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Posts posted by herculean_wud
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this is owyn shrine noob...
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6 hours ago, JoanOfArc said:
add muskets
joan of arc's only based take
best of luck dingo, me boy
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Leydluk cries in the Spirit Realm for his fallen friend and ally.
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when eath lur @Man of Respectkissed me deeply and hardly
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On 12/24/2021 at 3:12 AM, ScarletFrisket said:
“ One God, One Empire, One Emperor, One Empress, One Navy.”
AN OLD Rexist scowled from the Stargush'Stroh at the appropriation of his slogan -- and its utter butchery, "Skahin' moufful." He mumbled thinking of lindy aesthetics and good optics.
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stay mad i'll keep zooming about on my 100 mph horse :D
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Kaptin Fishbref soaked up like 20 meters of fall damage, unphased, before charging into the bloody fray!
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Nope.
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FULL NAME: FISHBREF OF CLAN RAGUK Targoth. Warboss. Cpn. Esq.
AGE: OLD ENOUGH
EXPERIENCE: TARGOTH OF KRUGMAR FOR 20+ YEARS, CAPTAIN FOR 10+, PIRATE, MERCENARY, SLAVER
JOB: SAILING INSTRUCTOR, SWORDSMANSHIP INSTRUCTOR, DAY-TRADING INSTRUCTOR
[USERNAME/DISCORD]: herculean_wud#3487
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very nice skins :D
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Fishbref hedges his $HOE position with $HNSE longs.
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The Greenest Grass Agreement, 1851
13th of , 1851
WHEREAS the belligerents of the Tripartite Accord have dared to offensively begrudge the Holy Orenian Empire, a realm that has only worked inward for Her peace.
WHEREAS the belligerents of the Tripartite Accord have proclaimed bloodshed against Horen’s descendants for their political facade, they shall be met with overwhelming force upon the battlefield.
WHEREAS the Empire recognizes the importance to defend its subjects and lands, an agent of His Imperial Majesty Philip III has conducted an agreement to negotiate terms to aid in the defense of the Empire.
It is hereby decreed that the Imperial government hire the Sons of Nagg and Her people, for a contract that will expire upon the resolution of the conflict, with the expectations that the Sons of Nagg will aid in the Empire’s offensive battles and defense of New Providence City and the Empire’s Crownlands. This contract is hereby set upon the following terms.
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The Sons of Nagg will receive a payment of 10,000 minae for their participation in the aforementioned war with one thousand soldiers upon entry of the first battle.
For every 500 additional soldiers that arise to the call of the Empire, an additional 1,000 minae will be awarded.
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The Sons of Nagg will receive a bonus of 500 minae upon Imperial victory of the aforementioned war in its entirety
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For every major battle, the Sons of Nagg will receive a bonus of 500 minae major contribution judged by his Imperial Majesty Philip III.
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The adherence to Imperial law and heed to the General of the ISA will be required by the sons of Nagg within the Empire's lands and any of Her offenses and defenses in the aforementioned war.
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The Sons of Nagg will receive a compensation of 25 minae upon each head of the enemy alliance retrieved upon battle.
AD DEI GLORIAM,
HIS IMPERIAL MAJESTY, Philip III, Holy Orenian Emperor, forever August, King of Renatus, Curon, Kaedrin, Salvus, and Seventis, Grand Duke of Ves, Helena, Novellen, Furnestock and Lorraine, Baron of Renzfeld, Protector of the Heartlanders, Orenian Highlanders, and Farfolk, etcetera
HER IMPERIAL MAJESTY, Anastasia of Kositz, Empress consort of the Holy Orenian Empire, Duchess consort of Furnestock
Warboss Fishbref
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FISHBREF PULLS THE RUG SENDING $HOE TUMBLING TO ALL NEW LOWS.
"Let da bidding WAAAGH! commence."
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9 minutes ago, Qizu said:
"The Urukin are so weak to even turn away saving their own kin, a shame of a race these ones are. Where are the might Raguk when the uruk need him, perhaps they are whitewashed still." Gowthur would call out into the Daelish isles.
Fishbref is somewhere not caring, counting his shinies.
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Fishbref smokes a zooba and gives a thumbs up.
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Lair PRO MC Name:
herculean_wud
herculean_wud#3487
Lair Name:
Mokh-Leyd
[Sons of Nagg Warband]
Proposed Lair Locations (Highlight 3 on the map):
Tile_84
[Msg for coords]
This is all I want. No one owns it. Please be merciful WT.
