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herculean_wud

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Posts posted by herculean_wud

  1. 4 minutes ago, Jaeden said:

     

    Hey that's from the witchery mod.

     

    --

    Anyway, I'm sure players would enjoy themselves more if these targeted raids genuinely promoted roleplay. I'm not saying that all raids should only hold roleplay combat, or be slanted to the defender's advantage. What I'm saying is that raiding groups should learn to offer options to settlements: have them break vassal or face consequences, tribute, take in slaves instead of slaughtering everyone, ransom, etc etc. It's not difficult at all.

     

    ur spider is getting the chop next idiot im coming for it 

  2.  

    THE PANTHEON OF THREE

    THE CULT OF NAAKH-ZA-BARASH

    JuPEynBdk4WakAXhh8DeXF7Q1Fx3c2L3Cb591udcUFJc_c4YLOLK5iW967fHN-gXTq-kNdmhVE55BlEf59k0cLgpLsHL8r-pCRfLCoYIRPVZXh2L0gIu_kuBMDFT4xVz_8g5sAI_



    v6ulBUkA0tMvw8_1R7DeDib_HkF6DqNOKfgRPBzgARUvA2kt_UxJEFBO7qUR6wpzJHLl48Hu2x4nmmZdtWmBSD93fmz4Ixe93MjILmPCKwzF6D15GPcAc6y7kT5hydLapIOzNahX

    The Machine of Eternal Drudgery: an icon of the Naakh-za-Barash. The large cog represents Leyd, whereas the smaller cogs represent Gentharuz and Gazigash respectively.

     


     

     

     

     

    LEYD

    Expand my reaches and for you, my son, the world will bow.”

    The Lord of Chains: Spirit of Physical Strength and Dominance.

    image?w=287&h=405&rev=7&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk



     

    GAZIGASH

    Fill my chalice, redskins, fill it with the wine of life.”

    Mistress of the Dar ob Griish: Spirit of Blood and Bone.

    image?w=309&h=356&rev=7&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk



     

    GENTHARUZ

    You have yet to be shaped, mortal; yet to be beaten, hardened and quenched.”

    The Forgemaster: Spirit of Industry, Smithing and Forging.

    image?w=278&h=353&rev=7&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk

     

     


     

    Naakh-za-Barash, the illusive religion of the Raguk; one wrought in steel, blood and in chains. Three tenants that the Raguk believe vital for the continuation of life. In their minds, these factors - and the spirits that represent them - fit together like well-trimmed cogs into what is known as the Machine of Eternal Drudgery. Just as the Raguk proverb states:

     

    __________________________

     

    Wars are not won without Steel. We are not one without blood. And forever are we bound in chains, whether mortal or immortal.”

    ____________________________


     

    It is this belief that has kept the Raguk from ever truly failing. Never have they sunk so low as to be kicked into the wind like the husks of the clans of yore. Held together by kinship and this dharma, they shall drudge on for eternity like the machine dictates; like the Yellers dictate. . .

     

     


     

    THE YELLERS

    Those of the Faith

    image?w=432&h=542&rev=7&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk

    (Yellers making way for a battle-ready Muyakelg.)

     

    The Yellers, those who trade sight and mundane speech for greater intuition on matters of the spiritual. They are illusive, by design, who stay below ground away from prying sounds and sights that may wish to disturb their eternal prayer. In some regard, they are considered living sacrifices, for unto their respective spirits do they give their minds, their bodies, and their soul until Kor’s grip separates them from the mortal plain.


     

    ______________________

     

    KHLAAR-LEYD

    He who hears Leyd: a seasoned yet silent warrior. Khlaar-Leyd leads the redskins in sacrifice and prayer for The Lord of Chains.  

     

    KHLAAR-GENTHARUZ

    He who hears Gentharuz: a skilled yet silent craftsman. Khlaar-Gentharuz leads the redskins in sacrifice and prayer for The Forgemaster.

     

    KHLAAR-GAZIGASH

    He who hears Gazigash: an intuitive yet silent bloodletter. Khlaar-Gazigash leads the redskins in sacrifice and prayer for The Mistress of the Dar ob Griish.

