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F1F4

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  1. "The flame we shared, I believed it was just as mine." To the woman of many faces, Deulara thought and endured cut from the same afflicted sun as the woman; furious at injustice, unwilling to kneel before rot -- let alone flee from it. She thought, and thought. Sylvara, a dangerous woman because of her good-willed mask to rebuke the hollow in her sins. "Sylvara." The Dark Elf continued to enact a kick, and two other kicks struck a wall, and a punch, rageful enough to sever the reach of her hand, followed too. The silver-muddy thread coursing to her tendons, she punched once more. Nevertheless, only grimace latched onto her expression; where a lesser soul found no need for rage this time, and hardly ever these days. "What have you done?" "What line did you cross, convincing yourself the world would be purer for it, this time?"
  2. No simple rush could convey the grown girl's anger properly, Mira'lean, Lorandil's daughter. Her eyes peered at the signature miserably tagged to the endline, a far too familiar name for comfort, and of course, it was her fleeing father. Her fingers pressed flat against the parchment. "...Hymnal is certainly a demon," She murmured to herself. "And due to his self-absorbing pride, the family has rotted for decades." Her jaw clenched, nevertheless. "...And, this is what you sincerely chose over me? " -- "I hardly witness a mention of me, except that you have forgotten, I am an Ana'halrae too, now, but instead you opted to name half your world for a call of blood." "You left me for revenge, and eventually, the reaper will tread back to you in some form, father." "Shame on you."
  3. ᴄ ᴏ ɴ ᴛ ɪ ɴ ᴜ ɪ ᴛ ʏ ↠𝟣𝟢ᴛʜ ᴏꜰ ᴛʜᴇ ꜰɪʀꜱᴛ ꜱᴇᴇᴅ A hidden declaration, only found in Deulara Olazeiros’ mind. ───────────────────────────────────────────────────────────────── ₁. At this time of hour, my blood thickens in a boil; a surprise to my cognition, I could argue. You were honest in a way few ever are, but that illuminated apparent came about once my potential no longer became a hypothetical to deepen. Before you, I could feign there existed lines I would not cross, ever in my life. And of course, I can recall what I was like before, and certainly the memory is not a watered-down, far-off recollection. ₂. I recall the disgust that surged to my core in the suggestion of blood magic’s existence in Aevos by my relative; the revulsion felt when I was bribed to take it so lightly, as though my cousin had really expected me to carve my lifespan to wield the magic. I refused it, and feared death for as long as my cousin lived. In confession, I was afraid of my cousin – humanly frightened at his mannerisms, his typical demeanor of aggression and his lack of emotional response. I have gone a little farther than they ever did, now, though. ₃. And now, I sit by our people’s clinic, the house of healing, anxiously tapping with my one-hand against my thigh as I stare at this patient of mine. I ask, when have I ceased to be frightened? I have buried the deserving of life, heal the restless and restore those broken and I, actually, do not regret any of it – I enjoy my traditional restoration methods and the general practice of healing and tending to, and I will continue to mend the hurt till the day my soul rests. Nevertheless, that is not the point. The point is, I learned hardly anything of glory and much of futility in the present aggression of the Black Church and those with; I have slain these wretched beasts that should have not walked twice, many daggers to the heart at hand’s reach and far too many decapitations, which ought to signify something, right? And then, to meet them once more as though my efforts have amounted to nothing. Nor even vengeance, and thus they return without recognition, disencumbered, unmolded by any consequences, and therefore they may, once more and perhaps infinitely, commit atrocities to our people. ⚬──────────✧──────────⚬ ⚬──────────✧──────────⚬ ₄. Whereas, warriors have felt the depletion of their life force, the pain of a fatal loss to a single mistake, do they possess no second breath to fight and protect their loved ones, once more? An heir struggles knowing that one error can occur and it is all over and there will be no second chance to make it right. Do you know what that does to a person? To stand over a demon, a skeleton-construct, a warlock once in victory, then face their empty-headed selves years later, reborn? Water seeping into stone till split, I feel rotted from the inside. There is something deeply wrong in their design. We are doomed to die, and to those who cause destruction, is granted continuity. ₅. At this point, I am something that has moved much beyond what I ever imagined I could; I had to be of mild justice, and I had to have a continuity of my own, to guard the innocent and the benevolent. ₆. God, be cursed you, friend. I speak of you. She did not coerce me into alteration of the soul with empty promises or a grand speech sufficiently entertaining. She did not deceive, fabricate or exaggerate what she attempted to sell to me; no false virtues were entertained either. A clear picture was given to me of what it required, what it jeopardised, and what it might confer, to be immortal. Continuity. Not as hollow, though, not as hollow as I grew to hate, as such demons and warlocks; where memory is washed. I will fall, and rise to protect my people, and heal the hurt. I will fall and rise to fight the immortal head-on till my soul finds rest. This way, lest one wrong step or word should spoil the work I struggled to achieve. ₇. Even then, would I have been untouched and still held up in my turn with equal weight? Likely not, honestly. This just meant I would not face the fear of finality again; I claim to be serving justice by standing as a pillar against those immortal beasts, but I must be willing to turn that same scrutiny to myself, alike. ₈. I did what I had to seriously do, but no simple conclusion is favoured to me by this world. Tahariae, the Aengul of Justice and Purity, is proof of that. As supported by my peers in the light’s calling, I stood to deliver his guilty verdict; a dereliction of the sort, the willful negligence of aiding Xan before his sorrowful death. The prosecutor’s arguments compelled me, and I was fearful for my life, regarding what may have been consequential to me. Had I opposed a deity to maintain what I knew was justice, I should not do it half-baked, but the last thing I expected was to be listened to, or guided, and what I did not anticipate was to be granted a gift in response to my apparently rightful sentencing – all of us received favour. ₉. What is your game, Staglord? ₁₀. Granted, I am aware of what I am in his architectural gilded codex, I have altered my soul and I am a being against the heavenly law – I am to be passed judgement over and there is no mercy in that to intent, and there exists NO boundary line dividing the transgressors that act out of self-interest and those who act for sacrifice and guardianship. I should already be judged, by all accounts. ₁₁. So then, what is this? On the contrary, I am directed to these… random heavenly ruins with deserving others by a string of light; a fibre of it. On that day, I had my student be granted a blessing, oh, how proud I was. I also bore witness to rejection, as abrupt as it was and surprising. And yet, unaltered, I was standing among the heavenly lawfully good. There is a reason why I am being permitted to follow the light, but I fear it is not a well-intended reason. One of two rationales, that I am being led to something I must maintain, or a place where I am to be exemplified. ₁₂. I am not sorry for what I have become. Be it necessary for your soul to be altered to ensure those defenseless and benevolent are protected from death’s harsh calling in the hands of the dark and evil, so shall it be. Should Tahariae, in all that he embodies, conclude that this is a perversion which must not be tolerated, then I, too, embody no intention to willfully evade that verdict. I chose to be this way voluntarily, nor shall I be a hypocrite. And well, of course, since the ultimate test of that certitude is to be led by an Aengul of Justice and Purity, a deity that I may resonate well with – yet be smited for adopting a form unbelieved by the Staglord, then there is a vindictive symmetry to which I will not disregard; to pass to the afterlife by a deity that does not acknowledge the meaning of my purpose, and not dying to the beasts I promised to aid in cleansing this world from, no matter how immortal they are. ₁₃. I wonder what you think of me now, sister. Where are you, Fallyn? ─────────────────────────────────────────────────────────────────
  4. The effort in this piece was incredibly creative, productive and especially tremendous; I’m forever happy to be invited and involved in this project. One way or another, I’m rooting for this piece to be accepted and hopefully witnessed by a larger audience. Aelesh, and all the other contributors to this project really deserve that much love.