Lair Lore (could link to an existing creature or other lore) (1000 words minimum):
Clan Raguk Lore
https://www.lordofthecraft.net/forums/topic/175696-clan-raguk-the-history/
https://www.lordofthecraft.net/forums/topic/175562-clan-raguk-the-pantheon-of-three/
https://www.lordofthecraft.net/forums/topic/175352-clan-raguk-the-vanguard/
Dwarf-Ork Hostilities
https://www.lordofthecraft.net/forums/topic/204237-let-there-be-waaagh/?tab=comments#comment-1857297
Fishbref Character Development
https://www.lordofthecraft.net/forums/topic/204953-the-surrender-of-the-successor-state/
https://www.lordofthecraft.net/forums/topic/203411-fishbrefs-krew/?tab=comments#comment-1852124
Sons of Nagg Warband Post
https://www.lordofthecraft.net/forums/topic/207982-the-sons-of-nagg/?tab=comments#comment-1881773
After landing upon the shores of Almaris almost fifty years ago in a shipwreck, Fishbref - initially of Clan Lak - undertook the process of reforming his crew. Freebooting and trading in slaves was in his blood, and as such a significant source of livelihood for the good Captain. As soon as his feet touched Krugmarian soil he spread word among the various criminal circles within Almaris of his activities, but ultimately drew much of his crew from within Krugmar. Together they stole a small ship from the Orenian dockyard and once again took to the high seas in pursuit of riches. It was within an abandoned tin mine, near what is now the Lordship of Du Loc, where these treasures were squirrelled away and largely forgotten about. The hills, in time, reclaimed the mine, testament to the fickle nature of man’s industry, and not a soul stepped foot in it for nearly fifty years.
The Rex Kor’garr recognised the talents of Fishbref, and he was soon elevated to the prestigious position of Targoth alongside his compatriot Hu-Din. Freebooting became a thing of the past, although Fishbref remained a lively patron of the slave trade as he found faith in the Raguk Pantheon - particularly the patron Spirit, Leyd - and was converted by his Wargoth, Grishluk. Soon, the tides of war came once more to Krugmar and such activities were finally dispensed as uruks, slaves and auxiliaries alike were forced to bear arms against the encroaching dwed hordes, led by Grand King Levian’Tol Grandaxe. Fishbref and Hu-Din found much success, beating back dwed raiding parties many a time, including the Rustler mercenaries who had been employed to do the King’s dirty work. In one battle, Fishbref famously claimed the beard of Grand Marshal Bakir Ireheart. Nevertheless, as Kor’garr’s reign stagnated, a new political force took hold of the levers of power - Skatchnaak’Izig and his ilk. They thought it wise to cease the hostilities with the dwed despite the initial success of the Krughai, contrary to the protests of both Targoths. For their service they were duly rewarded with being whitewashed - the worst fate an uruk could behold; worse even than death.
With this news, fearing arrest and a dishonourable death, both Targoths took to hiding and eventually parted ways. Hu-Din disappeared into the jungle; Fishbref thought it more fitting to take to the desert. The desert had been the home of the uruks for many years, and had always been a great font of spiritual health. The silence, but for the winds and shifting sands, proved a tested remedy for afflictions of the soul, and a medium for Spiritual connection. Meanwhile, many miles away in that old tin mine, someone stirred. They daubed it with murals, now since faded with time, built pyres and shrines, before stealing off - their destination known only to Providence.
Upon his return, Fishbref rallied his brethren - loyal soldiers who had fought valiantly under him - and returned to his old hideout. They heeded his call, for the war's end was untimely, and the deed dealt unto Fishbref by the Rex a grave injustice. This motley company was joined by shamans, unhappy with the spiritual state of Krugmar, and uruks who yearned for a return to the culture of their forefathers. What they were to find in this old tin mine would prove to be far beyond simple mundanities…
Lair Build and Infrastructure (photos required):
Entrance, Storage Shed, Owner/Foreman’s Office
Inside Foreman’s Office - Waiting Room
Inside Foreman’s Office - Main Office
Watchmen Quarters
Main Chamber - Firepit, Centre Mural
Leyd Shrine, Murals
Tunnel Leading to Second Chamber, Warboy QuartersLower Chamber, Second Watchmen’s Quarters, Slave Pit / Lower Mine Entrance
Second Watchmen Quarters
Inside Slave Pit - Gravel Blocking Tunnel to Lowest Chamber
Lowest Chamber, Pantheon Temple, Murals
Why can you not accomplish the niche of this lair’s roleplay in an existing settlement or nation? (We expect a substantial answer for this, not just ‘I don’t like them’).
Targoth Fishbref was expelled from Krugmar and whitewashed following the end of the Ork-Dwarf hostilities to appease Urguan following the accession of Skaatchank’Izig to the Orkish Rexdom. Whilst banishing both he and his fellow Targoth, Hu-Din, Skaatchnak also outlawed slavery and similar such staple practices of Orkish culture.
