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Phantuhm

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Everything posted by Phantuhm

  1. I think Kunuks write was overpowered for a 3 slot and Aehkaj's was underpowered for a 5 slot, this rewrite does a good job at finding a space between. It seems balanced and relatively strong like an endgame should be +1 from me. Easily the best out of all the rewrites so far for me.
  2. I am seeking players interested in playing Cultists or Creatures who are specifically interested in creating conflict and setting forth their own narratives. What we provide: Unique multi-faceted RP. Pushing forward one of a kind villainy experiences for players. Active and growing community. Opportunity to learn cool magic (No guarantees). then PM me on discord or in-game: phantuhm Below is an IRP recruitment post I made in the past it is still open for interaction for all groups and people:
  3. If people say this all the time maybe people are not rping it's effect to a noticeable degree then or maybe its just a bad drawback. I just checked the redline and it says may feel shame which means the players can choose whether it happens or not and I doubt most characters RP themselves being shameful. So basically the drawback is if you want it or not.
  4. I think making changes to templar is fine but I'm gonna take this chance to address my confusion at why there is literally no drawback afaik (I'm a necro so correct me if I'm wrong ) to learning templar, but like why wouldn't someone learn templar if they are a guard only upsides.
  5. Hello I appreciate this comment Primnya while I would strongly have to disagree. Firstly it requires 3 emotes to achieve value but any person playing this game with 3 or more IQ would be able to make any necro who uses it waste 2 emotes by just walking back 4 blocks and instantly snapping out on the last emote. They also have 2 emotes they can get on the edge of the tether preparing to break out and then walk 4 blocks back and 100% break out of the tether basically making the spell totally worthless. It gives a lot of value I agree but you can emote putting up a shield over it and instantly break it while also attacking another player and you can do that on the last emote of the spell which basically makes you waste 2 of the necros emotes. I think comparing how difficult it is to use with voidstalkers ability wither is almost laughable considering they have a 20 block range 3 emotes and there is no tether what so ever and it is a mere FA lifeforce manipulation is the MAIN core around necromancy. But I'm open to hearing your take so by all means.
  6. Reasoning: New Changes are bold Old Replaced is striked through OLD LORE: NEW LORE: Overall Changes in short: Sapping tether breaks by the end of the necromancers turn and not instantly when the target moves out of range. Changed Orc Strength and Human Strength to Descendant Strength. Credits:
  7. I'm gonna be totally honest, I don't think the current version of necromancy is interesting to use combatively. Nearly all of its moves are super underwhelming and easy to counter and I think Necromancy should just fully step away from the 'Support Role' unless the way it works is completely reworked. I think the way it currently functions as a whole is pretty terrible and makes necromancers useless, you are basically a level 1 Imp giving your CA's 1 extra point of durability. I believe amendments need to be made to get away from the current slop but we should all just work to make the necromancers supporting role either MUCH better or totally step away from it as a whole because I think pulling off the whole supporting role is much harder on a game like LOTC. I like the idea behind this but I also think what necro lacks as a support is being able to power up its casters too much focus on the physical brutes.
  8. THE ABYSS CHURNS Talent Acquisition Within the Western Azure Forest, arcane arts fester, corroding living matter with their malignant plagues. Deep within the woods a looming tree had been stricken as the central source of the consecrated malediction. Droves of undead fashioned from flesh and bone brainlessly wandered, while ethereal translucent geists roamed in search of solace. The tree reeks forth a harrowing aura supplanting the vibrant life with tremorous cataclysms and marring the surrounding earth. Etched into the wood of the tree in an onyx purple ink read: The Abyss Churns. Answer it’s call.
  9. I think LOTC is a great game but many of it's systems just give me brain damage specifically combat if you wish to carry out a conflict you have to just sit there and drain like 4 hours of your day and thats just not okay lol a better system needs to be developed. Also I'm kinda confused on what the tech team works on like they add certain colors for a VIP rank okay nice and I understand they manage the Wars but don't you just setup a system one time that can handle wars and thats it then move on to better other parts of the server. I'm also not fully aware of what they do or what it takes to maintain the server so lmk if I'm confused on smth and their work load is much more then it seems.
  10. Yeah I'm also curious when Lair Apps are likely to be reopened. @squakhawk
  11. Azrakan began to read first of the declaration and then of the response by Smilebone. " How odd, they waited right as the magic has been purged away. Such fear instilled beings, THEY MUST BE PURGED if they dare to harm abyssal necromancers anywhere. " He said crushing and shaking the missive within his hands.