  5. MC Name: F1F4 Discord: fifaaa. (F1F4) Image: Description of Image: This would be my character's bardmancy mana seal, though this map art is being requested for an amphitheatre. Dimensions: 1x1
  6. It will not be accepted inevitably unfortunately; however look forward to the rewrite/improved version of Saphiel worked on by myself, Aelesh and some others! :)
  7. Passed with a halting step, a glance offered to the name she recognised plastered to the parchment. Her finger brushed over the name as she paused, frowning at the missive in reading it. ★ "Steer clear, Thalen. Every time your countenance turns solemn, it unsettles me." She muttered under her breath, in defeat, provided her current mental state. ★ "Take heed of yourself. Please. Your safety is no small comfort to me." » The elfess was gone, nowhere to be seen.
  8. Yes, it's being reworked currently for its origins, and how it applies to the rest. Thank you so much for the compliments, and I'm really glad you actually enjoyed the concept of it.
  9. Not at all! We're already working on it :)
  10. Thank you for your input. I hope I'm able to clarify some things in this response. I believe calling it dense is fair; it is lengthy, and the way it was originally formulated was challenging to pursue, given the nature of the theme and the chosen deity. However, I do disagree that it lacks coherence, however. The concepts were intentionally connected through a clear chain. Each section was written to connect both narratively and mechanically, forming a consistent progression from origins to modern practice. That was before I found the hard way that Yeu was dead; however, the subject itself is about a fallen deity and divine intervention from Yeu Rthulu. Simplicity would undercut what it was meant to represent. And how Compassion and Contentment were able to fuse with the very idea of preservation, to influence continuity and protection as sisters to the primary theme. The star-theme is also not a 'costume'. It is part of the internal logic of preservation: the shard is the literal ancient remnants of the fallen deity - a deity that used preservation as a tool for destruction, which was then preserved by Yeu Rthulu to influence a larger gathering of followers without giving a shoutout to the fallen deity, mostly pity. The unification in names is also a chain of narrative storytelling; they are linked stages of forming the magic together. - Celestine > Celestial Shard > Modern Three Seats of Shards > Attunement, etc. After I had received feedback and proofread it, it seemed that coherence was present, and those who read it did understand the concept and the intention/niche it aims to provide. I had made many edits over the past few months to give it my best in regard to the content of this magic. Nonetheless, I do recognise that clarity can always be improved, and I will continue to try my best in reforming it and improving it for the enjoyment of those who have shown love for this type of magic, perhaps by rewriting some sections, adding OOC notes for clarification, etc. Again, thank you for your feedback, and I hope next time around won't disappoint.
  11. Thank you so much! Your compliments mean the world, and your advice will definitely be considered. In truth, I actually was not conscious about Pallodium's formatting, ahaha. I don't use the forums as much, only started recently. These ideas were already granted to me since I made other formatting projects in other places, and this seemed to be the easiest for the magic lore. Shoutout to Pallodium though
  12. Thank you so much! Feel free to message me on Discord, and perhaps we can share future ideas for future collaborations, and compare the ideas we had. On the topic of the magic, however, I am not upset or disappointed by it. I'm aware that hopefully this can be rebound back into play once I strike some conversations and make the appropriate changes.
  13. Yes, I definitely see your point, and I agree. In any case, first, I'll try and amend what I can. If to no avail, I'll definitely rework it to a different type of school magic.
  14. The ball is in play, indeed! I'll focus on communication with squak eventually, see if we can get some help improving this lore! On the other hand, I'll focus on making amends to break the threshold.
  15. Thank you boss! I'm working on it to make the origins follow the current order
  16. Yes, unfortunately I was just told about this now. Quite the bummer that the lore page itself was not updated, however I will make amendments to accompany the new Yeu lore, with the hope that it is doable along the line of this theme and niche.
