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Posts posted by herculean_wud
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did the vikings have a reason to raid english coasts ? did the scots have a reason to raid northumbria ? apart from for pillage and bloodshed ?
10 -
THE PANTHEON OF THREE
THE CULT OF NAAKH-ZA-BARASH
The Machine of Eternal Drudgery: an icon of the Naakh-za-Barash. The large cog represents Leyd, whereas the smaller cogs represent Gentharuz and Gazigash respectively.
LEYD
“Expand my reaches and for you, my son, the world will bow.”
The Lord of Chains: Spirit of Physical Strength and Dominance.
GAZIGASH
“Fill my chalice, redskins, fill it with the wine of life.”
Mistress of the Dar ob Griish: Spirit of Blood and Bone.
GENTHARUZ
“You have yet to be shaped, mortal; yet to be beaten, hardened and quenched.”
The Forgemaster: Spirit of Industry, Smithing and Forging.
Naakh-za-Barash, the illusive religion of the Raguk; one wrought in steel, blood and in chains. Three tenants that the Raguk believe vital for the continuation of life. In their minds, these factors - and the spirits that represent them - fit together like well-trimmed cogs into what is known as the Machine of Eternal Drudgery. Just as the Raguk proverb states:
__________________________
“Wars are not won without Steel. We are not one without blood. And forever are we bound in chains, whether mortal or immortal.”
____________________________
It is this belief that has kept the Raguk from ever truly failing. Never have they sunk so low as to be kicked into the wind like the husks of the clans of yore. Held together by kinship and this dharma, they shall drudge on for eternity like the machine dictates; like the Yellers dictate. . .
THE YELLERS
Those of the Faith
(Yellers making way for a battle-ready Muyakelg.)
The Yellers, those who trade sight and mundane speech for greater intuition on matters of the spiritual. They are illusive, by design, who stay below ground away from prying sounds and sights that may wish to disturb their eternal prayer. In some regard, they are considered living sacrifices, for unto their respective spirits do they give their minds, their bodies, and their soul until Kor’s grip separates them from the mortal plain.
______________________
KHLAAR-LEYD
He who hears Leyd: a seasoned yet silent warrior. Khlaar-Leyd leads the redskins in sacrifice and prayer for The Lord of Chains.
KHLAAR-GENTHARUZ
He who hears Gentharuz: a skilled yet silent craftsman. Khlaar-Gentharuz leads the redskins in sacrifice and prayer for The Forgemaster.
KHLAAR-GAZIGASH
He who hears Gazigash: an intuitive yet silent bloodletter. Khlaar-Gazigash leads the redskins in sacrifice and prayer for The Mistress of the Dar ob Griish.
______________________
Whilst not necessarily shaman- for the Redskins possess a deep disdain for shamanism within their Ranks, save spirit smithing -they know enough of the Old Tongue - passed on from one to the next in the form of chants and incantations - to lead the Raguks in prayer. At the end of every year - in rotations - a great spiritual juncture shall be held, to remind the Raguk of their immortal greaters and to drive their iron will.
THE MACHINE OF ETERNAL DRUDGERY
“I shall give you a chance, fickle beings, a chance to redeem yourself from this great blunder. . .”
(Totem of Leyd - Dominion Forest: Axios)
The Yellers find many ways to cement the faith: through chants, incantations, great hunts and sacrifices; and through great stories of old that boast orkish or spiritual heroes, bloody battles and acts of honour. One story that resonates most amongst the Raguk is the story of Leyd’s bloody warpath, from which he defeated Gazigash and Gentharuz in unforgiving warfare. It teaches not only the aspiration of WAAAGH!, or the conception of The Machine, but it finds room to teach of mercy and efficacy. At its core, it perpetuates the Unspoken Creeds of Clan Raguk:
“A century ago, when the Clans of Glogol and Garr had yet to come together, the slaving clan Glogol embraced Leyd in his entirety. They built great shrines in their territory and sacrificed unwanted cargo to the mighty spirit in hopes of gaining a mere shred of his attention. Although he did not make it known, Leyd watched the Glogol from afar- gleeful at his absolute worship and his growing power.
