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Posts posted by Anore
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Long ago before I paid for Admin, even longer, almost 10 years ago I was once a grass VIP. I collected all the money I could from my mothers credit card to purchase this lowly VIP title. I believe Erik as the last of us, should receive the recognition he deserves.
I offer my name in signature
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Horen "The Black" slept with Wilfred Proudfoot I's second wife. This is Halfling Erasure
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14 hours ago, _Sug said:
Where is the Cappy or Urasept interview? Or, can y'all try to get an interview with the OG two owners of the server? Would be neat. :( been 10 years huh... Love Shift though, neat little idea.
One is MIA, one is too rich to care
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The sun sets on the 17th of Sun's Smile, 1814 by Imperial standards. Rats have been spotted scurrying the streets of Providence much like the era of Helena where they ran rampant beneath the streets. A trail of blood trails down Helena Road on the intersection with Chamberlain St. While on another case it was picked up by lawmen of the Ministry of Justice. Down the alleyway lies the body, an elderly man approximately 84 years of age.. upon closer inspection it appeared to be the Imperial Secretary of the Treasury. Theodore Mane was not one for walks about the city, he was not one to keep many enemies, nor friends. Rats scurry around his corpse, it is uncertain how long the body sat, being feasted on by vermin. The last known sighting of aging Treasurer was a very public argument between him and Charles Galbraith in front of the Imperial State Constabulary.
The investigation by the Ministry of Justice is currently underway.
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Mr. Mane stands, scratching his head. "Mr. Armas is my undersecretary, does he not realize it is not only within his abilities, but his responsibility as well to oversee the offering of budgets to the ministries.... More political posturing by Josephites, this is no different then standing next to a fire with the only bucket of water screaming 'Someone should put this out'" the aging treasurer strolls away back to his chess match.
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Rule Changes, Week of 3/30/21
Raid Rules:
Original: Rule 3: Raid size is dependent on the raid target
- Lairs: 3 player max
- Settlements and non-capital tiles: 4 player max
- Nation capital tiles: 5 player max
Update: Rule 3: Raid size is dependent on the raid target
- Lairs: 3 player max
- Settlements and non-capital tiles: 6 player max
- Nation capital tiles: 9 player max
Rational: As initially intended, Raid Caps have been raised for raids against settlements and Nations on a trial period.
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Conflict Rules:
Original: Rule 5: If 12+ people become engaged in the combat, the combat is defaulted to PvP. This can be overridden through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation, but not after PvP has been initiated.
- Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
- Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Update: Rule 5: If 12+ people become engaged in the combat, the combat is defaulted to PvP. This can be overridden through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation, but not after PvP has been initiated.
- A Majority Vote is comprised of a minimum of 3/4 of players involved in the combat to override the PvP default and change to CRP.
- Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
- Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Rational: Updated rules to clarify that when 12+ people become engaged in combat, 3/4 of players involved in the combat need to agree to switch to CRP rather than a simple half majority. If this can not be achieved in a quick and orderly fashion, the default remains PvP.
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General Raid Rules:
Original: Rule 5: All wartime raids shall have a /modreq filed prior to the raid when using war chat negotiated raid terms.
Update: Rule 5: All raids must have a /modreq filed by the raiding party prior to the raid declaring the origin, target, and number of raiders involved. It is not required for the Modreq to get claimed for the raid to continue.
Rational: The purpose of this rule, is more of a temporary change. By having moderators be able to observe the raids from the beginning they will be able to better observe and address the issues facing conflict and raiding with more experience and knowledge on how these situations conduct themselves. For those concerned that this rule will result in possible meta-gaming, please report concerns to Moderation Management.
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Original: Rule 1: A raid constitutes an attack or banditry (either in peacetime or wartime) by two or more players of an outside group on a nation, settlement, or lair.
Update: Rule 1: A raid constitutes an attack or banditry (either in peacetime or wartime) by three or more players of an outside group on a nation, settlement, or lair.
Rational: Minimum number of players required to be considered a raid is now three members, while we are still working to change the definition of a raid to be more focused on an attack and not general banditry the rest of the rule will remain in effect to be worked on by whoever takes my place.
