of stored kinetic energy that sounds like the large wail of a banshee. Should the ‘scream’ be loud enough and the nearby rock weak enough, it would risk a full collapse of the cave around the node. While the process itself is not hard, it can still be quite dangerous should the proper precautions not be observed. Deepstone Ore Chunk items may bear this description and an ST signature: “An irregular shaped rock that hums and vibrates with delight, rough and unrefined. It appears to be stratified with glossy, jet black stone , which glistens with flecks of purple and blue and green and gold when put under light. It shines and shimmers like untold galaxies under the lustrous dark surface. Even if one knew its name, they most likely will not know exactly what to do with it.” Harvesting Red Lines Songsmithing (Refining) The process of crafting deepstone into Songsteel begins by breaking the excess of rock away from the jet black ore, separating the slag material from the workable metal. When a large portion of fleck filled black nuggets are left, they are placed into a special forge. The crafting process of deepstone is known by very few, but the ore must be melted in a special blast furnace that keeps the stones frozen in stasis between two large slabs of Magnetite. Because Magnetite has a lower melting point than the deepstone, the preparation of the forge must be careful to retain its magnetic properties. Once the metal has heated to clear the slag with proper coke and sintering, it is melted into a crucible and poured into billets or ingots. If done properly the metal will retain the kinetic absorptive and repulsive properties in the form of a workable product. To test this, a forgemaster should lightly strike the now processed songsteel with a small mallet and listen to the sound it makes. If the sound is dull like the sound of ferrum or steel, too many impurities were left and the final product will be rendered inert; while if the sound is shrill and screaming like a hellish wail, there is not enough carbon to maintain the form of the final product, rendering it too weak, and it must be reforged with more coke added. If the material gives off a long chime that resonates with a high calling pitch, the material has been forged properly, and can be softened into malleable metal with quenching and tempering, or further hardened through a folding process. In the more mild form, it is far more brittle than the standard metal, being roughly as soft as gold, and hums and sings only a light and constant buzz that may comfort those who hear it, giving off a slight vibration upon the skin. Refining Red Lines Songsteel (Refined Form) Depending on the tempering of the steel, Songsteel demonstrates various levels of hardness and durability between that of aurum in its softened form, that of mild steel under only gentle tempering, and that of a hard ferrous alloy upon tempering and folding it into a dense chunk of metal. It is known under many names depending upon the region in which it is found-- ‘Songsteel’, ‘Deepsteel’, ‘Grimril’, or even ‘Reverbium’, but all of the final products bear the same distinct qualities. Softened Songsteel heavily resembles a glossy black metal with flecks of gold and purple and blue and green seen inside the lustrous shine, with similar qualities and strength to gold. The metal gives off a constant hum and gentle vibration due to the highly sensitive nature of its kinetic absorption, giving off slight sounds and songs at even the tiniest of movements around it. Casted Songsteel would take the form of dark black steel with bands and waves of many various colors in the patterns of the surface. It would be no harder than any other ferrous alloy crafted, but would absorb the force placed upon it and push back when enough had been stored in the banded matrix of the metal. When moved through the air the metal would seem to sing and when struck it would chime like a high tone resonating bell. When not stilled, the metal will gently rumble like a buzzing bee. Folded and hardened Songsteel takes a deep matte black metal with large stains of purples and greens and blues and yellows upon the surface. It is capable of great durability and strength, like a heavily carbonized ferrum steel, with the bonus of repulsing heavy strikes against it due to the already charged striations in the steel. It sounds in long resounding gongs when struck and is more commonly found in large heavy slabs. It gives off a low droning vibration when held. Songsteel will gather ‘rust’ upon its surface, but remarkably, the layer will not pierce the surface, instead gathering atop the metal in growing crystals of material stolen from its atmosphere and contact overtime through the slight magnetic pull of the metal. This layer is easily removed with a chime of the steel, shulking off the accumulated oxide like a dog shaking off water. While a handy property of the metal, it often leaves valuable tools and weapons hidden away amongst rusted artifacts in dusty tombs, waiting for their secret to be discovered. Uses of Songsteel (Refined) Once refined, a skilled artisan or blacksmith would find many uses for Songsteel billets for its beautiful surface, gentle sound, and reverberating qualities. Most of the goods made of Songsteel depend on the mildness of the metal. Soft Songsteel is commonly worked into artisan goods such as housewares and jewelry and instrument parts and other forms of art when paired with material like lunarite or kulia crystal to further accentuate the qualities of the metal. The Grimgold clan will often shape it into singing bowls to be used in their prayer and meditation, with ten minutes of stirring the rim of the bowl carrying enough kinetic energy to produce a loud, heavenly humming sound for an hour afterward. When used in objects such as dancing anklets or coin belts or other dangling objects, they will chime and ring upon movement. Windchimes made of the steel will continue to chime long after the wind has