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Posts posted by Javert
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Dominic sighs as Norland's military is reformed for the third time in his life
Name: Dominic Kvitravn
Race: Highlander Human
Experience: The Cartref Mor Uprising, The Wastelands War, The Great Redclyf/Failorian Coalition War, The Second Skanarri War, The Norlandic-Urguani Cold War
OOC:
Username: RagnarAKAJavvy
Discord: Javert#3430
Timezone: EST
4 -
"Nice." Urugail Hailstorm, a Dwed, said as he read the missive
"Shite." Dominic Kvitravn, a Norlander, said as he read the missive
23 -
Louis Owyn Haverlock, Patriarch of the Family, sets some comedically sized mouse traps.
7 -
Dominic Kvitravn sighed as he heard the news of his younger Brother's death. He reflected on all they had been through together - their Father's death, the Cartref Mor Uprising, the founding of Ravnhamlet, the raising of their respective families, all of it played back in his mind. He thought back to when they were both just kids living in their Father's Cabin and he silently wished he could relive those moments again.
Still donning his Helmet, Dominic put his head in his hands and wept for the passing of his younger Brother.
3 -
Artyom Eiriksson cannot respond, as he died in the above-mentioned battle
Spoiler14 -
- Popular Post
- Popular Post
A SON OF EIRIK
Artyom and the Norlandic-Veletzian warband in battle, 138 S.A.
Artyom had been awoken from his nap by the call.
“Rally at the gates! We’re meeting with the Veletzians.”
Artyom stumbled out of his room in the Eiriksson Clan Hall after donning his Armor that belonged to his Great-Grandfather King Ragnvald and a trusty Spear. He wasn’t sure if there would be combat, but he figured he ought to be prepared. He silently entered the room of his sleeping son, Torrhen, and took a deep breath. He knew he’d see him again, but he was happy to see his Son’s face before he left.
Little did he know.
The Norlandic warband marched from Norland to Veletz, stopping in a little hamlet that Artyom learned was named Potteville. A cozy place, he thought. Nonetheless, the Norlandic host was soon joined by contingents from Veletz and after a while they briefed the mass of soldiers. They were going to march on Urguani lands, demand the arrest of the Frostbeard Clan Father for raiding Veletzian lands, and that was about it. Artyom took a deep breath and went along with the combined Army as they left Potteville and marched to Urguani lands.
A while later the Human host had found themselves in the Urguani capital by marching through the mountains. The Norlandic host captured a Dwed by the name of Sigrun Ireheart and dragged him with them to the gates of the Urguani throne room, which the Dwedmar had shut when they heard the host coming. After brief negotiations between Veletzians and Urguani, the commanders of the human host ordered them to head back the way they came.
The next thing Artyom knew, their host had been surrounded on both sides by Dwedmar forces. A Frostbeard warband had hidden within their Clan Hall and jumped out at the Humans the moment they attempted to leave.
“Well then,” Artyom thought to himself. “Let’s get this done. Torrhen’ll be awake soon.”
Little did he know.
The next thing Artyom knew he had a large gash in his chest, blood pouring from the wound in his body. Artyom lost hold of his spear and fell to the floor clutching his wound. He tried to speak, but blood filled his lungs and coughed up whenever he tried. “Is this what death feels like?” Artyom wondered. In the next moment, he saw a Dwed standing over him with an axe hovering over his head.
“Sorry Torrhen,” Artyom thought, “I won’t be coming home alive tonight.”
The Dwed brought the axe down upon Artyom’s neck, and his vision went black.
SpoilerOOC: The PVP was super fun today. I hold absolutely nothing against the Urguani, and I had an utter blast. I figured I'd respect the clutch that the Dwarves made and PK to it, even though I'll miss Artyom. Thank y'all, and I'll be around on other chars
31 -
THE PASSING OF THE FIRSTBORN
7th of the Grand Harvest, 1933
TO THE CITIZENS OF AAUN,
It is with great sorrow that today the House of Haverlock announces the passing of the firstborn son of our Patriarch Louis Owyn Haverlock; Godfrey Tobias Haverlock. The young Haverlock and heir apparent to his Father’s titles had been suffering from a prolonged infection after sustaining an injury during a trip to the Whitespire Mines.
