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VASSAL PATENT, TIR-GLAS Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion Having been the foundation and backbone of the military within Númendil for many years, the Leadership of Formindon has, without question, backed the Numenedain in all efforts — be it through war, peace, or otherwise. The Order of the Dawn has taken the lead in spearheading advancements in both magical and mundane areas to further the prosperity of the realm as a whole, ensuring that soldiers are well-equipped and trained. Investiture of Llewyn Let it be known that, for services rendered to the Crown in both peace and war, and loyalty proven through deed and word, Llewyn Glennmaer shall be invested as; PRINCE OF TIR-GLAS As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Llewyn Glennmaer shall hold dominion over the lands and folk of Tir-Glas with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Tir-Glas shall be broad, bordering the forest of Eruënan, sweeping to the western foothills of Oroderyn, and extending until they meet the Green Forest, Glâdezyl. Privileges and Responsibilities With this investiture, the said Principality is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. ◈ The right to maintain vassals beneath them – To grant lands and offices to lesser vassals, oversee their duties and obligations, and hold them accountable to both the Principality and the Crown. Such grants may not be made at the Principality’s sole discretion, but only with the express permission of the Crown, ensuring that the governance, loyalty, and stability of the realm remain under royal oversight. Oath and Fealty Let it be further known that the Prince of Tir-Glas shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said Principality shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS GRACE, Prince Llewyn Glennmaer of Tir-Glas, Vicar of the Bene Lisse, Deacon, Grand-Master of the Dawn, Captain of Idunia, Slayer of the Gilded Queen, and Patriarch of the Royal House Glennmaer HER GRACE, Princess-Consort Safiyaa Vourkehardt Glennmaer of Tir-Glas, Master of Tir-Glas Revelries, Physician of Tir-Glas & Idunia, and Daughter of House Vourkehardt
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VASSAL PATENT, ILDON Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion Ildon is a haven of sanctuary, where vagabonds and kind-hearted misfits take root. Under the watchful gaze of Rourke, all are promised the freedom to innovate, the support to bring their inventions to life, and the guidance to pursue knowledge through craft and scholarship. Home of the Elendâri, the Ildonians favor adventure over leisure, striving to innovate, found, and explore every reach of the realm. Their position of water authority has allowed for a legion of marine levymen to take root and protect the straits of Idunia at large, committing themselves to the peace of the realm. The Marsyrs have seen to the maintenance and occupation of the Towers Tirgoneth, deeming them; “Watchers of the Fork” as they teach the farmers and laymen of Ildon to venture on high seas and exact their command over maritime regime. The reaches of Rourke had once been snuffed until laid out in green fields was the taste of tomorrow, a Green Haven promises an esteemed lack of judgement surrounding origin. Seeing Adunians for what they originally were, as vagabonds and nomads, the lordship features mostly woodsmen and travellers as they take refuge in the nestled outskirts of aspen autumn. Investiture of Maeril & Edwyn Let it be known that, for services rendered to the Crown in both peace, war, and loyalty proven through deed and word, MAERIL & EDWYN O’ROURKE shall be invested as; LORD / LADY PARAMOUNT OF ILDON As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Maeril and Edwyn O’Rourke shall hold dominion over the lands and folk of Ildon with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Ildon shall lie between the forests of Stalamonén and Eruënan, nestled upon the northern coast of Angcelumë, the Iron Canal. Privileges and Responsibilities With this investiture, the said High Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lord and Lady Paramount of Ildon shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said High Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HER HIGH LADYSHIP, Maerîl-Emigliana, Matriarch of the House Rourke, Master of Tomes, Lady-Paramount of Ildon, Bard of the Harren Court, Knight of the Realm, Templar Justiciar of Malchediael, Founder of Ildon, Savior of Rourke, Chief-Cennesaei of the Elendâri, Champion of Delgorthad, The First Oathman of the Númenaranyë
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VASSAL PATENT, VIRU Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion After the war, the Viruvian people set upon a pious path. They have settled with purpose, the intent to bring their people to light once more, and to remain under the grace of GOD. Led by the hand of the faithful flock, they found themselves settling within the sacred lands as heirs to a broken legacy, but still seeking to rekindle their people’s hearts. Upon the sacred soil of the Númenaranyë, their city of Viru was raised stone by stone as a vessel for their reborn culture, where they have come to re-establish themselves. Investiture of Anacleta Paqar Let it be known that, for services rendered to the Crown in both peace, war, and loyalty proven through deed and word, Anacleta Paqar Leomonte shall be invested as; LADY PARAMOUNT OF VIRU As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Anacleta Paqar Leomonte shall hold dominion over the lands and folk of Viru with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Viru shall lie just south of Glâdezyl, the Green Forest, and stretch along the rugged coast where the waters of the Iron Canal, Angcelumë, meet the sea. Privileges and Responsibilities With this investiture, the said High Lordship is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. Oath and Fealty Let it be further known that the Lady Paramount of Viru shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West. That said High Lordship shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. Though Viru is and will remain a True Faith settlement, the peoples of Viru will be granted religious protections and freedoms. So long as their religion does not bring harm to the Lordship of Viru, the High Kingdom of Idunia, or the people therein, they have the freedom to practice their religion freely. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HER LADYSHIP, Anacleta Paqar of the House Leomonte, Lady Paramount of Viru, Knight of the Realm
