Jump to content

Tainga

Moderation
  • Posts

    54
  • Joined

Everything posted by Tainga

  1. Issued the 283 Year of the Second Age by the office of THE HIGH QUEEN “We leave in five.” I called the order from the saddle, tightening my grip on the reins as my horse shifted restlessly beneath me. I rode slowly along the gathered line, forcing myself to meet the eyes of every soldier and knight who had answered the call. Veterans stood beside newcomers, all gathered to face the same enemy. The corrupted bear. A demi-god, people called it, a creature as vast as a mountain and as relentless as a storm. Once sacred to the druids, once loved and revered, and now a walking ruin that left nothing living in its wake. I had faced it before, more than once, and every time we had ridden home defeated. The weight of those failures pressed heavily on my chest as I surveyed the host, but I pushed the doubt down. Not today. Today had to be different. I turned in the saddle and looked over the assembled warriors from Alduun, Petra, Adria, and Ildon. My gaze settled on Ûrihîn Euler, the man who had first drawn me into this war years ago when the threat rose in the Grove of Kurai-Kuni. Back then, I had been a princess riding at another’s command. Now I led the charge, and the realization settled in quietly but firmly as I looked across the men and women who trusted me to guide them into danger. The air felt wrong that morning, far too still and quiet. When I lifted my eyes to the sky, I realized there were no birds overhead. The day was bright and cloudless, yet the silence pressed in like a warning. Somewhere deep inside, a certainty formed that this would be the final battle. Fate had been moving toward this moment long before I ever joined the fight, and now it waited for us at the end of the road. I trusted in Aeradar’s design. My host trusted in me. And I had to bring them home. With a snap of the reins, our horses surged forward. Hooves thundered through the gates of Alduun and onto the winding road toward the ruins where the beast had made its lair. As we rode, one thought lingered stubbornly in my mind. For years, the creature had been spoken of only as a monster, a giant bear, a corrupted god. But never by name. Even the druids spoke of it with sorrow and hesitation. It felt wrong to march to kill something that had no name. Even corrupted, even hunted, it deserved that dignity. So as we rode past the scars of our previous defeats, that of the ravine carved west of the Grove, the shattered remains of the Grove itself, I finally gave it one. Gralhîw, The Corrupted. [!] A depiction of the ruins by Tari-Ashael The ruins came into view at last, and with them the rest of the gathered host. The Empire of Man stood ready beneath the banner of Her Imperial Highness, Joan. The sight of her brought an unexpected sense of relief, the tension loosening slightly in my shoulders. For a brief moment, the weight of command felt lighter. That calm did not last long. Waiting rarely brings comfort before battle, and conversation fell away quickly as the reality of what lay ahead settled over us. My thoughts drifted home to my daughters. Astarmë, Sîdhiel, and Calanis. In past battles, I had written letters promising my return. This time, I had written nothing. The certainty in my chest told me I would come back to them. Around me stood soldiers from every corner of the continent, each with someone waiting just as mine were. That knowledge steadied me. When those of Kurai-Kuni and the druids arrived, the host swelled to more than thirty warriors, and the moment for reflection ended. Orders spread quickly as the army divided to surround the ruins and prepare the assault. “Idunia, with me to the south.” “We head east.” “By your orders, Joan. Men let us set out.” I led my group south toward the treeline, where two cannons had been positioned to strike the beast if it approached. Four cannoneers moved into place while the rest of us remained mounted, forming a defensive line. Ûrihîn Euler to my right. Sir Therin, Calthûnor O’Rourke, Astrid, Taurel, Mornòmagor Euler, and Vydnyr to my left. It was they who had followed me into battle, and they who have earned my utmost respect. As I lifted my shield and scanned the forest, the trees began to tremble. Animals burst from the brush in sudden panic. Birds, squirrels, anything that could flee… until the forest fell into a suffocating silence. “Ready yourselves for an onslaught of bears, it is keen on sending them.” We remembered the last battle all too well. Cubs had come first, then mothers, and finally the monstrous creature that had destroyed our defenses. I believed we were prepared this time. I was wrong. Through the trees I glimpsed Gralhîw’s wounded form. Blood poured from its fur and soaked the ground until a towering pillar of crimson energy erupted from the earth. A wave of corruption rolled outward covering the earth in blood, leaves darkened and sagged under the weight of it. The soil beneath us softened into a wet, sickening mire that squelched beneath the hooves of my steed. My heart clenched as I watched the same corruption that had consumed Gralhîw spread through the earth itself. For a moment my eyes dropped to my horse, fear tightening my chest. Would this blight claim her too? Would I be forced to send her away before it was too late? The risk was clear, but the battle was already upon us. I chose to keep her beneath me and raised my voice so the line could hear. “Steady yourselves and protect the cannons. If Gralhîw comes this way, we hold our ground so that the cannons can damage it for as long as they are able to.” The answer came quickly. Shapes burst from the treeline and rushed the cannons in a flood of muscle and violence. They had once been bears, but little remained of what they had been. Their hides were gone, their bodies reduced to exposed sinew and dripping muscle stretched over bone. They moved with frantic, bloodthirsty purpose, mindless and relentless. Six charged from the right while many more surged from the left. I drew Alscarch and spurred forward to aid Ûrihîn, trusting the rest of my men to hold the opposite flank. But then the forest broke apart. My gaze lifted, and my breath left me as something vast moved through the trees. Trunks snapped and toppled as Gralhîw stepped forward, maw wide, paws shaking the ground with each step. The rumble of its voice rolled through the forest like distant thunder. Fear struck deep and immediate. Gralhîw, The Corrupted. A frightening sight. [!] A depiction of Gralhîw, The Corrupted by Calthûnor O’Rourke I forced my attention back to the creature before me as the first clash erupted. A wall of ice surged from the ground beside my horse, impaling a charging beast and saving one of the cannoneers. The cannons were already being readied, their crews moving with desperate speed. Ûrihîn struck first, his blade sinking deep into one of the monsters. My swing followed, finishing the creature as it collapsed in front of his steed. The victory lasted only a heartbeat before another beast hurled itself at me and tore me from the saddle. I hit the ground hard, air leaving my lungs in a sharp cry. Claws shrieked against my armor as the creature snapped at my face, its breath hot and foul. My vision darted upward and I saw vultures circling overhead, already waiting for the dead. I refused to become one of them. “FORTH!” Ûrihîn’s shout cut through the chaos. I slammed my shield into the beasts skull. Its answering blow struck my shoulder, denting plate and cracking bone beneath. Pain exploded through me just as the cannons thundered, their roar drowning my cry. I drove my blade into its throat until the creature collapsed beside me in a torrent of blood. The world blurred through pain and exhaustion, but the battle raged on. I forced myself upright, wiping blood from my helm, my shield arm trembling under its weight. Ûrihîn lay pinned beneath a cluster of beasts, and I pushed forward with a shout, cutting on down before another crashed against my shield. Cannon fire thundered again, and when I looked toward the treeline, I saw Gralhîw retreating north-west, bleeding heavily. “OH YOU GET BACK HERE, BIG GUY!” Vidnyr’s voice rang out as a tornado tore into existence and chased the fleeing beast, hurling debris against its back. For a moment I stared in disbelief before the sound of only three cannons firing snapped me back to the field. One cannon had fallen, but not ours. We had held the line. When the fighting eased, I stood among corpses with blood pooled around my boots. My armor was soaked, my shoulder burned with every breath. Ûrihîn’s leg was broken, and I hauled him upright, shouting encouragement to the rest of the line. “Well done, Idunia! The fight is almost over! Find your courage and keep fighting!” The southern cannons were still intact. Their crews moved quickly, hands steady despite the carnage around them, swabbing barrels and hauling powder into place. With Gralhîw now out of range, their attention shifted to the towering pillar of sanguine energy that still pulsed at the edge of the treeline. “Oi! Shoot at that thing!” The shout carried across the clearing as I helped Ûrihîn back toward the center of our line. My gaze lifted briefly toward the northern sky. A massive storm cloud churned in the distance, dark and restless, its shape twisting in a way that reminded me of Aevos and Orsathiael. I swallowed hard before forcing my attention back to the forest. For a moment the battlefield had gone quiet. Every bear we had faced lay dead at our feet. And yet, the silence did not last. “Aid is needed here! Check your wounds and prepare for anything else that might be coming our way! We hold the cannons until we can't!” The answer came almost immediately. From the treeline emerged a sight that froze the breath in my lungs. An army of bears, easily seven times the number we had just barely survived. They did not charge. They marched. Slow, steady, and perfectly in step and stripped of all animal instinct. The cannoneers rushed to load another volley while the rest of us struggled to remain standing. Ûrihîn leaning heavily against me as we both reached for potions, his whisper cutting through the air.“We're not ******* fighting that in this state.” And I knew him to be correct. Many of us were wounded, barely able to lift our weapons. Yet we could not abandon the cannons. “Protect the cannons… And begin to pull back. Stay together, keep your guard up.” The advancing horde stopped abruptly just short of the cannons. Crimson energy erupted once more, wrapping around the creatures and sinking into their exposed muscle. Their bodies swelled and tightened as the corruption strengthened them before our eyes. We had no chance of meeting them in open combat. The cannons fired at the crystal, the blast shattering nearly half of it. There would not be time for another volley. “SHOOT THE CRYSTAL!! YOU MAGES, WHATEVER YOU ARE DOING, DO IT AT THE CRYSTAL!” One mage answered. Flora gathered and compressed between his hands, twisting into a dense sphere that hardened into a spinning bone drill. The air vibrated as it launched forward and struck the crystal. Time seemed to slow as we watched it bore into the remaining mass. Then the pillar shattered. The crimson energy vanished in an instant. The bears froze mid step and one heartbeat passed, then another. Blood poured from their bodies all at once, draining into the earth until the clearing fell silent. The southern front was over. Laughter had bubbled and escaped me before I could stop it. We had survived. The battle still raged elsewhere, but I knew the outcome had already been decided. Gralhîw, The Corrupted would fall in mere moments. “Well done, Idunia!” Sir Therin began tending to our wounds as we rested at last, my eyes fixed on the distant storm clouds and the sounds of the battle beyond our sight. Then the forest fell silent as a terrible cry echoed across the ruins. Gralhîw’s death scream stretched on and on for what felt like eternity. Around us, the corpses of the bears began to change. Flesh withered and vanished until only bone remained. And from that did we move quickly to rejoin the others at long last. There we saw the aftermath. The Shugo drew his final breath, his final words being spoken to his people. I dared not to interrupt. The vultures circled the enormous corpse of Gralhîw, already tearing at what remained. The storm had vanished. The corruption had faded. The battle was over, though the cost was heavy. But at last we went home. Signed, HER ROYAL MAJESTY, Tari-Ashael Malôs Harren Arthalion, by the blessing of Aeradar, High Queen of Idunia, Chiefess of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Alduun, Master of the Sharadûn, Protector of the Adunians, Knight of the Realm, Ascendant of Orodaeglir, Trailbearer of Tar-Númenetâr, Slayer of Gralhîw
  2. Dɪᴇ Flüchtenden Wenigen Tʜᴇ Fleeing Few 4th of The First Seed, 282 S.A. ─◇─◇─◇──Ω──◇─◇─◇─ To the bandits who robbed the Viscounty of Angrenost, Your attack on the home of my closest friend was not unnoticed, nor was it unchallenged. You likely believed the timing gave you safety, the cover of night, the reduced presence, and the assumption that any response would be slow or disorganized. That assumption failed. You were not as unseen as you thought, nor as untouchable as you intended to be. You did not act without structure. Your movement suggests coordination, and your escape shows you understood how to avoid immediate pursuit. You knew when to leave, and you did so quickly. That was enough to prevent a full capture, however, it was not enough to prevent consequence. The dwarf that was a part of your group did not leave with you, in fact you abandoned him. He was encountered within the very tower walls, where he met my gaze and he was killed without further exchange. Or well, he was killed after telling me that you were all with him. Killed with no delay, and no opportunity for departure. You all must have seen me, didn’t you? Walking up the steps and you didn’t even give so much as a warning to him. You all just continued on by, knowing that he would likely be slain. His body has since been dealt with, pushed over the very cliffs of Angrenost. And his head was placed upon a pike outside our gates as a clear and permanent record of what occurred. If you wish to confirm this, you are free to come and see it for yourselves. If you do, you will bring a chest containing everything taken during your raid. Every item and piece of property stolen from Angrenost and its people is to be returned in full. Nothing is to be withheld, hidden, broken apart, or redistributed elsewhere. If any portion is missing, or if you attempt to conceal what was taken, the matter will not be negotiated further. Likewise, if any of you are found again within Idunia, within Angrenost, or within any lands under my people, you will not be warned. You will be treated as hostile intruders, and you will be dealt with accordingly and your heads set on pikes alongside your “brethren.” ─◇─◇─◇──Ω──◇─◇─◇─ Signed, HER EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor Emerita of Idunia, Eternal Steward of the Númenaranyë, Warden Emeritus of the Harren Court, Lawgiver of Harren, Mother of the Idunian Law, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen LORD, Castamir-Entâmar of the House Mithrenion, Templar of Saint Michael the Archangel, Second Sword of Angrenost, Knight of the Realm