Our House mourns greatly for the loss of one of its own, and we hope that others will join us in praying for the soul of the late Godfrey Tobias. He shall be missed dearly by his friends and family.
Signed,
Louis Owyn Haverlock, Prince of the Haverlocks, Patriarch of House Haverlock
15 -
"Did nobody learn from the Failorian Redclyf war? Anyone?" a man by the name of Dominic Kvitravn said
5 -
Dominic Kvitravn sharpens his axe with a mighty grin "Aye, it'll be bloodshed then."
Artyom Eiriksson Ruric sighed as tensions between Urguan and Norland only continued to grow
10 -
- Popular Post
Settlement PRO MC Name: RagnarAKAJavvy
Settlement Name: The Grand Principality of Aeltarys
Proposed Settlement Locations (Highlight 3 on the map): We would prefer a tile on the island itself, but tiles 1, 2, and 7 are our preferred spots
Settlement Lore (could include previous roleplay posts showing involvement with the community) (1000 words minimum):
https://www.lordofthecraft.net/forums/topic/226438-the-arrival-of-the-aeltarosi/
https://www.lordofthecraft.net/forums/topic/227725-the-aeltarosi-expedition/
https://www.lordofthecraft.net/forums/topic/227365-house-aeramor-of-the-tyvaros-region/
https://www.lordofthecraft.net/forums/topic/226562-a-scholarly-house-from-aeltarys/
https://www.lordofthecraft.net/forums/topic/226587-house-lentheos-of-aeltarys/
https://www.lordofthecraft.net/forums/topic/226536-a-small-house-from-the-continent-of-aeltarys/
A section on Aeltarosi cuisine
https://www.lordofthecraft.net/forums/topic/226628-aeltarosi-cuisine-vaelaris-edition/
Aeltarosi Nobility
https://docs.google.com/document/d/1_VVHXupmH00dbHdRKwRl2z00AEgN1g9jntAq-CQBh7g/edit?usp=sharing
The Aeltarosi Language
https://docs.google.com/document/d/1mntACjlPRERgdBgw2SYE4IkCNZYeLE3qJkOqHuMwWqA/edit?usp=sharing
The Aeltarosi Faction Guide
https://docs.google.com/document/d/10Z308lxcOHUJ0_RVjQWjoAGFRgvimA-LliWRiD0t2Qs/edit?usp=sharing
The Aeltarosi Court
https://docs.google.com/document/d/1Qx7rpEPmPQq2YmKmqQ4Bh-PhkYhZOvs-gZaOSQatM_k/edit?usp=sharing
Aeltarosi Weddings
https://docs.google.com/document/d/1uOiPXtbtCA8hsA9iA2L-u6flqoyRTHTfgoywwf8mpIQ/edit?usp=sharing
The Aeltarosi Religion
https://docs.google.com/document/d/1lI_27A2Ri67laaAU6D7ff9aCWTNu3XaSSo-gK276cIo/edit?usp=sharing
The Aeltarosi Religion Doctrine
https://docs.google.com/document/d/1ujNU7LaJFcWQjE-zVq2bbU9SKwUlfy30Lg_Ung9_v7U/edit?usp=sharing
Aeltarosi Lore
https://docs.google.com/document/d/1AHjydqOteD9jj46Rfyk3ep6HsdjoxNKQ8uPuyekcGAU/edit?usp=sharing
The Aeltarosi are a newcomer Human culture that for centuries has lived isolated from other nations and descendant races on their homeland of Aeltarys. Having been isolated for so long, the Aeltarosi have developed their own Religion, Culture, Language, and social system that makes them unique to the rest of Humankind. Believing in the Legacy of Maenor, the Aeltarosi believe that their homeland was unified by a man of the Valraenos bloodline who managed to befriend a dragon and subdue their enemies. While this story is considered mythical by outsiders, it has given rise to a strongly-rooted religion on Aeltarys that has dominated their history and their drive to strike out into the world.