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VASSAL PATENT, PETRA Issued the 17th, in the Year 260 of the Second Age In the name of His Royal Majesty Tar-Zôrzagar Argelion The Pétrine people have always stood tall as the stewards of the Aldtree, diligently warding its confines for over a century upon the continent of Aevos. Throughout that century, the bond shared between both the Númenedain and Pétrine people remained as steadfast as the waters of the River Petra. Enduring together throughout many trials and tribulations, together both achieved prosperity together in shared purpose and bond. In the years following the eponymous Peace of Nóruiel, this bond was renewed. Within the halls of Cartref Mor this kinship was tested in the opening days of Saint Lucien’s War, yet it emerged stronger than it had once been. Upon the Fields of Westmark at the Battle of Lizard Run, the banners of the Petran Commonwealth and High Kingdom of Idunia flew together once more, as they had done a century prior. In recognition of this service rendered and the strengthened bond shared between the Númenaranyë and Pétrine people, the following is decreed. Investiture of Joseph I Let it be known that, for services rendered to the Crown in both peace, war and loyalty proven through deed and word, Joseph I shall be invested as; PRINCE OF RIVIÈNSE As a sworn vassal of the Crown and Guardian of the Númenaranyë Grant of Lands and Dominion Henceforth, Joseph I shall hold dominion over the lands and folk of Riviènse with all the rights, responsibilities, privileges, and honors therein contained, subject to the fealty and faith owed to the Crown of Idunia. The said lands are conferred with borders as follows; The territorial bounds of Petra shall be wide and far-reaching, set upon Vórëaico, the Enduring Cliff, and stretching west to the foothills of Oroderyn, eastward into the golden forest of Laurenandë, and southeastward unto the borders of Eruënan. Privileges and Responsibilities With this investiture, the said Princedom is entrusted with manifold privileges and solemn responsibilities to guide the people, uphold the laws, protect the lands, and exercise all rights befitting a faithful vassal of the Crown, including but not limited to the following; ◈ The right to levy taxes and collect dues – To gather from the folk of their hold such as rent and contributions as are just and customary. ◈ The right and duty to raise levies and maintain a standing guard – To muster troops from among the people of their hold, maintain the fortifications and a vigilant guard, and bring forth these forces in defense of their lands or in serve to the Crown whenever summoned, upholding the safety and honor of Idunia. ◈ The right to administer justice – To judge disputes, enforce laws, and uphold the customs and statutes of Idunia, ensuring that all subjects under their dominion receive fair hearing, protection of rights, and punishment befitting the crime. Guided always by equity and the will of the Crown. ◈ The right to maintain vassals beneath them – To grant lands and offices to lesser vassals, oversee their duties and obligations, and hold them accountable to both the Principality and the Crown. Such grants may not be made at the Princedom’s sole discretion, but only with the express permission of the Crown, ensuring that the governance, loyalty, and stability of the realm remain under royal oversight. Oath and Fealty Let it be further known that the Prince of Riviènse shall maintain a sworn oath to uphold the laws of Idunia, render due levy and counsel to the King, and safeguard its people. In return, Idunia shall offer its royal protection, recognition of titles and bloodline under the blessing of the West, and shall recognize the culture of the Pétrine as its own–to be preserved, honored, and protected throughout the realm. That said, the Princedom shall be hereditary in nature, save only by the will of the Crown or forfeiture through treason or neglect of fealty. BY ROYAL MANDATE AND WRIT OF THE CROWN Signed, HIS ROYAL MAJESTY, Tar-Zôrzagar Argelion Anorion Harren Arthalion, High King of Idunia, Prince of Númendil, Chief of the Númenedain and the Tribe of Harren, Defender of the Númenaranyë, Sovereign of Númenost and Alduun, Knight of the Realm, Slayer of the Gilded Queen, Master of the Sharadûn, Protector of the Adunians HER DISTINGUISHED EXCELLENCY, Athaenis of the House Vourkehardt, High Chancellor of Idunia, Steward of the Númenaranyë, Warden of the Harren Court, Lawgiver of Harren, Founder of Grimday Day, Champion of the Lowland Grasp, The Lance of Idunia, Slayer of the Gilded Queen HIS HIGHNESS, Joseph Antonius Aurèle, Archduke of the Petran Commonwealth, Prince of Riviènse, Duke of Seviel, Marquis de Val d’Estenou, Count of Moere, Neraquelles, Temesch, Torm Marian, and Vallagne, Viscount of Mies, Baron of Eagles Peak, Garmont, Hrenthorne, and Resmore, Protector of the Meadows. HER HIGHNESS, Magdalena Anastasya, Archduchess of the Petran Commonwealth, Princess of Riviènse, Duchess of Seviel, Marquise de Val d’Estenou, Countess of Moere, Neraquelles, Temesch, Torm Marian, and Vallagne, Viscountess of Mies, Baroness of Eagles Peak, Garmont, Hrenthorne, and Resmore, Protector of the Meadows & Dame of the Petrine Laurel.