  3. Hᴏᴜꜱᴇ Vᴏᴜʀᴋᴇʜᴀʀᴅᴛ Dɪᴇ Sᴛᴜᴛᴇɴ Tʀᴀᴜᴇʀꜰᴇɪᴇʀ Tʜᴇ Mᴀʀᴇꜱ Mᴇᴍᴏʀɪᴀʟ 8th of The Snow’s Maiden, 282 S.A. ─◇─◇─◇──Ω──◇─◇─◇─ Wes Thu Hal, Be Thou Healthy. This is a greeting that has not been used in our family for a long time, but it feels right to use it now. A few of you have already heard the news, mostly those who were old enough to have known her. For the younger generation of Vourkehardts, this may be the first time you are hearing it. My sister, Vanya Vourkehardt, has passed away peacefully in her sleep. I send this message so the younger members of our family may know of her and learn her name, and in hope that my siblings—those still living but scattered across the world—will hear this and come home. To family and friends, please come to Idunia, to the keep of Ardrossil. Many of you didn’t get the chance to know her well, or to share a memory, or a laugh, or a drink with her. But I would still like you there. We will light a bonfire and return her body to the flames, so the embers of her being may rise to the Seven Skies and join the stars of our kin. And to memorialize her, I will speak of my sister, of who she was, who she became, and what she would wish for us all so that she will never be forgotten. Afterwards, we shall do what any family does when faced with a loss. Grieve. [FRIDAY MAY 1ST 8PM EST] ─◇─◇─◇──Ω──◇─◇─◇─ Signed, HER GRACE, Ser Saelind Elwine Ardirnien, Matriarch of House Vourkehardt, Duchess of Ardrossil, Templar of Saint Michael of the Archangel, Knight of the Dawn, High Treasurer of Idunia, Steward of the Númenaranyë HER EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor Emerita of Idunia, Eternal Steward of the Númenaranyë, Warden Emeritus of the Harren Court, Lawgiver of Harren, Mother of the Idunian Law, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen
  4. Athaenis began to return home with the curse cured. The storm inside her finally broken and stilled. No more jagged urgings, no restless chaos whispering reckless thoughts she would never have entertained before. Her mind felt feather-light. Gentle. Whole. Outside, the moon had risen soft and silver, bright and bold between the newborn stars. She had stood there smiling at it, feeling something fragile and miraculous bloom in her chest. Everything would be alright. She could be herself again. Nothing would crumble in her hands. Nothing would wilt beneath her touch. Hope felt possible. She felt alive. Answers had unfolded in her mind like petals, blooming where questions once tangled, and she had rushed home eager to spill them. To family, to friends, to— The moment she crossed into Ardrossil, hope collapsed into silence. The air inside Ardrossil was wrong. Servants turned away when she met their eyes. Faces pale, eyes swollen and red rimmed. Grief had hung in the corridors like a fog. And she was all too familiar with it. Her heart had lurched. Another name to carve into memory. But who this time? Who had the Skies claimed now? She began to move, footsteps echoing too loudly against the stone, following the quiet trail of mourning until it led her to a room she already knew too well. Vanya. Her sister. Still and dead. The word rang hollow and enormous in her skull. Her gaze fell upon her sister, and time warped cruelly around the sight. She had not seen her in years, decades, even. And now she saw her all at once, and far too late. Age had touched her gently and then all at once. Silver threaded through her hair, lines resting softly at her eyes. Still, silent, and gone. And yet memory refused to stay buried. It dragged her backward to another room, another bed, another farewell. Their mothers face, younger but unbearably the same, turning toward her and beckoning her closer. Calling her forward to say goodbye before the dark could take her, too. Vanya wore that same stillness now. Auris moved closer without feeling the distance beneath her feet. Her sister lay tucked beneath blankets as though simply resting, hands folded neatly as if sleep might still claim her if the room stayed quiet enough. Auris reached for one of those hands and felt the cold truth settle into her bones as the mattress dipped beneath her weight. Her eyes never left Vanya's face, afraid that looking away might erase her entirely. With her free hand, she brushed stray locks from her sisters brow, desperate for one last unobstructed memory. And then the realization came, slow and merciless. The moon had not risen to give her hope. It had not climbed the sky for her healing, or her joy, or her newfound peace. It had risen as a lantern for the dead. A silent herald marking the moment her sister slipped beyond the world. She had stood beneath the sky and smiled, never knowing she was watching Vanya ascend to the stars to join the rest of their family waiting in the starry night. Her thumbs traced slow circles along the back of her sisters knuckles, and the dam inside her mind finally broke. Memories surged forward, bright and loud and painfully alive. She remembered the first time she met her, her younger sister, yet the eldest child of Baldric and Valeska. A smile tugged faintly at her lips as the chaos returned in flashes. Vanya storming through the Balian courts, small and furious, shaking the halls with a tantrum when Baldric scooped her up before she could petition the King for permission to open a candy shop. The outrage had been volcanic for it was a serious dream. She remembered Celia'nor and the breathless laughter from when the two of them darted through rooftops during endless games of hide-and-seek. She remembered the day they jousted, wooden lances clattering as Vanya charged forward with stubborn, blazing determination. Losing had never been something she had accepted. She was bright, fierce, and impossible to contain. And the titles, god the titles. Every new fascination became a crown she wore. She was the Lady pirate-cowboy-fairy-knight-princess-officiant-cow-bracelet-seller-crafter-ponytiff friend-magician-kazoo queen-acrobat-bird-ferret-comedian-jouster-storyteller-fighter-lawyer. She had been endless possibility. But somewhere along the years, that light dimmed. It had begun when Vanya stepped down from being heir. That was when the world seemed to fold inward around her. She retreated behind closed doors, appearing only in fragments with an armful of books pressed to her chest. Books she had written with fleeting smiles before even those small appearances faded into nothing. Auris felt the guilt bloom. Had she helped extinguish that light? Could she have reached further, refused the distance that grew between them? She wondered if something as simple as an invitation, an evening of Ludodain filled with laughter and warmth, might have changed the path. Vanya didn't even get to meet the children. Never got to meet the newer branches of their family tree. And now she laid here, silent and unreachable. The weight of it pressed in. Only two of the ten remained, everyone else had slipped beyond the veil of years. Auris felt the shape of the loneliness settling around her like a shroud. She would carry this grief largely alone while her sister joined their father, their mother, her twin Vandrake, and the rest of the siblings waiting in that same quiet, promised place. For no current Vourkehardt alive would grieve her. For no one else knew her. A touch at her shoulder pulled her back to the room. It was the first time her gaze left her sisters face, drawn instead to the parchment placed gently into her hands. The will, and beside it, a single poem. The last words Vanya had ever written. The ink blurred as she read, her voice shaking as she replied. I reach for thy hand in return, dear sister. Yet I find it not. You have passed on, and I must live on. For the rest of that night, Auris spent the time in her sisters room. She had stayed by her sisters side.
  5. Issued the 280th Year of the Second Age by the office of THE HIGH QUEEN Lo, what a rare delight it is when the people of Idunia are granted a spectacle such as this. Not long after the golden coronation of my beloved Tar-Pharazôn, we made our way to the grand ballroom of Minas Aradar, where candles flickered in anticipation of our arrival. Faces turned, eyes brightened, and I offered a nod to each as you followed the path behind the throne, into the light of the hall. And what a wonder awaited within. Music, soft and lilting, curled through the room. Carrying the dancers as they traced their arcs across the floor. Gowns shimmered, laughter sparkled, and the light caught upon jewels and hairpins alike, scattering brilliance in every direction. The air hummed with anticipation and delight, a celebration truly worthy of the coronation of our King. And yet… I confess, my own heart carried a purpose beyond mere festivity. In the brief time I have held the mantle of Tari, I have come to understand how few duties truly lie before me. I scoured the chronicles of those who came before me, seeking guidance in tradition, in wisdom, in the sparks of brilliance left by past Tari… only to find emptiness. A void I could not abide. So, on the night of the Caladengîl Gala, I chose to change it. I entered the room with eyes that danced from one corner to the next, pausing finally at a seat placed against the wall, from which I could survey all. Together with the High Chancellor, I conceived something new, something I dare say is delightful. Every Queen, I have discovered, requires her ladies in waiting. Not as ornaments, mind you, but as companions. Guardians and architects of influence. They are to be trusted hands in times of ceremony, protectors of our children, and co-creators of the spirit of the court. Yet in our halls, there have been none. Of course, I understand why. Why would we? There was no need. Our women are trained from birth to lead, to excel, to carve a place for themselves in the world. Scholars and merchants, warriors and knights. Ambition is in their blood, devotion in their bones. And I, too, am of this ilk. I do not seek to fill my court with those who cannot, or will not, carve their own path. Who exist merely to perform for praise. No. I am calling forth something different. The women I summon shall embody courage, facing hardship and pursuing what is just. They shall carry compassion as armor, acting with kindness even when no eyes witness. Confidence shall temper their words, clarity their purpose, authenticity their hallmark. They shall uplift, inspire, and kindle a flame that spreads far beyond these walls. A living symbol of the values we hold dear, and of what our people may aspire to be. They shall be Nárhînil. My Nárhînil. As I took my seat at the head of the ballroom, all eyes seemed to follow me, though none dared to speak. My gaze swept the dancefloor, lingering on the women who had assembled for this most curious of evenings. My daughters stood before me, their own judgmental gazes mirroring mine, sharp and unyielding, yet amusing in their scrutiny. The air was alive with music, soft, lilting strings of violin weaving through the chatter. The hour grew late, the sun slipping behind the horizon while the moon rose to lend silvered witnesses, and it was then that the choosing of the Nárhînil began. One by one, seven women of Idunia stepped forward, a line of brilliance and beauty arrayed before me. “What makes your vassal differ from others? And what beauty is found in the vassal, as a part of the High Kingdom of Idunia?” Mereid Callaghan, the most humble, hailed from Tir-Glas. The eldest among them, she carried with her a calm steadiness. Humility seemed to follow her like a shadow, a gentle reminder of the origins and values that define us. With her presence came a quiet certainty that anchored the room Tilidhil Hartwyck, whose hands had known toil and hardship, hailed from Angrenost. A doctor by trade, a scar etched across her face, she exuded resilience tempered with approachability. She was both strength and solace, the kind of person to stand as rock and refuge, yet soft enough to invite trust and companionship. Experience had carved her but elegance had followed close behind. Genevieve d’Artagnan, who held the pride of a lion, hailed from the Barrowlands. Youngest out of them all, her presence shimmered with bright directness. She carried herself with endearing boldness, a living testament to familial pride, reminding all present that even youth could shine with clarity and purpose. Eugenie Cecile, graceful and deliberate, hailed from Petra. She spoke not only for herself but for the weight of her lineage, tracing back to Saint Emma and the Queens of Petra. Titles rolled from her lips like a cascade of history, each word steeped in the honor and dignity of those who had come before her. She embodied purpose, and the past itself seemed to rise with her presence. Aurelian Greye, a master of both elegance and weaponry, hailed from Ildon. Unlike the rest, she brought a blade to her introduction, and I could not hide my delight. Her pledge was evident in every measured word, recounting the resilience of her people after demons had attacked their shores. Strength and honor walked with her. “For those who do not run from that which crumbles, but clings to the dream, rebuilds it back up.” Sylfrid Colborn, practiced and poised, hailed from Kazan. Confidence poured from her, measured yet effortless, as she recounted the proud history of her people, the Scyflings, and the loyalty of Kazan itself. Every gesture, every inflection carried intention. And when she spoke of her family motto, Family Through Fire, the words rang true. Uniting pride with devotion, elegance with substance. Sofia Euler, who was the most charming, hailed from Adria. She approached with deliberate poise, a banner of her family balanced atop her head, and she spoke with both wit and grace. Soft at first, her words painted a picture of the land and its beauty, before she revealed two precious books of her own creation. In that moment, her pride in her vassals and their world became tangible, a gift I knew I would cherish long after the evening ended. Greatly was she amusing. “What makes a Lady of Idunia the most admirable indeed?” It was in these answers, these expressions of strength, grace, and ingenuity, that I found myself smiling with pride. My daughters whispered and pointed, each calling attention to those who had caught their favor. I confess it would have delighted me to grant all seven a place in my court, yet such indulgence would serve neither ceremony nor purpose. To earn my favor, one must first win the favor of the people. Only then can she uplift them in return. Among the seven, one stood luminous above the rest, winning the people's favor and, with it, my own. ───────── Sofia Euler of Belgrade ───────── Illustrated by Lady Medliel-Isilmë Lominziliel Mithrenion 280 S.A. It was she who had won the people's favor. It was she who had spoken with honesty and courage, revealing herself fully before all. She had shown her work, her heart, her spirit, and in doing so displayed courage, compassion and confidence without pretense. And in her words there was authenticity. An understanding that we are all complex, made of light and shadow, of admirable virtues and less desired flaws alike. It was she whom the people had chosen. It was she they entrusted with their hopes, their admiration, their vote of confidence. And it is she who shall be the first of my Nárhînil. For she has won my favor in turn. In her hands now rests a red chrysanthemum, the mark of a Nárhînil, a flame maiden. With it, she joins my court, not merely as a companion, but as a living inspiration. She shall uplift others, guide them to kindle their own fires, and help those flames bloom as she has. May her strength remain steadfast, her heart unwavering, and may her flame guide all whom she serves and lead. Well done, my Nárhînil. SIGNED, HER ROYAL MAJESTY, Tari-Ashael Malôs Harren Arthalion, by the blessing of Aeradar, High Queen of Idunia, Chiefess of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Alduun, Master of the Sharadûn, Protector of the Adunians, Knight of the Realm, Ascendant of Orodaeglir, Trailbearer of Tar-Númenetâr HER DISTINGUISHED EXCELLENCY, Lady Medliel-Isilmë Lominziliel Mithrenion, High Chancellor of Idunia, the Moonlit Maiden, Squire of the Order of the Silver Stag & Iron Guard, and Daughter of House Mithrenion.