But when Garr joined with Glogol, they brought with them their way of life and culture: including the worship of the Spirits Gazigash and Gentharuz. Observing this, Leyd grew angry; but he did not enact yet, for those remaining of Glogol stock stayed loyal and true. Though even this did last long, for the tide of many fought wars, time and eventual intermingling washed away the Glogol’s loyalty to Leyd - and Leyd alone - with blood.
With this sight before him, Leyd grew enraged. His power was meant to be absolute, but even now his most loyal followers had disregarded him for other spirits. He needed to grapple power once more- but in a war within the Spirit Realm, for immortal power was invaluable in comparison to any magnitude of mortal power. From his throne he rose, calling for his most powerful Lessers to amass their armies; and upon the realm of Gazigash he marched with his great host at his back. In a battle that lasted five decades, Gazigash’s armies were rended and she - and her most powerful Lessers - were bound with the firmest of chains.
(One of Gazigash’s Lessers of Bone, lying slain)
Next he was to march upon Gentharuz. The Forgemaster proved a worthy foe against Leyd, which lead to half of his army being wiped out in a bloody war that lasted near double the last. Gentharuz and his Lessers were also bound in chains, and with Gazigash and her Lessers, were offered Leyd’s merciful audience. It is said that his intention was to execute both Gentharuz and Gazigash, and take their realms for himself. However, with most of his forces depleted and his power considerably weakened, he needed to rebuild. Ever merciful, he gave this final offer to the Spirit of Blood and Bone; and the Spirit of Industry and Forging:
“I shall give you a final chance, fickle beings, a chance to redeem yourself of this great blunder. Join me in a pact that will shake the spirit Realm, and together we shall grow our influence upon the realm of Mortals.”
“Izg golm tiil bûth, darûkûrz fulam, bûth u skaatkrum kraat urrhak. Largbashkaum za riink frum gokut, sha largdurbûrz ikhîzub ir uzg ob matûrz.”
Having been bested, Gazigash and Gentharuz obliged and formed a great pact with Leyd that stays unbroken to this day; though a pact where Leyd’s power remains absolute. . .”
And with that The Machine was created, the pantheon that dictates most of Raguk life rising from the ashes of war, spreading their influence over the mortal realm as a collective, with the Yellers as their middle men:
SpoilerOOC:
Only post if you're a Khlaar or someone wanting to be a Khlaar.
Post your sermons, prayer, ritual rp below!
19 -
Leydluk looked upon San'Gorka from the very mouth of the valley. His band of warriors stood diligently around him with weapons clasped firmly in hand. The chilled wind graced his scorched skin, a relief that- he would confide to those closest to him -he hadn't felt since losing half of his face to that raging fire. He smiled as the cheers that heralded his son's victory rose up past the walls and resounded throughout that desolate place, "Good." Was all that parted his lips. With an ushering hand, he and his warriors descended back upon the road. This time their destination was unknown.
1 -
Duff oz Duff sharpens his axe, his large nostrils flaring with each full length the whetstone made, "Legion ae Bored more loike."
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Leydluk looked upon his son. Perhaps the only thing recognizable about him was his voice, for since his time upon the road he had grown haggard, "We meet again, Morkar of Clan Raguk." He grunted, ushering him in invitation to sit beside his campfire, "I have heard of the great damnation pitched against you by. . .Shakul." He spat into the dirt and procured his final Kuban, "Worry not though, my son, for vested within you is the blood of Leyd; you are no traitor, you simply fight in the best interest of your kin." He tipped the ashes off the Kuban, "We'll show him what the redskins are made of."
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Leydluk offers a prayer in honour of the felled Braduk, hoping that it may fall upon the ears of Kor.
1 -
******* weirdos
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Leydluk came upon the old 'goi with his band of warriors. His appearance had changed since his time in solitude, and so few came to recognize him. Catching the word from traders and idlers akin, and seeing the patch of dried gore dead centre within the arena, he came to hear the name of Nurzum and his bloody deed. "Perhaps he'll be the one." He said with a nod to Imp, staying no longer than required of him in San'Kala. He left once more for the road.