  17. OOC NOTE: ORIGINS ᴛʜᴇ ꜰɪʀꜱᴛ ᴀɢᴇ Among the oldest astrals to touch hay before the continents of this era split under the movement of tectonic plates, resting in the night sky was the Celestine. Quite the dramatic introduction, though it was dramatically alert, bold and unpleasantly present. Preservation, to it, was not of passive guardianship like Xan, and it strived in intervention; a merciless hand upon descendants’ shoulders set marked on every demanding occasion. In these first ages, its chosen shardbearers were not guided in lecture. Chess pieces – pawns with their skin-embedded celestial shards were instruments held too tightly by a deity fearful of the frailty of its own construction. In these forsaken bleak and fallen lands, peril was almost unavoidable, merely determined by the guiding survival instinct some may have lacked. In these times, the roster of deities each held onto their cards, among them the revolting and stomach-churning . Enforcing or taking possession never set-play on the Celestine’s cards, though it tightened into the margin of human thinking, cold insistence that forced a pause in hesitance defined as facadic cowardice. The shardbearers, the very first had spoken of it as brightness thrust upon them: a voice nearing behind their eyesight, they needed to press their bodies forward in combative nature on the contrary of its urging instincts; withdraw, withdraw… withdraw! Mercy, was it? Mercy, mercy… mercy! The belief engraved into their temple. Once upon a time, just as the presence cried under the repeated fate; a historical age divided by fledgling civilizations and imminent precariousness, a secondary Aengul arose: Potestas, the Aspiring Will, pronounced ‘Po-TESS-tuhss’. The Celestine tended to the continuity and perpetuation of life in its own extreme manner, but Potestas intended to covet its advancement – to promote. And so, Potestas witnessed kingdoms crumble, geniuses passing in mud and dust, descendants succumbing to the simply-perceived threats of the ancient variations of the undead, and touched on the conclusion that life alone was not sufficient; the very verdict that if this world could not produce beings strong enough to shepherd it, he would simply make them. That the Celestine’s suppression of events was merely… insufficient. A card was played to the table, and the deck was shuffled once more. Potestas protested to his followers – rambled on about the inadequate lack of possibilities this world offered before imbuing his evangelists with a huge measure of his divinity, with the exceptional trait of its strong cling to blood itself. Truly a divine feat… descendant neonates were born; descendants with glowing horns, soldiers unable to tire, scholars could grasp in a season what most had dedicated for decades, lifetimes even. The triumph was short-lived, and with each deity waging war against what they deemed illegal, mostly in protest and speech. Potestas augmented followers, like other bones in a generation, particularly by the third, began to sever itself, youths scalding with inner fire that could not house the immense shape of the power granted to the bloodline. Other bloodlines withered in a single-lifetime, a plague bestowed in the intention of blessing made lethal. The ideal of a new superior descendant lineage-race of inheritable divinity, to dominate lesser descendants like elves and humans, was destroyed by the crudities of mortal biology, a system refusing its total rewrite. Still, armies endured the side-effects. The Celestine followed the diminution with horror. The Aspiring’s Kingdom was not of its own, but the downfall of whole descendant lines was a flagrant offense to all the deity stood for. Preservation was continuity… but this revelation did not entail the merciless burning of generations who had inherited far too much. Where warning fell short, where intervention was lackluster, it acted. ᴛʜᴇ ᴡᴀʀ ᴏꜰ ᴛʜᴇ ᴀꜱᴘɪʀɪɴɢ ᴡɪʟʟ A card was played in turn, and Celestine re-solidified its greatest channels into immense Celestial Shards – a prototype of the repressed shards of the present day. The said-primitivily constructed shards amplified the deity’s resonance, and shardbearers of that age clashed with Potestas’s army with resilience and patients that no biological descendant could naturally hold or endure, but still forced onwards to battle with a forceful streaming of starlight bestowed by the divine itself to even their bone-breaking beat. It was itself preserved under the auspices of the Celestine, and by these ships it fought on the rising side of Potestas. A sequence of calamities more than a war of armies, the sword wielded by the followers of Potestes’ overwhelmed the Celestine’s force, fashioned by hereditary aengulic force alike. Shardbearers responded in kind by standing tall with no regard to their crumbling bodies. Not long after, shardbearers began to collapse – shards flashed off in the eruption of wild starlight. Shards, and stone wilted in heavenly exaltation. On the ground, it was simpler said than shown; Potestes’s hosts struck harder, faster, provided their forbidden and decaying divine power whilst the shardbearers were compelled to hold the line. Again and again, the Celestine forced its chosen to stand; again… and again! This ancient war lasted for years, the card game in action for as long. After years of drawn, ruinous war crushed the Shardbearers and brought upon the fall of other intervening kingdoms. As aforementioned hardbearers fell dead amidst their overloaded shards breaking in glass. The Celestine’s Will had pushed too far; preservation in the gist of absolute power and force, had become an engine for destruction. Potestas’s army won the various clashes. Earlier generations were monstrously effective before deterioration. On the occasion of the final retaliation, it was not an army that struck the last blow - a singular shardbearer rather. Some scriptures render this moment differently. He was not the strongest nor was he prominent in any essence, quite the ordinary shardbearer. If Potestas’s dream could not be allowed to harden into a permanently altered superior race, somebody had to stab at its source. The name was Elyon, the Sword of the Stars. The Celestine, in its last hypocritical resort, ensued onto the very same sin. He, at last, did possess a descendant. It poured a measure of its resonance beyond what descendants were meant to hold, akin to the rest. The Celestine controlled this descendant. His eyes glew – carved patterns and his breath was of a foul pale vapour. As he walked to cross paths with the Aspiring Will, the descendant’s body continued to crack. Despite some different tellings of old scripture, it mostly spoke of Elyon’s true strike and for a singular desperate success, the strike annihilated the deity. Potestas fell akin to a star folding into itself. His empowered divine order did not vanish overnight, though eventually devoid of their patron, they dwindled in a long-sad attrition of biology failing to be rewritten. Elyon did not survive. And due to the tempering of morality, the deity, Celestine inevitably succumbed to death at the same time; ceasing to exist in Elyon’s mortal body following possession. ᴛʜᴇ ᴘᴀꜱᴛ-ᴘʀᴇꜱᴇɴᴛ ᴅᴀʏ Following the deity’s death, its shard as a result of the ancient war bursted into fragments. And there in that silent disillusionment they were discovered by