Recently, there have been murmurings of a wish to return to slavery and other outlawed practices from the common-folk, but none have taken the initiative to challenge the Rex on this issue, nor is Fishbref in any position to do so due to his legal status as a whitewash. He also yearns for the return of his dying Clan to its glory days - and has decided that a separation from the Uzg would facilitate this, as it did in times gone by; although the Raguks were once known as the Vanguard, they have historically been unafraid to bear their teeth and rebel from Krugmar when its direction has not pleased them. He hopes to draw uruks from across Krugmarian society - old and diaspora Raguks, clanless and clan uruks alike, as well as descendants involved as auxiliaries - to aid him in this recovery.
What does this lair add to the greater world around them?:
A genuine bandit / slaver / illicit organization HQ which will provide a greater depth of mundane villainy roleplay than the stale and beaten horse of “halt, minas or die'' banditry common to the roads; enriching some of the vast, open and empty space of Almaris; invoking a sense of danger and mystique through hexing and the general torment inflicted by crazed witchdoctors, and something authentically player-run for other groups to engage in and investigate or do battle with. Provide an antagonistic group to the current status quo in Krugmar.
In addition to the activities of slavery and forced labour, the site is intended to contribute to an ongoing Clan Raguk revival as a secluded location where the Clan can operate in relative secrecy. Other activities will include religious ceremonies and shamanism / haruspex micro-events to reveal to the playerbase fragments of Clan history and lore, as well as engaging in the mundane (craftsmanship-driven and non-magical religious) rp of the Clan. It is hoped that this lair will provide kindling for a full-scale Raguk revival, due in the coming months.
Most importantly, the lair is intended to be a meeting ground for the convergence of important shamans - of which the warband and Clan together have many - uruks as zealous as Fishbref who is himself a staunch adherent to the Raguk cult, and culturally significant figures such as the Yellers who are quasi-shamanistic body of priests, each representing a Spirit of the Raguk Pantheon. With the moral direction Skatchnaak’Izig has taken Krugmar in, these elements of Krugmar yearn for a place where they can practice now frowned upon activities separately both politically and geographically from Krugmar.
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"Ma sha allah." Says Gugrad Al-Raguki, half ork half qualashi convert.
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مرگ بر آمریکا شیطان بزرگ
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THE SONS OF NAGG
[ Patch of the 1st Kompany of the S.o.N ]
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“At night hunger wakes us from our sleep,
At day ligz fly from o’er the forest’s edge,
Bodies cling and lie within the sedge,
While upon their flesh, wolves and bears do feed…”
Raguk Song, denoting the Siege of San'Strok
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Kaptin Fishbref, as stirred as he was by the transgressions of the dwed against his race, could not bear to raise a sword against those his Clan had called kin for so long. Disillusioned, too, by the moral and physical degradation of his Nation, he - along with any uruk who would follow him - would take once more to a life of brigading and slaving.
He took to his horse with all his worldly possessions after many months of contemplation in the wilderness, and dumped them in an old, abandoned tin mine where he previously stored his most valuable of treasures whilst freebooting the shores of Almaris. When all was done, he made the call to his kin, inviting those who would partake - that is to say, those who still had an orkish bone in their body; and in the name of Nagg’Raguk, a founding member of the Clan and notorious slaver - in their old ways.
[ ▼ Portrait of Nagg’Raguk ]
RANKS
WARBOSS
Leader of the warband, he who coordinates its activities.
WARBOY
Fully inducted members of the warband who are liable to take a share in any of the loot acquired from its activities.
RUNT
New initiates or auxiliaries from other races who wish to enjoy the bloodshed and revelry of the warband.
SNAGA
Slaves - the workers and servants of the warband who may be sold to the highest bidder or put to work for the enrichment of the warband.
OOC
The formation of this Warband is meant to serve in the process of reforming Clan Raguk and the revival of aspects of Orkish rp. If you want to partake in activities including but not limited to: banditry, slavery, general villainy, Raguk + Orkish cultural practices, haruspicy, spirit worship, shamanism, cooperation with likeminded independent / small groups, or to observe the Clan Raguk revival arc then feel free to join the discord below.
Whilst this group is meant to aid in reforming Clan Raguk, that is its not sole purpose. Orks from all Clans and all descendant races are free to involve themselves!
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"-1" Says Fishbref.
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Fishbref rejoices!
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"Jebi Bosnu." Says Mirko Chetnik, Raevir war criminal, as he throws the leaflet into his hajduk campfire. He finishes his sarma and begins playing a pleasant song on the accordion, accompanied with a voice that only angels knew...
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Mirko Chetnik reads a Dwarven classic as he eats the finest hajduk sarma at his encampment entitled:
T H E A R T O F C O P E
BY THORIN NECKBEARD
3
The Firelands Initiative - Orcish Progression
in Shamanism
Posted · Edited by herculean_wud
In the Spirit Realm, Leydluk raises his arm in salute as green made way for grey, and ash once more soiled the earth.