  6. GLORY TO MY ADMIN!!!! After sitting ontop of a mountain for years.. what do YOU think a purpose of an admin is...
  7. The eldest Vourkehardt settled at a table, a missive laid before her. Her attention flickered, yet she skimmed the words, a gentle smile curling at her lips as she read her sons missive. "...Well done, Veyric. I shall see to it that I am there." Auris had promised quietly.
  8. Everything. Everyone wants her character to come back.. but im glad she's GONE!!!
  9. Dont make me choose... But I will say I hate Daphne with a burning passion.
  10. Issued the 276 Year of the Second Age by the office of THE CROWN When I was a child, my mother would often tell me of the legend that was Ser Uther Pendraic and his ascent of Mount Alkayaban. That climb marked the beginning of Numendil. She spoke of the battles he endured against the Sharudun, of the hardship that nearly broke him, and of how closely death followed at his heels. Upon that mountain, his faith was tested, and the man who ascended it returned not merely a Knight, but a King tempered by trial. My mother would then speak of the Oath. We all know it. We hear it before we can walk, it is spoken so often it feels like a second pulse beneath our very ribs. She told me how Uther upon reaching the summit stood between the heaven and the earth, looking out over the land he meant to defend. And there, before Caladhril, he gave voice to the oath that would bind us all should we wish it. The words first spoken upon that height are the same the Numenedain still carry. These words that call us to let our deeds be better than those who came before us, to stand as foes to His foes, and to live beneath the watchful gaze of Aeradar. The Oath of Tar-Numenetar. I have longed to take the Oath since the first night I heard the story. As a child, I imagined a mountain of my own, earned by my own steps. I wanted to feel the cold bite at my cheeks, the snow tangled in my hair, and the thin air burning in my lungs. I wanted the climb to hurt, my legs trembling and still carrying me upward. I dreamed of standing upon my own summit, the light breaking over me, to ask one simple question: Do you swear it? I wished to become a Knight. To stand between the dark and those who cannot stand for themselves. To be the shield where others would falter. And I had wished, more than anything, for my parents to see it all happen. But tragedy struck, as it always does. When I was barely six, the voyage that brought us to Azuras took my parents from me instead. By fourteen, the wilderness had raised me more than any tutor or Knight ever could. I learned the language of hunger. I had learned the sound of fear as I had moved through the trees at night. The mountain I had once imagined and dreamed faltered and vanished to become survival from one dawn to the next. Yet even in those years something small and stubborn refused to die. A thread of gold would appear in the corner of my eye. It led me at last to Alduun, the capital I now call home. I did not know then that my childhood dream was not gone, but rather, was only waiting for a breath. In the market square beneath the cold rain, that breath came. A presence stood before me, wrapped in golden light. And in that moment, the path I thought had ended began again. “God has great plans for you, little one..” Her voice was gentle and certain, but in a blink she was gone. No fading steps. No retreating shadow. Only rain.. And absence. What little faith I had left in myself, in the world, and in Aeradar stirred again. First a flicker. Then a flame. Not long after, I became a page beneath Ser Frederick Euler, an honor I could never have reached without my dearest friend, Prince Vârdamir Arthalion. In time, I rose to squire. From there, new trials emerged before me. The destruction of Haelun’or. Seeking ways to shelter the homeless and the orphaned. Defending our very gates from the evil that preyed on the innocent. With each trial, that small flame within me swelled into something fierce and steady. And at last, its light turned my eyes toward the gates of our capital. To the mountain of Orodaeglir. To my Alkayaban. The winds moved around me as I stood at the gates, watching the path that cut upward through the stone and into the sky from the summit. It had urged me forward, a thrumming call. I knew then that this was not the dream I had as a child. It was no longer about proving I could endure the cold, or survive the climb. The vision before me had widened. The mountain was no longer mine alone to conquer, it stood as something greater than my own longing. There was something beyond it, the mountain simply the first step. Then at the edge of my sight, that familiar golden light stirred again. When I turned, I saw him, my beloved Pharazôn. And in that quiet moment, everything became clear. We rode without delay. Banners bound tight, stakes and canvas gathered in my arms as we passed beyond the gates of Alduun. We crossed the Angcelume, rode through the green breadth of Tir-Glas and veered just beyond Ardrossil until the forest opened before us. There, at the threshold of the path that would carry us up to Orodaeglir, we dismounted. The first banners laid upon the trees were those of House Arthalion, their colors steady against the brown bark. Then we stepped beneath the trees, beginning our ascent. As a child, I had wanted the climb for reasons that belonged only to me. The sting of the cold air, the burn in my lungs, the pride of knowing I had endured it. I imagined the ascent as something personal. Something that would prove I was worthy to follow in Uther’s footsteps. But the mountain began to change that understanding. I did not climb to imitate him, nor to prove myself alone. I climbed because the path had led me here… though I was only beginning to understand why. For the higher I had climbed, the more a question thrummed in my mind. Rising with each breath. For what am I doing this for? For whom? It was there that I felt my past walking beside me. Those memories did not drag at my heels, they pressed at my back. I remembered the loss that shaped me, death so near it had once felt ordinary, and the life I had known in the wilderness. But more than that, I thought of the deeds I had inherited from the generations before me, from my mother and father, and the burden to make them better. Beneath that weight, I felt my resolve begin to falter. Their absence pressed down on me, a sorrow that never dulls, but rather only aches. I thought of all they had done to bring me to this path, and for a moment the climb felt too great. They were supposed to be here. Yet, when I lifted my eyes I saw how the trees began to thin, light filtering through the branches. I knew then I could not stop. I could not yield to the small, quiet failings that live in every heart. The wish to turn back. I had always imagined such faults belonged to tyrants and monsters, distant things. But I began to realize how easily they take root in any soul, even my own. I pushed on, taking hold of the banners of House O’Rourke and striking them into the earth where the small clearing had opened up. When I had turned, I had expected the journey to have been long. It felt long. But all I could see was the short stretch of trail winding back below. It was only the beginning, and yet I realized then how much had already been given to me. The path. The climb. The person standing beside me through it all, and the people likely to follow. The chance to stand here at all. At that moment, I understood something simple. It was enough for me to continue on. With Pharazôn close beside me, we pressed onward until the path ended at a sheer face of stone. The sun was sinking from the sky, surrendering its light to the rising moon, and the mountain offered no gentler road. We would have to climb. Our hands found the rock, fingers searching for what little crevice the cliff would give as we hauled ourselves upward. Only then did we feel the foolish weight of the armor we wore. Every movement dragged against us, testing our strength, our breath, our will. One wrong step would have sent us tumbling back down the mountain. In that peril, our thoughts turned not to fear but to the faith that had carried us this far. The courage placed within us for moments such as this. Each grip of the stone, each strained breath upward, all just a step toward fulfilling the role we had been entrusted. By the time we had reached the top of the cliff, night had fully settled around us. The moon's light poured over the open ground, and the stars stood above. Sharp, countless, and watchful. It felt as though Aeraadar’s gaze was upon us. We kindled a fire at once, its flames rising against the dark as a beacon of rest for those who would come after. Its glow pushed back the shadows and held firm beneath the sky. Against the trees, we raised the banners of House Glennmaer. The fortress stitched onto the canvas a reminder of the station of which Aeradar has charged me. When I turned to look behind me, the earth I had started from was gone from sight. No roads. No gates. Only treetops below and the wide stretch of sky above, ash and smoke from our fire thinning into the wind. For a brief moment, it felt like a sanctuary set apart from the world. But there was no turning back to measure how far I had come. There was only forward. The path ahead was the longest stretch up the climb. The air sharpened as we rose higher, fog and bitter wind gathering around us until the world itself seemed to vanish. Sight of the ground below was swallowed, and the summit above was lost to the grey. The wind howled in our ears, and when we finally reached the ridge, we found ourselves fighting against it. Hands clasped together so we would not lose one another in the storm. We stood firm as the mountain tried to drive us back. In that biting wind I understood what it meant to stand against the darkness that threatens what we guard. Not to bargain with it. Not to yield ground to it. But to hold firm, whatever the cost. I grabbed hold of the banners of House Marsyr, and drove it deep into the snow before me, standing defiant against the storm. A sign that we would not break, and that the charge entrusted to me would endure. Ahead, the northern path climbed toward the summit. Waiting. The summit came into view as dawn began to break, pale gold spilling over the horizon. We pressed on together, though the snow had grown deep and heavy, stealing strength from every step. Each stride demanded will. And still, we climbed. Pharazôn reached the summit first. The banners of House Arthalion were set into the crown of the mountain, their colors catching the newborn light. I lingered a few paces behind, breath clouding in the cold, heart striking hard against my ribs. For a moment, I hesitated. Then he turned to me and held out his hand. “Come Ashael, stand beside me.” The golden light I had once imagined pouring down from the heavens was there at last, warm across my face, bright upon the snow. I did not hesitate. I stepped forward and stood beside Pharazôn. Together we turned toward the horizon. The sun rose higher, casting warmth over the peaks and valleys of Aeradar, revealing the beauty and burden he had entrusted to us. And I knew then why I had climbed. But the summit was not the end. We had not carried only banners and canvas up Orodaeglir. The climb itself was never my sole purpose. Tucked carefully within a pouch was a living promise. With us, we bore the seed of Caladhril’s sister, yet unnamed and unclaimed by history. A small, unassuming thing. And yet, I held within it a future. We had not come merely to stand at Orodaeglir’s height. We had come to plant it. In the beginning, I wanted my own Alkayaban for reasons that now seem small. I wished to prove myself Numenedan. To taste triumph. To feel that I, too, could endure the test of faith and stand taller for it. But the mountain reshaped that desire. When I looked to Pharazôn, I no longer saw only the summit behind us. I saw the road ahead. I saw a future where I would stand as Idunia’s Tari, and I understood that such a title is not an honor to be worn, but a charge to be carried. My ascent was never meant to end with me. It was meant to begin a mission. To embolden. To kindle courage where it lies quiet. To teach others of faith. Together, we knelt down on the highest ridge and turned east, toward Alduun, its distant form held beneath morning light. Our hands broke through frost and ice. Scraping until the cold gave way to soil. Our fingers numbed, nails darkened with earth. A hollow was made. Into it, we placed the small seed. "It shall be tended to, so that it will thrive here. Each of these folk, who shall be ours, will make to climb upon the mountaintop and tend to it, becoming all the more Numenedain with each step risen." We pressed the soil firm around it, sealing it against the cold. Snow gathered in our palms and melted beneath the blessing of the sun, seeping down to nourish what had just been entrusted to the mountain. And we gave the seed a name. Caravas. Meaning Autumn’s Root. When Caravas reaches its full height on Orodaeglir, those of House Arthalion who have yet to swear the Oath shall make the ascent as we did. They will climb through snow and wind. They will stand before it. And into its living wood, they shall carve their names. When Caravas stands tall in its full strength, any who seek to become Numenedan, any who would take the Oath for themselves, shall ascend Orodaeglir. The climb will give them space to look back upon their road, to measure the weight of the vow they are about to carry. The mountain will not make it easy. Your lungs will burn. Your legs will tremble. The wind will test your resolve as surely as any blade. But when you reach the summit and the golden light meets your face, the oath shall be a burden understood. And when you descend from the height, your breath spent and spirit steadied, you will gather at the great trunk of Caladhril. There, we shall be waiting. There, you will speak the Oath of Tar-Numenetar. Find the banners. Begin your trail. Complete your ascent. Signed, HIS ROYAL HIGHNESS, Pharazôn Auranion Harren Arthalion, Crown Prince of Idunia, Prince of Numendil, Templar of Saint Michael the Archangel, Ascendant of Orodaeglir, Trailbearer of Tar-Numenetar HER ROYAL HIGHNESS, Ashael Malôs Harren Arthalion, Crown Princess of Idunia, Princess of Númendil, Ascendant of Orodaeglir, Trailbearer of Tar-Numenetar