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"Glory to Idunia!" Bid the High Chancellor, smiling proudly.
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Athaenis–no. Auris. When had she begun to refer to herself as Athaenis? It had always been Auris. Auris to her family, Auris to herself. A name tethered to everything she had been, and perhaps everything she still hoped to be. Athae– Auris. Her day had started like any other, a sequence of motions learned so thoroughly that her body knew the rhythm before her mind had caught up. Down the steps of Ardrossil she went, the familiar grind of boots on stone echoing behind her, and into the capital. Idunia now. No longer Númendil. It was a change that brushed against the edges of memory, making old things feel foreign and new things feel sharp. The capital thrummed with movement, citizens and visitors threading through the streets. Auris moved among them, keys in hand, unlocking doors, offering guidance, answering questions she had answered a thousand times before. Each task was a note in symphony she had learned to play without thinking, each act a small resistance against chaos. Her grand-nephew's confession in the Church waited and she would attend, as duty demanded. And yet the day blurred. One moment she was watching candlelight flicker across stone and face, the next she was beneath the chocolate tree in Angrenost, then Petra, then back to the capital. A haze, unbroken. Work Wilts Weakness. Ardrossil welcomed her back like a tired friend. There, the day shifted. Horses waited. Family had gathered. The laughter rose like smoke, tangled and uncontained, a song of small triumphs and mild frustrations: getting lost in unfamiliar paths, teasing one another, feeling the pulse of a living bond. Auris smiled–fond and warm–at the simple joy of it. These were the echo of her parents, of siblings lost to time. And here, gathered around her, the living claimed that legacy. It was worth it. Good. Was. The day's fragile perfection broke outside the gate. She stood beside Emmerich, each holding stalks of wheat in their palms. Then a movement, a figure on horseback. Uneven, trembling, cutting through the quiet. Shaken. Broken. A teenager rode up. Auris' eyes foll on the weapon trembling in her hands. A Morningstar streaked in crimson. She froze–not in thought, but in recognition. The world contracted around her, the suns warmth dulled to ash. And then the words came. Two syllables. Simple. Haunting. "It's Anruthion..." The wheat fell from her hands. She ran. Boots pounding on the stone, breath torn and ragged, mind alight with a torrent she barely managed to corral. Elwine. Castamir. Rally them. The keep was alive with the quiet hum of routine, and yet it now felt alien, alien and urgent. Her thoughts ran a deadly tally, each name a weight she carried without pause. Which family member had died last? How long ago? Anneliese? No–that was long past. Alwyn? Perhaps. Each death was overlapping, a relentless tide she could never hold back. Erwin–if he were gone, he would be the nineteenth. Nineteen. Nineteen Vourkehardts cremated. Nineteen deaths, and she had been present for all. She did not know if he was dead, or merely broken. She assumed the worst. It was habit, a protection of the mind so used to death. He wouldn't be the last. Not for her. But for those of the newer generation? The grief would break them. Anger, regret, failure–it came predictably, crushing the chest until blood seemed inevitable. Repetitive. Endless. The keep stirred. They mounted horses, fast and precise, armor clinking. Auris did not hesitate, did not flinch. They had ridden out to a forest, the trail was unmistakable. Blood dark and heavy, leading her onward. She was the first to dismount, following without thought. And as she walked, time slowed. Each footfall sounding like a drumbeat echoing in her ears. Breath rattled from her chest, bones uncertain beneath her skin. And her mind–oh her mind–fled to the past. A boy on his father's shoulders. Raven-black hair. Emerald eyes. A bulls heart. She felt him in the marrow of her memory, felt the joy, the innocence, the confidence she had helped fostered. A game of tag, laughter exploding. A dozen children at the chocolate tree, all shouting, all alive. He had surrounded himself and she had been proud. Step. A hoof crushed the underbrush. Step. A memory cut through her consciousness. The countless talks along the steps of Angrenost, building his mind. She had guided him, insisted he was brilliant, that the world would see it one day. He had doubted himself, never her. She had made certain he believed. Step. The forest echoed the weight of fear. Step. The past erupted into pain. Then came the strain of change. Headlocks of misjudgment, miscommunication, anger where there had once been clarity. A rope being slowly sawed through, the threads unraveling before their eyes. Who had he become? What shift had taken place? She could not see it clearly, could not reach across the distance to mend it. And yet the bond lingered–battered and imperfect–but still there. A knot could be tied. Step. Another. The field opened, a chaotic expanse of destruction. The young Callaghan girl's voice warped and faltered across the scene. Auris' gaze scanned, desperate for from for something to bring home. But the earth had been torn, chewed, devoured. Torn. Shredded. Eaten. Until she seized a pack with shaking hands, holding it long enough to steady herself, then passed it to Erwin's father. She did not dare look inside, not while the world crumbled around her. Emmerich had vomited. Elwine stood frozen. Work smothers weakness. Work wilts weakness. She checked on Emmerich as he fell against the tree, gasping that he only needed his brother. She made promises to Viago, that she would bring back what she could. And she kept that promise. Back at Ardrossil, she carried what little she could gather: bone fragments, torn flesh. Anything that could be burned, transformed to ash. Transformed into an urn. At last, she rested near the tree. A bloodied note in her hands. She did not recall when it had arrived, when she had sat to read it, but the memories replayed endlessly. Fractured. Alternating. Relentless. What had changed between then? Did either truly change? Or had war and grief merely bent the mirror until the reflection was unrecognizable? Tears fell onto the crumbled, bloody paper. Repetitive. Pained. Familiar. The first hours were waiting. The air had shifted, shadows gathering with the promise of sleepless hours, the weight of the day pressed into every bone. But the demands of the living lingered.