Yeu Rthulu, the Aengul of Compassion, whose wandering thought was attracted instinctively by harmed fragments of fleeting shards in the far fog away from mortal sight. These pieces were not evil. Disillusioned, incriminated relics of a force which had lost confidence in itself, certainly. The remnants of the Celestine were such pain to Yeu, who once served men with the gentleness of a cobbler, and afterwards with such prudence as the best of the rash. The Aengul of Contentment and Compassion did not intend to raise the fallen god back to life; even if she could, or even redefine what it stood for. Far too in-counter to her bound person. Legend spoke of her antics as contrary to the Celestine – her followers not pawns nor lesser as the Celestine had perceived its own. She viewed all as her equals, to alleviate unnecessary suffrage. Thus, she caught the pieces of the aforementioned broken fragments of celestial shards. Out of pity, did she reform them into lesser shards – the very diamonds that still bore the star’s will in control but instead, Yeu Rthulu tempered with the lesser shard, imbuing it with a definition of preservation, continuity and protection she deemed right in her eyes. They remained starlit but now forcefully softened by the natural benignity of Yeu Rhulu. Something safer for a descendant’s hand to hold. Her divinity did not melt in the snow of Kevanjun. Certainly had Yeu Rthulu been severed, though her soul did not disappear, wrapped up - changed into the spirit of her amiable patron, Svandra, whose own turn would bring up Saphiel in ascension. Yeu did not come back in body or strive to live again, even. Her will lingered in on this union. A less but persistent response of pity, that was retained in Saphiel by becoming her. Yeu had still been benevolent, and not necessarily holding ambition on the part of a mere successor, it prompted action. Saphiel carried this power in the warmth of his palm, the starlight's will carried to pursue Yeu's wish - a reforged star under her will. Had it not been by the hand of Yeu Rthulu, the remnants of the Celestine would have melted away; the Shards, of which we see the fruit to-day, were only possible because pity saw a struggling divinity, and so kept in check what remained of it. It was safe to say, she stewarded the very essence of it now – and so then she held onto the gentle aspiration to grow followers, equals akin to the inspiration she carried with the palm of her hands. Conscious she was, the hardened shards as a silent way of selecting those to whom the spirit preservation rather than mere control riddled in facadic continuity appealed. By its survival devoid of a centered religion, she enabled descendants cured with compassion and the intentionality to preserve and protect to naturally tend to her path. Those in due course might tread the smooth path to which she only opens to the deserving, her realm thereafter. ᴇxᴘʟᴀɴᴀᴛɪᴏɴ & ᴄᴏɴɴᴇᴄᴛɪᴏɴ A shardbearer is of normal descendant typically invited or chosen to partake in the reforged deific-holy path of Yeu Rthulu, the Aengul of Contentment and Compassion as an equal follower – the very result of a broken will of a once-prosperous deity, now deceased. Between the Celestine laying its conservation by arms too great, Yeu Rthulu collected the bits that remained of its substance, and whitened them into cheaper elements, to Celestial Shards unlike the ancient variations: shrunken remains that respond only to those who strive to preserve life, and not to possess it. Thereafter, by binding these fragments with a passive flow emanating from Kavenjun, she ensured its destructive capabilities were diminished. These Shards, only powered by Yeu’s reformed shard through attunement, can just attach to descendants whose gentle souls are able to tune in to their softened sounding without the disastrous transmissibility that afflicted the productions of Potestas. A glass shard is handcrafted before the attunement ritual sets foot into the carved shape of a diamond. Once the shard tethers to a shardbearer through the ritual of attunement guided by the assistance of a [TA] holder under the night sky, a descendant is capable of housing its starlight magic through the conduit of its shard. All hold a choice between three placements, only being able to pick ONE to finalize their attunement based on their preferred intention: [☆] - ᴛʜᴇ ꜰᴏʀᴇʜᴇᴀᴅ [ᴘʀᴇꜱᴇʀᴠᴀᴛɪᴏɴ] [☆] ᴛʜᴇ ᴡʀɪꜱᴛ - [ᴄᴏɴᴛɪɴᴜɪᴛʏ] [☆] ᴛʜᴇ ꜱᴘɪɴᴇ - [ᴘʀᴏᴛᴇᴄᴛɪᴏɴ] Each adhering to a specific role and function showcased later on. The Reborn Star Draw Rite is the attunement ritual in which a chosen descendant becomes a wielding shardbearer. This procedure is not at all based on worship akin to other deities perhaps, instead the intention takes dominion: the intention to protect life, sustain continuity and preserve what we deem worthy. The rite is under obligation to be performed under the night sky where a [TA] holder presses the handcrafted shard in the warmth of their palm before initiating a [5] emote sequence to fulfill Yeu Rthulu’s rite. Once the ritual concludes, the shard engraved into the apprentice will still be dormant for [1] OOC week. Thus, the soon-to-be shardbearer is required to occasionally declare its intentions to the night sky throughout the said-week. At the end of the week, you will be notified of your ascension to the first tier. Thereby marking the beginning of your journey as a shardbearer. Rᴇᴅʟɪɴᴇꜱ: EXAMPLE EMOTE: OOC NOTE: Mᴀɢɪᴄ ᴘʀᴏɢʀᴇꜱꜱɪᴏɴ Shardbearing | Reborn Stars follows the same standard five-tier across all deific traditions. However, the shard will tend to grow brighter and more responsive over the progression, learning new spells as any other. Advancement does require consistent lessons and instruction from a [TA] holder. No tier may be skipped, and the practitioner should not pass onto a new tier without having been taught every spell available at their current tier. Tɪᴇʀ 1 - FIRST LIGHT ; 1 Wᴇᴇᴋ This marks the beginning of the shardbearer’s promised intention, the success of an attunement. The shardbearer is granted the most basic utilities of starlight. လ Rᴛʜᴜʟᴜ’ꜱ Bʀᴇᴀᴛʜ လ Cᴇʟᴇꜱᴛɪɴᴇ’ꜱ ᴛᴇʟʟ လ Sᴛᴀʀʟɪɴɢ Tʀᴀᴄᴇ Tɪᴇʀ 2 - RISING CONSTELLATION: 2 Wᴇᴇᴋꜱ The shardbearer is hereby granted a firmer control over their shard in all thankfulness to Yeu Rthulu. They may now learn foundational starlight tricks. လ Sᴛᴀʀʙᴏᴜɴᴅ Sᴇᴀʟ လ Sᴛᴀʀ Sʜᴇʟᴛᴇʀ Tɪᴇʀ 3 - STARBORNE ADEPT: 5 Wᴇᴇᴋꜱ Once this stage is reached, the shardbearer gains access to the first true combative, rather protective abilities. Their shard is stable enough to endure moderate channeling. လ Sᴛᴀʀᴡᴇᴀᴠᴇ Rᴇᴀᴄʜ လ Aꜱᴛʀᴀʟ Lᴀᴛᴛɪᴄᴇ လ Sᴛᴀʀʙɪɴᴅ Mᴀʀᴋ လ Astral Armament Tɪᴇʀ 4 - CELESTIAL GUARDIAN 8 Wᴇᴇᴋꜱ The bearer has become proficient and may now wield advanced starlight abilities, much more resilient in their noble cause. လ Sᴛᴀʀʜᴇᴀʀᴛʜ Mᴇɴᴅɪɴɢ လ Kᴀᴠᴇɴᴊᴜɴ’ꜱ Sʜᴇᴘʜᴀʀᴅɪɴɢ လ Sʜᴀʀᴇᴅ Sᴇᴀʟ လ Eʟʏᴏɴ’ꜱ Sᴜʀɢᴇ Tɪᴇʀ 5 - ASTRAL PRESERVER: 12 Wᴇᴇᴋꜱ Congratulations, you have reached mastery. The bearer by now has learned to fully command their shard’s deific starlight and may perform among advanced altars and spells. Additionally, a new state. လ Hᴀʀᴍᴏɴɪᴄ Oʀʙɪ လ Cᴏɴꜱᴛᴇʟʟᴀʀ Cʜᴀɪɴ The Celestial Shard – the reforged and lesser version of the present day is an animated piece of the celestine’s resonance weakened, though nourished and mellowed in the hands of Yeu Rthulu, the Aengul of Compassion and Contentment. When