  11. Ashael smiled the suns smile upon reading the rite. "Well done, Bishop!" She'd cheer upon Iudas' work.
  12. I feel like a great mod

  13. VASSAL PATENT, EDRICA Issued the 18th, in the Year 270 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion From the earliest days of the House of Greye, it has been intertwined with that of the noble O’Rourkes of Idunia. After years of courtship, a much-anticipated wedding, and decades of marriage withstanding the trials of loss and war between Greye Patriarch Aurus and Ildonian heiress Einin O’Rourke, the House of Greye takes a decisive step to join its family beneath the banner of Ildon. Bringing with it a history of explosive growth, military endeavors and excellence, and a populace brimming with greyehounds young and old, the Greyes find rest and purpose along the shores of Ildon. Their future holds the promise of furthered greatness and service to both Ildon and the greater High Kingdom of Idunia. Investiture of Aurus Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Aurus shall be invested as; LORD OF EDRICA As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Aurus shall hold dominion over the lands and folk of Edrica with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Edrica shall lie within the High Lordship of Ildon, resting just east of its walls upon Stalamonén, the steadfast hill of the river. Privileges and Responsibilities With this investiture, the said Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lord of Edrica shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and culture under the blessing of the West. That said Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, High Lord of Idunia, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Templar Justiciar of Saint Michael the Archangel, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Eternal Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Mother of the Idunian Law, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HER HIGH LADYSHIP, Maerîl-Emigliana, Matriarch of the House Rourke, Lady-Paramount of Ildon, High Admiral of the Host of Idunia, Master of Tomes, Bard of the Harren Court, Templar Justiciar of Malchediael, Knight of the Realm, Founder of Ildon, Savior of Rourke, Chief-Cennesaei of the Elendâri, Champion of Delgorthad, The First Oathman of the Númenaranyë HIS LORDSHIP, Ser Aurus, Patriarch of House Greye, Lord of Edrica, Knight of the Realm
  14. Issued the 267th Year of the Second Age by the office of the HIGH CHANCELLOR In the 131st year of the Second Age, beneath the steady hand of Tar-Númentar, the Kingdom of Númendil set its first laws to parchment. For 104 years they endured, until the guidance of Athaenis Vourkehardt, Hand of the Crown, and the sanctity of Tar-Carandir, they were renewed into the Laws of Harren. Yet time reshapes all things, and with the ascension of Tar-Zôrzagar and our rise into the High Kingdom of Idunia, those ancient statutes no longer mirror the people we have become. Thus I rise, no longer Hand but High Chancellor, and turn my quill toward a new codification of our realm’s laws: the Edictum Idunae. It is crafted to steady our peace, to call us to diligence, to invite virtue, and to demand honesty. These laws reach across all Idunia and may not be altered without counsel of the Harren Court, nor enacted without the final seal of our Tar and Tari. Any future additions shall be proclaimed through an Edictorium decree. The Structure of the Law The laws of Idunia rests upon a tripartite foundation, each pillar shaped to uphold a different charge of the realm. Together they bind sovereign and citizen, soldier and steward, in an ordered harmony that preserves the Tar’s Peace. 🟆 Rîthain (Crown law) Matters of sovereignty, rulership, and the royal house. 🟆 Tîrthain (Guard law) The keeping of peace, the duties of the watch, and the defense of the realm. 🟆 Fîrthain (Mortal law) The rights, obligations, and everyday governance of the common folk. Matters of Sovereignty, Blood, and the High Throne Long before Idunia bore its name in full, the Laws of the Crown were but a thin thread. Only the line of succession was ever inked, and only the members of the Arthalionath were counted beneath the mantle of the Crown. All else was spoken case-by-case, shaped by the chivalric judgment of Tar-Númenetar. But this simplicity could not weather the years. Under Tar-Caraneth, the Arthalionath line blossomed beyond measure. Children born in such numbers that the old customs could no longer bear their weight. Not every royal could wield the powers of the Crown, and so she issued a decree on princely authority: that Princes and Princesses held no inherent command unless the throne itself bestowed it. This principle later took firm root during the reign of Tar-Carandir, becoming part of the realm’s settled law. Now under Tar-Zôrzagar, these statutes are shaped anew. Within Rîthain, the Crown’s Law, the following articles stand and are herein set forth: Section I. The Sovereign’s Authority 1.1 Powers Granted by Law to the Monarch The Tar of Idunia, seated upon the White Throne, holds supreme authority over the realm. These prerogatives define and preserve the power, dignity, and burden of the Crown. 🟆 Authority Over Lands & Titles ◈ The Tar possesses full and unquestioned dominion over all lands, fiefs, and titles within the High Kingdom. ◈ The monarch may grant, revoke, elevate, or restore titles. 🟆 Keeper of the Law ◈ The White Throne may dictate, enforce, or amend the laws of the realm at their discretion. ◈ Changes to Crown Law take effect upon proclamation, bearing the Royal Mark and seal. 🟆 Steward of the Royal House ◈ The Tar is the sole authority permitted to approve legitimization, name an Heir Presumptive, or establish new cadet branches of the Arthalionath. ◈ Matters of dynastic standing, ceremonial precedence, and royal lineage rest entirely with the Crown. 1.2 Abdication & Transfer of Power A sovereign may voluntarily relinquish the throne, provided all acts are conducted in accordance with Crown Law and duly witnessed by the Harren Court. 🟆 Declaration Before the Court ◈ Abdication must be declared before the assembled Harren Court and properly witnessed. 🟆 Naming the Successor ◈ The departing monarch shall affirm the rightful heir as dictated by the laws of succession. 🟆 Finality of Renunciation ◈ Once abdicated, no sovereign may reclaim the throne unless granted unanimous consent by the Harren Court. 🟆 Passing of the Throne ◈ All seals, symbols, and authorities of the Crown transfer to the heir the moment abdication is accepted. 1.3 Sovereign Accountability Even the Crown is not beyond the gaze of the law, for the stability of the realm demands that the monarch remain steadfast in virtue and untainted by shadow. When the ruler falters, safeguards older than the Kingdom itself ensure that Idunia endures. 🟆 The Last Rite of Kings ◈ Should the reigning monarch fall—whether by weakness, coercion, or corruption—under the sway of the Forces of Darkness, the Knights of the Realm are bound by sacred charge to intervene. ◈ A monarch so tarnished must first be reclaimed and restored to the Light, should such redemption be possible. ◈ If salvation cannot be won, the Knights are commanded to raise their banners in rightful rebellion, overthrowing the fallen sovereign in favor of the rightful heir. ◈ Where succession stands uncertain, the High Chancellor shall assume the Crown. ◈ If both heir and High Chancellor are absent or unfit, regency shall go the line of succession instead. ◈ In this singular circumstance alone, regicide is not treason but duty. An ancient mandate woven into the founding of the Kingdom, preserving the realm from shadow when all other safeguards fail. Section II. Succession & Inheritance 2.1 The Order of Inheritance The Crown of Idunia shall pass according to the will of the Tar, who holds the sole authority to designate the heir. Should the designated heir die before ascending, the right of selection passes to the Tari, the royal consort, who shall then determine the next heir. This principle forms the foundation upon which all succession laws below are set. 🟆 Primary Designation by the Tar ◈ The Tar shall determine the heir to the throne, considering all living members of the royal bloodline ◈ The heir receives the full rights, titles, and dignities of the Crown upon the monarch’s death, abdication, or removal. 🟆 Death of the Designated Heir ◈ Should the designated heir predecease the monarch or be otherwise unable to ascend, the Tari, the royal consort, shall choose a successor from among eligible royal blood, taking into account the welfare of the realm and continuity of the house. 🟆 Absence of Issue and Undesignated Heir ◈ If the reigning monarch dies without issue and no heir has been designated by the Tar, the Harren Court shall convene to determine the next lawful heir. ◈ The vote shall include all members of the Harren Court and the Knights of the Realm representing both noble and martial counsel. 🟆 Contested Succession ◈ If the vote produces a contest between exactly two candidates, those candidates shall resolve the matter through a duel similar to that of a Victors’ Justice. ◈ The victor of the duel shall be recognized as the lawful heir, and their succession shall be binding on the Court, the Knights, and the realm. 🟆 Failure of the Designated Line ◈ If the line of the Tar’s designated heir fails entirely, the Tari’s choice is no longer viable, the Harren Court shall select the next heir from among the remaining royal bloodline, rather than relying strictly on birth order. 🟆 Failure of All Direct Arthalionath Lines ◈ Should no direct Arthalionath bloodline remain, the Crown passes to the closest surviving kin of the royal blood in order of degree, as determined by the Harren Court. ◈ The Harren Court shall investigate, certify, and proclaim the rightful heir, prioritizing legitimate descent and continuity of the royal house. 2.2 Legitimacy of Birth Only lawful or law-recognized offspring may inherit. No claim may rise from doubtful birth or unproven parentage. In this, the realm preserves the clarity and integrity of its royal line. 🟆 Definition of Legitimacy ◈ A child is legitimate if born within a marriage recognized by Crown law. 🟆 Paths to Legitimization ◈ A child born outside of marriage may be legitimized by: ◈ a royal writ issued by the reigning monarch, or ◈ a marriage of the parents occurring after birth, if validated by the Crown. 🟆 Rights Granted by Legitimization ◈ Once legitimized, a child holds full succession rights unless explicitly restricted by decree. 🟆 Claims Excluded ◈ Secret children, unacknowledged offspring, or those born of forbidden unions hold no claim unless legitimized by decree. 2.3 Adoption Into the Royal Line Adoption is rare but permitted in extraordinary situations. Such acts require the Crown’s sanction to hold legal weight, and adoption alone may never displace the natural rights of blood heirs. 🟆 Authority to Adopt ◈ Only the reigning monarch may adopt a child into the royal house. 🟆 Status Granted by Adoption ◈ Adoption creates full dynastic status, including eligibility for succession. ◈ However, adoption does not overwrite the claims of blood heirs. 🟆 Rank in Sucession ◈ Adopted heirs rank after all legitimate blood heirs of the reigning monarch but before collateral branches. 2.4 Renunciation & Deferral of Claim Any heir may surrender or set aside their place in the succession, whether permanently or for a time, provided the act is made in accordance with Crown law. 🟆 Renunciation ◈ Renunciation must be declared publicly before the Harren Court and sealed in writing. ◈ A renounced claim is final and cannot be reclaimed. ◈ The heir’s future children may be restored to the line only with the explicit permission of the reigning monarch. 🟆 Deferral ◈ Temporary deferral of claim is permitted for reasons of age, infirmity, religious vocation, or service abroad. ◈ Deferral does not alter the line of succession unless the heir dies without rescinding it. 2.5 Cadet Branches of the Royal House The extended Arthalionath may inherit only under conditions set to safeguard the continuity and loyalty of the royal line. 🟆 Place in Succession ◈ Cadet branches enter the line of succession only after the extinction of the main royal line. 🟆 Marriages Beyond the Realm ◈ Members who wed into foreign crowns require royal approval to retain succession rights. 🟆 Establishment of a Cadet Branch ◈ A new cadet branch requires approval of the reigning monarch. 2.6 Unusual or Disputed Successions In cases where succession is unclear, contested, or requires interpretation, the law provides for the intervention of the Harren Court to preserve legitimacy and prevent disorder. 