In the last few decades, a man named Maegor Valeraenos has led his band of supporters away from the now-ruined land of Aeltarys and arrived on the descendant-inhabited land of Failor. After arriving on this strange new land and interacting with the local descendant Humans, the Aeltarosi built up their own camp-city and have taken great strides in attempting to establish a homeland for their people. After the migration from Failor to Aevos, the Aeltarosi have been struggling to find a home of their own. Yet, under the leadership of Maegor Valraenos, the Aeltarosi have once again decided to take fate into their own hands. In what is called The Aeltarosi Expedition, Maegor and his followers struck out Northwards to find uninhabited lands to call their own. With perseverance and pride the Aeltarosi have discovered an Island that they now wish to call their own, and have dubbed it as “Dragonclaw Island”.
Settlement Government Structure Explanation:
The government of the Principality is what one would call a feudal meritocracy, though there are special aspects that are custom to the Aeltarys and the Aeltarys alone.
Aboveall, like any place, is the Crown. This consists of the Grand Prince or Grand Princess and their Consort, and their children. When it comes to heirship, it is not one decided by the firstborn, gender or at birth but instead one decided later in the childrens life. It is during this time the prospective children may do varying meritorious actions, such as government work, working in the guardforce or other notable ventures for the Principality. Once they reach a point the parents, and current Monarchs believe is a good one, they will decide upon the Principalities heir based on the talent, skill and dedication shown to their people.
Following that is the Grand Princes council, consisting of a Lord or Lady Steward who’s job is to oversee the treasury of the Principality and its property alike. Following that is the Lord or Lady Commander who is in charge of the military, hiring on and training recruits alike and keeping an eye on the Rigle families levies. Next on our list is the Head Architect who oversees the building of property, and expanding to new land. Fourth in line is the All-Seer, who is above that of the Scaleseers and handles all matters of religion and faith in the Principality. The last of the Princes Council is the Lord or Lady Diplomat who is in charge of the Principalities pacts and diplomatic ventures.
What is special about the aforementioned above is the challenge system based around the Factions mentioned previously in the lore section. One such example is that those of the council may be in varying factions, and say a Purist diplomat under the Lord or Lady diplomat is go to a meeting with a foreign nation, an Integrationist diplomat may institute a challenge in which if they win, they may attend the meeting instead and gain a merit for their household. [Merits having been touched on in the Aeltarosi Nobility mentioned in the lore above].
After that of the Grand Princes Council, you have what is considered the Grand Princess Council, or more specifically the Court of Orbar. It has a four-tiered system, which is touched on in the lore section above. While it has some similarities to the everyday Aevos courts, there are certain changes to roles or entirely new ones that make the courts of its own variety.
The next on the totem pole while a bit of a gray area in the government, is the Purist and Integrationist factions. Their feuds and challenges are what directs the route that the Principality takes most of all, as each group wishes to keep to a standard; old traditions or embracing the new. With how the factions are set-up, they handle a majority of old and new faces alike to the Principality and their movements drive a portion of the activity and RP alike.
Settlement Builds and Infrastructure (photos required):
SpoilerThe Undercity entrance:
The Throneroom:
How does this settlement offer a unique niche not already found in an existing polity on the server?:
This settlement differs in the way that it takes on an entirely different class, nobility system and even that of religion. The majority of the LOTC human settlements and nations are Canonist, with primarily the same sort of class and nobility system across the board.
With our settlement, you do not see Barons and Viscounts but instead an entire class of nobility deemed the Rigle, who are granted the one title and anything else from there is rewarded or taken away based on merits or demerits.
The religion is unique to the Aeltarosi as well. They do not follow Canonism, the Red Faith, or any other established LOTC religion. Instead, they follow a faith based on the belief that the Bloodline of Valraenos and Dragons are both sacred and even intertwined. The founder of the Valraenos Dynasty as it is known today, Maenor Valraenos, is believed in the Faith to have mounted a dragon known as Aganor and conquered their homeland with it. While there is no hard evidence of this occurring and it is widely believed by outsiders to be a myth, the Aeltarosi believe that they have a connection to Dragons nonetheless. They deem that Dragons may not be harmed by any adherents of the Faith, and they have even been known to protect Dragons and Dragon eggs before. Another aspect of the religion is ancestor prayer, as it is believed that in times of strife your ancestors can grant you the ability to persevere and triumph.