the ancient canals of the Celestine severed itself along with its passing, Yeu Rthulu took what was left of its dissipating nature and cemented it with the placid persistence of her realm, Kavenjun, and allowed the shard to stir back into a lesser shape. A singular shard which manifested under the aeungul’s hand was capable of channeling other shards for her followers, shardbearing that never more might possess itself into a descendant vessel. No more did the shards carry the power of a divine engine, though astral knots of memory they were not to command reality and enforce, but now to assist mortals in preservation, protection and continuity by the means of a deific-mana manifested of starlight. When implanted onto the skin – either along the wrist, spine or forehead – the shard connects directly to the individual’s soul. Alike, this shard is assumed to be the conduit of the deific mana, the only way to shape starlight into existing spells, communicated by Yeu. The shard is naturally restrained by earthly biology; excessive use will result in inner strain, exhaustion and the likes provided the body was not designed to execute such a power throughout. Cᴀꜱᴛɪɴɢ & Sᴛᴀʀʟɪɢʜᴛ Starlight is the equivalent of a deific-mana coursing through the shardbearer’s soul and contained in the aforementioned shard to not harm the soul – provided starlight is too destructive for a mere biology of descendents to wield without consideration. Starlight does not shape the soul, only anchoring to it. As the shard acts as a conduit for starlight, granted by the spiritual and physical association it holds to Yeu Rthulu’s realm, it does not intend to preserve destructive power or crude force as its ancient variant had. Instead, it is a soft celestial alignment that reinforces the three intentions being: continuity, stabilization and preservation. A shardbearer only needs to formulate a conscious connection for [1] emote by attuning their mind and intention back to Kavenjun, the realm, prior to casting to effectively conjure starlight from the shard. A shardbearers casting tell may be two colors in the form of mystic energies, constellated with a choice of few shapes to resonate with the shardbearer’s aura. Once the connection is formed, the bearer can start bending starlight into shapes corresponding to each specific spell. All spells are different, and hold different emote counts. Assuming in a casting position, when the bearer is hit by as little, a punch, loses focus or the likes, their manifestation will collapse instantly and the shardbearer is required to reconnect. However, they can relocate their steps whilst casting by [4] blocks, and no more. Some spells will demand stationary stances, as well. Starlight is not a hoard or a pre-prepared material of stock. It occurs as long as it is actively being formed, and disappears as soon the objective or otherwise is concluded. That brings us to the modifications a shard can have. Sʜᴀʀᴅ ꜰᴏʀɢɪɴɢ | Aᴇꜱᴛʜᴇᴛɪᴄ Vᴀʀɪᴀᴛɪᴏɴꜱ No shard to bear can ever be bestowed upon in its wholeness according to Yeu’ Rthulu’s will. To attune to the reborn stars through Yeu’s realm, and assuming a [TA] holder has already agreed to perform the attunement rite, one must first shape their shard out of glass in the form of a diamond-cut prism capable of receiving Yeu’s starlight blessing. At this stage, the shard is completely banal and it holds no power to wield just yet. The shard must be crafted by either an artisan, jeweller, alchemist, perhaps the [TA] holder or the apprentice themselves provided they meet the fundamentals of its structure. The shard must have a prismatic shape, but be symmetrical enough to permit the interior refraction of light, and it may be built in TWO COLOURS OF GLASS interwoven into the structure like constellations or vein of crystal. Additionally, basic decorative etchings are allowed on its surface – stars, crescents, smiley faces, hearts, lines – whatever it may be. · · ─ ·✶· ─ · · Once the shard is constructed with the preferred two choices of colours and shapes, and assuming the apprentice is now connected with the said-shard. Each shardbearer’s casting tell is visualized by the shard they crafted or commissioned; the colors chosen being the two primary constellations of colors and shapes of the shardbearer’s aura whilst casting, and the starlight now is effectively influenced by the shard’s modifications. Additionally, say for instance a shield was created by one of the spells. The chosen motif or emblem will stick to the shield’s front, and the primary colors can manifest the said-shield in its respective colours. Remember, you can be flavorful! Exᴀᴍᴘʟᴇꜱ: Rᴇᴅʟɪɴᴇꜱ: Sᴛᴀʀʙᴜʀᴅᴇɴ Exᴇʀᴛɪᴏɴ As previously mentioned and now established, Starlight is derived from deific-mana reforged by the Yeu Rthulu, Aengul of Contentment and Compassion. With a softening of the shard’s flow through Kavenjun, it is yet not a perfect vessel that a mortal descendant body can be. All spells coerce starlight tune through the shard and into the blood, bone and breath and thus there must be limitations in using this magic. This burden is measured in Starburden Counts, a measure of how much the caster has suffered in a continuous scene or encounter, non-combative and combative. Starlight cannot just be recovered mid-combative scenario or ‘spent-wisely’. The shardbearer builds, until the body fails to fulfill their intentioned promises of preservation, protection and continuity. Each spell in the upcoming list of spells will be assigned a Starburden Count ranging from [0.5 - 3] counts depending on how much shaping and structuring the spell requires for completion, typically varied by its strength and tier. When a shardbearer leaves an encounter or is out of a combative scenario, their counts will start to reset back to zero in the span of [30] OOC minutes assuming they have not reached the final stage of starburden, which lengthens the cooldown. All shardbearers from their inception begin with [10] counts to fill. ✧ Lucent State - 0 to 3 Counts » The Shard’s starlight will pause as normal, and it is still safe to use. It is quite oddly warmer, though not necessarily uncomfortable. The shardbearer is safe in this state, and may strive. ✧ Resonant Strain - 4 to 6 Counts » The Shard’s starlight begins to faintly spread across your veins or simply near the shardbearer’s shard site. The shardbearer’s chosen shard site may suffer some trembles, irregular blinking or back-pain. The Shardbearer is still functional, but certainly irritated. ✧ Celestial Burn - Above 7-8 Counts. » The Shardbearer’s body begins to rebel against the shard, and thus an almost molten flickering pain beneath the shard’s location site will radiate. The shardbearer’s movements are slowed by [2] blocks. At this point, this is a last stand. ✧ Stellar Collapse - Above 9+ Counts » The body could no longer contain the starlight’s load. The shardbearer’s visions whitens in hallucinations of stars, before collapsing into unconsciousness. If a shardbearer reaches this stage, they are hereby unable to use their magic for [12] OOC hours. Rᴇᴅʟɪɴᴇꜱ: VOIDAL CURSE Shardbearers must preserve and bring order, whereas the void stirs dissolution unneeded confliction. Whenever Voidal magic is present, that being an environment with [3+] Voidal Mages active in casting, void-saturated objects, hit by a Voidal Mage’s Magic or Voidal tears and