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LESSS GGGOOOOOO
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Athaenis Vourkehardt limped back onto the battlefield. From the moment this war had begun, she been in its marrow–every clash, every raid, every desperate rescue, and in every furious counterstrike. Now, her eyes swept across the carnage–the butchered plain, the silence of steel and blood. She drew in the sight with a steady breath, a small smile tugging at her lips. Tidebreaker, her trident, was anchored in the soil. Its prongs glimmering faintly in the fading light. This was a battle well fought. Well won. And she had stood shoulder to shoulder with them all. Never had she felt such pride in her people. “UTÚLIE’N AURË!” She cried, her voice thundering over the field of corpses, echoing through the stillness. “LOTHRON I ARAT CAR ARTHALIONATH VEDUI UIR!”
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The High Chancellor blinked down at the missive, concern prickling first–had her grand-nephew been taken? Yet, the more she read, the less it resembled him at all. It felt like another's hand entirely, his name slapped on as an afterthought– And then her eyes caught the telltale error. Llyw Glennmaer misspelled as Llwy. She blinked once more. "Who the hell is Llwy? How do you even pronounce that? Also, who made this heraldry? I have never seen it before." She muttered, before tossing the letter aside with complete dismissal.
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The High Chancellor limped back beside Azruphel, bloodied but unbowed–and oh, she was seething. "I had him!" Athaenis Vourkehardt's voice rang out through Angrenost's stone walls. "Roger laid at my feet–I was binding him, but then he slipped free and ran! The coward!" She paced like a storm caged in flesh, each step grinding her teeth, each turn fueled by rage. Thrice now she had crossed blades with him. Thrice he had wriggled from her grasp. But not forever. No man flees the hand of justice forever. "Glory to Idunia." She spat, more vow than prayer.
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The High Chancellor stood within the room, watching as the Archduke and his son set their hands to binding Roger. The wars end was so near–close enough to feel its breath, yet it had not quite clasped. And then, in a blink, Roger was gone. Him vanishing stoked Athaenis Vourkehardt's ire, though in truth, it changed nothing. For the battle was theirs. "Glory to Idunia!" She cried out once the battle was over, her voice cutting through the air.
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Athaenis Vourkehardt stumbled into the Silver Spears headquarters, trailing after Azruphel after she had retrieved her mail. They were fresh from battle–bloodied, weary, the sting of wounds still clinging to them. She carried two letters. The second stole her at once. As she sank into her chair, her eyes fixed on the parchment, Azruphel's voice dulled into nothing. A message short and spare, yet loud in meaning: A farewell. Russandiel. Her friend. A constant. Gone. Grief struck like a blade. Tears began to form, her chest hollowed, her heart heavy. Another friend lost. Another death to add to the growing count. It never softened, never dulled–it cut fresh each time. And for her, still alive, still in health, knowing she would not see them again–cut deeper. She might have wept, there in Azruphel's company, had not something clawed at her mind. A wrongness. A thrum in her chest. This is not right. She had heard Russandiel but a month ago in the square, and much earlier than that even–bright and alive. A woman who had things yet to live for. Russandiel would not have yielded to death. And more than that, she was a Wick. That truth alone made Athaenis certain–there had to be more. There was more. Unless, of course, she was deceiving herself. Perhaps it was just the weariness speaking, her grief clinging to her. She had lost too many–left and right, left and right–and could not bear to accept another. She would not believe it. Not until the pyre burned, and she saw Russandiel's body given to flame.
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Somewhere near the Palace of Númenost... Athaenis Vourkehardt, clad in her family's armor, remained near the palace, overseeing the removal of the city's defenses–those hastily built against the threat of The Mountain. With the danger passed, it was time the people walked freely through their streets once more. In the midst of giving quiet instruction to a few passing workers, a servant approached and offered her a parchment. She took it, her gaze falling to the title: "A Child's Duel." A soft breath escaped her nose–almost a sigh–until one particular line caught her attention. "A bar stool?" She echoed aloud, baffled. "And... a spoon?" Then came the snort. Then the giggle. And finally, a full-bodied laugh that rang across the stone. She gave her head a slow shake, folding the parchment with amused care. "I wouldn't be surprised if the other shows up with a broom and a bucket... maybe a bench and a soup ladle." She mused, shaking her head with a small smile. With that, the High Chancellor folded the parchment and neatly tucked away, returning to her duties with a faint laugh still lingering on her lips.