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Kuntklobbera actually physically laughs.
1 -
THE RANKS
⚙-⚙-⚙
[ROSTER]
"Ragukses is neva defeated in battle. If we win we win, if we flat we flat klompin’ so it nub count!" - T. Common Raguk Saying
THE WARGOTH: LEYDLUK'RAGUK
The biggest, meanest and reddest ork of Clan Raguk; Leader and Law of the Clan.
THE ELDERS
Experienced advisors and aged members of the clan.
THE BOSSES
Budding Raguks who take the various mantles of infrastructure within the Clan. They may oversee training, building, work or logistics.
THE SHOKKTROOPAS
Hardened veterans of the Clan, sporting suits of enamelled steel. The more flash amongst them may even sport full suits of Bloodsteel.
THE GRUNTS
The brunt of the Raguk force: armed to the teeth and sent out into the battlefield in droves. They boast Bloodsteel gauntlets and the Orkhelms of renown.
CHROMED
Deceased members of Clan Raguk, made chrome in death.
RUSTED
Dishonorable members of the Clan. Defective and thus rendered useless.
SPECIALIZED RANKS
DOK
Orks well-versed in the art of Raguk medicine.
REVHEAD
The bard of Raguk - tasked with inspiring morale in war with a variety of battle-worthy tunes.
GRUBGOTH
Cook of the Clan - tasked with preparing MREs to sustain the battle-ready Raguk boyz.
PRESTIGE POINTS
In order to rise from Grunt to Shokktroopa- and to even have a chance at being chosen for Boss - an ork must prove himself through deeds deemed strong willed and worthy. Whether through collecting snagas, participating in raids and in drills, winning klomps, collecting materials or slaying beasts- these are all legible methods in attaining prestige points. When a sufficient number have been collected, an ork may ascend.
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WINNING A KLOMP - 2 PRESTIGE POINTS
PARTICIPATING IN A RAID - 5 PRESTIGE POINTS
CAPTURING A SNAGA - 5 PRESTIGE POINTS
ATTENDING A DRILL - 5 PRESTIGE POINTS
COMPLETING A TASK - 15 PRESTIGE POINTS
[MORE TO COME]
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SHOKKTROOPA - 50 PRESTIGE POINTS
BOSS - 100 PRESTIGE POINTS
ELDER - 200 PRESTIGE POINTS
“ANG GUND GRIISH.”
9 -
"Within the depths where shadows lie
Shadows think and shadows sigh.
Shadows blink and whence is nigh
They come above where shadows die."
The wind bought the bitter word. Passed from mouth to ear, and so on, like a game of Eastern whispers. Along the way it took many turns and bends; and its form warped at the hands of Those greater who sought to meddle within the affairs of the descendants. It struck Him as if it were poison: it stirred him from his concentration. It stirred Them from Their concentration.
From an ashen cave they rose, opening it up for the supple kiss of light to grace their skin after so long. He looked beaten, His skin pulled taught, His armour rusted. Those who followed were of equal calibre: They marched like a band of gravens in aged suits that heralded their every movement. But even still, He felt stronger than ever. And he mustered up a voice that was stronger than ever.
"Bring me my mace." He boomed, and the mighty Deff Rok was handed to him, "I'll be damned if my own son's honour be disrespected." With a commanding sneer they embarked upon their journey.
The Redskins marched. Leydluk was to return.
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Falk clutches his manifesto tight from afar: one that promised unbridled capitalism, “Eyn day.” He muttered, turning away.
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Stefan prays that GOD absolve this rambling fool of his sins.
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FEHTUR, SPIRIT OF RANCIDITY AND SPOILING
Spirit Type: Lesser of Kinul
Spirit Name: Fehtur
Spirit Totem: Very few praise Fehtur; no one has ever created a totem in his name. In fact, according to the skepticism of scholarly shamans who know of his existence, it is for the reason of being unknown that he makes things spoil- out of frustration that he is not praised.