While the class system may seem strange to some, it is done in the way that there are so few Aeltarosi, and presses great importance on the family units that do come from their unions. Alongside this the concept of divorce does not even remotely exist in the culture, as what is more permanent than a wedding tattoo? [The wedding tattoo through the ribbon ceremony is touched on previously in the lore section under Aeltarosi weddings].
How does your settlement tie to the greater lore and narrative set by the community on LotC?:
The Aeltarosi ties into the greater lore and narrative set by the community on LOTC by indulging in the ability to carve out your own history and leave your own mark on the server. Although the Aeltarosi are new to LOTC, they have the chance to interact with and even influence other nations and players over time. It’s a community that has been built up gradually by a group of friends who have a love for a similar niche and has evolved into something that not even the founders imagined. We tie into the narrative by showing new coming players that if you have an idea, LOTC is a great place to implement it.
Have you ever run a settlement on LoTC before and what experience do you have with leadership within roleplay communities among the current groups of players?:
I have ran a handful of settlements before, as have others in the leadership of the Aeltarosi. My own experience with leadership involves the creation of the Hyspians (who are still around today as a cultural group) which has definitely had its own impact on the server, regardless of the size of said impact. The creation of the Hyspians allowed for people like me to feel like we have an outlet for our own culture while we play on LOTC and the ability to spread it with other people. I also have experience with being the King of Norland, which introduced me to the trials and tribulations of being a Nation leader.
Do you understand the metrics for maintaining activity and the grounds for settlement removal, along with the standing polity cap?
Yes
44 -
THE AELTAROSI EXPEDITION
11th of the Snow’s Maiden, 136 S.A.
After years of having no home to call their own, Maegor had finally decided that enough was enough. No more would the Aeltarosi live in the shadow of other Human nations, humans who did not even follow their Religion or understand their Culture. Maegor had sent out scouts many months ago, and they had discovered that land in the far northern region had remained almost uninhabited with the exception of a few Skanarri tribes. Despite this, Maegor concluded that it was time to march his people North.
As Maegor and his Aeltarosi marched north with their wagons and horses, the leader of Aeltarys took in a deep breath. His dream, the settlement of a new home, would come true sooner or later. No matter the troubles ahead, Maegor looked to the future. He hoped that his Ancestors were smiling down upon him, for he and his people would need all the support they could get if they were to tame and conquer the vast lands of northern Aevos.
Upon arriving just across the bank from the Island, Maegor ordered that the caravan come to a halt and a camp be set up. Maegor gazed upon the tall mountains of the unnamed Island, and a smile crept across Maegor’s lips. A new day was just beginning, and all that was required now was a name for this Island.
“Dragonclaw.”
SpoilerIf you want to join the Aeltarosi culture, hmu on discord @Javert#3430
13 -
"Short and simple." Artyom Eiriksson said as he prepared to accompany his Cousin-King wherever he may go
"IRON FROM ICE! RAAAAAAH!!!!" said the aged warrior known as Dominic Kvitravn as he sharpened his axe, having been a veteran of many battles on behalf of Norland
16 -
Dominic Kvitravn, a man who had been around since before Odin's reign, lit a cigar as Odin's reign came to an end "It's done then. I'll always remember smashing the hell out of those Rebels in the name of our King."
2 -
Louis Owyn Haverlock gives his children a thumbs up as he goes off to do more stuff in the Legion
2 -
[!] A Missive from the Island of Cahir reaches the mainland of Braevos!
The Passing of the King
Issued 2nd of the Sun's Smile, 1930
To all Denizens of Cahir and Braevos;
As many within the lands of Cahir will know Our Monarch Armitage, First of his name and King of Cahir, had recently been suffering from profound bouts of paranoia-induced insanity. One such incident occurred two nights ago in which the aged Monarch bashed his head against his desk numerous times until the intervention of members of his family. As a result of the aforementioned incident King Armitage was rushed to the royal clinic where the medics on site attempted to treat his wounds. Due to the King's progressed age, the wounds proved to have an increased effect on His Majesty, and he succumbed to his self-inflicted injuries this morning.