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"Thank Aeradar he finally rests..." Athaenis murmured, settling beside the familiar campfire–the same one where countless conversations had been shared between them. "Now he can't bully me anymore... that bully." She shook her fist dramatically toward the skies.
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The High Chancellor settled herself on a bench within Númenost's square, one leg elegantly draped over the other as her eyes skimmed the missive in hand. A beat passed–then came laughter, light and incredulous. "How utterly ridiculous." She breathed between chuckles, and once they began to fade, she added a with a small smirk, "I predict our Princess of Iron will find this just as amusing... perhaps amusing enough to pen a response of her own." With a soft chuckle still lingering on her lips, the missive was neatly folded and tucked away. In its place, she withdrew a fresh sheet of parchment, and she began to write with an amused smile as she penned a letter addressed to Azruphel. Once finished, she rose with purpose, making her way to the aviary to see it sent off. Only then did she turn on her heel, returning to the square–her stride light–as she went to spend time among her people.
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THE LAWS OF IDUNIA Issued the 13th, in the Year 235 of the Second Age In the name of His Royal Majesty Tar-Anorhil Carandir GLOSSARY OF DEFINITIONS SECTION I. Laws of The Crown The following are those laws that outline the hierarchy of our Kingdom’s government, as well as the laws of inheritance, succession, and royal authority. These statutes define the rule structure and the powers vested in the Crown and its heirs. I. The ruling monarch, hereafter referred to as ‘the Tar’ or ‘the White Throne’, shall hold full and unquestioned authority over the lands and titles of the Kingdom. II. The White Throne shall have the authority to dictate, enforce, and alter this code at their discretion. III. The Crown shall be understood to include the Tar, the royal consort, the royal heir, and appointed members of the royal household who are granted authority to act in the White Throne’s name. Such members of the royal household, as granted this distinction, shall bear the title Princess Royal or Prince Royal. IV. The succession of the Kingdom shall be determined by appointment of the Tar. In such an event that the monarch is slain or becomes otherwise incapable of ruling without an appointed heir, the crown shall pass to the oldest trueborn child. SECTION II. Laws of The State Listed hereafter are those laws which govern the daily affairs of the realm, including matters of justice, civil conduct, and the responsibilities of the citizenry. They serve to maintain order among the people and guide the function of our Kingdom’s institutions. I. All subjects and residents of the Kingdom shall be bound to obey the laws, any lawful decree issued, and taxes levied. II. All those accused of crime by an authority of the White Throne, whether this be the knights or the Crown, will be reviewed and the outcome decided on by at least two individuals. III. The Fairytale Laws are to be upheld. IV. Civil Unions shall be officiated by a representative of the Crown and documented, conferring all legal rights and obligations therein recognized by the law of the realm. Those lawfully adopted into a Civil Union shall be entitled to inheritance as though born of the Union. V. For a Númenedan to break The Oath of Tar-Númenatâr, be it through word, deed, or willful abandonment of their sacred vow, shall be considered Oathbreaking. The punishment for Oathbreaking shall be execution, carried out in such a manner as deemed fit by the Crown. VI. For a subject to act to our Kingdom’s detriment in any way, be that by the raising of arms or the aiding of Her enemies, shall be considered Treason. The punishment for Treason shall be execution, carried out in such a manner as deemed fit by the Crown. VII. To practice the Prohibited Arts is strictly forbidden, and shall be considered the crime of Unholiness. The only magics permitted within the Kingdom are those of Templarism, Resonance, Bardmancy, and Housemagery. All other magics, such as Voidal Magic and Shamanism, are hereby prohibited. Any person found practicing the Prohibited Arts must wear a pointy hat as a mark of their affiliation and refrain from casting under any and all circumstances. Any person who practices the Prohibited Arts must present themselves before the appointed authority to be formally licensed. VIII. No individual shall willfully slay another, outside of defense of self or others, and to do so shall be considered Murder. The punishment for Murder shall be execution, carried out in such a manner deemed fit by the Lord Commander, or by the first two knights who were first to respond. Should the victim be an official of the realm, the Crown shall be directly involved in both the judgment and execution of justice. IX. No person shall willfully harm another, outside of defense of self or others, and to do so shall be considered Assault. The punishment for Assault shall be a penance as determined by the first two Knights who were first to respond, along with a fine to be paid by the offender. Should the victim be an official of the realm, the Crown shall be directly involved in both the judgment and execution of justice. X. To make use of any magic in a manner which is harmful to