the likes, the shard will suffer disorientation. The mere presence of the void will disrupt the bond of the shard to the reconstructed star of Yeu Rthulu. Starlight will pulse unevenly, and the shard will tightly hold onto the shardbearer’s chosen shard site. Shardbearers initiating spells or using starlight with Voidal interference must add an additional [1+] emote to all of their spell casts. This additional emote is a stabilising appeal – a short and indirect request to the sway of the kind aengul to stabilize the Shard’s tone. At last, Yeu Rthulu’s followers are her equals, thus do not fear it Sᴏᴜʟ Cᴜʀꜱᴇ On the contrary, soul-destroyed forces strike the medium itself. When powers like Naztherak Malflame, Soul-rot, or any other approved soul-damage properties are struck directly at the implantation site of the shard, the astral filaments connecting the bearer with the stabilised Starlight of Yeu Rthulu is violently severed. The shard does not disintegrate but it abruptly cuts the flow from conduit to realm to avoid corruption – Yeu favors containment, not risks or danger. Once a shardbearer is struck in the shard’s site, the shardbearer is forced an exile from their magic for a total of [2] emotes. A shardbearer during this point is unable to connect, cast or maintain any spells. Perhaps this was Yeu’s intervention; withdrawing the resonance to ensure the shard would not corrupt under the damage. With Malflame, the bearer must logically wipe out all the remaining flame and stimulate clearing of the area before attempting to reconnect. Sʜᴀʀᴅ Fʀᴀᴄᴛᴜʀᴇ Unlike disconnection, any direct shard damage or fracture caused by mundane or blunt armaments or generally a force capable of affecting glass, the shard damage will not sever itself completely. Instead, it disrupts the biological balance the shardbearer’s body had attempted to structure throughout their journey – distorting how starlight flows through the body, assuming its conduit is shattered or fractured. In the event that it is, all [Tier 1] and [Tier 2] spells are fully functional. On the other hand, [Tier 3-5] spells can still be attempted but at a severe cost. If a shardbearer attempts at [Tier 3+] spells with a damaged shard, the shardbearer will suffer: » Localized burning sensation in their implantation site. » Distorted perception and star-hallucinations » Visible starlight burns across the veins on a second-degree level To repair or restore a shard to its original order, the shard must be surgically removed, replaced with a newly-crafted or repaired shard and re-attuned via the Reborn Star Draw Rite. The broken shard can be held as an artifact but the magic in it ceases and instead reverts to inert glass. · · ─ ·✶· ─ · · ᴀʙɪʟɪᴛɪᴇꜱ Before any spell is to be casted, an additional [1] emote is required to connect to the aengul in the beginning of every spell, just as most magic traditions do. In the event of any of the voidal hindrances, each spell is amplified by emote count by [1] - [2] emotes required becomes [3] emotes required for stabilization of the shard. You get it. To connect, a shardbearer must consciously choose to connect to their shard and through it, to Yeu Rthulu’s Realm. Though ideally it should be a quicker variant of the Reborn Star’s Draw Rite, the player is free to free-form this connection and do so as they will, so long as it makes sense and follows the lore. That includes usages of their aura, their chosen colors and shapes, etc. Also, it goes without saying, but whilst a shardbearer is casting but is effectively interrupted by losing focus, is struck or forced way, the bearer must repeat the spell’s cast. ★ The list will begin with passives, running to non-combative spells, and finally to the combative spells. · · ─ ·✶· ─ · · [T𝟣] Cᴇʟᴇꜱᴛɪɴᴇ’ꜱ ᴛᴇʟʟ - [Pᴀꜱꜱɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 0 The moment Yeu Rthulu gathered the broken fragments, reforged and bound them to her realm, she allowed for its violent vigilance to fall under a gentler hold. On the contrary to Celestine's once violent whisper and nudging, Yeu opted for a softer method. As a result, shardbearers are typically surprised when they take notice of the shard’s involuntary response to unseen danger. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟣] Rᴛʜᴜʟᴜ’ꜱ Bʀᴇᴀᴛʜ - [Pᴀꜱꜱɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 0 Yeu Rthulu, the Aengul of Compassion and Contentment did not preserve Celestine’s legacy to create fearless warriors. No, instead she preserved it so her equally-perceived followers did not shatter in fright’s surprise. Where others might seize up or tremble with pure shock, bearers are imbued with resilience. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: · · ─ ·✶· ─ · · [T𝟣] Sᴛᴀʀʟɪɴɢ Tʀᴀᴄᴇ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 0.5 In Kavenjun, using the reforged star helped Yeu Rthulu redraw and reshape Elyon's appearance, along with the ancient continents and violently divine armies. Now, its first gift: where the shardbearer’s finger passes over stone, wood, metal and materials alike, dust-like starlight will follow the bearer’s finger to draw scrawl of small constellations, arrows, or simple shapes that hang onto the touched material. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟤] Sᴛᴀʀʙᴏᴜɴᴅ Sᴇᴀʟ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 1 As Yeu Rthulu’s studying of the shard she reforged continued to undergo, a property of it seemed to hold a type of preservation. Through this spell, a shardbearer is capable of preserving a specific piece of the object’s identity, often relating to: a colour, an engraving, sound, scent, texture and the likes, to an item of their choosing. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟤] Sᴛᴀʀ Sʜᴇʟᴛᴇʀ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 Once upon a time, Yeu Rthulu brought upon the Celestine’s reforged shard to her realm to showcase to her followers in anticipation. In a sudden and involuntary response, the shard manifested a sheltering dome around her followers. Thus, a shardbearer could manifest a temporary pocket of shelterness, comfort to suppress environmental consequences. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [ᴛ𝟥] Sᴛᴀʀᴡᴇᴀᴠᴇ Rᴇᴀᴄʜ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 1 A filament of Yeu’s bestowed starlight, designed to assist lazy shardbearers. A shardbearer is capable of shaping their starlight into a line to effectively assist them in grabbing something far from arm’s reach. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟦] Sᴛᴀʀʜᴇᴀʀᴛʜ Mᴇɴᴅɪɴɢ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ/Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 3 In times of despair for the wounded, a shardbearer is reminded of Yeu’s realm – truly did it not hold pain, death, disease, plagues and the likes? A shardbearer is capable of utilizing their starlight in gentler intention to realign flesh and heal the hurt. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟦] Kᴀᴠᴇɴᴊᴜɴ’ꜱ Sʜᴇᴘʜᴀʀᴅɪɴɢ - [Nᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ/Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 Provided an wounded ally’s hindered mobility, a shardbearer may shepherd the said-ally to correct their stumbles and stabilize their mobility. