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Anore

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Posts posted by Anore

  1. 3 minutes ago, Xarkly said:

     

    This goes beyond 'no coalition wars' (which itself isn't really a reasonable objective); it effectively renders diplomacy and alliances null and void unless they're your neighbour.

     

    That portion of the rules is more saying that you would be having wars on different fronts, rather than sharing the battlefield with your ally, your allies would be fighting with you on different fronts. Once the fast travel plugin is implemented (hopefully this week) that may make some changes to the concept of 2 tiles away.

  2. Hello,

     

    We have decided to remove LotsOfMuffins from her position as General Administrator. This was a difficult decision since, during her time on staff, she has put countless hours of time and effort into the server both on Moderation and Community team, in addition to trying to make amends after last month's post. But, we feel this is necessary in order to continue to work towards building trust between the community and administration, as well as to move in the direction we want to as a server. Telanir will continue to serve as Community Admin for the time being, and our pick for an Administrator of the World Team will soon be selected. We ask that you remain respectful following this news.

     

    - Lord of the Craft Administration

  3. Rule Changes, Week of 11/2820

     

    General Rules:

     

    Addition of Rule: Rule 7: You may only have a maximum of three minecraft accounts registered on the server.

     

    Rational: Added this rule to prevent spamming of alt accounting and to for security purposes to prevent likelihood of alt accounts being compromised.

     


     

    Roleplay Rules:

     

    Original: Rule 8: Your characters may not interact with each other. This includes physically being together transferring items, or otherwise contributing* to each other's abitions, goals, or stories.

    - You may play your own children, though they may no physically interact in-game.

     

    Addition of Sub-point: Rule 8: Your characters may not interact with each other. This includes physically being together transferring items, or otherwise contributing* to each other's ambitions, goals, or stories.

    - You may play your own children, though they may no physically interact in-game.

    - You may not use multiple personas to gain an advantage by circumventing Vortex limitations and concentrating the benefits with one nation/settlement/group/etc. Example, no "Vortex Alts" or RPly unaffiliated personas contributing to something that doesn't make sense for them.

     

    Rational: Addition of sub-point to specify rule against Vortex abuse related to multiple personas.

     


     

    General Combat:

     

    Original: Rule 10: Villainous activity or combat near or in Cloud Temple or travel hubs is prohibited. This includes ANY roads leading up to or from them, meaning one may not block travelers from entering or leaving the area by camping at an intersection leading to Cloud Temple or a travel hub.

     

    Addition of Sub-point: Rule 10: Villainous activity or combat near or in Cloud Temple or travel hubs is prohibited. This includes ANY roads leading up to or from them, meaning one may not block travelers from entering or leaving the area by camping at an intersection leading to Cloud Temple or a travel hub.

    - Must be at least 100 blocks down the road in any direction from the hub or Cloud Temple.

     

    Rational: Addition of sub-point to define what is meant by road to or from Hubs. Previous wording as it stood prevented all banditry whatsoever as with the lack of roads at the start of the map, "technically" no roads were not leading to or from a hub.

    Now banditry must take place at least 100 blocks down the road, from the hub.


     

  4.  

    Rule Changes, Week of 10/11/20

     

    Conflict Rules

    General Combat

     

    Original: Rule 12: If a combat situation/raid gets too out of hand OOCly (bickering, meta accusations, etc), a moderator reserves the ability to call PVP or void the roleplay entirely regardless of the intention from either side. A report can later be pursued if incriminatory evidence (proving powergaming, metagaming, etc) is compiled. Refer to Report Guidelines.

     

    Rewrite: Disclaimer: If a conflict/CRP/raid gets too out of hand OOCly (bickering, meta accusations, etc), a moderator reserves the ability to force a course of action be it PVP, Roll combat or to void the roleplay entirely regardless of the intention from either side. A report can later be pursued by those involved if incriminatory evidence (proving powergaming, metagaming, etc) is compiled. Refer to Report Guidelines.

     

    Rational: Clarification on the rules original intention.

     


     

    Region and Nation Rules

     

    Original: Rule 6: The PRO of a nation may have permission to build on road regions that are within their nation's tiles.