the Crown’s properties or others, or in a way that is counter to the decrees of the Crown, shall be considered the crime of Sorcery. The punishment for Sorcery shall be exiled from the Kingdom for a minimum of two years, or longer as determined by the first two Knights who were first to respond. Should they return before their exile is lifted, or should they cast unlawfully again, they will be executed. XI. To deprive or dispossess another of their rightfully owned property or goods shall be considered Theft. The punishment for Theft shall be a penance as determined by the first two Knights who were first to respond, along with a fine to be paid by the offender, as well as the return of all possessions stolen. XII. To damage the properties of the Crown shall be considered Vandalism. The punishment for Vandalism shall be a penance as determined by the Crown or by the first two Knights who were first to respond, along with a fine to be paid by the offender. XIII. To publicly encourage the practice of Pagan faiths, or to cast insult upon our Lord GOD Almighty, shall be considered Blasphemy. The punishment for Blasphemy shall be public penance, wherein the offender must deliver a formal recantation before the Church. In addition, they shall be fined no less than 500 minae. Should the offense be deemed grave, the offender shall be remanded to a priest for determination of further punishment. Should the offense be repeated, they shall be divested of all titles, if such are held, and cast forth from the Kingdom. XIV. To damage properties of the Church, or to dishonor icons of the Saints, shall be considered Sacrilege. The punishment for Sacrilege shall be a pilgrimage to the Holy Sites of the world, modeled after the Path of Owyn. During this journey, the offender must render service to the citizens of each realm they pass through. Should the offense be repeated, they shall be divested of all titles, if such are held, and cast forth from the Kingdom. XV. Should one be accused of a crime so desire, they may appeal to the Lord Commander of the Radiant Guard for a royal trial. Those known for fact to be guilty do not receive this privilege. A person shall be deemed known for fact to be guilty if their guilt is witnessed by multiple credible parties, proven beyond a doubt through material evidence, or confirmed by admission before a recognized authority. Should a dispute arise wherein evidence is scarce and no sure judgment may be made, a trial by combat may be lawfully declared. For it is known that GOD shall grant His favor to the righteous, strengthening the hand of the just, regardless of mortal prowess. SECTION III. Laws of Knights and Houses Contained within are those laws which pertain to the conduct, privileges, and obligations of the noble class and knightly orders sworn to the service of the Crown. These laws uphold the standards of honor, duty, and loyalty expected of those who hold title and command. I. Knights of the Realm shall serve not only as warriors, but as magistrates and agents of justice, entrusted to uphold and enforce the laws of the Kingdom with honor and impartiality. II. A knight shall at all times conduct themselves with discipline, integrity, and loyalty to the Crown. Cowardice, cruelty, or corruption shall be grounds for demotion or stripping of title. Should a knight be found guilty of such failings, it shall fall to the Grand Knight of the White Tree to determine whether they are to be demoted, stripped of their rank, or subjected to further punishment as deemed just. III. For a Knight to willfully forsake the Errant Knight’s Code, by cowardice, cruelty, dishonor, or the betrayal of their charge, shall be considered a grave breach of chivalric duty and be noted as Oathbreaking. Such transgression shall be judged by the Crown and the Grand Knight of the White Tree, and the punishment shall be death. IV. Lords of the Realm shall act as stewards over their lands and subjects, charged with maintaining order, defending the peace, and serving the Crown’s will above their own. V. In matters of law, vassals may adhere to their own established customs and statutes, provided such laws sufficiently address the matter at hand. In the absence of applicable local law, the laws of the realm shall be observed and enforced. VI. All knights and Houses of the Realm shall swear fealty to the Crown and the White Throne. To break this oath, or to act in betrayal of the Crown, is considered Treason. VII. Knights, as magistrates, are empowered to pass judgment on matters of law, deliver penance, and carry out punishment when crimes are witnessed or evident within their jurisdiction. No knight, nor any servant of the law, shall employ torture, coercion, or forced confession in the course of investigation or judgment, for justice must be rendered through truth, not terror. VIII. Disputes of honor between knights may be resolved by duel only with the approval of the Crown or a Knight of senior rank. Unlawful dueling shall be considered assault or murder, as applicable. IX. The recognized Houses of the realm shall have the right to dictate their own traditions of inheritance. However, should a dispute of inheritance threaten the peace, it may be settled at the current monarch’s discretion. X. Titles held by Adunian Houses or individuals shall only pass to those of Adunic blood, unless by express Royal assent. Titles of foreign origin, however, may be granted or inherited freely, regardless of lineage.