🟆 Role of the Harren Court ◈ The Harren Court shall convene to interpret the law of succession. 🟆 Naming an Heir Presumptive ◈ The reigning monarch may name an Heir Presumptive, but this appointment must follow the laws above and cannot contravene bloodright without cause. Section III. Regency & Minority Rule 3.1 Reasons for Regency A regency may be instituted only to preserve the continuity and stability of the Crown. Its causes are strictly defined to prevent misuse of royal authority. 🟆 Minority of the Heir ◈ When the inheriting monarch is below the age of majority set by law. 🟆 Incapacity ◈ When the reigning monarch is rendered unable to rule by illness, injury, or enchantment recognized by the Harren Court. 🟆 Absence ◈ When the monarch is taken captive, lost beyond the realm, or unreachable for a period of time. 🟆 Voluntary Temporary Withdrawal ◈ When the monarch chooses to step aside for healing, pilgrimage, or state-sanctioned duty. No regency may be declared without the consensus of the Harren Court and an official proclamation sealed with the Royal Mark. 3.2 Order of Eligibility for Regent When a Regent has not been named by the monarch, the lawful succession for Regency is as follows: 🟆 The Consort ◈ Provided they are of sound mind and not in political conflict with the realm. 🟆 The Next Adult Heir ◈ The eldest elibible heir in the line of succession who has reached the age of majority. 🟆 The High Chancellor of Idunia ◈ When no suitable member of the royal bloodline is available. 🟆 The Eldest Knight ◈ The Eldest Knight chosen by unanimous consent of the Harren Court in rare emergencies. No person outside of the royal bloodline may serve as Regent unless explicitly permitted by law. 3.3 Authority of the Regent The Regent acts as the Crown’s temporary authority during the monarch’s minority, incapacity, or absence. Powers and limitations are defined to preserve the sovereignty and integrity of the White Throne. 🟆 Powers of the Regent ◈ The Regent may enforce laws, command the guard, and sign writs in the monarch’s name. ◈ The Regent may oversee diplomacy, representing the Crown in negotiations, but may not finalize treaties without the approval of the Harren Court. 🟆 Limits of Authority ◈ The Regent may NOT: ◈ alter succession, ◈ declare foreign war, ◈ grant or revoke royal titles, ◈ and pass new Crown Laws. 🟆 Accountability ◈ All actions of the Regent must be recorded in the Book of Regency, reviewed upon the monarch’s return. 3.4 End of Regency The conclusion of a regency marks the restoration of the monarch’s full authority. Procedures ensure continuity, accountability, and lawful transition of power. 🟆 Minority of the Monarch ◈ Upon reaching the age of majority the young monarch must be ceremonially affirmed by the Harren Court. 🟆 Recovery from Incapacity ◈ Should the monarch recover from incapacity, an ordained priest of the True Faith and the Head Physician of the Royal Capital must affirm their sound mind. 🟆 Return from Absence ◈ In cases of absence, the monarch must return and present themselves before the Throne and the Harren Court. 🟆 Duties of the Former Regent ◈ The former Regent must surrender all royal seals and powers and present a full accounting of their governance. Section IV. Royal Titles, Styles & Status 4.1 Who May Bear Royal Titles Royal titles are granted and regulated by the Crown to preserve hierarchy, succession, and the dignity of the White Throne. 🟆 The Sovereign ◈ The title Tar, meaning King or Queen, is held solely by the reigning monarch. 🟆 The Heir Apparent ◈ The recognized successor bears the style Crown Prince or Crown Princess of Idunia 🟆 Children of the Monarch ◈ Royal children may hold the titles Prince or Princess, though such dignity carries no authority unless explicitly granted. 🟆 Extended Arthalionath ◈ Kin beyond the monarch’s immediate household may receive courtesy titles, but not princely rank unless restored by decree of the Crown. 4.2 Removal or Suspension of Titles The Crown retains authority to remove or suspend titles granted under its sovereignty. 🟆 Causes for Removal ◈ Treason. ◈ Abandonment of the realm. ◈ Refusal of duty. ◈ Grave misconduct unbecoming of the Crown. 🟆 Process of Removal ◈ Removal occurs by formal declaration of the monarch, ◈ Notice is to be delivered to the Harren Court. 🟆 Suspension & Restoration ◈ Suspended titles may be restored through service, repentance, or by the sovereign’s will. 🟆 Consequences of Removal ◈ One stripped of title loses all royal privileges, immunities, and claims, yet may keep their birthright name unless formally disinherited. 4.3 Titles of Consorts The titles and standing of royal consorts are defined to preserve the dignity of the Crown while distinguishing the scope of authority granted to them. 🟆 Royal Consort ◈ A lawful spouse of the reigning monarch bears the title Tari, King or Queen Consort. 🟆 Authority of the Consort ◈ Consorts exercise no sovereign power unless expressly elevated by the monarch to equal standing. 🟆 Status After the Monarch’s Death ◈ Upon the monarch’s passing, the consort assumes the title Dowager unless they remarry. Section V. Disinheritance & Forfeiture 5.1 Grounds for Disinheritance Disinheritance may be invoked when a member of the royal line commits acts that endanger the Crown, the realm, or the Arthalionath lineage. Specific grounds are as follows: 🟆 High Treason ◈ Betrayal against the sovereign, the realm, or the Arthalionath line. 🟆 Abandonment of Duty ◈ Forsaking sworn oaths or shirking obligations without just cause. 🟆 Oathbreaking ◈ Violations of royal vows or sacred compacts tied to the throne. 🟆 Dishonor to the Crown ◈ Heinous crimes, corruption, or actions that threaten the stability of Idunia. 🟆 Renunciation ◈ A voluntary surrender of claim in writing before the Crown. 5.2 Procedure of Disinheritance Disinheritance defines the sovereign’s authority to remove succession rights from a member of the royal line. 🟆 Royal Determination ◈ The sovereign alone determines whether cause for disinheritance exists. ◈ A formal Royal Decree of Removal is issued, bearing the sovereign’s seal and naming the royal whose rights are revoked. 🟆 Process & Finality ◈ A hearing may be granted at the Crown’s pleasure, but it is not required. ◈ Once declared, the act of disinheritance is immediate, irrevocable, and beyond contestation by any council, noble, or court. ◈ The royal’s name is stricken from the Line of Succession and recorded as such. 5.3 Degrees of Forfeiture Forfeiture defines the Crown’s authority to restrict rights, titles, and privileges of those who violate their obligations. The form of forfeiture depends on the severity and nature of the offense. 🟆 Full Forfeiture ◈ Removes all succession rights for the individual and their direct descendants. 🟆 Partial Forfeiture ◈ Certain privileges, such as titles, lands, or offices, are stripped, while the individual may remain in the line of succession. 🟆 Conditional Forfeiture ◈ Rights, titles, or privileges are suspended until an oath is fulfilled, penance is completed, or service is rendered to the realm. Section VI. Royal Household & Legal Administration 6.1 Authority Over the Royal Household The Royal Household exists as the living instrument of the Crown, charged with sustaining the dignity, security, and daily function of the White Throne. 🟆 Family Appointment & Dismissal ◈ The Crown appoints, dismisses, and disciplines all members of the royal household. 🟆 Nature of Service ◈ Roles within the household exist by royal favor, not permanence. 🟆 Chain of Command ◈ All court functionaries act under the sovereign’s direct authority. 6.2 Appointment of Royal Offices The great offices of Idunia serve at the pleasure of the Crown, each entrusted with a portion of the realm’s governance. Their charge lasts only so long as the sovereign’s confidence endures. 🟆 Royal Selection ◈ The Crown selects all high offices of the realm, including: ◈ The High Chancellor ◈ The Sword of Owyn ◈ The High Diplomat ◈ The High Treasurer ◈ Lesser offices may be nominated by these officials but require royal assent to take form. 🟆 Appointment & Dismissal ◈ Appointments hold until resignation, dismissal, death, or the sovereign’s will. Matters of the Guard, Oaths, and Lawkeeping In the earliest ages of our law, under Tar-Númenetar and Tar-Caraneth, little guidance was given to those who bore the shield of the realm. No statutes marked their duties, no procedures shaped their judgments. Lost in the fog of uncertainty, our Host of Idunia carried every question to the Tar and the high offices, seeking clarity where none yet existed. This changed beneath Tar-Carandir’s steady hand. The knights of Númendil were charged to serve as magistrates, and justice turned toward penance. Each punishment was crafted not to break the offender, but to guide them back toward virtue. Now, once more, the law is renewed. Under the wisdom of Tar-Zôrzagar, the governance of our guardians evolves again, shaped to meet the needs of the Host of Idunia, our Knights, and the people they serve. Section I. Authority of the Guard 1.1 Jurisdiction and Command The Host of Idunia stands as the vigilant shield of Idunia, entrusted to keep order where the Crown’s light does not always reach. Their charge is ancient, their duty unbroken: to safeguard the realm and those who dwell within it. 🟆 The Mandate of the Crown ◈ The Host of Idunia and the Knights of Idunia hold their charge from the High Crown itself. ◈ Their duty is threefold: to shield the innocent, uphold the Tar’s Peace, and answer all threats that stir within the realm. ◈ In all civil matters, their authority equals that of a magistrate in the field. 🟆 Reach of Their Power ◈ The guard may act upon all lands under Idunia’s banner: its roads, wilds, borders, and vassals sworn to the White Throne. ◈ When crisis rises, invasion, demonic incursion, their jurisdiction extends automatically to any site of danger without need for writ or summons. ◈ Within holy sites, ancestral halls, and noble keeps, the Guard must still declare their office upon entry unless the peril is immediate and lives depend upon swiftness. 🟆 Boundaries of the Mandate ◈ The Guard may detain, disarm, investigate, and protect—but may not judge, save in matters where no magistrate is reachable and delay would cost lives. ◈ They may not confiscate property except as evidence or to prevent harm. All such possessions must be logged and returned unless deemed contraband by law. ◈ They may not compel confessions by threat, torment, or magical coercion. Truth must come freely or through lawful inquiry. 🟆 Oathbound Conduct ◈ A guard who acts in malice, greed, or cruelty forfeits the Tar’s Peace and may be stripped of rank upon inquiry. 🟆 Cooperation with Nobles, Clergy & Orders ◈ Nobles may call upon the Guard for protection, but may not command them contrary to Crown Law. ◈ Clergy may request aid in sacred matters. In turn, the Guard must show due reverence to the recognized faith of the realm. 🟆 The Tar's Peace ◈ Any who raise blade, spell, or riot against the innocent, the Crown, or the peace of the realm place themselves beneath the Guard’s immediate authority. 🟆 Accountability & Record ◈ Every detention, use of force, and significant action must be reported to a Gwaithron within one day's turning, save in times of war. ◈ False reporting, destruction of record, or concealment of action is treated as dereliction. Section II. Relations with the Knights of Idunia 2.1 The Bond Between Sword and Shield The Knights of Idunia and the Host of Idunia stand as twin pillars of the realm. One the sword of sacred authority, the other the shield of daily order. Harmony between them preserves the Tar’s Peace. 🟆 The Knight-Magistrate ◈ Every Knight of Idunia is, by oath and royal decree, a magistrate of the realm, empowered to interpret and enact the law where disorder rises. ◈ A Knight’s word carries the weight of the Crown unless directly contradicted by the Tar, the High Chancellor, or the Sword of Owyn. 🟆 Deference of the Host of Idunia ◈ Members of the Host of Idunia must defer to a Knight’s judgment when both stand witness to an incident or active investigation. ◈ Open defiance of a Knight is treated as insubordination unless the command directly violates Crown Law or the sanctity of life. ◈ In civil disputes, petty theft, minor assault, or local disturbances, the Guard retains primary jurisdiction unless escalation warrants Knightly intervention. 