     

    ______________________


     

    Whilst not necessarily shaman- for the Redskins possess a deep disdain for shamanism within their Ranks, save spirit smithing -they know enough of the Old Tongue - passed on from one to the next in the form of chants and incantations - to lead the Raguks in prayer. At the end of every year - in rotations - a great spiritual juncture shall be held, to remind the Raguk of their immortal greaters and to drive their iron will.

     

     


     

    THE MACHINE OF ETERNAL DRUDGERY

    I shall give you a chance, fickle beings, a chance to redeem yourself from this great blunder. . .”

    image?w=443&h=371&rev=18&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk

    (Totem of Leyd - Dominion Forest: Axios)

     

    The Yellers find many ways to cement the faith: through chants, incantations, great hunts and sacrifices; and through great stories of old that boast orkish or spiritual heroes, bloody battles and acts of honour. One story that resonates most amongst the Raguk is the story of Leyd’s bloody warpath, from which he defeated Gazigash and Gentharuz in unforgiving warfare. It teaches not only the aspiration of WAAAGH!, or the conception of The Machine, but it finds room to teach of mercy and efficacy. At its core, it perpetuates the Unspoken Creeds of Clan Raguk:

     

    A century ago, when the Clans of Glogol and Garr had yet to come together, the slaving clan Glogol embraced Leyd in his entirety. They built great shrines in their territory and sacrificed unwanted cargo to the mighty spirit in hopes of gaining a mere shred of his attention. Although he did not make it known, Leyd watched the Glogol from afar- gleeful at his absolute worship and his growing power.

     

    But when Garr joined with Glogol, they brought with them their way of life and culture: including the worship of the Spirits Gazigash and Gentharuz. Observing this, Leyd grew angry; but he did not enact yet, for those remaining of Glogol stock stayed loyal and true. Though even this did last long, for the tide of many fought wars, time and eventual intermingling washed away the Glogol’s loyalty to Leyd - and Leyd alone - with blood.

     

    With this sight before him, Leyd grew enraged. His power was meant to be absolute, but even now his most loyal followers had disregarded him for other spirits. He needed to grapple power once more- but in a war within the Spirit Realm, for immortal power was invaluable in comparison to any magnitude of mortal power. From his throne he rose, calling for his most powerful Lessers to amass their armies; and upon the realm of Gazigash he marched with his great host at his back. In a battle that lasted five decades, Gazigash’s armies were rended and she - and her most powerful Lessers - were bound with the firmest of chains.

     

    image?w=388&h=484&rev=7&ac=1&parent=1XmA1A0vrlNOqqmPhtwhcQY3W1VUIrFcZmzZozK6fIPk

    (One of Gazigash’s Lessers of Bone, lying slain)

     

    Next he was to march upon Gentharuz. The Forgemaster proved a worthy foe against Leyd, which lead to half of his army being wiped out in a bloody war that lasted near double the last. Gentharuz and his Lessers were also bound in chains, and with Gazigash and her Lessers, were offered Leyd’s merciful audience. It is said that his intention was to execute both Gentharuz and Gazigash, and take their realms for himself. However, with most of his forces depleted and his power considerably weakened, he needed to rebuild. Ever merciful, he gave this final offer to the Spirit of Blood and Bone; and the Spirit of Industry and Forging:

     

    “I shall give you a final chance, fickle beings, a chance to redeem yourself of this great blunder. Join me in a pact that will shake the spirit Realm, and together we shall grow our influence upon the realm of Mortals.”

     

     

    “Izg golm tiil bûth, darûkûrz  fulam, bûth u skaatkrum kraat urrhak. Largbashkaum za  riink frum gokut, sha largdurbûrz ikhîzub ir uzg ob matûrz.”

     

    Having been bested, Gazigash and Gentharuz obliged and formed a great pact with Leyd that stays unbroken to this day; though a pact where Leyd’s power remains absolute. . .”