With the news of His Majesty's passing, His Highness Andrzej Vyztoryas Roza has been proclaimed as Andrzej I, King of Cahir and shall be coronated following a mourning period of three saint's days ending with a state funeral. Preparations are underway, and we ask good Canonists of both Cahir and Braevos to send forth their prayers for the soul of the deceased Monarch.
Requiesce in pace
Armitage I, King of Cahir
(1838 - 1930)
8 -
On an island far from Braevos Armitage Roza, the son of Oisin O'Breathnach Roza and a claimant to the Rozanian throne, seethes profusely.
3 -
Maegor Valraenos, leader of the Aeltarosi, gives the missive a thumbs up
4 -
Spoiler
THE BATTLE OF VJARDENGRAD
The clash of Norlandic and Skanarri warriors in Vjardengrad, 8th of the First Seed, 133 S.A.
Hark, people of Solheim/Braevos!
Three Saint's Days ago, the men of the Skanarri warbands launched a daring raid upon the Norlandic capital city of Vjardengrad. During a late-night tavern event hosted by the local barkeepers, a man who called himself Balg had entered the capital with his head and body covered in chainmail armor. This man engaged in friendly conversation with the citizens inside the tavern, especially an Ashguardsman known as Grimm. When Balg became comfortably established in the crowd of Norlanders, he was heard asking for a match from Grimm - whom he had tricked into a sense of security - for the purpose of lighting a Cigar. Upon receiving said match, Balg proclaimed his hatred of magic (Grimm had revealed himself as a user of housemagery) and threw his match into a bottle of alcohol. Balg revealed himself to be a Skanarri and proceeded to slam this newly made alcoholic cocktail onto the floor, causing an explosion in the Tavern and a fire to begin.
It was then that a Skanarri warhorn was heard. The saboteur at the Tavern was a mere distraction, and the main Skanarri force swarmed in through the undefended gates! Before the Norlandic forces could shut them out, the Skanarri had already managed to get their entire warband into the exterior entrance of the city and were making their way towards the third and final city gate. Under the leadership of Balon Eiriksson Ruric the Norlandic forces rallied and sallied forth to drive the Skanarri tribesmen from the city. When the two armies confronted each other, Balon called forth and named the Skanarri cowards, demanding that they meet him in single combat. The Skanarri surprisingly agreed and sent forth their own champion by the name of Thorvig. As the two warriors clashed, a Norlandic flanking force under the command of Hilda Freysson Ruric exited the city through a secret gateway and made their way around the city to try and hit the Skanarri from behind. Unbeknownst to the Norlanders, the Skanarri had seized the first gate and had closed it behind them to slow down reinforcements or a potential flanking maneuver. As Balon and Thorvig fought, it seemed as if the two were evenly matched. Both gave each other substantial wounds; yet before the duel could reach a conclusion, the Skanarri at the first gate spotted Hilda Freysson's flanking force and raised the alarm. The Skanarri, outraged by the Norlandic flanking effort in the middle of a honor duel, charged forth at the Norlanders in a shield wall and a brutal melee ensued.
In the meantime, a Norlander had managed to send out a call for aid from the Vale of Nevaehlen for reinforcements. The Skanarri manning the first gate sallied forth and engaged Hilda's flanking force in a brutal melee of their own. In both fronts of the battle, Norlandic and Skanarri blood ran thick on the ground. The objective of the Skanarri was clear: Wound as many Norlanders as possible, then escape back into the woods. Despite the Skanarri initially gaining the upper hand, reinforcements from the Vale forced the Skanarri to make a breakout effort on the front against Hilda's men. Despite losing many men of their own, the breakout was successful and the contingent of Skanarri managed to escape by jumping off the bridge and into the water. As for the rest of the Skanarri, they quickly realized that they had been surrounded. The Skanarri refused surrender when offered to them and resolved to fight to the death in the walls of Vjardengrad. More time passed and blood continued to spill across the pavement of the city - yet in the dawning hours of the next day, the battle was decided. The Norlanders had managed to slay the remaining Skanarri within their walls, yet had taken severe injuries that required urgent treatment in the aftermath of the conflict.