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13 minutes ago, Tiresiam said:
Sorry but I don't lol, given how less than an hour before that verdict came out you shut down james2k's thread within two seconds of it being posted. If you wanna be hostile af that's fine too, its not like players need anymore proof after that or the other biased decisions you've made when it comes to safeguarding your own playerbase, like the metagaming of Haense's rally through leaks in GM chat and I could go on. Take the L and dip out pal.
I had every right to shut down a rebellion spawned from a loop-hole in our poor region rules, but from the start I was provided with the roleplay Sedan had been engaged in and I enjoyed what they had done and what they were trying to do. The only thing I can be accused of was being careful with the precedent this could set for future wars going forward and not trying to let every single war on this server become a massive-world war that does nothing but drag our community into futher toxicity. Especially relating to internal conflict. At the end of the day its good roleplay and it will carry on with me or without me
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6 minutes ago, Tiresiam said:
It isn't a coincidence that a decision by the admin team as a whole had to be made in order to come to a fair verdict regarding the Sedan situation in Oren, it took putting a gun to your head for players to come out on top. Regardless of that though, there is also a very telling wisdom in being self-aware enough to realize that. to acknowledge that, and to willingly take a step back; so for that you have my respect observations of your track record aside.
Moderation takes a heavy toll on people and it isn't easy to step away, so good luck in your retirement pal and I hope that with it you can learn to enjoy rp again without a Sword of Damocles hanging over your head.
You’re pulling shit out of your ass if you think I didn’t want a war and fun experience for players to come out of this from the get go, or if you are under the Impression that I was actively working “against the players interest” you are utterly mistaken.There was no admin verdict forcing me to do something I didn’t want to with this war, nor did this have any impact on me stepping down.
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I wanted to formally make this post announcing that I will be stepping down as Administrator of the Moderation Team. At this point in time I no longer feel like I can effectively hold this position and drive the server in a positive direction. Once my successor is chosen I will be handing over the reigns.
When I first came back to the server, I was immediately filled with nostalgia and excited for all that I had missed and all the possibilities that I could see before me. I got to talk to friends that I had not spoken in over 8 years and I really enjoyed myself. When I came across my least favorite aspect of the server, locked doors, I decided to rejoin Moderation, a team I had not been a part of since I was swiftly removed from Global Moderator in 2011 for building a casino out of world edit. In that time there were many areas of the server I found myself passionate to work on. I built systems which I feel greatly improved how moderation functioned and tried to set precedents of transparency and open communication between the team and the community. That being said, as I climbed from Moderator, to Management to Administrator I became more and more disconnected from the community and the passion I once had. I had bit off more than I could chew and found myself with a hand in seemingly every team. I didn’t have strong enough support systems in place, both on Administration and on the team. At the end of the day, this was my fault and could have been easily prevented if I had asked for more help and not taken so much responsibility on, but at the end of the day I was not up for the task.
While I feel like I may have had a strong start, at this point in time I feel like the longer I stay on as Administrator, I am contributing to a stagnation we have seen time and time again on staff. I have fallen short on my duties, often leaving players on read for days at a time, failing to be more active in my communication and my transparency with players which was one of my driving passions behind joining Management and Administration. I have also failed the community in making this a safe place for everyone who comes to the server. While I have improved my efforts over the past two months to more quickly handle reports over safety concerns, this does not excuse the fact that there were times where I did not make decisions quick enough or stalled on reports and I apologize for anyone who may have been hurt by these inactions or indecisiveness. In the past three months I began playing on an alt account, and I saw many areas of the server that needed improvement. I got to experience the server through a new player's perspective but that experience made me realize that I am not the right person for the job. The server, and Moderation needs an administrator with fresh eyes, passion and a desire to make strong changes. Stagnation is a constant threat for Administrators and the server and it's time for me to take a step back and allow changes to be made.
Now comes the question of what comes next, I plan to stay on the team and guide the transition process for bringing on a new Moderation Administrator. To the best of my abilities carry out the duties of this role until my successor is chosen. I don’t want to leave the server, but I feel like after almost two full years I need to take my first real break. I will be stepping down from Moderation once my replacement is picked and then focus more on content creation, finally finishing the website update and overall pushing to improve advertising, new player outreach and player retention, on the Community team if they will still have me. I still have a lot of love for this server, but I believe this is the best step for myself personally, for the moderation team, and the server as a whole.
Once a new Admin is chosen, I will be returning to my role as Chairmen of the Ex-GM Team.
Its been fun.