     

    And with that The Machine was created, the pantheon that dictates most of Raguk life rising from the ashes of war, spreading their influence over the mortal realm as a collective, with the Yellers as their middle men:

     


     

    Spoiler

     

    OOC:

    Only post if you're a Khlaar or someone wanting to be a Khlaar.

     

    Post your sermons, prayer, ritual rp below!

     

     

  3. Leydluk looked upon San'Gorka from the very mouth of the valley. His band of warriors stood diligently around him with weapons clasped firmly in hand. The chilled wind graced his scorched skin, a relief that- he would confide to those closest to him -he hadn't felt since losing half of his face to that raging fire. He smiled as the cheers that heralded his son's victory rose up past the walls and resounded throughout that desolate place, "Good." Was all that parted his lips. With an ushering hand, he and his warriors descended back upon the road. This time their destination was unknown. 

     


     

     

  4.  

    Leydluk looked upon his son. Perhaps the only thing recognizable about him was his voice, for since his time upon the road he had grown haggard, "We meet again, Morkar of Clan Raguk." He grunted, ushering him in invitation to sit beside his campfire, "I have heard of the great damnation pitched against you by. . .Shakul." He spat into the dirt and procured his final Kuban, "Worry not though, my son, for vested within you is the blood of Leyd; you are no traitor, you simply fight in the best interest of your kin." He tipped the ashes off the Kuban, "We'll show him what the redskins are made of."

  5. Leydluk came upon the old 'goi with his band of warriors. His appearance had changed since his time in solitude, and so few came to recognize him. Catching the word from traders and idlers akin, and seeing the patch of dried gore dead centre within the arena, he came to hear the name of Nurzum and his bloody deed. "Perhaps he'll be the one." He said with a nod to Imp, staying no longer than required of him in San'Kala. He left once more for the road.

  6. THE RANKS

    --⚙


    jVqf47JV90AxVecGgf4MQ2ftvPlemevMy7ZcXsbpGeJSfUb1wDX3J5se1kzDS1o_qDab5AQwfl1o_Z3iKYMbuzz80iRBMPQOqjGR6QGOnkWuzJY6ksJsS5ogVReHR2Cmx8e6haJ2

    [ROSTER]

     


    "Ragukses is neva defeated in battle. If we win we win, if we flat we flat klompin’ so it nub count!" - T. Common Raguk Saying


     

    THE WARGOTH: LEYDLUK'RAGUK

    The biggest, meanest and reddest ork of Clan Raguk; Leader and Law of the Clan.

     

     

    THE ELDERS

    Experienced advisors and aged members of the clan.

     

     

    THE BOSSES

    Budding Raguks who take the various mantles of infrastructure within the Clan. They may oversee training, building, work or logistics.

     

     

    THE SHOKKTROOPAS

    Hardened veterans of the Clan, sporting suits of enamelled steel. The more flash amongst them may even sport full suits of Bloodsteel.

     

     

    THE GRUNTS

    The brunt of the Raguk force: armed to the teeth and sent out into the battlefield in droves. They boast Bloodsteel gauntlets and the Orkhelms of renown.

     

     

    CHROMED

    Deceased members of Clan Raguk, made chrome in death.


     

    RUSTED

    Dishonorable members of the Clan. Defective and thus rendered useless.

     


     

    SPECIALIZED RANKS

     

    DOK

    Orks well-versed in the art of Raguk medicine.


     

    REVHEAD

    The bard of Raguk - tasked with inspiring morale in war with a variety of battle-worthy tunes.


     

    GRUBGOTH

    Cook of the Clan - tasked with preparing MREs to sustain the battle-ready Raguk boyz.

     

     


     

    PRESTIGE POINTS

    In order to rise from Grunt to Shokktroopa- and to even have a chance at being chosen for Boss - an ork must prove himself through deeds deemed strong willed and worthy. Whether through collecting snagas, participating in raids and in drills, winning klomps, collecting materials or slaying beasts- these are all legible methods in attaining prestige points. When a sufficient number have been collected, an ork may ascend.