This has marked the beginning of Skanarri aggression in the North. Stay alert, Descendants of Solheim/Braevos, for War has come upon us once more.
11 -
A Report on the resurgent Skanarri
\
Author's depiction of a Skanarri warband sited close to the capital of Norland
15th of Malin's Welcome, 133 S.A.
Inhabitants of the Northern domains of Solheim/Braevos,
Many may have forgotten the dangers that may lurk this new continent, and it appears that old threats have found new hunting grounds. Highlanders who inhabited the old northern domains of Nyrheim may be familiar of those I am about to speak of - The Skanarri. Nomadic tribal raiders who inhabit anywhere where snow or ice touches the ground. These folk are vicious warrior-survivalist Humans who wander their territory in warbands, both to hunt animals and those crossing into their lands. The Skanarri, as seen in the Raenrland War and the Nyrheim Northern War, are extremely territorial. It is unknown as to how much territory these Tribal bands now inhabit, but it is safe to assume that they will make or have already made their temporary tent cities in the entire winterlands of the North. In this document I will provide my knowledge on their culture, their behavior, and what to do if encountered by them. I will also elaborate on what to do in the event of a Skanarri raid on your settlement. Make no mistake: This is a warning. The Skanarri are active. They are known to be relentless.
Skanarri Culture & Behavior
Skanarri culture is strange, even to a Norlander like myself. They worship a seemingly altered version of the All-Father, yet incorporate multiple "lesser" gods into their faith. It is unknown how extensive their religion is, but it does appear to add to the Skanarri's fervor in battle. The Skanarri are uncountably a warrior people made up of multiple different Clans and Tribes - sometimes united, more often disunited. The Skanarri have been known to fight each other in the past just as much as they have fought other descendant-folk, however they have been brought together in the past under a man they dub their "High King". While this position is not always filled, nor am I aware if it is currently filled or vacant, this "High King" has the ability to amass a grand war host and strike out at whatever target he so chooses. For the last hundred years, that target has been Norland. Nonetheless, do not be deceived. The "High King" does not always have the full loyalty of all their Clans and should they manage to anger enough of their own clans they will fracture into infighting once more. Although it has not been attempted before, it is highly theorized that an outsider can exacerbate the means in which Skanarri unity falls apart. This brings me to the next chapter of my document.
How to combat the Skanarri
The Skanarri, like all other Humans, are fully capable of adapting to their circumstances. Nonetheless, their style of warfare can be fairly predictable. For example, the Skanarri greatly favor formations such as a Shield Wall or prefer to outright overwhelm their enemy with superior numbers. Should they lack said superior numbers, they are known to engage in guerrilla warfare and terror tactics. Such terror tactics include: Mutilation of captured persons, Placing the heads of executed persons on spikes in front of their opposing settlement, slaughtering civilians and trade caravans to weaken the economy, assassination attempts, et cetera. Here are a few points in how to counter the Skanarri war effort.
- Do not engage them on hilly or mountainous terrain, this is where they excel in combat. Attempt to lure them onto flat ground where Cavalry is deployable
- Utilize stone fortifications. The Skanarri are capable of utilizing ladders and other wall-scaling methods, but if your walls are wooden the Skanarri will attempt to burn their way inside.
- Do not sally out to attack the Skanarri on their home territory unless you have far more soldiers at your disposal. At their height, the Skanarri were capable of mustering 100,000 men in their warbands.
- Do not accept meetings in open spaces. The Skanarri do not adhere to the same code of honor that most Descendants do. They can and will ambush you at any meeting you may have in the open.
- Do not send clergymen to negotiate. As previously stated, the Skanarri are adherents to their own religion. They are not afraid to kill clergymen of any faith and have done so previously
- Do not pursue them into their own territory if they are "routing". The Skanarri are known to utilize "false retreats" to lure opposing armies into kill zones or preferable territory.
Likely Skanarri Territory
Below is a map that I have attached showing the likely Skanarri territory highlighted in blue. It is advisable to travel through these areas with extreme caution and to remain armed at all times. Be safe, follow my advice, and do not attempt to negotiate with them on a one-on-one basis. Your safety is never guaranteed.