died and come to a rest, and stringed musical instruments with coils and strings of Songsteel will find their sound resonate farther than with simple base metals. It could also be crafted into flat discs that can be engraved by a master artisan to produce pre-recorded sounds and messages to be read by special machines. Cast Songsteel is a versatile, if brittle, version of the metal that is suited for crafting tools, more durable artisan products, and simple cast weapons. With the rough strength of a simple ferrum, weapons and lumber axes made of Songsteel would carry the extra bite and resistance that comes with the absorption of each strike, singing as they are swung through the air, making them very effective tools in combat beyond just the luxurious nature of its rarity. Small figurines and statuettes crafted of the material will give off a soft gentle buzz against the skin and a resonating sound that lightly fills the space around it. Any object that would be under sudden amounts of kinetic stress would be ideal objects to craft of Songsteel, but objects such as chains that would be put under long term kinetic pressure would eventually shatter under the inability to blow off excess stress. Tempered and hardened Songsteel is the most durable form of the metal, though the process to fold and strengthen the steel is strenuous and not well known. If done properly, the Songsteel would produce fine hard slabs capable of crafting blow resistant armor, powerful weapons with an extra kick, and any object that the crafter wishes to retain the kinetic force of what is applied to it-- such as battering rams, bells, or gates. It would give a dull low hum both upon the skin and as a slight sound resounding through the air. Any objects that strike hardened Songsteel would be pushed back stronger and stronger with each strike, but with enough force and duration applied to the material it will eventually shatter under the continued applied pressure without a chance to dissipate its stored energy. Songsteel Red Lines Purpose Songsteel is to be a high fantasy influenced metal with strong rules to its qualities to prevent those from becoming overpowered. It is to serve as a twin to lunarite, whose audible and vibratory qualities are to be the opposite of lunarites luminous and visible nature. Many different types of objects such as weapons, tools, armor, and artisan goods could be crafted of the material. I hope it also provides more mining and smithing RP, creating specialties in the craft, and fills a niche in the deep cavern environment which often feels empty.
  11. ><><><><>< ><><><><>< ><>< The Black and Gold Mask of Clan Grimgold ><>< History Clan Grimgold is neither an old or elder clan, but they are a proud clan none-the-less. The Clan begins with the founder, Balderic Grimgold, who found the original home of the clan by finding a massive vein of gold in a cave in. He is the Dwarf that started the Clan tradition of wearing battle-funerary masks. He was a great and grim Dwarf known for his smithing expertise and strength in battle. He loved with a great passion and had four children, of which his son, Edalric, was the oldest; but there was also the younger son, Valezic; and the daughters Baedenic and Ezik. After nearly a hundred years of building their home to greatness, Balderic disappeared into the mines beneath the hall, leaving his mask behind to become the sacred symbol of his people. In his disappearance, Edalric took up the position of Clanfather and led a mostly uneventful rule save for the appearance of orc and goblin raiders from the tunnels beneath their home. As the war dragged on for nearly two hundred years, the Grimgold holds were slowly dwindled until few halls remained occupied. When only two of the original four families of Balderic’s children remained, the head sons of each family left their home to seek their fortunes elsewhere. In 1750, they came to the land of Arcas, where in the Under-Kingdom of Urguan, they found home and shelter in the hold of Kal’Evraal. Alaric, the son of Edalric, and Vozik, the son of Valezic, reformed the Grimgolds in this new land with a group of other outcast, lowborn Dwedmar. The first to come to their family was Thili, the merchant; Agyrble, the legionnaire; and Wolfryk, the wanderer. With this new family of mostly Mountain Dwarves, they spread out to make a name for themselves smithing, fighting, and mining. Many legion weapons would be forged during this time by Grimgolds, and legion victories and defeats were both stained in Grimgold blood. That is how they would choose to write their story for their kingdom and family-- in blood and steel. Culture Family, Duty, Industry, Piety, and Persistence Ord Nar Karrzark: Ord Nar Karrzark, or more commonly ‘Hammer and Thunder’, is the traditional style of combat taught to most Grimgolds, though that is not to say this is the only style of combat they are familiar with. This style consists of carrying a heavily weighted, two-handed weapon into grappling distance of their opponent, using their hand to break the guard of their foe, and then delivering a critical strike to a now exposed vital region. Grimgolds train their entire life to wield these heavy weapons deftly, especially their most favored “Karrzarkord”, the Long Hammer or Thunder Hammer. Korodakash: Korodakash, or as the Common tongue often refers to it ‘Grimril’, is the alloy used to make the armor used by Clan Grimgold. It is a basic metal, being an alloy of predominately refined ferrum and carbonized ferrum harvested from meteor craters in the mountain tops, with small quantities of sulfur, silicon, arsenic, and aluminum. The metal is often folded over forty times and often bears distinct patterns of the carbide-forming elements. In its base form it is strong, durabile, and light; it is then polished in platinum black to resist rusting to which fine patterns of 24k gold are often added. Khrotrumm: The Mask of Clan Grimgold is their most defining feature, the symbol