🟆 A Knight’s Sentencing ◈ Knights may issue penance, fines, or corrective tasks on the spot, provided the punishment aligns with Tîrthain and Fîrthain and does not exceed what the Crown reserves for itself. ◈ In cases of severe crime, such as treason, a Knight may detain the accused for royal judgment but may not carry out execution without the explicit approval of the Sovereign, the High Chancellor, the Sword of Owyn, the Knight Commander, or the High Justiciar. 🟆 Knightly Office ◈ Impersonation of a Knight is a grave crime, warranting immediate detainment. ◈ Any threat made against a Knight is a threat against the Tar's Peace. 🟆 The Right of Inquiry ◈ Knights may review Guard reports, witness statements, and evidence in any case where they choose to intervene. ◈ The Guard must provide full transparency, save for information sealed by the Crown. 🟆 When the Knight is at Fault ◈ Should a Knight abuse their power, act unjustly, or inflict harm without cause, the Guard may detain them, but only to hold, never to judge. ◈ Any accusation against a Knight is brought directly before the Crown, the High Chancellor, the Sword of Owyn, or the Knight Commander. Section III. Penances, Fines & Corrective Measures 3.1 Authority to Issue Penance The right to levy penance rests with those entrusted to guard the realm’s peace. Each act of judgment must be measured, just, and bound to the restoration of order. 🟆 Minor Judgments of the Host ◈ The Host of Idunia may impose minor penances for petty or moderate offenses, addressing disturbances that require swift correction. 🟆 Magisterial Judgments of the Knights ◈ Knights, as magistrates, may issue greater penances involving extended service, oaths of conduct, or restitution to the wronged. ◈ All grave or capital crimes must be deferred to the Crown. 3.2 The Principles of Penance Punishment within Idunia serves to reform, restore, and return the offender to the path of virtue. Penance is not humiliation, rather, it is a structured return to order. Harshness is reserved only for crimes that endanger life, the Crown, or the realm. 🟆 Service to the Realm ◈ Tasks that mend what was damaged include: cleaning public spaces, repairing guard barracks or temples, assisting with community labor, and similar acts that tangibly restore the peace. 🟆 Restorative Amends ◈ Personal Amends as acts that heal the bond between offender and offended such as: formal apologies, restoring damaged property, replacing stolen goods, symbolic acts of reconciliation. 🟆 Guided Instruction ◈ Supervised Instruction for those who act in ignorance, not malice such as: lessons in law and conduct, working under a Guard or Knight’s supervision, or the study of sacred teachings. 🟆 Financial Fines ◈ Mina may be taken as compensation when labor cannot heal the harm. ◈ Exploitative or excessive fines are forbidden. 3.3 Limits of Punishment & the Widening Path of Correction Discipline must never descend into cruelty, nor stray beyond what the law permits. When failure persists, escalation follows, but always under the Crown’s measured eye. 🟆 Prohibited Punishments ◈ Cruelty, torture, humiliation, or maiming are strictly forbidden. ◈ Guards and Knights may not strip an offender of home, family, or trade without the direct judgement of the Crown. 🟆 Escalation of Penance ◈ If an offender fails or refuses to complete their penance, they may be issued a stricter burden, or—if defiance continues—detained for royal review. ◈ Repeat offenders may face doubled penance or increased supervision. 3.4 Stewardship of Discipline Within the Host Penance within the Host of Idunia carries a higher burden, for those who bear the Crown’s charge must embody its light. Their conduct shapes the realm’s peace, and thus their correction must be measured, just, and unwavering. When a sworn defender falters, discipline serves not to shame them, but to restore the honor entrusted to their station. 🟆 Penance for the Host of Idunia ◈ When a member of the Host of Idunia commits a minor breach—disrespect, disorderly conduct, neglect of duty—they receive penance equal or greater than that given to citizens. ◈ Major offenses (corruption, cruelty, abuse of authority) are referred directly to the Knights and commanders of the Host of Idunia. 🟆 The Spirit of the Law ◈ Penance should lead the wrongdoer back toward the light, not cast them deeper into shadow. ◈ Every punishment should offer a road home. Section IV. The Tar's Peace 4.1 The Nature and Keeping of the Peace The Tar's Peace is the state of harmony, safety, and rightful order upheld in all lands under the Crown or vassal. Any act that disturbs this tranquility, threatens innocent life, or disrupts communal harmony is a breach of the Peace and subject to penalty under Guard Law. 🟆 Acts Considered Breaches of the Peace ◈ Violent disturbance such as brawling, drunken aggression, reckless use of weapons, or assault or threats of bodily harm. ◈ Armed or hostile display such as marching through towns with unsheathed weapons, intimidating citizens with armor or arms, or brandishing weapons during disputes. 🟆 Crimes Against Peace Officers ◈ Striking, threatening, or obstructing a Guard or Knight during active duty is a grave offense. ◈ Impeding medical aid, rescue, or lawful detainment elevates the charge to a severe breach of the Peace. 🟆 Ceremonial and Sacred Peace ◈ During coronations, funerals, feasts, temple rites, and royal audiences, the Tar’s Peace is heightened. ◈ Any disturbance at such events is treated with doubled severity, and offenders are removed from the grounds at once. 🟆 Responsibility of Travelers and Foreigners ◈ Visitors are bound to the Peace as strictly as citizens. ◈ Foreign Knights, warriors, or armed escorts must announce themselves at the gates, peacebond their weapons, and keep their arms sheathed within the city. 🟆 Restoration of the Peace ◈ Property damaged in the breach is noted for later restitution under Section III. ◈ The Host shall not leave a scene until the Peace is visibly restored. Section V. Matters of Sorcery, Monsters, and the Unholy 5.1 The Laws of the Unholy Matters of sorcery, cursed beings, and profaned powers fall under the Guard’s charge. Any creature or force that twists the natural order, imperils mortal life, or draws upon forbidden power is deemed Unholy and subject to strict oversight. 🟆 Monsters, Cursed Beings, and Abominable Creatures ◈ Any creature born of corruption, dark enchantment, or curse falls under this section. ◈ Citizens must report sightings immediately to the Guard. Failure to report such creatures is itself a punishable neglect. 🟆 Cursed Objects ◈ Objects bearing malice—cursed stones, hexed jewelry, corrupted tomes—must be surrendered at once to the Guard. ◈ Hoarding, studying, or trafficking in such items is a grave offence. 🟆 Tests of Purity and Investigation ◈ When a person is suspected of corruption or sorcerous influence, the Guard may order a formal examination by magisters or clergy. ◈ Abuse of this authority, falsified accusations, or trials without cause are punishable under Section V. 🟆 Aiding the Unnatural ◈ Sheltering darkspawn or concealing unholy rites is deemed betrayal of the realm. ◈ Punishments escalate with the magnitude of the danger abetted. Section VI. Corruption, Treason, and Betrayal 6.1 Crimes Against the Host Any act that compromises the integrity of the Guard, obstructs the defense of the realm, or violates sworn duty to the Crown is known as Guard-Treason. Such offenses strike at the very heart of Idunia’s protection and are met with the fullest severity. 🟆 Corruption and Abuse of Authority ◈ Any sworn Guard or Knight who exploits their station for gain—through bribery, cruelty, coercion, or unjust judgment—commits corruption. ◈ Those found guilty may be demoted, stripped of rank, or subjected to further punishment as deemed just by the Crown or by the Sword of Owyn. ◈ Those cast out from the Host have their named inscribed among the Dishonored and are barred from all future service. 🟆 Oathbreaking and Chivalric Betrayal ◈ To forsake one’s sworn charge through cowardice, deliberate neglect, or dishonor is deemed oathbreaking. ◈ Knights who breach the Errant Knight’s Code through cruelty, desertion, or betrayal of their ward commit a violation of chivalric duty. ◈ Oathbreaking by a Knight shall be judged by the Crown and the Knight Commander, and may warrant the highest sentence such as death. 🟆 Treason Against the High Kingdom ◈ To conspire with enemies of Idunia, undermine the White Throne, or act in betrayal of the realm’s defense constitutes as treason. ◈ The sharing of guarded knowledge, harboring of hostile forces, or the willful weakening of Idunia’s peace shall be treated as high treason. ◈ All Knights and sworn Guards shall hold fealty to the Crown. To break this oath is treason in full. 🟆 Exile of the Faithless ◈ When mercy is granted, the offender is cast out beyond Idunia’s borders. ◈ Should they return, they shall be executed. 🟆 The Last Sentence ◈ For acts that imperil the realm—collusion with darkspawn, deliberate weakening of the Host, or betrayal of the Crown’s command—the punishment is death, carried out swiftly to preserve the Tar’s Peace. Matters of the People, rights, and everyday governance One constant through each revision of our sacred laws has been the statutes that govern the lives of everyday citizens. With every renewal, definitions grew sharper, delineating acts deemed unlawful and the corresponding punishments for each. This practice began under the reign of Tar-Carandir, when I first set forth which penalties accompanied which transgressions, ranging from penance to death. Now, under the guidance of Tar-Zôrzagar, I extend these measures further, establishing a fuller spectrum of consequences: penance, fines, banishment, and execution. But that is not all, for the Fîrthain also safeguards the everyday rights of the people and shapes the authority of vassal leadership, refined now to better serve the needs of all within the realm. Section 0. The Fairytale Law’s 0.1 Foundational Ethos Before the mortal laws take effect, all who dwell in the High Kingdom are invited to uphold the Fairytale Law: a code of virtues and principles that fosters compassion, honor, hope, and community. While many of its precepts remain moral guidance rather than punishable crimes, they form the cultural backbone of Idunia’s identity and inform judicial temperance, mercy, and the spirit of justice. 🟆 Principles of the Fairytale Law ◈ Never judge a book by its cover. Grant every person a chance before condemning them. ◈ Keep ones promises; honor one’s words and commitments. ◈ Aid those in need; kindness is strength, not a weakness. ◈ Exercise care with one’s wishes and decisions; think through consequences. ◈ Value inner virtue over outward appearance; judge by character rather than looks. ◈ Embrace honesty paired with compassion; speak the truth with empathy. ◈ Cultivate forgiveness, hope, and wonder; treat hardship as opportunity for growth and kindness as default. 🟆 Role Within the Realm ◈ These principles are the moral foundation of civil life, guiding how communities treat each other, and how Guards, Knights, and the Crown temper justice. ◈ They are not strictly crimes if violated, unless the violation overlaps with a defined offense (e.g. deception leading to theft, cruelty leading to violence). ◈ Magistrates are encouraged to reference the Fairytale Laws when determining sentences, especially when applying restorative justice (Service to the Realm, Restorative Amends, Guided Instruction), to foster rehabilitation over mere punishment. Section I. Rights of the Citizens 1.1 The Sacred Shield of the People All subjects of the High Kingdom are protected under the law, both from each other and from arbitrary action by authorities. The Crown, its Knights, and its officials exist to serve the peace and prosperity of the realm. 🟆 Protection of Life and Limb ◈ No citizen shall be harmed or deprived of life except in self-defense, defense of another, or by lawful sentence. ◈ Any act against the person outside these circumstances shall be adjudicated as Assault or Murder. 🟆 Property and Possessions ◈ Every subject retains ownership of good and land lawfully acquired. ◈ Theft, unlawful seizure, or willful damage to property shall be punished according to the Tirthain. 🟆 Religious Practice ◈ Subjects may worship freely, so long as such practice does not undermine the Crown or blaspheme the Church. ◈ Public insult to the faith or encouragement of prohibited faiths constitutes Blasphemy. 🟆 Civil Unions and Inheritance ◈ Civil Union officiated by a Crown representative are legally binding. ◈ Those lawfully adopted into a Union inherit as natural-born children would. Section II. Duties and Obligations 2.1 Loyalty to the Realm Subjects owe obedience to lawful decrees, taxes, and the governance of the Crown. Acts of betrayal, including armed rebellion or aiding enemies, shall be treated as Treason. 