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phantuhm
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KingInno
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[CA Race Lore] Archai - The Gravelords
Phantuhm replied to Mestvin's topic in Lore Criteria + Submissions
I think Kunuks write was overpowered for a 3 slot and Aehkaj's was underpowered for a 5 slot, this rewrite does a good job at finding a space between. It seems balanced and relatively strong like an endgame should be +1 from me. Easily the best out of all the rewrites so far for me. -
I am seeking players interested in playing Cultists or Creatures who are specifically interested in creating conflict and setting forth their own narratives. What we provide: Unique multi-faceted RP. Pushing forward one of a kind villainy experiences for players. Active and growing community. Opportunity to learn cool magic (No guarantees). then PM me on discord or in-game: phantuhm Below is an IRP recruitment post I made in the past it is still open for interaction for all groups and people:
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TEMPLAR AMENDMENT PACK [WARNING: TEMPLARISM AMENDMENT]
Phantuhm replied to HugoAntero's topic in Lore Criteria + Submissions
If people say this all the time maybe people are not rping it's effect to a noticeable degree then or maybe its just a bad drawback. I just checked the redline and it says may feel shame which means the players can choose whether it happens or not and I doubt most characters RP themselves being shameful. So basically the drawback is if you want it or not. -
TEMPLAR AMENDMENT PACK [WARNING: TEMPLARISM AMENDMENT]
Phantuhm replied to HugoAntero's topic in Lore Criteria + Submissions
I think making changes to templar is fine but I'm gonna take this chance to address my confusion at why there is literally no drawback afaik (I'm a necro so correct me if I'm wrong ) to learning templar, but like why wouldn't someone learn templar if they are a guard only upsides. -
Hello I appreciate this comment Primnya while I would strongly have to disagree. Firstly it requires 3 emotes to achieve value but any person playing this game with 3 or more IQ would be able to make any necro who uses it waste 2 emotes by just walking back 4 blocks and instantly snapping out on the last emote. They also have 2 emotes they can get on the edge of the tether preparing to break out and then walk 4 blocks back and 100% break out of the tether basically making the spell totally worthless. It gives a lot of value I agree but you can emote putting up a shield over it and instantly break it while also attacking another player and you can do that on the last emote of the spell which basically makes you waste 2 of the necros emotes. I think comparing how difficult it is to use with voidstalkers ability wither is almost laughable considering they have a 20 block range 3 emotes and there is no tether what so ever and it is a mere FA lifeforce manipulation is the MAIN core around necromancy. But I'm open to hearing your take so by all means.
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Reasoning: New Changes are bold Old Replaced is striked through OLD LORE: NEW LORE: Overall Changes in short: Sapping tether breaks by the end of the necromancers turn and not instantly when the target moves out of range. Changed Orc Strength and Human Strength to Descendant Strength. Credits:
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[Undead CA] The Slaves to Darkness - Wraiths
Phantuhm replied to King_Kunuk's topic in Lore Criteria + Submissions
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I'm gonna be totally honest, I don't think the current version of necromancy is interesting to use combatively. Nearly all of its moves are super underwhelming and easy to counter and I think Necromancy should just fully step away from the 'Support Role' unless the way it works is completely reworked. I think the way it currently functions as a whole is pretty terrible and makes necromancers useless, you are basically a level 1 Imp giving your CA's 1 extra point of durability. I believe amendments need to be made to get away from the current slop but we should all just work to make the necromancers supporting role either MUCH better or totally step away from it as a whole because I think pulling off the whole supporting role is much harder on a game like LOTC. I like the idea behind this but I also think what necro lacks as a support is being able to power up its casters too much focus on the physical brutes.
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- 22 replies
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18
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- death to empire
- recruting
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(and 9 more)
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THE ABYSS CHURNS Talent Acquisition Within the Western Azure Forest, arcane arts fester, corroding living matter with their malignant plagues. Deep within the woods a looming tree had been stricken as the central source of the consecrated malediction. Droves of undead fashioned from flesh and bone brainlessly wandered, while ethereal translucent geists roamed in search of solace. The tree reeks forth a harrowing aura supplanting the vibrant life with tremorous cataclysms and marring the surrounding earth. Etched into the wood of the tree in an onyx purple ink read: The Abyss Churns. Answer it’s call.
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I think LOTC is a great game but many of it's systems just give me brain damage specifically combat if you wish to carry out a conflict you have to just sit there and drain like 4 hours of your day and thats just not okay lol a better system needs to be developed. Also I'm kinda confused on what the tech team works on like they add certain colors for a VIP rank okay nice and I understand they manage the Wars but don't you just setup a system one time that can handle wars and thats it then move on to better other parts of the server. I'm also not fully aware of what they do or what it takes to maintain the server so lmk if I'm confused on smth and their work load is much more then it seems.
