Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!

 

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Telanir

Administrator
  • Content count

    5,362
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About Telanir

  • Rank
    The Optimist
  • Birthday 06/17/1997

Contact Methods

  • Discord
    Telanir#7632

Profile Information

  • Gender
    Male
  • Location
    Billy Bob's Shack
  • Interests
    Entrepreneurship, LotC, programming, studying the gaming industry, and making people happy.
  • Minecraft Username
    Telanir
  • Character Name
    Farmer Billy Bob

Recent Profile Visitors

25,245 profile views
  1. Mojang requires that all purchases are logged and readily accessible through some medium, we chose in-game. They informed us that our prior arrangement was not compliant with the EULA and we had to make changes immediately to remain in good-standing. For that reason, a major overhaul occurred. We now record dates, transaction amounts, payee's, and all other relevant details which are immediately accessible to your account via /crowns. Each payment on PayPal takes away a certain non-trivial base-fee; by adding an intermediary redeeming step we are able to give you discounts (previously impossible as VIP's were simply considered a simple integer pool) and also provide much smaller payments in our store (i.e. rename tokens or tater deliveries) at no additional cost to our server. We do not have a revenue substantial enough that we would have the liberty to ignore these fees. Finally, the entire system was designed with the development team in mind as well and provides a powerful platform for our developers to manage payments. Previously, there was no set standard and made working with VIP perks or other payments a grueling process. I can answer any further inquiries on this subject via forum pm if any are curious.
  2. Hi Charles_The_Bald, This appeal has been reviewed. Verdict: This appeal is denied. Your behaviour has not noticeably improved since your last ban. (take a close look at your message histories). Your last unban was directly predicated on the first infringement of our rules resulting in an unconditional permanent ban. Thank you, Telanir @ LotC Administration
  3. VIP level reverted and account restriction lifted. DontEverAsk remains banned.
  4. Though it has been several years, I find that the original reasons to officially cancel the development of this project still apply. Unfortunately, I cannot see us creating a magic plugin that would satisfy the community by and large. Negotiations starring "private magic", lore incompatibilities, and the staggering quantity of conflicting demands. Many people have stubborn convictions on their ideal implementation of a magic plugin—so while we can all agree that a magic plugin might be beneficial on paper, in practice, we have been forced to scrap nearly a dozen designs, for some of which development was completed. At some point you must put the foot down; the magic plugin is a bottomless pit of expended motivation and lost productivity. I regret to declare, it is not happening.
  5. Hi Talavok, I have reviewed your case and the following applies effective immediately: Count of Rape roleplay is dropped, any further sexually inappropriate or uncomfortable roleplay reported will incur not an indefinite, but a permanent ban. Count of initiating chargeback remains. This ban solely negotiable via communications with Tythus LTD. Traditional ban appeals may not repeal this. Further correspondence may be initiated at [email protected] Account will remain banned. Any instances of ban evading will result in a ban extension of a minimum of 3 months. You no longer have any cases to appeal. Thank you, Telanir @ LotC Administration
  6. The main forum directory and the home page work differently—if you click on Forums you will see topics ordered by date of posting. If you visit lordofthecraft.net (our home page) you will see topics in order of latest active. Please visit the page that is most relevant to you.
  7. Hello folks, We have been informed that Mojang has added our domain to their server blacklist. What this means is you will not be able to connect to our server through our available IP's, we are working to resolve this issue with Mojang. We believe the outdated store graphic (which appeared to offer perks that would infringe the EULA) was the root cause and have updated it to remove the infringing material, we have not and do not offer material that infringes on the EULA and confirmed this through our communications with Mojang enforcement. We are unsure of how long the downtime will last. In the meantime, you may, unfortunately, have to visit the outside and real world. Alternatively, you may post memes. Thank you, Telanir @ LotC Administration
  8. Hi, I will be tossing up an announcement in a bit.
  9. While that is irrelevant to this thread, they were being used to crash the forums I believe.
  10. This appeal is denied. You may appeal again at 18/02/2017. (dd/MM/yyyy)
  11. Also /patch list very helpful.
  12. I don't believe that the time that was put into it is relevant. We have scrapped a myriad of projects over the years because they did not fit the gameplay experience or they turned out to flop in some fashion. Some of these projects spanned months of development. I'd like to thank you for being understanding. Each element that is added to LotC balances it in some fashion and Nexus is an unfortunate archaic spiderweb that tugs on many different aspects of our development environment. It is not as easy as ripping off the band-aid—we have to be very careful about it and for this reason, we must take our time. I believe the blueprint is currently a high priority, we should be seeing it by the end of this month.
  13. No, Nexus isn't being replaced with Nexus v2. Through an exhaustive development process, we are shaping a new system from the ground up to work in the best interests of all of us. Regressing is not a path we consider on the table. Times were significantly worse pre-professions and people begged the development team to work one into LotC—hence there will always be a system that regulates these mechanics as people tend to forget the more frustrating slivers of history. Scrapping years of foundation and backbone of this server is not in our interest, but it is, however, that we develop something that resolves our most common issues (at minimum) and gives LotC the creative edge and unique appeal that keeps the new blood flowing.
  14. While the timing is off in this post and some small details may be inaccurate (I had to take major breaks due to university) it still reflects our goals as a development team. Please familiarize yourself with this topic—I am certain you will agree with many of the points I made here. Let me know if you have any further questions, thank you! As for war rules I cannot make a comment on them at this time.
  15. Last time there was a plague plugin the change of pace was actually well received. It was a surprise release by Sporadic (lead developer at the time) and was shrouded in mystery that had many players on their toes speculating at the mechanics: the disease was quick to act though not too debilitating so that we could still encourage roleplay. The unknown nature of the plague meant that research (crafting of the filtration masks, and a cure) was a high priority since no data for it was available. Many started falsely attributing infection to punching (which did not actually increase rates of infection). Some tried to figure out the origin of the plague (it was a necromancy event), others simply maximized isolation without digging too deep into the mystery and only waited for it to pass. I recall the high elves ended up doing particularly well with their gated city and had a good kick out of filtering those seeking to enter. Distrust, fear, and frantic scrambling to find a cure (plenty of cooperation, mixed with plenty of separation) were common themes during the week or so the event ran. In conclusion, the roleplay in response to the event was very diverse (some of it was rich and detailed, some involved running from city to city to spread infection lmao), the most criticized feature was the inability to sprint for those infected (easily solved in a future revision). We have received similar requests in the past to give it another shot, and maybe (it is incredibly fun to develop) though likely it wouldn't be anytime soon.