     

    CQrWj6YWEBUUP2C3fJjwAwhEfUSH4jaYRzK7ALRhUvW7oKNauQ9xrwsmvhddn7pex0YYv483fqCbc4Gm3CEQPJv6eKLRfML7__QmBdBSsR7_XqJ1ZN_-kUdGa2XkHh61QS9aTOYW

    _____________________________________________

     

    WINNING A KLOMP - 2 PRESTIGE POINTS

    PARTICIPATING IN A RAID - 5 PRESTIGE POINTS

    CAPTURING A SNAGA - 5 PRESTIGE POINTS

    ATTENDING A DRILL - 5 PRESTIGE POINTS

    COMPLETING A TASK - 15 PRESTIGE POINTS

     

    [MORE TO COME]

    _____________________________________________

     

    SHOKKTROOPA - 50 PRESTIGE POINTS

    BOSS - 100 PRESTIGE POINTS

    ELDER - 200 PRESTIGE POINTS

     

     


     

    jVqf47JV90AxVecGgf4MQ2ftvPlemevMy7ZcXsbpGeJSfUb1wDX3J5se1kzDS1o_qDab5AQwfl1o_Z3iKYMbuzz80iRBMPQOqjGR6QGOnkWuzJY6ksJsS5ogVReHR2Cmx8e6haJ2

    “ANG GUND GRIISH.”

  7.  


    "Within the depths where shadows lie

    Shadows think and shadows sigh.

    Shadows blink and whence is nigh

    They come above where shadows die."


     

    The wind bought the bitter word. Passed from mouth to ear, and so on, like a game of Eastern whispers. Along the way it took many turns and bends; and its form warped at the hands of Those greater who sought to meddle within the affairs of the descendants. It struck Him as if it were poison: it stirred him from his concentration. It stirred Them from Their concentration.

     

    From an ashen cave they rose, opening it up for the supple kiss of light to grace their skin after so long. He looked beaten, His skin pulled taught, His armour rusted. Those who followed were of equal calibre: They marched like a band of gravens in aged suits that heralded their every movement. But even still, He felt stronger than ever. And he mustered up a voice that was stronger than ever.

     

    "Bring me my mace." He boomed, and the mighty Deff Rok was handed to him, "I'll be damned if my own son's honour be disrespected." With a commanding sneer they embarked upon their journey.

     

    The Redskins marched. Leydluk was to return. 

     

  8. FEHTUR, SPIRIT OF RANCIDITY AND SPOILING

    Spirit Type: Lesser of Kinul

    Spirit Name: Fehtur

    Spirit Totem: Very few praise Fehtur; no one has ever created a totem in his name. In fact, according to the skepticism of scholarly shamans who know of his existence, it is for the reason of being unknown that he makes things spoil- out of frustration that he is not praised.

    Spirit Appearance: A wilting plant, bent over and mottled; and beset with rot. 

    Alignment: [Alignment: Dark]

    Discovery: N/A for now. 

     


     

    CROAGALEG, SPIRIT OF BONE

    Spirit Type: Lesser of Gazigash

    Spirit Name: Croagaleg 

    Spirit Totem: A pyre of bones with a skull taking the helm.

    Spirit Appearance:  He appears as a skeletal humanoid, with a cloak of withered bone that resembles much the feathers of a raven.*

    Alignment: [Alignment: Neutral]

    Discovery: Already known.

     

    *

    192f30e3a546ddc102c77baaf647f066.png

     

     

  9. image?w=624&h=149&rev=24&ac=1&parent=1WEFXv9tSV2r0JHXIMKPxen3fPK4Zt_v65_ruG_eUH8o

    On behalf of the Belvitz watch...


     

    But a few Saint’s days ago, mutineers and peasants alike sacked the Belvitz granary, making off with her and her people’s grain. They now reside in a fortress upon the hill just beyond Chateau D’Belvitz, assailing travellers: sitting high and mighty upon their throne of grain whilst the good people of Belvitz starve! Bring these men to justice and reap the rewards of good, honest work.