which they are most noted and famous for. When a Grimgold comes of age they will craft their own mask or veil in representation of a god, ancestor, or concept they wish to guard over them or intimidate their enemies. When a Grimgold dies, they are then buried in their mask in a sacred crypt. Artifacts Korod’Dwak Korod'Dwak is the ultimate artifact of the Korodaurok Clan of Dwedmar-- the sacred Battle-Funerary Mask of the clan forefather, Balderic Grimgold. When he found the gold vein at the core of the clan’s original home, this mask was the first thing he crafted and wore it for the majority of his life. When he disappeared in the caverns beneath their city, it had been left behind and has since been revered as the very symbol of the Grimgold Clan. It is an armoured mask wrought entirely out of black ferrum, heavily plated in platinum black, and engraved in pure 24k gold. The armor plates of this mask extend from the brow to beard tips, in gold trimmed black squares. Each one has been inscribed with a crossed out Grimgold grudge. It’s features are shaped to resemble Balderic Grimgold with tusks and horns to intimidate his foes. Trials The Trial of the Mask: This is the test of piety and forgecraft. The Prospect must begin by contemplating on the nature of their ancestors and the Brathmordakin, deciding a force which they will pray to watch over and guide them. They will then take this image and carve it into a black ferrum visage to wear into battle and death. Upon presenting an acceptable Mask to the Council of Elders, the Prospect will explain what brought them to choose the face of their Khrothrumm. The Trial of the Metal: This is the test of industry and exploration. The Prospect must ready themselves for many delves deep into the dark mines to retrieve gold and steel for the good of the clan. They will go down with pick and hammer and retrieve three payloads (stacks) of ferrum and one payload of aurum, smelt it into Grimgold marked ingots and bring them to the clan storehouse. For this, the Prospect will ceremoniously be paid from the clan coffer for their strengthening of the clan. The Trial of the Maul: This is the test of duty and prowess. The Prospect must train for many weeks in the art of the Az’Karrzark while wearing heavy armor. Once the Enforcer Rikkin has deemed the Prospect worthy, they will be asked to go to the forge and craft their own Az’Karrzark and Grimril plate. When they are happy with the weapon they will carry for the rest of their life, they will pick one of the Elder Council to challenge to one on one combat. The Prospect does not need to defeat the Elder, merely to impress them with their combat skill. If none of the Elders are eligible for combat, the Enforcer Rikkin is an acceptable stand in. Upon completing each of these Trials a Prospect would be given privilege as a full Associate or Enforcer depending on whether they wish to focus upon business or combat. Members Clanfather Alaric Grimgold (Hrokaz) Elder Vozik Grimgold (__Vozik) [Missing] Associate Thili Grimgold (KobaltKing) [Missing] Enforcer Wolfryk Grimgold (farmerblakeyboi) [Missing] Clansman Agyrble Grimgold (SoraMcCringe) Clansman Throrduil Grimgold (ProletarianVoice) Clanswoman Valyndris Morvayn-Grimgold (LadyBeerus) [Horonary Clan Dwed]
  12. AlaricGrimgold

    Hrokaz

    Alaric Grimgold was born in an insignificant Dwarvish Hall, a lesser member of the small Clan Grimgold. His people were fine warriors and smiths, good and traditional Mountain Dwarves with a deep held belief in the Brathmordakin. He grew up with a strong hammer arm from many hours in the smithies and a stern shield hand in the phalanx with his brothers. His Clan Father dotted and praised the prodigal son of the Grimgold Hold with all the fineries and gifts he could offer, but was disappointed when the boy chose the life of a warrior, compared to the safety and wealth of a goldsmith or artificier. But the hot-blood of Belka ran through his veins, and he wore the iron mask of Dungrimm like a shroud. With his mighty warhammer, Foehammer, he rend the enemies of his clan like hot metal on an anvil, breaking their bones beneath his steel. The orcs and goblin tribes of his area were always quick to infest the abandoned holes and prey on unsuspecting miners to steal their hauls. It was on a guard patrol into the mines with his brothers, that his life changed. They had just broken through a wall with their hammers when they saw a great war party of orcs and goblins, and sprung into frenzy. Slamming hammers down upon the raiders, they drove them from their caves in a panic. Alaric saw an olog tower above the fighting greenskins, and charged at him with his hammer. The olog laughed as it took the hit and smacked Alaric clear to the side of mineshaft and into a support beam. Cracking beneath his steel plates, the roof caved in above them and crushed beardling and greenskin alike, leaving Alaric as the only survivor. He blamed himself for his brash charge, and his brothers’ deaths. He returned to his hall sullen, and gave away all the possessions of value he owned-- gold, steel, everything save his own beard. His family thought him mad, and his own Clan Father, dumbfounded by his actions had no choice but to banish him from his hold if he would not explain why he was acting so strangely. He would not even take his weapon with him on this journey, the name Foehammer seeming an insult at the death of his brothers. So, packing away a set of guard’s armor for the journey, he forged a new weapon-- Grudgebearer-- and sought out for the overworld with a book of all the wrongs committed against his clan, with the promise he would not return until each and every one had been made right. The first grudge in the book sat bold-- ALARIC GRIMGOLD: IRRESPONSIBILITY, BLOOD-SIN TO HIS BROTHERS’ DEATHS. With a grim cloud hanging overhead, he made his way towards the Dwarven city of Kal’Varoth to seek a future in a new land.
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