Signed,
Dominic Kvitravn, Chieftain of Clan Kvitravn
OOC: Please read
SpoilerHowdy, I am leading a new resurgent Skanarri eventline for every community in the North to get involved with. Do feel free to DM me if you have any questions! My discord is Javert#3430
15 -
A Long-forgotten Dwed named Urugail looks at the missive with utter confusion. "Da fook dey doin' over dere? Swear tae fook oi'll never come back a'this rate."
1 -
Styregg Eiriksson Ruric, Son of Ingvar Eiriksson and grandson of King Ragnvald, sat alone at his desk in the Eiriksson clan home. The elderly Ruric sighed - he had grown bored with life, there was no excitement like in the days of his youth. No rebels to fight, no bandits to expunge, just peace and stability. While he knew it was good for the Kingdom, Styregg longed for the old days. Styregg withdrew a piece of paper and a quill from a drawer in his desk and took to writing.
"To whomever comes across this letter,"
"I have grown tired. If you read this now, presume that I have found my way to the woods so I may find a peaceful - or violent - end to my long life. I have seen much, some that I regret. Some more that I miss. Nonetheless, I wish to keep this brief. The All-Father calls. I ask that the letters below be distributed to their respective people."
"- Chancellor Styregg Eiriksson Ruric"
After concluding his many letters to the many people he wished to write to, the old Norlander set off into the snowy forests in the dead of night - never to be seen or heard from again.
To Balon, my Nephew
Spoiler"You have done marvelously. Under your leadership, I am certain the Eiriksson Clan can thrive as it did many decades ago. Just be sure to reign in my Son Artyom every now and again, he can be a bit ambitious when it comes to plans for the Clan - he isn't the kind to threaten your position though, so just keep him in your corner."
To Artyom, my Son
Spoiler"I am proud of you my Son. Show respect to your Cousin Balon, and try not to quarrel with him too much. You both are family after all - but I nonetheless suspect that you will be kind to him either way. I love you, my Son."
To Hilda Freysson,
Spoiler"You're the only Freysson I've liked since Odin. Keep it up."
To King Odin,
Spoiler"I am sorry that I could not serve you in a greater capacity, I was never quite as good with administrative responsibilities as my Grandfather Ragnvald. I hope you can forgive me for my faults as your Chancellor."
9 -
Make NLs have a daily requirement of hours on their NL persona to avoid alting
Make NLs susceptible to PK clauses
If you think the chaos in the aftermath of an assassination is a bad thing, it really just leads to good RP (Imagine the wars of succession, The Anarchy 2.0, etc)
8 -
Please
0 -
The Aeltarosi ships landing upon the shores of Failor, 130 S.A.
For months they had sailed, searching for new lands to disembark and establish a new home. Weary of travel, the Aeltarosi rejoiced at the sight of a landmass on the horizon - a landmass that they later discovered was the land of Failor.
"Prince Maegor, land has been spotted. Shall we disembark and begin construction of a camp?"
"Indeed, Corlys. Sound the horns - we sail no longer."
The Aeltarosi; Humans of different Gods, different physicality, different mentality, and different culture. No Aeltarosi man or woman had set foot upon another continent for centuries - Prince Maegor Valraenos would be the first among his many followers to do so. He came down from his flagship with a stoic expression upon his face, and when his feet hit the wet sands of Failor he turned to those behind him.
"Here, our destiny is made. Here on the beaches of this new land shall we make ourselves known to the outside world."
The Prince then looked back upon the forests and beaches of Failor, taking in a deep breath as the smell of the forest flowed through him. With a satisfied smile, the Prince beckoned for the Aeltarosi banner to be brought to him. The Prince staked the Banner into the ground upon which he stood and made his declaration.
"Let this land that we shall transform into our Camp be forever known as Dragon's Rest. Onward my brethren, for our future!"
And so the work began.
SpoilerNew Jav culture just dropped. Come check out the Aeltarosi.
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ANNOUNCEMENT OF PASSING
in The Kingdom of Aaun
Posted
Louis Owyn Haverlock mourns for the loss of his Kinsman and mutters a prayer for the young Prince Edmund