  12. Conflict “In a time of struggle and stale battle between necromancers a black beacon rose to guide the weavers down a path of enlightenment.” The Purge The Abyssal ways overturned the Necromancers of old and established new branches of Abyssal necromancy, a mass purging took place removing many of their magic and reducing them to novices. Of the mass of necromancers, a select few were chosen to inherit the full power of the secret art. The Dawn of The Abyss “The Abyss consumes all.” I. A Chosen One Down below the jagged crevices of Azuras sat a forgotten necromancer within a leaky cave, drinking with skeletons and ghouls while titanic flesh beasts labored away lighting the forge. They shaped and hammered molten metal into weaponry for his army to wield. The Necromancer finished his glass as he looked to its bottom in despair. He felt an abrupt pulse of pain writhe through his heart. The ker’s stomach began to turn as he reclined himself in order to vomit, but nothing came up. He threw off his cloak and chestpiece; looking in a cracked mirror he revealed to himself his own form. His body had been tainted by the abyss, blackish purple cracks leeching out from his heart, stretching through every inch of viscera, coursing through his very veins. He retrieved his cloak and set out to restore the balance ‘pon the world above. Azrakan journeyed to the Synodic Gates; their doors flung open as his skeletal servants made way for him. They announced the necromancer’s arrival with banners of The Black Sun. “I HAVE BEEN CHOSEN.” His voice echoed throughout the halls as the newfound abyssal weaver then yelled. “The Black Sun rises once again” The Necromancer’s undead dispersed missives across all of Azuras for seekers and those interested to learn of the ways of the Synod. The Abyss Weaver
  13. As a Necro currently I think the greater problem was the lack of flavor that Draugars and Darkstalkers had, they just felt like bland CRP machines once being promoted from ghoul. Now with another ritual being needed for their final ascension, it adds more layers to coven hierarchies along with proper aesthetic and the changing of the old PK clause system which is desperately in need to prevent bad faith. I think this is great and I can't wait to see the Necromancy post.
  14. Chad entered his bunker in Jun'Lei, as he walked along the cave he saw the phylactery had vanished. “…It’s really gone.” He runs a hand through his hair, crimson eyes tight. “No second chance. No calling you back anymore.” A long pause. As the letter falls with the breezy cave air, slowly lowering to the ground. “Guess this is it. For good this time.” His hand reaching behind his back for a sheathed sword, gripping it tightly the blade humming with dark power. "I’ll carry your name, your rage, your strength, your tranquility. Rest easy, because I’m just getting started and I will always lock my windows from now on."
  15. I like this rewrite, and I think this is good, some questions though: For the Virulent Path, some of the Maledictions allow you to pick a specific plague that you can administer for example Vermin Fever, and they last 4 emotes. Is the maximum effect of these plagues instantly administered? So for example with Vermin Fever would the target struck become instantly weaker and fall over if they were in heavy armor and be unable to move for 4 emotes or are those not instantly put into effect? Vermin Fever - The victim's body becomes stricken with paramount fever eventually losing their strength by a great amount, preventing them from wearing anything heavier than gambeson. As well as for the Aesthetic features for each path I think they could be better done, Deathcallers could be able to aesthetically manipulate abyssal flame out of combat 1 emote to connect 1 emote to cast the bigger the spell the more emotes, similar to how voidal flame is. Virulent Path aesthetically could perhaps have a swarm of bugs around them with a horrid smell Then also for Archlich there could be some more flavor like some of my ideas which are just examples: Aura of the Archlich Passive Aura Upon their apotheosis, every Archlich undergoes The Personal Hollowing — a metaphysical echo that stains them eternally. This takes form in their personal aesthetic: a manifestation of their undeath, shaped by their soul’s lingering desires, regrets, obsessions, or delusions. The natural world reacts to an Archlich’s passage, corrupted by their abyssal soul: Wherever the Archlich walks, a short-lived trail follows, specifics can be changed with emotion. Could be a bloody trail following them, wilted flowers, ash, bits of bone, pure life force or abyssfire, voices from the abyss scream. • Light Falters: Torches dim. Voidal light spells flicker or bend away slightly. • Air Warps: Warm air grows cold and still, as if life itself recoils. • Sounds Muffle: Voices seem quieter, as though underwater, within 2 blocks. • Soil Spoils: Grass yellows, flowers wilt, water near their feet turns murky. Death Stare (not crp) Cast Time: 2 Emotes Effect: The archlich may manipulate their face to disturb or scare others. Example: abyssfire coming out of eyes and nose and mouth, half of face turns fleshy and human while the other half a skull etc. Redlines: No mechanical effect. Used for intimidation or RP flavor. If the death stare is done to a mortal, it briefly makes them unable to feel happiness for the next 2 ooc hours as they have been shocked to the core, struck with grief.
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