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Auris woke beneath the willow tree in Angrenost. The familiar red and white checkered blanket was soft, but it might as well have been stone. Dew clung to her lashes. Her clothes were damp. Her breath fogged in the morning chill. And sunlight, gentle and golden, broke through the branches. The wind whispered through the leaves, and for a moment—perfect, stolen moment—there was peace. In her sleep, she had been with Anne. They were seated together on the hillside, sharing a bottle like they had so long ago, when they were younger, louder, untouchable. The sun was setting, bleeding gold and crimson across the sky. It bathed everything in the kind of light that made you believe the world could be kind, if only for a little while. They were drinking like they had the night they first met—over some ridiculous contest in the library halls of Númenost. That night, they'd gone from strangers to something far more dangerous: sisters. There had been laughter. Soft. Tired. Real. There was silence, too. But not the cold kind. The good kind. The kind between people who don't need words to say what matters. And eventually, Auris stood. "I should go," She said, brushing her palms on her trousers. "Ceru's waiting. I promised her I'd sleep tonight." But Anneliese only looked at her, eyes heavy, smile too steady. "Farewell, sister." She said. Something twisted in Auris' gut. Something final. Auris turned to look back, just once. She should have said, 'Until we meet again.' That's what she always said. That's how it was supposed to go. But she didn't. "Farewell, Anne." She replied instead, then smiled. Gently. Blindly. And walked away. She woke before she could look back again. The wind stirred the willow's long arms overhead. Leaves rustled. The peace clung to her still, like mist. She was still smiling faintly when the footsteps came. Boots on soft grass. Slow. Hesitant. A man approached, eyes cast down. Auris sat up, brows knit. He said nothing at first. Just held something out to her—sealed parchment, the edges trembling in his hand. "I'm sorry," He murmured and left. Her fingers were numb as she broke the seal. She unfolded the paper slowly, carefully, like it might fall apart if she moved too quickly. And there, beneath the willow, with the sun still warm on her face and the dream still fading behind her— She read her sister's final words. Once. Then again. And again. The words didn't blur—they broke. A sob caught in her throat before she realized it had left her. She folded forward, the letter crumpling in her hands as the truth struck all at once, brutal and cold and merciless. Anneliese was gone. Gone. She hadn't said goodbye. Not properly. Not truly. Not like she should have. And now— Only three of her siblings, out of ten, remained.
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HORSE RACING | The Númen-Burgundian Tournament
Tainga replied to Werew0lf's topic in Human Realms & Culture
✠ - Rider: Athaenis Vourkehardt ✠ - Champion: Steeracles ✠ - Realm: Númendil ✠ - Liege or Lord: N/A -
Athaenis Vourkehardt lay in the quiet embrace of the earth, her eyes fixed upon a sky indifferent to sorrow. She knew Ardirnien and Louis had wandered off into the wide world, just as she had urged the saint day prior. Go, laugh. Go, live. Their youth deserved freedom, and she had smiled when she saw the two of them ride on past her only hours prior—Ardirnien took her advice. She remained there in silence, eyes tracing the clouds as they drifted overhead—slow and aimless. "I wonder where they are..." She whispered, the words barely more than a breath, swallowed by the sky. She did not wonder long. The stillness shattered—hooves against the earth, a prince's voice called out to her: "Ardirnien might have been taken by Burgundy." The words carved dread into her chest like a knife. No. They wouldn't. Why? Where was Ardirnien? Where was Louis? By twilight, the palace of Númendil had grown cold. Valarie wept. Louis was dead. Ardirnien brought home. Athaenis did not weep—not then. Rage surged, hot and wild, burning against the corners of her mind. Her thoughts spiraled. She should never have said go. She should have followed. She should have fought—GOD, why hadn't they fought harder that morning? But no matter how she rewrote the day in her mind, it always ended the same. Louis, dead. So she returned home, hands trembling as they reached for a bottle of wine—the one Louis had created and given her to taste. It had become her favourite. Live, Laugh, Love. A bitter mockery now. She drank beneath the quiet stars, the bottle in her grasp. They had shared so much: whispers of gossip passed like secrets on the wind, laughter that had once echoed through the tavern, solemn advice exchanged in quiet corners, and even grief. All of Númendil grieved. But Athaenis— Athaenis burned. She had failed again.
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"It shall be done," Athaenis said to Tar-Anorhil after receiving the task of sending out letters. She hadn't expected such a missive to be published upon her father's funeral. Still, she returned to her place atop the roof of Caladras as the pyre burned in front of her. Standing beside Ardirnien as she began to write, her thoughts quietly drifting. The Cardinal-Patriarch should have heeded the Tar's words.
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After the trial that day, Athaenis returned home alongside the rest of Nùmendil's delegation, joining the Tar in the tavern as they waited for the innocent man now known as Louis to reappear so they could offer further congratulations. It wasn't until later that evening she'd heard whispers of an attempted coup—and not until the following month that she'd read the missive, one brow arched. "The hell happened after we left?"
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Athaenis Vourkehardt had just woken, the warmth of the morning sun a small comfort as she settled onto the bench. For a moment, all was still—until a palace servant approached, handing her a sealed missive. She took it with a faint nod, eyes scanning the contents. A heavy sigh followed. Then a quiet, irritated grumble. Louis had warned her. She remembered his words—but reading the charges now, seeing them laid out so plainly, was something else entirely. She folded the parchment, tucked it back into her pockets, and rose from the bench, her boots crunching softly against the stone path as she made her way toward the aviary. "At least you warned me..." She murmured.