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟦] Sʜᴀʀᴇᴅ Sᴇᴀʟ - [Vᴀʀɪᴀᴛɪᴏɴ/ɴᴏɴ-Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 At [Tier 4], the Shardbearer learns to expand on the art of Starbound Seal [T2] to a more personal spell, effectively transforming a variation called ‘Shared Seal’. This variation allows the shardbearer to seal a memory and an emotion behind it, an object belonging to another individual through momentary emotional connection. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: · · ─ ·✶· ─ · · [T𝟥] Aꜱᴛʀᴀʟ Lᴀᴛᴛɪᴄᴇ - [Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 The walls of Kavenjun screamed in only the amusement it strived under the restrengthening of the shard joining its pillars. Among the gifts, a shardbearer holds the ability to stall harm without becoming the harm. Astral Lattice is a fragile constellation-mesh derived from a bearer’s starlight. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟥] Sᴛᴀʀʙɪɴᴅ Mᴀʀᴋ - [Cᴏᴍʙᴀᴛɪᴠᴇ] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 The Aengul of Compassion and Kindness. Violence never was treated lightly, a lesson she knew on the contrary to the Celestine’s cruelty. Her starlight does not harm, but it can misalign. A shardbearer is capable of interrupting a foe’s stance with the introduction of a subtle dissonance. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T3] Astral Armament - [Combative] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 You must preserve it! A shardbearer might manipulate their starlight to condense into a temporary shield to stand between life and death. This spell only forges temporary celestial constructs: two different shields with variants. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟦] Eʟʏᴏɴ’ꜱ Sᴜʀɢᴇ - [Combative] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 Just for a split second, the remnants of Elyon, The Sword of The Stars’s subtle agitation manifests around the shard in a fit of desperation. A shardbearer is capable of compressing their breath into their shard, releasing an outward burst to produce a shockwave-like effect. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟧] Hᴀʀᴍᴏɴɪᴄ Oʀʙɪᴛ - [Combative] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 The shardbearer entertains the very same chess match the deities once played on, this time with an advantage. A shardbearer is capable of using their starlight to sketch star-lines around their chosen foe’s weapon, mapping out two forced pathways of oncoming strikes. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟧] Cᴏɴꜱᴛᴇʟʟᴀʀ Cʜᴀɪɴ - [Combative] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 2 Not one should suffer consequences for their misdeeds, but for continuity, two must serve under the same sentence. A shardbearer is capable of forming starlit threads to tie onto two different individuals, forcing the two to share mirrored cost. Mᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: An older tradition than its re-forging. Before the Celestine had dropped to its death, its shards continued to shine in the hands of its shardbearers, a premeditated exactitude applied to each of its efforts. Not every shard was bestowed in a fixed place; instead numerous options took the throne, and each ‘seats’ on the body represented a dissimilar temper to dissimilar manners – a different way the Celestine initially held the hands of his defenders. These seats were not ranks, nor were they inflexible castes, rather the reverberations of ancient science bred on the blood-throughing battlefields, more particularly when the shardbearers marched against Potestas’s chosens. Only three placements have made it to the present era, respectively delegated by Yeu Rthulu, the Aengul of Compassion and Contentment. Modern shardbearers are given the will and freedom to choose where their chosen shard is placed, each holding a different tale to tell and potential mentality narrations. All these seats do not limit spellcasting, but instead adding [1] additional spell – a perhaps more violent spell in recollection to the distorted schema of what once used to be Elyon, the Sword of the Stars. Fᴏʀᴇʜᴇᴀᴅ ꜱᴇᴀᴛ - Tʜᴇ Eʏᴇ ᴏꜰ Pʀᴇꜱᴇʀᴠᴀᴛɪᴏɴ The Forehead Seat was of one whose fee was instant saving, sometimes without a second thought. They were typically among the guarding of refugees, or those who risked themselves to pull their comrades out of harm’s way. Somewhere in Kavenjun, the original followers of Yeu Rthulu attempted with reconstructed memory to draw and visualize ancient imagery of these shardbearers – the foreheaded ones. These images have shown shardbearers of this seat running through falling palisades, falling upon the wounded, allowing their bodies a shield for others. Yeu had the greatest confidence in them. MENTALITY: » Typically is confronted with the necessity of interposting between peril and other people before they can think; impulsive at times. Wʀɪꜱᴛ Sᴇᴀᴛ - Tʜᴇ Hᴀɴᴅ ᴏꜰ Cᴏɴᴛɪɴᴜɪᴛʏ In older scriptures, the Wrist seat was typically reserved to those that may consider themselves – archivists, strategists even. Such shardbearers were known to be very hesitant, devoid of fear but not devoid of calculation before launching for a strike. The will was now only slightly reinterpreted by Yeu, and most witnesses of the ancient war would argue that shardbearers of this seat always screamed in warnings, in instructions, and the like. Hard truths, usually. To the defense, to meditation, to vigilance with modern wrist shardbearers tend to gravitate more naturally. MENTALITY: » Typically involved: the unresting paranoia of the eye, always squinting at smaller details, and the likes of such behavior. Sᴘɪɴᴀʟ Sᴇᴀᴛ - Tʜᴇ Bᴀᴄᴋʙᴏɴᴇ ᴏꜰ Pʀᴏᴛᴇᴄᴛɪᴏɴ Down the spine rests the most dreaded shards of the deceased deity, particularly due to those who had not surrendered in battle. These were typically the forefront, the shields stoned in the ground burnt by the legion of Potestes. Their shards shone out of their armor like a spine of starlight, the very same who held the line long after mortality should have killed them. The Celestine was far too cruel to them, driving them to an extremity of a descendant’s measure – a crime that Yeu Rthulu now condemns. Normally these shardbearers are not even made to be warriors or martyrs, MENTALITY: » Hold the feeling of obligation to stand before others to protect them, a last line of defence. This should extend to non-combative and combative scenarios. ᴛʜᴇ ꜰɪʀꜱᴛ ᴀɢᴇ During the first ancient war, when Elyon, the Sword of the Stars was pushed to his extremes and incinerated under the burden of a deity’s compulsion, Yeu Rthulu came to learn what happens when the process of preservation is substituted for compulsion. LAST STAND STATES are the chagrined replica of that failure. Assuming a shardbearer has reached [Tier 5], once a shardbearer is overwhelmed by rage and desperation, they are offered a single and only one dangerous impulse to enact a restrained mimic of what was once forced upon Elyon. Thus, the shards in their respective implantation sites will begin to recall its ancient history, and what it may have been capable of – briefly fleeing from Yeu’s grasp. The shard does not take hold of the shardbearer, although upon transformation, it will shake and give the descendent the choice to either ACCEPT or DENY the transformation. These transformations can only be utilized ONCE per combative scenario, and will need to endure a series of drawbacks thereafter. In the event of a shardbearer attempting