- BasketWeaver/Anore
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I love Redwall so I like this
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Skin Name: Second Time’s The Charm
Skinner’s Username: Miko
Discord: Basket#4977
Bid: $10 USD
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Political Entities of Almaris, 1st Edition.
Wilfred Proudfoot IV, Year 12 SA
((Click here for full resolution))
After traveling throughout the lands of Almaris, Wilfred Proudfoot IV completes his first edition of the political entities that occupy these new lands. On Year 12 of the Second Age he notes that there are ten entities whom would be considered Nations along with three independent charter groups. After lowering his quill, he notices his mistake of never choosing a color to represent the newly formed Talon's Port who has now risen to be considered a Nation. "Ah... well this shall be corrected in the second edition" he mumbles before sending this map out across the land.
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1 hour ago, Anore said:
What about custom map art that has already made it onto the server?
World Team Management is in the process of tracking down all world maps that were made (for personal or national use) prior to the system, logging them and ensuring they are paid for, or removed.
13 minutes ago, Basil Moroul said:What even, how is that even remotely fair. Oren had got them added in by world team members who are part of their nation and then admins told them not to do it anymore because other people started requesting it, now everyone else has to pay 100 mina per item frame and they get to keep all theirs that they got for free? Thats ridiculous
18 minutes ago, MissToni said:If Oren is allowed to keep their map art posters without having to pay for those they got before it became available for the rest of us. Then I think all nations should be given the amount of map art posters that Oren got with no payment. If not then they should be removed until paid for. Make it fair for everyone!
I just needed a second to get confirmation is all, See update in FAQ
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2 minutes ago, Werew0lf said:
ima sneak in an image of @frillon a map just so I can sleep at night with his face constantly staring at me
No need to sneak, I will approve.
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MAP ART RELEASE
JANUARY 2021
After a long wait, we are finally ready to start allowing players to submit art to be implemented in-game. This will allow our community and staff to fill the world with more immersive art to add more life to our cities, events and the rest of the world.
How Will it Work?
1. A Player can submit their art by creating a /wreq
2. Players send the art they want converted to world team member.
3. If the Map is approved, we will use Image Map 3 to convert image to map file.
4. The map file will be added to the server and given to playerCosts and Limitations
Each map costs 100 minas, players can have their image cover up to a 3x3 map portrait for a total cost of 900 minas. Players can make copies themselves for no additional costs. At launch we will only allow up to 3x3 maps, and only 5 images imported per players.
Rules
1. Maps must be server appropriate and abide by our rules and standards.
2. Maps must be RP friendly.
3. All Map submissions must go through the approval process, even staff maps.
FAQ
Why is there a cost to import maps?
The process is not instantaneous and takes time to review and import maps, the minas cost is to limit a large amount of maps being requested so that we can push out submissions in a timely manor.
How does importing work?
We will be using the program Image Map 3 to import image files sent to us and convert them into map_#.dat files that we can upload into the server. If you are interested in trying out the program and making sure your submission will easily import click the link above.
Won't this create lag?
While in large amounts in a small area, all entities can create lag, Llir and Nickrocky believe this will not have a noticeable impact on server lag, but may have some impact on client side frame rates. We have limited map sizes to 3x3 for now in order to make sure do not have entire rooms covered in map art.
Will this be added as a VIP perk?
As of now, we are not considering adding this to VIP perks. If the risk presents itself that the map art we have implemented is causing a noticeable impact on server performance, we would not have wanted players to have wasted their money on something that was canceled.
What will be the turnaround to receive map art?
At launch, depending on how many initial submissions there might be a small wait to get your maps, once we get going we hope for map turnaround to be less than 24 hours, though that is not set in stone.
What about custom map art that has already made it onto the server?
World Team Management is in the process of tracking down all world maps that were made (for personal or national use) prior to the system, logging them and ensuring they are paid for, or removed.
I know this isn't some server changing update but I am excited to see the map filled with art and creating a more immersive environment. I know this system isn't perfect but we have an internal tracking system to keep track of all the maps in the world to ensure that if we do change or improve this system we will still have all the data.
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Mr. Mane, Judge of Freeport enters Providence, he spots some orphans, handing them a bag of coins and a handful of fliers. "Go hand these out you destitute young ones." He quickly leaves the city, hoping to not be spotted by Imperial Treasury officials.