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The night she watched them leave through the gate—her family, her friends— she already knew her father was going to die. It wasn't a thought, not really. More like a weight deep in her gut, something sick and still that she tried to shove down. She told herself she was just being paranoid. That it was just fear talking. She hoped she was wrong. But she wasn't wrong. It was Louis who broke the news to her. Louis who brought Auris Vourkehardt to the cathedral and showed her the casket—his casket. Her fathers. Her mind went straight back to that night. She should've said something. Told him to be careful. She should have asked the others to look out for him. There were so many small things she could've done. But she didn't. She always seemed to fall just short—ever so short of getting it right. She never did enough. And now, this would be one more failure to add to the list. But she couldn't think about that. Not yet. The second thing that came to mind was her family. She was the eldest daughter—she had to stay strong. Someone had to tell the rest. Who even knew yet? She needed to find her sisters. Her nieces, her nephews. Her wife. Gods—Ceru'wyn. She would turn to her later, once she had the space to fall apart. But now? Now there was work to do. Still, as she stood staring at the casket, something gave out. Her knees buckled, and suddenly she was on the floor, her forehead pressed against the lid, like she could feel him through it. But she couldn't. She broke there. That's how her sisters found her—Anneliese and Vanya. Then came Amon and Valarie. They all saw her like that: not the collected, careful Auris Vourkehardt—but a daughter in pieces. And when she heard Vanya and Amon begin to cry, something in her clicked back into place. Duty returned like muscle memory. She pulled them into her arms. Held them. Told them it was going to be okay. "I am here. I am with you." The rest of the day passed in fragments. Again and again, Auris returned to the casket—guiding others in, telling them the news. Giving them a moment to say goodbye. She entered meetings. She smiled when it was expected of her. She worked, because someone had to. Her grief would wait. Her failures, too, would wait. There was no time to fall apart. No space for regret. Not yet. Because there were still people who needed her. There were still things to do, especially now after receiving the letter her father had left behind. And so, she had left the dead to work on the demands of the living.
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Treaty of the White Cities Issued the 6th of the First Seed, in the Year 224 of the Second Age FOREWORD In the spirit of unity, honor, and faith, the Princedom of Cauróst and the Exilic Kingdom of Númendil come together to forge a lasting bond based on mutual respect and cooperation. With this treaty, we look to the future, knowing that the bonds between Cauróst and Númendil will only grow stronger. Together, we face whatever challenges may arise with confidence, for we know that our shared commitment to one another’s security will not falter. This alliance marks the beginning of a new chapter in our relationship- one built upon trust, mutual defense, and a shared vision for a peaceful and prosperous future. This treaty shall serve as a testament to our unity and the enduring strength of our people while standing resolute against any force that would seek to threaten the peace and stability we have worked so hard to establish. “The eldest was Malin, who rose tall and fair-haired from the rich loam of the forest. And he took a liking to the beasts of the earth and the fruit-bearing trees, and resolved that his home should be a sanctuary for lesser beings.” Revelations of the Gospel of Godfrey, the Book of Provenance, verses 34 to 35. The contents of this passage shall serve as a written testament to the alliance between the Exilic Kingdom of Númendil and the Princedom of Cauróst, henceforth referred to as the signatories, declaring their adherence, regard, and agreement to its terms under oath of blood, honor, and GOD. I. The signatories mutually acknowledge the borders of their lands and the sovereign rule exercised within them. II. All sovereignties included in this treaty are to maintain a state of friendly detente wherein no signatory of this treaty shall infringe upon the legitimate ruling authority of each state, including those of vassals and the noble houses. III. Should either signatory be forced into war by a belligerent power(s), the other shall assist in the mutual defense of that state. IV. Should either signatory enter into war by any cause other than that of direct defense, they are to be considered a belligerent power in which the terms of participation are to be negotiated separately and will not be considered pertaining to the terms of this treaty. V. The signatories agree to the apprehension and extradition of criminals within the territorial expanse of the TWC. In the event a crime is committed by a citizen, the accused shall be entitled to the provision of legal defense hailing from their homeland and fair trial. In the event that multiple signatories claim jurisdiction over an individual, priority shall be determined as follows: Location of the Crime - The Jurisdiction is first granted to the signatory in whose territory the crime was committed. Nationality of the Individual - If the crime spans multiple territories, jurisdiction is deferred to the origins of the criminal. Mutual Agreement - Should any dispute arise, the involved signatories may negotiate and come to an agreement on their own accord to settle it. To be honored hereafter, with its terms expiring and subject to renewal upon the conclusion of the reigns of the signatory rulers. IN WITNESS WHEREOF, the parties hereto have executed this agreement as of the day and year first above written. Signed, His Pious Majesty, Anorhil Carandir Antonius Caranethion Harren Arthalion, by the Grace of GOD, King and Protector of the Adunians, Seneschal of the True Faith, Chief of the Númenedain and the Tribe of Harren, Master of the Sharadûn, Templar Justiciar of Saint Michael the Archangel, Knight of the Realm Athaenis Vourkehardt of the House Vourkehardt, Royal Speaker of Númendil Galahad Ilumrin High Prince of Cauróst Witnessed, Ser Indocar Marsyr of the House Marsyr, Sáirsnt of the Elendari and Knight of Númendil