🟆 Obedience to Law ◈ All decrees of the Crown and Tirthain must be observed. ◈ Ignorance of law does not exempt from responsibility, though Guided Instruction may be applied for acts done in innocence. 🟆 Contribution to the Realm ◈ Taxes and levies are obligations that sustain the High Kingdom. ◈ Refusal or evasion may result in Financial Fines or Service to the realm. 🟆 Duty to Peace ◈ Subjects must avoid acts that disrupt public order or threaten the safety of others. ◈ Violation may invoke Restorative Amends or community labor. Section III. Cursed Children 3.1 Recognition of Cursed Children Within the High Kingdom, certain individuals bear the mark of misfortune or circumstance beyond their choosing. These “Cursed Children” are recognized by the Crown as a protected class, deserving both oversight and safeguard. While their status grants them shelter under the law, it also carries obligations to the realm, ensuring that their lives contribute to the maintenance of peace, order, and the prosperity of Idunia. 🟆 Status of Cursed Children ◈ Individuals designated as “Cursed Children” within Idunia or other Crown-recognized territories are hereby recognized as a secondary class. ◈ Harassment, discrimination, persecution, or deprivation of shelter, livelihood, or safety against any member of this class is forbidden and considered an offence against the Tar’s Peace. 🟆 Marriage and Procreation Restriction ◈ Cursed Children are prohibited from entering into marriage or civil unions. ◈ Cursed Children are forbidden from bearing or siring children. ◈ Any unions or acts of procreation formed in defiance of this law are invalid under the Firthain. 🟆 Military Service ◈ All Cursed Children who are citizens of Idunia are required to serve in the military upon reaching the age of eligibility. ◈ Service is considered a civic duty and an extension of their protection, ensuring both contribution to the realm and proper supervision. 🟆 Limits and Revocation ◈ Protection may be withdrawn if a member abuses their status to commit crimes or to endanger the realm. ◈ The Crown reserves the right to modify, limit, or extend the conditions of protected status through future edict. Section IV. Alchemical Constructs 4.1 Edict of Alchemy Within the High Kingdom the laws involving Alchemical Constructs, such as homunculi, are outlined thoroughly below. 🟆 Alchemical Royal Wits ◈ No construct is to pass independently into the Royal Capital of Alduun unless accompanied by its creator, maker, or guardian, who was control over it. ◈ Constructs may be granted a Writ of Leave and Sanction should they wish for independent travel within the High Kingdom. This may be granted at the discretion of the Master of Alchemy, or otherwise, the High Council. ◈ Constructs granted a Writ of Leave and Sanction must have such readily available within the Royal Capital and must display it when requested by an agent of the realm. ◈ Constructs in violation of this law may be denied entry, forcibly removed from the realm, detained, or otherwise submitted under lawful measures deemed necessary to expel or banish them. ◈ Constructs, especially those considered homonculae, shall be required to don and maintain suitable attire sufficient to conceal such artificed or inhuman deformities that may give rise to alarm or disturbance Section V. Crimes, Violations, and Offense Tiers 5.1 Offense Tiers All offenses are classified by their nature, intent, and impact upon people, property, faith, or the Crown. 🟆 Minor Offenses ◈ Acts that harm the realm or its people in limited scope, or stem from ignorance rather than malice. Punishments focus on education, restitution, and community service. 🟆 Moderate Offenses ◈ Intentional acts causing tangible harm, threatening order, or showing reckless disregard for the law. Punishments may include guided instruction, restorative amends, fines, or temporary restriction of rights. 🟆 Severe Offenses ◈ Grave acts that endanger life, the realm, the Crown, or sacred vows. Punishments may include execution, extended exile, or severe restriction, while still considered restorative principles when appropriate. 5.2 Crimes and Violations Before the Crown are set the deeds which may disturb the peace, endanger the people, or unravel the order of the realm. Each offence is named, defined, and measured according to its gravity, that judgment may be rendered with clarity and without prejudice. What follows is the catalog of such violations, and the tier to which each is bound. 🟆 Murder ◈ The unlawful killing outside of self-dense or defense of others. ◈ Murder constitutes as a Severe Offense. ◈ The punishment for murder results in execution, or service to the realm/restorative amends if mitigating circumstances exist. 🟆 Assault ◈ The willful harm inflicted on another outside of self-defense. ◈ Assault constitutes as a Moderate Offense. ◈ The punishment for assault results in restorative amends, service to the realm, or financial fines. 🟆 Theft ◈ The deprivation of another’s property or goods without consent. ◈ Theft constitutes as Minor-Moderate depending on value and intent. ◈ The punishment for theft results in the return of property, financial fines, and restorative amends. 🟆 Vandalism ◈ The damage done to the property of the Crown, Church, or citizens. ◈ Vandalism constitutes as Minor-Moderate depending. ◈ The punishment for vandalism results in service to the realm, restorative amends, and financial fines. 🟆 Blasphemy ◈ The public insult against God or promotion of prohibited faiths. ◈ Blasphemy constitutes as moderate-severe depending on intent and recurrence. ◈ The punishment for blasphemy results in public penance, financial fines, or divestment of titles for repeat offenses. 🟆 Sacrilege ◈ The desecration of Church property or holy icons. ◈ Sacrilege constitutes as Moderate-Severe depending. ◈ The punishment for sacrilege results in pilgrimage, service to others, or divestment of titles for repeat offenses. 🟆 Treason ◈ Acts harming the High Kingdom or aiding its enemies. ◈ Treason constitutes as a severe offense. ◈ The punishment for treason results in execution, exile, or severe restriction. 🟆 Oathbreaking ◈ The wilful violation of sacred vows. ◈ Oathbreaking constitutes as a severe offense. ◈ The punishment for oathbreaking results in execution, guided instruction, or service to the realm if mitigating. 🟆 Sorcery ◈ The use of forbidden magic against the Crown, citizens, or the realm. ◈ Sorcery constitutes as a Moderate-Severe offense depending. ◈ The punishment for sorcery results in guided instruction, exile, or execution for repeat offenses. 🟆 Disobedience ◈ The actions undermining public order or minor violations of law. ◈ Disobedience constitutes as a Minor-Moderate offense depending. ◈ The punishment for disobedience results in guided instruction, service to the realm, and financial fines. 🟆 Kinslaying ◈ The willful killing of a blood relative, including parents, siblings, children, or other direct kin. Kinslaying is only considered permissible if the family member has been irrevocably transformed into Darkspawn or another incurable corruption, posing an unavoidable threat to the realm. ◈ Kinslaying constitutes the gravest offense, surpassing murder in severity. ◈ The punishment for kinslaying is execution without reprieve, though in rare cases of extreme mitigating circumstance, lifelong service to the Crown or exile may be permitted at the Crown’s discretion. ◈ Any act of kinslaying is considered a direct offense against both family and the realm, dishonoring the lineage and invoking the full weight of the Tar’s Peace. Section VI. Punishments and Redress 6.1 The Measure of Justice Punishments aim to restore balance, heal bonds, and educate rather than solely to punish. 🟆 Service to the Realm ◈ Tasks that mend what was damaged include: cleaning public spaces, repairing guard barracks or temples, assisting with community labor, and similar acts that tangibly restore the peace. 🟆 Restorative Amends ◈ Personal Amends as acts that heal the bond between offender and offended such as: formal apologies, restoring damaged property, replacing stolen goods, symbolic acts of reconciliation. 🟆 Guided Instruction ◈ Supervised Instruction for those who act in ignorance, not malice such as: lessons in law and conduct, working under a Guard or Knight’s supervision, or the study of sacred teachings. 🟆 Financial Fines ◈ Mina may be taken as compensation when labor cannot heal the harm. ◈ Exploitative or excessive fines are forbidden. Section VII. Vassal and Local Governance 7.1 Duties of Vassal Leaders Vassal rulers must uphold the Firthain, protecting their people and respecting the Crown’s authority. 🟆 Local Administration ◈ Vassals may appoint officials to enforce law, collect taxes, and oversee public works. ◈ Officials must act in alignment with the Tirthain and Firthain, prioritizing fairness and justice. 🟆 Vassal Autonomy ◈ In matters of law, vassals may adhere to their own established customs and statutes, provided such laws sufficiently address the matter at hand. ◈ In the absence of applicable local law, the laws of the realm shall be observed and enforced. 🟆 Houses and Inheritance ◈ The recognized Houses of the realm shall have the right to dictate their own traditions of inheritance. ◈ Should a dispute of inheritance threaten the peace, it may be settled at the current monarch’s discretion. 🟆 Titles and Lineage ◈ Titles held by Adunian Houses or individuals shall only pass to those of Adunic blood, unless by express Royal assent. ◈ Titles of foreign origin may be granted or inherited freely, regardless of lineage. 🟆 Conflict Resolution ◈ Disputes between vassals or subjects are first mediated locally. Unresolved issues may be appealed to the Crown or the High Chancellor. Section VIII. Trials and Appeals 8.1 Ensuring Fair Judgment All accused retain the right to be heard, to present evidence, and to appeal to higher authority. 🟆 Due Process ◈ Accusations must be reviewed by at least two impartial authorities. ◈ Evidence and testimony must be weighed carefully. Guilt beyond doubt is required for severe penalties. 🟆 Trial by Combat ◈ Where evidence is insufficient and honor is in question, trial by combat may be invoked. ◈ Divine favor is presumed to guide the righteous in these cases. 🟆 Appeals ◈ The accused may appeal to the High Chancellor or the Crown when justice is in doubt. ◈ Known guilt excludes appealment. Repeated offenses may escalate punishment. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, King of Númendil, High Lord of Idunia, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost, Knight of the Realm, Templar Justiciar of Saint Michael the Archangel, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Eternal Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Mother of the Idunian Law, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen
  15. VASSAL PATENT, AELWEN Issued the 18th, in the Year 261 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion From the moss-covered ruins of Amathine arose the people of Aelwen, a sacred living sanctuary of the Acaelanite faith. Now, their mandate extends to Haelun’or, called forth to occupy and cleanse the scorched remnants of the Silver City. The Druids of Asul’fiyem step forwards to carry the purifying flame of God. These lands, once corrupted by taint and the horror harbored beneath, are now claimed under the sovereign right of restoration and eternal vigilance. The people of Aelwen, the faithful stewards and guardians, are devoted to preserving the cultural heritage of the Elves of old, ensuring that no shadow may ever again fall upon this sacred ground. Investiture of Adriel aen Araleth Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Adriel aen Araleth shall be invested as; LORD OF AELWEN As a sworn protectorate of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, The Lordship shall hold dominion over the lands and folk of Aelwen and Haelun’or with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Aelwen shall encompass the lofty summit of the mountain, Oroderyn. Privileges and Responsibilities With this investiture, the said Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful protectorate of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lord of Aelwen shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, King of Númendil, High Lord of Idunia, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost, Knight of the Realm, Templar Justiciar of Saint Michael the Archangel, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen THE MOST HONORABLE, EL’SIRAME Adriel aen Araleth, Autumn Prince of Aelwen, Uthir of Haelun’or, Lord of Caras Amath, Tir’sair of the Acaelanites.