     

    Rewrite: Rule 6: The PRO of a nation may build on road regions that are within their nation's tiles.

     

    Rational: Rewording, prior text gave the impression that PRO’s are required to obtain permission.

     


     

    Original: Rule 7: Only the PRO may add/remove region owners. For nations, this applies to tiles or settlements the nation leader is PRO of, not sub-regions under a nation tile.

     

    Rewrite: Rule 7: Only the PRO may freely add/remove region owners. For nations, this applies to tiles or settlements; the nation leader is PRO.

     

    Rational: Removal of the line: “not sub-regions under a nation tile.” as this is clarified in rule 9 below it.

     


     

    Original: Rule 8: A tile PRO (the nation leader) can request the creation of sub-regions within a nation tile for the purpose of new settlements under that nation, though they may not force the settlement to have them as PRO, the PRO of the sub-region should be the RP leader of that settlement.

     

    Rewrite: Rule 8: A tile PRO (the nation leader) can request the creation of sub-regions within an owned tile for the purpose of new settlements under that nation. 

    • The PRO for the new sub-region meeting this intent should be the RP leader of that settlement. 

    • All other sub-regions not intended for settlements do not require a PRO to be set and are assumed to belong to the nation leader

     

    Rational: Clarification. Restructuring for ease of use.

     


     

    Petty Theft

     

    Under Petty Theft

     

    Original: Rule 2: Unlocked non-shop chests may be taken from freely with a sufficient emote. For shops or locked chests make a /modreq and follow the rolling guidelines below.

     

    Rewrite: Rule 2: Unlocked non-shop chests may be taken from freely without limitations following a sufficient emote. For shops or locked chests make a /modreq and follow the rolling guidelines below.

     

    Rational: To reiterate that unlocked non-shop chests do not have the same limitations as shops or locked chests, with the exception of the requirement for a sufficient emote.

     


     

    Original: Upon successfully breaking into a locked chest, you may take up to one-half (rounded down) from one slot of items in the chest (a maximum of 32 for a full stack of items in a slot), given that the slot has at least two items (unique items may only be taken during a heist). 

    • If the chosen item can be stacked with other identical items, they may first be condensed by the moderator before being split in half.            

     

    Rewrite: Upon successfully breaking into a locked chest, you may take up to one-half (rounded down) from one slot of items in the chest (a maximum of 32 for a full stack of items in a slot), given that the slot has at least two items (unique items may only be taken during a heist). 

    • If the chosen item can be stacked with other identical items, they may first be condensed by the moderator before being split in half.    

    • An item may be taken from a shulker within the chest, but shulkers themselves, unless empty, may not be taken.   

     

    Rational: To define how items in shulkers that are within a locked picked chest may be taken from following the same limitations of one slot, but not full shulkers themselves. This addition is to both prevent players taking entire shulker boxes during petty theft, but to also prevent players from putting all of their items in shulker boxes inside chests to prevent theft.

       


     

    Under limitations

     

    Original: Rule 2: You may only steal from 3 chests (or shops) per 24 hours.

     

    Rewrite: Rule 2: You may only steal from 3 locked chests (or shops) per 24 hours.


    Rational: Clarification, this cooldown only applies to theft under the petty theft system.

       


    Roleplay Rules

     

    Addition: Rule 13. You may not abuse mechanics to access areas you cannot get to in roleplay, this includes boat glitching and using horses to bypass walls higher than 3 blocks tall.

     

    Rational: Inclusion of this was missed on the rewrite, it shall remain enforceable.

  5. With the implementation of the Server Rules into their own page on the site, this thread is to track changes made to the server rules.

     

    Tracking Changes to New Rules

      • In order to be made aware of relevant changes to the rules, please follow this post or check back occasionally to see updated policies and rules.
      • The most recent post will be pinned to the front of this thread.

       

      What this means to you.

        • If you have any questions on changes in rules please contact a member of moderation.
        • If a change in rule results in something you are doing now being against the rules, there will be a 1 week grace period following the updated rules, unless the situation requires immediate attention such as a safety concern.