Spirit Appearance: A wilting plant, bent over and mottled; and beset with rot.
Alignment: [Alignment: Dark]
Discovery: N/A for now.
CROAGALEG, SPIRIT OF BONE
Spirit Type: Lesser of Gazigash
Spirit Name: Croagaleg
Spirit Totem: A pyre of bones with a skull taking the helm.
Spirit Appearance: He appears as a skeletal humanoid, with a cloak of withered bone that resembles much the feathers of a raven.*
Alignment: [Alignment: Neutral]
Discovery: Already known.
*
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i can write whatever, just hmu
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On behalf of the Belvitz watch...
But a few Saint’s days ago, mutineers and peasants alike sacked the Belvitz granary, making off with her and her people’s grain. They now reside in a fortress upon the hill just beyond Chateau D’Belvitz, assailing travellers: sitting high and mighty upon their throne of grain whilst the good people of Belvitz starve! Bring these men to justice and reap the rewards of good, honest work.
DIFFICULTY: UNKNOWN - GROUP OF 8+ RECOMMENDED
REWARD: WHATEVER RICHES THEY THEMSELVES HAVE ACQUIRED
OOC:
Message me on discord [crni bombarder#8126]
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UPDATE
- 25 FOOD UNITS REMOVED (EVENT IN BELVITZ)
+ 50 FOOD UNITS ADDED (TRADE AGREEMENT)
_________________________________
[TOTAL: 375]
> AMENDMENT TO GRAINERY RAIDS:
What you can steal in a grainery raid is dependent on how many you bring:
5 MEN: -50 UNITS
8 MEN: -75 UNITS
10 MEN: -100 UNITS
0 -
Grubgoth Wud suddenly gets a hankering for Halfling Pastie - a delightful orkish pastry made from minced up halfling meat and not much else. Alas, such exotic meats weren't available in the spirit realm.
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very epic bro, me likey these
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INFO: FOOD UNITS
As the harsh winter gripped Belvitz, food becomes increasingly hard to come by. The non-expendable food that the administrators of Belvitz do have is to be rationed with utmost caution. The Belvitz grainery is filled with exactly 350 food units.
Food units represent how much food the town of against the harsh winter - and what else is entailed - will become increasingly hard. Belvitz has at is disposal. 350 is the base. With each action they perform as a collective, food units will be subtracted. Once all food units are spent, no further action can be pursued and defending
UNIT CHART
Party Member (Normal): -5 Food Units
Party Member (Magi): -15 Food Units
Grainery Raid (Must be ET/GM supervised): -50 Food Units*
Existing: -8 Units Per Week
64 Haybales: +5 Food Units
*If you commit a grainery raid you are subject to a soft pk (meaning you cannot commit another grainery raid) in the event of death.
However, these units can be replenished. Through trade, more grain be purchased from neighbouring settlements and trade partners, but the contract or deal (and the roleplay entailed) must be documented on the forums / overseen by an ET.
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“The frost fell thick upon Old Raev that year, coating each hovel, each home and each church in a blanket of white that spread further than eye could see. Frost spread throughout the entire realm in icy tendrils, creeping up monuments; up walls of coloured clay obscuring their hue; up steeples and finally upon the crops and the animals. The lattermost bore the most terrible of consequences, for it was only mere days till they were keeled over, or mottled and drooping. Dead.
The snows come at such a pace that the people hadn’t been able to fill the grain stores, nor prepare for the coming cold. And so, it was not long until people themselves began succumbing to the onslaught: the very elderly and very young first, but as food began to run scarce those of a typically healthier disposition too died. Vragrants roamed the street hence; panic was deep-set and searing; disorder gripped the Old Country.
And it was all a result of amounted sin. . .”
And as if history had repeated itself, the town of Belvitz and the immediate area had fallen victim to the unforgiving cold. It was only a matter of time until the further disfortune of Old Raev plagued the Adrian town.
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very epik
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yea sure + 1
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reserved
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The Issues of Raiding
in Atlas OOC Archive
Posted
ur spider is getting the chop next idiot im coming for it