to restrain or resist their anger’s compulsion, they will have to dedicate [2] emotes to stop themselves from transforming. These tastes are far from casual forms, nor are they typically openers, style choices or free-given power spikes. They are high-cost surges wrapped around an act of impulse and defiance to the realm, thereby leaving the shardbearer shaken and sickened once the transformation wears off. ᴀᴇꜱᴛʜᴇᴛɪᴄꜱ: Upon transformation, depending on your seat preference, aesthetic visuals will entertain the transformation. These help depict what physical traits Elyon held when compelled, and do not hold any mechanical combative capabilities or advantages. From the following listed flavors, a shardbearer must pick [1] trait to adopt for their transformation, exclusively to their chosen seat before attunement. ᴛʜᴇ ꜱᴘɪɴᴇ - [ᴘʀᴏᴛᴇᴄᴛɪᴏɴ] » Comet Trails, » Ghostly Wings, » Streaks of Starlight behind Steps, » Silhouettes echoing from their form – their aura’s color. ᴛʜᴇ ꜰᴏʀᴇʜᴇᴀᴅ [ᴘʀᴇꜱᴇʀᴠᴀᴛɪᴏɴ] » A slow-turning crown, » Eyes glow up in their aura’s color, » A halo in the aura’s color, » Hair begins to glow in the aura’s color. ᴛʜᴇ ᴡʀɪꜱᴛ - [ᴄoɴᴛɪɴᴜɪᴛʏ] »A starlight gauntlet, » Glowing veins at the forearm and wrist, » Starlit gloved hands, » Arm cracks extending to the shoulder. ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: Sᴘᴇʟʟꜱ: [T5] Unbroken Lance - [Continuity - Wrist Seat] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 3 “When the line must break, I will be the force to shatter it.” ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T5] Starplate Interpose - [Preservation - Forehead Seat] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 3 “Death will not reach me, but you, Potestas! You!” ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T5] Elyon’s Challenge - [Protection - Spinal Seat] Sᴛᴀʀʙᴜʀᴅᴇɴ Cᴏᴜɴᴛ: 3 “You dare breach divinity? You dare inflict innocent descendants with a blessing made lethal?!” ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: In honor of Yeu Rthulu and her realm of Kavenjun, where death and plague and malice do not take hold, [Tier 5] Shardbearers can join together to create collaboratively a singular ritual conductor – something their shards cannot do due to the sheer burns it would cause them: a snow staff. SNOW STAFF: Moving on, [3] shardbearers must reunite in order to create the snow staff. They start off by manifesting and seeping their starlight into a freshly made shard; a shard created the very same way it would be before attunement. This shard is an independent channel, fed by their conjoint starlight and is not a secondary shard for any shardbearer. After the formation, empowerment, it can be carved into a singular staff. The inlaid Shard is now an anchor to Yeu Rthulu's Kavenjun. The ritual’s actions are intended to be freeform, so long players can attribute it back to the Yeu's realm. This staff does not impart any extra spellcasting or extra mana to any bearer; each Shardbearer keeps to their own implanted Celestial Shard and cannot take the fragment of the staff to be their second source of deific mana. Only after the staff is created, the three shardbearers must decide who wields it (or share it via RP arrangement). It is purely a communal tool and is only employed during rituals, not as a combat focus. Provided that, shardbearers do not experience or build up Starburden using the staff, provided the starlight would logically conduit the staff’s material itself. SHARD RITUALS: To cast a ritual, a Shardbearer must build a Snow-Basin Altar, made in a snowy or otherwise cold environment. Fresh snow would be taken into a bowl and placed on the plain, built a stable altar stabilised by a simple light source like a lantern or candle. There, in the presence of the other Shardbearers, or at least those who are recognised, they sing and invest into the basin their Starlight, to remind the snow of the stillness of Kavenjun and the relevance of snow to Yeu Rhtulu. Of course, to bring it in some degree into the calmed nature of that realm as well. This transient, emblematic resonance does not imbue Kavenjun to its full extent, instead only siphoning a handful of the realm’s many capabilities and gifts. Once the snow is empowered, it permits the snow to be drained into the staff's shard like fixed liquid. Once this is complete, the staff is naturally enabled to be a conductor of the listed rituals: [T𝟧] Cᴏɴꜱᴛᴇʟʟᴀɴᴛ Aʟᴛᴇʀ - [Rɪᴛᴜᴀʟ] Using the staff, a shardbearer is capable of illuminating a radius zone or a singular object of their choosing to ward off corruption and what may be classified as corruption, decay and the likes. ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: [T𝟧] Sᴛᴀʀᴡᴏᴠᴇɴ Rᴇᴍɪꜱꜱɪᴏɴ - [Rɪᴛᴜᴀʟ] In remembering Kavenjun, comes a blessing rare only to a select few among the world. A shardbearer with the usage of a staff is capable of suppressing and erasing magical afflictions from patients, effectively healing them and ridding of their magically afflicted scars. ᴍᴇᴄʜᴀɴɪᴄꜱ: Rᴇᴅʟɪɴᴇꜱ: In the open sky, a Shardbearer can opt to lose their attunement with Yeu Rthulu’s reforged stars. Under the direction of a shardbearer with a [TA]. The Shard is carefully taken to a state of stillness as its starlight falls back upon itself. No violence occurs. There is no divine manifestation. Upon choosing to voluntarily disconnect, the shard effectively resorts back to inert glass; all spells are discarded and the shard may remain implanted or be surgically removed and stitched up. Additionally, attunement is only possible by forging a shard from the start mark. Voluntary disconnecting twice, will disqualify you from becoming a shardbearer for the third time. Following disconnection, the character will experience purely narrative after-effects: » A hollow sensation beneath the ribs. » Occasional phantom pulses where the Shard once resonated. » A subdued sense of absence. Rᴇᴅʟɪɴᴇꜱ: ★ This process cannot occur during combat, chase, or immediate danger. ★ It cannot be used as an escape from IC or OOC consequences. ★ Inert Shards are mundane and non-magical after disconnection, no focus, enchantment, or ritual use. ★ The old Shard cannot be “reawakened,” reused, or repurposed. A new Shard is always required for attunement under the same step-by-step plan. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ★ F1F4 (Author) ★ cats4086 (Feedback - Encouragement) ★ PolarLoLs (Huge help with formatting - Feedback - Implementing Rituals) ★ gigglesX3 (Art for the Three Seats - Spinal, Wrist and Forehead.) ★ a_cosmoss (Feedback) ★ Simplez (Feedback) ★ Yeu Rthulu - The Aengul of Contentment and Compassion https://www.lordofthecraft.net/forums/topic/261535-✓-daemon-saphiel-daemon-of-mercy ------------------------------------------------------------------------------------ ★ Some changes have not been recorded, however most will be recalled into this update log for the first update. More will added over time. ~ 11/25/2025
  18. amazing! quite fleshed out, well done!! :D
  19. Mid-measure, her gloved hand remained resting over a boiling flask requested in defence. A faint smile, with a cross face. Her eyes traced the signature bestowed to the decree, shortly averting to the side - where she swept the parchment near her instruments. She resumed her work. "At last." "Heaven will set foot soon enough."
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