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After signing the pact, Theodore Mane sits at the Alley Alehouse in Talon's Port he writes a letter to Captain Leopold, of the Freeport Privateers, ruler of Freeport "I am sure you are still away on travels, but by the time this letter reaches you, Freeport will have signed into an agreement with the city of Talon's Port. Once you return, I recommend you make an attempt to work together. I will soon be returning to Freeport and I hope that was the last time I have to travel by sea." Sets down his pen before sending off his letter, he reaches for his cane and begins his journey back to The Cove of Freeport.
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3 hours ago, JustGrim said:
moderation secretary? what does that do?
i have proven to be useless with posting this monthly update3 -
Wilfred Proudfoot III holds his flyer, he searches for his cane while preparing to make the exhausting journey down to Sutica to Compete "Oi 'ope I don 'ave te play that farm'r agin. 'es such a trouble'som boy."
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Hello old friend, PM on discord Basket#4977 we will get your sorted
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Rule Changes, Week of 1/4/21
Conflict Rules:
Original: Rule 5: If 12+ people become engaged in the combat, PVP may be called through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation.
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Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
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Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Update: Rule 5: If 12+ people become engaged in the combat, the combat is defaulted to PvP. This can be overridden through a majority vote of all people involved. Spectators may not vote. To avoid any complications, you may ask a Moderator to watch. Votes may only be redone if new people join the scene or through moderation, but not after PvP has been initiated.
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Once PvP is requested, a PvP lock is initiated on whoever is present. Anyone who does not take part in the PvP or was not included in the PvP lock once the countdown is initiated is considered a spectator.
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Spectators may not interfere in any way. They may not follow along (even if they are statused) with the PvP unless approved by a moderator.
Rational: General Clarification: The original purpose of this rule, was to cut down on instances where an attacking party sought to gather as many people into the conflict to force a PvP default. This led players who sought out CRP to be forced to PvP after being dragged into a conflict larger that they thought. While it is important to acknowledge that this is an RP server and we should strive to RP over other forms of combat, once you hit a high enough number, keeping track of emotes, movements and general CRP can become more troublesome. While the rule itself is not changing that drastically the intent is to say, once you get to 12+ people engaged in a conflict the default will go to PvP unless one side or group of the players decides to vote for CRP or Rolling CRP and a majority agree. This is to imply that although we would prefer to continue to RP, we as moderation acknowledge that oftentimes it becomes more difficult to CRP in large groups and eventually after arguments and eventual modreqs, it ends up defaulting to PvP regardless.
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15 minutes ago, NotEvilAtAll said:
Anything to prevent a larger power from defeat in detail'ing multiple fronts that they would've lost had the fronts been combined? Like, it's kinda unfair if a coalition fighting a larger power can't combine their forces while the big power gets their entire rally for both fights.
That would be more on scheduling of the battles, if both allies had their battle on the same day/time then the other side would be forced to split their forces. Either try to divide their forces to win both battles, put their stronger forces on one battle and risk taking a loss on the other etc. I do agree that there is issue related to that, which should be clarified.
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Regions of the Empire c. 1842
in The Kingdom of Oren
Posted
Regional Map of the Holy Oren Empire in the Year 1842
by Wilfred Proudfoot IV based on the work of the late George Kovachev
((Click here for Enlarged image))
The lands of the Empire are divided into five main regions, whilst some of these regions have more distinct cultures inhabiting them, there is no governmental function for these divisions. These regions, and the peerages and municipalities within them, are labeled as such:
Grenz - Northenmost region of the Empire. Prominent Culture Group: The Grenzi
Kositz, Mordskov, Valles, Woldzmir
Municipalities: Dobrov
Petra - The center of the Empire, divided into Providence, Upper Petra and Lower Petra.
Upper Petra: Provins, Carrington, Cathalon
Lower Petra: Rivia, Sunholdt, Vuiller, Darkwood, Rosius
Municipalities: Redenford
The Vale of Arentania - Dense forests between The Petrine River and the Arentine Mountains
Borough of Ephesius
Arentania - The mountain range bordering the central regions of the Empire
Halstaig, Aldersberg, Azor
Oltremont - Encompasses all regions of the Empire west of the Arentine Mountains
Susa, Halcourt
((Last updated 10/27/21, I know Provins is moving, I'll update when they do))