         

        Change Log Format

        • Changes to the rules will be posted in the following format:

         

        Original Rule:

        Rewrite:

        Rational:

         

        That’s pretty much all,

        • 11 hours ago, Quavinir_Twiceborn said:


           

          605faa7e39c18c7a973ab9009666f405.png

          (A basic graph of the world LOTC takes place on, shared by Zarsies)

          #5: LOTC’s World is a Giant Frisbee

           

          The world LOTC takes place on isn’t a sphere, a square, or even a box. LOTC’s world is a double-sided disc, with each side being generally inaccessible from the other, to the point that they’re viewed as separate dimensions. The ‘origin’ side, where the bulk of the 4 brother’s history takes place is called ‘Aos’, whilst the opposite side,  which was home to both Anthos and Asulon, is referred to as Eos. 
           

           

           

          Exciting news on this front, In a sleep deprived state after a voice call with Heero and Llir arguing about it, I have fixed the alignment of the Aos side of the map I am currently working on a large scale quality RP version of this, but here is another view, a shiftnative approved rendition, of the map.

          78b0e50e6ab81d21b9ce275b31c160f0.png

           

          Larger version for viewing:

           

          image0.png

        • 1 minute ago, Lhindir_ said:

          lol ok delete my comment. 

           

          Again, same with the last thread, memes and posts without constructive criticism or any effort get hidden, if you want changes it’s a lot easier for staff to get through it with out all the one word shit posts. You can always edit your posts and get unhidden.

        • 2 minutes ago, Sorcerio said:

          Love the work that’s been done, genuinely. It took a while, but I’m happy it’s finally done.

           

          One complaint though; can we please amend this. It really should not be a legitimate option to engage in intercourse a cat or monkey just because they walk on two legs. 

           

          Screen_Shot_2020-10-02_at_9.39.23_PM.png 

           

          Isn’t that why story team makes lore reasons as to why they cant?

        • Hello!

           

          It has been a long time coming, one might say too long, but the server rule rewrite has finally been completed. This rewrite has encompassed everything from the standard Player Rules to Conflict and Raid Rules. In addition to this, we will be moving the server rules over to its Own Page, where it can be more organized and changes in the rules can be tracked by subscribing to the page for notifications. We will continue to be using a forum post to detail additional changes and the rational behind those changes. So as of today, this thread is officially killed to move to a more organized format.

           

          Additional note on a particular section players have been a little more interested in is Raid Rules:

           

          Raid Cap Increases

          Starting today, we will be running some trials on various maximum raid sizes, if you review the Raid Rules from the link above, you will see that raid sizes are capped based on the target of the raid, from Lairs/Settlements/Nations. The trial will run like this:

           

          Week 1 (Oct 3-0): 3 player Max for Lairs/4 for Settlements/5 for Nations

          Week 2 (Oct 10-16): 3/5/7

          Week 3 (Oct 17-23): 3/6/9

           

          Following 3 weeks after release, it will roll back to 3/5/7, then we have a meeting before raids begin next map to decide on raid caps. A community vote will be conducted, with polling of both sides of the votes. If no consensus can be reached they remain at 3/5/7.

        • On the eve’ of the 17th of Sun’s Smile, 1787 an increased sighting in rats was reported to a Lieutenant by the name of Ledicort d’Arkent. These rats filled the alleyways and off-streets of Helena. The stench that followed them made it clear, these were Underlena rats.

           

          See the source image

           

          Upon further investigation, citizens would find notes tied to the tails of the rodents, with handwriting barely legible, but the message was clear.

           

          “On this day, We sentence the members and descendants of the Cathalon Five to death. These men committed atrocities against the citizens of the Great Sewer-Kingdom of Underves. Their name’s are etched into our memory and vengeance will be achieved:

           

          Antony Sigismundic

          Simon Basrid

          Adrian I of the House of Helvets

          Tancred, the Kaedreni Mercenari

          Unc

           

          Their descendants who have benefited from the slaughter of our family shall also be hunted and ratribution shall be achieved. Therefor the House of Helvets, Basrid and the Imperial Family of Oren shall receive the same wrath.

           

          We do this for you, Ratchell”

           

          The letter ends there, but the rats will not. Beneath the streets of Helena, a stirring can be heard.

           

          sewers_witcher3_marek_madej.jpg?14014478

           

           

           

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