     

    0qB3J2r6IxJEUfiPnIOBKYl-shTEz6lfqgG0QpsoWFxzulqLsn5LzEIVyrhMuBukqNzefPb73F69WLvwKj0SYdlUfqSZCDSIJIsOs1BsynEK1BdVbvS5rMqr88ShyVKQhe33L4RG

     

    DIFFICULTY: UNKNOWN - GROUP OF 8+ RECOMMENDED

    REWARD: WHATEVER RICHES THEY THEMSELVES HAVE ACQUIRED

     


     

    OOC:

    Message me on discord [crni bombarder#8126]

  10. UPDATE

    - 25 FOOD UNITS REMOVED (EVENT IN BELVITZ)

    + 50 FOOD UNITS ADDED (TRADE AGREEMENT)

    _________________________________

     

    [TOTAL: 375]

     


     

    AMENDMENT TO GRAINERY RAIDS:

    What you can steal in a grainery raid is dependent on how many you bring:

     

    5 MEN: -50 UNITS

    8 MEN: -75 UNITS

    10 MEN: -100 UNITS

     

  11. INFO: FOOD UNITS

    SL5pGaYTW5ueGQoWvlKz49HDa-50f9IGJBGzhrakQWNOmHuLdzNVrFpUpgDQ5ZxGEiJXkC6uxGW0tNIbgMDfCOxoFywcftKaM9PApLdNUuMQ9EBY3qaCusB1pkJJYcOVK6sdJOr3

     

    As the harsh winter gripped Belvitz, food becomes increasingly hard to come by. The non-expendable food that the administrators of Belvitz do have is to be rationed with utmost caution. The Belvitz grainery is filled with exactly 350 food units.

     

    Food units represent how much food the town of against the harsh winter - and what else is entailed - will become increasingly hard. Belvitz has at is disposal. 350 is the base. With each action they perform as a collective, food units will be subtracted. Once all food units are spent, no further action can be pursued and defending

     

     


     

    UNIT CHART

    Party Member (Normal): -5 Food Units

    Party Member (Magi): -15 Food Units

    Grainery Raid (Must be ET/GM supervised): -50 Food Units*

    Existing: -8 Units Per Week

     

    64 Haybales: +5 Food Units


     

    *If you commit a grainery raid you are subject to a soft pk (meaning you cannot commit another grainery raid)  in the event of death.


     

     


     

    However, these units can be replenished. Through trade, more grain be purchased from neighbouring settlements and trade partners, but the contract or deal (and the roleplay entailed) must be documented on the forums / overseen by an ET.


  12. E7FLpUYkY5zwl4F4WkpPH0OBl5OaDi8cldKZcLpgFfOcQl8xF5KAejF-NW4y1fuQhN0CprHdGQhnAfR8YhvHiYflp8jXg_BTsuvVxNTqtxQAfQEgDiHwdVzvq97gx7IUyttOC8TO

     


     

    4eVuDUeaIaOqwmvWp9f3eVML1DtyUYIDCc6IW9NK3Xc6eZOJLEG2-EWVLuuhdIQ1fboZITox3EDujSAWBU_yPFSw_kbYC4R36KTP2UUyw0iEToC_smXKRZyXh3MOj5qK_XfXHV2y

     

    “The frost fell thick upon Old Raev that year, coating each hovel, each home and each church in a blanket of white that spread further than eye could see. Frost spread throughout the entire realm in icy tendrils, creeping up monuments; up walls of coloured clay obscuring their hue; up steeples and finally upon the crops and the animals. The lattermost bore the most terrible of consequences, for it was only mere days till they were keeled over, or mottled and drooping. Dead.

     

    The snows come at such a pace that the people hadn’t been able to fill the grain stores, nor prepare for the coming cold. And so, it was not long until people themselves began succumbing to the onslaught: the very elderly and very young first, but as food began to run scarce those of a typically healthier disposition too died. Vragrants roamed the street hence; panic was deep-set and searing; disorder gripped the Old Country.

     

    And it was all a result of amounted sin. . .”

     


     

    And as if history had repeated itself, the town of Belvitz and the immediate area had fallen victim to the unforgiving cold. It was only a matter of time until the further disfortune of Old Raev plagued the Adrian town.

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