  16. Auris Vourkehardt sat alone in her office, the hearth murmuring at her side. She read each line with deliberate care, as though weighing the very ink. At last, a breath eased from her chest. "There's nothing to apologize for," She whispered to the page as she folded it closed. "I forgave you long ago. And you know this—my love for you is constant. You make your mother proud." That night, the eldest of the Vourkehardts lingered beside the fire, her smile flickering with the embers. Her thoughts wandered to Amon—her first nephew, her eldest—bright in memory. She remembered his mother parading him about, even tossing the poor boy into Ceru'wyn's arms with shameless delight. She remembered clambering up a tree only to find him and his siter wailing, tear-streaked and sticky with snot. Two tiny storms in a single branch trying to console each other. Gentle. Quiet. A healer's heart already forming. He had grown into his mother's craft, and from Auris he had learned the arc of a blade. She watched him go when he left Númendil for Reinmar, pride and worry braided tight in her chest. But she never doubted this truth: Amon would always have a place among the Vourkehardts. Their doors, their arms, their love—all of it would remain open. And she knew he would return someday. When that day came, she would be there, as steadfast as she had ever been. Until then, she waited—for the soft footfall of homecoming, however distant it might be.
  17. VASSAL PATENT, DUNCOED Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion House Callaghan since its founding, has always held its loyalty to those of Tir-Glas and Idunia, among some of the first to rally to the calls when heeded and aid the realm. The house follows its words, “With Sword and Spirit,” as a moral guidance, raising their swords but never to forget their way through hardship. Rooting themselves within Dûncoed, the Callaghans hold to their values of perseverance and unity, and their legacy not of conquest, but that of loyalty and support. Investiture of Elise Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Elise Callaghan shall be invested as; LADY OF Dûncoed As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Elise shall hold dominion over the lands and folk of Dûncoed with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Dûncoed shall lie within the lands of Tir-Glas, resting just south of the Vourkehardt keep of Ardrossil, and nestled just west of Linaewen, the Lake of Birds. Privileges and Responsibilities With this investiture, the said Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. Oath and Fealty Let it be further known that the Lady of Dûncoed shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS GRACE, Prince Llewyn of Tir-Glas, Vicar of the Bene Lisse, Deacon, Grand-Master of the Dawn, Captain of Idunia, Slayer of the Gilded Queen, and Patriarch of the Royal House Glennmaer HER GRACE, Princess-Consort Safiyaa of Tir-Glas, Master of Tir-Glas Revelries, Physician of Tir-Glas & Idunia, and Daughter of House Vourkehardt HER LADYSHIP, Elise “Eirwen” Ruthron Callaghan, Lady of Dûncoed, Ranger-Captain of Idunia, Knight of the Dawn, and Matriarch of House Callaghan
  18. VASSAL PATENT, ARDROSSIL Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion Known for their prosperous wealth and formidable thoroughbreds, the House Vourkehardt has loyally served the High Kingdom of Idunia for many decades, each generation producing venerable Knights as well as loyal civil servants. Even as they adopted the customs of the Adunians, they have preserved at their core the robust and martial spirit of the Waldenian Highlander. A zeal for the True Faith was lit aflame in time, too, alongside a pride in labor, discipline, and independence; such were the pillars of their lineage. Though their reach has expanded into the greater realm, the stallions still ride with the Dawn, upholding the promise of its founder, Lord Baldric Vourkehardt. Today, Margrave Viago Vourkehardt rules with a measured authority and guides the House as it settles into the untainted Azuras with his daughter, Elwine Vourkehardt, as heir-apparent to the grand name. Investiture of Valathor Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Valathor shall be invested as; MARGRAVE OF ARDROSSIL As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Valathor shall hold dominion over the lands and folk of Ardrossil with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Ardrossil shall lie within the lands of Tir-Glas, nestled south at the foot of Mount Oroderyn and to the east of the golden fields of Mahleden. Privileges and Responsibilities With this investiture, the said Marchdom is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. Oath and Fealty Let it be further known that the Margrave of Ardrossil shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Marchdom shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS GRACE, Prince Llewyn of Tir-Glas, Vicar of the Bene Lisse, Deacon, Grand-Master of the Dawn, Captain of Idunia, Slayer of the Gilded Queen, and Patriarch of the Royal House Glennmaer HER GRACE, Princess-Consort Safiyaa of Tir-Glas, Master of Tir-Glas Revelries, Physician of Tir-Glas & Idunia, and Daughter of House Vourkehardt HIS EXCELLENCY, Viago Valathor Vitalius Adalwulf Rhomenor, Patriarch of House Vourkehardt, Margrave of Ardrossil, Chaptermaster of the Order of the White Tower, Templar Justiciar of Saint Michael the Archangel, Knight of the Dawn, High Silverhand of the Treasury, and Slayer of the Gilded Queen
  19. VASSAL PATENT, KAZAN Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion Kazan is home to the Scyfling people, who are made up of a vast number of clans. Chiefly amongst the clans sits the ancient Clan Kolburanaz, which has ruled over the clans since the age of Athera. The modern-day Colborn and Scyflings originate from the once kingdom of Haense, though they were forced to resettle after the War of Crown and Crozier. The House of Colborn and their people relocated to the Kingdom of Numendil after the war and have proven their loyalty to the crown by aiding the Exilic Kingdom in Saint Lucien’s War. Despite the resettling of the Scyflings, they retain their ways and traditions. Investiture of Varrik Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Varrik shall be invested as; LORD OF KAZAN As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Varrik shall hold dominion over the lands and folk of Kazan with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Kazan shall reside just Northeast of the capital of Alduun. Beyond the bridge and upon the high cliffs that command a view of the open sea. Privileges and Responsibilities With this investiture, the said Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lord of Kazan shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said, Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS LORDSHIP, Varrik Davyd, of the House Colborn, High Chief of Slesvik, Lord of Kazan, Protector of the Scyfling People, and Patriarch of Colborn HIS LORDSHIP, Dietrich Otto, of the House Theonus, Lord of Kazan, Protector of the Scyfling People, and Patriarch of Colborn
  20. VASSAL PATENT, ADRIA Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion The Adrians are an ancient and noble peoples, though the term ‘Adrian’ has never referred to a unified language or culture, but rather an eclectic melting pot, ‘Adrians’ have nonetheless prevailed throughout history, overcoming many years of tribulations and displacement. Historically a diverse and meritocratic society, the sacred ‘dumacracy’ has ever been at the heart of Adrian culture. The Duchy has never been ruled by a single bloodline, but rather by a Duke-Elect, chosen from among the Adrians, by the Adrians. In recent history the Duchy has slowly clawed its way out of the Post - Aevos-Coalition war slump, that had brought down the League of Veletz and decimated the Adrian population, now in their new home of Belgrade, the industrious and virtuous people of Adria are eager to prove themselves and live up to their legacy. Investiture of Zygmunt Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Zygmunt shall be invested as; DUKE OF ADRIA As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Zygmunt shall hold dominion over the lands and folk of Adria with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Adria shall lie just North of Ildon, settled between the three sister forests–Laurenandë, Eruënan, and Stalamonén–and shall extend westward over Eruënan into Heinrik’s Heights. Furthermore, it also extends eastward over Stalamonén. Privileges and Responsibilities With this investiture, the said Duchy is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. ◈ The right to maintain vassals beneath them – To grant lands and offices to lesser vassals, oversee their duties and obligations, and hold them accountable to both the Duchy and the Crown. Such grants may not be made at the Duchy’s sole discretion, but only with the express permission of the Crown, ensuring that the governance, loyalty, and stability of the realm remain under royal oversight. Oath and Fealty Let it be further known that the Duke of Adria shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and culture under the blessing of the West. That said Duchy shall be elective in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS GRACE, Zygmunt of house Euler, Duke of Adria, Count of Eulersburg, Defender of Dumacracy.
  21. VASSAL PATENT, ANGRENOST Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion The Mithrenionath have stood as a core pillar in the branching of the Arthalionath, carving its name into the realm with the emergence of Angrenost as the Iron Tower, where they have cultivated their community in pursuit of strengthening their bond with Númenedain culture, whimsy, and purpose. Investiture of Azruphêl Let it be known that, for services rendered to the Crown in both peace and war, and loyalty proven through deed and word, Azruphêl shall be invested as; LADY OF ANGRENOST As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Azruphêl shall hold dominion over the lands and folk of Angrenost with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Angrenost shall encompass the lands lying north of Idunia’s fairgrounds, upon the cliffs that rise high above the northern course of Angcelumë, the Iron Canal, and the Eryn Gîl, the whimsy forests to the east and west. Privileges and Responsibilities With this investiture, the said Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lady of Angrenost shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HER ROYAL HIGHNESS, Azruphêl Corweth Aranuiriel Arthalion, Princess of the Númenaranyë, Matriarch of the House Mithrenionath, Lady of Angrenost, Ranger-Captain of Idunia, Founder of Grimday Day, Slayer of the Gilded Queen, The Hearth
  22. VASSAL PATENT, TIR-GLAS Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion Having been the foundation and backbone of the military within Númendil for many years, the Leadership of Formindon has, without question, backed the Numenedain in all efforts — be it through war, peace, or otherwise. The Order of the Dawn has taken the lead in spearheading advancements in both magical and mundane areas to further the prosperity of the realm as a whole, ensuring that soldiers are well-equipped and trained. Investiture of Llewyn Let it be known that, for services rendered to the Crown in both peace and war, and loyalty proven through deed and word, Llewyn Glennmaer shall be invested as; PRINCE OF TIR-GLAS As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Llewyn Glennmaer shall hold dominion over the lands and folk of Tir-Glas with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Tir-Glas shall be broad, bordering the forest of Eruënan, sweeping to the western foothills of Oroderyn, and extending until they meet the Green Forest, Glâdezyl. Privileges and Responsibilities With this investiture, the said Principality is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. ◈ The right to maintain vassals beneath them – To grant lands and offices to lesser vassals, oversee their duties and obligations, and hold them accountable to both the Principality and the Crown. Such grants may not be made at the Principality’s sole discretion, but only with the express permission of the Crown, ensuring that the governance, loyalty, and stability of the realm remain under royal oversight. Oath and Fealty Let it be further known that the Prince of Tir-Glas shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Principality shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS GRACE, Prince Llewyn Glennmaer of Tir-Glas, Vicar of the Bene Lisse, Deacon, Grand-Master of the Dawn, Captain of Idunia, Slayer of the Gilded Queen, and Patriarch of the Royal House Glennmaer HER GRACE, Princess-Consort Safiyaa Vourkehardt Glennmaer of Tir-Glas, Master of Tir-Glas Revelries, Physician of Tir-Glas & Idunia, and Daughter of House Vourkehardt
×
×
  • Create New...